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Mar 20th, 2018
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  1. if(!pev_valid(g_modelent[index]))
  2. {
  3. static ent
  4. ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target"))
  5. if(pev_valid(ent))
  6. {
  7. engfunc(EngFunc_SetModel, ent, g_class_pmodel[g_player_class[index]])
  8. set_pev(ent, pev_classname, MODEL_CLASSNAME)
  9. set_pev(ent, pev_movetype, MOVETYPE_FOLLOW)
  10. set_pev(ent, pev_aiment, index)
  11. set_pev(ent, pev_owner, index)
  12.  
  13. g_modelent[index] = ent
  14. }
  15. }
  16. else
  17. {
  18. engfunc(EngFunc_SetModel, g_modelent[index], g_class_pmodel[g_player_class[index]])
  19. fm_set_entity_visibility(g_modelent[index], 1)
  20. }
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