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Jun 27th, 2017
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C++ 0.27 KB | None | 0 0
  1. bool Spell::CheckTarget(Unit* target, uint32 eff)
  2. {
  3.     // Radiance spell
  4.     switch (m_spellInfo->Id) {
  5.         case 66862:
  6.         case 67681:
  7.             if(target)
  8.                 if(!target->HasInArc(static_cast<float>(M_PI), m_caster))
  9.                     return false;
  10.             break;
  11.         default:
  12.             break;
  13.     }
  14.     // ...
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