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- options:
- pandoraname: &8&l>> &4&lPUSZKA PANDORY &8&l<<
- pandoralore: ||&8» &ePostaw Na Ziemi Aby Otrzymac Item||&8» &eMozna Kupic Na Stronie Serwera /sklep
- item11: diamond sword of sharpness 5 and fire aspect 2
- item21: diamond pickaxe of efficiency 5 and unbreaking 3 and fortune 3
- item31: diamond helmet of protection 4 and unbreaking 3
- item41: Diamond Chestplate of protection 4 and unbreaking 3
- item51: Diamond Leggings of protection 4 and unbreaking 3
- item61: Diamond Boots of protection 4 and unbreaking 3
- item71: emerald block
- item81: enchanted golden apple
- item91: golden apple
- item101: ender pearl
- command /8stronapierozek [<player>]:
- permission: Itachi.skrzynki
- trigger:
- if arg is set:
- broadcast "&7&lGracz &6&l%player-arg% &7&lZakupil: &6&lx8 Pierozkow"
- loop 8 times:
- give player-arg Dragon Egg named "{@pandoraname}" with lore "{@pandoralore}"
- if arg is not set:
- send "nick?"
- command /16stronapierozek [<player>]:
- permission: Itachi.skrzynki
- trigger:
- if arg is set:
- broadcast "&7&lGracz &6&l%player-arg% &7&lZakupil: &6&lx16 Pierozkow"
- loop 16 times:
- give player-arg Dragon Egg named "{@pandoraname}" with lore "{@pandoralore}"
- if arg is not set:
- send "nick?"
- command /ipandora [<text>]:
- permission: Itachi.skrzynki
- trigger:
- if arg 1 is "daj":
- give player Dragon Egg named "{@pandoraname}" with lore "{@pandoralore}"
- send "&eDostales pandorke"
- stop
- if arg 1 is "all":
- broadcast "&4Za 30 sek kazdy dostanie Puszke Pandory &8(&6Mususz Miec 1 Wolne Miejsce W EQ&8)"
- wait 600 ticks
- set {pierozekall} to false
- loop all players:
- loop 2 times:
- give loop-player Dragon Egg named "{@pandoraname}" with lore "{@pandoralore}"
- stop
- if arg 1 is "on":
- broadcast "&ePuszki pandory zostaly &awlaczone&e."
- clear {puszki.kithc.on}
- stop
- if arg 1 is "off":
- broadcast "&ePuszki pandory zostaly &cwylaczone&e."
- set {puszki.kithc.on} to false
- stop
- else:
- send "&cPoprawne uzycie: /ipandora daj|all|on|off"
- stop
- on place Dragon Egg:
- cancel event
- if player is holding a Dragon Egg named "{@pandoraname}" with lore "{@pandoralore}":
- if {puszki.kithc.on} is not set:
- remove 1 Dragon Egg named "{@pandoraname}" with lore "{@pandoralore}" from the player
- chance of 15%:
- if player can hold diamond sword:
- give player {@item11}
- broadcast "&a&l*** &6Gracz &e%player% &6Wylosowal: &cDiax Miecz 5/2 &a&l***"
- stop
- else:
- drop {@item11}
- broadcast "&a&l*** &6Gracz &e%player% &6Wylosowal: &cDiax Miecz 5/2 &a&l***"
- stop
- chance of 10%:
- broadcast "&a&l*** &6Gracz &e%player% &6Wylosowal: &c24x Kopacz fosy &a&l***"
- loop 24 times:
- if player can hold 1 enchantment table of infinity 1 named "&cKOPACZ FOSY" with lore "&5-&7Poloz Na Ziemi A Wykopie Dziure Do &8Bedroka":
- give player enchantment table of infinity 1 named "&cKOPACZ FOSY" with lore "&5-&7Poloz Na Ziemi A Wykopie Dziure Do &8Bedroka"
- else:
- drop enchantment table of infinity 1 named "&cKOPACZ FOSY" with lore "&5-&7Poloz Na Ziemi A Wykopie Dziure Do &8Bedroka"
- stop
- chance of 30%:
- if player can hold diamond pickaxe:
- give player {@item21}
- broadcast "&a&l*** &6Gracz &e%player% &6Wylosowal: &cDiax Kilof 5/3/3 &a&l***"
- stop
- else:
- drop {@item21}
- broadcast "&a&l*** &6Gracz &e%player% &6Wylosowal: &cDiax Kilof 5/3/3 &a&l***"
- stop
- chance of 30%:
- if player can hold diamond helmet:
- give player {@item31}
- broadcast "&a&l*** &6Gracz &e%player% &6Wylosowal: &cDiax Helm 4/3 &a&l***"
- stop
- else:
- drop {@item31}
- broadcast "&a&l*** &6Gracz &e%player% &6Wylosowal: &cDiax Helm 4/3 &a&l***"
- stop
- chance of 30%:
- if player can hold diamond chestplate:
- give player {@item41}
- broadcast "&a&l*** &6Gracz &e%player% &6Wylosowal: &cDiax Klate 4/3 &a&l***"
- stop
- else:
- drop {@item41}
- broadcast "&a&l*** &6Gracz &e%player% &6Wylosowal: &cDiax Klate 4/3 &a&l***"
- stop
- chance of 30%:
- if player can hold diamond Leggings:
- give player {@item51}
- broadcast "&a&l*** &6Gracz &e%player% &6Wylosowal: &cDiax Spodnie 4/3 &a&l***"
- stop
- else:
- drop {@item51}
- broadcast "&a&l*** &6Gracz &e%player% &6Wylosowal: &cDiax Spodnie 4/3 &a&l***"
- stop
- chance of 30%:
- if player can hold diamond boots:
- give player {@item61}
- broadcast "&a&l*** &6Gracz &e%player% &6Wylosowal: &cDiax Buty 4/3 &a&l***"
- stop
- else:
- drop {@item61}
- broadcast "&a&l*** &6Gracz &e%player% &6Wylosowal: &cDiax Buty 4/3 &a&l***"
- stop
- chance of 30%:
- broadcast "&a&l*** &6Gracz &e%player% &6Wylosowal: &c16x Bloki Szmaragdow &a&l***"
- loop 16 times:
- if player can hold emerald block:
- give player {@item71}
- else:
- drop {@item71}
- stop
- chance of 25%:
- broadcast "&a&l*** &6Gracz &e%player% &6Wylosowal: &c3x Kox &a&l***"
- loop 3 times:
- if player can hold enchanted golden apple:
- give player {@item81}
- else:
- drop {@item81}
- stop
- chance of 25%:
- broadcast "&a&l*** &6Gracz &e%player% &6Wylosowal: &c15x Refow &a&l***"
- loop 15 times:
- if player can hold golden apple:
- give player {@item91}
- else:
- drop {@item91}
- stop
- chance of 10%:
- broadcast "&a&l*** &6Gracz &e%player% &6Wylosowal: &c3x Enderpearl &a&l***"
- loop 3 times:
- if player can hold ender pearl:
- give player {@item101}
- else:
- drop {@item101}
- stop
- chance of 100%:
- if player can hold Dragon Egg named "{@pandoraname}" with lore "{@pandoralore}":
- give player Dragon Egg named "{@pandoraname}" with lore "{@pandoralore}"
- broadcast "&a&l*** &6Gracz &e%player% &6Wylosowal: &c Puszke Pandory &a&l***"
- stop
- else:
- drop Dragon Egg named "{@pandoraname}" with lore "{@pandoralore}"
- broadcast "&a&l*** &6Gracz &e%player% &6Wylosowal: &c Puszke Pandory &a&l***"
- stop
- if {puszki.kithc.on} is set:
- send "&cBLAD: &4puszki pandory sa wylaczone." to player
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