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- local shamans = {}
- local players = {}
- local function getShamans()
- for name, player in pairs(tfm.get.room.playerList) do
- if player.isShaman then
- shaman = name
- table.insert(shamans, name)
- elseif #shamans >=1 then
- shaman = table.concat(shamans, " - ")
- elseif shaman == nil then
- shaman = "None"
- end
- end
- return shaman
- end
- local function setShaman(name)
- for name, player in pairs(tfm.get.room.playerList) do
- if player.isShaman then
- -- coucou
- elseif not player.isShaman then
- tfm.exec.setShaman(name)
- table.insert(shamans, name)
- elseif #shamans >= 1 then
- -- coucou
- end
- end
- end
- function table.delete(tbl, element)
- for k,v in pairs(tbl) do
- if v == element then
- if tonumber(k) == nil then
- return false
- else
- table.remove(tbl, k)
- return true
- end
- end
- end
- end
- function eventNewGame()
- for n,_ in pairs(tfm.get.room.playerList) do
- table.insert(players, n)
- end
- setShaman(players[math.random(#players)])
- tfm.exec.setUIShamanName(getShamans())
- end
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