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  1. Log: Log file open, 08/24/19 00:04:08
  2. Init: Name subsystem initialized
  3. Init: Detected: Microsoft Windows NT 6.2 (Build: 9200)
  4. Init: Version: 1100
  5. Init: Compiled: Jan 29 2001 16:45:52
  6. Init: Command line:
  7. Init: Base directory: C:\Program Files (x86)\Steam\steamapps\common\Deus Ex\Revision\System\
  8. Init: Character set: Unicode
  9. Log: Bound to Core.dll
  10. Log: Bound to Engine.dll
  11. Log: Bound to Window.dll
  12. Init: Object subsystem initialized
  13. Init: Computer: MARKPC
  14. Init: User: Mark
  15. Init: Memory total: Phys=4194303K Pagef=4194303K Virt=4194176K
  16. Init: Working set: 32000 / 159000
  17. Init: CPU Speed=3408.004092 MHz
  18. Init: CPU Page size=4096, Processors=4
  19. Init: CPU Detected: PentiumPro-class processor (GenuineIntel)
  20. Init: CPU Features: CMov FPU RDTSC PAE MMX KNI
  21. Init: DEP: Policy is 0:124
  22. Init: Replaced System with LaunchSystem
  23. Launch: Compiled: Jun 22 2019 15:41:03
  24. Launch: Replaced LaunchSystem with LaunchSystem
  25. Log: Bound to Revision.dll
  26. Log: Bound to RF.dll
  27. Log: Bound to DeusEx.dll
  28. Log: Bound to Extension.dll
  29. Log: Bound to ConSys.dll
  30. Log: Bound to EngineI.dll
  31. Log: Loading: Package Revision
  32. Log: Loading: Package DeusEx
  33. Log: Loading: Package Core
  34. Log: Loading: Package Engine
  35. Log: Loading: Package Extension
  36. Log: Loading: Package DeusExCharacters
  37. Log: Loading: Package DeusExItems
  38. Log: Loading: Package Effects
  39. Log: Bound to Fire.dll
  40. Log: Loading: Package Fire
  41. Log: Loading: Package DeusExUI
  42. Log: Loading: Package ConSys
  43. Log: Loading: Package DeusExSounds
  44. Log: Loading: Package DeusExDeco
  45. Log: Loading: Package RevDataVaultImages
  46. Log: Loading: Package RevisionUI
  47. Log: Loading: Package UBrowser
  48. Log: Loading: Package UWindow
  49. Log: Bound to IpDrv.dll
  50. Log: Loading: Package IpDrv
  51. Log: Bound to DeusExText.dll
  52. Log: Loading: Package DeusExText
  53. Log: Loading: Package Ambient
  54. Log: Loading: Package RSounds
  55. Log: Loading: Package EngineI
  56. Log: Loading: Package ShifterEX
  57. Log: Loading: Package MoverSFX
  58. Log: Loading: Package IpServer
  59. Log: Loading: Package MPCharacters
  60. Log: Bound to DXOgg.dll
  61. Log: Loading: Package DXOgg
  62. Log: Loading: Package Precipitation
  63. Log: Loading: Package RevisionPawn
  64. Log: Loading: Package RF
  65. Log: Loading: Package RevisionDeco
  66. Log: Loading: Package CoreTexMetal
  67. Log: Loading: Package CoreTexDetail
  68. Log: Loading: Package NycBar
  69. Log: Loading: Package CoreTexWood
  70. Log: Loading: Package Paris
  71. Init: Unreal engine initialized
  72. Log: Bound to WinDrvLite.dll
  73. Log: Bound to WinDrv.dll
  74. Init: Mouse info: 0 0 0
  75. Init: Registering Mouse for RawInput.
  76. Init: RawInput Devices registered.
  77. Init: Extended Windows Client initialized.
  78. Log: Bound to RenderExt.dll
  79. Log: Bound to Render.dll
  80. Init: Lighting subsystem initialized
  81. Init: Extended Rendering initialized.
  82. Log: LoadMap: entry.dx
  83. Log: Loading: Package Entry
  84. Log: Loading: Package CoreTexMisc
  85. Log: Loading: Package Title_Music
  86. Log: Game class is 'RevGameInfo'
  87. Log: Bringing Level Entry.MyLevel up for play (200)...
  88. ScriptLog: InitGame:
  89. ScriptLog: Difficulty 1
  90. ScriptLog: Remote Administration with Password
  91. ScriptLog: Base Mutator is Entry.RevMutator0
  92. Log: Browse: DX.dx?Name=Player?Class=Revision.RevJCDentonMale
  93. Log: Doing load, not loadgame
  94. Log: Current mission number is -1, next is -1
  95. Log: LoadMap: DX.dx?Name=Player?Class=Revision.RevJCDentonMale
  96. Log: Loading: Package DX
  97. Log: Loading: Package RevTexMisc
  98. Log: Loading: Package RevisionMission
  99. Log: Loading: Package MoreTriggers
  100. Log: Collecting garbage
  101. Log: Purging garbage
  102. Log: Garbage: objects: 45507->45507; refs: 588897
  103. Log: Game class is 'RevGameInfo'
  104. Log: Bringing Level DX.MyLevel up for play (200)...
  105. ScriptLog: InitGame: ?Name=Player?Class=Revision.RevJCDentonMale
  106. ScriptLog: Difficulty 1
  107. ScriptLog: Remote Administration with Password
  108. ScriptLog: Base Mutator is DX.RevMutator1
  109. ScriptLog: DeusExLevelInfo - Spawned new mission script 'RevisionMission.RevMissionScript'
  110. Init: Initialized moving brush tracker for Level DX.MyLevel
  111. Log: BitsPerPixel = 32
  112. ScriptLog: Login: Player
  113. Init: *** DEUS EX VERSION Mon Mar 19 12:06:14 2001 v1.112fm ***
  114. Log: Loading: Package HDTPanim
  115. DevRF: We are initializing DX.RevJCDentonMale0.RevRootWindow0!
  116. Log: Possessed PlayerPawn: RevJCDentonMale DX.RevJCDentonMale0
  117. ServerLog: All inventory from Player is accepted
  118. ScriptLog: Deus Ex version Mon Mar 19 12:06:14 2001 v1.112fm - Human Renovation v1.30
  119. Init: Input system initialized for WindowsViewportLite0
  120. Log: Opening lite viewport.
  121. Log: Bound to D3D9Drv.dll
  122. Log: Loaded render device class.
  123. Log: Initializing D3D9Drv...
  124. Log: Enter SetRes()
  125. Log: D3D adapter driver : nvldumd.dll
  126. Log: D3D adapter description : NVIDIA GeForce GTX 1060 6GB
  127. Log: D3D adapter id : 0x10DE:0x1C03
  128. Init: Depth bits: 24
  129. Log: utd3d9r: UseSSE = True
  130. Log: utd3d9r: UseSSE2 = True
  131. Log: 8 Texture Mapping Units found
  132. Log: MaxAnisotropy = 16
  133. Log: Trying to use S3TC extension.
  134. Log: MinLogTextureSize = 2
  135. Log: MaxLogTextureSize = 14
  136. Log: UseDetailAlpha = 1
  137. Log: Bound to ALAudio.dll
  138. Log: ALAudio.ALAudioSubsystem.ALDevices
  139. Log: ALAudio: No devices found, trying DefaultDevice
  140. Init: ALAudio: Trying to autodetect HRTF. Note: Autodetection may only work with USB headphones.
  141. Init: ALAudio: Selected ALDevice 0, OutputRateNum 5(44100 Hz) SampleRateNum 5 (44100 Hz)
  142. DevAudio: ALAudio: Trying to use default device
  143. Init: ALAudio: We are using OpenAL device: OpenAL Soft
  144. Init: ALAudio: Can't set OutputRate of 44100, using system (OS) defaults of 48000.
  145. Some backends don't support setting custom rates for specific applications (MMDevAPI or ALSA without dmix).
  146. In this case setting something higher than what the system is outputting is unnecessary since it's just going to be downsampled for output anyway,
  147. and setting it lower is just going to make it get upsampled after OpenAL Soft has already applied its filters and effects.
  148. Adjust your system settings instead.
  149. Init: ALAudio: Audio hardware supports 255 mono (usually sound) and 1 stereo (usually music) sources.
  150. Init: ALAudio: auto matched SampleRate (48000 Hz) to OutputRate (48000 Hz).
  151. Init: ALAudio: OpenALSoft extensions found.
  152. Init: ALAudio: HRTF is disabled.
  153. DevAudio: ALAudio: Initialized with rate 48000
  154. DevAudio: ALAudio: Using OutputRate of 48000 Hz for audio output
  155. DevAudio: ALAudio: Using SampleRate of 48000 Hz for libxmp
  156. Init: OpenAL Effects extension version 1.0 found.
  157. Init: ALAudio: EFX initialized.
  158. DevAudio: Successfully loaded OpenAL Effects Extension functions.
  159. Init: ALAudio: Version 1.1 ALSOFT 1.17.2 found
  160. Init: ALAudio subsystem initialized.
  161. Init: Game engine initialized
  162. Init: Replaced GNatives[1000].
  163. Init: Replaced GNatives[1410].
  164. Init: Replaced GNatives[1050].
  165. Init: Replaced GNatives[1051].
  166. Init: Replaced GNatives[2051].
  167. Init: Replaced GNatives[3093].
  168. Init: Replaced GNatives[3011].
  169. Init: Replaced GNatives[3012].
  170. Init: Replaced GNatives[3016].
  171. Init: Replaced GNatives[3001].
  172. Version: RF Version 1.0
  173. Version: Deus Ex: Revision v1.4.2 - 08/16/19
  174. Log: Bound to SteamDrv.dll
  175. Init: Steam GamePlatform Initialized.
  176. Log: Startup time: 12.83 seconds
  177. Log: DXOgg: Initialized
  178. ScriptLog: **** InitStateMachine() - DX.RevJCDentonMale0 started mission state machine for DX
  179. ScriptWarning: RevMissionScript DX.RevMissionScript0 (Function DeusEx.MissionScript.Timer:0026) Accessed None
  180. ScriptWarning: RevMissionScript DX.RevMissionScript0 (Function DeusEx.MissionScript.Timer:0087) Accessed None
  181. Log: Export travel for: Player
  182. Log: Browse: Benchmark_12?Name=Player?Class=Revision.RevJCDentonMale
  183. Log: Doing load, not loadgame
  184. Log: Current mission number is -2, next is -1
  185. Log: Unloading: Package DX
  186. Log: LoadMap: Benchmark_12?Name=Player?Class=Revision.RevJCDentonMale
  187. Log: Loading: Package Benchmark_12
  188. Log: Loading: Package V_Com_Center
  189. Log: Loading: Package area51textures
  190. Log: Loading: Package CoreTexGlass
  191. Log: Loading: Package Airfield
  192. Log: Loading: Package UNATCO
  193. Log: Loading: Package Rocket
  194. Log: Loading: Package HK_MJ12Lab
  195. Log: Loading: Package CoreTexEarth
  196. Log: Loading: Package CoreTexBrick
  197. Log: Loading: Package CoreTexConcrete
  198. Log: Loading: Package HK_Helibase
  199. Log: Loading: Package G_Station
  200. Log: Loading: Package OceanLab
  201. Log: Loading: Package Dockyard
  202. Log: Loading: Package Mobile_Camp
  203. Log: Loading: Package MolePeople
  204. Log: Loading: Package CoreTexPaper
  205. Log: Loading: Package RevTexOceanLab
  206. Log: Loading: Package Cmd_tunnels
  207. Log: Loading: Package CoreTexWallObj
  208. Log: Loading: Package CoreTexSky
  209. Log: Loading: Package BatteryPark
  210. Log: Loading: Package MJ12_lab
  211. Log: Loading: Package CoreTexTiles
  212. Log: Loading: Package CoreTexStone
  213. Log: Loading: Package HK_BuildingExt
  214. Init: Shut down moving brush tracker for Level DX.MyLevel
  215. Log: Collecting garbage
  216. Log: Purging garbage
  217. Log: Unloading: Package HDTPanim
  218. Log: Garbage: objects: 49088->48806; refs: 1148839
  219. Log: Game class is 'RevGameInfo'
  220. Log: Bringing Level Benchmark_12.MyLevel up for play (200)...
  221. ScriptLog: InitGame: ?Name=Player?Class=Revision.RevJCDentonMale
  222. ScriptLog: Difficulty 1
  223. ScriptLog: Remote Administration with Password
  224. ScriptLog: Base Mutator is Benchmark_12.RevMutator2
  225. Log: Loading: Package HDTPanim
  226. Log: Loading: Package HDTPBookOpen
  227. ScriptLog: DeusExLevelInfo - Spawned new mission script 'RevisionMission.RevisionMission12'
  228. Log: Spawning new actor for Viewport WindowsViewportLite0
  229. ScriptLog: Login: Player
  230. DevRF: Benchmark_12.RevJCDentonMale1.RevRootWindow1.MutateNewChild: Replaced ActorDisplayWindow with RFActorDisplayWindow
  231. DevRF: We are initializing Benchmark_12.RevJCDentonMale1.RevRootWindow1!
  232. Log: Possessed PlayerPawn: RevJCDentonMale Benchmark_12.RevJCDentonMale1
  233. ServerLog: All inventory from Player is accepted
  234. ScriptLog: Deus Ex version Mon Mar 19 12:06:14 2001 v1.112fm - Human Renovation v1.30
  235. Init: Initialized moving brush tracker for Level Benchmark_12.MyLevel
  236. Log: Plant1 fell out of the world!
  237. ScriptLog: **** InitStateMachine() - Benchmark_12.RevJCDentonMale1 started mission state machine for BENCHMARK_12
  238. Log: Loading: Package Vandenberg_Music
  239. Log: Loading: Package DXFonts
  240. Log: Assigning Last Button Window to MenuUIMenuButtonWindow Benchmark_12.RevJCDentonMale1.RevRootWindow1.RevMenuMain0.MenuUIClientWindow0.MenuUIMenuButtonWindow2
  241. DevRF: Benchmark_12.RevJCDentonMale1.RevRootWindow1.MutateNewChild: Replaced MenuScreenLoadGame with RFMenuScreenLoadGame
  242. Log: Assigning Last Button Window to MenuUIActionButtonWindow Benchmark_12.RevJCDentonMale1.RevRootWindow1.RFMenuScreenLoadGame0.MenuUIActionButtonBarWindow0.MenuUIActionButtonWindow1
  243. Log: Tried to remove lastbuttonwindow descendant. MenuUIActionButtonWindow Benchmark_12.RevJCDentonMale1.RevRootWindow1.RFMenuScreenLoadGame0.MenuUIActionButtonBarWindow0.MenuUIActionButtonWindow1
  244. Log: URL: Adding default option Name=Player
  245. Log: URL: Adding default option Class=Revision.RevJCDentonMale
  246. Log: Browse: Index.dx?loadgame=-6?Name=Player?Class=Revision.RevJCDentonMale
  247. Log: Doing loadgame, not load
  248. Log: Loading: Package saveInfo
  249. Log: Unloading: Package Benchmark_12
  250. Log: URL: Adding default option Name=Player
  251. Log: URL: Adding default option Class=Revision.RevJCDentonMale
  252. Log: LoadMap: ..\Save\Current\12_Vandenberg_cmd.dxs?load?loadonly?loadgame?Name=Player?Class=Revision.RevJCDentonMale
  253. Log: Loading: Package 12_Vandenberg_cmd
  254. Log: Loading: Package Constructor
  255. Log: Loading: Package Catacombs
  256. Log: Loading: Package BobPage
  257. Log: Loading: Package Supertanker
  258. Log: Loading: Package RevTexUNATCO
  259. Init: Shut down moving brush tracker for Level Benchmark_12.MyLevel
  260. Log: Collecting garbage
  261. Log: Purging garbage
  262. Log: Unloading: Package saveInfo
  263. Log: Unloading: Package DXFonts
  264. Log: Garbage: objects: 55628->53699; refs: 1938942
  265. Log: Loading: Package RevisionConversationsText
  266. Log: Spawning new actor for Viewport WindowsViewportLite0
  267. ScriptLog: Login: Player
  268. DevRF: 12_Vandenberg_cmd.RevJCDentonMale7.RevRootWindow2.MutateNewChild: Replaced ActorDisplayWindow with RFActorDisplayWindow
  269. DevRF: We are initializing 12_Vandenberg_cmd.RevJCDentonMale7.RevRootWindow2!
  270. Log: Possessed PlayerPawn: RevJCDentonMale 12_Vandenberg_cmd.RevJCDentonMale7
  271. ServerLog: All inventory from Player is accepted
  272. ScriptLog: Deus Ex version Mon Mar 19 12:06:14 2001 v1.112fm - Human Renovation v1.30
  273. ScriptLog: DeusExLevelInfo - Spawned new mission script 'RevisionMission.RevisionMission12'
  274. Init: Initialized moving brush tracker for Level 12_Vandenberg_cmd.MyLevel
  275. ScriptLog: **** InitStateMachine() - 12_Vandenberg_cmd.RevJCDentonMale7 started mission state machine for 12_VANDENBERG_CMD
  276. Log: Loading: Package InfoPortraits
  277. Log: Loading: Package RevisionConversationsAudioMission12
  278. Log: Loading: Package DXFonts
  279. Critical: AActor::ProcessState
  280. Critical: Object MJ12Commando 12_Vandenberg_cmd.MJ12Commando3, Old State State DeusEx.ScriptedPawn.Patrolling, New State State DeusEx.ScriptedPawn.Patrolling
  281. Critical: AActor::Tick
  282. Critical: AScriptedPawn::Tick
  283. Critical: TickAllActors
  284. Critical: ULevel::Tick
  285. Critical: (NetMode=0)
  286. Critical: TickLevel
  287. Critical: UGameEngine::Tick
  288. Critical: XGameEngineExt::Tick
  289. Critical: UpdateWorld
  290. Critical: LaunchMainLoop
  291. Exit: Executing UObject::StaticShutdownAfterError
  292. Exit: Executing UWindowsClientLite::ShutdownAfterError
  293. Exit: ALAudio subsystem shut down.
  294. Exit: UALAudioSubsystem::ShutdownAfterError
  295. Exit: UD3D9RenderDevice::ShutdownAfterError
  296. Exit: Exiting.
  297. Uninitialized: Name subsystem shut down
  298. Uninitialized: Log file closed, 08/24/19 00:12:29
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