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Jul 14th, 2025
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  1. 2025-07-15T00:44:17 5633.319 WRN Occlusion: RemoveEntity [type=EntityZombie, name=zombieSteveFeral, id=773066] missing
  2. 2025-07-15T00:44:17 5633.371 WRN Occlusion: RemoveEntity [type=EntityZombie, name=zombieBoeRadiated, id=773085] missing
  3. 2025-07-15T00:44:17 5633.462 INF 159996 Vehicle PostInit [type=EntityMotorcycle, name=vehicleMotorcycle, id=773119], (-1407.84, 4.14, -1423.96) (chunk -88, -89), rbPos (0.00, 0.00, 0.00)
  4. Uncaught error
  5. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
  6. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel0/Collider"
  7. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel1/Collider"
  8. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BLow"
  9. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHigh"
  10. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHighBack"
  11. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHBar"
  12. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg/LeftLeg"
  13. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/Neck/Head"
  14. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm"
  15. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm/RightArmRoll/RightForeArm"
  16. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg"
  17. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
  18. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg"
  19. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg/RightLeg"
  20. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm"
  21. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm/LeftArmRoll/LeftForeArm"
  22. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2"
  23. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel0/Collider"
  24. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel1/Collider"
  25. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BLow"
  26. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHigh"
  27. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHighBack"
  28. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHBar"
  29. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel0/Collider"
  30. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel1/Collider"
  31. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BLow"
  32. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHigh"
  33. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHighBack"
  34. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHBar"
  35. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel0/Collider"
  36. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel1/Collider"
  37. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BLow"
  38. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHigh"
  39. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHighBack"
  40. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHBar"
  41. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg/LeftLeg"
  42. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/Neck/Head"
  43. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm"
  44. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm/RightArmRoll/RightForeArm"
  45. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg"
  46. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
  47. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg"
  48. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg/RightLeg"
  49. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm"
  50. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm/LeftArmRoll/LeftForeArm"
  51. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2"
  52. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel0/Collider"
  53. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel1/Collider"
  54. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BLow"
  55. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHigh"
  56. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHighBack"
  57. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHBar"
  58. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel0/Collider"
  59. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel1/Collider"
  60. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BLow"
  61. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHigh"
  62. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHighBack"
  63. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHBar"
  64. 2025-07-15T00:44:18 5634.187 ERR Wrong entity chunk position! [type=EntityPlayer, name=vanity, id=422] x=-134217728 z=-134217728/Chunk_0,0
  65. 2025-07-15T00:44:18 5634.199 ERR Wrong entity chunk position! [type=EntityMotorcycle, name=vehicleMotorcycle, id=773119] x=-134217728 z=-134217728/Chunk_0,0
  66. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel0/Collider"
  67. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel1/Collider"
  68. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BLow"
  69. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHigh"
  70. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHighBack"
  71. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHBar"
  72. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg/LeftLeg"
  73. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/Neck/Head"
  74. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm"
  75. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm/RightArmRoll/RightForeArm"
  76. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg"
  77. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
  78. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg"
  79. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg/RightLeg"
  80. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm"
  81. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm/LeftArmRoll/LeftForeArm"
  82. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2"
  83. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel0/Collider"
  84. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel1/Collider"
  85. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BLow"
  86. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHigh"
  87. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHighBack"
  88. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHBar"
  89. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel0/Collider"
  90. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel1/Collider"
  91. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BLow"
  92. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHigh"
  93. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHighBack"
  94. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHBar"
  95. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel0/Collider"
  96. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel1/Collider"
  97. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BLow"
  98. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHigh"
  99. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHighBack"
  100. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHBar"
  101. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel0/Collider"
  102. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel1/Collider"
  103. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BLow"
  104. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHigh"
  105. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHighBack"
  106. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHBar"
  107. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel0/Collider"
  108. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel1/Collider"
  109. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BLow"
  110. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHigh"
  111. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHighBack"
  112. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHBar"
  113. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel0/Collider"
  114. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel1/Collider"
  115. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BLow"
  116. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHigh"
  117. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHighBack"
  118. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHBar"
  119. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
  120. 2025-07-15T00:44:18 5634.307 ERR Wrong entity chunk position! [type=EntityPlayer, name=vanity, id=422] x=-134217728 z=-134217728/Chunk_0,0
  121. 2025-07-15T00:44:18 5634.308 ERR Wrong entity chunk position! [type=EntityMotorcycle, name=vehicleMotorcycle, id=773119] x=-134217728 z=-134217728/Chunk_0,0
  122. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
  123. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel0/Collider"
  124. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel1/Collider"
  125. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BLow"
  126. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHigh"
  127. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHighBack"
  128. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHBar"
  129. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg/LeftLeg"
  130. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/Neck/Head"
  131. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm"
  132. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm/RightArmRoll/RightForeArm"
  133. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg"
  134. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
  135. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg"
  136. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg/RightLeg"
  137. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm"
  138. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm/LeftArmRoll/LeftForeArm"
  139. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2"
  140. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel0/Collider"
  141. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel1/Collider"
  142. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BLow"
  143. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHigh"
  144. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHighBack"
  145. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHBar"
  146. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel0/Collider"
  147. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel1/Collider"
  148. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BLow"
  149. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHigh"
  150. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHighBack"
  151. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHBar"
  152. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel0/Collider"
  153. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel1/Collider"
  154. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BLow"
  155. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHigh"
  156. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHighBack"
  157. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHBar"
  158. 2025-07-15T00:44:18 5634.384 ERR Wrong entity chunk position! [type=EntityMotorcycle, name=vehicleMotorcycle, id=773119] x=-134217728 z=-134217728/Chunk_0,0
  159. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel0/Collider"
  160. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel1/Collider"
  161. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BLow"
  162. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHigh"
  163. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHighBack"
  164. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHBar"
  165. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg/LeftLeg"
  166. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/Neck/Head"
  167. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm"
  168. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm/RightArmRoll/RightForeArm"
  169. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg"
  170. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
  171. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg"
  172. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg/RightLeg"
  173. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm"
  174. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm/LeftArmRoll/LeftForeArm"
  175. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2"
  176. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel0/Collider"
  177. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel1/Collider"
  178. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BLow"
  179. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHigh"
  180. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHighBack"
  181. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHBar"
  182. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel0/Collider"
  183. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel1/Collider"
  184. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BLow"
  185. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHigh"
  186. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHighBack"
  187. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHBar"
  188. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
  189. 2025-07-15T00:44:18 5634.452 ERR Wrong entity chunk position! [type=EntityMotorcycle, name=vehicleMotorcycle, id=773119] x=-134217728 z=-134217728/Chunk_0,0
  190. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
  191. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel0/Collider"
  192. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel1/Collider"
  193. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BLow"
  194. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHigh"
  195. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHighBack"
  196. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHBar"
  197. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg/LeftLeg"
  198. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/Neck/Head"
  199. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm"
  200. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm/RightArmRoll/RightForeArm"
  201. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg"
  202. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
  203. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg"
  204. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg/RightLeg"
  205. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm"
  206. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm/LeftArmRoll/LeftForeArm"
  207. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2"
  208. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel0/Collider"
  209. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel1/Collider"
  210. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BLow"
  211. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHigh"
  212. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHighBack"
  213. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHBar"
  214. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel0/Collider"
  215. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel1/Collider"
  216. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BLow"
  217. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHigh"
  218. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHighBack"
  219. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHBar"
  220. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel0/Collider"
  221. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel1/Collider"
  222. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BLow"
  223. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHigh"
  224. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHighBack"
  225. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHBar"
  226. 2025-07-15T00:44:18 5634.518 ERR Wrong entity chunk position! [type=EntityMotorcycle, name=vehicleMotorcycle, id=773119] x=-134217728 z=-134217728/Chunk_0,0
  227. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel0/Collider"
  228. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel1/Collider"
  229. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BLow"
  230. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHigh"
  231. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHighBack"
  232. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHBar"
  233. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg/LeftLeg"
  234. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/Neck/Head"
  235. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm"
  236. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm/RightArmRoll/RightForeArm"
  237. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg"
  238. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
  239. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg"
  240. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg/RightLeg"
  241. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm"
  242. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm/LeftArmRoll/LeftForeArm"
  243. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2"
  244. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  245. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  246. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  247. 2025-07-15T00:44:19 5634.829 ERR Wrong entity chunk position! [type=EntityMotorcycle, name=vehicleMotorcycle, id=773119] x=-134217728 z=-134217728/Chunk_0,0
  248. 2025-07-15T00:44:19 5634.851 INF 160015 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN), rbPos (NaN, NaN, NaN), in ground. Chunk regen Chunk_0,0
  249. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel0/Collider"
  250. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel1/Collider"
  251. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BLow"
  252. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHigh"
  253. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHighBack"
  254. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHBar"
  255. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg/LeftLeg"
  256. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/Neck/Head"
  257. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm"
  258. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm/RightArmRoll/RightForeArm"
  259. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg"
  260. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
  261. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg"
  262. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg/RightLeg"
  263. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm"
  264. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm/LeftArmRoll/LeftForeArm"
  265. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2"
  266. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/Neck/Neck1/Head"
  267. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips"
  268. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LeftUpLeg"
  269. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LeftUpLeg/LeftLeg"
  270. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2"
  271. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/LeftArm"
  272. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/LeftArm/LeftForeArm"
  273. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/RightUpLeg"
  274. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/RightUpLeg/RightLeg"
  275. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/RightArm"
  276. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/RightArm/RightForeArm"
  277. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  278. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  279. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  280. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  281. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  282. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  283. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  284. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  285. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  286. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  287. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  288. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  289. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  290. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  291. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  292. 2025-07-15T00:44:19 5634.876 INF 160015 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1407.8, 4.1, -1424.0)
  293. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  294. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  295. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  296. 2025-07-15T00:44:19 5634.881 INF 160015 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1407.9, 5.3, -1423.9)
  297. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  298. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  299. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  300. 2025-07-15T00:44:19 5634.886 INF 160015 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1407.9, 5.3, -1423.9)
  301. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  302. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  303. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  304. 2025-07-15T00:44:19 5634.890 INF 160015 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1407.9, 5.3, -1424.0)
  305. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  306. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  307. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  308. 2025-07-15T00:44:19 5634.894 INF 160015 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1407.9, 5.3, -1423.9)
  309. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  310. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  311. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  312. 2025-07-15T00:44:19 5634.898 INF 160015 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1407.9, 5.3, -1423.9)
  313. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  314. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  315. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  316. 2025-07-15T00:44:19 5634.901 INF 160015 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1407.9, 5.3, -1424.0)
  317. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  318. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  319. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  320. 2025-07-15T00:44:19 5634.904 INF 160015 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1407.9, 5.3, -1423.9)
  321. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  322. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  323. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  324. 2025-07-15T00:44:19 5634.908 INF 160015 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1407.9, 5.3, -1423.9)
  325. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  326. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  327. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  328. 2025-07-15T00:44:19 5634.912 INF 160015 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1407.9, 5.3, -1423.9)
  329. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  330. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  331. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  332. 2025-07-15T00:44:19 5634.917 INF 160015 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1407.9, 5.3, -1423.8)
  333. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  334. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  335. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  336. 2025-07-15T00:44:19 5634.922 INF Player Danrelius disconnected after 31.6 minutes
  337. 2025-07-15T00:44:20 5635.861 INF DynamicMusic: 6130 successfully removed from Bloodmoon state cache
  338. 2025-07-15T00:44:20 5635.861 INF Client disconnected from dy mesh: Id: 6130 Total: 25
  339. 2025-07-15T00:44:20 5635.862 INF Player set to offline: EOS_0002d467ca774430baebc07357fd0a64
  340. 2025-07-15T00:44:20 5635.875 INF NET: LiteNetLib: Client disconnect from: 75.159.197.133:53054 / 31 (RemoteConnectionClose)
  341. 2025-07-15T00:44:20 5635.898 INF Player disconnected: EntityID=6130, PltfmId='Steam_76561198037931405', CrossId='EOS_0002d467ca774430baebc07357fd0a64', OwnerID='Steam_76561198037931405', PlayerName='Danrelius', ClientNumber='47'
  342. 2025-07-15T00:44:20 5635.898 INF Exited thread NCS_Reader_31_0
  343. 2025-07-15T00:44:20 5635.898 INF Exited thread NCS_Writer_31_0
  344. 2025-07-15T00:44:20 5635.898 INF Exited thread NCS_Reader_31_1
  345. 2025-07-15T00:44:20 5635.898 INF Exited thread NCS_Writer_31_1
  346. 2025-07-15T00:44:20 5635.898 INF [EOS-ACS] FreeUser: EntityID=6130, PltfmId='Steam_76561198037931405', CrossId='EOS_0002d467ca774430baebc07357fd0a64', OwnerID='Steam_76561198037931405', PlayerName='Danrelius', ClientNumber='47'
  347. 2025-07-15T00:44:20 5635.899 WRN Occlusion: RemoveEntity [type=EntityPlayer, name=Danrelius, id=6130] missing
  348. 2025-07-15T00:44:20 5635.899 INF [PlayerInteractions] persistent player disconnect
  349. 2025-07-15T00:44:20 5635.900 INF NET: LiteNetLib: MT: Client disconnect from: 75.159.197.133:53054 / 31 (RemoteConnectionClose)
  350. 2025-07-15T00:44:20 5635.914 ERR Wrong entity chunk position! [type=EntityMotorcycle, name=vehicleMotorcycle, id=773119] x=-134217728 z=-134217728/Chunk_0,0
  351. 2025-07-15T00:44:20 5635.953 INF 160016 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.0, 5.4, -1423.8)
  352. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel0/Collider"
  353. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel1/Collider"
  354. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BLow"
  355. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHigh"
  356. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHighBack"
  357. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHBar"
  358. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg/LeftLeg"
  359. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/Neck/Head"
  360. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm"
  361. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm/RightArmRoll/RightForeArm"
  362. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg"
  363. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
  364. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg"
  365. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg/RightLeg"
  366. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm"
  367. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm/LeftArmRoll/LeftForeArm"
  368. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2"
  369. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/Neck/Neck1/Head"
  370. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips"
  371. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LeftUpLeg"
  372. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LeftUpLeg/LeftLeg"
  373. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2"
  374. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/LeftArm"
  375. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/LeftArm/LeftForeArm"
  376. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/RightUpLeg"
  377. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/RightUpLeg/RightLeg"
  378. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/RightArm"
  379. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/RightArm/RightForeArm"
  380. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  381. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  382. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  383. 2025-07-15T00:44:20 5635.960 INF 160016 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1407.9, 5.4, -1423.9)
  384. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  385. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  386. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  387. 2025-07-15T00:44:20 5635.964 INF 160016 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.0, 5.4, -1423.8)
  388. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  389. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  390. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  391. 2025-07-15T00:44:20 5635.968 INF 160016 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.0, 5.4, -1423.9)
  392. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  393. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  394. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  395. 2025-07-15T00:44:20 5635.973 INF 160016 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.0, 5.4, -1423.9)
  396. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  397. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  398. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  399. 2025-07-15T00:44:20 5635.977 INF 160016 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.0, 5.4, -1423.8)
  400. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  401. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  402. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  403. 2025-07-15T00:44:20 5635.981 INF 160016 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.0, 5.4, -1423.9)
  404. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  405. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  406. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  407. 2025-07-15T00:44:20 5635.984 INF 160016 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.0, 5.4, -1423.9)
  408. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  409. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  410. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  411. 2025-07-15T00:44:20 5635.987 INF 160016 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.0, 5.4, -1423.9)
  412. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  413. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  414. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  415. 2025-07-15T00:44:20 5635.991 INF 160016 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.0, 5.4, -1423.9)
  416. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  417. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  418. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  419. 2025-07-15T00:44:20 5635.994 INF 160016 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.0, 5.4, -1423.9)
  420. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  421. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  422. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  423. 2025-07-15T00:44:20 5635.997 INF 160016 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.0, 5.4, -1423.8)
  424. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  425. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  426. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  427. 2025-07-15T00:44:20 5636.000 INF 160016 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.0, 5.4, -1423.8)
  428. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  429. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  430. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  431. 2025-07-15T00:44:20 5636.005 INF 160016 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.1, 5.4, -1423.8)
  432. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  433. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  434. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  435. 2025-07-15T00:44:20 5636.009 INF 160016 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.1, 5.4, -1423.8)
  436. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  437. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  438. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  439. 2025-07-15T00:44:20 5636.013 INF 160016 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.1, 5.4, -1423.8)
  440. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  441. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  442. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  443. 2025-07-15T00:44:20 5636.030 INF DroneManager saving 0 (0 + 0)
  444. 2025-07-15T00:44:20 5636.030 INF TurretTracker saving 1 (0 + 1)
  445. 2025-07-15T00:44:20 5636.030 INF TurretTracker saved 13 bytes
  446. 2025-07-15T00:44:20 5636.030 INF DroneManager saved 9 bytes
  447. 2025-07-15T00:44:20 5636.041 ERR Wrong entity chunk position! [type=EntityMotorcycle, name=vehicleMotorcycle, id=773119] x=-134217728 z=-134217728/Chunk_0,0
  448. 2025-07-15T00:44:20 5636.082 INF 160017 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.1, 5.4, -1423.8)
  449. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel0/Collider"
  450. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel1/Collider"
  451. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BLow"
  452. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHigh"
  453. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHighBack"
  454. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHBar"
  455. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/Neck/Neck1/Head"
  456. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips"
  457. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LeftUpLeg"
  458. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LeftUpLeg/LeftLeg"
  459. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2"
  460. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/LeftArm"
  461. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/LeftArm/LeftForeArm"
  462. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/RightUpLeg"
  463. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/RightUpLeg/RightLeg"
  464. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/RightArm"
  465. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/RightArm/RightForeArm"
  466. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  467. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  468. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  469. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg/LeftLeg"
  470. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/Neck/Head"
  471. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm"
  472. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm/RightArmRoll/RightForeArm"
  473. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg"
  474. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
  475. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg"
  476. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg/RightLeg"
  477. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm"
  478. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm/LeftArmRoll/LeftForeArm"
  479. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2"
  480. 2025-07-15T00:44:20 5636.090 INF 160017 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.1, 5.4, -1423.8)
  481. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  482. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  483. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  484. 2025-07-15T00:44:20 5636.094 INF 160017 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.1, 5.4, -1423.8)
  485. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  486. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  487. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  488. 2025-07-15T00:44:20 5636.098 INF 160017 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.1, 5.4, -1423.8)
  489. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  490. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  491. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  492. 2025-07-15T00:44:20 5636.101 INF 160017 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.0, 5.4, -1423.8)
  493. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  494. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  495. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  496. 2025-07-15T00:44:20 5636.105 INF 160017 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.0, 5.4, -1423.8)
  497. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  498. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  499. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  500. 2025-07-15T00:44:20 5636.108 INF 160017 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.0, 5.4, -1423.8)
  501. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  502. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  503. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  504. 2025-07-15T00:44:20 5636.126 ERR Wrong entity chunk position! [type=EntityMotorcycle, name=vehicleMotorcycle, id=773119] x=-134217728 z=-134217728/Chunk_0,0
  505. 2025-07-15T00:44:20 5636.148 INF 160018 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.0, 5.4, -1423.8)
  506. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/Neck/Neck1/Head"
  507. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips"
  508. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LeftUpLeg"
  509. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LeftUpLeg/LeftLeg"
  510. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2"
  511. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/LeftArm"
  512. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/LeftArm/LeftForeArm"
  513. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/RightUpLeg"
  514. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/RightUpLeg/RightLeg"
  515. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/RightArm"
  516. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/RightArm/RightForeArm"
  517. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  518. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  519. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  520. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel0/Collider"
  521. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel1/Collider"
  522. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BLow"
  523. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHigh"
  524. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHighBack"
  525. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHBar"
  526. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg/LeftLeg"
  527. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/Neck/Head"
  528. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm"
  529. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm/RightArmRoll/RightForeArm"
  530. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg"
  531. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
  532. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg"
  533. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg/RightLeg"
  534. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm"
  535. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm/LeftArmRoll/LeftForeArm"
  536. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2"
  537. 2025-07-15T00:44:20 5636.155 INF 160018 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.0, 5.4, -1423.8)
  538. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  539. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  540. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  541. 2025-07-15T00:44:20 5636.160 INF 160018 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.1, 5.4, -1423.8)
  542. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  543. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  544. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  545. 2025-07-15T00:44:20 5636.179 ERR Wrong entity chunk position! [type=EntityMotorcycle, name=vehicleMotorcycle, id=773119] x=-134217728 z=-134217728/Chunk_0,0
  546. 2025-07-15T00:44:20 5636.200 INF 160019 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.0, 5.4, -1423.7)
  547. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel0/Collider"
  548. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel1/Collider"
  549. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BLow"
  550. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHigh"
  551. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHighBack"
  552. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHBar"
  553. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg/LeftLeg"
  554. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/Neck/Head"
  555. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm"
  556. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm/RightArmRoll/RightForeArm"
  557. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg"
  558. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
  559. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg"
  560. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg/RightLeg"
  561. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm"
  562. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm/LeftArmRoll/LeftForeArm"
  563. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2"
  564. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/Neck/Neck1/Head"
  565. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips"
  566. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LeftUpLeg"
  567. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LeftUpLeg/LeftLeg"
  568. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2"
  569. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/LeftArm"
  570. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/LeftArm/LeftForeArm"
  571. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/RightUpLeg"
  572. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/RightUpLeg/RightLeg"
  573. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/RightArm"
  574. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/RightArm/RightForeArm"
  575. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  576. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  577. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  578. 2025-07-15T00:44:20 5636.208 INF 160019 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.0, 5.4, -1423.7)
  579. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  580. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  581. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  582. 2025-07-15T00:44:20 5636.213 INF 160019 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.1, 5.4, -1423.7)
  583. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  584. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  585. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  586. 2025-07-15T00:44:20 5636.230 ERR Wrong entity chunk position! [type=EntityMotorcycle, name=vehicleMotorcycle, id=773119] x=-134217728 z=-134217728/Chunk_0,0
  587. 2025-07-15T00:44:20 5636.258 INF 160020 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.0, 5.4, -1423.8)
  588. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel0/Collider"
  589. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel1/Collider"
  590. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BLow"
  591. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHigh"
  592. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHighBack"
  593. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHBar"
  594. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/Neck/Neck1/Head"
  595. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips"
  596. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LeftUpLeg"
  597. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LeftUpLeg/LeftLeg"
  598. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2"
  599. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/LeftArm"
  600. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/LeftArm/LeftForeArm"
  601. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/RightUpLeg"
  602. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/RightUpLeg/RightLeg"
  603. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/RightArm"
  604. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/RightArm/RightForeArm"
  605. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  606. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  607. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  608. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg/LeftLeg"
  609. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/Neck/Head"
  610. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm"
  611. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm/RightArmRoll/RightForeArm"
  612. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg"
  613. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
  614. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg"
  615. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg/RightLeg"
  616. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm"
  617. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm/LeftArmRoll/LeftForeArm"
  618. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2"
  619. 2025-07-15T00:44:20 5636.265 INF 160020 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.0, 5.4, -1423.8)
  620. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  621. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  622. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  623. 2025-07-15T00:44:20 5636.271 INF 160020 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.1, 5.4, -1423.8)
  624. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  625. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  626. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  627. 2025-07-15T00:44:20 5636.285 ERR Wrong entity chunk position! [type=EntityMotorcycle, name=vehicleMotorcycle, id=773119] x=-134217728 z=-134217728/Chunk_0,0
  628. 2025-07-15T00:44:20 5636.308 INF 160021 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.1, 5.4, -1423.8)
  629. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg/LeftLeg"
  630. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/Neck/Head"
  631. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm"
  632. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm/RightArmRoll/RightForeArm"
  633. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg"
  634. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
  635. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg"
  636. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg/RightLeg"
  637. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm"
  638. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm/LeftArmRoll/LeftForeArm"
  639. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2"
  640. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel0/Collider"
  641. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel1/Collider"
  642. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BLow"
  643. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHigh"
  644. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHighBack"
  645. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHBar"
  646. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/Neck/Neck1/Head"
  647. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips"
  648. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LeftUpLeg"
  649. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LeftUpLeg/LeftLeg"
  650. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2"
  651. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/LeftArm"
  652. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/LeftArm/LeftForeArm"
  653. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/RightUpLeg"
  654. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/RightUpLeg/RightLeg"
  655. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/RightArm"
  656. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/RightArm/RightForeArm"
  657. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  658. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  659. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  660. 2025-07-15T00:44:20 5636.315 INF 160021 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.1, 5.4, -1423.8)
  661. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  662. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  663. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  664. 2025-07-15T00:44:20 5636.333 ERR Wrong entity chunk position! [type=EntityMotorcycle, name=vehicleMotorcycle, id=773119] x=-134217728 z=-134217728/Chunk_0,0
  665. 2025-07-15T00:44:20 5636.359 INF 160022 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.2, 5.4, -1423.7)
  666. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel0/Collider"
  667. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel1/Collider"
  668. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BLow"
  669. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHigh"
  670. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHighBack"
  671. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHBar"
  672. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg/LeftLeg"
  673. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/Neck/Head"
  674. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm"
  675. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm/RightArmRoll/RightForeArm"
  676. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg"
  677. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
  678. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg"
  679. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg/RightLeg"
  680. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm"
  681. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm/LeftArmRoll/LeftForeArm"
  682. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2"
  683. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/Neck/Neck1/Head"
  684. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips"
  685. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LeftUpLeg"
  686. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LeftUpLeg/LeftLeg"
  687. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2"
  688. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/LeftArm"
  689. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/LeftArm/LeftForeArm"
  690. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/RightUpLeg"
  691. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/RightUpLeg/RightLeg"
  692. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/RightArm"
  693. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/RightArm/RightForeArm"
  694. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  695. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  696. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  697. 2025-07-15T00:44:20 5636.366 INF 160022 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.2, 5.4, -1423.7)
  698. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  699. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  700. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  701. 2025-07-15T00:44:20 5636.371 INF 160022 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.1, 5.4, -1423.7)
  702. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  703. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  704. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  705. 2025-07-15T00:44:20 5636.386 ERR Wrong entity chunk position! [type=EntityMotorcycle, name=vehicleMotorcycle, id=773119] x=-134217728 z=-134217728/Chunk_0,0
  706. 2025-07-15T00:44:20 5636.408 INF 160023 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.1, 5.4, -1423.7)
  707. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel0/Collider"
  708. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel1/Collider"
  709. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BLow"
  710. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHigh"
  711. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHighBack"
  712. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHBar"
  713. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/Neck/Neck1/Head"
  714. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips"
  715. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LeftUpLeg"
  716. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LeftUpLeg/LeftLeg"
  717. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2"
  718. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/LeftArm"
  719. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/LeftArm/LeftForeArm"
  720. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/RightUpLeg"
  721. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/RightUpLeg/RightLeg"
  722. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/RightArm"
  723. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/RightArm/RightForeArm"
  724. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  725. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  726. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  727. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg/LeftLeg"
  728. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/Neck/Head"
  729. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm"
  730. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm/RightArmRoll/RightForeArm"
  731. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg"
  732. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
  733. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg"
  734. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg/RightLeg"
  735. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm"
  736. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm/LeftArmRoll/LeftForeArm"
  737. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2"
  738. 2025-07-15T00:44:20 5636.415 INF 160023 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.1, 5.4, -1423.7)
  739. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  740. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  741. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  742. 2025-07-15T00:44:20 5636.432 ERR Wrong entity chunk position! [type=EntityMotorcycle, name=vehicleMotorcycle, id=773119] x=-134217728 z=-134217728/Chunk_0,0
  743. 2025-07-15T00:44:20 5636.469 INF 160024 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.1, 5.4, -1423.6)
  744. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel0/Collider"
  745. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel1/Collider"
  746. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BLow"
  747. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHigh"
  748. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHighBack"
  749. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHBar"
  750. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/Neck/Neck1/Head"
  751. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips"
  752. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LeftUpLeg"
  753. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LeftUpLeg/LeftLeg"
  754. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2"
  755. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/LeftArm"
  756. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/LeftArm/LeftForeArm"
  757. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/RightUpLeg"
  758. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/RightUpLeg/RightLeg"
  759. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/RightArm"
  760. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/RightArm/RightForeArm"
  761. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  762. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  763. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  764. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg/LeftLeg"
  765. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/Neck/Head"
  766. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm"
  767. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm/RightArmRoll/RightForeArm"
  768. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg"
  769. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
  770. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg"
  771. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg/RightLeg"
  772. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm"
  773. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm/LeftArmRoll/LeftForeArm"
  774. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2"
  775. 2025-07-15T00:44:20 5636.476 INF 160024 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.1, 5.4, -1423.7)
  776. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  777. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  778. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  779. 2025-07-15T00:44:20 5636.481 INF 160024 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.1, 6.6, -1423.7)
  780. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  781. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  782. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  783. 2025-07-15T00:44:20 5636.496 ERR Wrong entity chunk position! [type=EntityMotorcycle, name=vehicleMotorcycle, id=773119] x=-134217728 z=-134217728/Chunk_0,0
  784. 2025-07-15T00:44:20 5636.519 INF 160025 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.1, 6.6, -1423.7)
  785. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel0/Collider"
  786. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel1/Collider"
  787. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BLow"
  788. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHigh"
  789. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHighBack"
  790. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHBar"
  791. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg/LeftLeg"
  792. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/Neck/Head"
  793. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm"
  794. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm/RightArmRoll/RightForeArm"
  795. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg"
  796. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
  797. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg"
  798. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg/RightLeg"
  799. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm"
  800. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm/LeftArmRoll/LeftForeArm"
  801. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2"
  802. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/Neck/Neck1/Head"
  803. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips"
  804. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LeftUpLeg"
  805. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LeftUpLeg/LeftLeg"
  806. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2"
  807. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/LeftArm"
  808. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/LeftArm/LeftForeArm"
  809. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/RightUpLeg"
  810. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/RightUpLeg/RightLeg"
  811. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/RightArm"
  812. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/RightArm/RightForeArm"
  813. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  814. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  815. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  816. 2025-07-15T00:44:20 5636.525 INF 160025 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.1, 6.6, -1423.7)
  817. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  818. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  819. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  820. 2025-07-15T00:44:20 5636.529 INF 160025 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.1, 6.6, -1423.7)
  821. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  822. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  823. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  824. 2025-07-15T00:44:21 5636.568 INF 160026 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.2, 6.6, -1423.7)
  825. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/Neck/Neck1/Head"
  826. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips"
  827. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LeftUpLeg"
  828. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LeftUpLeg/LeftLeg"
  829. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2"
  830. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/LeftArm"
  831. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/LeftArm/LeftForeArm"
  832. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/RightUpLeg"
  833. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/RightUpLeg/RightLeg"
  834. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/RightArm"
  835. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/RightArm/RightForeArm"
  836. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  837. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  838. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  839. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg/LeftLeg"
  840. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/Neck/Head"
  841. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm"
  842. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm/RightArmRoll/RightForeArm"
  843. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg"
  844. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
  845. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg"
  846. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg/RightLeg"
  847. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm"
  848. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm/LeftArmRoll/LeftForeArm"
  849. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2"
  850. 2025-07-15T00:44:21 5636.575 INF 160026 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.2, 6.6, -1423.7)
  851. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  852. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  853. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  854. 2025-07-15T00:44:21 5636.588 ERR Wrong entity chunk position! [type=EntityMotorcycle, name=vehicleMotorcycle, id=773119] x=-134217728 z=-134217728/Chunk_0,0
  855. 2025-07-15T00:44:21 5636.619 INF 160027 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.2, 6.6, -1423.7)
  856. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel0/Collider"
  857. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel1/Collider"
  858. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BLow"
  859. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHigh"
  860. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHighBack"
  861. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHBar"
  862. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/Neck/Neck1/Head"
  863. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips"
  864. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LeftUpLeg"
  865. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LeftUpLeg/LeftLeg"
  866. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2"
  867. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/LeftArm"
  868. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/LeftArm/LeftForeArm"
  869. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/RightUpLeg"
  870. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/RightUpLeg/RightLeg"
  871. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/RightArm"
  872. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/RightArm/RightForeArm"
  873. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  874. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  875. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  876. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg/LeftLeg"
  877. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/Neck/Head"
  878. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm"
  879. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm/RightArmRoll/RightForeArm"
  880. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg"
  881. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
  882. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg"
  883. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg/RightLeg"
  884. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm"
  885. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm/LeftArmRoll/LeftForeArm"
  886. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2"
  887. 2025-07-15T00:44:21 5636.625 INF 160027 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.3, 6.6, -1423.7)
  888. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  889. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  890. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  891. 2025-07-15T00:44:21 5636.630 INF 160027 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.2, 6.6, -1423.7)
  892. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  893. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  894. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  895. 2025-07-15T00:44:21 5636.644 ERR Wrong entity chunk position! [type=EntityMotorcycle, name=vehicleMotorcycle, id=773119] x=-134217728 z=-134217728/Chunk_0,0
  896. 2025-07-15T00:44:21 5636.675 INF 160028 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.2, 6.6, -1423.6)
  897. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel0/Collider"
  898. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel1/Collider"
  899. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BLow"
  900. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHigh"
  901. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHighBack"
  902. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHBar"
  903. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg/LeftLeg"
  904. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/Neck/Head"
  905. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm"
  906. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm/RightArmRoll/RightForeArm"
  907. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg"
  908. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
  909. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg"
  910. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg/RightLeg"
  911. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm"
  912. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm/LeftArmRoll/LeftForeArm"
  913. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2"
  914. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/Neck/Neck1/Head"
  915. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips"
  916. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LeftUpLeg"
  917. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LeftUpLeg/LeftLeg"
  918. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2"
  919. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/LeftArm"
  920. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/LeftArm/LeftForeArm"
  921. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/RightUpLeg"
  922. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/RightUpLeg/RightLeg"
  923. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/RightArm"
  924. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/RightArm/RightForeArm"
  925. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  926. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  927. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  928. 2025-07-15T00:44:21 5636.682 INF 160028 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.2, 6.6, -1423.7)
  929. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  930. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  931. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  932. 2025-07-15T00:44:21 5636.701 ERR Wrong entity chunk position! [type=EntityMotorcycle, name=vehicleMotorcycle, id=773119] x=-134217728 z=-134217728/Chunk_0,0
  933. 2025-07-15T00:44:21 5636.730 INF 160029 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.2, 6.6, -1423.7)
  934. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel0/Collider"
  935. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel1/Collider"
  936. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BLow"
  937. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHigh"
  938. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHighBack"
  939. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHBar"
  940. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg/LeftLeg"
  941. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/Neck/Head"
  942. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm"
  943. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm/RightArmRoll/RightForeArm"
  944. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg"
  945. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
  946. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg"
  947. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg/RightLeg"
  948. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm"
  949. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm/LeftArmRoll/LeftForeArm"
  950. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2"
  951. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/Neck/Neck1/Head"
  952. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips"
  953. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LeftUpLeg"
  954. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LeftUpLeg/LeftLeg"
  955. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2"
  956. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/LeftArm"
  957. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/LeftArm/LeftForeArm"
  958. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/RightUpLeg"
  959. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/RightUpLeg/RightLeg"
  960. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/RightArm"
  961. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/RightArm/RightForeArm"
  962. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  963. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  964. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  965. 2025-07-15T00:44:21 5636.737 INF 160029 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.3, 6.6, -1423.7)
  966. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  967. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  968. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  969. 2025-07-15T00:44:21 5636.741 INF 160029 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.2, 6.6, -1423.7)
  970. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  971. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  972. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  973. 2025-07-15T00:44:21 5636.754 ERR Wrong entity chunk position! [type=EntityMotorcycle, name=vehicleMotorcycle, id=773119] x=-134217728 z=-134217728/Chunk_0,0
  974. 2025-07-15T00:44:21 5636.780 INF 160030 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.3, 6.6, -1423.7)
  975. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/Neck/Neck1/Head"
  976. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips"
  977. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LeftUpLeg"
  978. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LeftUpLeg/LeftLeg"
  979. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2"
  980. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/LeftArm"
  981. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/LeftArm/LeftForeArm"
  982. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/RightUpLeg"
  983. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/RightUpLeg/RightLeg"
  984. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/RightArm"
  985. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/RightArm/RightForeArm"
  986. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  987. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  988. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  989. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel0/Collider"
  990. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel1/Collider"
  991. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BLow"
  992. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHigh"
  993. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHighBack"
  994. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHBar"
  995. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg/LeftLeg"
  996. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/Neck/Head"
  997. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm"
  998. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm/RightArmRoll/RightForeArm"
  999. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg"
  1000. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
  1001. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg"
  1002. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg/RightLeg"
  1003. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm"
  1004. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm/LeftArmRoll/LeftForeArm"
  1005. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2"
  1006. 2025-07-15T00:44:21 5636.787 INF 160030 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.3, 6.6, -1423.7)
  1007. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1008. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1009. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1010. 2025-07-15T00:44:21 5636.791 INF 160030 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.3, 6.6, -1423.7)
  1011. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1012. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1013. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1014. 2025-07-15T00:44:21 5636.805 ERR Wrong entity chunk position! [type=EntityMotorcycle, name=vehicleMotorcycle, id=773119] x=-134217728 z=-134217728/Chunk_0,0
  1015. 2025-07-15T00:44:21 5636.828 INF 160031 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.3, 6.6, -1423.8)
  1016. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel0/Collider"
  1017. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel1/Collider"
  1018. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BLow"
  1019. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHigh"
  1020. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHighBack"
  1021. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHBar"
  1022. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/Neck/Neck1/Head"
  1023. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips"
  1024. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LeftUpLeg"
  1025. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LeftUpLeg/LeftLeg"
  1026. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2"
  1027. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/LeftArm"
  1028. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/LeftArm/LeftForeArm"
  1029. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/RightUpLeg"
  1030. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/RightUpLeg/RightLeg"
  1031. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/RightArm"
  1032. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/RightArm/RightForeArm"
  1033. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1034. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1035. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1036. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg/LeftLeg"
  1037. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/Neck/Head"
  1038. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm"
  1039. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm/RightArmRoll/RightForeArm"
  1040. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg"
  1041. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
  1042. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg"
  1043. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg/RightLeg"
  1044. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm"
  1045. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm/LeftArmRoll/LeftForeArm"
  1046. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2"
  1047. 2025-07-15T00:44:21 5636.835 INF 160031 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.3, 6.6, -1423.8)
  1048. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1049. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1050. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1051. 2025-07-15T00:44:21 5636.839 INF Player set to online: EOS_0002820c163a4f0db0b4062fe84f046f
  1052. 2025-07-15T00:44:21 5636.867 INF PlayerSpawnedInWorld (reason: Teleport, position: -2147483648, 39, -2147483648): EntityID=422, PltfmId='Steam_76561198012937921', CrossId='EOS_0002820c163a4f0db0b4062fe84f046f', OwnerID='Steam_76561198012937921', PlayerName='vanity', ClientNumber='26'
  1053. 2025-07-15T00:44:21 5636.875 ERR Wrong entity chunk position! [type=EntityMotorcycle, name=vehicleMotorcycle, id=773119] x=-134217728 z=-134217728/Chunk_0,0
  1054. 2025-07-15T00:44:21 5636.917 INF 160032 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.3, 6.6, -1423.8)
  1055. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel0/Collider"
  1056. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel1/Collider"
  1057. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BLow"
  1058. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHigh"
  1059. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHighBack"
  1060. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHBar"
  1061. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/Neck/Neck1/Head"
  1062. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips"
  1063. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LeftUpLeg"
  1064. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LeftUpLeg/LeftLeg"
  1065. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2"
  1066. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/LeftArm"
  1067. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/LeftArm/LeftForeArm"
  1068. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/RightUpLeg"
  1069. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/RightUpLeg/RightLeg"
  1070. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/RightArm"
  1071. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/RightArm/RightForeArm"
  1072. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1073. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1074. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1075. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg/LeftLeg"
  1076. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/Neck/Head"
  1077. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm"
  1078. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm/RightArmRoll/RightForeArm"
  1079. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg"
  1080. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
  1081. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg"
  1082. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg/RightLeg"
  1083. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm"
  1084. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm/LeftArmRoll/LeftForeArm"
  1085. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2"
  1086. 2025-07-15T00:44:21 5636.924 INF 160032 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.3, 6.6, -1423.8)
  1087. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1088. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1089. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1090. 2025-07-15T00:44:21 5636.928 INF 160032 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.3, 6.6, -1423.8)
  1091. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1092. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1093. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1094. 2025-07-15T00:44:21 5636.932 INF 160032 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.3, 6.6, -1423.8)
  1095. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1096. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1097. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1098. 2025-07-15T00:44:21 5636.944 ERR Wrong entity chunk position! [type=EntityPlayer, name=vanity, id=422] x=-134217728 z=-134217728/Chunk_0,0
  1099. 2025-07-15T00:44:21 5636.945 ERR Wrong entity chunk position! [type=EntityMotorcycle, name=vehicleMotorcycle, id=773119] x=-134217728 z=-134217728/Chunk_0,0
  1100. 2025-07-15T00:44:21 5636.966 INF 160033 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.3, 6.6, -1423.9)
  1101. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/Neck/Neck1/Head"
  1102. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips"
  1103. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LeftUpLeg"
  1104. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LeftUpLeg/LeftLeg"
  1105. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2"
  1106. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/LeftArm"
  1107. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/LeftArm/LeftForeArm"
  1108. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/RightUpLeg"
  1109. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/RightUpLeg/RightLeg"
  1110. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/RightArm"
  1111. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/RightArm/RightForeArm"
  1112. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1113. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1114. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1115. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel0/Collider"
  1116. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel1/Collider"
  1117. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BLow"
  1118. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHigh"
  1119. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHighBack"
  1120. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHBar"
  1121. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg/LeftLeg"
  1122. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/Neck/Head"
  1123. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm"
  1124. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm/RightArmRoll/RightForeArm"
  1125. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg"
  1126. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
  1127. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg"
  1128. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg/RightLeg"
  1129. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm"
  1130. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm/LeftArmRoll/LeftForeArm"
  1131. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2"
  1132. 2025-07-15T00:44:21 5636.973 INF 160033 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.3, 6.6, -1423.9)
  1133. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1134. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1135. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1136. 2025-07-15T00:44:21 5636.977 INF 160033 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.3, 6.6, -1423.8)
  1137. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1138. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1139. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1140. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
  1141. 2025-07-15T00:44:21 5636.995 ERR Wrong entity chunk position! [type=EntityPlayer, name=vanity, id=422] x=-134217728 z=-134217728/Chunk_0,0
  1142. 2025-07-15T00:44:21 5636.995 ERR Wrong entity chunk position! [type=EntityMotorcycle, name=vehicleMotorcycle, id=773119] x=-134217728 z=-134217728/Chunk_0,0
  1143. 2025-07-15T00:44:21 5637.044 INF 160034 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.3, 6.6, -1423.8)
  1144. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg/LeftLeg"
  1145. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/Neck/Head"
  1146. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm"
  1147. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm/RightArmRoll/RightForeArm"
  1148. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg"
  1149. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
  1150. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg"
  1151. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg/RightLeg"
  1152. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm"
  1153. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm/LeftArmRoll/LeftForeArm"
  1154. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2"
  1155. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel0/Collider"
  1156. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel1/Collider"
  1157. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BLow"
  1158. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHigh"
  1159. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHighBack"
  1160. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHBar"
  1161. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/Neck/Neck1/Head"
  1162. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips"
  1163. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LeftUpLeg"
  1164. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LeftUpLeg/LeftLeg"
  1165. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2"
  1166. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/LeftArm"
  1167. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/LeftArm/LeftForeArm"
  1168. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/RightUpLeg"
  1169. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/RightUpLeg/RightLeg"
  1170. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/RightArm"
  1171. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/RightArm/RightForeArm"
  1172. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1173. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1174. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1175. 2025-07-15T00:44:21 5637.052 INF 160034 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.3, 6.6, -1423.8)
  1176. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1177. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1178. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1179. 2025-07-15T00:44:21 5637.057 INF 160034 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.3, 6.6, -1423.9)
  1180. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1181. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1182. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1183. 2025-07-15T00:44:21 5637.061 INF 160034 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.2, 6.6, -1423.9)
  1184. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1185. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1186. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1187. 2025-07-15T00:44:21 5637.076 ERR Wrong entity chunk position! [type=EntityMotorcycle, name=vehicleMotorcycle, id=773119] x=-134217728 z=-134217728/Chunk_0,0
  1188. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
  1189. 2025-07-15T00:44:21 5637.086 INF [Web] [SSE] 'log': Closed connection from 216.173.114.239:58298 (Left open: 1, total opened: 2, closed: 1)
  1190. 2025-07-15T00:44:21 5637.090 ERR [Web] [SSE] SocketError (ConnectionReset) while trying to write
  1191. 2025-07-15T00:44:21 5637.130 INF 160035 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.2, 6.6, -1423.9)
  1192. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel0/Collider"
  1193. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel1/Collider"
  1194. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BLow"
  1195. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHigh"
  1196. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHighBack"
  1197. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHBar"
  1198. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg/LeftLeg"
  1199. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/Neck/Head"
  1200. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm"
  1201. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm/RightArmRoll/RightForeArm"
  1202. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg"
  1203. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
  1204. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg"
  1205. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg/RightLeg"
  1206. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm"
  1207. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm/LeftArmRoll/LeftForeArm"
  1208. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2"
  1209. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/Neck/Neck1/Head"
  1210. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips"
  1211. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LeftUpLeg"
  1212. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LeftUpLeg/LeftLeg"
  1213. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2"
  1214. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/LeftArm"
  1215. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/LeftArm/LeftForeArm"
  1216. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/RightUpLeg"
  1217. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/RightUpLeg/RightLeg"
  1218. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/RightArm"
  1219. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/RightArm/RightForeArm"
  1220. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1221. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1222. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1223. 2025-07-15T00:44:21 5637.137 INF 160035 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.3, 6.6, -1423.8)
  1224. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1225. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1226. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1227. 2025-07-15T00:44:21 5637.142 INF 160035 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.3, 6.6, -1423.9)
  1228. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1229. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1230. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1231. 2025-07-15T00:44:21 5637.145 INF 160035 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.3, 6.6, -1423.9)
  1232. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1233. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1234. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1235. 2025-07-15T00:44:21 5637.149 INF Player set to online: EOS_0002820c163a4f0db0b4062fe84f046f
  1236. 2025-07-15T00:44:21 5637.177 INF PlayerSpawnedInWorld (reason: Teleport, position: -2147483648, 39, -2147483648): EntityID=422, PltfmId='Steam_76561198012937921', CrossId='EOS_0002820c163a4f0db0b4062fe84f046f', OwnerID='Steam_76561198012937921', PlayerName='vanity', ClientNumber='26'
  1237. 2025-07-15T00:44:21 5637.185 ERR Wrong entity chunk position! [type=EntityMotorcycle, name=vehicleMotorcycle, id=773119] x=-134217728 z=-134217728/Chunk_0,0
  1238. 2025-07-15T00:44:21 5637.208 INF 160036 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.3, 6.6, -1423.8)
  1239. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel0/Collider"
  1240. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel1/Collider"
  1241. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BLow"
  1242. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHigh"
  1243. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHighBack"
  1244. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHBar"
  1245. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg/LeftLeg"
  1246. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/Neck/Head"
  1247. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm"
  1248. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm/RightArmRoll/RightForeArm"
  1249. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg"
  1250. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
  1251. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg"
  1252. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg/RightLeg"
  1253. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm"
  1254. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm/LeftArmRoll/LeftForeArm"
  1255. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2"
  1256. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/Neck/Neck1/Head"
  1257. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips"
  1258. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LeftUpLeg"
  1259. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LeftUpLeg/LeftLeg"
  1260. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2"
  1261. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/LeftArm"
  1262. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/LeftArm/LeftForeArm"
  1263. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/RightUpLeg"
  1264. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/RightUpLeg/RightLeg"
  1265. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/RightArm"
  1266. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/RightArm/RightForeArm"
  1267. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1268. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1269. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1270. 2025-07-15T00:44:21 5637.215 INF 160036 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.4, 6.6, -1423.8)
  1271. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1272. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1273. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1274. 2025-07-15T00:44:21 5637.219 INF 160036 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.4, 6.6, -1423.8)
  1275. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1276. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1277. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1278. 2025-07-15T00:44:21 5637.223 INF 160036 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.5, 6.6, -1423.8)
  1279. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1280. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1281. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1282. 2025-07-15T00:44:21 5637.227 INF Player set to online: EOS_0002820c163a4f0db0b4062fe84f046f
  1283. 2025-07-15T00:44:21 5637.255 INF PlayerSpawnedInWorld (reason: Teleport, position: -2147483648, 39, -2147483648): EntityID=422, PltfmId='Steam_76561198012937921', CrossId='EOS_0002820c163a4f0db0b4062fe84f046f', OwnerID='Steam_76561198012937921', PlayerName='vanity', ClientNumber='26'
  1284. 2025-07-15T00:44:21 5637.266 ERR Wrong entity chunk position! [type=EntityPlayer, name=vanity, id=422] x=-134217728 z=-134217728/Chunk_0,0
  1285. 2025-07-15T00:44:21 5637.267 ERR Wrong entity chunk position! [type=EntityMotorcycle, name=vehicleMotorcycle, id=773119] x=-134217728 z=-134217728/Chunk_0,0
  1286. 2025-07-15T00:44:21 5637.291 INF 160037 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.4, 6.6, -1423.8)
  1287. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel0/Collider"
  1288. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel1/Collider"
  1289. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BLow"
  1290. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHigh"
  1291. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHighBack"
  1292. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHBar"
  1293. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg/LeftLeg"
  1294. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/Neck/Head"
  1295. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm"
  1296. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm/RightArmRoll/RightForeArm"
  1297. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg"
  1298. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
  1299. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg"
  1300. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg/RightLeg"
  1301. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm"
  1302. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm/LeftArmRoll/LeftForeArm"
  1303. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2"
  1304. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/Neck/Neck1/Head"
  1305. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips"
  1306. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LeftUpLeg"
  1307. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LeftUpLeg/LeftLeg"
  1308. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2"
  1309. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/LeftArm"
  1310. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/LeftArm/LeftForeArm"
  1311. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/RightUpLeg"
  1312. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/RightUpLeg/RightLeg"
  1313. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/RightArm"
  1314. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/RightArm/RightForeArm"
  1315. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1316. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1317. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1318. 2025-07-15T00:44:21 5637.299 INF 160037 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.4, 6.6, -1423.8)
  1319. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1320. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1321. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1322. 2025-07-15T00:44:21 5637.307 INF 160037 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.4, 6.6, -1423.8)
  1323. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1324. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1325. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1326. 2025-07-15T00:44:21 5637.311 INF 160037 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.5, 6.6, -1423.8)
  1327. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1328. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1329. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1330. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
  1331. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
  1332. 2025-07-15T00:44:21 5637.337 ERR Wrong entity chunk position! [type=EntityPlayer, name=vanity, id=422] x=-134217728 z=-134217728/Chunk_0,0
  1333. 2025-07-15T00:44:21 5637.338 ERR Wrong entity chunk position! [type=EntityMotorcycle, name=vehicleMotorcycle, id=773119] x=-134217728 z=-134217728/Chunk_0,0
  1334. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
  1335. 2025-07-15T00:44:21 5637.403 INF 160038 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.5, 6.6, -1423.7)
  1336. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel0/Collider"
  1337. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel1/Collider"
  1338. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BLow"
  1339. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHigh"
  1340. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHighBack"
  1341. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHBar"
  1342. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg/LeftLeg"
  1343. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/Neck/Head"
  1344. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm"
  1345. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm/RightArmRoll/RightForeArm"
  1346. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg"
  1347. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
  1348. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg"
  1349. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg/RightLeg"
  1350. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm"
  1351. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm/LeftArmRoll/LeftForeArm"
  1352. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2"
  1353. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/Neck/Neck1/Head"
  1354. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips"
  1355. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LeftUpLeg"
  1356. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LeftUpLeg/LeftLeg"
  1357. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2"
  1358. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/LeftArm"
  1359. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/LeftArm/LeftForeArm"
  1360. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/RightUpLeg"
  1361. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/RightUpLeg/RightLeg"
  1362. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/RightArm"
  1363. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/RightArm/RightForeArm"
  1364. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1365. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1366. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1367. 2025-07-15T00:44:21 5637.411 INF 160038 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.5, 6.6, -1423.7)
  1368. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1369. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1370. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1371. 2025-07-15T00:44:21 5637.415 INF 160038 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.5, 6.6, -1423.7)
  1372. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1373. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1374. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1375. 2025-07-15T00:44:21 5637.419 INF 160038 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.4, 6.6, -1423.7)
  1376. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1377. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1378. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1379. 2025-07-15T00:44:21 5637.422 INF 160038 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.5, 6.6, -1423.7)
  1380. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1381. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1382. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1383. 2025-07-15T00:44:21 5637.426 INF 160038 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.4, 6.6, -1423.7)
  1384. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1385. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1386. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1387. 2025-07-15T00:44:21 5637.437 ERR Wrong entity chunk position! [type=EntityPlayer, name=vanity, id=422] x=-134217728 z=-134217728/Chunk_0,0
  1388. 2025-07-15T00:44:21 5637.438 ERR Wrong entity chunk position! [type=EntityMotorcycle, name=vehicleMotorcycle, id=773119] x=-134217728 z=-134217728/Chunk_0,0
  1389. Look rotation viewing vector is zero
  1390. 2025-07-15T00:44:21 5637.463 INF 160039 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.4, 6.6, -1423.7)
  1391. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel0/Collider"
  1392. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel1/Collider"
  1393. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BLow"
  1394. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHigh"
  1395. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHighBack"
  1396. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHBar"
  1397. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/Neck/Neck1/Head"
  1398. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips"
  1399. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LeftUpLeg"
  1400. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LeftUpLeg/LeftLeg"
  1401. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2"
  1402. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/LeftArm"
  1403. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/LeftArm/LeftForeArm"
  1404. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/RightUpLeg"
  1405. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/RightUpLeg/RightLeg"
  1406. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/RightArm"
  1407. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/RightArm/RightForeArm"
  1408. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1409. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1410. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1411. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg/LeftLeg"
  1412. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/Neck/Head"
  1413. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm"
  1414. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm/RightArmRoll/RightForeArm"
  1415. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg"
  1416. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
  1417. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg"
  1418. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg/RightLeg"
  1419. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm"
  1420. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm/LeftArmRoll/LeftForeArm"
  1421. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2"
  1422. 2025-07-15T00:44:21 5637.471 INF 160039 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.4, 6.6, -1423.7)
  1423. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1424. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1425. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1426. 2025-07-15T00:44:21 5637.475 INF 160039 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.4, 6.6, -1423.7)
  1427. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1428. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1429. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1430. 2025-07-15T00:44:21 5637.479 INF Player set to online: EOS_0002820c163a4f0db0b4062fe84f046f
  1431. 2025-07-15T00:44:21 5637.507 INF PlayerSpawnedInWorld (reason: Teleport, position: -2147483648, 39, -2147483648): EntityID=422, PltfmId='Steam_76561198012937921', CrossId='EOS_0002820c163a4f0db0b4062fe84f046f', OwnerID='Steam_76561198012937921', PlayerName='vanity', ClientNumber='26'
  1432. 2025-07-15T00:44:21 5637.517 ERR Wrong entity chunk position! [type=EntityPlayer, name=vanity, id=422] x=-134217728 z=-134217728/Chunk_0,0
  1433. 2025-07-15T00:44:21 5637.518 ERR Wrong entity chunk position! [type=EntityMotorcycle, name=vehicleMotorcycle, id=773119] x=-134217728 z=-134217728/Chunk_0,0
  1434. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
  1435. 2025-07-15T00:44:22 5637.560 INF 160040 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.4, 7.8, -1423.6)
  1436. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel0/Collider"
  1437. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel1/Collider"
  1438. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BLow"
  1439. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHigh"
  1440. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHighBack"
  1441. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHBar"
  1442. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg/LeftLeg"
  1443. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/Neck/Head"
  1444. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm"
  1445. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm/RightArmRoll/RightForeArm"
  1446. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg"
  1447. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
  1448. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg"
  1449. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg/RightLeg"
  1450. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm"
  1451. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm/LeftArmRoll/LeftForeArm"
  1452. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2"
  1453. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/Neck/Neck1/Head"
  1454. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips"
  1455. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LeftUpLeg"
  1456. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LeftUpLeg/LeftLeg"
  1457. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2"
  1458. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/LeftArm"
  1459. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/LeftArm/LeftForeArm"
  1460. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/RightUpLeg"
  1461. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/RightUpLeg/RightLeg"
  1462. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/RightArm"
  1463. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/RightArm/RightForeArm"
  1464. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1465. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1466. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1467. 2025-07-15T00:44:22 5637.568 INF 160040 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.5, 7.8, -1423.6)
  1468. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1469. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1470. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1471. 2025-07-15T00:44:22 5637.573 INF 160040 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.5, 7.8, -1423.6)
  1472. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1473. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1474. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1475. 2025-07-15T00:44:22 5637.577 INF 160040 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.4, 7.8, -1423.6)
  1476. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1477. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1478. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1479. 2025-07-15T00:44:22 5637.581 INF 160040 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.4, 7.8, -1423.6)
  1480. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1481. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1482. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1483. 2025-07-15T00:44:22 5637.585 INF Player set to online: EOS_0002820c163a4f0db0b4062fe84f046f
  1484. 2025-07-15T00:44:22 5637.614 INF PlayerSpawnedInWorld (reason: Teleport, position: -2147483648, 39, -2147483648): EntityID=422, PltfmId='Steam_76561198012937921', CrossId='EOS_0002820c163a4f0db0b4062fe84f046f', OwnerID='Steam_76561198012937921', PlayerName='vanity', ClientNumber='26'
  1485. 2025-07-15T00:44:22 5637.625 ERR Wrong entity chunk position! [type=EntityPlayer, name=vanity, id=422] x=-134217728 z=-134217728/Chunk_0,0
  1486. 2025-07-15T00:44:22 5637.626 ERR Wrong entity chunk position! [type=EntityMotorcycle, name=vehicleMotorcycle, id=773119] x=-134217728 z=-134217728/Chunk_0,0
  1487. 2025-07-15T00:44:22 5637.662 INF 160041 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.4, 7.8, -1423.7)
  1488. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel0/Collider"
  1489. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel1/Collider"
  1490. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BLow"
  1491. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHigh"
  1492. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHighBack"
  1493. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHBar"
  1494. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/Neck/Neck1/Head"
  1495. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips"
  1496. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LeftUpLeg"
  1497. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LeftUpLeg/LeftLeg"
  1498. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2"
  1499. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/LeftArm"
  1500. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/LeftArm/LeftForeArm"
  1501. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/RightUpLeg"
  1502. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/RightUpLeg/RightLeg"
  1503. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/RightArm"
  1504. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/RightArm/RightForeArm"
  1505. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1506. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1507. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1508. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg/LeftLeg"
  1509. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/Neck/Head"
  1510. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm"
  1511. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm/RightArmRoll/RightForeArm"
  1512. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg"
  1513. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
  1514. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg"
  1515. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg/RightLeg"
  1516. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm"
  1517. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm/LeftArmRoll/LeftForeArm"
  1518. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2"
  1519. 2025-07-15T00:44:22 5637.669 INF 160041 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.4, 7.8, -1423.6)
  1520. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1521. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1522. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1523. 2025-07-15T00:44:22 5637.673 INF 160041 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.4, 7.8, -1423.6)
  1524. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1525. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1526. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1527. 2025-07-15T00:44:22 5637.677 INF 160041 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.4, 7.9, -1423.6)
  1528. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1529. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1530. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1531. 2025-07-15T00:44:22 5637.683 INF 160041 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.4, 7.9, -1423.6)
  1532. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1533. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1534. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1535. 2025-07-15T00:44:22 5637.687 INF Player set to online: EOS_0002820c163a4f0db0b4062fe84f046f
  1536. 2025-07-15T00:44:22 5637.714 INF PlayerSpawnedInWorld (reason: Teleport, position: -2147483648, 39, -2147483648): EntityID=422, PltfmId='Steam_76561198012937921', CrossId='EOS_0002820c163a4f0db0b4062fe84f046f', OwnerID='Steam_76561198012937921', PlayerName='vanity', ClientNumber='26'
  1537. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
  1538. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
  1539. 2025-07-15T00:44:22 5637.743 ERR Wrong entity chunk position! [type=EntityPlayer, name=vanity, id=422] x=-134217728 z=-134217728/Chunk_0,0
  1540. 2025-07-15T00:44:22 5637.744 ERR Wrong entity chunk position! [type=EntityMotorcycle, name=vehicleMotorcycle, id=773119] x=-134217728 z=-134217728/Chunk_0,0
  1541. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
  1542. 2025-07-15T00:44:22 5637.792 INF 160042 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.4, 7.9, -1423.6)
  1543. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel0/Collider"
  1544. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel1/Collider"
  1545. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BLow"
  1546. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHigh"
  1547. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHighBack"
  1548. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHBar"
  1549. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/Neck/Neck1/Head"
  1550. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips"
  1551. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LeftUpLeg"
  1552. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LeftUpLeg/LeftLeg"
  1553. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2"
  1554. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/LeftArm"
  1555. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/LeftArm/LeftForeArm"
  1556. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/RightUpLeg"
  1557. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/RightUpLeg/RightLeg"
  1558. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/RightArm"
  1559. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/RightArm/RightForeArm"
  1560. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1561. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1562. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1563. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg/LeftLeg"
  1564. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/Neck/Head"
  1565. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm"
  1566. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm/RightArmRoll/RightForeArm"
  1567. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg"
  1568. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
  1569. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg"
  1570. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg/RightLeg"
  1571. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm"
  1572. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm/LeftArmRoll/LeftForeArm"
  1573. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2"
  1574. 2025-07-15T00:44:22 5637.800 INF 160042 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.4, 7.9, -1423.6)
  1575. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1576. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1577. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1578. 2025-07-15T00:44:22 5637.806 INF 160042 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.4, 7.9, -1423.6)
  1579. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1580. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1581. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1582. 2025-07-15T00:44:22 5637.811 INF 160042 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.5, 7.9, -1423.5)
  1583. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1584. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1585. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1586. 2025-07-15T00:44:22 5637.816 INF 160042 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.4, 7.9, -1423.5)
  1587. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1588. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1589. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1590. 2025-07-15T00:44:22 5637.820 INF 160042 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.4, 7.9, -1423.5)
  1591. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1592. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1593. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1594. 2025-07-15T00:44:22 5637.825 INF Player set to online: EOS_0002820c163a4f0db0b4062fe84f046f
  1595. 2025-07-15T00:44:22 5637.852 INF PlayerSpawnedInWorld (reason: Teleport, position: -2147483648, 39, -2147483648): EntityID=422, PltfmId='Steam_76561198012937921', CrossId='EOS_0002820c163a4f0db0b4062fe84f046f', OwnerID='Steam_76561198012937921', PlayerName='vanity', ClientNumber='26'
  1596. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
  1597. 2025-07-15T00:44:22 5637.870 ERR Wrong entity chunk position! [type=EntityPlayer, name=vanity, id=422] x=-134217728 z=-134217728/Chunk_0,0
  1598. 2025-07-15T00:44:22 5637.871 ERR Wrong entity chunk position! [type=EntityMotorcycle, name=vehicleMotorcycle, id=773119] x=-134217728 z=-134217728/Chunk_0,0
  1599. 2025-07-15T00:44:22 5637.920 INF 160043 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.5, 7.9, -1423.5)
  1600. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel0/Collider"
  1601. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel1/Collider"
  1602. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BLow"
  1603. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHigh"
  1604. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHighBack"
  1605. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHBar"
  1606. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/Neck/Neck1/Head"
  1607. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips"
  1608. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LeftUpLeg"
  1609. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LeftUpLeg/LeftLeg"
  1610. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2"
  1611. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/LeftArm"
  1612. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/LeftArm/LeftForeArm"
  1613. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/RightUpLeg"
  1614. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/RightUpLeg/RightLeg"
  1615. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/RightArm"
  1616. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/RightArm/RightForeArm"
  1617. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1618. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1619. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1620. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg/LeftLeg"
  1621. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/Neck/Head"
  1622. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm"
  1623. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm/RightArmRoll/RightForeArm"
  1624. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg"
  1625. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
  1626. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg"
  1627. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg/RightLeg"
  1628. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm"
  1629. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm/LeftArmRoll/LeftForeArm"
  1630. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2"
  1631. 2025-07-15T00:44:22 5637.927 INF 160043 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.5, 7.9, -1423.5)
  1632. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1633. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1634. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1635. 2025-07-15T00:44:22 5637.932 INF 160043 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.5, 7.9, -1423.5)
  1636. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1637. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1638. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1639. 2025-07-15T00:44:22 5637.936 INF 160043 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.5, 7.9, -1423.5)
  1640. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1641. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1642. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1643. 2025-07-15T00:44:22 5637.939 INF 160043 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.5, 7.9, -1423.5)
  1644. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1645. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1646. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1647. 2025-07-15T00:44:22 5637.943 INF 160043 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.5, 7.9, -1423.5)
  1648. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1649. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1650. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1651. 2025-07-15T00:44:22 5637.947 INF 160043 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.5, 7.9, -1423.5)
  1652. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1653. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1654. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1655. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
  1656. 2025-07-15T00:44:22 5637.970 ERR Wrong entity chunk position! [type=EntityPlayer, name=vanity, id=422] x=-134217728 z=-134217728/Chunk_0,0
  1657. 2025-07-15T00:44:22 5637.971 ERR Wrong entity chunk position! [type=EntityMotorcycle, name=vehicleMotorcycle, id=773119] x=-134217728 z=-134217728/Chunk_0,0
  1658. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
  1659. 2025-07-15T00:44:22 5638.015 INF 160044 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.5, 7.9, -1423.4)
  1660. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel0/Collider"
  1661. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel1/Collider"
  1662. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BLow"
  1663. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHigh"
  1664. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHighBack"
  1665. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHBar"
  1666. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/Neck/Neck1/Head"
  1667. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips"
  1668. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LeftUpLeg"
  1669. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LeftUpLeg/LeftLeg"
  1670. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2"
  1671. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/LeftArm"
  1672. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/LeftArm/LeftForeArm"
  1673. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/RightUpLeg"
  1674. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/RightUpLeg/RightLeg"
  1675. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/RightArm"
  1676. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/RightArm/RightForeArm"
  1677. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1678. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1679. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1680. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg/LeftLeg"
  1681. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/Neck/Head"
  1682. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm"
  1683. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm/RightArmRoll/RightForeArm"
  1684. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg"
  1685. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
  1686. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg"
  1687. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg/RightLeg"
  1688. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm"
  1689. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm/LeftArmRoll/LeftForeArm"
  1690. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2"
  1691. 2025-07-15T00:44:22 5638.023 INF 160044 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.5, 7.9, -1423.4)
  1692. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1693. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1694. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1695. 2025-07-15T00:44:22 5638.028 INF 160044 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.5, 7.9, -1423.4)
  1696. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1697. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1698. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1699. 2025-07-15T00:44:22 5638.032 INF 160044 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.5, 7.9, -1423.5)
  1700. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1701. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1702. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1703. 2025-07-15T00:44:22 5638.037 INF Player set to online: EOS_0002820c163a4f0db0b4062fe84f046f
  1704. 2025-07-15T00:44:22 5638.065 INF PlayerSpawnedInWorld (reason: Teleport, position: -2147483648, 39, -2147483648): EntityID=422, PltfmId='Steam_76561198012937921', CrossId='EOS_0002820c163a4f0db0b4062fe84f046f', OwnerID='Steam_76561198012937921', PlayerName='vanity', ClientNumber='26'
  1705. 2025-07-15T00:44:22 5638.079 ERR Wrong entity chunk position! [type=EntityPlayer, name=vanity, id=422] x=-134217728 z=-134217728/Chunk_0,0
  1706. 2025-07-15T00:44:22 5638.080 ERR Wrong entity chunk position! [type=EntityMotorcycle, name=vehicleMotorcycle, id=773119] x=-134217728 z=-134217728/Chunk_0,0
  1707. 2025-07-15T00:44:22 5638.111 INF 160045 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.5, 7.9, -1423.4)
  1708. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel0/Collider"
  1709. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel1/Collider"
  1710. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BLow"
  1711. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHigh"
  1712. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHighBack"
  1713. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHBar"
  1714. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/Neck/Neck1/Head"
  1715. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips"
  1716. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LeftUpLeg"
  1717. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LeftUpLeg/LeftLeg"
  1718. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2"
  1719. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/LeftArm"
  1720. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/LeftArm/LeftForeArm"
  1721. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/RightUpLeg"
  1722. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/RightUpLeg/RightLeg"
  1723. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/RightArm"
  1724. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/RightArm/RightForeArm"
  1725. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1726. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1727. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1728. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg/LeftLeg"
  1729. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/Neck/Head"
  1730. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm"
  1731. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm/RightArmRoll/RightForeArm"
  1732. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg"
  1733. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
  1734. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg"
  1735. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg/RightLeg"
  1736. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm"
  1737. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm/LeftArmRoll/LeftForeArm"
  1738. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2"
  1739. 2025-07-15T00:44:22 5638.119 INF 160045 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.5, 7.9, -1423.4)
  1740. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1741. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1742. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1743. 2025-07-15T00:44:22 5638.123 INF 160045 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.5, 7.9, -1423.4)
  1744. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1745. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1746. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1747. 2025-07-15T00:44:22 5638.127 INF 160045 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.6, 7.9, -1423.3)
  1748. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1749. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1750. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1751. 2025-07-15T00:44:22 5638.132 INF 160045 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.5, 7.9, -1423.4)
  1752. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1753. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1754. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1755. 2025-07-15T00:44:22 5638.136 INF Player set to online: EOS_0002c4bdab5a49afad25980a05878ed8
  1756. 2025-07-15T00:44:22 5638.163 INF PlayerSpawnedInWorld (reason: Teleport, position: 1650, 247, -925): EntityID=1179, PltfmId='Steam_76561197995502196', CrossId='EOS_0002c4bdab5a49afad25980a05878ed8', OwnerID='Steam_76561197995502196', PlayerName='Goater', ClientNumber='3'
  1757. 2025-07-15T00:44:22 5638.169 INF Player set to online: EOS_0002820c163a4f0db0b4062fe84f046f
  1758. 2025-07-15T00:44:22 5638.195 INF PlayerSpawnedInWorld (reason: Teleport, position: -2147483648, 39, -2147483648): EntityID=422, PltfmId='Steam_76561198012937921', CrossId='EOS_0002820c163a4f0db0b4062fe84f046f', OwnerID='Steam_76561198012937921', PlayerName='vanity', ClientNumber='26'
  1759. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
  1760. 2025-07-15T00:44:22 5638.215 ERR Wrong entity chunk position! [type=EntityPlayer, name=vanity, id=422] x=-134217728 z=-134217728/Chunk_0,0
  1761. 2025-07-15T00:44:22 5638.216 ERR Wrong entity chunk position! [type=EntityMotorcycle, name=vehicleMotorcycle, id=773119] x=-134217728 z=-134217728/Chunk_0,0
  1762. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
  1763. 2025-07-15T00:44:22 5638.274 INF 160046 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.5, 7.9, -1423.4)
  1764. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel0/Collider"
  1765. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel1/Collider"
  1766. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BLow"
  1767. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHigh"
  1768. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHighBack"
  1769. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHBar"
  1770. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/Neck/Neck1/Head"
  1771. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips"
  1772. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LeftUpLeg"
  1773. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LeftUpLeg/LeftLeg"
  1774. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2"
  1775. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/LeftArm"
  1776. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/LeftArm/LeftForeArm"
  1777. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/RightUpLeg"
  1778. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/RightUpLeg/RightLeg"
  1779. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/RightArm"
  1780. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/RightArm/RightForeArm"
  1781. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1782. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1783. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1784. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg/LeftLeg"
  1785. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/Neck/Head"
  1786. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm"
  1787. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm/RightArmRoll/RightForeArm"
  1788. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg"
  1789. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
  1790. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg"
  1791. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg/RightLeg"
  1792. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm"
  1793. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm/LeftArmRoll/LeftForeArm"
  1794. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2"
  1795. 2025-07-15T00:44:22 5638.282 INF 160046 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.5, 7.9, -1423.4)
  1796. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1797. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1798. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1799. 2025-07-15T00:44:22 5638.286 INF 160046 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.5, 7.9, -1423.4)
  1800. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1801. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1802. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1803. 2025-07-15T00:44:22 5638.290 INF 160046 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.4, 7.9, -1423.3)
  1804. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1805. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1806. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1807. 2025-07-15T00:44:22 5638.294 INF 160046 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.4, 7.9, -1423.4)
  1808. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1809. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1810. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1811. 2025-07-15T00:44:22 5638.298 INF 160046 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.4, 7.9, -1423.4)
  1812. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1813. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1814. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1815. 2025-07-15T00:44:22 5638.303 INF 160046 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.4, 7.9, -1423.3)
  1816. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1817. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1818. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1819. 2025-07-15T00:44:22 5638.307 INF 160046 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.4, 7.9, -1423.4)
  1820. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1821. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1822. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1823. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
  1824. 2025-07-15T00:44:22 5638.334 ERR Wrong entity chunk position! [type=EntityPlayer, name=vanity, id=422] x=-134217728 z=-134217728/Chunk_0,0
  1825. 2025-07-15T00:44:22 5638.335 ERR Wrong entity chunk position! [type=EntityMotorcycle, name=vehicleMotorcycle, id=773119] x=-134217728 z=-134217728/Chunk_0,0
  1826. 2025-07-15T00:44:22 5638.387 INF 160047 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.4, 7.9, -1423.4)
  1827. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg/LeftLeg"
  1828. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/Neck/Head"
  1829. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm"
  1830. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm/RightArmRoll/RightForeArm"
  1831. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg"
  1832. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
  1833. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg"
  1834. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg/RightLeg"
  1835. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm"
  1836. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm/LeftArmRoll/LeftForeArm"
  1837. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2"
  1838. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel0/Collider"
  1839. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel1/Collider"
  1840. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BLow"
  1841. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHigh"
  1842. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHighBack"
  1843. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHBar"
  1844. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/Neck/Neck1/Head"
  1845. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips"
  1846. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LeftUpLeg"
  1847. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LeftUpLeg/LeftLeg"
  1848. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2"
  1849. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/LeftArm"
  1850. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/LeftArm/LeftForeArm"
  1851. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/RightUpLeg"
  1852. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/RightUpLeg/RightLeg"
  1853. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/RightArm"
  1854. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/RightArm/RightForeArm"
  1855. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1856. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1857. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1858. 2025-07-15T00:44:22 5638.396 INF 160047 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.5, 7.9, -1423.4)
  1859. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1860. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1861. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1862. 2025-07-15T00:44:22 5638.401 INF 160047 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.4, 7.9, -1423.4)
  1863. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1864. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1865. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1866. 2025-07-15T00:44:22 5638.407 INF 160047 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.4, 7.9, -1423.4)
  1867. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1868. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1869. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1870. 2025-07-15T00:44:22 5638.410 INF 160047 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.4, 7.9, -1423.4)
  1871. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1872. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1873. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1874. 2025-07-15T00:44:22 5638.414 INF 160047 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.4, 7.9, -1423.4)
  1875. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1876. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1877. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1878. 2025-07-15T00:44:22 5638.418 INF Player set to online: EOS_0002820c163a4f0db0b4062fe84f046f
  1879. 2025-07-15T00:44:22 5638.446 INF PlayerSpawnedInWorld (reason: Teleport, position: -2147483648, 39, -2147483648): EntityID=422, PltfmId='Steam_76561198012937921', CrossId='EOS_0002820c163a4f0db0b4062fe84f046f', OwnerID='Steam_76561198012937921', PlayerName='vanity', ClientNumber='26'
  1880. 2025-07-15T00:44:22 5638.455 ERR Wrong entity chunk position! [type=EntityPlayer, name=vanity, id=422] x=-134217728 z=-134217728/Chunk_0,0
  1881. 2025-07-15T00:44:22 5638.455 ERR Wrong entity chunk position! [type=EntityMotorcycle, name=vehicleMotorcycle, id=773119] x=-134217728 z=-134217728/Chunk_0,0
  1882. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
  1883. 2025-07-15T00:44:22 5638.507 INF 160048 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.4, 7.9, -1423.4)
  1884. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel0/Collider"
  1885. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel1/Collider"
  1886. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BLow"
  1887. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHigh"
  1888. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHighBack"
  1889. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHBar"
  1890. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg/LeftLeg"
  1891. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/Neck/Head"
  1892. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm"
  1893. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm/RightArmRoll/RightForeArm"
  1894. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg"
  1895. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
  1896. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg"
  1897. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg/RightLeg"
  1898. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm"
  1899. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm/LeftArmRoll/LeftForeArm"
  1900. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2"
  1901. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/Neck/Neck1/Head"
  1902. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips"
  1903. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LeftUpLeg"
  1904. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LeftUpLeg/LeftLeg"
  1905. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2"
  1906. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/LeftArm"
  1907. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/LeftArm/LeftForeArm"
  1908. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/RightUpLeg"
  1909. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/RightUpLeg/RightLeg"
  1910. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/RightArm"
  1911. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/RightArm/RightForeArm"
  1912. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1913. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1914. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1915. 2025-07-15T00:44:22 5638.515 INF 160048 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.4, 7.9, -1423.4)
  1916. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1917. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1918. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1919. 2025-07-15T00:44:22 5638.520 INF 160048 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.4, 7.9, -1423.4)
  1920. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1921. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1922. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1923. 2025-07-15T00:44:22 5638.523 INF 160048 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.4, 7.9, -1423.4)
  1924. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1925. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1926. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1927. 2025-07-15T00:44:22 5638.527 INF 160048 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.4, 7.9, -1423.4)
  1928. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1929. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1930. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1931. 2025-07-15T00:44:22 5638.530 INF 160048 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.4, 9.1, -1423.4)
  1932. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1933. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1934. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1935. 2025-07-15T00:44:22 5638.534 INF Player set to online: EOS_0002820c163a4f0db0b4062fe84f046f
  1936. 2025-07-15T00:44:23 5638.562 INF PlayerSpawnedInWorld (reason: Teleport, position: -2147483648, 39, -2147483648): EntityID=422, PltfmId='Steam_76561198012937921', CrossId='EOS_0002820c163a4f0db0b4062fe84f046f', OwnerID='Steam_76561198012937921', PlayerName='vanity', ClientNumber='26'
  1937. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
  1938. 2025-07-15T00:44:23 5638.581 ERR Wrong entity chunk position! [type=EntityPlayer, name=vanity, id=422] x=-134217728 z=-134217728/Chunk_0,0
  1939. 2025-07-15T00:44:23 5638.582 ERR Wrong entity chunk position! [type=EntityMotorcycle, name=vehicleMotorcycle, id=773119] x=-134217728 z=-134217728/Chunk_0,0
  1940. 2025-07-15T00:44:23 5638.623 INF 160049 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.4, 9.1, -1423.3)
  1941. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel0/Collider"
  1942. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel1/Collider"
  1943. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BLow"
  1944. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHigh"
  1945. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHighBack"
  1946. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHBar"
  1947. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/Neck/Neck1/Head"
  1948. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips"
  1949. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LeftUpLeg"
  1950. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LeftUpLeg/LeftLeg"
  1951. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2"
  1952. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/LeftArm"
  1953. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/LeftArm/LeftForeArm"
  1954. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/RightUpLeg"
  1955. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/RightUpLeg/RightLeg"
  1956. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/RightArm"
  1957. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/RightArm/RightForeArm"
  1958. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1959. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1960. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1961. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg/LeftLeg"
  1962. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/Neck/Head"
  1963. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm"
  1964. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm/RightArmRoll/RightForeArm"
  1965. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg"
  1966. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
  1967. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg"
  1968. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg/RightLeg"
  1969. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm"
  1970. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm/LeftArmRoll/LeftForeArm"
  1971. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2"
  1972. 2025-07-15T00:44:23 5638.631 INF 160049 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.4, 9.1, -1423.3)
  1973. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1974. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1975. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1976. 2025-07-15T00:44:23 5638.635 INF 160049 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.4, 9.1, -1423.2)
  1977. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1978. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1979. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1980. 2025-07-15T00:44:23 5638.639 INF 160049 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.4, 9.1, -1423.3)
  1981. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1982. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1983. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1984. 2025-07-15T00:44:23 5638.643 INF 160049 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.4, 9.1, -1423.2)
  1985. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1986. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1987. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1988. 2025-07-15T00:44:23 5638.646 INF 160049 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.4, 9.1, -1423.3)
  1989. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1990. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1991. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  1992. 2025-07-15T00:44:23 5638.650 INF Player set to online: EOS_0002820c163a4f0db0b4062fe84f046f
  1993. 2025-07-15T00:44:23 5638.678 INF PlayerSpawnedInWorld (reason: Teleport, position: -2147483648, 39, -2147483648): EntityID=422, PltfmId='Steam_76561198012937921', CrossId='EOS_0002820c163a4f0db0b4062fe84f046f', OwnerID='Steam_76561198012937921', PlayerName='vanity', ClientNumber='26'
  1994. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
  1995. 2025-07-15T00:44:23 5638.694 ERR Wrong entity chunk position! [type=EntityPlayer, name=vanity, id=422] x=-134217728 z=-134217728/Chunk_0,0
  1996. 2025-07-15T00:44:23 5638.695 ERR Wrong entity chunk position! [type=EntityMotorcycle, name=vehicleMotorcycle, id=773119] x=-134217728 z=-134217728/Chunk_0,0
  1997. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
  1998. 2025-07-15T00:44:23 5638.749 INF 160050 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.4, 9.1, -1423.3)
  1999. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel0/Collider"
  2000. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel1/Collider"
  2001. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BLow"
  2002. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHigh"
  2003. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHighBack"
  2004. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHBar"
  2005. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg/LeftLeg"
  2006. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/Neck/Head"
  2007. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm"
  2008. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm/RightArmRoll/RightForeArm"
  2009. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg"
  2010. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
  2011. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg"
  2012. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg/RightLeg"
  2013. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm"
  2014. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm/LeftArmRoll/LeftForeArm"
  2015. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2"
  2016. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/Neck/Neck1/Head"
  2017. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips"
  2018. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LeftUpLeg"
  2019. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LeftUpLeg/LeftLeg"
  2020. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2"
  2021. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/LeftArm"
  2022. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/LeftArm/LeftForeArm"
  2023. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/RightUpLeg"
  2024. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/RightUpLeg/RightLeg"
  2025. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/RightArm"
  2026. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/RightArm/RightForeArm"
  2027. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  2028. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  2029. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  2030. 2025-07-15T00:44:23 5638.757 INF 160050 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.4, 9.1, -1423.2)
  2031. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  2032. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  2033. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  2034. 2025-07-15T00:44:23 5638.762 INF 160050 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.4, 9.1, -1423.2)
  2035. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  2036. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  2037. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  2038. 2025-07-15T00:44:23 5638.765 INF 160050 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.4, 9.1, -1423.2)
  2039. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  2040. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  2041. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  2042. 2025-07-15T00:44:23 5638.771 INF 160050 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.4, 9.1, -1423.2)
  2043. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  2044. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  2045. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  2046. 2025-07-15T00:44:23 5638.775 INF 160050 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.4, 9.1, -1423.2)
  2047. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  2048. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  2049. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  2050. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
  2051. 2025-07-15T00:44:23 5638.786 INF Player set to online: EOS_0002820c163a4f0db0b4062fe84f046f
  2052. 2025-07-15T00:44:23 5638.813 INF PlayerSpawnedInWorld (reason: Teleport, position: -2147483648, 39, -2147483648): EntityID=422, PltfmId='Steam_76561198012937921', CrossId='EOS_0002820c163a4f0db0b4062fe84f046f', OwnerID='Steam_76561198012937921', PlayerName='vanity', ClientNumber='26'
  2053. 2025-07-15T00:44:23 5638.825 ERR Wrong entity chunk position! [type=EntityPlayer, name=vanity, id=422] x=-134217728 z=-134217728/Chunk_0,0
  2054. 2025-07-15T00:44:23 5638.826 ERR Wrong entity chunk position! [type=EntityMotorcycle, name=vehicleMotorcycle, id=773119] x=-134217728 z=-134217728/Chunk_0,0
  2055. 2025-07-15T00:44:23 5638.872 INF 160051 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.4, 9.1, -1423.2)
  2056. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel0/Collider"
  2057. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel1/Collider"
  2058. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BLow"
  2059. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHigh"
  2060. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHighBack"
  2061. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHBar"
  2062. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg/LeftLeg"
  2063. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/Neck/Head"
  2064. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm"
  2065. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm/RightArmRoll/RightForeArm"
  2066. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg"
  2067. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
  2068. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg"
  2069. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg/RightLeg"
  2070. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm"
  2071. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm/LeftArmRoll/LeftForeArm"
  2072. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2"
  2073. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/Neck/Neck1/Head"
  2074. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips"
  2075. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LeftUpLeg"
  2076. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LeftUpLeg/LeftLeg"
  2077. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2"
  2078. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/LeftArm"
  2079. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/LeftArm/LeftForeArm"
  2080. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/RightUpLeg"
  2081. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/RightUpLeg/RightLeg"
  2082. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/RightArm"
  2083. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/RightArm/RightForeArm"
  2084. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  2085. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  2086. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  2087. 2025-07-15T00:44:23 5638.880 INF 160051 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.4, 9.1, -1423.2)
  2088. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  2089. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  2090. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  2091. 2025-07-15T00:44:23 5638.885 INF 160051 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.4, 9.1, -1423.2)
  2092. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  2093. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  2094. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  2095. 2025-07-15T00:44:23 5638.889 INF 160051 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.5, 9.1, -1423.3)
  2096. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  2097. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  2098. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  2099. 2025-07-15T00:44:23 5638.892 INF 160051 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.5, 9.1, -1423.2)
  2100. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  2101. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  2102. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  2103. 2025-07-15T00:44:23 5638.896 INF 160051 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.5, 9.1, -1423.2)
  2104. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  2105. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  2106. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  2107. 2025-07-15T00:44:23 5638.900 INF Player set to online: EOS_0002820c163a4f0db0b4062fe84f046f
  2108. 2025-07-15T00:44:23 5638.927 INF PlayerSpawnedInWorld (reason: Teleport, position: -2147483648, 39, -2147483648): EntityID=422, PltfmId='Steam_76561198012937921', CrossId='EOS_0002820c163a4f0db0b4062fe84f046f', OwnerID='Steam_76561198012937921', PlayerName='vanity', ClientNumber='26'
  2109. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
  2110. 2025-07-15T00:44:23 5638.943 ERR Wrong entity chunk position! [type=EntityPlayer, name=vanity, id=422] x=-134217728 z=-134217728/Chunk_0,0
  2111. 2025-07-15T00:44:23 5638.944 ERR Wrong entity chunk position! [type=EntityMotorcycle, name=vehicleMotorcycle, id=773119] x=-134217728 z=-134217728/Chunk_0,0
  2112. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
  2113. 2025-07-15T00:44:23 5638.989 INF 160052 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.5, 9.1, -1423.2)
  2114. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/Neck/Neck1/Head"
  2115. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips"
  2116. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LeftUpLeg"
  2117. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LeftUpLeg/LeftLeg"
  2118. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2"
  2119. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/LeftArm"
  2120. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/LeftArm/LeftForeArm"
  2121. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/RightUpLeg"
  2122. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/RightUpLeg/RightLeg"
  2123. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/RightArm"
  2124. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/RightArm/RightForeArm"
  2125. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  2126. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  2127. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  2128. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel0/Collider"
  2129. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel1/Collider"
  2130. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BLow"
  2131. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHigh"
  2132. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHighBack"
  2133. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHBar"
  2134. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg/LeftLeg"
  2135. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/Neck/Head"
  2136. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm"
  2137. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm/RightArmRoll/RightForeArm"
  2138. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg"
  2139. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
  2140. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg"
  2141. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg/RightLeg"
  2142. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm"
  2143. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm/LeftArmRoll/LeftForeArm"
  2144. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2"
  2145. 2025-07-15T00:44:23 5638.997 INF 160052 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.5, 9.1, -1423.3)
  2146. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  2147. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  2148. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  2149. 2025-07-15T00:44:23 5639.002 INF 160052 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.5, 9.1, -1423.3)
  2150. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  2151. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  2152. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  2153. 2025-07-15T00:44:23 5639.007 INF 160052 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.5, 9.1, -1423.3)
  2154. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  2155. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  2156. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  2157. 2025-07-15T00:44:23 5639.012 INF 160052 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.6, 9.1, -1423.3)
  2158. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  2159. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  2160. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  2161. 2025-07-15T00:44:23 5639.016 INF 160052 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.6, 9.1, -1423.3)
  2162. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  2163. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  2164. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  2165. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
  2166. 2025-07-15T00:44:23 5639.025 INF Player set to online: EOS_0002820c163a4f0db0b4062fe84f046f
  2167. 2025-07-15T00:44:23 5639.053 INF PlayerSpawnedInWorld (reason: Teleport, position: -2147483648, 39, -2147483648): EntityID=422, PltfmId='Steam_76561198012937921', CrossId='EOS_0002820c163a4f0db0b4062fe84f046f', OwnerID='Steam_76561198012937921', PlayerName='vanity', ClientNumber='26'
  2168. 2025-07-15T00:44:23 5639.067 ERR Wrong entity chunk position! [type=EntityPlayer, name=vanity, id=422] x=-134217728 z=-134217728/Chunk_0,0
  2169. 2025-07-15T00:44:23 5639.068 ERR Wrong entity chunk position! [type=EntityMotorcycle, name=vehicleMotorcycle, id=773119] x=-134217728 z=-134217728/Chunk_0,0
  2170. Look rotation viewing vector is zero
  2171. 2025-07-15T00:44:23 5639.126 INF 160053 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.6, 9.1, -1423.3)
  2172. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel0/Collider"
  2173. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel1/Collider"
  2174. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BLow"
  2175. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHigh"
  2176. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHighBack"
  2177. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHBar"
  2178. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/Neck/Neck1/Head"
  2179. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips"
  2180. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LeftUpLeg"
  2181. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LeftUpLeg/LeftLeg"
  2182. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2"
  2183. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/LeftArm"
  2184. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/LeftArm/LeftForeArm"
  2185. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/RightUpLeg"
  2186. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/RightUpLeg/RightLeg"
  2187. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/RightArm"
  2188. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/RightArm/RightForeArm"
  2189. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  2190. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  2191. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  2192. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg/LeftLeg"
  2193. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/Neck/Head"
  2194. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm"
  2195. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm/RightArmRoll/RightForeArm"
  2196. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg"
  2197. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
  2198. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg"
  2199. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg/RightLeg"
  2200. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm"
  2201. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm/LeftArmRoll/LeftForeArm"
  2202. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2"
  2203. 2025-07-15T00:44:23 5639.134 INF 160053 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.6, 9.1, -1423.3)
  2204. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  2205. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  2206. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  2207. 2025-07-15T00:44:23 5639.138 INF 160053 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.6, 9.1, -1423.3)
  2208. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  2209. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  2210. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  2211. 2025-07-15T00:44:23 5639.142 INF 160053 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.6, 9.1, -1423.3)
  2212. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  2213. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  2214. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  2215. 2025-07-15T00:44:23 5639.147 INF 160053 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.6, 9.1, -1423.4)
  2216. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  2217. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  2218. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  2219. 2025-07-15T00:44:23 5639.152 INF 160053 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.6, 9.1, -1423.3)
  2220. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  2221. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  2222. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  2223. 2025-07-15T00:44:23 5639.157 INF 160053 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.6, 9.1, -1423.3)
  2224. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  2225. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  2226. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  2227. 2025-07-15T00:44:23 5639.161 INF Player set to online: EOS_0002820c163a4f0db0b4062fe84f046f
  2228. 2025-07-15T00:44:23 5639.188 INF PlayerSpawnedInWorld (reason: Teleport, position: -2147483648, 39, -2147483648): EntityID=422, PltfmId='Steam_76561198012937921', CrossId='EOS_0002820c163a4f0db0b4062fe84f046f', OwnerID='Steam_76561198012937921', PlayerName='vanity', ClientNumber='26'
  2229. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
  2230. 2025-07-15T00:44:23 5639.205 ERR Wrong entity chunk position! [type=EntityPlayer, name=vanity, id=422] x=-134217728 z=-134217728/Chunk_0,0
  2231. 2025-07-15T00:44:23 5639.205 ERR Wrong entity chunk position! [type=EntityMotorcycle, name=vehicleMotorcycle, id=773119] x=-134217728 z=-134217728/Chunk_0,0
  2232. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
  2233. Look rotation viewing vector is zero
  2234. 2025-07-15T00:44:23 5639.271 INF 160054 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.6, 9.1, -1423.3)
  2235. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel0/Collider"
  2236. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel1/Collider"
  2237. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BLow"
  2238. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHigh"
  2239. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHighBack"
  2240. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHBar"
  2241. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/Neck/Neck1/Head"
  2242. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips"
  2243. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LeftUpLeg"
  2244. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LeftUpLeg/LeftLeg"
  2245. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2"
  2246. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/LeftArm"
  2247. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/LeftArm/LeftForeArm"
  2248. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/RightUpLeg"
  2249. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/RightUpLeg/RightLeg"
  2250. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/RightArm"
  2251. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/RightArm/RightForeArm"
  2252. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  2253. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  2254. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  2255. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg/LeftLeg"
  2256. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/Neck/Head"
  2257. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm"
  2258. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm/RightArmRoll/RightForeArm"
  2259. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg"
  2260. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
  2261. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg"
  2262. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg/RightLeg"
  2263. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm"
  2264. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm/LeftArmRoll/LeftForeArm"
  2265. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2"
  2266. 2025-07-15T00:44:23 5639.279 INF 160054 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.6, 9.1, -1423.4)
  2267. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  2268. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  2269. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  2270. 2025-07-15T00:44:23 5639.283 INF 160054 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.6, 9.1, -1423.3)
  2271. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  2272. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  2273. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  2274. 2025-07-15T00:44:23 5639.286 INF 160054 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.6, 9.1, -1423.3)
  2275. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  2276. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  2277. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  2278. 2025-07-15T00:44:23 5639.290 INF 160054 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.6, 9.1, -1423.3)
  2279. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  2280. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  2281. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  2282. 2025-07-15T00:44:23 5639.294 INF 160054 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.6, 9.1, -1423.3)
  2283. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  2284. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  2285. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  2286. 2025-07-15T00:44:23 5639.299 INF 160054 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.6, 9.1, -1423.4)
  2287. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  2288. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  2289. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  2290. 2025-07-15T00:44:23 5639.303 INF Player set to online: EOS_0002820c163a4f0db0b4062fe84f046f
  2291. 2025-07-15T00:44:23 5639.330 INF PlayerSpawnedInWorld (reason: Teleport, position: -2147483648, 39, -2147483648): EntityID=422, PltfmId='Steam_76561198012937921', CrossId='EOS_0002820c163a4f0db0b4062fe84f046f', OwnerID='Steam_76561198012937921', PlayerName='vanity', ClientNumber='26'
  2292. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
  2293. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
  2294. 2025-07-15T00:44:23 5639.353 ERR Wrong entity chunk position! [type=EntityPlayer, name=vanity, id=422] x=-134217728 z=-134217728/Chunk_0,0
  2295. 2025-07-15T00:44:23 5639.354 ERR Wrong entity chunk position! [type=EntityMotorcycle, name=vehicleMotorcycle, id=773119] x=-134217728 z=-134217728/Chunk_0,0
  2296. Look rotation viewing vector is zero
  2297. 2025-07-15T00:44:23 5639.430 INF 160055 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.6, 9.1, -1423.4)
  2298. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel0/Collider"
  2299. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel1/Collider"
  2300. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BLow"
  2301. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHigh"
  2302. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHighBack"
  2303. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHBar"
  2304. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/Neck/Neck1/Head"
  2305. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips"
  2306. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LeftUpLeg"
  2307. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LeftUpLeg/LeftLeg"
  2308. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2"
  2309. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/LeftArm"
  2310. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/LeftArm/LeftForeArm"
  2311. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/RightUpLeg"
  2312. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/RightUpLeg/RightLeg"
  2313. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/RightArm"
  2314. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/RightArm/RightForeArm"
  2315. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  2316. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  2317. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  2318. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg/LeftLeg"
  2319. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/Neck/Head"
  2320. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm"
  2321. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm/RightArmRoll/RightForeArm"
  2322. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg"
  2323. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
  2324. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg"
  2325. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg/RightLeg"
  2326. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm"
  2327. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm/LeftArmRoll/LeftForeArm"
  2328. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2"
  2329. 2025-07-15T00:44:23 5639.438 INF 160055 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.6, 9.1, -1423.3)
  2330. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  2331. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  2332. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  2333. 2025-07-15T00:44:23 5639.442 INF 160055 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.6, 9.1, -1423.3)
  2334. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  2335. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  2336. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  2337. 2025-07-15T00:44:23 5639.446 INF 160055 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.5, 9.1, -1423.3)
  2338. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  2339. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  2340. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  2341. 2025-07-15T00:44:23 5639.450 INF 160055 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.6, 9.1, -1423.3)
  2342. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  2343. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  2344. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  2345. 2025-07-15T00:44:23 5639.453 INF 160055 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.6, 9.1, -1423.3)
  2346. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  2347. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  2348. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  2349. 2025-07-15T00:44:23 5639.456 INF 160055 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.6, 9.1, -1423.3)
  2350. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  2351. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  2352. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  2353. 2025-07-15T00:44:23 5639.460 INF 160055 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.5, 9.1, -1423.3)
  2354. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  2355. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  2356. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  2357. 2025-07-15T00:44:23 5639.464 INF Player set to online: EOS_0002820c163a4f0db0b4062fe84f046f
  2358. 2025-07-15T00:44:23 5639.492 INF PlayerSpawnedInWorld (reason: Teleport, position: -2147483648, 39, -2147483648): EntityID=422, PltfmId='Steam_76561198012937921', CrossId='EOS_0002820c163a4f0db0b4062fe84f046f', OwnerID='Steam_76561198012937921', PlayerName='vanity', ClientNumber='26'
  2359. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
  2360. 2025-07-15T00:44:23 5639.498 INF Player set to online: EOS_0002820c163a4f0db0b4062fe84f046f
  2361. 2025-07-15T00:44:23 5639.525 INF PlayerSpawnedInWorld (reason: Teleport, position: -2147483648, 39, -2147483648): EntityID=422, PltfmId='Steam_76561198012937921', CrossId='EOS_0002820c163a4f0db0b4062fe84f046f', OwnerID='Steam_76561198012937921', PlayerName='vanity', ClientNumber='26'
  2362. 2025-07-15T00:44:23 5639.534 ERR Wrong entity chunk position! [type=EntityMotorcycle, name=vehicleMotorcycle, id=773119] x=-134217728 z=-134217728/Chunk_0,0
  2363. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
  2364. Look rotation viewing vector is zero
  2365. 2025-07-15T00:44:24 5639.593 INF 160056 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.5, 9.1, -1423.3)
  2366. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel0/Collider"
  2367. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel1/Collider"
  2368. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BLow"
  2369. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHigh"
  2370. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHighBack"
  2371. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHBar"
  2372. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/Neck/Neck1/Head"
  2373. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips"
  2374. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LeftUpLeg"
  2375. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LeftUpLeg/LeftLeg"
  2376. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2"
  2377. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/LeftArm"
  2378. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/LeftArm/LeftForeArm"
  2379. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/RightUpLeg"
  2380. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/RightUpLeg/RightLeg"
  2381. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/RightArm"
  2382. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/RightArm/RightForeArm"
  2383. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  2384. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  2385. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  2386. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg/LeftLeg"
  2387. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/Neck/Head"
  2388. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm"
  2389. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm/RightArmRoll/RightForeArm"
  2390. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg"
  2391. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
  2392. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg"
  2393. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg/RightLeg"
  2394. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm"
  2395. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm/LeftArmRoll/LeftForeArm"
  2396. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2"
  2397. 2025-07-15T00:44:24 5639.600 INF 160056 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.5, 9.1, -1423.3)
  2398. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  2399. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  2400. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  2401. 2025-07-15T00:44:24 5639.605 INF 160056 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.5, 9.1, -1423.3)
  2402. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  2403. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  2404. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  2405. 2025-07-15T00:44:24 5639.609 INF 160056 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.4, 9.1, -1423.3)
  2406. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  2407. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  2408. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  2409. 2025-07-15T00:44:24 5639.612 INF 160056 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.4, 10.3, -1423.3)
  2410. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  2411. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  2412. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  2413. 2025-07-15T00:44:24 5639.616 INF 160056 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.4, 10.3, -1423.3)
  2414. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  2415. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  2416. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  2417. 2025-07-15T00:44:24 5639.619 INF 160056 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.4, 10.3, -1423.4)
  2418. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  2419. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  2420. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  2421. 2025-07-15T00:44:24 5639.623 INF 160056 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.4, 10.3, -1423.4)
  2422. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  2423. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  2424. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
  2425. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
  2426. 2025-07-15T00:44:24 5639.649 ERR Wrong entity chunk position! [type=EntityPlayer, name=vanity, id=422] x=-134217728 z=-134217728/Chunk_0,0
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