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- 2025-07-15T00:44:17 5633.319 WRN Occlusion: RemoveEntity [type=EntityZombie, name=zombieSteveFeral, id=773066] missing
- 2025-07-15T00:44:17 5633.371 WRN Occlusion: RemoveEntity [type=EntityZombie, name=zombieBoeRadiated, id=773085] missing
- 2025-07-15T00:44:17 5633.462 INF 159996 Vehicle PostInit [type=EntityMotorcycle, name=vehicleMotorcycle, id=773119], (-1407.84, 4.14, -1423.96) (chunk -88, -89), rbPos (0.00, 0.00, 0.00)
- Uncaught error
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel0/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel1/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BLow"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHigh"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHighBack"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHBar"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg/LeftLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/Neck/Head"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm/RightArmRoll/RightForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg/RightLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm/LeftArmRoll/LeftForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel0/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel1/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BLow"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHigh"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHighBack"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHBar"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel0/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel1/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BLow"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHigh"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHighBack"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHBar"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel0/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel1/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BLow"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHigh"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHighBack"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHBar"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg/LeftLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/Neck/Head"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm/RightArmRoll/RightForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg/RightLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm/LeftArmRoll/LeftForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel0/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel1/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BLow"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHigh"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHighBack"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHBar"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel0/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel1/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BLow"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHigh"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHighBack"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHBar"
- 2025-07-15T00:44:18 5634.187 ERR Wrong entity chunk position! [type=EntityPlayer, name=vanity, id=422] x=-134217728 z=-134217728/Chunk_0,0
- 2025-07-15T00:44:18 5634.199 ERR Wrong entity chunk position! [type=EntityMotorcycle, name=vehicleMotorcycle, id=773119] x=-134217728 z=-134217728/Chunk_0,0
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel0/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel1/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BLow"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHigh"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHighBack"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHBar"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg/LeftLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/Neck/Head"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm/RightArmRoll/RightForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg/RightLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm/LeftArmRoll/LeftForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel0/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel1/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BLow"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHigh"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHighBack"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHBar"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel0/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel1/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BLow"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHigh"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHighBack"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHBar"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel0/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel1/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BLow"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHigh"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHighBack"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHBar"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel0/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel1/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BLow"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHigh"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHighBack"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHBar"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel0/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel1/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BLow"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHigh"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHighBack"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHBar"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel0/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel1/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BLow"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHigh"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHighBack"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHBar"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
- 2025-07-15T00:44:18 5634.307 ERR Wrong entity chunk position! [type=EntityPlayer, name=vanity, id=422] x=-134217728 z=-134217728/Chunk_0,0
- 2025-07-15T00:44:18 5634.308 ERR Wrong entity chunk position! [type=EntityMotorcycle, name=vehicleMotorcycle, id=773119] x=-134217728 z=-134217728/Chunk_0,0
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel0/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel1/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BLow"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHigh"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHighBack"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHBar"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg/LeftLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/Neck/Head"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm/RightArmRoll/RightForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg/RightLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm/LeftArmRoll/LeftForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel0/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel1/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BLow"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHigh"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHighBack"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHBar"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel0/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel1/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BLow"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHigh"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHighBack"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHBar"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel0/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel1/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BLow"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHigh"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHighBack"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHBar"
- 2025-07-15T00:44:18 5634.384 ERR Wrong entity chunk position! [type=EntityMotorcycle, name=vehicleMotorcycle, id=773119] x=-134217728 z=-134217728/Chunk_0,0
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel0/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel1/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BLow"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHigh"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHighBack"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHBar"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg/LeftLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/Neck/Head"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm/RightArmRoll/RightForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg/RightLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm/LeftArmRoll/LeftForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel0/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel1/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BLow"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHigh"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHighBack"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHBar"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel0/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel1/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BLow"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHigh"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHighBack"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHBar"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
- 2025-07-15T00:44:18 5634.452 ERR Wrong entity chunk position! [type=EntityMotorcycle, name=vehicleMotorcycle, id=773119] x=-134217728 z=-134217728/Chunk_0,0
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel0/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel1/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BLow"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHigh"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHighBack"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHBar"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg/LeftLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/Neck/Head"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm/RightArmRoll/RightForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg/RightLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm/LeftArmRoll/LeftForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel0/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel1/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BLow"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHigh"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHighBack"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHBar"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel0/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel1/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BLow"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHigh"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHighBack"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHBar"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel0/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel1/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BLow"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHigh"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHighBack"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHBar"
- 2025-07-15T00:44:18 5634.518 ERR Wrong entity chunk position! [type=EntityMotorcycle, name=vehicleMotorcycle, id=773119] x=-134217728 z=-134217728/Chunk_0,0
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel0/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel1/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BLow"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHigh"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHighBack"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHBar"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg/LeftLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/Neck/Head"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm/RightArmRoll/RightForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg/RightLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm/LeftArmRoll/LeftForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:19 5634.829 ERR Wrong entity chunk position! [type=EntityMotorcycle, name=vehicleMotorcycle, id=773119] x=-134217728 z=-134217728/Chunk_0,0
- 2025-07-15T00:44:19 5634.851 INF 160015 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN), rbPos (NaN, NaN, NaN), in ground. Chunk regen Chunk_0,0
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel0/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel1/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BLow"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHigh"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHighBack"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHBar"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg/LeftLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/Neck/Head"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm/RightArmRoll/RightForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg/RightLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm/LeftArmRoll/LeftForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/Neck/Neck1/Head"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LeftUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LeftUpLeg/LeftLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/LeftArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/LeftArm/LeftForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/RightUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/RightUpLeg/RightLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/RightArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/RightArm/RightForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:19 5634.876 INF 160015 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1407.8, 4.1, -1424.0)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:19 5634.881 INF 160015 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1407.9, 5.3, -1423.9)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:19 5634.886 INF 160015 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1407.9, 5.3, -1423.9)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:19 5634.890 INF 160015 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1407.9, 5.3, -1424.0)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:19 5634.894 INF 160015 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1407.9, 5.3, -1423.9)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:19 5634.898 INF 160015 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1407.9, 5.3, -1423.9)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:19 5634.901 INF 160015 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1407.9, 5.3, -1424.0)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:19 5634.904 INF 160015 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1407.9, 5.3, -1423.9)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:19 5634.908 INF 160015 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1407.9, 5.3, -1423.9)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:19 5634.912 INF 160015 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1407.9, 5.3, -1423.9)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:19 5634.917 INF 160015 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1407.9, 5.3, -1423.8)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:19 5634.922 INF Player Danrelius disconnected after 31.6 minutes
- 2025-07-15T00:44:20 5635.861 INF DynamicMusic: 6130 successfully removed from Bloodmoon state cache
- 2025-07-15T00:44:20 5635.861 INF Client disconnected from dy mesh: Id: 6130 Total: 25
- 2025-07-15T00:44:20 5635.862 INF Player set to offline: EOS_0002d467ca774430baebc07357fd0a64
- 2025-07-15T00:44:20 5635.875 INF NET: LiteNetLib: Client disconnect from: 75.159.197.133:53054 / 31 (RemoteConnectionClose)
- 2025-07-15T00:44:20 5635.898 INF Player disconnected: EntityID=6130, PltfmId='Steam_76561198037931405', CrossId='EOS_0002d467ca774430baebc07357fd0a64', OwnerID='Steam_76561198037931405', PlayerName='Danrelius', ClientNumber='47'
- 2025-07-15T00:44:20 5635.898 INF Exited thread NCS_Reader_31_0
- 2025-07-15T00:44:20 5635.898 INF Exited thread NCS_Writer_31_0
- 2025-07-15T00:44:20 5635.898 INF Exited thread NCS_Reader_31_1
- 2025-07-15T00:44:20 5635.898 INF Exited thread NCS_Writer_31_1
- 2025-07-15T00:44:20 5635.898 INF [EOS-ACS] FreeUser: EntityID=6130, PltfmId='Steam_76561198037931405', CrossId='EOS_0002d467ca774430baebc07357fd0a64', OwnerID='Steam_76561198037931405', PlayerName='Danrelius', ClientNumber='47'
- 2025-07-15T00:44:20 5635.899 WRN Occlusion: RemoveEntity [type=EntityPlayer, name=Danrelius, id=6130] missing
- 2025-07-15T00:44:20 5635.899 INF [PlayerInteractions] persistent player disconnect
- 2025-07-15T00:44:20 5635.900 INF NET: LiteNetLib: MT: Client disconnect from: 75.159.197.133:53054 / 31 (RemoteConnectionClose)
- 2025-07-15T00:44:20 5635.914 ERR Wrong entity chunk position! [type=EntityMotorcycle, name=vehicleMotorcycle, id=773119] x=-134217728 z=-134217728/Chunk_0,0
- 2025-07-15T00:44:20 5635.953 INF 160016 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.0, 5.4, -1423.8)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel0/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel1/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BLow"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHigh"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHighBack"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHBar"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg/LeftLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/Neck/Head"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm/RightArmRoll/RightForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg/RightLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm/LeftArmRoll/LeftForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/Neck/Neck1/Head"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LeftUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LeftUpLeg/LeftLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/LeftArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/LeftArm/LeftForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/RightUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/RightUpLeg/RightLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/RightArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/RightArm/RightForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:20 5635.960 INF 160016 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1407.9, 5.4, -1423.9)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:20 5635.964 INF 160016 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.0, 5.4, -1423.8)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:20 5635.968 INF 160016 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.0, 5.4, -1423.9)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:20 5635.973 INF 160016 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.0, 5.4, -1423.9)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:20 5635.977 INF 160016 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.0, 5.4, -1423.8)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:20 5635.981 INF 160016 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.0, 5.4, -1423.9)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:20 5635.984 INF 160016 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.0, 5.4, -1423.9)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:20 5635.987 INF 160016 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.0, 5.4, -1423.9)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:20 5635.991 INF 160016 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.0, 5.4, -1423.9)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:20 5635.994 INF 160016 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.0, 5.4, -1423.9)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:20 5635.997 INF 160016 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.0, 5.4, -1423.8)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:20 5636.000 INF 160016 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.0, 5.4, -1423.8)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:20 5636.005 INF 160016 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.1, 5.4, -1423.8)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:20 5636.009 INF 160016 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.1, 5.4, -1423.8)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:20 5636.013 INF 160016 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.1, 5.4, -1423.8)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:20 5636.030 INF DroneManager saving 0 (0 + 0)
- 2025-07-15T00:44:20 5636.030 INF TurretTracker saving 1 (0 + 1)
- 2025-07-15T00:44:20 5636.030 INF TurretTracker saved 13 bytes
- 2025-07-15T00:44:20 5636.030 INF DroneManager saved 9 bytes
- 2025-07-15T00:44:20 5636.041 ERR Wrong entity chunk position! [type=EntityMotorcycle, name=vehicleMotorcycle, id=773119] x=-134217728 z=-134217728/Chunk_0,0
- 2025-07-15T00:44:20 5636.082 INF 160017 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.1, 5.4, -1423.8)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel0/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel1/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BLow"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHigh"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHighBack"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHBar"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/Neck/Neck1/Head"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LeftUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LeftUpLeg/LeftLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/LeftArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/LeftArm/LeftForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/RightUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/RightUpLeg/RightLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/RightArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/RightArm/RightForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg/LeftLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/Neck/Head"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm/RightArmRoll/RightForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg/RightLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm/LeftArmRoll/LeftForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2"
- 2025-07-15T00:44:20 5636.090 INF 160017 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.1, 5.4, -1423.8)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:20 5636.094 INF 160017 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.1, 5.4, -1423.8)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:20 5636.098 INF 160017 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.1, 5.4, -1423.8)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:20 5636.101 INF 160017 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.0, 5.4, -1423.8)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:20 5636.105 INF 160017 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.0, 5.4, -1423.8)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:20 5636.108 INF 160017 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.0, 5.4, -1423.8)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:20 5636.126 ERR Wrong entity chunk position! [type=EntityMotorcycle, name=vehicleMotorcycle, id=773119] x=-134217728 z=-134217728/Chunk_0,0
- 2025-07-15T00:44:20 5636.148 INF 160018 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.0, 5.4, -1423.8)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/Neck/Neck1/Head"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LeftUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LeftUpLeg/LeftLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/LeftArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/LeftArm/LeftForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/RightUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/RightUpLeg/RightLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/RightArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/RightArm/RightForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel0/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel1/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BLow"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHigh"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHighBack"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHBar"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg/LeftLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/Neck/Head"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm/RightArmRoll/RightForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg/RightLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm/LeftArmRoll/LeftForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2"
- 2025-07-15T00:44:20 5636.155 INF 160018 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.0, 5.4, -1423.8)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:20 5636.160 INF 160018 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.1, 5.4, -1423.8)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:20 5636.179 ERR Wrong entity chunk position! [type=EntityMotorcycle, name=vehicleMotorcycle, id=773119] x=-134217728 z=-134217728/Chunk_0,0
- 2025-07-15T00:44:20 5636.200 INF 160019 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.0, 5.4, -1423.7)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel0/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel1/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BLow"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHigh"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHighBack"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHBar"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg/LeftLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/Neck/Head"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm/RightArmRoll/RightForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg/RightLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm/LeftArmRoll/LeftForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/Neck/Neck1/Head"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LeftUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LeftUpLeg/LeftLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/LeftArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/LeftArm/LeftForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/RightUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/RightUpLeg/RightLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/RightArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/RightArm/RightForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:20 5636.208 INF 160019 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.0, 5.4, -1423.7)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:20 5636.213 INF 160019 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.1, 5.4, -1423.7)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:20 5636.230 ERR Wrong entity chunk position! [type=EntityMotorcycle, name=vehicleMotorcycle, id=773119] x=-134217728 z=-134217728/Chunk_0,0
- 2025-07-15T00:44:20 5636.258 INF 160020 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.0, 5.4, -1423.8)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel0/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel1/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BLow"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHigh"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHighBack"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHBar"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/Neck/Neck1/Head"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LeftUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LeftUpLeg/LeftLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/LeftArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/LeftArm/LeftForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/RightUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/RightUpLeg/RightLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/RightArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/RightArm/RightForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg/LeftLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/Neck/Head"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm/RightArmRoll/RightForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg/RightLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm/LeftArmRoll/LeftForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2"
- 2025-07-15T00:44:20 5636.265 INF 160020 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.0, 5.4, -1423.8)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:20 5636.271 INF 160020 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.1, 5.4, -1423.8)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:20 5636.285 ERR Wrong entity chunk position! [type=EntityMotorcycle, name=vehicleMotorcycle, id=773119] x=-134217728 z=-134217728/Chunk_0,0
- 2025-07-15T00:44:20 5636.308 INF 160021 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.1, 5.4, -1423.8)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg/LeftLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/Neck/Head"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm/RightArmRoll/RightForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg/RightLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm/LeftArmRoll/LeftForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel0/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel1/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BLow"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHigh"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHighBack"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHBar"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/Neck/Neck1/Head"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LeftUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LeftUpLeg/LeftLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/LeftArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/LeftArm/LeftForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/RightUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/RightUpLeg/RightLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/RightArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/RightArm/RightForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:20 5636.315 INF 160021 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.1, 5.4, -1423.8)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:20 5636.333 ERR Wrong entity chunk position! [type=EntityMotorcycle, name=vehicleMotorcycle, id=773119] x=-134217728 z=-134217728/Chunk_0,0
- 2025-07-15T00:44:20 5636.359 INF 160022 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.2, 5.4, -1423.7)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel0/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel1/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BLow"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHigh"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHighBack"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHBar"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg/LeftLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/Neck/Head"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm/RightArmRoll/RightForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg/RightLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm/LeftArmRoll/LeftForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/Neck/Neck1/Head"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LeftUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LeftUpLeg/LeftLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/LeftArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/LeftArm/LeftForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/RightUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/RightUpLeg/RightLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/RightArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/RightArm/RightForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:20 5636.366 INF 160022 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.2, 5.4, -1423.7)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:20 5636.371 INF 160022 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.1, 5.4, -1423.7)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:20 5636.386 ERR Wrong entity chunk position! [type=EntityMotorcycle, name=vehicleMotorcycle, id=773119] x=-134217728 z=-134217728/Chunk_0,0
- 2025-07-15T00:44:20 5636.408 INF 160023 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.1, 5.4, -1423.7)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel0/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel1/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BLow"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHigh"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHighBack"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHBar"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/Neck/Neck1/Head"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LeftUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LeftUpLeg/LeftLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/LeftArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/LeftArm/LeftForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/RightUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/RightUpLeg/RightLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/RightArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/RightArm/RightForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg/LeftLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/Neck/Head"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm/RightArmRoll/RightForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg/RightLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm/LeftArmRoll/LeftForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2"
- 2025-07-15T00:44:20 5636.415 INF 160023 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.1, 5.4, -1423.7)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:20 5636.432 ERR Wrong entity chunk position! [type=EntityMotorcycle, name=vehicleMotorcycle, id=773119] x=-134217728 z=-134217728/Chunk_0,0
- 2025-07-15T00:44:20 5636.469 INF 160024 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.1, 5.4, -1423.6)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel0/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel1/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BLow"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHigh"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHighBack"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHBar"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/Neck/Neck1/Head"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LeftUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LeftUpLeg/LeftLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/LeftArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/LeftArm/LeftForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/RightUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/RightUpLeg/RightLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/RightArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/RightArm/RightForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg/LeftLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/Neck/Head"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm/RightArmRoll/RightForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg/RightLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm/LeftArmRoll/LeftForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2"
- 2025-07-15T00:44:20 5636.476 INF 160024 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.1, 5.4, -1423.7)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:20 5636.481 INF 160024 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.1, 6.6, -1423.7)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:20 5636.496 ERR Wrong entity chunk position! [type=EntityMotorcycle, name=vehicleMotorcycle, id=773119] x=-134217728 z=-134217728/Chunk_0,0
- 2025-07-15T00:44:20 5636.519 INF 160025 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.1, 6.6, -1423.7)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel0/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel1/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BLow"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHigh"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHighBack"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHBar"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg/LeftLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/Neck/Head"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm/RightArmRoll/RightForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg/RightLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm/LeftArmRoll/LeftForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/Neck/Neck1/Head"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LeftUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LeftUpLeg/LeftLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/LeftArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/LeftArm/LeftForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/RightUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/RightUpLeg/RightLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/RightArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/RightArm/RightForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:20 5636.525 INF 160025 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.1, 6.6, -1423.7)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:20 5636.529 INF 160025 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.1, 6.6, -1423.7)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:21 5636.568 INF 160026 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.2, 6.6, -1423.7)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/Neck/Neck1/Head"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LeftUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LeftUpLeg/LeftLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/LeftArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/LeftArm/LeftForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/RightUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/RightUpLeg/RightLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/RightArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/RightArm/RightForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg/LeftLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/Neck/Head"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm/RightArmRoll/RightForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg/RightLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm/LeftArmRoll/LeftForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2"
- 2025-07-15T00:44:21 5636.575 INF 160026 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.2, 6.6, -1423.7)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:21 5636.588 ERR Wrong entity chunk position! [type=EntityMotorcycle, name=vehicleMotorcycle, id=773119] x=-134217728 z=-134217728/Chunk_0,0
- 2025-07-15T00:44:21 5636.619 INF 160027 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.2, 6.6, -1423.7)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel0/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel1/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BLow"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHigh"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHighBack"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHBar"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/Neck/Neck1/Head"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LeftUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LeftUpLeg/LeftLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/LeftArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/LeftArm/LeftForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/RightUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/RightUpLeg/RightLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/RightArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/RightArm/RightForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg/LeftLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/Neck/Head"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm/RightArmRoll/RightForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg/RightLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm/LeftArmRoll/LeftForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2"
- 2025-07-15T00:44:21 5636.625 INF 160027 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.3, 6.6, -1423.7)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:21 5636.630 INF 160027 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.2, 6.6, -1423.7)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:21 5636.644 ERR Wrong entity chunk position! [type=EntityMotorcycle, name=vehicleMotorcycle, id=773119] x=-134217728 z=-134217728/Chunk_0,0
- 2025-07-15T00:44:21 5636.675 INF 160028 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.2, 6.6, -1423.6)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel0/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel1/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BLow"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHigh"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHighBack"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHBar"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg/LeftLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/Neck/Head"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm/RightArmRoll/RightForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg/RightLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm/LeftArmRoll/LeftForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/Neck/Neck1/Head"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LeftUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LeftUpLeg/LeftLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/LeftArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/LeftArm/LeftForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/RightUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/RightUpLeg/RightLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/RightArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/RightArm/RightForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:21 5636.682 INF 160028 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.2, 6.6, -1423.7)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:21 5636.701 ERR Wrong entity chunk position! [type=EntityMotorcycle, name=vehicleMotorcycle, id=773119] x=-134217728 z=-134217728/Chunk_0,0
- 2025-07-15T00:44:21 5636.730 INF 160029 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.2, 6.6, -1423.7)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel0/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel1/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BLow"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHigh"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHighBack"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHBar"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg/LeftLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/Neck/Head"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm/RightArmRoll/RightForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg/RightLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm/LeftArmRoll/LeftForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/Neck/Neck1/Head"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LeftUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LeftUpLeg/LeftLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/LeftArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/LeftArm/LeftForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/RightUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/RightUpLeg/RightLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/RightArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/RightArm/RightForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:21 5636.737 INF 160029 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.3, 6.6, -1423.7)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:21 5636.741 INF 160029 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.2, 6.6, -1423.7)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:21 5636.754 ERR Wrong entity chunk position! [type=EntityMotorcycle, name=vehicleMotorcycle, id=773119] x=-134217728 z=-134217728/Chunk_0,0
- 2025-07-15T00:44:21 5636.780 INF 160030 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.3, 6.6, -1423.7)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/Neck/Neck1/Head"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LeftUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LeftUpLeg/LeftLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/LeftArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/LeftArm/LeftForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/RightUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/RightUpLeg/RightLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/RightArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/RightArm/RightForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel0/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel1/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BLow"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHigh"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHighBack"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHBar"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg/LeftLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/Neck/Head"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm/RightArmRoll/RightForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg/RightLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm/LeftArmRoll/LeftForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2"
- 2025-07-15T00:44:21 5636.787 INF 160030 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.3, 6.6, -1423.7)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:21 5636.791 INF 160030 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.3, 6.6, -1423.7)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:21 5636.805 ERR Wrong entity chunk position! [type=EntityMotorcycle, name=vehicleMotorcycle, id=773119] x=-134217728 z=-134217728/Chunk_0,0
- 2025-07-15T00:44:21 5636.828 INF 160031 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.3, 6.6, -1423.8)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel0/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel1/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BLow"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHigh"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHighBack"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHBar"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/Neck/Neck1/Head"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LeftUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LeftUpLeg/LeftLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/LeftArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/LeftArm/LeftForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/RightUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/RightUpLeg/RightLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/RightArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/RightArm/RightForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg/LeftLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/Neck/Head"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm/RightArmRoll/RightForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg/RightLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm/LeftArmRoll/LeftForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2"
- 2025-07-15T00:44:21 5636.835 INF 160031 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.3, 6.6, -1423.8)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:21 5636.839 INF Player set to online: EOS_0002820c163a4f0db0b4062fe84f046f
- 2025-07-15T00:44:21 5636.867 INF PlayerSpawnedInWorld (reason: Teleport, position: -2147483648, 39, -2147483648): EntityID=422, PltfmId='Steam_76561198012937921', CrossId='EOS_0002820c163a4f0db0b4062fe84f046f', OwnerID='Steam_76561198012937921', PlayerName='vanity', ClientNumber='26'
- 2025-07-15T00:44:21 5636.875 ERR Wrong entity chunk position! [type=EntityMotorcycle, name=vehicleMotorcycle, id=773119] x=-134217728 z=-134217728/Chunk_0,0
- 2025-07-15T00:44:21 5636.917 INF 160032 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.3, 6.6, -1423.8)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel0/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel1/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BLow"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHigh"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHighBack"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHBar"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/Neck/Neck1/Head"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LeftUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LeftUpLeg/LeftLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/LeftArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/LeftArm/LeftForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/RightUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/RightUpLeg/RightLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/RightArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/RightArm/RightForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg/LeftLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/Neck/Head"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm/RightArmRoll/RightForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg/RightLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm/LeftArmRoll/LeftForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2"
- 2025-07-15T00:44:21 5636.924 INF 160032 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.3, 6.6, -1423.8)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:21 5636.928 INF 160032 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.3, 6.6, -1423.8)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:21 5636.932 INF 160032 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.3, 6.6, -1423.8)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:21 5636.944 ERR Wrong entity chunk position! [type=EntityPlayer, name=vanity, id=422] x=-134217728 z=-134217728/Chunk_0,0
- 2025-07-15T00:44:21 5636.945 ERR Wrong entity chunk position! [type=EntityMotorcycle, name=vehicleMotorcycle, id=773119] x=-134217728 z=-134217728/Chunk_0,0
- 2025-07-15T00:44:21 5636.966 INF 160033 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.3, 6.6, -1423.9)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/Neck/Neck1/Head"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LeftUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LeftUpLeg/LeftLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/LeftArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/LeftArm/LeftForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/RightUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/RightUpLeg/RightLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/RightArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/RightArm/RightForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel0/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel1/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BLow"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHigh"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHighBack"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHBar"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg/LeftLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/Neck/Head"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm/RightArmRoll/RightForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg/RightLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm/LeftArmRoll/LeftForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2"
- 2025-07-15T00:44:21 5636.973 INF 160033 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.3, 6.6, -1423.9)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:21 5636.977 INF 160033 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.3, 6.6, -1423.8)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
- 2025-07-15T00:44:21 5636.995 ERR Wrong entity chunk position! [type=EntityPlayer, name=vanity, id=422] x=-134217728 z=-134217728/Chunk_0,0
- 2025-07-15T00:44:21 5636.995 ERR Wrong entity chunk position! [type=EntityMotorcycle, name=vehicleMotorcycle, id=773119] x=-134217728 z=-134217728/Chunk_0,0
- 2025-07-15T00:44:21 5637.044 INF 160034 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.3, 6.6, -1423.8)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg/LeftLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/Neck/Head"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm/RightArmRoll/RightForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg/RightLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm/LeftArmRoll/LeftForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel0/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel1/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BLow"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHigh"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHighBack"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHBar"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/Neck/Neck1/Head"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LeftUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LeftUpLeg/LeftLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/LeftArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/LeftArm/LeftForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/RightUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/RightUpLeg/RightLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/RightArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/RightArm/RightForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:21 5637.052 INF 160034 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.3, 6.6, -1423.8)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:21 5637.057 INF 160034 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.3, 6.6, -1423.9)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:21 5637.061 INF 160034 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.2, 6.6, -1423.9)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:21 5637.076 ERR Wrong entity chunk position! [type=EntityMotorcycle, name=vehicleMotorcycle, id=773119] x=-134217728 z=-134217728/Chunk_0,0
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
- 2025-07-15T00:44:21 5637.086 INF [Web] [SSE] 'log': Closed connection from 216.173.114.239:58298 (Left open: 1, total opened: 2, closed: 1)
- 2025-07-15T00:44:21 5637.090 ERR [Web] [SSE] SocketError (ConnectionReset) while trying to write
- 2025-07-15T00:44:21 5637.130 INF 160035 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.2, 6.6, -1423.9)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel0/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel1/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BLow"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHigh"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHighBack"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHBar"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg/LeftLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/Neck/Head"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm/RightArmRoll/RightForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg/RightLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm/LeftArmRoll/LeftForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/Neck/Neck1/Head"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LeftUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LeftUpLeg/LeftLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/LeftArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/LeftArm/LeftForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/RightUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/RightUpLeg/RightLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/RightArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/RightArm/RightForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:21 5637.137 INF 160035 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.3, 6.6, -1423.8)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:21 5637.142 INF 160035 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.3, 6.6, -1423.9)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:21 5637.145 INF 160035 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.3, 6.6, -1423.9)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:21 5637.149 INF Player set to online: EOS_0002820c163a4f0db0b4062fe84f046f
- 2025-07-15T00:44:21 5637.177 INF PlayerSpawnedInWorld (reason: Teleport, position: -2147483648, 39, -2147483648): EntityID=422, PltfmId='Steam_76561198012937921', CrossId='EOS_0002820c163a4f0db0b4062fe84f046f', OwnerID='Steam_76561198012937921', PlayerName='vanity', ClientNumber='26'
- 2025-07-15T00:44:21 5637.185 ERR Wrong entity chunk position! [type=EntityMotorcycle, name=vehicleMotorcycle, id=773119] x=-134217728 z=-134217728/Chunk_0,0
- 2025-07-15T00:44:21 5637.208 INF 160036 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.3, 6.6, -1423.8)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel0/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel1/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BLow"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHigh"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHighBack"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHBar"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg/LeftLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/Neck/Head"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm/RightArmRoll/RightForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg/RightLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm/LeftArmRoll/LeftForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/Neck/Neck1/Head"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LeftUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LeftUpLeg/LeftLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/LeftArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/LeftArm/LeftForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/RightUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/RightUpLeg/RightLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/RightArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/RightArm/RightForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:21 5637.215 INF 160036 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.4, 6.6, -1423.8)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:21 5637.219 INF 160036 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.4, 6.6, -1423.8)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:21 5637.223 INF 160036 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.5, 6.6, -1423.8)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:21 5637.227 INF Player set to online: EOS_0002820c163a4f0db0b4062fe84f046f
- 2025-07-15T00:44:21 5637.255 INF PlayerSpawnedInWorld (reason: Teleport, position: -2147483648, 39, -2147483648): EntityID=422, PltfmId='Steam_76561198012937921', CrossId='EOS_0002820c163a4f0db0b4062fe84f046f', OwnerID='Steam_76561198012937921', PlayerName='vanity', ClientNumber='26'
- 2025-07-15T00:44:21 5637.266 ERR Wrong entity chunk position! [type=EntityPlayer, name=vanity, id=422] x=-134217728 z=-134217728/Chunk_0,0
- 2025-07-15T00:44:21 5637.267 ERR Wrong entity chunk position! [type=EntityMotorcycle, name=vehicleMotorcycle, id=773119] x=-134217728 z=-134217728/Chunk_0,0
- 2025-07-15T00:44:21 5637.291 INF 160037 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.4, 6.6, -1423.8)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel0/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel1/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BLow"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHigh"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHighBack"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHBar"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg/LeftLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/Neck/Head"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm/RightArmRoll/RightForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg/RightLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm/LeftArmRoll/LeftForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/Neck/Neck1/Head"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LeftUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LeftUpLeg/LeftLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/LeftArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/LeftArm/LeftForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/RightUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/RightUpLeg/RightLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/RightArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/RightArm/RightForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:21 5637.299 INF 160037 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.4, 6.6, -1423.8)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:21 5637.307 INF 160037 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.4, 6.6, -1423.8)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:21 5637.311 INF 160037 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.5, 6.6, -1423.8)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
- 2025-07-15T00:44:21 5637.337 ERR Wrong entity chunk position! [type=EntityPlayer, name=vanity, id=422] x=-134217728 z=-134217728/Chunk_0,0
- 2025-07-15T00:44:21 5637.338 ERR Wrong entity chunk position! [type=EntityMotorcycle, name=vehicleMotorcycle, id=773119] x=-134217728 z=-134217728/Chunk_0,0
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
- 2025-07-15T00:44:21 5637.403 INF 160038 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.5, 6.6, -1423.7)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel0/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel1/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BLow"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHigh"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHighBack"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHBar"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg/LeftLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/Neck/Head"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm/RightArmRoll/RightForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg/RightLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm/LeftArmRoll/LeftForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/Neck/Neck1/Head"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LeftUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LeftUpLeg/LeftLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/LeftArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/LeftArm/LeftForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/RightUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/RightUpLeg/RightLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/RightArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/RightArm/RightForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:21 5637.411 INF 160038 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.5, 6.6, -1423.7)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:21 5637.415 INF 160038 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.5, 6.6, -1423.7)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:21 5637.419 INF 160038 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.4, 6.6, -1423.7)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:21 5637.422 INF 160038 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.5, 6.6, -1423.7)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:21 5637.426 INF 160038 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.4, 6.6, -1423.7)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:21 5637.437 ERR Wrong entity chunk position! [type=EntityPlayer, name=vanity, id=422] x=-134217728 z=-134217728/Chunk_0,0
- 2025-07-15T00:44:21 5637.438 ERR Wrong entity chunk position! [type=EntityMotorcycle, name=vehicleMotorcycle, id=773119] x=-134217728 z=-134217728/Chunk_0,0
- Look rotation viewing vector is zero
- 2025-07-15T00:44:21 5637.463 INF 160039 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.4, 6.6, -1423.7)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel0/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel1/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BLow"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHigh"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHighBack"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHBar"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/Neck/Neck1/Head"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LeftUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LeftUpLeg/LeftLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/LeftArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/LeftArm/LeftForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/RightUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/RightUpLeg/RightLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/RightArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/RightArm/RightForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg/LeftLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/Neck/Head"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm/RightArmRoll/RightForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg/RightLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm/LeftArmRoll/LeftForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2"
- 2025-07-15T00:44:21 5637.471 INF 160039 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.4, 6.6, -1423.7)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:21 5637.475 INF 160039 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.4, 6.6, -1423.7)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:21 5637.479 INF Player set to online: EOS_0002820c163a4f0db0b4062fe84f046f
- 2025-07-15T00:44:21 5637.507 INF PlayerSpawnedInWorld (reason: Teleport, position: -2147483648, 39, -2147483648): EntityID=422, PltfmId='Steam_76561198012937921', CrossId='EOS_0002820c163a4f0db0b4062fe84f046f', OwnerID='Steam_76561198012937921', PlayerName='vanity', ClientNumber='26'
- 2025-07-15T00:44:21 5637.517 ERR Wrong entity chunk position! [type=EntityPlayer, name=vanity, id=422] x=-134217728 z=-134217728/Chunk_0,0
- 2025-07-15T00:44:21 5637.518 ERR Wrong entity chunk position! [type=EntityMotorcycle, name=vehicleMotorcycle, id=773119] x=-134217728 z=-134217728/Chunk_0,0
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
- 2025-07-15T00:44:22 5637.560 INF 160040 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.4, 7.8, -1423.6)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel0/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel1/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BLow"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHigh"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHighBack"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHBar"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg/LeftLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/Neck/Head"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm/RightArmRoll/RightForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg/RightLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm/LeftArmRoll/LeftForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/Neck/Neck1/Head"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LeftUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LeftUpLeg/LeftLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/LeftArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/LeftArm/LeftForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/RightUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/RightUpLeg/RightLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/RightArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/RightArm/RightForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:22 5637.568 INF 160040 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.5, 7.8, -1423.6)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:22 5637.573 INF 160040 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.5, 7.8, -1423.6)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:22 5637.577 INF 160040 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.4, 7.8, -1423.6)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:22 5637.581 INF 160040 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.4, 7.8, -1423.6)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:22 5637.585 INF Player set to online: EOS_0002820c163a4f0db0b4062fe84f046f
- 2025-07-15T00:44:22 5637.614 INF PlayerSpawnedInWorld (reason: Teleport, position: -2147483648, 39, -2147483648): EntityID=422, PltfmId='Steam_76561198012937921', CrossId='EOS_0002820c163a4f0db0b4062fe84f046f', OwnerID='Steam_76561198012937921', PlayerName='vanity', ClientNumber='26'
- 2025-07-15T00:44:22 5637.625 ERR Wrong entity chunk position! [type=EntityPlayer, name=vanity, id=422] x=-134217728 z=-134217728/Chunk_0,0
- 2025-07-15T00:44:22 5637.626 ERR Wrong entity chunk position! [type=EntityMotorcycle, name=vehicleMotorcycle, id=773119] x=-134217728 z=-134217728/Chunk_0,0
- 2025-07-15T00:44:22 5637.662 INF 160041 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.4, 7.8, -1423.7)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel0/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel1/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BLow"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHigh"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHighBack"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHBar"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/Neck/Neck1/Head"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LeftUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LeftUpLeg/LeftLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/LeftArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/LeftArm/LeftForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/RightUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/RightUpLeg/RightLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/RightArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/RightArm/RightForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg/LeftLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/Neck/Head"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm/RightArmRoll/RightForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg/RightLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm/LeftArmRoll/LeftForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2"
- 2025-07-15T00:44:22 5637.669 INF 160041 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.4, 7.8, -1423.6)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:22 5637.673 INF 160041 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.4, 7.8, -1423.6)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:22 5637.677 INF 160041 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.4, 7.9, -1423.6)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:22 5637.683 INF 160041 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.4, 7.9, -1423.6)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:22 5637.687 INF Player set to online: EOS_0002820c163a4f0db0b4062fe84f046f
- 2025-07-15T00:44:22 5637.714 INF PlayerSpawnedInWorld (reason: Teleport, position: -2147483648, 39, -2147483648): EntityID=422, PltfmId='Steam_76561198012937921', CrossId='EOS_0002820c163a4f0db0b4062fe84f046f', OwnerID='Steam_76561198012937921', PlayerName='vanity', ClientNumber='26'
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
- 2025-07-15T00:44:22 5637.743 ERR Wrong entity chunk position! [type=EntityPlayer, name=vanity, id=422] x=-134217728 z=-134217728/Chunk_0,0
- 2025-07-15T00:44:22 5637.744 ERR Wrong entity chunk position! [type=EntityMotorcycle, name=vehicleMotorcycle, id=773119] x=-134217728 z=-134217728/Chunk_0,0
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
- 2025-07-15T00:44:22 5637.792 INF 160042 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.4, 7.9, -1423.6)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel0/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel1/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BLow"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHigh"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHighBack"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHBar"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/Neck/Neck1/Head"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LeftUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LeftUpLeg/LeftLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/LeftArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/LeftArm/LeftForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/RightUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/RightUpLeg/RightLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/RightArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/RightArm/RightForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg/LeftLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/Neck/Head"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm/RightArmRoll/RightForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg/RightLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm/LeftArmRoll/LeftForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2"
- 2025-07-15T00:44:22 5637.800 INF 160042 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.4, 7.9, -1423.6)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:22 5637.806 INF 160042 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.4, 7.9, -1423.6)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:22 5637.811 INF 160042 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.5, 7.9, -1423.5)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:22 5637.816 INF 160042 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.4, 7.9, -1423.5)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:22 5637.820 INF 160042 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.4, 7.9, -1423.5)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:22 5637.825 INF Player set to online: EOS_0002820c163a4f0db0b4062fe84f046f
- 2025-07-15T00:44:22 5637.852 INF PlayerSpawnedInWorld (reason: Teleport, position: -2147483648, 39, -2147483648): EntityID=422, PltfmId='Steam_76561198012937921', CrossId='EOS_0002820c163a4f0db0b4062fe84f046f', OwnerID='Steam_76561198012937921', PlayerName='vanity', ClientNumber='26'
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
- 2025-07-15T00:44:22 5637.870 ERR Wrong entity chunk position! [type=EntityPlayer, name=vanity, id=422] x=-134217728 z=-134217728/Chunk_0,0
- 2025-07-15T00:44:22 5637.871 ERR Wrong entity chunk position! [type=EntityMotorcycle, name=vehicleMotorcycle, id=773119] x=-134217728 z=-134217728/Chunk_0,0
- 2025-07-15T00:44:22 5637.920 INF 160043 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.5, 7.9, -1423.5)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel0/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel1/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BLow"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHigh"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHighBack"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHBar"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/Neck/Neck1/Head"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LeftUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LeftUpLeg/LeftLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/LeftArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/LeftArm/LeftForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/RightUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/RightUpLeg/RightLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/RightArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/RightArm/RightForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg/LeftLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/Neck/Head"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm/RightArmRoll/RightForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg/RightLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm/LeftArmRoll/LeftForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2"
- 2025-07-15T00:44:22 5637.927 INF 160043 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.5, 7.9, -1423.5)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:22 5637.932 INF 160043 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.5, 7.9, -1423.5)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:22 5637.936 INF 160043 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.5, 7.9, -1423.5)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:22 5637.939 INF 160043 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.5, 7.9, -1423.5)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:22 5637.943 INF 160043 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.5, 7.9, -1423.5)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:22 5637.947 INF 160043 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.5, 7.9, -1423.5)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
- 2025-07-15T00:44:22 5637.970 ERR Wrong entity chunk position! [type=EntityPlayer, name=vanity, id=422] x=-134217728 z=-134217728/Chunk_0,0
- 2025-07-15T00:44:22 5637.971 ERR Wrong entity chunk position! [type=EntityMotorcycle, name=vehicleMotorcycle, id=773119] x=-134217728 z=-134217728/Chunk_0,0
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
- 2025-07-15T00:44:22 5638.015 INF 160044 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.5, 7.9, -1423.4)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel0/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel1/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BLow"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHigh"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHighBack"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHBar"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/Neck/Neck1/Head"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LeftUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LeftUpLeg/LeftLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/LeftArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/LeftArm/LeftForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/RightUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/RightUpLeg/RightLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/RightArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/RightArm/RightForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg/LeftLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/Neck/Head"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm/RightArmRoll/RightForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg/RightLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm/LeftArmRoll/LeftForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2"
- 2025-07-15T00:44:22 5638.023 INF 160044 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.5, 7.9, -1423.4)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:22 5638.028 INF 160044 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.5, 7.9, -1423.4)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:22 5638.032 INF 160044 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.5, 7.9, -1423.5)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:22 5638.037 INF Player set to online: EOS_0002820c163a4f0db0b4062fe84f046f
- 2025-07-15T00:44:22 5638.065 INF PlayerSpawnedInWorld (reason: Teleport, position: -2147483648, 39, -2147483648): EntityID=422, PltfmId='Steam_76561198012937921', CrossId='EOS_0002820c163a4f0db0b4062fe84f046f', OwnerID='Steam_76561198012937921', PlayerName='vanity', ClientNumber='26'
- 2025-07-15T00:44:22 5638.079 ERR Wrong entity chunk position! [type=EntityPlayer, name=vanity, id=422] x=-134217728 z=-134217728/Chunk_0,0
- 2025-07-15T00:44:22 5638.080 ERR Wrong entity chunk position! [type=EntityMotorcycle, name=vehicleMotorcycle, id=773119] x=-134217728 z=-134217728/Chunk_0,0
- 2025-07-15T00:44:22 5638.111 INF 160045 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.5, 7.9, -1423.4)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel0/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel1/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BLow"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHigh"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHighBack"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHBar"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/Neck/Neck1/Head"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LeftUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LeftUpLeg/LeftLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/LeftArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/LeftArm/LeftForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/RightUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/RightUpLeg/RightLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/RightArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/RightArm/RightForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg/LeftLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/Neck/Head"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm/RightArmRoll/RightForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg/RightLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm/LeftArmRoll/LeftForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2"
- 2025-07-15T00:44:22 5638.119 INF 160045 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.5, 7.9, -1423.4)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:22 5638.123 INF 160045 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.5, 7.9, -1423.4)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:22 5638.127 INF 160045 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.6, 7.9, -1423.3)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:22 5638.132 INF 160045 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.5, 7.9, -1423.4)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:22 5638.136 INF Player set to online: EOS_0002c4bdab5a49afad25980a05878ed8
- 2025-07-15T00:44:22 5638.163 INF PlayerSpawnedInWorld (reason: Teleport, position: 1650, 247, -925): EntityID=1179, PltfmId='Steam_76561197995502196', CrossId='EOS_0002c4bdab5a49afad25980a05878ed8', OwnerID='Steam_76561197995502196', PlayerName='Goater', ClientNumber='3'
- 2025-07-15T00:44:22 5638.169 INF Player set to online: EOS_0002820c163a4f0db0b4062fe84f046f
- 2025-07-15T00:44:22 5638.195 INF PlayerSpawnedInWorld (reason: Teleport, position: -2147483648, 39, -2147483648): EntityID=422, PltfmId='Steam_76561198012937921', CrossId='EOS_0002820c163a4f0db0b4062fe84f046f', OwnerID='Steam_76561198012937921', PlayerName='vanity', ClientNumber='26'
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
- 2025-07-15T00:44:22 5638.215 ERR Wrong entity chunk position! [type=EntityPlayer, name=vanity, id=422] x=-134217728 z=-134217728/Chunk_0,0
- 2025-07-15T00:44:22 5638.216 ERR Wrong entity chunk position! [type=EntityMotorcycle, name=vehicleMotorcycle, id=773119] x=-134217728 z=-134217728/Chunk_0,0
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
- 2025-07-15T00:44:22 5638.274 INF 160046 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.5, 7.9, -1423.4)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel0/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel1/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BLow"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHigh"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHighBack"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHBar"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/Neck/Neck1/Head"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LeftUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LeftUpLeg/LeftLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/LeftArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/LeftArm/LeftForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/RightUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/RightUpLeg/RightLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/RightArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/RightArm/RightForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg/LeftLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/Neck/Head"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm/RightArmRoll/RightForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg/RightLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm/LeftArmRoll/LeftForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2"
- 2025-07-15T00:44:22 5638.282 INF 160046 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.5, 7.9, -1423.4)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:22 5638.286 INF 160046 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.5, 7.9, -1423.4)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:22 5638.290 INF 160046 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.4, 7.9, -1423.3)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:22 5638.294 INF 160046 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.4, 7.9, -1423.4)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:22 5638.298 INF 160046 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.4, 7.9, -1423.4)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:22 5638.303 INF 160046 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.4, 7.9, -1423.3)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:22 5638.307 INF 160046 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.4, 7.9, -1423.4)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
- 2025-07-15T00:44:22 5638.334 ERR Wrong entity chunk position! [type=EntityPlayer, name=vanity, id=422] x=-134217728 z=-134217728/Chunk_0,0
- 2025-07-15T00:44:22 5638.335 ERR Wrong entity chunk position! [type=EntityMotorcycle, name=vehicleMotorcycle, id=773119] x=-134217728 z=-134217728/Chunk_0,0
- 2025-07-15T00:44:22 5638.387 INF 160047 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.4, 7.9, -1423.4)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg/LeftLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/Neck/Head"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm/RightArmRoll/RightForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg/RightLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm/LeftArmRoll/LeftForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel0/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel1/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BLow"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHigh"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHighBack"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHBar"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/Neck/Neck1/Head"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LeftUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LeftUpLeg/LeftLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/LeftArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/LeftArm/LeftForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/RightUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/RightUpLeg/RightLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/RightArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/RightArm/RightForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:22 5638.396 INF 160047 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.5, 7.9, -1423.4)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:22 5638.401 INF 160047 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.4, 7.9, -1423.4)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:22 5638.407 INF 160047 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.4, 7.9, -1423.4)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:22 5638.410 INF 160047 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.4, 7.9, -1423.4)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:22 5638.414 INF 160047 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.4, 7.9, -1423.4)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:22 5638.418 INF Player set to online: EOS_0002820c163a4f0db0b4062fe84f046f
- 2025-07-15T00:44:22 5638.446 INF PlayerSpawnedInWorld (reason: Teleport, position: -2147483648, 39, -2147483648): EntityID=422, PltfmId='Steam_76561198012937921', CrossId='EOS_0002820c163a4f0db0b4062fe84f046f', OwnerID='Steam_76561198012937921', PlayerName='vanity', ClientNumber='26'
- 2025-07-15T00:44:22 5638.455 ERR Wrong entity chunk position! [type=EntityPlayer, name=vanity, id=422] x=-134217728 z=-134217728/Chunk_0,0
- 2025-07-15T00:44:22 5638.455 ERR Wrong entity chunk position! [type=EntityMotorcycle, name=vehicleMotorcycle, id=773119] x=-134217728 z=-134217728/Chunk_0,0
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
- 2025-07-15T00:44:22 5638.507 INF 160048 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.4, 7.9, -1423.4)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel0/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel1/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BLow"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHigh"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHighBack"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHBar"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg/LeftLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/Neck/Head"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm/RightArmRoll/RightForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg/RightLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm/LeftArmRoll/LeftForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/Neck/Neck1/Head"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LeftUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LeftUpLeg/LeftLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/LeftArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/LeftArm/LeftForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/RightUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/RightUpLeg/RightLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/RightArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/RightArm/RightForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:22 5638.515 INF 160048 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.4, 7.9, -1423.4)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:22 5638.520 INF 160048 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.4, 7.9, -1423.4)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:22 5638.523 INF 160048 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.4, 7.9, -1423.4)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:22 5638.527 INF 160048 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.4, 7.9, -1423.4)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:22 5638.530 INF 160048 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.4, 9.1, -1423.4)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:22 5638.534 INF Player set to online: EOS_0002820c163a4f0db0b4062fe84f046f
- 2025-07-15T00:44:23 5638.562 INF PlayerSpawnedInWorld (reason: Teleport, position: -2147483648, 39, -2147483648): EntityID=422, PltfmId='Steam_76561198012937921', CrossId='EOS_0002820c163a4f0db0b4062fe84f046f', OwnerID='Steam_76561198012937921', PlayerName='vanity', ClientNumber='26'
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
- 2025-07-15T00:44:23 5638.581 ERR Wrong entity chunk position! [type=EntityPlayer, name=vanity, id=422] x=-134217728 z=-134217728/Chunk_0,0
- 2025-07-15T00:44:23 5638.582 ERR Wrong entity chunk position! [type=EntityMotorcycle, name=vehicleMotorcycle, id=773119] x=-134217728 z=-134217728/Chunk_0,0
- 2025-07-15T00:44:23 5638.623 INF 160049 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.4, 9.1, -1423.3)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel0/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel1/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BLow"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHigh"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHighBack"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHBar"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/Neck/Neck1/Head"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LeftUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LeftUpLeg/LeftLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/LeftArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/LeftArm/LeftForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/RightUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/RightUpLeg/RightLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/RightArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/RightArm/RightForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg/LeftLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/Neck/Head"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm/RightArmRoll/RightForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg/RightLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm/LeftArmRoll/LeftForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2"
- 2025-07-15T00:44:23 5638.631 INF 160049 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.4, 9.1, -1423.3)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:23 5638.635 INF 160049 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.4, 9.1, -1423.2)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:23 5638.639 INF 160049 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.4, 9.1, -1423.3)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:23 5638.643 INF 160049 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.4, 9.1, -1423.2)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:23 5638.646 INF 160049 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.4, 9.1, -1423.3)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:23 5638.650 INF Player set to online: EOS_0002820c163a4f0db0b4062fe84f046f
- 2025-07-15T00:44:23 5638.678 INF PlayerSpawnedInWorld (reason: Teleport, position: -2147483648, 39, -2147483648): EntityID=422, PltfmId='Steam_76561198012937921', CrossId='EOS_0002820c163a4f0db0b4062fe84f046f', OwnerID='Steam_76561198012937921', PlayerName='vanity', ClientNumber='26'
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
- 2025-07-15T00:44:23 5638.694 ERR Wrong entity chunk position! [type=EntityPlayer, name=vanity, id=422] x=-134217728 z=-134217728/Chunk_0,0
- 2025-07-15T00:44:23 5638.695 ERR Wrong entity chunk position! [type=EntityMotorcycle, name=vehicleMotorcycle, id=773119] x=-134217728 z=-134217728/Chunk_0,0
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
- 2025-07-15T00:44:23 5638.749 INF 160050 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.4, 9.1, -1423.3)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel0/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel1/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BLow"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHigh"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHighBack"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHBar"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg/LeftLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/Neck/Head"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm/RightArmRoll/RightForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg/RightLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm/LeftArmRoll/LeftForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/Neck/Neck1/Head"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LeftUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LeftUpLeg/LeftLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/LeftArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/LeftArm/LeftForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/RightUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/RightUpLeg/RightLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/RightArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/RightArm/RightForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:23 5638.757 INF 160050 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.4, 9.1, -1423.2)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:23 5638.762 INF 160050 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.4, 9.1, -1423.2)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:23 5638.765 INF 160050 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.4, 9.1, -1423.2)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:23 5638.771 INF 160050 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.4, 9.1, -1423.2)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:23 5638.775 INF 160050 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.4, 9.1, -1423.2)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
- 2025-07-15T00:44:23 5638.786 INF Player set to online: EOS_0002820c163a4f0db0b4062fe84f046f
- 2025-07-15T00:44:23 5638.813 INF PlayerSpawnedInWorld (reason: Teleport, position: -2147483648, 39, -2147483648): EntityID=422, PltfmId='Steam_76561198012937921', CrossId='EOS_0002820c163a4f0db0b4062fe84f046f', OwnerID='Steam_76561198012937921', PlayerName='vanity', ClientNumber='26'
- 2025-07-15T00:44:23 5638.825 ERR Wrong entity chunk position! [type=EntityPlayer, name=vanity, id=422] x=-134217728 z=-134217728/Chunk_0,0
- 2025-07-15T00:44:23 5638.826 ERR Wrong entity chunk position! [type=EntityMotorcycle, name=vehicleMotorcycle, id=773119] x=-134217728 z=-134217728/Chunk_0,0
- 2025-07-15T00:44:23 5638.872 INF 160051 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.4, 9.1, -1423.2)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel0/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel1/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BLow"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHigh"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHighBack"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHBar"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg/LeftLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/Neck/Head"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm/RightArmRoll/RightForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg/RightLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm/LeftArmRoll/LeftForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/Neck/Neck1/Head"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LeftUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LeftUpLeg/LeftLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/LeftArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/LeftArm/LeftForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/RightUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/RightUpLeg/RightLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/RightArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/RightArm/RightForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:23 5638.880 INF 160051 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.4, 9.1, -1423.2)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:23 5638.885 INF 160051 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.4, 9.1, -1423.2)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:23 5638.889 INF 160051 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.5, 9.1, -1423.3)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:23 5638.892 INF 160051 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.5, 9.1, -1423.2)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:23 5638.896 INF 160051 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.5, 9.1, -1423.2)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:23 5638.900 INF Player set to online: EOS_0002820c163a4f0db0b4062fe84f046f
- 2025-07-15T00:44:23 5638.927 INF PlayerSpawnedInWorld (reason: Teleport, position: -2147483648, 39, -2147483648): EntityID=422, PltfmId='Steam_76561198012937921', CrossId='EOS_0002820c163a4f0db0b4062fe84f046f', OwnerID='Steam_76561198012937921', PlayerName='vanity', ClientNumber='26'
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
- 2025-07-15T00:44:23 5638.943 ERR Wrong entity chunk position! [type=EntityPlayer, name=vanity, id=422] x=-134217728 z=-134217728/Chunk_0,0
- 2025-07-15T00:44:23 5638.944 ERR Wrong entity chunk position! [type=EntityMotorcycle, name=vehicleMotorcycle, id=773119] x=-134217728 z=-134217728/Chunk_0,0
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
- 2025-07-15T00:44:23 5638.989 INF 160052 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.5, 9.1, -1423.2)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/Neck/Neck1/Head"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LeftUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LeftUpLeg/LeftLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/LeftArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/LeftArm/LeftForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/RightUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/RightUpLeg/RightLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/RightArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/RightArm/RightForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel0/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel1/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BLow"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHigh"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHighBack"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHBar"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg/LeftLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/Neck/Head"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm/RightArmRoll/RightForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg/RightLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm/LeftArmRoll/LeftForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2"
- 2025-07-15T00:44:23 5638.997 INF 160052 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.5, 9.1, -1423.3)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:23 5639.002 INF 160052 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.5, 9.1, -1423.3)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:23 5639.007 INF 160052 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.5, 9.1, -1423.3)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:23 5639.012 INF 160052 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.6, 9.1, -1423.3)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:23 5639.016 INF 160052 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.6, 9.1, -1423.3)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
- 2025-07-15T00:44:23 5639.025 INF Player set to online: EOS_0002820c163a4f0db0b4062fe84f046f
- 2025-07-15T00:44:23 5639.053 INF PlayerSpawnedInWorld (reason: Teleport, position: -2147483648, 39, -2147483648): EntityID=422, PltfmId='Steam_76561198012937921', CrossId='EOS_0002820c163a4f0db0b4062fe84f046f', OwnerID='Steam_76561198012937921', PlayerName='vanity', ClientNumber='26'
- 2025-07-15T00:44:23 5639.067 ERR Wrong entity chunk position! [type=EntityPlayer, name=vanity, id=422] x=-134217728 z=-134217728/Chunk_0,0
- 2025-07-15T00:44:23 5639.068 ERR Wrong entity chunk position! [type=EntityMotorcycle, name=vehicleMotorcycle, id=773119] x=-134217728 z=-134217728/Chunk_0,0
- Look rotation viewing vector is zero
- 2025-07-15T00:44:23 5639.126 INF 160053 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.6, 9.1, -1423.3)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel0/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel1/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BLow"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHigh"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHighBack"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHBar"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/Neck/Neck1/Head"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LeftUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LeftUpLeg/LeftLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/LeftArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/LeftArm/LeftForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/RightUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/RightUpLeg/RightLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/RightArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/RightArm/RightForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg/LeftLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/Neck/Head"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm/RightArmRoll/RightForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg/RightLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm/LeftArmRoll/LeftForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2"
- 2025-07-15T00:44:23 5639.134 INF 160053 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.6, 9.1, -1423.3)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:23 5639.138 INF 160053 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.6, 9.1, -1423.3)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:23 5639.142 INF 160053 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.6, 9.1, -1423.3)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:23 5639.147 INF 160053 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.6, 9.1, -1423.4)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:23 5639.152 INF 160053 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.6, 9.1, -1423.3)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:23 5639.157 INF 160053 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.6, 9.1, -1423.3)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:23 5639.161 INF Player set to online: EOS_0002820c163a4f0db0b4062fe84f046f
- 2025-07-15T00:44:23 5639.188 INF PlayerSpawnedInWorld (reason: Teleport, position: -2147483648, 39, -2147483648): EntityID=422, PltfmId='Steam_76561198012937921', CrossId='EOS_0002820c163a4f0db0b4062fe84f046f', OwnerID='Steam_76561198012937921', PlayerName='vanity', ClientNumber='26'
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
- 2025-07-15T00:44:23 5639.205 ERR Wrong entity chunk position! [type=EntityPlayer, name=vanity, id=422] x=-134217728 z=-134217728/Chunk_0,0
- 2025-07-15T00:44:23 5639.205 ERR Wrong entity chunk position! [type=EntityMotorcycle, name=vehicleMotorcycle, id=773119] x=-134217728 z=-134217728/Chunk_0,0
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
- Look rotation viewing vector is zero
- 2025-07-15T00:44:23 5639.271 INF 160054 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.6, 9.1, -1423.3)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel0/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel1/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BLow"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHigh"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHighBack"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHBar"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/Neck/Neck1/Head"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LeftUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LeftUpLeg/LeftLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/LeftArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/LeftArm/LeftForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/RightUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/RightUpLeg/RightLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/RightArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/RightArm/RightForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg/LeftLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/Neck/Head"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm/RightArmRoll/RightForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg/RightLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm/LeftArmRoll/LeftForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2"
- 2025-07-15T00:44:23 5639.279 INF 160054 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.6, 9.1, -1423.4)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:23 5639.283 INF 160054 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.6, 9.1, -1423.3)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:23 5639.286 INF 160054 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.6, 9.1, -1423.3)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:23 5639.290 INF 160054 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.6, 9.1, -1423.3)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:23 5639.294 INF 160054 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.6, 9.1, -1423.3)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:23 5639.299 INF 160054 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.6, 9.1, -1423.4)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:23 5639.303 INF Player set to online: EOS_0002820c163a4f0db0b4062fe84f046f
- 2025-07-15T00:44:23 5639.330 INF PlayerSpawnedInWorld (reason: Teleport, position: -2147483648, 39, -2147483648): EntityID=422, PltfmId='Steam_76561198012937921', CrossId='EOS_0002820c163a4f0db0b4062fe84f046f', OwnerID='Steam_76561198012937921', PlayerName='vanity', ClientNumber='26'
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
- 2025-07-15T00:44:23 5639.353 ERR Wrong entity chunk position! [type=EntityPlayer, name=vanity, id=422] x=-134217728 z=-134217728/Chunk_0,0
- 2025-07-15T00:44:23 5639.354 ERR Wrong entity chunk position! [type=EntityMotorcycle, name=vehicleMotorcycle, id=773119] x=-134217728 z=-134217728/Chunk_0,0
- Look rotation viewing vector is zero
- 2025-07-15T00:44:23 5639.430 INF 160055 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.6, 9.1, -1423.4)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel0/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel1/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BLow"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHigh"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHighBack"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHBar"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/Neck/Neck1/Head"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LeftUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LeftUpLeg/LeftLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/LeftArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/LeftArm/LeftForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/RightUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/RightUpLeg/RightLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/RightArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/RightArm/RightForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg/LeftLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/Neck/Head"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm/RightArmRoll/RightForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg/RightLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm/LeftArmRoll/LeftForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2"
- 2025-07-15T00:44:23 5639.438 INF 160055 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.6, 9.1, -1423.3)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:23 5639.442 INF 160055 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.6, 9.1, -1423.3)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:23 5639.446 INF 160055 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.5, 9.1, -1423.3)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:23 5639.450 INF 160055 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.6, 9.1, -1423.3)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:23 5639.453 INF 160055 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.6, 9.1, -1423.3)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:23 5639.456 INF 160055 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.6, 9.1, -1423.3)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:23 5639.460 INF 160055 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.5, 9.1, -1423.3)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:23 5639.464 INF Player set to online: EOS_0002820c163a4f0db0b4062fe84f046f
- 2025-07-15T00:44:23 5639.492 INF PlayerSpawnedInWorld (reason: Teleport, position: -2147483648, 39, -2147483648): EntityID=422, PltfmId='Steam_76561198012937921', CrossId='EOS_0002820c163a4f0db0b4062fe84f046f', OwnerID='Steam_76561198012937921', PlayerName='vanity', ClientNumber='26'
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
- 2025-07-15T00:44:23 5639.498 INF Player set to online: EOS_0002820c163a4f0db0b4062fe84f046f
- 2025-07-15T00:44:23 5639.525 INF PlayerSpawnedInWorld (reason: Teleport, position: -2147483648, 39, -2147483648): EntityID=422, PltfmId='Steam_76561198012937921', CrossId='EOS_0002820c163a4f0db0b4062fe84f046f', OwnerID='Steam_76561198012937921', PlayerName='vanity', ClientNumber='26'
- 2025-07-15T00:44:23 5639.534 ERR Wrong entity chunk position! [type=EntityMotorcycle, name=vehicleMotorcycle, id=773119] x=-134217728 z=-134217728/Chunk_0,0
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
- Look rotation viewing vector is zero
- 2025-07-15T00:44:24 5639.593 INF 160056 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.5, 9.1, -1423.3)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel0/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/Wheel1/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BLow"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHigh"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHighBack"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleMotorcycle_773119/Physics/BHBar"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/Neck/Neck1/Head"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LeftUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LeftUpLeg/LeftLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/LeftArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/LeftArm/LeftForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/RightUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/RightUpLeg/RightLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/RightArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/GameObject/Model/Origin/Global/Position/Hips/LowerBack/Spine/Spine1/Spine2/RightArm/RightForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg/LeftLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/Neck/Head"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm/RightArmRoll/RightForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg/RightLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm/LeftArmRoll/LeftForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2"
- 2025-07-15T00:44:24 5639.600 INF 160056 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.5, 9.1, -1423.3)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:24 5639.605 INF 160056 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.5, 9.1, -1423.3)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:24 5639.609 INF 160056 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.4, 9.1, -1423.3)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:24 5639.612 INF 160056 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.4, 10.3, -1423.3)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:24 5639.616 INF 160056 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.4, 10.3, -1423.3)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:24 5639.619 INF 160056 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.4, 10.3, -1423.4)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- 2025-07-15T00:44:24 5639.623 INF 160056 Vehicle vehicleMotorcycle_773119, (NaN, NaN, NaN), center (NaN, NaN, NaN) in ground. back (-1408.4, 10.3, -1423.4)
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalDireWolf_770641/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_422/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
- 2025-07-15T00:44:24 5639.649 ERR Wrong entity chunk position! [type=EntityPlayer, name=vanity, id=422] x=-134217728 z=-134217728/Chunk_0,0
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