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May 11th, 2017
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  1. 0.000 2017-05-11 15:32:33; Factorio 0.15.10 (build 29654, mac, steam)
  2. 0.000 Operating system: Mac OS X 10.12.4
  3. 0.000 Program arguments: "/Users/jt/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app"
  4. 0.000 Read data path: /Users/jt/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/Contents/data
  5. 0.000 Write data path: /Users/jt/Library/Application Support/factorio
  6. 0.001 Binaries path: /Users/jt/Library/Application Support/Steam/steamapps/common
  7. 0.010 System info: [CPU: Intel(R) Core(TM) i5-5257U CPU @ 2.70GHz, 4 cores, RAM: 8192MB]
  8. 0.017 Display options: [FullScreen: 1] [VSync: 1] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255]
  9. 0.017 Available display adapters: 1
  10. 0.017 [0]: resolution 1680x1050px at [0,0]
  11. 0.017 Create display on adapter 0. Size 1280x720 at position [190, 147].
  12. 0.563 Initialised OpenGL:[0] Intel(R) Iris(TM) Graphics 6100; driver: 2.1 INTEL-10.24.45
  13. 0.782 Graphics settings preset: medium
  14. 0.783 Graphics options: [Graphics quality: normal] [Video memory usage: medium] [Light scale: 40%] [DXT: false]
  15. 0.862 Loading mod core 0.0.0 (data.lua)
  16. 0.887 Loading mod base 0.15.10 (data.lua)
  17. 1.045 Loading mod base 0.15.10 (data-updates.lua)
  18. 1.154 Checksum for core: 493117188
  19. 1.154 Checksum of base: 3607179770
  20. 1.390 Info PlayerData.cpp:56: Local player-data.json available, timestamp 1494525295
  21. 1.390 Info PlayerData.cpp:61: Cloud player-data.json available, timestamp 1494308718
  22. 1.533 Loaded shader file /Users/jt/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/Contents/data/core/graphics/shaders/game.glsl
  23. 1.537 Loaded shader file /Users/jt/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/Contents/data/core/graphics/shaders/zoom-to-world.glsl
  24. 1.561 Initial atlas bitmap size is 16384
  25. 1.562 Created atlas bitmap 16384x1523
  26. 1.582 Created atlas bitmap 4096x3652
  27. 1.582 Created atlas bitmap 4096x1868
  28. 1.584 Created atlas bitmap 4096x4081
  29. 1.584 Created atlas bitmap 4096x332
  30. 1.584 Created atlas bitmap 4096x1796
  31. 1.584 Created atlas bitmap 4096x1568
  32. 27.263 Sprites loaded
  33. 27.263 Convert atlas 4096x3652 to: mipmap
  34. 27.606 Convert atlas 4096x1868 to: trilinear-filtering
  35. 27.831 Convert atlas 4096x1568 to: mipmap
  36. 28.036 Loading sounds...
  37. 31.217 Custom inputs active: 0
  38. 31.286 Factorio initialised
  39. 42.759 Joining game 69.125.163.82:34197
  40. 42.759 Info UDPSocket.cpp:33: Opening socket
  41. 42.760 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Ready) to(Connecting)
  42. 42.787 Connection refused
  43. 42.787 Info ClientMultiplayerManager.cpp:177: Quitting multiplayer connection.
  44. 42.787 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Connecting) to(Disconnected)
  45. 42.788 Info HttpSharedState.cpp:44: Downloading https://auth.factorio.com/generate-user-server-key
  46. 43.009 Info HttpSharedState.cpp:111: Status code: 200
  47. 43.009 Info AuthServerConnector.cpp:136: Received key(p2Qpy5v01KGoPrF/kQml0Q==) for username(jvt) from auth server.
  48. 43.098 Info UDPSocket.cpp:234: Socket closed
  49. 43.098 Joining game 69.125.163.82:34197
  50. 43.098 Info UDPSocket.cpp:33: Opening socket
  51. 43.098 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Ready) to(Connecting)
  52. 43.154 Info ClientSynchronizer.cpp:34: Initialized Synchronizer local peer(1) latency(32).
  53. 43.155 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Connecting) to(ConnectedWaitingForMap)
  54. 43.155 Info ClientRouter.cpp:220: ConnectionAccepted
  55. 43.588 Info ClientMultiplayerManager.cpp:669: Received mapReadyForDownload
  56. 43.588 Downloading file /Users/jt/Library/Application Support/factorio/temp/mp-download.zip (9731722 B, 19348 blocks)
  57. 43.598 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
  58. 45.411 Finished download (1 s, 9.7 MB, 5.3 MB/s)
  59. 45.474 Info ClientMultiplayerManager.cpp:650: mapTick(-1) map download finished creating scenario
  60. 45.474 Loading map /Users/jt/Library/Application Support/factorio/temp/mp-download.zip: 9731722 bytes.
  61. 45.474 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
  62. 45.497 Loading Level.dat: 23410721 bytes.
  63. 45.505 Info Scenario.cpp:133: Map version 0.15.10-3
  64. 46.462 Info BlueprintLibrary.cpp:189: Loaded library shelves:
  65. 46.464 Info BlueprintLibrary.cpp:678: Game shelf: playerIndex = 65535, nextRecordID = 24; timestamp = 1493848864; records: (id: 65535, 0; label: "Science Bitches!", preview: false, empty: false; book [id: 65535, 1; label: "Red+Green", preview: false, empty: false] [id: 65535, 2; label: "Black", preview: false, empty: false] [id: 65535, 3; label: "Blue", preview: false, empty: false] [id: 65535, 4; label: "Purple", preview: false, empty: false] [id: 65535, 5; label: "Yellow", preview: false, empty: false]) (id: 65535, 7; label: "", preview: false, empty: false; single) (id: 65535, 8; label: "", preview: false, empty: false; single) (id: 65535, 9; label: "", preview: false, empty: false; single) (id: 65535, 17; label: "", preview: false, empty: false; single) (id: 65535, 18; label: "", preview: false, empty: false; single) (id: 65535, 20; label: "", preview: false, empty: false; single) (id: 65535, 23; label: "", preview: false, empty: false; single) (id: 65535, 21; label: "Train Loader", preview: false, empty: false; single) (id: 65535, 22; label: "YS 4x Nuclear Reactor", preview: false, empty: false; single)
  66. 46.464 Info BlueprintLibrary.cpp:680: Player shelf: playerIndex = 0, nextRecordID = 0; timestamp = 1494524210; records:
  67. 46.465 Info BlueprintLibrary.cpp:680: Player shelf: playerIndex = 1, nextRecordID = 101; timestamp = 1494179010; records: (id: 1, 13; label: "Science Bitches!", preview: false, empty: false; book [id: 1, 8; label: "Red+Green", preview: false, empty: false] [id: 1, 9; label: "Black", preview: false, empty: false] [id: 1, 10; label: "Blue", preview: false, empty: false] [id: 1, 11; label: "Purple", preview: false, empty: false] [id: 1, 12; label: "Yellow", preview: false, empty: false]) (id: 1, 95; label: "Yet another belt balancer compendium", preview: false, empty: false; book [id: 1, 31; label: "1_1_balancer", preview: false, empty: false] [id: 1, 32; label: "1_2_balancer", preview: false, empty: false] [id: 1, 33; label: "1_3_balancer", preview: false, empty: false] [id: 1, 34; label: "1_4_balancer", preview: false, empty: false] [id: 1, 35; label: "1_5_balancer", preview: false, empty: false] [id: 1, 36; label: "1_6_balancer", preview: false, empty: false] [id: 1, 37; label: "1_7_balancer", preview: false, empty: false] [id: 1, 38; label: "1_8_balancer", preview: false, empty: false] [id: 1, 39; label: "2_1_balancer", preview: false, empty: false] [id: 1, 40; label: "2_2_balancer", preview: false, empty: false] [id: 1, 41; label: "2_3_balancer", preview: false, empty: false] [id: 1, 42; label: "2_4_balancer", preview: false, empty: false] [id: 1, 43; label: "2_5_balancer", preview: false, empty: false] [id: 1, 44; label: "2_6_balancer", preview: false, empty: false] [id: 1, 45; label: "2_7_balancer", preview: false, empty: false] [id: 1, 46; label: "2_8_balancer", preview: false, empty: false] [id: 1, 47; label: "3_1_balancer", preview: false, empty: false] [id: 1, 48; label: "3_2_balancer", preview: false, empty: false] [id: 1, 49; label: "3_3_balancer", preview: false, empty: false] [id: 1, 50; label: "3_4_balancer", preview: false, empty: false] [id: 1, 51; label: "3_5_balancer", preview: false, empty: false] [id: 1, 52; label: "3_6_balancer", preview: false, empty: false] [id: 1, 53; label: "3_7_balancer", preview: false, empty: false] [id: 1, 54; label: "3_8_balancer", preview: false, empty: false] [id: 1, 55; label: "4_1_balancer", preview: false, empty: false] [id: 1, 56; label: "4_2_balancer", preview: false, empty: false] [id: 1, 57; label: "4_3_balancer", preview: false, empty: false] [id: 1, 58; label: "4_4_balancer", preview: false, empty: false] [id: 1, 59; label: "4_5_balancer", preview: false, empty: false] [id: 1, 60; label: "4_6_balancer", preview: false, empty: false] [id: 1, 61; label: "4_7_balancer", preview: false, empty: false] [id: 1, 62; label: "4_8_balancer", preview: false, empty: false] [id: 1, 63; label: "5_1_balancer", preview: false, empty: false] [id: 1, 64; label: "5_2_balancer", preview: false, empty: false] [id: 1, 65; label: "5_3_balancer", preview: false, empty: false] [id: 1, 66; label: "5_4_balancer", preview: false, empty: false] [id: 1, 67; label: "5_5_balancer", preview: false, empty: false] [id: 1, 68; label: "5_6_balancer", preview: false, empty: false] [id: 1, 69; label: "5_7_balancer", preview: false, empty: false] [id: 1, 70; label: "5_8_balancer", preview: false, empty: false] [id: 1, 71; label: "6_1_balancer", preview: false, empty: false] [id: 1, 72; label: "6_2_balancer", preview: false, empty: false] [id: 1, 73; label: "6_3_balancer", preview: false, empty: false] [id: 1, 74; label: "6_4_balancer", preview: false, empty: false] [id: 1, 75; label: "6_5_balancer", preview: false, empty: false] [id: 1, 76; label: "6_6_balancer", preview: false, empty: false] [id: 1, 77; label: "6_7_balancer", preview: false, empty: false] [id: 1, 78; label: "6_8_balancer", preview: false, empty: false] [id: 1, 79; label: "7_1_balancer", preview: false, empty: false] [id: 1, 80; label: "7_2_balancer", preview: false, empty: false] [id: 1, 81; label: "7_3_balancer", preview: false, empty: false] [id: 1, 82; label: "7_4_balancer", preview: false, empty: false] [id: 1, 83; label: "7_5_balancer", preview: false, empty: false] [id: 1, 84; label: "7_6_balancer", preview: false, empty: false] [id: 1, 85; label: "7_7_balancer", preview: false, empty: false] [id: 1, 86; label: "7_8_balancer", preview: false, empty: false] [id: 1, 87; label: "8_1_balancer", preview: false, empty: false] [id: 1, 88; label: "8_2_balancer", preview: false, empty: false] [id: 1, 89; label: "8_3_balancer", preview: false, empty: false] [id: 1, 90; label: "8_4_balancer", preview: false, empty: false] [id: 1, 91; label: "8_5_balancer", preview: false, empty: false] [id: 1, 92; label: "8_6_balancer", preview: false, empty: false] [id: 1, 93; label: "8_7_balancer", preview: false, empty: false] [id: 1, 94; label: "8_8_balancer", preview: false, empty: false]) (id: 1, 1; label: "", preview: false, empty: false; single) (id: 1, 2; label: "", preview: false, empty: false; single) (id: 1, 4; label: "", preview: false, empty: false; single) (id: 1, 6; label: "", preview: false, empty: false; single) (id: 1, 20; label: "", preview: false, empty: false; single) (id: 1, 22; label: "", preview: false, empty: false; single) (id: 1, 24; label: "", preview: false, empty: false; single) (id: 1, 25; label: "", preview: false, empty: false; single) (id: 1, 26; label: "", preview: false, empty: false; single) (id: 1, 30; label: "", preview: false, empty: false; single) (id: 1, 97; label: "", preview: false, empty: false; single) (id: 1, 98; label: "", preview: false, empty: false; single) (id: 1, 100; label: "", preview: false, empty: false; single) (id: 1, 29; label: "Elysium Solar Mk3", preview: false, empty: false; single)
  68. 46.564 Info BlueprintLibrary.cpp:46: Loaded external blueprint storage: playerIndex = 65535, nextRecordID = 0; timestamp = 1494531200; records:
  69. 46.564 Loading script.dat: 190 bytes.
  70. 46.568 Checksum for script /Users/jt/Library/Application Support/factorio/temp/currently-playing/control.lua: 76911248
  71. 46.629 Info ClientMultiplayerManager.cpp:539: MapTick(6595060) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
  72. 46.926 Info ClientMultiplayerManager.cpp:539: MapTick(6595144) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
  73. 46.989 Info ClientMultiplayerManager.cpp:539: MapTick(6595144) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
  74. 47.029 Info GameActionHandler.cpp:3243: MapTick (6595147) processed PlayerJoinGame peerID(17) playerIndex(0) mode(connect )
  75. 52.853 Info ClientSynchronizer.cpp:257: Changing local latency from 32 to 12 (nextTickToSend: 6595527, ticksClientWillJumpOver: 0 {})
  76. 57.863 Info ClientSynchronizer.cpp:257: Changing local latency from 12 to 13 (nextTickToSend: 6595810, ticksClientWillJumpOver: 0 {})
  77. 75.233 Info ClientSynchronizer.cpp:257: Changing local latency from 13 to 19 (nextTickToSend: 6596542, ticksClientWillJumpOver: 160 {6596542, 6596543, 6596544, 6596545, 6596546, 6596547, 6596548, 6596549, 6596550, 6596551, 6596552, 6596553, 6596554, 6596555, 6596556, 6596557, 6596558, 6596559, 6596560, 6596561, 6596562, 6596563, 6596564, 6596565, 6596566, 6596567, 6596568, 6596569, 6596570, 6596571, 6596572, 6596573, 6596574, 6596575, 6596576, 6596577, 6596578, 6596579, 6596580, 6596581, 6596582, 6596583, 6596584, 6596585, 6596586, 6596587, 6596588, 6596589, 6596590, 6596591, 6596592, 6596593, 6596594, 6596595, 6596596, 6596597, 6596598, 6596599, 6596600, 6596601, 6596602, 6596603, 6596604, 6596605, 6596606, 6596607, 6596608, 6596609, 6596610, 6596611, 6596612, 6596613, 6596614, 6596615, 6596616, 6596617, 6596618, 6596619, 6596620, 6596621, 6596622, 6596623, 6596624, 6596625, 6596626, 6596627, 6596628, 6596629, 6596630, 6596631, 6596632, 6596633, 6596634, 6596635, 6596636, 6596637, 6596638, 6596639, 6596640, 6596641, 6596642, 6596643, 6596644, 6596645, 6596646, 6596647, 6596648, 6596649, 6596650, 6596651, 6596652, 6596653, 6596654, 6596655, 6596656, 6596657, 6596658, 6596659, 6596660, 6596661, 6596662, 6596663, 6596664, 6596665, 6596666, 6596667, 6596668, 6596669, 6596670, 6596671, 6596672, 6596673, 6596674, 6596675, 6596676, 6596677, 6596678, 6596679, 6596680, 6596681, 6596682, 6596683, 6596684, 6596685, 6596686, 6596687, 6596688, 6596689, 6596690, 6596691, 6596692, 6596693, 6596694, 6596695, 6596696, 6596697, 6596698, 6596699, 6596700, 6596701})
  78. Factorio crashed. Generating symbolized stacktrace, please wait ...
  79. #0 0x000000010088bd22 in Logger::logStacktrace(StackTraceInfo*) (in factorio) (Logger.cpp:408)
  80. #1 0x000000010087c62d in CrashHandler::writeStackTrace() (in factorio) (CrashHandler.cpp:106)
  81. #2 0x000000010087c5be in CrashHandler::SignalHandler(int) (in factorio) (CrashHandler.cpp:237)
  82. #3 0x00007fffe3ec1b3a in 0x00007fffe3ec1b3a
  83. #4 0x0000000000000005 in 0x00000005 (in factorio)
  84. #5 0x00007fffe3d46420 in 0x00007fffe3d46420
  85. #6 0x00007fffdc20cfbf in 0x00007fffdc20cfbf
  86. #7 0x0000000111c8cafb in 0x0000000111c8cafb
  87. #8 0x00007fffdc20e524 in 0x00007fffdc20e524
  88. #9 0x0000000111803d4a in 0x0000000111803d4a
  89. #10 0x00000001118d5b8b in 0x00000001118d5b8b
  90. #11 0x0000000111ca61e0 in 0x0000000111ca61e0
  91. #12 0x0000000111ca1191 in 0x0000000111ca1191
  92. #13 0x0000000111cd50e9 in 0x0000000111cd50e9
  93. #14 0x00007fffdc21375c in 0x00007fffdc21375c
  94. #15 0x00000001118589c8 in 0x00000001118589c8
  95. #16 0x00000001118586e6 in 0x00000001118586e6
  96. #17 0x0000000110dacdce in 0x0000000110dacdce
  97. #18 0x0000000110d71842 in 0x0000000110d71842
  98. #19 0x0000000100cd0e58 in ogl_flush_vertex_cache (in factorio) (ogl_draw.c:459)
  99. #20 0x0000000100ccf740 in ogl_draw_bitmap_region (in factorio) (ogl_bitmap.c:283)
  100. #21 0x0000000100c737cd in _draw_tinted_rotated_scaled_bitmap_region (in factorio) (bitmap_draw.c:119)
  101. #22 0x0000000100c73907 in al_draw_bitmap (in factorio) (bitmap_draw.c:151)
  102. #23 0x000000010036816e in DrawEngine::composeDiffuseAndLight() (in factorio) (DrawEngine.cpp:176)
  103. #24 0x0000000100366f62 in DrawEngine::render() (in factorio) (DrawEngine.cpp:126)
  104. #25 0x000000010032ba4f in GameRenderer::render(RenderData const&) (in factorio) (GameRenderer.cpp:190)
  105. #26 0x00000001002fbef6 in GameView::render() (in factorio) (GameView.cpp:912)
  106. #27 0x0000000100662a01 in MainLoop::render() (in factorio) (MainLoop.cpp:879)
  107. #28 0x00000001006618b7 in MainLoop::mainLoopStep(WorkerThread&, MainLoop::HeavyMode) (in factorio) (MainLoop.cpp:409)
  108. #29 0x000000010065f0ce in MainLoop::run(boost::filesystem::path const&, boost::filesystem::path const&, bool, bool, bool, std::__1::function<void ()>, boost::filesystem::path const&, MainLoop::HeavyMode) (in factorio) (MainLoop.cpp:227)
  109. #30 0x000000010065b670 in _al_mangled_main (in factorio) (Main.cpp:902)
  110. #31 0x0000000100d02497 in +[AllegroAppDelegate app_main:] (in factorio) (osx_app_delegate.m:229)
  111. #32 0x00007fffcff71bcd in 0x00007fffcff71bcd
  112. #33 0x00007fffe3ecb9af in 0x00007fffe3ecb9af
  113. #34 0x00007fffe3ecb8fb in 0x00007fffe3ecb8fb
  114. #35 0x00007fffe3ecb101 in 0x00007fffe3ecb101
  115. 83.620 Error CrashHandler.cpp:106: Map tick at moment of crash: 6596572
  116. 83.620 Error Util.cpp:76: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
  117. Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
  118. Factorio crashed. Generating symbolized stacktrace, please wait ...
  119. #0 0x000000010088bd22 in Logger::logStacktrace(StackTraceInfo*) (in factorio) (Logger.cpp:408)
  120. #1 0x000000010087c62d in CrashHandler::writeStackTrace() (in factorio) (CrashHandler.cpp:106)
  121. #2 0x000000010087c5be in CrashHandler::SignalHandler(int) (in factorio) (CrashHandler.cpp:237)
  122. #3 0x00007fffe3ec1b3a in 0x00007fffe3ec1b3a
  123. #4 0x0000700007927c48 in 0x0000700007927c48
  124. #5 0x00007fffe3d46420 in 0x00007fffe3d46420
  125. #6 0x00007fffdc20cfbf in 0x00007fffdc20cfbf
  126. #7 0x0000000111c8cafb in 0x0000000111c8cafb
  127. #8 0x00007fffdc20e524 in 0x00007fffdc20e524
  128. #9 0x0000000111803d4a in 0x0000000111803d4a
  129. #10 0x00000001118d5b8b in 0x00000001118d5b8b
  130. #11 0x0000000111ca5db4 in 0x0000000111ca5db4
  131. #12 0x0000000110deb965 in 0x0000000110deb965
  132. #13 0x0000000110dbb303 in 0x0000000110dbb303
  133. #14 0x0000000110cbdb1c in 0x0000000110cbdb1c
  134. #15 0x0000000100ccfff8 in ogl_destroy_bitmap (in factorio) (ogl_bitmap.c:701)
  135. #16 0x0000000100c719e5 in al_destroy_bitmap (in factorio) (bitmap.c:234)
  136. #17 0x0000000100384df2 in Sprite::~Sprite() (in factorio) (Sprite.cpp:336)
  137. #18 0x0000000100673e43 in DecorativePrototype::~DecorativePrototype() (in factorio) (DecorativePrototype.cpp:45)
  138. #19 0x0000000100673e8e in DecorativePrototype::~DecorativePrototype() (in factorio) (DecorativePrototype.cpp:43)
  139. #20 0x00000001005639ef in std::__1::vector<std::__1::unique_ptr<DecorativePrototype, std::__1::default_delete<DecorativePrototype> >, std::__1::allocator<std::__1::unique_ptr<DecorativePrototype, std::__1::default_delete<DecorativePrototype> > > >::~vector() (in factorio) (iterator:1350)
  140. #21 0x00007fffe3d47178 in 0x00007fffe3d47178
  141. #22 0x00007fffe3d474b2 in 0x00007fffe3d474b2
  142. #23 0x000000010087c5c8 in 0x000000010087c5c8 (in factorio)
  143. #24 0x00007fffe3ec1b3a in 0x00007fffe3ec1b3a
  144. #25 0x0000000000000005 in 0x00000005 (in factorio)
  145. #26 0x00007fffe3d46420 in 0x00007fffe3d46420
  146. #27 0x00007fffdc20cfbf in 0x00007fffdc20cfbf
  147. #28 0x0000000111c8cafb in 0x0000000111c8cafb
  148. #29 0x00007fffdc20e524 in 0x00007fffdc20e524
  149. #30 0x0000000111803d4a in 0x0000000111803d4a
  150. #31 0x00000001118d5b8b in 0x00000001118d5b8b
  151. #32 0x0000000111ca61e0 in 0x0000000111ca61e0
  152. #33 0x0000000111ca1191 in 0x0000000111ca1191
  153. #34 0x0000000111cd50e9 in 0x0000000111cd50e9
  154. #35 0x00007fffdc21375c in 0x00007fffdc21375c
  155. #36 0x00000001118589c8 in 0x00000001118589c8
  156. #37 0x00000001118586e6 in 0x00000001118586e6
  157. #38 0x0000000110dacdce in 0x0000000110dacdce
  158. #39 0x0000000110d71842 in 0x0000000110d71842
  159. #40 0x0000000100cd0e58 in ogl_flush_vertex_cache (in factorio) (ogl_draw.c:459)
  160. #41 0x0000000100ccf740 in ogl_draw_bitmap_region (in factorio) (ogl_bitmap.c:283)
  161. #42 0x0000000100c737cd in _draw_tinted_rotated_scaled_bitmap_region (in factorio) (bitmap_draw.c:119)
  162. #43 0x0000000100c73907 in al_draw_bitmap (in factorio) (bitmap_draw.c:151)
  163. #44 0x000000010036816e in DrawEngine::composeDiffuseAndLight() (in factorio) (DrawEngine.cpp:176)
  164. #45 0x0000000100366f62 in DrawEngine::render() (in factorio) (DrawEngine.cpp:126)
  165. #46 0x000000010032ba4f in GameRenderer::render(RenderData const&) (in factorio) (GameRenderer.cpp:190)
  166. #47 0x00000001002fbef6 in GameView::render() (in factorio) (GameView.cpp:912)
  167. #48 0x0000000100662a01 in MainLoop::render() (in factorio) (MainLoop.cpp:879)
  168. #49 0x00000001006618b7 in MainLoop::mainLoopStep(WorkerThread&, MainLoop::HeavyMode) (in factorio) (MainLoop.cpp:409)
  169. #50 0x000000010065f0ce in MainLoop::run(boost::filesystem::path const&, boost::filesystem::path const&, bool, bool, bool, std::__1::function<void ()>, boost::filesystem::path const&, MainLoop::HeavyMode) (in factorio) (MainLoop.cpp:227)
  170. #51 0x000000010065b670 in _al_mangled_main (in factorio) (Main.cpp:902)
  171. #52 0x0000000100d02497 in +[AllegroAppDelegate app_main:] (in factorio) (osx_app_delegate.m:229)
  172. #53 0x00007fffcff71bcd in 0x00007fffcff71bcd
  173. #54 0x00007fffe3ecb9af in 0x00007fffe3ecb9af
  174. #55 0x00007fffe3ecb8fb in 0x00007fffe3ecb8fb
  175. #56 0x00007fffe3ecb101 in 0x00007fffe3ecb101
  176. 88.591 Error CrashHandler.cpp:106: Map tick at moment of crash: 6596572
  177. 88.592 Error Util.cpp:76: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
  178. Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
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