DeathChaos25

cfg

May 3rd, 2015
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  1. // This file was auto-generated by SourceMod (v1.7.0)
  2. // ConVars for plugin "[L4D2] Bots Weapon Preference Manipulation.smx"
  3.  
  4.  
  5. // Can Bill use assault rifles? (0 = No, 1 = Yes)
  6. // -
  7. // Default: "1"
  8. // Minimum: "0.000000"
  9. // Maximum: "1.000000"
  10. bill_enable_assault_rifles "0"
  11.  
  12. // Can Bill use magnums? (0 = No, 1 = Yes)
  13. // -
  14. // Default: "1"
  15. // Minimum: "0.000000"
  16. // Maximum: "1.000000"
  17. bill_enable_magnums "1"
  18.  
  19. // Can Bill use pistols? (0 = No, 1 = Yes)
  20. // -
  21. // Default: "1"
  22. // Minimum: "0.000000"
  23. // Maximum: "1.000000"
  24. bill_enable_pistols "0"
  25.  
  26. // Can Bill use smgs? (0 = No, 1 = Yes)
  27. // -
  28. // Default: "1"
  29. // Minimum: "0.000000"
  30. // Maximum: "1.000000"
  31. bill_enable_smgs "1"
  32.  
  33. // Can Bill use snipers? (0 = No, 1 = Yes)
  34. // -
  35. // Default: "1"
  36. // Minimum: "0.000000"
  37. // Maximum: "1.000000"
  38. bill_enable_snipers "1"
  39.  
  40. // Can Bill use t1 shotguns? (0 = No, 1 = Yes)
  41. // -
  42. // Default: "1"
  43. // Minimum: "0.000000"
  44. // Maximum: "1.000000"
  45. bill_enable_t1_shotguns "1"
  46.  
  47. // Can Bill use t2 shotguns? (0 = No, 1 = Yes)
  48. // -
  49. // Default: "1"
  50. // Minimum: "0.000000"
  51. // Maximum: "1.000000"
  52. bill_enable_t2_shotguns "1"
  53.  
  54. // Can Coach use assault rifles? (0 = No, 1 = Yes)
  55. // -
  56. // Default: "1"
  57. // Minimum: "0.000000"
  58. // Maximum: "1.000000"
  59. coach_enable_assault_rifles "1"
  60.  
  61. // Can Coach use magnums? (0 = No, 1 = Yes)
  62. // -
  63. // Default: "1"
  64. // Minimum: "0.000000"
  65. // Maximum: "1.000000"
  66. coach_enable_magnums "1"
  67.  
  68. // Can Coach use pistols? (0 = No, 1 = Yes)
  69. // -
  70. // Default: "1"
  71. // Minimum: "0.000000"
  72. // Maximum: "1.000000"
  73. coach_enable_pistols "0"
  74.  
  75. // Can Coach use smgs? (0 = No, 1 = Yes)
  76. // -
  77. // Default: "1"
  78. // Minimum: "0.000000"
  79. // Maximum: "1.000000"
  80. coach_enable_smgs "1"
  81.  
  82. // Can Coach use snipers? (0 = No, 1 = Yes)
  83. // -
  84. // Default: "1"
  85. // Minimum: "0.000000"
  86. // Maximum: "1.000000"
  87. coach_enable_snipers "1"
  88.  
  89. // Can Coach use t1 shotguns? (0 = No, 1 = Yes)
  90. // -
  91. // Default: "1"
  92. // Minimum: "0.000000"
  93. // Maximum: "1.000000"
  94. coach_enable_t1_shotguns "0"
  95.  
  96. // Can Coach use t2 shotguns? (0 = No, 1 = Yes)
  97. // -
  98. // Default: "1"
  99. // Minimum: "0.000000"
  100. // Maximum: "1.000000"
  101. coach_enable_t2_shotguns "0"
  102.  
  103. // Can Ellis use assault rifles? (0 = No, 1 = Yes)
  104. // -
  105. // Default: "1"
  106. // Minimum: "0.000000"
  107. // Maximum: "1.000000"
  108. ellis_enable_assault_rifles "1"
  109.  
  110. // Can Ellis use magnums? (0 = No, 1 = Yes)
  111. // -
  112. // Default: "1"
  113. // Minimum: "0.000000"
  114. // Maximum: "1.000000"
  115. ellis_enable_magnums "1"
  116.  
  117. // Can Ellis use pistols? (0 = No, 1 = Yes)
  118. // -
  119. // Default: "1"
  120. // Minimum: "0.000000"
  121. // Maximum: "1.000000"
  122. ellis_enable_pistols "0"
  123.  
  124. // Can Ellis use smgs? (0 = No, 1 = Yes)
  125. // -
  126. // Default: "1"
  127. // Minimum: "0.000000"
  128. // Maximum: "1.000000"
  129. ellis_enable_smgs "1"
  130.  
  131. // Can Ellis use snipers? (0 = No, 1 = Yes)
  132. // -
  133. // Default: "1"
  134. // Minimum: "0.000000"
  135. // Maximum: "1.000000"
  136. ellis_enable_snipers "1"
  137.  
  138. // Can Ellis use t1 shotguns? (0 = No, 1 = Yes)
  139. // -
  140. // Default: "1"
  141. // Minimum: "0.000000"
  142. // Maximum: "1.000000"
  143. ellis_enable_t1_shotguns "0"
  144.  
  145. // Can Ellis use t2 shotguns? (0 = No, 1 = Yes)
  146. // -
  147. // Default: "1"
  148. // Minimum: "0.000000"
  149. // Maximum: "1.000000"
  150. ellis_enable_t2_shotguns "0"
  151.  
  152. // Can Francis use assault rifles? (0 = No, 1 = Yes)
  153. // -
  154. // Default: "1"
  155. // Minimum: "0.000000"
  156. // Maximum: "1.000000"
  157. francis_enable_assault_rifles "1"
  158.  
  159. // Can Francis use magnums? (0 = No, 1 = Yes)
  160. // -
  161. // Default: "1"
  162. // Minimum: "0.000000"
  163. // Maximum: "1.000000"
  164. francis_enable_magnums "1"
  165.  
  166. // Can Francis use pistols? (0 = No, 1 = Yes)
  167. // -
  168. // Default: "1"
  169. // Minimum: "0.000000"
  170. // Maximum: "1.000000"
  171. francis_enable_pistols "0"
  172.  
  173. // Can Francis use smgs? (0 = No, 1 = Yes)
  174. // -
  175. // Default: "1"
  176. // Minimum: "0.000000"
  177. // Maximum: "1.000000"
  178. francis_enable_smgs "1"
  179.  
  180. // Can Francis use snipers? (0 = No, 1 = Yes)
  181. // -
  182. // Default: "1"
  183. // Minimum: "0.000000"
  184. // Maximum: "1.000000"
  185. francis_enable_snipers "1"
  186.  
  187. // Can Francis use t1 shotguns? (0 = No, 1 = Yes)
  188. // -
  189. // Default: "1"
  190. // Minimum: "0.000000"
  191. // Maximum: "1.000000"
  192. francis_enable_t1_shotguns "1"
  193.  
  194. // Can Francis use t2 shotguns? (0 = No, 1 = Yes)
  195. // -
  196. // Default: "1"
  197. // Minimum: "0.000000"
  198. // Maximum: "1.000000"
  199. francis_enable_t2_shotguns "0"
  200.  
  201. // Can Louis use assault rifles? (0 = No, 1 = Yes)
  202. // -
  203. // Default: "1"
  204. // Minimum: "0.000000"
  205. // Maximum: "1.000000"
  206. louis_enable_assault_rifles "1"
  207.  
  208. // Can Louis use magnums? (0 = No, 1 = Yes)
  209. // -
  210. // Default: "1"
  211. // Minimum: "0.000000"
  212. // Maximum: "1.000000"
  213. louis_enable_magnums "1"
  214.  
  215. // Can Louis use pistols? (0 = No, 1 = Yes)
  216. // -
  217. // Default: "1"
  218. // Minimum: "0.000000"
  219. // Maximum: "1.000000"
  220. louis_enable_pistols "0"
  221.  
  222. // Can Louis use smgs? (0 = No, 1 = Yes)
  223. // -
  224. // Default: "1"
  225. // Minimum: "0.000000"
  226. // Maximum: "1.000000"
  227. louis_enable_smgs "1"
  228.  
  229. // Can Louis use snipers? (0 = No, 1 = Yes)
  230. // -
  231. // Default: "1"
  232. // Minimum: "0.000000"
  233. // Maximum: "1.000000"
  234. louis_enable_snipers "1"
  235.  
  236. // Can Louis use t1 shotguns? (0 = No, 1 = Yes)
  237. // -
  238. // Default: "1"
  239. // Minimum: "0.000000"
  240. // Maximum: "1.000000"
  241. louis_enable_t1_shotguns "1"
  242.  
  243. // Can Louis use t2 shotguns? (0 = No, 1 = Yes)
  244. // -
  245. // Default: "1"
  246. // Minimum: "0.000000"
  247. // Maximum: "1.000000"
  248. louis_enable_t2_shotguns "0"
  249.  
  250. // Can Nick use assault rifles? (0 = No, 1 = Yes)
  251. // -
  252. // Default: "1"
  253. // Minimum: "0.000000"
  254. // Maximum: "1.000000"
  255. nick_enable_assault_rifles "0"
  256.  
  257. // Can Nick use magnums? (0 = No, 1 = Yes)
  258. // -
  259. // Default: "1"
  260. // Minimum: "0.000000"
  261. // Maximum: "1.000000"
  262. nick_enable_magnums "1"
  263.  
  264. // Can Nick use pistols? (0 = No, 1 = Yes)
  265. // -
  266. // Default: "1"
  267. // Minimum: "0.000000"
  268. // Maximum: "1.000000"
  269. nick_enable_pistols "0"
  270.  
  271. // Can Nick use smgs? (0 = No, 1 = Yes)
  272. // -
  273. // Default: "1"
  274. // Minimum: "0.000000"
  275. // Maximum: "1.000000"
  276. nick_enable_smgs "1"
  277.  
  278. // Can Nick use snipers? (0 = No, 1 = Yes)
  279. // -
  280. // Default: "1"
  281. // Minimum: "0.000000"
  282. // Maximum: "1.000000"
  283. nick_enable_snipers "1"
  284.  
  285. // Can Nick use t1 shotguns? (0 = No, 1 = Yes)
  286. // -
  287. // Default: "1"
  288. // Minimum: "0.000000"
  289. // Maximum: "1.000000"
  290. nick_enable_t1_shotguns "1"
  291.  
  292. // Can Nick use t2 shotguns? (0 = No, 1 = Yes)
  293. // -
  294. // Default: "1"
  295. // Minimum: "0.000000"
  296. // Maximum: "1.000000"
  297. nick_enable_t2_shotguns "1"
  298.  
  299. // Can Rochelle use assault rifles? (0 = No, 1 = Yes)
  300. // -
  301. // Default: "1"
  302. // Minimum: "0.000000"
  303. // Maximum: "1.000000"
  304. rochelle_enable_assault_rifles "0"
  305.  
  306. // Can Rochelle use magnums? (0 = No, 1 = Yes)
  307. // -
  308. // Default: "1"
  309. // Minimum: "0.000000"
  310. // Maximum: "1.000000"
  311. rochelle_enable_magnums "0"
  312.  
  313. // Can Rochelle use pistols? (0 = No, 1 = Yes)
  314. // -
  315. // Default: "1"
  316. // Minimum: "0.000000"
  317. // Maximum: "1.000000"
  318. rochelle_enable_pistols "1"
  319.  
  320. // Can Rochelle use smgs? (0 = No, 1 = Yes)
  321. // -
  322. // Default: "1"
  323. // Minimum: "0.000000"
  324. // Maximum: "1.000000"
  325. rochelle_enable_smgs "1"
  326.  
  327. // Can Rochelle use snipers? (0 = No, 1 = Yes)
  328. // -
  329. // Default: "1"
  330. // Minimum: "0.000000"
  331. // Maximum: "1.000000"
  332. rochelle_enable_snipers "1"
  333.  
  334. // Can Rochelle use t1 shotguns? (0 = No, 1 = Yes)
  335. // -
  336. // Default: "1"
  337. // Minimum: "0.000000"
  338. // Maximum: "1.000000"
  339. rochelle_enable_t1_shotguns "1"
  340.  
  341. // Can Rochelle use t2 shotguns? (0 = No, 1 = Yes)
  342. // -
  343. // Default: "1"
  344. // Minimum: "0.000000"
  345. // Maximum: "1.000000"
  346. rochelle_enable_t2_shotguns "0"
  347.  
  348. // [L4D2] Bots Weapon preferences manipulation Version
  349. // -
  350. // Default: "1.0"
  351. sm_bots_weapon_preferences_manipulation_version "1.0"
  352.  
  353. // Can Zoey use assault rifles? (0 = No, 1 = Yes)
  354. // -
  355. // Default: "1"
  356. // Minimum: "0.000000"
  357. // Maximum: "1.000000"
  358. zoey_enable_assault_rifles "1"
  359.  
  360. // Can Zoey use magnums? (0 = No, 1 = Yes)
  361. // -
  362. // Default: "1"
  363. // Minimum: "0.000000"
  364. // Maximum: "1.000000"
  365. zoey_enable_magnums "1"
  366.  
  367. // Can Zoey use pistols? (0 = No, 1 = Yes)
  368. // -
  369. // Default: "1"
  370. // Minimum: "0.000000"
  371. // Maximum: "1.000000"
  372. zoey_enable_pistols "0"
  373.  
  374. // Can Zoey use smgs? (0 = No, 1 = Yes)
  375. // -
  376. // Default: "1"
  377. // Minimum: "0.000000"
  378. // Maximum: "1.000000"
  379. zoey_enable_smgs "1"
  380.  
  381. // Can Zoey use snipers? (0 = No, 1 = Yes)
  382. // -
  383. // Default: "1"
  384. // Minimum: "0.000000"
  385. // Maximum: "1.000000"
  386. zoey_enable_snipers "1"
  387.  
  388. // Can Zoey use t1 shotguns? (0 = No, 1 = Yes)
  389. // -
  390. // Default: "1"
  391. // Minimum: "0.000000"
  392. // Maximum: "1.000000"
  393. zoey_enable_t1_shotguns "1"
  394.  
  395. // Can Zoey use t2 shotguns? (0 = No, 1 = Yes)
  396. // -
  397. // Default: "1"
  398. // Minimum: "0.000000"
  399. // Maximum: "1.000000"
  400. zoey_enable_t2_shotguns "1"
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