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- Update v20171204 Changelog:
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- Sorry this update took a bit longer than expected. Next one should be along sooner.
- UI
- • Added option to retain height when zooming to show something. Defaults to on.
- • Camera position restored when exiting settlement view on the settlement it was opened for. Otherwise previous height retained if keep height option selected.
- • Added slider to adjust white fade level when zooming out.
- • Stack without orders is now selected if you use the eye button from the warning dialog.
- Cheats
- • Added console for typing cheat commands. Open and close it with the backtick key (located below Esc on American keyboards). There's a drop down list of commands you can use, or you can type them directly. Type command + " ?" for usage information. Some of the commands work on the internal names for things (e.g. buildings), rather than the screen names, so you'll want to select them from the drop down list on the right. And no, they don't work in multiplayer :). I'm also afraid they haven't been localized.
- Units
- • Fixed both bronze and silver level armor tribal horse archers being available together
- • Fixed name of NB Guard Spearmen
- • Fixed Militia Chu Ko Nu not being available if a first level armorer is present
- • Fixed some issues with herder dagger axemen and halberds
- Misc
- • Fixed bug with naval combats causing game to crash
- • Herders can no longer research "Sword Making" tech as it gives them no benefits
- Update v20171009 Changelog:
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- • Fixed some pathing issues around cities
- • Fixed a problem with units congregating on top of shooting unit when waiting to attack breach
- • Improved charge behavior and made soldiers charge if targeting an opponent more than a few metres away
- • Fixed various issues when units perform drill maneuvers with soldiers that are out of position.Fixes a lot of line dancing issues.
- • Soldiers that get stuck will try to rejoin units
- • Small units won't form up with more rows than columns
- • Tuned target selection in battles. Closer targets more important
- • Switched around models for IC Noble cavalry
- • Fixed problem with missing WS Cavalry bodyguard for herders
- • Allowed whirlwinds to breach lowest level earth wall
- • Fixed very rare freeze bug
- • Added warning if player's siege engines can't breach walls
- • Fixed erroneous warning about horse archers being unable to burn walls
- Update v20170922 Changelog:
- _______________________________________
- • Fixed bug in WS scenario where some cities couldn't be attacked if they didn't have a garrison
- • Fixed game freeze
- • Fixed graphics quality setting not working in non english versions
- • Fixed UI problem with list panel
- • Implemented compression sending saved game in MP. Should help with any issues reloading large games, as well as speeding up loading.
- • Fixed some little black triangles around settlements
- • Updated Polish text
- • Chokuno and guns increase firing rate of towers
- • Construction stalled message check moved to after point income has been collected. Stops players seeing construction stalled messages when they apparently have enough money for the building.
- • Corrected Yue capital name in Chinese
- • Starting cities in Warring States scenario have tiled roofs.
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