dai_pon

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May 8th, 2018
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  1. variables:
  2. {joinbonus} = 50
  3. {escapebonus} = 500
  4.  
  5.  
  6. command /start:
  7. executable by: console
  8. trigger:
  9. loop all players:
  10. if {ready.%loop-player%} is 1:
  11. set {game.%loop-player%} to 1
  12. set {score1.%loop-player%} to 0
  13. set {score2.%loop-player%} to 0
  14. set {score3.%loop-player%} to 0
  15. set {score5.%loop-player%} to 0
  16. else:
  17. set {join.%loop-player%} to 0
  18.  
  19. command /end:
  20. executable by: console
  21. trigger:
  22. loop all players:
  23. set {game.%loop-player%} to 0
  24. set {score1.%loop-player%} to 0
  25. set {score2.%loop-player%} to 0
  26. set {score3.%loop-player%} to 0
  27. set {score5.%loop-player%} to 0
  28.  
  29.  
  30. command /hoge <player> <number>:
  31. permission: sk.hoge
  32. trigger:
  33. if number-arg is not number:
  34. send "&c/hoge <player> <number>" to player
  35. if player-arg is not player:
  36. send "&c/hoge <player> <number>" to player
  37. else:
  38. set {_player2} to arg-1
  39. add number-arg to {score3.%{_player2}%}
  40.  
  41. command /level <player> <number>:
  42. permission: sk.hoge
  43. trigger:
  44. if number-arg is not number:
  45. send "&c/hoge <player> <number>" to player
  46. if player-arg is not player:
  47. send "&c/hoge <player> <number>" to player
  48. else:
  49. set {_player3} to arg-1
  50. add number-arg to {level.%{_player3}%}
  51. send "&9》 &eレベルを&e&l%{level.%player%}%&eにセット。"
  52.  
  53. every 1 second in "world":
  54. if {game.%player%} is 1:
  55. loop all players:
  56. add 1 to {score1.%loop-player%}
  57.  
  58. command /infected:
  59. permission: sk.infected
  60. trigger:
  61. if {game.%player%} is 1:
  62. set {game.%player%} to 2
  63.  
  64. command /out:
  65. permission: sk.out
  66. trigger:
  67. set {game.%player%} to 0
  68. set {ready.%player%} to 0
  69. execute console command "scoreboard players set %player% human 0"
  70. execute console command "scoreboard players set %player% zombie 0"
  71. execute console command "scoreboard players set %player% join 0"
  72. execute console command "nte player %player% prefix &f"
  73. execute console command "scoreboard teams leave zombie %player%"
  74. execute console command "scoreboard teams leave zombie %player%"
  75. execute console command "scoreboard players tag %player% remove escape"
  76. execute console command "gamemode 2 %player%"
  77.  
  78. command /ready:
  79. permission: sk.ready
  80. trigger:
  81. set {game.%player%} to 1
  82.  
  83. command /levelup:
  84. permission: sk.levelup
  85. trigger:
  86. broadcast "&c&l%player%&cis Level UP! &eレベル&e&l%{level.%player%}%&eになりました!"
  87. execute console command "execute %player% ~ ~ ~ summon fireworks_rocket ~ ~5 ~ {FireworksItem:{id:fireworks,Count:1,tag:{Fireworks:{Explosions:[{Type:0,Colors:[I;16748098],FadeColors:[I;16711680]}]}}}} "
  88. set {_location} to location of player
  89. play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 1 at {_location}
  90.  
  91. command /damage:
  92. permission: sk.damage
  93. trigger:
  94. if {game.%player%} is 2:
  95. add 25 to {score2.%player%}
  96.  
  97. command /total:
  98. executable by: console
  99. trigger:
  100. loop all players:
  101. if {game.%loop-player%} is 1:
  102. set {score5.%loop-player%} to {score1.%loop-player%} + {score3.%loop-player%} + {joinbonus} + {escapebonus}
  103. wait 1 seconds
  104. send "&4&l&m-----*-------------------------*-----" to loop-player
  105. send " " to loop-player
  106. send " &6&l戦闘報酬 " to loop-player
  107. send " " to loop-player
  108. send " &6参加ボーナス &e%{joinbonus}%&e円 " to loop-player
  109. send " &6防衛ボーナス &e%{score3.%loop-player%}%&e円 " to loop-player
  110. send " &6脱出ボーナス &e%{escapebonus}%&e円 " to loop-player
  111. send " &6生存ボーナス &e%{score1.%loop-player%}%&e円 " to loop-player
  112. send " " to loop-player
  113. send " &6合計 &e%{score5.%loop-player%}%&e円 " to loop-player
  114. send " " to loop-player
  115. send "&4&l&m-----*-------------------------*-----" to loop-player
  116. add {score5.%loop-player%} to {money.%loop-player%}
  117. add {score5.%loop-player%} to {exp.%loop-player%}
  118. add 2 to {zpoint.%loop-player%}
  119. add 1 to {seizon.%loop-player%}
  120. add 1 to {rseizon.%loop-player%}
  121. execute console command "scoreboard players add %loop-player% money %{score5.%loop-player%}%"
  122. if {game.%loop-player%} is 2:
  123. set {score5.%loop-player%} to {score1.%loop-player%} + {score2.%loop-player%} + {score3.%loop-player%} + {joinbonus}
  124. wait 1 seconds
  125. send "&4&l&m-----*-------------------------*-----" to loop-player
  126. send " " to loop-player
  127. send " &6&l戦闘報酬 " to loop-player
  128. send " " to loop-player
  129. send " &6参加賞 &e%{joinbonus}%&e円 " to loop-player
  130. send " &6防衛ボーナス &e%{score3.%loop-player%}%&e円 " to loop-player
  131. send " &6感染ボーナス &e%{score2.%loop-player%}%&e円 " to loop-player
  132. send " &6生存ボーナス &e%{score1.%loop-player%}%&e円 " to loop-player
  133. send " " to loop-player
  134. send " &6合計 &e%{score5.%loop-player%}%&e円 " to loop-player
  135. send " " to loop-player
  136. send "&4&l&m-----*-------------------------*-----" to loop-player
  137. add {score5.%loop-player%} to {exp.%loop-player%}
  138. add {score5.%loop-player%} to {money.%loop-player%}
  139. add 1 to {zpoint.%loop-player%}
  140. set {rseizon.%loop-player%} to 0
  141. execute console command "scoreboard players add %loop-player% money %{score5.%loop-player%}%"
  142. else:
  143. set {score5.%loop-player%} to 0
  144.  
  145.  
  146. every 1 second in "world":
  147. loop all players:
  148. if {exp.%loop-player%} is greater than or equal to {exp2.%loop-player%}:
  149. add 1 to {level.%loop-player%}
  150. add {exp3.%loop-player%} to {exp2.%loop-player%}
  151. add 10 to {exp3.%loop-player%}
  152. set {exp.%loop-player%} to 0
  153. execute console command "scoreboard players add %loop-player% level 1"
  154. execute console command "pex user %player% add sk.levelup"
  155. execute console command "levelup"
  156. execute console command "pex user %player% remove sk.levelup"
  157.  
  158. command /status [<offline player>]:
  159. trigger:
  160. if arg-1 is not set:
  161. message "&6&m&l-----*-------------------------------*-----"
  162. message " &a&lStatus"
  163. message "&6&l・ &eLevel: &6%{level.%player%}%&7Lv"
  164. message "&6&l・ &e次のレベルまで: &6%{exp.%player%}%&7/&6%{exp2.%player%}%"
  165. message "&6&l・ &e所持Zpoint: &6%{zpoint.%player%}%&7Point"
  166. message "&6&l・ &e所持弾数: &6%{bullet.%player%}%&7発"
  167. message "&6&l・ &e所持金: &6%{money.%player%}%&7円"
  168. message "&6&l・ &e生存回数: &6%{seizon.%player%}%&7回"
  169. message "&6&m&l----*---------------------------------*-----"
  170. else:
  171. if player have permission "stats.others.sk":
  172. set {_player} to arg-1
  173. wait 1 tick
  174. if {_player} has played on this server before:
  175. message "&2&m-----*-------------------------------*-----"
  176. message " &a&lStatus"
  177. message "&6&l・ &ePlayer: &6&l%{_player}%"
  178. message "&6&l・ &eLevel: &6%{level.%{_player}%}%&7Lv"
  179. message "&6&l・ &e次のレベルまで: &6%{exp.%{_player}%}%&7/&6%{exp2.%{_player}%}%"
  180. message "&6&l・ &e所持Zpoint: &6%{zpoint.%{_player}%}%&7Point"
  181. message "&6&l・ &e所持弾数: &6%{bullet.%{_player}%}%&7発"
  182. message "&6&l・ &e所持金: &6%{money.%{_player}%}%&7円"
  183. message "&6&l・ &e生存回数: &6%{seizon.%{_player}%}%&7回"
  184. message "&2&m----*---------------------------------*-----"
  185. else:
  186. message "&7&l<< &4&lError&7&l >> &r&6&l%{_player}% &chas never been on this server before"
  187. else:
  188. message "&7&l<< &4&lError&7&l >> &r&cYou do not have the required permission to perform this command"
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