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My Vandeanson's Apocalypse Settings

Feb 1st, 2021 (edited)
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  1. // CBA UI
  2. cba_diagnostic_ConsoleIndentType = -1;
  3. cba_ui_notifyLifetime = 4;
  4. cba_ui_StorePasswords = 1;
  5.  
  6. // CBA Weapons
  7. force force cba_disposable_dropUsedLauncher = 2;
  8. force force cba_disposable_replaceDisposableLauncher = true;
  9. cba_events_repetitionMode = 1;
  10. cba_optics_usePipOptics = true;
  11.  
  12. // Community Base Addons - Network
  13. force cba_network_loadoutValidation = 0;
  14.  
  15. // CUP
  16. CUP_CheckCfgPatches = false;
  17. force force CUP_Vehicles_PreventBarrelClip = true;
  18.  
  19. // CUP Static Weapons
  20. CUP_staticWeapons_allowMovement = false;
  21. CUP_staticWeapons_allowRotation = false;
  22.  
  23. // Vandeanson's Apocalypse - AI
  24. force force VA_SpecialFAKits = 0;
  25. force force VA_vDogFerAmnt = 1;
  26. force force VA_vDogFerAmntRnd = 0;
  27. force force VA_vDogFerTerritory = 100;
  28. force force VAAI_MilGrChnc = 25;
  29. force force VAAI_Ptrl_Side = "rnd";
  30. force force VAAI_Ptrl_Units = "";
  31. force force VAAI_Stlk_GrpMax = 0;
  32. force force VAAI_Stlk_GrpMin = 0;
  33. force force VAAI_Stlk_MaxDist = 0;
  34. force force VAAI_Stlk_MinDist = 0;
  35. force force VAAI_Stlk_Pres = 250;
  36. force force VAAI_Stlkr_dogChnc = 0;
  37. force force VAAI_Stlkr_Side = "rnd";
  38. force force VAAI_Stlkr_Units = "";
  39. force force VAAS_Cnt = 13.5;
  40. force force VADBO_Cnt = 0;
  41. force force VADOG_Cnt = 0;
  42. force force VAPT_Cnt = 0;
  43. force force VAST_Cnt = 0;
  44. force force VD_AI_Equipper_Allow = true;
  45. force force VD_AI_Patrol_DelRange = 900;
  46. force force VD_AI_Patrol_DistWP = 300;
  47. force force VD_AI_Patrol_GrpMaxSize = 3;
  48. force force VD_AI_Patrol_GrpMinSize = 1;
  49. force force VD_AI_Patrol_RespawnMaxRnd = 120;
  50. force force VD_AI_Patrol_RespawnMin = 120;
  51. force force VD_AI_Patrol_SpwnMaxDist = 800;
  52. force force VD_AI_Patrol_SpwnMinDist = 400;
  53. force force VD_AI_Rvg_equipper = false;
  54. force force VD_AI_Stlk_RespawnMaxRnd = 0;
  55. force force VD_AI_Stlk_RespawnMin = 0;
  56. force force VD_AIBackpackChance = 25;
  57. force force VD_AIBinocularChance = 25;
  58. force force VD_AICustomItemChance = 50;
  59. force force VD_AICustomItems = "";
  60. force force VD_AICustomItemsCount = 3;
  61. force force VD_AIExplosiveAmount = 0;
  62. force force VD_AIExplosiveChance = 0;
  63. force force VD_AIGrenadeAmount = 1;
  64. force force VD_AIGrenadeChance = 5;
  65. force force VD_AIHeadgearChance = 15;
  66. force force VD_AIItemChance = 100;
  67. force force VD_AIItemsCount = 3;
  68. force force VD_AIMapChance = 50;
  69. force force VD_AIMoneyAmount = 17;
  70. force force VD_AIMoneyChance = 50;
  71. force force VD_AIPistolAmmo = 1;
  72. force force VD_AIPistolAmmoAdd = 3;
  73. force force VD_AIPistolChance = 100;
  74. force force VD_AIPistolMuzzleChance = 5;
  75. force force VD_AIPistolOpticChance = 0;
  76. force force VD_AIPistolPointerChance = 0;
  77. force force VD_AIRadioChance = 15;
  78. force force VD_AIRifleAmmo = 1;
  79. force force VD_AIRifleAmmoAdd = 3;
  80. force force VD_AIRifleChance = 75;
  81. force force VD_AIRifleMuzzleChance = 5;
  82. force force VD_AIRifleOpticChance = 10;
  83. force force VD_AIRiflePointerChance = 5;
  84. force force VD_AIRifleUnderbarrelChance = 0;
  85. force force VD_AIVestChance = 50;
  86. force force VD_currencyArray = "rvg_money";
  87.  
  88. // Vandeanson's Apocalypse - Basebuilding
  89. force force VABB_Enable = false;
  90. force force VABB_InvOpenKey = false;
  91.  
  92. // Vandeanson's Apocalypse - Bleeding
  93. force force VA_NoFAK = false;
  94. force force VABL_addRndFreq = 0;
  95. force force VABL_Bandage_Chance = 0;
  96. force force VABL_BaseFreq = 0;
  97. force force VABL_Bloodbag_Chance = 0;
  98. force force VABL_Chance = 0;
  99. force force VABL_Enable = false;
  100. force force VABL_GainFreq = 0;
  101.  
  102. // Vandeanson's Apocalypse - General
  103. force force VA_AllowEndLoadScr = true;
  104. force force VA_DebugHint = false;
  105. force force VA_DebugMrkrSites = false;
  106. force force VA_DisableVA = false;
  107. force force VA_MapMaxRadius = 0.62;
  108. force force VA_POI_Chance = 35;
  109. force force VD_Coast_Blacklist_Area = "";
  110. force force VD_Land_Blacklist_Area = "";
  111. force force VD_UptimeFix = 5000;
  112. force force VD_UptimeRnd = 2500;
  113. force force VDA_ZEUS_Sleep = 0;
  114.  
  115. // Vandeanson's Apocalypse - HUD
  116. force force VA_HUD = false;
  117.  
  118. // Vandeanson's Apocalypse - Infection
  119. force force VA_InfectEnable = false;
  120. force force VAInf_BaseFreq = 0;
  121. force force VD_Infection_Chance = 0;
  122. force force VD_Infection_Injector_Chance = 0;
  123. force force VD_Infection_Pill_Chance = 0;
  124. force force VD_InfectionInstigator = "zombie";
  125.  
  126. // Vandeanson's Apocalypse - Loot Economy - Additional Loot
  127. force force VA_eqBckpCivAdd = "";
  128. force force VA_eqBckpMilAdd = "";
  129. force force VA_eqFaceCivAdd = "";
  130. force force VA_eqFaceMilAdd = "";
  131. force force VA_eqHeadCivAdd = "";
  132. force force VA_eqHeadMilAdd = "";
  133. force force VA_eqHeadPolR = "";
  134. force force VA_eqItemCivAdd = "";
  135. force force VA_eqMedicCivAdd = "";
  136. force force VA_eqUnifCivAdd = "";
  137. force force VA_eqUnifMilAdd = "";
  138. force force VA_eqUnifPolR = "";
  139. force force VA_eqVestCivAdd = "";
  140. force force VA_eqVestMilAdd = "";
  141. force force VA_eqVestPolR = "";
  142. force force VA_wpLaunCivAdd = "";
  143. force force VA_wpLaunMilAdd = "";
  144. force force VA_wpPistCivAdd = "";
  145. force force VA_wpPistMilAdd = "";
  146. force force VA_wpPistPolR = "";
  147. force force VA_wpRiflCivAdd = "";
  148. force force VA_wpRiflMilAdd = "";
  149. force force VA_wpRiflPolR = "";
  150.  
  151. // Vandeanson's Apocalypse - Loot Economy - Blacklisting
  152. force force VA_EqBlItems = "MineDetector,ToolKit,rvg_Geiger,rvg_sleepingBag_Blue,VA_Bandage_F,VA_Bloodbag_F,VA_AVM_Pill_F,VA_AVM_Injector_F";
  153. force force VA_EqBlMedical = "Medikit,VA_Bandage_F,VA_Bloodbag_F,VA_AVM_Pill_F,VA_AVM_Injector_F";
  154. force force VA_EqCivBlBackpacks = "";
  155. force force VA_EqCivBlGoggles = "";
  156. force force VA_EqCivBlHeadgears = "";
  157. force force VA_EqCivBlUniforms = "";
  158. force force VA_EqCivBlVests = "";
  159. force force VA_EqMilBlBackpacks = "";
  160. force force VA_EqMilBlGoggles = "";
  161. force force VA_EqMilBlHeadgears = "";
  162. force force VA_EqMilBlUniforms = "";
  163. force force VA_EqMilBlVests = "";
  164. force force VA_exclDLCGr = true;
  165. force force VA_exclDLCWp = true;
  166. force force VA_exclrvgGr = false;
  167. force force VA_exclRvgWp = false;
  168. force force VA_exclVanGr = false;
  169. force force VA_exclVanWp = false;
  170. force force VA_RvgGrPool = false;
  171. force force VA_WpCivBlLaunchers = "";
  172. force force VA_WpCivBlPistols = "";
  173. force force VA_WpCivBlRifles = "";
  174. force force VA_WpMilBlLaunchers = "";
  175. force force VA_WpMilBlPistols = "";
  176. force force VA_WpMilBlRifles = "";
  177.  
  178. // Vandeanson's Apocalypse - Loot Economy - General
  179. force force VALE_Allow = true;
  180. force force VALE_AllowServ = false;
  181. force force VALE_Backpack = 1;
  182. force force VALE_Bipod = 0;
  183. force force VALE_BuildingChnc = 100;
  184. force force VALE_Explo = 0;
  185. force force VALE_Flashlight = 0;
  186. force force VALE_Goggles = 1;
  187. force force VALE_Grenades = 0;
  188. force force VALE_Headgear = 0.945701;
  189. force force VALE_Items = 5;
  190. force force VALE_Launch = 0;
  191. force force VALE_LootChanceGen = 40;
  192. force force VALE_Mag = 2.5;
  193. force force VALE_Max = 0;
  194. force force VALE_Medical = 0;
  195. force force VALE_MilBackpack = 0.5;
  196. force force VALE_MilBipod = 0;
  197. force force VALE_MilExplo = 0;
  198. force force VALE_MilFlashlight = 0;
  199. force force VALE_MilGoggles = 0;
  200. force force VALE_MilGrenades = 1;
  201. force force VALE_MilHeadgear = 0;
  202. force force VALE_MilItems = 0.5;
  203. force force VALE_MilLaunch = 0.5;
  204. force force VALE_MilMag = 5;
  205. force force VALE_MilMax = 0;
  206. force force VALE_MilMedical = 1.5;
  207. force force VALE_MilMuzz = 1.5;
  208. force force VALE_MilOpt = 1.5;
  209. force force VALE_MilPist = 2.5;
  210. force force VALE_MilRifl = 3.5;
  211. force force VALE_MilUnif = 0;
  212. force force VALE_MilVest = 1;
  213. force force VALE_Muzz = 0;
  214. force force VALE_offset = false;
  215. force force VALE_offsetZ = 0.5;
  216. force force VALE_Opt = 0;
  217. force force VALE_Pist = 1.5;
  218. force force VALE_Rifl = 0.5;
  219. force force VALE_SpwnRadius = 100;
  220. force force VALE_SpwnSaveZone = 25;
  221. force force VALE_Unif = 1;
  222. force force VALE_Vest = 1;
  223.  
  224. // Vandeanson's Apocalypse - Loot Economy - Whitelisting
  225. force force VA_eqBckpCivR = "B_FieldPack_cbr,B_FieldPack_khk,B_FieldPack_oli,B_Kitbag_cbr,B_Kitbag_rgr,B_Kitbag_tan,B_TacticalPack_blk,B_TacticalPack_mcamo,B_TacticalPack_oli,CUP_B_ACRPara_dpm,CUP_B_ACRPara_m95,CUP_B_AlicePack_Bedroll,CUP_B_AlicePack_Khaki,CUP_B_AlicePack_OD,CUP_B_CivPack_WDL,CUP_B_HikingPack_Civ,CUP_B_RUS_Backpack,rvg_legstrappack_1,rvg_legstrappack_2,rvg_legstrappack_3,rvg_messengerbag_1,rvg_messengerbag_2,rvg_messengerbag_3";
  226. force force VA_eqBckpMilR = "B_Carryall_cbr,B_Carryall_khk,B_Carryall_oli,CUP_B_USPack_Coyote,rvg_bergan";
  227. force force VA_eqFaceCivR = "G_Bandanna_blk,G_Bandanna_khk,G_Bandanna_sport,LBG_Shemagh_Gry,LBG_Shemagh_OD,LCG_Shemagh_Gry,LCG_Shemagh_Tan,LCG_Shemagh_White,LOG_Shemagh_OD,LOG_Shemagh_Tan,L_Shemagh_Gry,L_Shemagh_OD,L_Shemagh_Tan,PU_shemagh_OD,PU_shemagh_ODBLK,rvg_BalaclavaCombat_1,rvg_BalaclavaCombat_2,rvg_BalaclavaLow_1,rvg_BalaclavaLow_2,rvg_balaclava_1,rvg_balaclava_2,rvg_bandanaAvi_1,rvg_bandanaAvi_2,rvg_bandanaShades_1,rvg_bandanaShades_2,rvg_bandanaSport_1,rvg_bandanaSport_2,rvg_bandana_1,rvg_bandana_2,rvg_respirator_1,rvg_respirator_2";
  228. force force VA_eqFaceMilR = "";
  229. force force VA_eqHeadCivR = "CUP_H_C_Ushanka_01,CUP_H_PMC_Cap_Back_Burberry,CUP_H_PMC_Cap_Back_Grey,CUP_H_PMC_Cap_Burberry,CUP_H_PMC_Cap_Grey,H_BandCap_rvg,H_Bandanna_camo,H_Bandanna_cbr,H_Bandanna_gry,H_Booniehat_oli,H_Booniehat_tan,H_Booniehat_wdl,H_Cap_blk_Raven,H_Cap_police,H_Cap_tan_specops_US,H_ShemagOpen_khk,H_ShemagOpen_tan,H_Shemag_olive,H_Watchcap_blk,H_Watchcap_cbr,H_Watchcap_khk,rvg_hat_brown,rvg_hat_grey,rvg_hat_tan,rvg_presshelmet_1,rvg_presshelmet_2,rvg_racing_1,rvg_racing_2,rvg_racing_3,rvg_safari_1,rvg_safari_2,rvg_skate_1,rvg_skate_2";
  230. force force VA_eqHeadMilR = "";
  231. force force VA_eqUnifCivR = "CUP_I_B_PMC_Unit_1,CUP_I_B_PMC_Unit_2,CUP_I_B_PMC_Unit_3,CUP_U_I_GUE_Woodland1,U_BG_Guerilla2_1,U_BG_Guerilla2_2,U_BG_Guerilla2_3,U_BG_Guerilla3_1,U_C_Poor_1,rvg_hoodie_bandit,rvg_hoodie_blue,rvg_retro_bandit,rvg_retro_green,rvg_shirt_bandit,rvg_shirt_check";
  232. force force VA_eqUnifMilR = "CUP_I_B_PMC_Unit_13,CUP_I_B_PMC_Unit_14,CUP_I_B_PMC_Unit_17,CUP_I_B_PMC_Unit_19,CUP_I_B_PMC_Unit_20,CUP_I_B_PMC_Unit_24,CUP_U_B_USArmy_UBACS,CUP_U_O_SLA_Desert,CUP_U_O_SLA_Green,CUP_U_O_SLA_Urban,U_BG_Guerilla1_1,U_BG_Guerilla1_2_F,U_BG_Guerrilla_6_1NG,U_B_CombatUniform_mcam,U_B_CombatUniform_mcam_tshirt,U_B_CombatUniform_mcam_wdl_f,U_I_CombatUniform,U_I_CombatUniform_shortsleeve,rvg_bandit,rvg_bandit_1,rvg_camo,rvg_camo_1,rvg_diamond,rvg_diamond_1,rvg_independant,rvg_independant_1,rvg_paramilitary_1,rvg_survivor,rvg_survivor_1";
  233. force force VA_eqUnifSpecR = "";
  234. force force VA_eqVestCivR = "rvg_rangemaster_1,rvg_rangemaster_2,rvg_deckvest_1,rvg_deckvest_2,V_Pocketed_black_F,V_Pocketed_coyote_F,V_LegStrapBag_black_F,V_LegStrapBag_coyote_F,V_Chestrig_blk,V_Chestrig_khk,V_HarnessO_brn,V_HarnessO_gry,V_HarnessOGL_gry,V_BandollierB_blk,V_BandollierB_cbr";
  235. force force VA_eqVestMilR = "CUP_V_B_Eagle_SPC_Patrol,CUP_V_B_Interceptor_Rifleman,CUP_V_B_MTV_Patrol,CUP_V_B_PASGT,CUP_V_CDF_6B3_1_DST,CUP_V_CDF_6B3_1_FST,CUP_V_CDF_6B3_1_Green,CUP_V_I_Guerilla_Jacket,CUP_V_I_RACS_Carrier_Vest_3,CUP_V_I_RACS_Carrier_Vest_wdl_3,CUP_V_O_SLA_6B3_1_DES,CUP_V_O_SLA_6B3_1_URB,CUP_V_O_SLA_6B3_1_WDL,CUP_V_O_TK_Vest_1,CUP_V_PMC_CIRAS_Black_Patrol,CUP_V_PMC_CIRAS_Coyote_Patrol,CUP_V_PMC_IOTV_Black_Patrol,V_CarrierRigKBT_01_EAF_F,V_CarrierRigKBT_01_Olive_F,V_PlateCarrier1_blk,V_PlateCarrier1_rgr,V_PlateCarrier2_blk,V_TacVest_blk,V_TacVest_brn,rvg_chestrig,rvg_eodvest_1,rvg_eodvest_2,rvg_platecarrier_1,rvg_platecarrier_2,rvg_ravenvest_1,rvg_tacvest_1,rvg_tacvest_2";
  236. force force VA_eqVestSpecR = "";
  237. force force VA_wpLaunCivR = "";
  238. force force VA_wpLaunMilR = "CUP_launch_RPG7V";
  239. force force VA_wpPistCivR = "CUP_hgun_Colt1911,CUP_hgun_Makarov,CUP_hgun_TaurusTracker455";
  240. force force VA_wpPistMilR = "hgun_ACPC2_F,hgun_P07_F,hgun_PDW2000_F,hgun_Pistol_heavy_01_F,hgun_Pistol_heavy_02_F,hgun_Rook40_F,CUP_hgun_Compact,CUP_hgun_Duty,CUP_hgun_M9,CUP_hgun_MicroUzi,CUP_hgun_Phantom";
  241. force force VA_wpRiflCivR = "CUP_srifle_CZ550,CUP_srifle_LeeEnfield,CUP_srifle_LeeEnfield_rail";
  242. force force VA_wpRiflMilR = "CUP_arifle_AK101,CUP_arifle_AK101_railed,CUP_arifle_AK47,CUP_arifle_AK74,CUP_arifle_AK74M,CUP_arifle_AK74M_railed,CUP_arifle_AKM,CUP_arifle_AKMS,CUP_arifle_AKS74,CUP_arifle_FNFAL,CUP_arifle_G36A,CUP_arifle_G36C,CUP_arifle_HK416_Black,CUP_arifle_HK416_Desert,CUP_arifle_HK416_Wood,CUP_arifle_HK_M27,CUP_arifle_L85A2,CUP_arifle_M16A1,CUP_arifle_M16A2,CUP_arifle_M16A4_Base,CUP_arifle_M4A1_black,CUP_arifle_M4A1_camo,CUP_arifle_M4A1_desert,CUP_arifle_Mk16_STD,CUP_arifle_Mk16_STD_black,CUP_arifle_Mk16_STD_woodland,CUP_arifle_SBR_black,CUP_arifle_SBR_od,CUP_arifle_Sa58P,CUP_arifle_XM8_Carbine,CUP_sgun_M1014,CUP_sgun_Saiga12k,CUP_smg_MP5A5_flashlight,CUP_smg_bizon,CUP_srifle_M110,CUP_srifle_M14,CUP_srifle_M14_DMR,CUP_srifle_M21,CUP_srifle_Mk12SPR,CUP_srifle_SVD,SMG_01_F,SMG_02_F,SMG_03_black,arifle_Katiba_F,arifle_MX_F,arifle_Mk20_F,arifle_TRG21_F,srifle_DMR_01_F,srifle_EBR_F";
  243.  
  244. // Vandeanson's Apocalypse - Player
  245. force force VA_EnableMR = false;
  246. force force VA_HealingAmt = 0.02;
  247. force force VA_HealingEnabled = true;
  248. force force VA_HealingFreq = 60;
  249. force force VA_noStam = false;
  250. force force VAPL_AimN = 1;
  251. force force VAPL_AimY = false;
  252. force force VAPL_AudibN = 1;
  253. force force VAPL_AudibY = false;
  254. force force VAPL_CamoN = 1;
  255. force force VAPL_CamoY = false;
  256. force force VAPL_loadCN = 1;
  257. force force VAPL_loadCY = false;
  258. force force VAPL_RecoilN = 1;
  259. force force VAPL_RecoilY = false;
  260. force force VAPL_SpeedN = 1;
  261. force force VAPL_SpeedY = false;
  262. force force VD_PL_Rvg_equipper = false;
  263. force force VD_PLBackpackChance = 100;
  264. force force VD_PLBinocularChance = 0;
  265. force force VD_PLCustomItemChance = 0;
  266. force force VD_PLCustomItems = "";
  267. force force VD_PLCustomItemsCount = 0;
  268. force force VD_PLExplosiveAmount = 0;
  269. force force VD_PLExplosiveChance = 0;
  270. force force VD_PLGrenadeAmount = 0;
  271. force force VD_PLGrenadeChance = 0;
  272. force force VD_PLHeadgearChance = 0;
  273. force force VD_PLItemChance = 0;
  274. force force VD_PLItemsCount = 0;
  275. force force VD_PLMapChance = 0;
  276. force force VD_PLMoneyAmount = 0;
  277. force force VD_PLMoneyChance = 0;
  278. force force VD_PLPistolAmmo = 3.5;
  279. force force VD_PLPistolAmmoAdd = 0;
  280. force force VD_PLPistolChance = 100;
  281. force force VD_PLPistolMuzzleChance = 0;
  282. force force VD_PLPistolOpticChance = 0;
  283. force force VD_PLPistolPointerChance = 0;
  284. force force VD_PLRadioChance = 0;
  285. force force VD_PLRifleAmmo = 0;
  286. force force VD_PLRifleAmmoAdd = 0;
  287. force force VD_PLRifleChance = 0;
  288. force force VD_PLRifleMuzzleChance = 0;
  289. force force VD_PLRifleOpticChance = 0;
  290. force force VD_PLRiflePointerChance = 0;
  291. force force VD_PLRifleUnderbarrelChance = 0;
  292. force force VD_PLVestChance = 0;
  293. force force VD_Rnd_LoadoutRespawn = false;
  294. force force VD_Rnd_Respawn_Pos = false;
  295. force force VD_Rnd_Respawn_range = 3000;
  296.  
  297. // Vandeanson's Apocalypse - Sites
  298. force force VA_BC_Dogchance = 20;
  299. force force VA_CS_Dogchance = 0;
  300. force force VA_HO_Dogchance = 10;
  301. force force VABC_Cnt = 3;
  302. force force VABT_Cnt = 8;
  303. force force VACS_Cnt = 3;
  304. force force VACS_UptimeFix = 4500;
  305. force force VACS_UptimeRnd = 2400;
  306. force force VAHO_Cnt = 4;
  307. force force VAHS_Cnt = 3;
  308. force force VAHS_DistChk = 400;
  309. force force VAPL_Cnt = 1;
  310. force force VASW_Cnt = 0;
  311. force force VATC_CustMrkr = "";
  312. force force VD_BC_DistanceCheck = 400;
  313. force force VD_BC_Side = "red";
  314. force force VD_BC_Units = "B_G_Survivor_F";
  315. force force VD_Boats = "B_Boat_Transport_01_F,CUP_C_Fishing_Boat_Chernarus,C_Boat_Civil_01_F,B_Boat_Armed_01_minigun_F";
  316. force force VD_CS_AIchance = 20;
  317. force force VD_CS_Side = "red";
  318. force force VD_CS_spawnDistToOtherCS = 400;
  319. force force VD_Helicopters = "B_Heli_Light_01_F,CUP_B_MH60S_USMC,CUP_B_UH1Y_UNA_USMC,CUP_O_Mi8_CHDKZ,CUP_B_UH1D_armed_GER_KSK_Des,CUP_B_UH60M_US";
  320. force force VD_HO_DistanceCheck = 400;
  321. force force VD_HO_Side = "rnd";
  322. force force VD_PlaneMarkers = "VD_PlaneMrkr,VD_PlaneMrkr_1,VD_PlaneMrkr_2,VD_PlaneMrkr_3,VD_PlaneMrkr_4,VD_PlaneMrkr_5";
  323. force force VD_Planes = "CUP_B_MV22_USMC,CUP_C_AN2_AEROSCHROT_TK_CIV";
  324. force force VD_SW_DistanceCheck = 0;
  325. force force VD_SW_MaxDistance = 0;
  326. force force VD_TC_DistanceCheck = 200;
  327. force force VD_TC_Side = "blue";
  328. force force VD_TC_Spawn = 0;
  329.  
  330. // Vandeanson's Apocalypse - Temperature
  331. force force VATP_enable = false;
  332. force force VATP_light = "";
  333. force force VATP_mediumL = "";
  334. force force VATP_mediumW = "";
  335. force force VATP_vWarm = "";
  336. force force VATP_warm = "";
  337. force force VATP_WatRes = "";
  338. force force VATP_Wetsuit = "";
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