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FF1 Full Bestiary FAQ

Dec 19th, 2015
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  1. FF1 PSP Full Bestiary FAQ
  2.  
  3. What are you trying to do?
  4. Complete the bestiary of FF1 as quickly as possible. This requires me to kill all 203 enemies/bosses including the 8 forms of Chronodia (196-203). This is basically the 100% run of FF1 PSP
  5.  
  6. Why are you doing this?
  7. Cause I am insane. Also, I feel like I can bring my time down by a lot, so lets try that
  8.  
  9. How long is this expected to take?
  10. 10-15 hours at the very least. For comparison, All Bosses is about 5 hours. Add about 5 more for the additional forms of Chronodia (for which I need to do labyrinth an additional 7 times, plus add the time it takes to find and kill every other remaining encounter in the game.
  11.  
  12. Whats the World Record for this?
  13. 16:54:56 by me. To date that is the only finished run of the category.
  14.  
  15. What is the hardest part?
  16. 1. Labyrinth of time (i.e., the 8 forms of Chronodia)
  17. 2. Whisperwind cove (a lot of encounters are only on specific floors if its floor x and beyond)
  18. 3. A couple very rare encounters (think warmech, but without the warmech)
  19. 4. Yamatano Orochi (a 1/64 encounter that only appears on floor 30+ of whisperwind, only on lava floors (of which there are max 2) and since it is lava floors only, all walking tiles are annoyingly small)
  20. 5. Labyrinth of time (yes, I should mention this one more then once, this is gonna be hard)
  21.  
  22. How likely are you to die on encounter x?
  23. Not very likely. Chronodia #203 is the hardest fight in the game and that one isnt that hard. Most encounters are very easily killable
  24.  
  25. You killed an encounter just now and then ran... Why?
  26. Once an enemy is killed, it counts towards the bestiary, regardless of wether or not I kill the rest of the group. Running saves time in some parts.
  27.  
  28. Whats the counter for?
  29. The counter shows how many of the 203 encounters I have killed. It runs from a checklist where I can mark of the encounters themselves as well. The first digit indicates how many are killed, the 2nd gives a percentage of that, the 3rd indicates how many are left.
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