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- if(BaublesApi.isBaubleEquipped(player, ModItems.A_LUCK_CHARM) > -1)
- {
- if(event.getTarget() instanceof EntityLiving)
- {
- EntityLiving target = (EntityLiving) event.getTarget();
- if(player.getHeldItemMainhand().isEmpty() && !player.world.isRemote)
- {
- Item head = target.getItemStackFromSlot(EntityEquipmentSlot.HEAD).getItem();
- Item body = target.getItemStackFromSlot(EntityEquipmentSlot.CHEST).getItem();
- Item legs = target.getItemStackFromSlot(EntityEquipmentSlot.LEGS).getItem();
- Item feet = target.getItemStackFromSlot(EntityEquipmentSlot.FEET).getItem();
- target.dropItem(head, 1);
- target.dropItem(body, 1);
- target.dropItem(legs, 1);
- target.dropItem(feet, 1);
- target.setItemStackToSlot(EntityEquipmentSlot.HEAD, new ItemStack(Items.AIR));
- target.setItemStackToSlot(EntityEquipmentSlot.CHEST, new ItemStack(Items.AIR));
- target.setItemStackToSlot(EntityEquipmentSlot.LEGS, new ItemStack(Items.AIR));
- target.setItemStackToSlot(EntityEquipmentSlot.FEET, new ItemStack(Items.AIR));
- }
- }
- if(event.getTarget() instanceof EntityPlayer)
- {
- EntityPlayer target = (EntityPlayer) event.getTarget();
- if(player.getHeldItemMainhand().isEmpty() && !player.world.isRemote)
- {
- Item head = target.getItemStackFromSlot(EntityEquipmentSlot.HEAD).getItem();
- Item body = target.getItemStackFromSlot(EntityEquipmentSlot.CHEST).getItem();
- Item legs = target.getItemStackFromSlot(EntityEquipmentSlot.LEGS).getItem();
- Item feet = target.getItemStackFromSlot(EntityEquipmentSlot.FEET).getItem();
- target.dropItem(head, 1);
- target.dropItem(body, 1);
- target.dropItem(legs, 1);
- target.dropItem(feet, 1);
- target.setItemStackToSlot(EntityEquipmentSlot.HEAD, new ItemStack(Items.AIR));
- target.setItemStackToSlot(EntityEquipmentSlot.CHEST, new ItemStack(Items.AIR));
- target.setItemStackToSlot(EntityEquipmentSlot.LEGS, new ItemStack(Items.AIR));
- target.setItemStackToSlot(EntityEquipmentSlot.FEET, new ItemStack(Items.AIR));
- }
- }
- }
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