Guest User

Untitled

a guest
Oct 22nd, 2019
93
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 24.12 KB | None | 0 0
  1. ###############################################
  2. ## ##
  3. ## WildStacker Configuration ##
  4. ## Developed by Ome_R ##
  5. ## ##
  6. ###############################################
  7.  
  8. # How should the item that is given to players by the give command be called?
  9. # {0} represents stack size
  10. # {1} represents entity/block type
  11. # {2} represents item type (Egg / Spawner / Barrel)
  12. give-item-name: '&6&lx{0} &7&l{1} {2}'
  13.  
  14. # The inspect tool of the plugin.
  15. # When clicking an item, entity, barrel or spawner, all the information
  16. # about the object will be displayed to the player.
  17. inspect-tool:
  18. type: STICK
  19. name: '&6Inspect Tool'
  20. lore:
  21. - '&7Click on an object to get more details about it.'
  22.  
  23. # The simulate tool of the plugin.
  24. # You can check if two objects can stack together using this tool.
  25. simulate-tool:
  26. type: STICK
  27. name: '&6Simulate Tool'
  28. lore:
  29. - '&7Click on two objects to check if they can stack together.'
  30.  
  31. # Settings related to database.
  32. database:
  33. # Should data of worlds that no longer exist be deleted?
  34. delete-invalid-worlds: false
  35. # Should data of blocks that no longer exist be deleted?
  36. delete-invalid-blocks: false
  37.  
  38. # Settings related to the automatic kill all
  39. kill-task:
  40. # How much time should be passed between auto-killing? (in ticks)
  41. # If you wish to disable the auto-killing task, set the interval to 0.
  42. interval: 600
  43. # Should the kill task remove stacked entities?
  44. stacked-entities: true
  45. # Should the kill task remove unstacked entities?
  46. unstacked-entities: true
  47. # Should the kill task remove stacked items?
  48. stacked-items: true
  49. # Should the kill task remove unstacked items?
  50. unstacked-items: true
  51. # When enabled, the plugin will remove all stacked-entities when clearlagg removes items & entities.
  52. # This feature will work if the interval is set to 0 - these are two different features!
  53. sync-clear-lagg: true
  54. # A list of entities that will be cleared.
  55. # EntityType list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/EntityType.html
  56. # SpawnReason list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/CreatureSpawnEvent.SpawnReason.html
  57. # You can combine both filters using "ENTITY_TYPE:SPAWN_REASON"
  58. # If you want all entities to be killed, set this to []
  59. whitelist: []
  60.  
  61. # Here you can configurable all features related to stacked items.
  62. items:
  63. # Should items get stacked on the server?
  64. enabled: true
  65.  
  66. # How many blocks from the item should be checked for other items to stack into?
  67. merge-radius: 5
  68.  
  69. # Custom display-name for the items on ground.
  70. # If you don't want a display-name, use "custom-name: ''"
  71. # {0} represents stack amount
  72. # {1} represents display name
  73. # {2} represents display name in upper case
  74. custom-name: '&6&lx{0} &7&l{1}'
  75.  
  76. # Blacklisted items are items that won't get stacked.
  77. # Material list: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
  78. # Make sure you follow the "TYPE" and "TYPE:DATA" formats.
  79. # If you wish to disable blacklisted items, use "blacklist: []"
  80. blacklist:
  81. - EGG
  82.  
  83. # Whitelisted items are items that will get stacked.
  84. # Material list: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
  85. # Make sure you follow the "TYPE" and "TYPE:DATA" formats.
  86. # If you wish to disable whitelisted items, use "whitelist: []"
  87. whitelist: []
  88.  
  89. # Set a maximum stack for specific items.
  90. # Make sure you follow the "TYPE" and "TYPE:DATA" formats.
  91. # You can use 'all' as a global limit (all: 20 will set all items to be limited to 20 per stack)
  92. # If you don't want any limits, you can set a random type.
  93. limits:
  94. STONE: 1024
  95. LOG:1: 1024
  96.  
  97. # A list of worlds items won't get stacked inside them (case-sensitive)
  98. disabled-worlds:
  99. - disabled_world
  100.  
  101. # Set a maximum amount of item objects in a chunk.
  102. # If you want to disable the feature, set it to 0.
  103. chunk-limit: 0
  104.  
  105. # Should particles be spawned when an entity gets stacked?
  106. # If you want to edit the particles, check the particles file.
  107. particles: false
  108.  
  109. # When enabled, all items will have a custom name (even if not stacked)
  110. unstacked-custom-name: false
  111.  
  112. # When fix-stack is disabled, items with a max-stack of 1 will be added to inventories
  113. # with a max-stack size of 64. If a player picks up 80 picks, he will get 64 + 16, instead
  114. # of 80 different items.
  115. fix-stack: false
  116.  
  117. # When item-display is enabled, the item's name will be displayed instead of it's type
  118. # This will take place on all items, and can only be overridden by custom-display section.
  119. item-display: false
  120.  
  121. # Should players be able to disable item names for themselves?
  122. # In order to work, ProtocolLib should be installed.
  123. names-toggle:
  124. # Can item names be toggled?
  125. enabled: false
  126.  
  127. # What the toggle command will be?
  128. command: stacker names item
  129.  
  130. # When enabled, a pickup sound will be played to the player.
  131. pickup-sound:
  132. # Should pickup-sound be enabled for stacked items?
  133. enabled: true
  134.  
  135. # The volume of the sound.
  136. volume: 1.0
  137.  
  138. # The pitch of the volume.
  139. pitch: 1.0
  140.  
  141. # Should items with the max pickup delay get stacked (items that shouldn't be picked up in first place)
  142. max-pickup-delay: false
  143.  
  144. # Here you can configurable all features related to stacked entities.
  145. entities:
  146. # Should entities get stacked on the server?
  147. enabled: true
  148.  
  149. # How many blocks from the entity should be checked for other entities to stack into?
  150. merge-radius: 30
  151.  
  152. # Custom display-name for the entities.
  153. # If you don't want a display-name, use "custom-name: ''"
  154. # {0} represents stack amount
  155. # {1} represents entity type
  156. # {2} represents entity type in upper case
  157. custom-name: '&6&lx{0} &7&l{1}'
  158.  
  159. # Blacklisted entities are entities that won't get stacked.
  160. # EntityType list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/EntityType.html
  161. # SpawnReason list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/CreatureSpawnEvent.SpawnReason.html
  162. # You can combine both filters using "ENTITY_TYPE:SPAWN_REASON"
  163. # If you wish to disable blacklisted entities, use "blacklist: []"
  164. blacklist:
  165. - PLAYER
  166. - BLAZE
  167. - VILLAGER
  168.  
  169. # Whitelisted entities are entities that will get stacked.
  170. # EntityType list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/EntityType.html
  171. # SpawnReason list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/CreatureSpawnEvent.SpawnReason.html
  172. # You can combine both filters using "ENTITY_TYPE:SPAWN_REASON"
  173. # If you wish to disable whitelisted entities, use "whitelist: []"
  174. whitelist: []
  175.  
  176. # Set a maximum stack for specific entities.
  177. # Make sure you follow the "ENTITY-TYPE" format.
  178. # You can use 'all' as a global limit (all: 20 will set all entities to be limited to 20 per stack)
  179. # If you don't want any limits, you can set a random type.
  180. limits:
  181. PIG: 20000
  182. ZOMBIE: 5000
  183. CHICKEN: 5000
  184. IRON_GOLEM: 5000
  185. CREEPER: 10000
  186. SKELETON: 10000
  187.  
  188. # Set a minimum stack for specific entities.
  189. # Make sure you follow the "ENTITY-TYPE" format.
  190. # You can use 'all' as a global limit (all: 20 will set all entities to be limited to 20 per stack)
  191. # If you don't want any limits, you can set a random type.
  192. minimum-limits:
  193. PIG: 1
  194. CHICKEN: 1
  195. IRON_GOLEM: 1
  196. CREEPER: 1
  197. SKELETON: 1
  198.  
  199. # A list of worlds entities won't get stacked inside them (case-sensitive)
  200. disabled-worlds:
  201. - wss
  202.  
  203. # Set a maximum amount of entity objects in a chunk.
  204. # If you want to disable the feature, set it to 0.
  205. chunk-limit: 0
  206.  
  207. # Should particles be spawned when an entity gets stacked?
  208. # If you want to edit the particles, check the particles file.
  209. particles: false
  210.  
  211. # A list of WorldGuard regions entities won't get stacked inside them (case-sensitive)
  212. disabled-regions: []
  213.  
  214. # Blacklisted names is a list of names that when an entity has this name, it won't get stacked.
  215. # Color codes are supported, as well as regex.
  216. # If you wish to enable stacking of all entities based on their name, use "name-blacklist: []"
  217. name-blacklist:
  218. - '&f(.*)'
  219.  
  220. # How much time should be passed between auto-stacking? (in ticks)
  221. # If you wish to disable the auto-stacking task, set the stack-interval to 0.
  222. stack-interval: 0
  223.  
  224. # A list of all checks that the plugin does before trying to stack two entities together.
  225. stack-checks:
  226. SPAWN_REASON: false
  227. NERFED: true
  228. NAME_TAG: true
  229. AGE: true
  230. EXACT_AGE: false
  231. CAN_BREED: true
  232. IS_TAMED: true
  233. ANIMAL_OWNER: true
  234. SKELETON_TYPE: true
  235. ZOMBIE_BABY: true
  236. SLIME_SIZE: true
  237. ZOMBIE_PIGMAN_ANGRY: false
  238. ENDERMAN_CARRIED_BLOCK: true
  239. BAT_AWAKE: false
  240. GUARDIAN_ELDER: true
  241. PIG_SADDLE: true
  242. SHEEP_SHEARED: true
  243. SHEEP_COLOR: true
  244. WOLF_ANGRY: false
  245. WOLF_COLLAR_COLOR: true
  246. OCELOT_TYPE: true
  247. HORSE_TYPE: true
  248. HORSE_COLOR: true
  249. HORSE_STYLE: true
  250. HORSE_CARRYING_CHEST: true
  251. HORSE_TAME_PROGRESS: true
  252. HORSE_MAX_TAME_PROGRESS: true
  253. HORSE_JUMP: true
  254. RABBIT_TYPE: true
  255. VILLAGER_PROFESSION: true
  256. LLAMA_COLOR: true
  257. LLAMA_STRENGTH: true
  258. PARROT_TYPE: true
  259. PUFFERFISH_STATE: true
  260. TROPICALFISH_TYPE: true
  261. TROPICALFISH_BODY_COLOR: true
  262. TROPICALFISH_TYPE_COLOR: true
  263. PHANTOM_SIZE: true
  264.  
  265. # A list of all actions that the plugin check before unstacking an entity stack.
  266. stack-split:
  267. NAME_TAG: true
  268. MUSHROOM_SHEAR: true
  269. SHEEP_SHEAR: true
  270. SHEEP_DYE: true
  271. ENTITY_BREED: true
  272.  
  273. # Linked-entities are entities that are linked to one spawner or more.
  274. # A spawner that has an entity linked to, will try to stack it's entities first to the linked one.
  275. # Linked entities feature won't work if entities-stacking is disabled.
  276. linked-entities:
  277. # Should entities be linked to spawners?
  278. enabled: true
  279.  
  280. # The maximum distance that the linked entity can be from the spawner.
  281. # If the entity is too far, it will get unlinked automatically from the spawner.
  282. max-distance: 10
  283.  
  284. # Instant-kill will kill the entire stack instead of unstack it by one.
  285. # When an entire stack dies, their drops are getting multiplied.
  286. # EntityType list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/EntityType.html
  287. # DamageCause list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/EntityDamageEvent.DamageCause.html
  288. # You can combine both filters using "ENTITY_TYPE:DAMAGE_CAUSE" or "ENTITY_TYPE:SPAWN_REASON"
  289. # If you don't want instant-kill, use "instant-kill: []"
  290. instant-kill:
  291. - FALL
  292.  
  293. # Nerfed entities are entities that cannot attack / target other entities and players.
  294. # EntityType list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/EntityType.html
  295. # SpawnReason list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/CreatureSpawnEvent.SpawnReason.html
  296. # You can combine filters using "ENTITY_TYPE:SPAWN_REASON"
  297. nerfed-entities:
  298. # A list of entities that will be nerfed.
  299. # If you want all entities to be nerfed, set this to [].
  300. whitelist:
  301. - SPAWNER
  302. # A list of entities that won't be nerfed.
  303. blacklist: []
  304. # A list of worlds that entities can be nerfed in.
  305. # If you want entities to be nerfed inside all worlds, set this to [].
  306. worlds:
  307. - world
  308.  
  309. # Stack-down is a feature that will force entities to stack to other entities that are below their y level.
  310. # This feature is great for flying entities, like blazes and ghasts.
  311. stack-down:
  312. # Should the stack-down feature be enabled on the server?
  313. enabled: true
  314. # A list of entities that will be forced to only stack down.
  315. # You can combine filters using "ENTITY_TYPE:SPAWN_REASON"
  316. stack-down-types:
  317. - BLAZE
  318. - GHAST
  319.  
  320. # If a stacked entity dies from fire, should the fire continue to the next entity?
  321. keep-fire: false
  322.  
  323. # If enabled, the placeholder '{}' will be replaced with the stack amount for mythic mobs.
  324. mythic-mobs-custom-name: true
  325.  
  326. # A list of entities that should keep the lowest health when stacking.
  327. # EntityType list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/EntityType.html
  328. # SpawnReason list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/CreatureSpawnEvent.SpawnReason.html
  329. # You can combine filters using "ENTITY_TYPE:SPAWN_REASON"
  330. keep-lowest-health: []
  331.  
  332. # When enabled, parents of the entity will get stacked together after breeding.
  333. stack-after-breed: true
  334.  
  335. # When enabled, entities' names will be shown only if player looks exactly towards them.
  336. hide-names: false
  337.  
  338. # Should players be able to disable entity names for themselves?
  339. # In order to work, ProtocolLib should be installed.
  340. names-toggle:
  341. # Can entity names be toggled?
  342. enabled: false
  343.  
  344. # What the toggle command will be?
  345. command: stacker names entity
  346.  
  347. # Should entities get knockback after they are killed?
  348. next-stack-knockback: true
  349.  
  350. # The default amount entities should get unstacked by.
  351. # Use the "ENTITY_TYPE:AMOUNT" or "ENTITY_TYPE:SPAWN_CAUSE:AMOUNT"
  352. default-unstack:
  353. all: 1
  354.  
  355. # Should exp get added directly to killer instead of dropped to ground?
  356. auto-exp-pickup: []
  357.  
  358. # Here you can configurable all features related to stacked spawners.
  359. spawners:
  360. # Should spawners get stacked on the server?
  361. enabled: true
  362.  
  363. # How many blocks from the spawner should be checked for other spawners to stack into?
  364. merge-radius: 1
  365.  
  366. # Custom hologram for the spawners.
  367. # Holograms will be displayed only if one of the following plugins is enabled: HolographicDisplay, Holograms, Arconix
  368. # If you don't want a hologram, use "custom-name: ''"
  369. # {0} represents stack amount
  370. # {1} represents entity type
  371. # {2} represents entity type in upper case
  372. custom-name: '&6&lx{0} &7&l{1}'
  373.  
  374. # Blacklisted spawners are spawners that won't get stacked.
  375. # EntityType list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/EntityType.html
  376. # If you wish to disable blacklisted spawners, use "blacklist: []"
  377. blacklist:
  378. - BLAZE
  379.  
  380. # Whitelisted spawners are spawners that will get stacked.
  381. # EntityType list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/EntityType.html
  382. # If you wish to disable whitelisted spawners, use "whitelist: []"
  383. whitelist: []
  384.  
  385. # Set a maximum stack for specific spawners.
  386. # Make sure you follow the "ENTITY-TYPE" format.
  387. # You can use 'all' as a global limit (all: 20 will set all spawners to be limited to 20 per stack)
  388. # If you don't want any limits, you can set a random type.
  389. limits:
  390. PIG: 10
  391. ZOMBIE: 50
  392. CREEPER: 50
  393. SKELETON: 50
  394.  
  395. # A list of worlds spawners won't get stacked inside them (case-sensitive)
  396. disabled-worlds:
  397. - disabled_world
  398.  
  399. # Set a maximum amount of spawner objects in a chunk.
  400. # If you want to disable the feature, set it to 0.
  401. chunk-limit: 0
  402.  
  403. # Should the chunk limit be per spawner or not?
  404. per-spawner-limit: false
  405.  
  406. # Should particles be spawned when an entity gets stacked?
  407. # If you want to edit the particles, check the particles file.
  408. particles: false
  409.  
  410. # When enabled, the plugin will try to find a spawner in the whole chunk instead
  411. # of only in the provided radius. merge-radius will be overridden, and will be used
  412. # as a y-level range only.
  413. chunk-merge: true
  414.  
  415. # Should explosions break the entire stack, or just reducing it by one?
  416. explosions-break-stack: true
  417.  
  418. # Chance of spawners to be dropped after an explosion.
  419. explosions-break-chance: 100
  420.  
  421. # Set the percentage amount that will be dropped from explosions.
  422. explosions-amount-percentage: 100
  423.  
  424. # Should exploded spawners get dropped to inventory.
  425. explosions-drop-to-inventory: false
  426.  
  427. # Chance of spawners to be dropped after break of silk touch.
  428. silk-touch-break-chance: 100
  429.  
  430. # Should spawners get dropped without silktouch?
  431. # If enabled, only players with wildstacker.nosilkdrop will be able to get the spawners.
  432. # This feature will not work with other spawner-providers, such as SilkSpawners
  433. drop-without-silk: true
  434.  
  435. # Here you can configurable all features related to silk-touch enchantment.
  436. silk-spawners:
  437. # Should spawners get dropped when mining them using a silk-touch pickaxe?
  438. # If another similar plugin to this feature is enabled, it will override this feature.
  439. enabled: true
  440.  
  441. # Custom name for the item.
  442. # If you don't want a custom name, use "custom-name: ''"
  443. # {0} represents stack amount
  444. # {1} represents entity type
  445. custom-name: '&fx{0} &e{1} &fLỒNG SPAWN'
  446.  
  447. # Custom lore for the item.
  448. # If you don't want a custom lore, use "custom-lore: []"
  449. # {0} represents stack amount
  450. # {1} represents entity type
  451. custom-lore: []
  452.  
  453. # Should explosions act like silk-touch and drop the spawner?
  454. explosions-drop-spawner: true
  455.  
  456. # Should the spawner item go straight into the player's inventory instead of dropping on ground?
  457. drop-to-inventory: true
  458.  
  459. # A list of worlds that silk touch will work in.
  460. # If you want silk touch to work inside all the worlds, use "worlds: []"
  461. worlds:
  462. - world
  463.  
  464. # Should sneaking while mining break the entire stack instead of reducing it by one?
  465. shift-get-whole-stack: true
  466.  
  467. # Should one item be dropped for a stacked spawner instead of multiple items?
  468. # This feature will not work with other spawner-providers, such as SilkSpawners
  469. get-stacked-item: true
  470.  
  471. # When enabled, holograms will only be displayed when clicking on spawners.
  472. # They will be displayed for 3 seconds.
  473. # You must set a valid custom-name for it to work.
  474. floating-names: true
  475.  
  476. # Here you can configurable all features related to the break menu.
  477. break-menu:
  478. # When enabled and shift right-clicking a spawner, a "break-menu" will be opened.
  479. # You can select there how many spawners you want to remove from the stack.
  480. enabled: false
  481.  
  482. # How many rows should the gui have?
  483. size: 3
  484.  
  485. # The title of the gui.
  486. title: '&lGIAO DIỆN ĐẬP'
  487.  
  488. # Here you can list all fill items for the gui.
  489. # If you don't want any, set the type to AIR.
  490. fill-items:
  491. '1':
  492. type: STAINED_GLASS_PANE
  493. data: 15
  494. name: '&f'
  495. slots: 0,1,7,8,9,17,18,19,25,26
  496. '2':
  497. type: STAINED_GLASS_PANE
  498. data: 1
  499. name: '&f'
  500. slots: 2,3,4,5,6,10,12,14,16,20,21,22,23,24
  501.  
  502. # Here you can list all break slots.
  503. break-slots:
  504. '11':
  505. type: MOB_SPAWNER
  506. name: '&6&lx64 Spawners'
  507. amount: 64
  508. '13':
  509. type: MOB_SPAWNER
  510. name: '&6&lx128 Spawners'
  511. amount: 128
  512. '15':
  513. type: MOB_SPAWNER
  514. name: '&6&lx256 Spawners'
  515. amount: 256
  516.  
  517. # When enabled and player is clicking a spawner while sneaking, an inventory will be opened, there
  518. # he can put spawner items to add to the spawner. Make sure break-menu is disabled!
  519. place-inventory:
  520. enabled: false
  521. title: Add items here ({0})
  522.  
  523. # When enabled, you must have the permission wildstacker.place.<entity> to place an entity.
  524. # You can give a player the ability to place all spawners with wildstacker.place.*
  525. placement-permission: false
  526.  
  527. # When enabled and player is placing a spawner while sneaking, all of the spawners the player
  528. # is holding will be placed instead of only 1.
  529. shift-place-stack: true
  530.  
  531. # Set a charge amount for breaking spawners.
  532. break-charge:
  533. amount: 0
  534. multiply-stack-amount: true
  535. whitelist: []
  536.  
  537. # Set a charge amount for placing spawners.
  538. place-charge:
  539. amount: 0
  540. multiply-stack-amount: true
  541. whitelist: []
  542.  
  543. # When enabled, players will be able to change spawners by clicking them with spawn eggs.
  544. change-using-eggs: true
  545.  
  546. # When enabled and change-using-eggs is enabled, the amount of eggs that will be required to change
  547. # a spawner would be the same as the stack size of the spawner.
  548. eggs-stack-multiply: true
  549.  
  550. # Should there be the ablity to place spawners next to each other?
  551. next-spawner-placement: true
  552.  
  553. # Should there be only one spawner in the merge radius?
  554. only-one-spawner: true
  555.  
  556. # Here you can configurable all features related to stacked barrels (aka stacked blocks).
  557. barrels:
  558. # Should blocks get stacked into barrels on the server?
  559. enabled: true
  560.  
  561. # How many blocks from the barrel should be checked for other blocks to stack into?
  562. merge-radius: 50
  563.  
  564. # Custom hologram for the barrels.
  565. # Holograms will be displayed only if one of the following plugins is enabled: HolographicDisplay, Holograms, Arconix
  566. # If you don't want a hologram, use "custom-name: ''"
  567. # {0} represents stack amount
  568. # {1} represents barrel type
  569. # {2} represents barrel type in upper case
  570. custom-name: '&6&lx{0} &7&l{2}'
  571.  
  572. # Blacklisted barrels are barrels that won't get stacked.
  573. # Material list: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
  574. # Make sure you follow the "TYPE" and "TYPE:DATA" formats.
  575. # If you wish to disable blacklisted spawners, use "blacklist: []"
  576. blacklist: []
  577.  
  578. # Whitelisted blocks are blocks that will get stacked.
  579. # Material list: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
  580. # Make sure you follow the "TYPE" and "TYPE:DATA" formats.
  581. # If you wish to disable whitelisted spawners, use "whitelist: []"
  582. whitelist:
  583. - DIAMOND_BLOCK
  584. - EMERALD_BLOCK
  585. - GOLD_BLOCK
  586. - IRON_BLOCK
  587. - REDSTONE_BLOCK
  588. - LAPIS_BLOCK
  589. - COAL_BLOCK
  590.  
  591. # Set a maximum stack for a specific barrel.
  592. # Make sure you follow the "TYPE" and "TYPE;DATA" formats.
  593. # You can use 'all' as a global limit (all: 20 will set all barrels to be limited to 20 per stack)
  594. # If you don't want any limits, you can set a random type.
  595. limits:
  596. EMERALD_BLOCK: 5000000000000
  597. DIAMOND_BLOCK: 5000000000000
  598. GOLD_BLOCK: 5000000000000
  599. COAL_BLOCK: 5000000000000
  600. IRON_BLOCK: 5000000000000
  601. REDSTONE_BLOCK: 5000000000000
  602. LAPIS_BLOCK: 5000000000000
  603.  
  604. # A list of worlds barrels won't get stacked inside them (case-sensitive)
  605. disabled-worlds:
  606. - disabled_world
  607.  
  608. # Set a maximum amount of barrel objects in a chunk.
  609. # If you want to disable the feature, set it to 0.
  610. chunk-limit: 0
  611.  
  612. # Should particles be spawned when an entity gets stacked?
  613. # If you want to edit the particles, check the particles file.
  614. particles: true
  615.  
  616. # When enabled, the plugin will try to find a block in the whole chunk instead
  617. # of only in the provided radius. merge-radius will be overridden, and will be used
  618. # as a y-level range only.
  619. chunk-merge: false
  620.  
  621. # Should explosions break the entire stack, or just reducing it by one?
  622. explosions-break-stack: true
  623.  
  624. # Here you can configurable all features related to toggle commands.
  625. toggle-command:
  626. # Should toggle-commands be enabled?
  627. enabled: false
  628.  
  629. # What the toggle command will be?
  630. command: stacker toggle
  631.  
  632. # When enabled and player is clicking a barrel while sneaking, an inventory will be opened, there
  633. # he can put blocks to add to the barrel.
  634. place-inventory:
  635. enabled: true
  636. title: Add items here ({0})
  637.  
  638. # This should not be set to true unless being told by the dev
  639. # When enabled, the plugin sets the barrel types to cauldron if they aren't already.
  640. force-cauldron: true
  641.  
  642. # Set a required permission for barrels.
  643. # If you want to disable it, use "required-permission: ''"
  644. required-permission: ''
  645.  
  646. # Here you can configurable all features related to stacked buckets
  647. buckets:
  648. # Should buckets get stacked on the server?
  649. enabled: false
  650.  
  651. # A list of blacklisted bucket names.
  652. name-blacklist:
  653. - '&fGenbucket'
  654.  
  655. # The new max-stack size for buckets. Must be a number between 1 and 64.
  656. max-stack: 16
  657.  
  658. # Here you can configurable all features related to stacked stews
  659. stews:
  660. # Should stews get stacked on the server?
  661. enabled: true
  662.  
  663. # The new max-stack size for stews. Must be a number between 1 and 64.
  664. max-stack: 16
Add Comment
Please, Sign In to add comment