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  1. Player connection [14844] Started UDP target info broadcast (1) on [225.0.0.222:54997].
  2.  
  3. Input System module state changed to: Initialized.
  4. [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers.
  5. Initialize engine version: 2022.3.62f3 (96770f904ca7)
  6. [Subsystems] Discovering subsystems at path D:/ASE Debug Dialogue/At Skies Edge_Data/UnitySubsystems
  7. GfxDevice: creating device client; threaded=1; jobified=0
  8. Direct3D:
  9. Version: Direct3D 11.0 [level 11.1]
  10. Renderer: Intel(R) Arc(TM) B580 Graphics (ID=0xe20b)
  11. Vendor: Intel
  12. VRAM: 12118 MB
  13. Driver: 32.0.101.8629
  14. <RI> Initializing input.
  15. Using Windows.Gaming.Input
  16. <RI> Input initialized.
  17. <RI> Initialized touch support.
  18. The referenced script on this Behaviour (Game Object 'Main Camera') is missing!
  19. [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers.
  20. UnloadTime: 0.563400 ms
  21. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  22. Shader 'Alps_0_0': fallback shader 'Hidden/Alps_0_0_Base457429932' not found
  23. Shader 'Alps_0_0': dependency 'BaseMapShader' shader 'Hidden/Alps_0_0_Base457429932' not found
  24. [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers.
  25. UnloadTime: 0.997400 ms
  26. Unloading 78 unused Assets / (16.7 MB). Loaded Objects now: 4105.
  27. Memory consumption went from 0.68 GB to 0.66 GB.
  28. Total: 2.286500 ms (FindLiveObjects: 0.196000 ms CreateObjectMapping: 0.065300 ms MarkObjects: 1.087500 ms DeleteObjects: 0.937500 ms)
  29.  
  30. Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
  31. restoring tree data
  32. UnityEngine.Logger:Log(LogType, Object)
  33. UnityEngine.Debug:Log(Object)
  34. TreeManager:OnDestroy()
  35.  
  36. [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers.
  37. UnloadTime: 1.628800 ms
  38. Unloading 6 unused Assets / (Unknown). Loaded Objects now: 4106.
  39. Memory consumption went from 0.66 GB to 0.66 GB.
  40. Total: 1.106700 ms (FindLiveObjects: 0.137000 ms CreateObjectMapping: 0.056000 ms MarkObjects: 0.902000 ms DeleteObjects: 0.011400 ms)
  41.  
  42. Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
  43. restoring tree data
  44. UnityEngine.Logger:Log(LogType, Object)
  45. UnityEngine.Debug:Log(Object)
  46. TreeManager:OnDestroy()
  47.  
  48. [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers.
  49. UnloadTime: 0.522000 ms
  50. Unloading 6 unused Assets / (Unknown). Loaded Objects now: 4107.
  51. Memory consumption went from 0.66 GB to 0.66 GB.
  52. Total: 1.025300 ms (FindLiveObjects: 0.105800 ms CreateObjectMapping: 0.054000 ms MarkObjects: 0.852900 ms DeleteObjects: 0.012400 ms)
  53.  
  54. Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
  55. restoring tree data
  56. UnityEngine.Logger:Log(LogType, Object)
  57. UnityEngine.Debug:Log(Object)
  58. TreeManager:OnDestroy()
  59.  
  60. [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers.
  61. UnloadTime: 0.555700 ms
  62. Unloading 6 unused Assets / (13.7 KB). Loaded Objects now: 4108.
  63. Memory consumption went from 0.66 GB to 0.66 GB.
  64. Total: 1.050300 ms (FindLiveObjects: 0.108500 ms CreateObjectMapping: 0.054300 ms MarkObjects: 0.874200 ms DeleteObjects: 0.012900 ms)
  65.  
  66. Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
  67. restoring tree data
  68. UnityEngine.Logger:Log(LogType, Object)
  69. UnityEngine.Debug:Log(Object)
  70. TreeManager:OnDestroy()
  71.  
  72. [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers.
  73. UnloadTime: 0.541900 ms
  74. Unloading 6 unused Assets / (Unknown). Loaded Objects now: 4109.
  75. Memory consumption went from 0.66 GB to 0.66 GB.
  76. Total: 1.001600 ms (FindLiveObjects: 0.105500 ms CreateObjectMapping: 0.054600 ms MarkObjects: 0.830500 ms DeleteObjects: 0.010900 ms)
  77.  
  78. Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
  79. restoring tree data
  80. UnityEngine.Logger:Log(LogType, Object)
  81. UnityEngine.Debug:Log(Object)
  82. TreeManager:OnDestroy()
  83.  
  84. [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers.
  85. UnloadTime: 0.570800 ms
  86. Unloading 6 unused Assets / (Unknown). Loaded Objects now: 4110.
  87. Memory consumption went from 0.66 GB to 0.66 GB.
  88. Total: 1.023400 ms (FindLiveObjects: 0.117300 ms CreateObjectMapping: 0.055700 ms MarkObjects: 0.836600 ms DeleteObjects: 0.013500 ms)
  89.  
  90. Joystick connected ("Controller (XBOX 360 For Windows)").
  91. Input System polling thread started.
  92. Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
  93. restoring tree data
  94. UnityEngine.Logger:Log(LogType, Object)
  95. UnityEngine.Debug:Log(Object)
  96. TreeManager:OnDestroy()
  97.  
  98. [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers.
  99. UnloadTime: 19.968000 ms
  100. Unloading 341 unused Assets / (226.3 MB). Loaded Objects now: 3751.
  101. Memory consumption went from 0.68 GB to 474.8 MB.
  102. Total: 14.015400 ms (FindLiveObjects: 0.197500 ms CreateObjectMapping: 0.092600 ms MarkObjects: 1.105200 ms DeleteObjects: 12.619800 ms)
  103.  
  104. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  105. [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers.
  106. UnloadTime: 0.570100 ms
  107. Unloading 51 unused Assets / (22.2 MB). Loaded Objects now: 9676.
  108. Memory consumption went from 353.5 MB to 331.3 MB.
  109. Total: 2.794900 ms (FindLiveObjects: 0.313500 ms CreateObjectMapping: 0.168000 ms MarkObjects: 1.086900 ms DeleteObjects: 1.226100 ms)
  110.  
  111. Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
  112. [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers.
  113. UnloadTime: 0.958900 ms
  114. Unloading 5901 unused Assets / (90.5 MB). Loaded Objects now: 4009.
  115. Memory consumption went from 354.1 MB to 263.6 MB.
  116. Total: 10.810900 ms (FindLiveObjects: 0.370800 ms CreateObjectMapping: 0.322200 ms MarkObjects: 1.192500 ms DeleteObjects: 8.925000 ms)
  117.  
  118. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  119. [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers.
  120. UnloadTime: 0.549000 ms
  121. Unloading 46 unused Assets / (22.2 MB). Loaded Objects now: 9935.
  122. Memory consumption went from 353.8 MB to 331.6 MB.
  123. Total: 3.492600 ms (FindLiveObjects: 0.275000 ms CreateObjectMapping: 0.153700 ms MarkObjects: 1.917600 ms DeleteObjects: 1.146000 ms)
  124.  
  125. firing on select
  126. UnityEngine.Logger:Log(LogType, Object)
  127. UnityEngine.Debug:Log(Object)
  128. WeaponOptionBox:OnSelect(BaseEventData)
  129. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  130. UnityEngine.EventSystems.EventSystem:SetSelectedGameObject(GameObject, BaseEventData)
  131. UnityEngine.UI.Selectable:Select()
  132. HangarController:PopulateWeaponOptionList()
  133. HangarController:ConfirmAircraft(HangarInfoObject, Button)
  134. UnityEngine.Events.UnityEvent:Invoke()
  135. UnityEngine.UI.Button:OnSubmit(BaseEventData)
  136. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  137. UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessNavigation(NavigationModel&)
  138. UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process()
  139. UnityEngine.EventSystems.EventSystem:Update()
  140.  
  141. populate weapon list
  142. UnityEngine.Logger:Log(LogType, Object)
  143. UnityEngine.Debug:Log(Object)
  144. HangarController:PopulateWeaponList(WeaponOptionBox)
  145. UnityEngine.Events.UnityEvent:Invoke()
  146. UnityEngine.UI.Button:OnSubmit(BaseEventData)
  147. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  148. UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessNavigation(NavigationModel&)
  149. UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process()
  150. UnityEngine.EventSystems.EventSystem:Update()
  151.  
  152. populate hardpoint with 0
  153. UnityEngine.Logger:Log(LogType, Object)
  154. UnityEngine.Debug:Log(Object)
  155. HangarController:ShowHardpointList(Button, Int32)
  156. UnityEngine.Events.UnityEvent:Invoke()
  157. UnityEngine.UI.Button:OnSubmit(BaseEventData)
  158. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  159. UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessNavigation(NavigationModel&)
  160. UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process()
  161. UnityEngine.EventSystems.EventSystem:Update()
  162.  
  163. last selected option weapon is null
  164. UnityEngine.Logger:Log(LogType, Object)
  165. UnityEngine.Debug:Log(Object)
  166. HangarController:ShowHardpointList(Button, Int32)
  167. UnityEngine.Events.UnityEvent:Invoke()
  168. UnityEngine.UI.Button:OnSubmit(BaseEventData)
  169. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  170. UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessNavigation(NavigationModel&)
  171. UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process()
  172. UnityEngine.EventSystems.EventSystem:Update()
  173.  
  174. clearing hardpoints
  175. UnityEngine.Logger:Log(LogType, Object)
  176. UnityEngine.Debug:Log(Object)
  177. HangarController:ShowHardpointList(Button, Int32)
  178. UnityEngine.Events.UnityEvent:Invoke()
  179. UnityEngine.UI.Button:OnSubmit(BaseEventData)
  180. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  181. UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessNavigation(NavigationModel&)
  182. UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process()
  183. UnityEngine.EventSystems.EventSystem:Update()
  184.  
  185. adding new weapon
  186. UnityEngine.Logger:Log(LogType, Object)
  187. UnityEngine.Debug:Log(Object)
  188. HangarController:AddNewWeapon()
  189. UnityEngine.Events.UnityEvent:Invoke()
  190. UnityEngine.UI.Button:OnSubmit(BaseEventData)
  191. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  192. UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessNavigation(NavigationModel&)
  193. UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process()
  194. UnityEngine.EventSystems.EventSystem:Update()
  195.  
  196. firing on select
  197. UnityEngine.Logger:Log(LogType, Object)
  198. UnityEngine.Debug:Log(Object)
  199. WeaponOptionBox:OnSelect(BaseEventData)
  200. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  201. UnityEngine.EventSystems.EventSystem:SetSelectedGameObject(GameObject, BaseEventData)
  202. UnityEngine.UI.Selectable:Select()
  203. HangarController:ReturnToOption()
  204. HangarController:ReturnToPrevious(CallbackContext)
  205. UnityEngine.Events.InvokableCall`1:Invoke(T1)
  206. UnityEngine.Events.UnityEvent`1:Invoke(T0)
  207. UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe(CallbackArray`1&, TValue, String, Object)
  208. UnityEngine.InputSystem.InputActionState:CallActionListeners(Int32, InputActionMap, InputActionPhase, CallbackArray`1&, String)
  209. UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal(Int32, TriggerState*, InputActionPhase, TriggerState&, Boolean)
  210. UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction(InputActionPhase, TriggerState&, InputActionPhase)
  211. UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction(TriggerState&, Int32)
  212. UnityEngine.InputSystem.InputActionState:ProcessControlStateChange(Int32, Int32, Int32, Double, InputEventPtr)
  213. UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged(InputControl, Double, InputEventPtr, Int64)
  214. UnityEngine.InputSystem.InputManager:FireStateChangeNotifications(Int32, Double, InputEvent*)
  215. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputUpdateType, Void*, UInt32, UInt32, Double, InputEventPtr)
  216. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputEvent*, InputUpdateType)
  217. UnityEngine.InputSystem.InputManager:OnUpdate(InputUpdateType, InputEventBuffer&)
  218. UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
  219. UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)
  220.  
  221. firing on select
  222. UnityEngine.Logger:Log(LogType, Object)
  223. UnityEngine.Debug:Log(Object)
  224. WeaponOptionBox:OnSelect(BaseEventData)
  225. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  226. UnityEngine.EventSystems.EventSystem:SetSelectedGameObject(GameObject, BaseEventData)
  227. UnityEngine.UI.Selectable:OnMove(AxisEventData)
  228. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  229. UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessNavigation(NavigationModel&)
  230. UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process()
  231. UnityEngine.EventSystems.EventSystem:Update()
  232.  
  233. populate weapon list
  234. UnityEngine.Logger:Log(LogType, Object)
  235. UnityEngine.Debug:Log(Object)
  236. HangarController:PopulateWeaponList(WeaponOptionBox)
  237. UnityEngine.Events.UnityEvent:Invoke()
  238. UnityEngine.UI.Button:OnSubmit(BaseEventData)
  239. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  240. UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessNavigation(NavigationModel&)
  241. UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process()
  242. UnityEngine.EventSystems.EventSystem:Update()
  243.  
  244. populate hardpoint with 7
  245. UnityEngine.Logger:Log(LogType, Object)
  246. UnityEngine.Debug:Log(Object)
  247. HangarController:ShowHardpointList(Button, Int32)
  248. UnityEngine.Events.UnityEvent:Invoke()
  249. UnityEngine.UI.Button:OnSubmit(BaseEventData)
  250. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  251. UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessNavigation(NavigationModel&)
  252. UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process()
  253. UnityEngine.EventSystems.EventSystem:Update()
  254.  
  255. last selected option weapon is null
  256. UnityEngine.Logger:Log(LogType, Object)
  257. UnityEngine.Debug:Log(Object)
  258. HangarController:ShowHardpointList(Button, Int32)
  259. UnityEngine.Events.UnityEvent:Invoke()
  260. UnityEngine.UI.Button:OnSubmit(BaseEventData)
  261. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  262. UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessNavigation(NavigationModel&)
  263. UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process()
  264. UnityEngine.EventSystems.EventSystem:Update()
  265.  
  266. clearing hardpoints
  267. UnityEngine.Logger:Log(LogType, Object)
  268. UnityEngine.Debug:Log(Object)
  269. HangarController:ShowHardpointList(Button, Int32)
  270. UnityEngine.Events.UnityEvent:Invoke()
  271. UnityEngine.UI.Button:OnSubmit(BaseEventData)
  272. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  273. UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessNavigation(NavigationModel&)
  274. UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process()
  275. UnityEngine.EventSystems.EventSystem:Update()
  276.  
  277. hardpoint 0is incompatible
  278. UnityEngine.Logger:Log(LogType, Object)
  279. UnityEngine.Debug:Log(Object)
  280. HardpointBox:OnSelect(BaseEventData)
  281. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  282. UnityEngine.EventSystems.EventSystem:SetSelectedGameObject(GameObject, BaseEventData)
  283. UnityEngine.UI.Selectable:Select()
  284. HangarController:ShowHardpointList(Button, Int32)
  285. UnityEngine.Events.UnityEvent:Invoke()
  286. UnityEngine.UI.Button:OnSubmit(BaseEventData)
  287. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  288. UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessNavigation(NavigationModel&)
  289. UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process()
  290. UnityEngine.EventSystems.EventSystem:Update()
  291.  
  292. adding new weapon
  293. UnityEngine.Logger:Log(LogType, Object)
  294. UnityEngine.Debug:Log(Object)
  295. HangarController:AddNewWeapon()
  296. UnityEngine.Events.UnityEvent:Invoke()
  297. UnityEngine.UI.Button:OnSubmit(BaseEventData)
  298. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  299. UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessNavigation(NavigationModel&)
  300. UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process()
  301. UnityEngine.EventSystems.EventSystem:Update()
  302.  
  303. firing on select
  304. UnityEngine.Logger:Log(LogType, Object)
  305. UnityEngine.Debug:Log(Object)
  306. WeaponOptionBox:OnSelect(BaseEventData)
  307. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  308. UnityEngine.EventSystems.EventSystem:SetSelectedGameObject(GameObject, BaseEventData)
  309. UnityEngine.UI.Selectable:Select()
  310. HangarController:ReturnToOption()
  311. HangarController:ReturnToPrevious(CallbackContext)
  312. UnityEngine.Events.InvokableCall`1:Invoke(T1)
  313. UnityEngine.Events.UnityEvent`1:Invoke(T0)
  314. UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe(CallbackArray`1&, TValue, String, Object)
  315. UnityEngine.InputSystem.InputActionState:CallActionListeners(Int32, InputActionMap, InputActionPhase, CallbackArray`1&, String)
  316. UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal(Int32, TriggerState*, InputActionPhase, TriggerState&, Boolean)
  317. UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction(InputActionPhase, TriggerState&, InputActionPhase)
  318. UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction(TriggerState&, Int32)
  319. UnityEngine.InputSystem.InputActionState:ProcessControlStateChange(Int32, Int32, Int32, Double, InputEventPtr)
  320. UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged(InputControl, Double, InputEventPtr, Int64)
  321. UnityEngine.InputSystem.InputManager:FireStateChangeNotifications(Int32, Double, InputEvent*)
  322. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputUpdateType, Void*, UInt32, UInt32, Double, InputEventPtr)
  323. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputEvent*, InputUpdateType)
  324. UnityEngine.InputSystem.InputManager:OnUpdate(InputUpdateType, InputEventBuffer&)
  325. UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
  326. UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)
  327.  
  328. firing on select
  329. UnityEngine.Logger:Log(LogType, Object)
  330. UnityEngine.Debug:Log(Object)
  331. WeaponOptionBox:OnSelect(BaseEventData)
  332. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  333. UnityEngine.EventSystems.EventSystem:SetSelectedGameObject(GameObject, BaseEventData)
  334. UnityEngine.UI.Selectable:OnMove(AxisEventData)
  335. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  336. UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessNavigation(NavigationModel&)
  337. UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process()
  338. UnityEngine.EventSystems.EventSystem:Update()
  339.  
  340. populate weapon list
  341. UnityEngine.Logger:Log(LogType, Object)
  342. UnityEngine.Debug:Log(Object)
  343. HangarController:PopulateWeaponList(WeaponOptionBox)
  344. UnityEngine.Events.UnityEvent:Invoke()
  345. UnityEngine.UI.Button:OnSubmit(BaseEventData)
  346. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  347. UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessNavigation(NavigationModel&)
  348. UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process()
  349. UnityEngine.EventSystems.EventSystem:Update()
  350.  
  351. populate hardpoint with 15
  352. UnityEngine.Logger:Log(LogType, Object)
  353. UnityEngine.Debug:Log(Object)
  354. HangarController:ShowHardpointList(Button, Int32)
  355. UnityEngine.Events.UnityEvent:Invoke()
  356. UnityEngine.UI.Button:OnSubmit(BaseEventData)
  357. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  358. UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessNavigation(NavigationModel&)
  359. UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process()
  360. UnityEngine.EventSystems.EventSystem:Update()
  361.  
  362. last selected option weapon is null
  363. UnityEngine.Logger:Log(LogType, Object)
  364. UnityEngine.Debug:Log(Object)
  365. HangarController:ShowHardpointList(Button, Int32)
  366. UnityEngine.Events.UnityEvent:Invoke()
  367. UnityEngine.UI.Button:OnSubmit(BaseEventData)
  368. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  369. UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessNavigation(NavigationModel&)
  370. UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process()
  371. UnityEngine.EventSystems.EventSystem:Update()
  372.  
  373. clearing hardpoints
  374. UnityEngine.Logger:Log(LogType, Object)
  375. UnityEngine.Debug:Log(Object)
  376. HangarController:ShowHardpointList(Button, Int32)
  377. UnityEngine.Events.UnityEvent:Invoke()
  378. UnityEngine.UI.Button:OnSubmit(BaseEventData)
  379. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  380. UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessNavigation(NavigationModel&)
  381. UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process()
  382. UnityEngine.EventSystems.EventSystem:Update()
  383.  
  384. hardpoint 0is incompatible
  385. UnityEngine.Logger:Log(LogType, Object)
  386. UnityEngine.Debug:Log(Object)
  387. HardpointBox:OnSelect(BaseEventData)
  388. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  389. UnityEngine.EventSystems.EventSystem:SetSelectedGameObject(GameObject, BaseEventData)
  390. UnityEngine.UI.Selectable:Select()
  391. HangarController:ShowHardpointList(Button, Int32)
  392. UnityEngine.Events.UnityEvent:Invoke()
  393. UnityEngine.UI.Button:OnSubmit(BaseEventData)
  394. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  395. UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessNavigation(NavigationModel&)
  396. UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process()
  397. UnityEngine.EventSystems.EventSystem:Update()
  398.  
  399. hardpoint 1is incompatible
  400. UnityEngine.Logger:Log(LogType, Object)
  401. UnityEngine.Debug:Log(Object)
  402. HardpointBox:OnSelect(BaseEventData)
  403. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  404. UnityEngine.EventSystems.EventSystem:SetSelectedGameObject(GameObject, BaseEventData)
  405. UnityEngine.UI.Selectable:OnMove(AxisEventData)
  406. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  407. UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessNavigation(NavigationModel&)
  408. UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process()
  409. UnityEngine.EventSystems.EventSystem:Update()
  410.  
  411. adding new weapon
  412. UnityEngine.Logger:Log(LogType, Object)
  413. UnityEngine.Debug:Log(Object)
  414. HangarController:AddNewWeapon()
  415. UnityEngine.Events.UnityEvent:Invoke()
  416. UnityEngine.UI.Button:OnSubmit(BaseEventData)
  417. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  418. UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessNavigation(NavigationModel&)
  419. UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process()
  420. UnityEngine.EventSystems.EventSystem:Update()
  421.  
  422. adding new weapon
  423. UnityEngine.Logger:Log(LogType, Object)
  424. UnityEngine.Debug:Log(Object)
  425. HangarController:AddNewWeapon()
  426. UnityEngine.Events.UnityEvent:Invoke()
  427. UnityEngine.UI.Button:OnSubmit(BaseEventData)
  428. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  429. UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessNavigation(NavigationModel&)
  430. UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process()
  431. UnityEngine.EventSystems.EventSystem:Update()
  432.  
  433. firing on select
  434. UnityEngine.Logger:Log(LogType, Object)
  435. UnityEngine.Debug:Log(Object)
  436. WeaponOptionBox:OnSelect(BaseEventData)
  437. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  438. UnityEngine.EventSystems.EventSystem:SetSelectedGameObject(GameObject, BaseEventData)
  439. UnityEngine.UI.Selectable:Select()
  440. HangarController:ReturnToOption()
  441. HangarController:ReturnToPrevious(CallbackContext)
  442. UnityEngine.Events.InvokableCall`1:Invoke(T1)
  443. UnityEngine.Events.UnityEvent`1:Invoke(T0)
  444. UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe(CallbackArray`1&, TValue, String, Object)
  445. UnityEngine.InputSystem.InputActionState:CallActionListeners(Int32, InputActionMap, InputActionPhase, CallbackArray`1&, String)
  446. UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal(Int32, TriggerState*, InputActionPhase, TriggerState&, Boolean)
  447. UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction(InputActionPhase, TriggerState&, InputActionPhase)
  448. UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction(TriggerState&, Int32)
  449. UnityEngine.InputSystem.InputActionState:ProcessControlStateChange(Int32, Int32, Int32, Double, InputEventPtr)
  450. UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged(InputControl, Double, InputEventPtr, Int64)
  451. UnityEngine.InputSystem.InputManager:FireStateChangeNotifications(Int32, Double, InputEvent*)
  452. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputUpdateType, Void*, UInt32, UInt32, Double, InputEventPtr)
  453. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputEvent*, InputUpdateType)
  454. UnityEngine.InputSystem.InputManager:OnUpdate(InputUpdateType, InputEventBuffer&)
  455. UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
  456. UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)
  457.  
  458. firing on select
  459. UnityEngine.Logger:Log(LogType, Object)
  460. UnityEngine.Debug:Log(Object)
  461. WeaponOptionBox:OnSelect(BaseEventData)
  462. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  463. UnityEngine.EventSystems.EventSystem:SetSelectedGameObject(GameObject, BaseEventData)
  464. UnityEngine.UI.Selectable:OnMove(AxisEventData)
  465. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  466. UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessNavigation(NavigationModel&)
  467. UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process()
  468. UnityEngine.EventSystems.EventSystem:Update()
  469.  
  470. checking weapon group 0
  471. UnityEngine.Logger:Log(LogType, Object)
  472. UnityEngine.Debug:Log(Object)
  473. HangarController:TransferLoadoutData()
  474. UnityEngine.Events.UnityEvent:Invoke()
  475. UnityEngine.UI.Button:OnSubmit(BaseEventData)
  476. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  477. UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessNavigation(NavigationModel&)
  478. UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process()
  479. UnityEngine.EventSystems.EventSystem:Update()
  480.  
  481. adding first weapon to equipment list
  482. UnityEngine.Logger:Log(LogType, Object)
  483. UnityEngine.Debug:Log(Object)
  484. HangarController:TransferLoadoutData()
  485. UnityEngine.Events.UnityEvent:Invoke()
  486. UnityEngine.UI.Button:OnSubmit(BaseEventData)
  487. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  488. UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessNavigation(NavigationModel&)
  489. UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process()
  490. UnityEngine.EventSystems.EventSystem:Update()
  491.  
  492. checking weapon group 1
  493. UnityEngine.Logger:Log(LogType, Object)
  494. UnityEngine.Debug:Log(Object)
  495. HangarController:TransferLoadoutData()
  496. UnityEngine.Events.UnityEvent:Invoke()
  497. UnityEngine.UI.Button:OnSubmit(BaseEventData)
  498. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  499. UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessNavigation(NavigationModel&)
  500. UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process()
  501. UnityEngine.EventSystems.EventSystem:Update()
  502.  
  503. checking position 0with weapon ID 0 equipment list has count 1
  504. UnityEngine.Logger:Log(LogType, Object)
  505. UnityEngine.Debug:Log(Object)
  506. HangarController:TransferLoadoutData()
  507. UnityEngine.Events.UnityEvent:Invoke()
  508. UnityEngine.UI.Button:OnSubmit(BaseEventData)
  509. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  510. UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessNavigation(NavigationModel&)
  511. UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process()
  512. UnityEngine.EventSystems.EventSystem:Update()
  513.  
  514. adding weapon SRAM with ID 7
  515. UnityEngine.Logger:Log(LogType, Object)
  516. UnityEngine.Debug:Log(Object)
  517. HangarController:TransferLoadoutData()
  518. UnityEngine.Events.UnityEvent:Invoke()
  519. UnityEngine.UI.Button:OnSubmit(BaseEventData)
  520. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  521. UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessNavigation(NavigationModel&)
  522. UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process()
  523. UnityEngine.EventSystems.EventSystem:Update()
  524.  
  525. added new weapon to equipment list, equipment list now has 2
  526. UnityEngine.Logger:Log(LogType, Object)
  527. UnityEngine.Debug:Log(Object)
  528. HangarController:TransferLoadoutData()
  529. UnityEngine.Events.UnityEvent:Invoke()
  530. UnityEngine.UI.Button:OnSubmit(BaseEventData)
  531. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  532. UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessNavigation(NavigationModel&)
  533. UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process()
  534. UnityEngine.EventSystems.EventSystem:Update()
  535.  
  536. checking weapon group 2
  537. UnityEngine.Logger:Log(LogType, Object)
  538. UnityEngine.Debug:Log(Object)
  539. HangarController:TransferLoadoutData()
  540. UnityEngine.Events.UnityEvent:Invoke()
  541. UnityEngine.UI.Button:OnSubmit(BaseEventData)
  542. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  543. UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessNavigation(NavigationModel&)
  544. UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process()
  545. UnityEngine.EventSystems.EventSystem:Update()
  546.  
  547. checking position 0with weapon ID 0 equipment list has count 2
  548. UnityEngine.Logger:Log(LogType, Object)
  549. UnityEngine.Debug:Log(Object)
  550. HangarController:TransferLoadoutData()
  551. UnityEngine.Events.UnityEvent:Invoke()
  552. UnityEngine.UI.Button:OnSubmit(BaseEventData)
  553. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  554. UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessNavigation(NavigationModel&)
  555. UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process()
  556. UnityEngine.EventSystems.EventSystem:Update()
  557.  
  558. adding weapon GPBM with ID 15
  559. UnityEngine.Logger:Log(LogType, Object)
  560. UnityEngine.Debug:Log(Object)
  561. HangarController:TransferLoadoutData()
  562. UnityEngine.Events.UnityEvent:Invoke()
  563. UnityEngine.UI.Button:OnSubmit(BaseEventData)
  564. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  565. UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessNavigation(NavigationModel&)
  566. UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process()
  567. UnityEngine.EventSystems.EventSystem:Update()
  568.  
  569. added new weapon to equipment list, equipment list now has 3
  570. UnityEngine.Logger:Log(LogType, Object)
  571. UnityEngine.Debug:Log(Object)
  572. HangarController:TransferLoadoutData()
  573. UnityEngine.Events.UnityEvent:Invoke()
  574. UnityEngine.UI.Button:OnSubmit(BaseEventData)
  575. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  576. UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessNavigation(NavigationModel&)
  577. UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process()
  578. UnityEngine.EventSystems.EventSystem:Update()
  579.  
  580. checking position 1with weapon ID 7 equipment list has count 3
  581. UnityEngine.Logger:Log(LogType, Object)
  582. UnityEngine.Debug:Log(Object)
  583. HangarController:TransferLoadoutData()
  584. UnityEngine.Events.UnityEvent:Invoke()
  585. UnityEngine.UI.Button:OnSubmit(BaseEventData)
  586. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  587. UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessNavigation(NavigationModel&)
  588. UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process()
  589. UnityEngine.EventSystems.EventSystem:Update()
  590.  
  591. adding weapon GPBM with ID 15
  592. UnityEngine.Logger:Log(LogType, Object)
  593. UnityEngine.Debug:Log(Object)
  594. HangarController:TransferLoadoutData()
  595. UnityEngine.Events.UnityEvent:Invoke()
  596. UnityEngine.UI.Button:OnSubmit(BaseEventData)
  597. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  598. UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessNavigation(NavigationModel&)
  599. UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process()
  600. UnityEngine.EventSystems.EventSystem:Update()
  601.  
  602. added new weapon to equipment list, equipment list now has 4
  603. UnityEngine.Logger:Log(LogType, Object)
  604. UnityEngine.Debug:Log(Object)
  605. HangarController:TransferLoadoutData()
  606. UnityEngine.Events.UnityEvent:Invoke()
  607. UnityEngine.UI.Button:OnSubmit(BaseEventData)
  608. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  609. UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessNavigation(NavigationModel&)
  610. UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process()
  611. UnityEngine.EventSystems.EventSystem:Update()
  612.  
  613. Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
  614. [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers.
  615. UnloadTime: 1.142300 ms
  616. Unloading 5965 unused Assets / (90.9 MB). Loaded Objects now: 3661.
  617. Memory consumption went from 331.8 MB to 240.9 MB.
  618. Total: 10.581600 ms (FindLiveObjects: 0.335500 ms CreateObjectMapping: 0.180700 ms MarkObjects: 1.174100 ms DeleteObjects: 8.890900 ms)
  619.  
  620. Shader 'DesertBeach_0_0': fallback shader 'Hidden/DesertBeach_0_0_Base2022006542' not found
  621. Shader 'DesertBeach_0_0': dependency 'BaseMapShader' shader 'Hidden/DesertBeach_0_0_Base2022006542' not found
  622. The referenced script on this Behaviour (Game Object 'Tank 2 (6)') is missing!
  623. The referenced script on this Behaviour (Game Object 'Tank 2 (3)') is missing!
  624. The referenced script on this Behaviour (Game Object 'Tank 2 (2) (1)') is missing!
  625. The referenced script on this Behaviour (Game Object 'Tank 2 (2)') is missing!
  626. The referenced script on this Behaviour (Game Object 'Tank 2 (5)') is missing!
  627. The referenced script on this Behaviour (Game Object 'Grendel Tank (3)') is missing!
  628. The referenced script on this Behaviour (Game Object 'Tank 2 (1)') is missing!
  629. The referenced script on this Behaviour (Game Object 'Tank 2 (7)') is missing!
  630. The referenced script on this Behaviour (Game Object 'Grendel Tank (2)') is missing!
  631. The referenced script on this Behaviour (Game Object 'Tank 2 (4)') is missing!
  632. The referenced script on this Behaviour (Game Object 'Grendel Tank (4)') is missing!
  633. The referenced script on this Behaviour (Game Object 'Tank 2 (2) ') is missing!
  634. The referenced script on this Behaviour (Game Object 'Tank 2') is missing!
  635. The referenced script on this Behaviour (Game Object 'Grendel Tank') is missing!
  636. The referenced script on this Behaviour (Game Object 'Grendel Tank (1)') is missing!
  637. Unloading 10 Unused Serialized files (Serialized files now loaded: 0)
  638. [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers.
  639. UnloadTime: 0.542300 ms
  640. NullReferenceException: Object reference not set to an instance of an object.
  641. at GameManager.get_TargetController () [0x00000] in <00000000000000000000000000000000>:0
  642. at NonTargetObject.OnEnable () [0x00000] in <00000000000000000000000000000000>:0
  643.  
  644. disabling operation unit Enemy Tank Squad (1)
  645. UnityEngine.Logger:Log(LogType, Object)
  646. UnityEngine.Debug:Log(Object)
  647. OperationUnit:SetActive(Boolean)
  648. VehicleUnit:Awake()
  649.  
  650. disabling Enemy Tank Squad (1) (UnityEngine.GameObject)
  651. UnityEngine.Logger:Log(LogType, Object)
  652. UnityEngine.Debug:Log(Object)
  653. VehicleUnit:OnDisable()
  654. OperationUnit:SetActive(Boolean)
  655. VehicleUnit:Awake()
  656.  
  657. loading rebinds
  658. UnityEngine.Logger:Log(LogType, Object)
  659. UnityEngine.Debug:Log(Object)
  660. GameManager:SpawnPlayerAircraft()
  661. GameManager:Awake()
  662.  
  663. NullReferenceException: Object reference not set to an instance of an object.
  664. at CutsceneManager.Awake () [0x00000] in <00000000000000000000000000000000>:0
  665.  
  666. changing targets
  667. UnityEngine.Logger:Log(LogType, Object)
  668. UnityEngine.Debug:Log(Object)
  669. ArtilleryTeam:Start()
  670.  
  671. adding new slot 0 out of total slots 2
  672. UnityEngine.Logger:Log(LogType, Object)
  673. UnityEngine.Debug:Log(Object)
  674. WeaponController:Start()
  675.  
  676. 0
  677. UnityEngine.Logger:Log(LogType, Object)
  678. UnityEngine.Debug:Log(Object)
  679. WeaponController:Start()
  680.  
  681. 2
  682. UnityEngine.Logger:Log(LogType, Object)
  683. UnityEngine.Debug:Log(Object)
  684. WeaponController:Start()
  685.  
  686. adding new slot 1 out of total slots 2
  687. UnityEngine.Logger:Log(LogType, Object)
  688. UnityEngine.Debug:Log(Object)
  689. WeaponController:Start()
  690.  
  691. 1
  692. UnityEngine.Logger:Log(LogType, Object)
  693. UnityEngine.Debug:Log(Object)
  694. WeaponController:Start()
  695.  
  696. 2
  697. UnityEngine.Logger:Log(LogType, Object)
  698. UnityEngine.Debug:Log(Object)
  699. WeaponController:Start()
  700.  
  701. adding new slot 0 out of total slots 2
  702. UnityEngine.Logger:Log(LogType, Object)
  703. UnityEngine.Debug:Log(Object)
  704. WeaponController:Start()
  705.  
  706. 0
  707. UnityEngine.Logger:Log(LogType, Object)
  708. UnityEngine.Debug:Log(Object)
  709. WeaponController:Start()
  710.  
  711. 2
  712. UnityEngine.Logger:Log(LogType, Object)
  713. UnityEngine.Debug:Log(Object)
  714. WeaponController:Start()
  715.  
  716. adding new slot 1 out of total slots 2
  717. UnityEngine.Logger:Log(LogType, Object)
  718. UnityEngine.Debug:Log(Object)
  719. WeaponController:Start()
  720.  
  721. 1
  722. UnityEngine.Logger:Log(LogType, Object)
  723. UnityEngine.Debug:Log(Object)
  724. WeaponController:Start()
  725.  
  726. 2
  727. UnityEngine.Logger:Log(LogType, Object)
  728. UnityEngine.Debug:Log(Object)
  729. WeaponController:Start()
  730.  
  731. adding new slot 0 out of total slots 2
  732. UnityEngine.Logger:Log(LogType, Object)
  733. UnityEngine.Debug:Log(Object)
  734. WeaponController:Start()
  735.  
  736. 0
  737. UnityEngine.Logger:Log(LogType, Object)
  738. UnityEngine.Debug:Log(Object)
  739. WeaponController:Start()
  740.  
  741. 4
  742. UnityEngine.Logger:Log(LogType, Object)
  743. UnityEngine.Debug:Log(Object)
  744. WeaponController:Start()
  745.  
  746. adding new slot 1 out of total slots 2
  747. UnityEngine.Logger:Log(LogType, Object)
  748. UnityEngine.Debug:Log(Object)
  749. WeaponController:Start()
  750.  
  751. 1
  752. UnityEngine.Logger:Log(LogType, Object)
  753. UnityEngine.Debug:Log(Object)
  754. WeaponController:Start()
  755.  
  756. 4
  757. UnityEngine.Logger:Log(LogType, Object)
  758. UnityEngine.Debug:Log(Object)
  759. WeaponController:Start()
  760.  
  761. adding new slot 2 out of total slots 2
  762. UnityEngine.Logger:Log(LogType, Object)
  763. UnityEngine.Debug:Log(Object)
  764. WeaponController:Start()
  765.  
  766. 2
  767. UnityEngine.Logger:Log(LogType, Object)
  768. UnityEngine.Debug:Log(Object)
  769. WeaponController:Start()
  770.  
  771. 4
  772. UnityEngine.Logger:Log(LogType, Object)
  773. UnityEngine.Debug:Log(Object)
  774. WeaponController:Start()
  775.  
  776. adding new slot 3 out of total slots 2
  777. UnityEngine.Logger:Log(LogType, Object)
  778. UnityEngine.Debug:Log(Object)
  779. WeaponController:Start()
  780.  
  781. 3
  782. UnityEngine.Logger:Log(LogType, Object)
  783. UnityEngine.Debug:Log(Object)
  784. WeaponController:Start()
  785.  
  786. 4
  787. UnityEngine.Logger:Log(LogType, Object)
  788. UnityEngine.Debug:Log(Object)
  789. WeaponController:Start()
  790.  
  791. setting up tree data to restore on scene end
  792. UnityEngine.Logger:Log(LogType, Object)
  793. UnityEngine.Debug:Log(Object)
  794. TreeManager:SetTreeData()
  795. TreeManager:OnEnable()
  796. CameraController:Start()
  797.  
  798. NullReferenceException: Object reference not set to an instance of an object.
  799. at CinematicCamera.Start () [0x00000] in <00000000000000000000000000000000>:0
  800.  
  801. changing targets
  802. UnityEngine.Logger:Log(LogType, Object)
  803. UnityEngine.Debug:Log(Object)
  804. ArtilleryTeam:Start()
  805.  
  806. phase 1
  807. UnityEngine.Logger:Log(LogType, Object)
  808. UnityEngine.Debug:Log(Object)
  809. MissionManager:Start()
  810.  
  811. changing targets
  812. UnityEngine.Logger:Log(LogType, Object)
  813. UnityEngine.Debug:Log(Object)
  814. ArtilleryTeam:Start()
  815.  
  816. moving unit while untracked Ogre (UnityEngine.GameObject) to WaypointPrefab (UnityEngine.Transform), target transform is WaypointPrefab (UnityEngine.GameObject)
  817. UnityEngine.Logger:Log(LogType, Object)
  818. UnityEngine.Debug:Log(Object)
  819. VehicleUnit:MoveUnitIfUntracked(Transform)
  820. VehicleStateMachine:Start()
  821.  
  822. Ogre (UnityEngine.GameObject) is stopping
  823. UnityEngine.Logger:Log(LogType, Object)
  824. UnityEngine.Debug:Log(Object)
  825. VehicleUnit:MoveUnitIfUntracked(Transform)
  826. VehicleStateMachine:Start()
  827.  
  828. dequeueing next script
  829. UnityEngine.Logger:Log(LogType, Object)
  830. UnityEngine.Debug:Log(Object)
  831. ScriptManager:SetScript()
  832. ScriptManager:Update()
  833.  
  834. adding C6_14to main channel
  835. UnityEngine.Logger:Log(LogType, Object)
  836. UnityEngine.Debug:Log(Object)
  837. ScriptManager:SetScript()
  838. ScriptManager:Update()
  839.  
  840. Unloading 15 unused Assets / (27.8 MB). Loaded Objects now: 41286.
  841. Memory consumption went from 0.91 GB to 0.88 GB.
  842. Total: 13.091200 ms (FindLiveObjects: 3.525500 ms CreateObjectMapping: 0.654100 ms MarkObjects: 6.642500 ms DeleteObjects: 2.268800 ms)
  843.  
  844. disabling Primary Armament (UnityEngine.GameObject)
  845. UnityEngine.Logger:Log(LogType, Object)
  846. UnityEngine.Debug:Log(Object)
  847. GameManager:CheckTargetActive()
  848. GameManager:Update()
  849.  
  850. disabling Allied Naval Unit (UnityEngine.GameObject)
  851. UnityEngine.Logger:Log(LogType, Object)
  852. UnityEngine.Debug:Log(Object)
  853. VehicleUnit:OnDisable()
  854. GameManager:CheckTargetActive()
  855. GameManager:Update()
  856.  
  857. disabling Enemy Tank Squad (UnityEngine.GameObject)
  858. UnityEngine.Logger:Log(LogType, Object)
  859. UnityEngine.Debug:Log(Object)
  860. VehicleUnit:OnDisable()
  861. GameManager:CheckTargetActive()
  862. GameManager:Update()
  863.  
  864. disabling Ogre (UnityEngine.GameObject)
  865. UnityEngine.Logger:Log(LogType, Object)
  866. UnityEngine.Debug:Log(Object)
  867. VehicleUnit:OnDisable()
  868. GameManager:CheckTargetActive()
  869. GameManager:Update()
  870.  
  871. printing script
  872. UnityEngine.Logger:Log(LogType, Object)
  873. UnityEngine.Debug:Log(Object)
  874. ScriptManager:Update()
  875.  
  876. loading audio C6_14
  877. UnityEngine.Logger:Log(LogType, Object)
  878. UnityEngine.Debug:Log(Object)
  879. ScriptManager:ShowScript()
  880. ScriptManager:Update()
  881.  
  882. triggering Mission Intro Trigger (1) (UnityEngine.GameObject) on player
  883. UnityEngine.Logger:Log(LogType, Object)
  884. UnityEngine.Debug:Log(Object)
  885. MissionTrigger:OnTriggerEnter(Collider)
  886.  
  887. hiding script
  888. UnityEngine.Logger:Log(LogType, Object)
  889. UnityEngine.Debug:Log(Object)
  890. ScriptManager:HideScript()
  891.  
  892. dequeueing next script
  893. UnityEngine.Logger:Log(LogType, Object)
  894. UnityEngine.Debug:Log(Object)
  895. ScriptManager:SetScript()
  896. ScriptManager:Update()
  897.  
  898. adding C6_15to main channel
  899. UnityEngine.Logger:Log(LogType, Object)
  900. UnityEngine.Debug:Log(Object)
  901. ScriptManager:SetScript()
  902. ScriptManager:Update()
  903.  
  904. printing script
  905. UnityEngine.Logger:Log(LogType, Object)
  906. UnityEngine.Debug:Log(Object)
  907. ScriptManager:Update()
  908.  
  909. loading audio C6_15
  910. UnityEngine.Logger:Log(LogType, Object)
  911. UnityEngine.Debug:Log(Object)
  912. ScriptManager:ShowScript()
  913. ScriptManager:Update()
  914.  
  915. hiding script
  916. UnityEngine.Logger:Log(LogType, Object)
  917. UnityEngine.Debug:Log(Object)
  918. ScriptManager:HideScript()
  919.  
  920. dequeueing next script
  921. UnityEngine.Logger:Log(LogType, Object)
  922. UnityEngine.Debug:Log(Object)
  923. ScriptManager:SetScript()
  924. ScriptManager:Update()
  925.  
  926. adding C6_16to main channel
  927. UnityEngine.Logger:Log(LogType, Object)
  928. UnityEngine.Debug:Log(Object)
  929. ScriptManager:SetScript()
  930. ScriptManager:Update()
  931.  
  932. triggering Engage Bunkers (UnityEngine.GameObject) on player
  933. UnityEngine.Logger:Log(LogType, Object)
  934. UnityEngine.Debug:Log(Object)
  935. MissionTrigger:OnTriggerEnter(Collider)
  936.  
  937. invoking ult event
  938. UnityEngine.Logger:Log(LogType, Object)
  939. UnityEngine.Debug:Log(Object)
  940. UltEvents.UltEventHolder:Invoke()
  941. UnityEngine.Events.UnityEvent:Invoke()
  942. MissionTrigger:OnTriggerEnter(Collider)
  943.  
  944. printing script
  945. UnityEngine.Logger:Log(LogType, Object)
  946. UnityEngine.Debug:Log(Object)
  947. ScriptManager:Update()
  948.  
  949. loading audio C6_16
  950. UnityEngine.Logger:Log(LogType, Object)
  951. UnityEngine.Debug:Log(Object)
  952. ScriptManager:ShowScript()
  953. ScriptManager:Update()
  954.  
  955. hiding script
  956. UnityEngine.Logger:Log(LogType, Object)
  957. UnityEngine.Debug:Log(Object)
  958. ScriptManager:HideScript()
  959.  
  960. dequeueing next script
  961. UnityEngine.Logger:Log(LogType, Object)
  962. UnityEngine.Debug:Log(Object)
  963. ScriptManager:SetScript()
  964. ScriptManager:Update()
  965.  
  966. adding C6_05to main channel
  967. UnityEngine.Logger:Log(LogType, Object)
  968. UnityEngine.Debug:Log(Object)
  969. ScriptManager:SetScript()
  970. ScriptManager:Update()
  971.  
  972. printing script
  973. UnityEngine.Logger:Log(LogType, Object)
  974. UnityEngine.Debug:Log(Object)
  975. ScriptManager:Update()
  976.  
  977. loading audio C6_05
  978. UnityEngine.Logger:Log(LogType, Object)
  979. UnityEngine.Debug:Log(Object)
  980. ScriptManager:ShowScript()
  981. ScriptManager:Update()
  982.  
  983. no target
  984. UnityEngine.Logger:Log(LogType, Object)
  985. UnityEngine.Debug:Log(Object)
  986. WeaponController:ChangeTarget()
  987. WeaponController:TrySwitchWeapon()
  988. WeaponController:OnSelectWeapon2(CallbackContext)
  989. UnityEngine.Events.InvokableCall`1:Invoke(T1)
  990. UnityEngine.Events.UnityEvent`1:Invoke(T0)
  991. UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe(CallbackArray`1&, TValue, String, Object)
  992. UnityEngine.InputSystem.InputActionState:CallActionListeners(Int32, InputActionMap, InputActionPhase, CallbackArray`1&, String)
  993. UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal(Int32, TriggerState*, InputActionPhase, TriggerState&, Boolean)
  994. UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction(InputActionPhase, TriggerState&, InputActionPhase)
  995. UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction(TriggerState&, Int32)
  996. UnityEngine.InputSystem.InputActionState:ProcessControlStateChange(Int32, Int32, Int32, Double, InputEventPtr)
  997. UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged(InputControl, Double, InputEventPtr, Int64)
  998. UnityEngine.InputSystem.InputManager:FireStateChangeNotifications(Int32, Double, InputEvent*)
  999. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputUpdateType, Void*, UInt32, UInt32, Double, InputEventPtr)
  1000. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputEvent*, InputUpdateType)
  1001. UnityEngine.InputSystem.InputManager:OnUpdate(InputUpdateType, InputEventBuffer&)
  1002. UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
  1003. UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)
  1004.  
  1005. hiding script
  1006. UnityEngine.Logger:Log(LogType, Object)
  1007. UnityEngine.Debug:Log(Object)
  1008. ScriptManager:HideScript()
  1009.  
  1010. dequeueing next script
  1011. UnityEngine.Logger:Log(LogType, Object)
  1012. UnityEngine.Debug:Log(Object)
  1013. ScriptManager:SetScript()
  1014. ScriptManager:Update()
  1015.  
  1016. adding C6_06to main channel
  1017. UnityEngine.Logger:Log(LogType, Object)
  1018. UnityEngine.Debug:Log(Object)
  1019. ScriptManager:SetScript()
  1020. ScriptManager:Update()
  1021.  
  1022. no target
  1023. UnityEngine.Logger:Log(LogType, Object)
  1024. UnityEngine.Debug:Log(Object)
  1025. WeaponController:ChangeTarget()
  1026. WeaponController:TrySwitchWeapon()
  1027. WeaponController:OnSelectWeapon2(CallbackContext)
  1028. UnityEngine.Events.InvokableCall`1:Invoke(T1)
  1029. UnityEngine.Events.UnityEvent`1:Invoke(T0)
  1030. UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe(CallbackArray`1&, TValue, String, Object)
  1031. UnityEngine.InputSystem.InputActionState:CallActionListeners(Int32, InputActionMap, InputActionPhase, CallbackArray`1&, String)
  1032. UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal(Int32, TriggerState*, InputActionPhase, TriggerState&, Boolean)
  1033. UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction(InputActionPhase, TriggerState&, InputActionPhase)
  1034. UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction(TriggerState&, Int32)
  1035. UnityEngine.InputSystem.InputActionState:ProcessControlStateChange(Int32, Int32, Int32, Double, InputEventPtr)
  1036. UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged(InputControl, Double, InputEventPtr, Int64)
  1037. UnityEngine.InputSystem.InputManager:FireStateChangeNotifications(Int32, Double, InputEvent*)
  1038. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputUpdateType, Void*, UInt32, UInt32, Double, InputEventPtr)
  1039. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputEvent*, InputUpdateType)
  1040. UnityEngine.InputSystem.InputManager:OnUpdate(InputUpdateType, InputEventBuffer&)
  1041. UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
  1042. UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)
  1043.  
  1044. selecting weapon 1
  1045. UnityEngine.Logger:Log(LogType, Object)
  1046. UnityEngine.Debug:Log(Object)
  1047. WeaponController:OnSelectWeapon1(CallbackContext)
  1048. UnityEngine.Events.InvokableCall`1:Invoke(T1)
  1049. UnityEngine.Events.UnityEvent`1:Invoke(T0)
  1050. UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe(CallbackArray`1&, TValue, String, Object)
  1051. UnityEngine.InputSystem.InputActionState:CallActionListeners(Int32, InputActionMap, InputActionPhase, CallbackArray`1&, String)
  1052. UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal(Int32, TriggerState*, InputActionPhase, TriggerState&, Boolean)
  1053. UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction(InputActionPhase, TriggerState&, InputActionPhase)
  1054. UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction(TriggerState&, Int32)
  1055. UnityEngine.InputSystem.InputActionState:ProcessControlStateChange(Int32, Int32, Int32, Double, InputEventPtr)
  1056. UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged(InputControl, Double, InputEventPtr, Int64)
  1057. UnityEngine.InputSystem.InputManager:FireStateChangeNotifications(Int32, Double, InputEvent*)
  1058. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputUpdateType, Void*, UInt32, UInt32, Double, InputEventPtr)
  1059. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputEvent*, InputUpdateType)
  1060. UnityEngine.InputSystem.InputManager:OnUpdate(InputUpdateType, InputEventBuffer&)
  1061. UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
  1062. UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)
  1063.  
  1064. no target
  1065. UnityEngine.Logger:Log(LogType, Object)
  1066. UnityEngine.Debug:Log(Object)
  1067. WeaponController:ChangeTarget()
  1068. WeaponController:TrySwitchWeapon()
  1069. WeaponController:OnSelectWeapon2(CallbackContext)
  1070. UnityEngine.Events.InvokableCall`1:Invoke(T1)
  1071. UnityEngine.Events.UnityEvent`1:Invoke(T0)
  1072. UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe(CallbackArray`1&, TValue, String, Object)
  1073. UnityEngine.InputSystem.InputActionState:CallActionListeners(Int32, InputActionMap, InputActionPhase, CallbackArray`1&, String)
  1074. UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal(Int32, TriggerState*, InputActionPhase, TriggerState&, Boolean)
  1075. UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction(InputActionPhase, TriggerState&, InputActionPhase)
  1076. UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction(TriggerState&, Int32)
  1077. UnityEngine.InputSystem.InputActionState:ProcessControlStateChange(Int32, Int32, Int32, Double, InputEventPtr)
  1078. UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged(InputControl, Double, InputEventPtr, Int64)
  1079. UnityEngine.InputSystem.InputManager:FireStateChangeNotifications(Int32, Double, InputEvent*)
  1080. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputUpdateType, Void*, UInt32, UInt32, Double, InputEventPtr)
  1081. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputEvent*, InputUpdateType)
  1082. UnityEngine.InputSystem.InputManager:OnUpdate(InputUpdateType, InputEventBuffer&)
  1083. UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
  1084. UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)
  1085.  
  1086. printing script
  1087. UnityEngine.Logger:Log(LogType, Object)
  1088. UnityEngine.Debug:Log(Object)
  1089. ScriptManager:Update()
  1090.  
  1091. loading audio C6_06
  1092. UnityEngine.Logger:Log(LogType, Object)
  1093. UnityEngine.Debug:Log(Object)
  1094. ScriptManager:ShowScript()
  1095. ScriptManager:Update()
  1096.  
  1097. triggering Location Callout (UnityEngine.GameObject) on player
  1098. UnityEngine.Logger:Log(LogType, Object)
  1099. UnityEngine.Debug:Log(Object)
  1100. MissionTrigger:OnTriggerEnter(Collider)
  1101.  
  1102. hiding script
  1103. UnityEngine.Logger:Log(LogType, Object)
  1104. UnityEngine.Debug:Log(Object)
  1105. ScriptManager:HideScript()
  1106.  
  1107. dequeueing next script
  1108. UnityEngine.Logger:Log(LogType, Object)
  1109. UnityEngine.Debug:Log(Object)
  1110. ScriptManager:SetScript()
  1111. ScriptManager:Update()
  1112.  
  1113. adding C6_161to main channel
  1114. UnityEngine.Logger:Log(LogType, Object)
  1115. UnityEngine.Debug:Log(Object)
  1116. ScriptManager:SetScript()
  1117. ScriptManager:Update()
  1118.  
  1119. printing script
  1120. UnityEngine.Logger:Log(LogType, Object)
  1121. UnityEngine.Debug:Log(Object)
  1122. ScriptManager:Update()
  1123.  
  1124. loading audio C6_161
  1125. UnityEngine.Logger:Log(LogType, Object)
  1126. UnityEngine.Debug:Log(Object)
  1127. ScriptManager:ShowScript()
  1128. ScriptManager:Update()
  1129.  
  1130. triggering Engage Oil Facility (UnityEngine.GameObject) on player
  1131. UnityEngine.Logger:Log(LogType, Object)
  1132. UnityEngine.Debug:Log(Object)
  1133. MissionTrigger:OnTriggerEnter(Collider)
  1134.  
  1135. invoking ult event
  1136. UnityEngine.Logger:Log(LogType, Object)
  1137. UnityEngine.Debug:Log(Object)
  1138. UltEvents.UltEventHolder:Invoke()
  1139. UnityEngine.Events.UnityEvent:Invoke()
  1140. MissionTrigger:OnTriggerEnter(Collider)
  1141.  
  1142. moving formation untracked Enemy Formation (2) (UnityEngine.GameObject)
  1143. UnityEngine.Logger:Log(LogType, Object)
  1144. UnityEngine.Debug:Log(Object)
  1145. FormationController:MoveUnitIfUntracked(Transform)
  1146. UnityEngine.Events.InvokableCall`1:Invoke(T1)
  1147. UnityEngine.Events.UnityEvent:Invoke()
  1148. OperationController:SetOperation(OperationStatus)
  1149. System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  1150. System.Reflection.MethodBase:Invoke(Object, Object[])
  1151. UltEvents.PersistentCall:Invoke()
  1152. UltEvents.UltEventBase:InvokePersistentCalls()
  1153. UltEvents.UltEventHolder:Invoke()
  1154. UnityEngine.Events.UnityEvent:Invoke()
  1155. MissionTrigger:OnTriggerEnter(Collider)
  1156.  
  1157. moving formation untracked Enemy Formation (3) (UnityEngine.GameObject)
  1158. UnityEngine.Logger:Log(LogType, Object)
  1159. UnityEngine.Debug:Log(Object)
  1160. FormationController:MoveUnitIfUntracked(Transform)
  1161. UnityEngine.Events.InvokableCall`1:Invoke(T1)
  1162. UnityEngine.Events.UnityEvent:Invoke()
  1163. OperationController:SetOperation(OperationStatus)
  1164. System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  1165. System.Reflection.MethodBase:Invoke(Object, Object[])
  1166. UltEvents.PersistentCall:Invoke()
  1167. UltEvents.UltEventBase:InvokePersistentCalls()
  1168. UltEvents.UltEventHolder:Invoke()
  1169. UnityEngine.Events.UnityEvent:Invoke()
  1170. MissionTrigger:OnTriggerEnter(Collider)
  1171.  
  1172. set operation Operation 3 (UnityEngine.GameObject) in progress
  1173. UnityEngine.Logger:Log(LogType, Object)
  1174. UnityEngine.Debug:Log(Object)
  1175. OperationController:SetOperation(OperationStatus)
  1176. System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  1177. System.Reflection.MethodBase:Invoke(Object, Object[])
  1178. UltEvents.PersistentCall:Invoke()
  1179. UltEvents.UltEventBase:InvokePersistentCalls()
  1180. UltEvents.UltEventHolder:Invoke()
  1181. UnityEngine.Events.UnityEvent:Invoke()
  1182. MissionTrigger:OnTriggerEnter(Collider)
  1183.  
  1184. adding NPC evade bark
  1185. UnityEngine.Logger:Log(LogType, Object)
  1186. UnityEngine.Debug:Log(Object)
  1187. VoiceInfo:RandomlySaySomething()
  1188. <RandomAllyDialogue>d__109:MoveNext()
  1189. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1190.  
  1191. 5 3
  1192. UnityEngine.Logger:Log(LogType, Object)
  1193. UnityEngine.Debug:Log(Object)
  1194. VoiceInfo:RandomlySaySomething()
  1195. <RandomAllyDialogue>d__109:MoveNext()
  1196. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1197.  
  1198. hiding script
  1199. UnityEngine.Logger:Log(LogType, Object)
  1200. UnityEngine.Debug:Log(Object)
  1201. ScriptManager:HideScript()
  1202.  
  1203. dequeueing next script
  1204. UnityEngine.Logger:Log(LogType, Object)
  1205. UnityEngine.Debug:Log(Object)
  1206. ScriptManager:SetScript()
  1207. ScriptManager:Update()
  1208.  
  1209. adding C6_162to main channel
  1210. UnityEngine.Logger:Log(LogType, Object)
  1211. UnityEngine.Debug:Log(Object)
  1212. ScriptManager:SetScript()
  1213. ScriptManager:Update()
  1214.  
  1215. printing script
  1216. UnityEngine.Logger:Log(LogType, Object)
  1217. UnityEngine.Debug:Log(Object)
  1218. ScriptManager:Update()
  1219.  
  1220. loading audio C6_162
  1221. UnityEngine.Logger:Log(LogType, Object)
  1222. UnityEngine.Debug:Log(Object)
  1223. ScriptManager:ShowScript()
  1224. ScriptManager:Update()
  1225.  
  1226. hiding script
  1227. UnityEngine.Logger:Log(LogType, Object)
  1228. UnityEngine.Debug:Log(Object)
  1229. ScriptManager:HideScript()
  1230.  
  1231. dequeueing next script
  1232. UnityEngine.Logger:Log(LogType, Object)
  1233. UnityEngine.Debug:Log(Object)
  1234. ScriptManager:SetScript()
  1235. ScriptManager:Update()
  1236.  
  1237. adding C6_07to main channel
  1238. UnityEngine.Logger:Log(LogType, Object)
  1239. UnityEngine.Debug:Log(Object)
  1240. ScriptManager:SetScript()
  1241. ScriptManager:Update()
  1242.  
  1243. printing script
  1244. UnityEngine.Logger:Log(LogType, Object)
  1245. UnityEngine.Debug:Log(Object)
  1246. ScriptManager:Update()
  1247.  
  1248. loading audio C6_07
  1249. UnityEngine.Logger:Log(LogType, Object)
  1250. UnityEngine.Debug:Log(Object)
  1251. ScriptManager:ShowScript()
  1252. ScriptManager:Update()
  1253.  
  1254. hiding script
  1255. UnityEngine.Logger:Log(LogType, Object)
  1256. UnityEngine.Debug:Log(Object)
  1257. ScriptManager:HideScript()
  1258.  
  1259. dequeueing next script
  1260. UnityEngine.Logger:Log(LogType, Object)
  1261. UnityEngine.Debug:Log(Object)
  1262. ScriptManager:SetScript()
  1263. ScriptManager:Update()
  1264.  
  1265. bark is invalid
  1266. UnityEngine.Logger:Log(LogType, Object)
  1267. UnityEngine.Debug:Log(Object)
  1268. ScriptManager:SetScript()
  1269. ScriptManager:Update()
  1270.  
  1271. dequeueing next script
  1272. UnityEngine.Logger:Log(LogType, Object)
  1273. UnityEngine.Debug:Log(Object)
  1274. ScriptManager:SetScript()
  1275. ScriptManager:Update()
  1276.  
  1277. adding C6_08to main channel
  1278. UnityEngine.Logger:Log(LogType, Object)
  1279. UnityEngine.Debug:Log(Object)
  1280. ScriptManager:SetScript()
  1281. ScriptManager:Update()
  1282.  
  1283. set operation Operation 1 (UnityEngine.GameObject) in progress
  1284. UnityEngine.Logger:Log(LogType, Object)
  1285. UnityEngine.Debug:Log(Object)
  1286. OperationController:SetOperation(OperationStatus)
  1287. <StartOperationDelayed>d__48:MoveNext()
  1288. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1289.  
  1290. moving unit while untracked Landing Force (UnityEngine.GameObject) to Landing Waypoint (UnityEngine.Transform), target transform is Landing Waypoint (UnityEngine.GameObject)
  1291. UnityEngine.Logger:Log(LogType, Object)
  1292. UnityEngine.Debug:Log(Object)
  1293. VehicleUnit:MoveUnitIfUntracked(Transform)
  1294. VehicleMoveState:Execute()
  1295.  
  1296. Landing Force (UnityEngine.GameObject) is stopping
  1297. UnityEngine.Logger:Log(LogType, Object)
  1298. UnityEngine.Debug:Log(Object)
  1299. VehicleUnit:MoveUnitIfUntracked(Transform)
  1300. VehicleMoveState:Execute()
  1301.  
  1302. checking tag
  1303. UnityEngine.Logger:Log(LogType, Object)
  1304. UnityEngine.Debug:Log(Object)
  1305. MissionTrigger:OnTriggerEnter(Collider)
  1306.  
  1307. invoking event
  1308. UnityEngine.Logger:Log(LogType, Object)
  1309. UnityEngine.Debug:Log(Object)
  1310. MissionTrigger:OnTriggerEnter(Collider)
  1311.  
  1312. increasing stage
  1313. UnityEngine.Logger:Log(LogType, Object)
  1314. UnityEngine.Debug:Log(Object)
  1315. OperationController:IncreaseOperationStage()
  1316. UnityEngine.Events.UnityEvent:Invoke()
  1317. MissionTrigger:OnTriggerEnter(Collider)
  1318.  
  1319. enabling operation unit Dust Eater 1
  1320. UnityEngine.Logger:Log(LogType, Object)
  1321. UnityEngine.Debug:Log(Object)
  1322. OperationUnit:SetActive(Boolean)
  1323. OperationController:IncreaseOperationStage()
  1324. UnityEngine.Events.UnityEvent:Invoke()
  1325. MissionTrigger:OnTriggerEnter(Collider)
  1326.  
  1327. enabling operation unit Dust Eater 2
  1328. UnityEngine.Logger:Log(LogType, Object)
  1329. UnityEngine.Debug:Log(Object)
  1330. OperationUnit:SetActive(Boolean)
  1331. OperationController:IncreaseOperationStage()
  1332. UnityEngine.Events.UnityEvent:Invoke()
  1333. MissionTrigger:OnTriggerEnter(Collider)
  1334.  
  1335. enabling operation unit Enemy Tank Squad 1A1
  1336. UnityEngine.Logger:Log(LogType, Object)
  1337. UnityEngine.Debug:Log(Object)
  1338. OperationUnit:SetActive(Boolean)
  1339. OperationController:IncreaseOperationStage()
  1340. UnityEngine.Events.UnityEvent:Invoke()
  1341. MissionTrigger:OnTriggerEnter(Collider)
  1342.  
  1343. enabling operation unit Enemy Tank Squad 2A1
  1344. UnityEngine.Logger:Log(LogType, Object)
  1345. UnityEngine.Debug:Log(Object)
  1346. OperationUnit:SetActive(Boolean)
  1347. OperationController:IncreaseOperationStage()
  1348. UnityEngine.Events.UnityEvent:Invoke()
  1349. MissionTrigger:OnTriggerEnter(Collider)
  1350.  
  1351. enabling operation unit MLRS 1
  1352. UnityEngine.Logger:Log(LogType, Object)
  1353. UnityEngine.Debug:Log(Object)
  1354. OperationUnit:SetActive(Boolean)
  1355. OperationController:IncreaseOperationStage()
  1356. UnityEngine.Events.UnityEvent:Invoke()
  1357. MissionTrigger:OnTriggerEnter(Collider)
  1358.  
  1359. enabling operation unit MLRS 2
  1360. UnityEngine.Logger:Log(LogType, Object)
  1361. UnityEngine.Debug:Log(Object)
  1362. OperationUnit:SetActive(Boolean)
  1363. OperationController:IncreaseOperationStage()
  1364. UnityEngine.Events.UnityEvent:Invoke()
  1365. MissionTrigger:OnTriggerEnter(Collider)
  1366.  
  1367. Enemy Tank Squad 1A1 attempting to attack new unit
  1368. UnityEngine.Logger:Log(LogType, Object)
  1369. UnityEngine.Debug:Log(Object)
  1370. ArtilleryTeam:AttackUnit(VehicleUnit)
  1371. UnityEngine.Events.InvokableCall`1:Invoke(T1)
  1372. UnityEngine.Events.UnityEvent:Invoke()
  1373. OperationController:IncreaseOperationStage()
  1374. UnityEngine.Events.UnityEvent:Invoke()
  1375. MissionTrigger:OnTriggerEnter(Collider)
  1376.  
  1377. changing targets
  1378. UnityEngine.Logger:Log(LogType, Object)
  1379. UnityEngine.Debug:Log(Object)
  1380. ArtilleryTeam:AttackUnit(VehicleUnit)
  1381. UnityEngine.Events.InvokableCall`1:Invoke(T1)
  1382. UnityEngine.Events.UnityEvent:Invoke()
  1383. OperationController:IncreaseOperationStage()
  1384. UnityEngine.Events.UnityEvent:Invoke()
  1385. MissionTrigger:OnTriggerEnter(Collider)
  1386.  
  1387. Enemy Tank Squad 2A1 attempting to attack new unit
  1388. UnityEngine.Logger:Log(LogType, Object)
  1389. UnityEngine.Debug:Log(Object)
  1390. ArtilleryTeam:AttackUnit(VehicleUnit)
  1391. UnityEngine.Events.InvokableCall`1:Invoke(T1)
  1392. UnityEngine.Events.UnityEvent:Invoke()
  1393. OperationController:IncreaseOperationStage()
  1394. UnityEngine.Events.UnityEvent:Invoke()
  1395. MissionTrigger:OnTriggerEnter(Collider)
  1396.  
  1397. changing targets
  1398. UnityEngine.Logger:Log(LogType, Object)
  1399. UnityEngine.Debug:Log(Object)
  1400. ArtilleryTeam:AttackUnit(VehicleUnit)
  1401. UnityEngine.Events.InvokableCall`1:Invoke(T1)
  1402. UnityEngine.Events.UnityEvent:Invoke()
  1403. OperationController:IncreaseOperationStage()
  1404. UnityEngine.Events.UnityEvent:Invoke()
  1405. MissionTrigger:OnTriggerEnter(Collider)
  1406.  
  1407. MLRS 1 attempting to attack new unit
  1408. UnityEngine.Logger:Log(LogType, Object)
  1409. UnityEngine.Debug:Log(Object)
  1410. ArtilleryTeam:AttackUnit(VehicleUnit)
  1411. UnityEngine.Events.InvokableCall`1:Invoke(T1)
  1412. UnityEngine.Events.UnityEvent:Invoke()
  1413. OperationController:IncreaseOperationStage()
  1414. UnityEngine.Events.UnityEvent:Invoke()
  1415. MissionTrigger:OnTriggerEnter(Collider)
  1416.  
  1417. changing targets
  1418. UnityEngine.Logger:Log(LogType, Object)
  1419. UnityEngine.Debug:Log(Object)
  1420. ArtilleryTeam:AttackUnit(VehicleUnit)
  1421. UnityEngine.Events.InvokableCall`1:Invoke(T1)
  1422. UnityEngine.Events.UnityEvent:Invoke()
  1423. OperationController:IncreaseOperationStage()
  1424. UnityEngine.Events.UnityEvent:Invoke()
  1425. MissionTrigger:OnTriggerEnter(Collider)
  1426.  
  1427. MLRS 2 attempting to attack new unit
  1428. UnityEngine.Logger:Log(LogType, Object)
  1429. UnityEngine.Debug:Log(Object)
  1430. ArtilleryTeam:AttackUnit(VehicleUnit)
  1431. UnityEngine.Events.InvokableCall`1:Invoke(T1)
  1432. UnityEngine.Events.UnityEvent:Invoke()
  1433. OperationController:IncreaseOperationStage()
  1434. UnityEngine.Events.UnityEvent:Invoke()
  1435. MissionTrigger:OnTriggerEnter(Collider)
  1436.  
  1437. changing targets
  1438. UnityEngine.Logger:Log(LogType, Object)
  1439. UnityEngine.Debug:Log(Object)
  1440. ArtilleryTeam:AttackUnit(VehicleUnit)
  1441. UnityEngine.Events.InvokableCall`1:Invoke(T1)
  1442. UnityEngine.Events.UnityEvent:Invoke()
  1443. OperationController:IncreaseOperationStage()
  1444. UnityEngine.Events.UnityEvent:Invoke()
  1445. MissionTrigger:OnTriggerEnter(Collider)
  1446.  
  1447. invoking ult event
  1448. UnityEngine.Logger:Log(LogType, Object)
  1449. UnityEngine.Debug:Log(Object)
  1450. UltEvents.UltEventHolder:Invoke()
  1451. UnityEngine.Events.UnityEvent:Invoke()
  1452. MissionTrigger:OnTriggerEnter(Collider)
  1453.  
  1454. moving unit while untracked Dust Eater 1 (UnityEngine.GameObject) to Event Trigger 1A (UnityEngine.Transform), target transform is Event Trigger 1A (UnityEngine.GameObject)
  1455. UnityEngine.Logger:Log(LogType, Object)
  1456. UnityEngine.Debug:Log(Object)
  1457. VehicleUnit:MoveUnitIfUntracked(Transform)
  1458. VehicleStateMachine:Start()
  1459.  
  1460. Dust Eater 1 (UnityEngine.GameObject) is stopping
  1461. UnityEngine.Logger:Log(LogType, Object)
  1462. UnityEngine.Debug:Log(Object)
  1463. VehicleUnit:MoveUnitIfUntracked(Transform)
  1464. VehicleStateMachine:Start()
  1465.  
  1466. changing targets
  1467. UnityEngine.Logger:Log(LogType, Object)
  1468. UnityEngine.Debug:Log(Object)
  1469. ArtilleryTeam:Start()
  1470.  
  1471. moving unit while untracked Dust Eater 2 (UnityEngine.GameObject) to Event Trigger 2A (UnityEngine.Transform), target transform is Event Trigger 2A (UnityEngine.GameObject)
  1472. UnityEngine.Logger:Log(LogType, Object)
  1473. UnityEngine.Debug:Log(Object)
  1474. VehicleUnit:MoveUnitIfUntracked(Transform)
  1475. VehicleStateMachine:Start()
  1476.  
  1477. Dust Eater 2 (UnityEngine.GameObject) is stopping
  1478. UnityEngine.Logger:Log(LogType, Object)
  1479. UnityEngine.Debug:Log(Object)
  1480. VehicleUnit:MoveUnitIfUntracked(Transform)
  1481. VehicleStateMachine:Start()
  1482.  
  1483. changing targets
  1484. UnityEngine.Logger:Log(LogType, Object)
  1485. UnityEngine.Debug:Log(Object)
  1486. ArtilleryTeam:Start()
  1487.  
  1488. changing targets
  1489. UnityEngine.Logger:Log(LogType, Object)
  1490. UnityEngine.Debug:Log(Object)
  1491. ArtilleryTeam:Start()
  1492.  
  1493. changing targets
  1494. UnityEngine.Logger:Log(LogType, Object)
  1495. UnityEngine.Debug:Log(Object)
  1496. ArtilleryTeam:Start()
  1497.  
  1498. changing targets
  1499. UnityEngine.Logger:Log(LogType, Object)
  1500. UnityEngine.Debug:Log(Object)
  1501. ArtilleryTeam:Start()
  1502.  
  1503. changing targets
  1504. UnityEngine.Logger:Log(LogType, Object)
  1505. UnityEngine.Debug:Log(Object)
  1506. ArtilleryTeam:Start()
  1507.  
  1508. checking tag
  1509. UnityEngine.Logger:Log(LogType, Object)
  1510. UnityEngine.Debug:Log(Object)
  1511. MissionTrigger:OnTriggerEnter(Collider)
  1512.  
  1513. invoking event
  1514. UnityEngine.Logger:Log(LogType, Object)
  1515. UnityEngine.Debug:Log(Object)
  1516. MissionTrigger:OnTriggerEnter(Collider)
  1517.  
  1518. invoking ult event
  1519. UnityEngine.Logger:Log(LogType, Object)
  1520. UnityEngine.Debug:Log(Object)
  1521. UltEvents.UltEventHolder:Invoke()
  1522. UnityEngine.Events.UnityEvent:Invoke()
  1523. MissionTrigger:OnTriggerEnter(Collider)
  1524.  
  1525. checking tag
  1526. UnityEngine.Logger:Log(LogType, Object)
  1527. UnityEngine.Debug:Log(Object)
  1528. MissionTrigger:OnTriggerEnter(Collider)
  1529.  
  1530. invoking event
  1531. UnityEngine.Logger:Log(LogType, Object)
  1532. UnityEngine.Debug:Log(Object)
  1533. MissionTrigger:OnTriggerEnter(Collider)
  1534.  
  1535. disabling Dust Eater 1 (UnityEngine.GameObject)
  1536. UnityEngine.Logger:Log(LogType, Object)
  1537. UnityEngine.Debug:Log(Object)
  1538. VehicleUnit:OnDisable()
  1539. GameManager:CheckTargetActive()
  1540. GameManager:Update()
  1541.  
  1542. disabling Dust Eater 2 (UnityEngine.GameObject)
  1543. UnityEngine.Logger:Log(LogType, Object)
  1544. UnityEngine.Debug:Log(Object)
  1545. VehicleUnit:OnDisable()
  1546. GameManager:CheckTargetActive()
  1547. GameManager:Update()
  1548.  
  1549. disabling Enemy Tank Squad 1A1 (UnityEngine.GameObject)
  1550. UnityEngine.Logger:Log(LogType, Object)
  1551. UnityEngine.Debug:Log(Object)
  1552. VehicleUnit:OnDisable()
  1553. GameManager:CheckTargetActive()
  1554. GameManager:Update()
  1555.  
  1556. disabling Enemy Tank Squad 2A1 (UnityEngine.GameObject)
  1557. UnityEngine.Logger:Log(LogType, Object)
  1558. UnityEngine.Debug:Log(Object)
  1559. VehicleUnit:OnDisable()
  1560. GameManager:CheckTargetActive()
  1561. GameManager:Update()
  1562.  
  1563. printing script
  1564. UnityEngine.Logger:Log(LogType, Object)
  1565. UnityEngine.Debug:Log(Object)
  1566. ScriptManager:Update()
  1567.  
  1568. loading audio C6_08
  1569. UnityEngine.Logger:Log(LogType, Object)
  1570. UnityEngine.Debug:Log(Object)
  1571. ScriptManager:ShowScript()
  1572. ScriptManager:Update()
  1573.  
  1574. no character line found!
  1575. UnityEngine.Logger:Log(LogType, Object)
  1576. UnityEngine.Debug:Log(Object)
  1577. VoiceInfo:AddBark(String, Boolean)
  1578. ScriptManager:AddNPCMissBark(Boolean)
  1579. EnemyMissile:RotateMissile()
  1580. Missile:FixedUpdate()
  1581.  
  1582. destroying with effect
  1583. UnityEngine.Logger:Log(LogType, Object)
  1584. UnityEngine.Debug:Log(Object)
  1585. DestroyEffect:SwapToDamagedMesh()
  1586. UnityEngine.Events.UnityEvent:Invoke()
  1587. TargetObject:CommonDestroyFunction()
  1588. TargetObject:DestroyObject()
  1589. OperationController:DestroyImportantObject(Boolean)
  1590. OperationController:Update()
  1591.  
  1592. hiding script
  1593. UnityEngine.Logger:Log(LogType, Object)
  1594. UnityEngine.Debug:Log(Object)
  1595. ScriptManager:HideScript()
  1596.  
  1597. dequeueing next script
  1598. UnityEngine.Logger:Log(LogType, Object)
  1599. UnityEngine.Debug:Log(Object)
  1600. ScriptManager:SetScript()
  1601. ScriptManager:Update()
  1602.  
  1603. adding C6_153to main channel
  1604. UnityEngine.Logger:Log(LogType, Object)
  1605. UnityEngine.Debug:Log(Object)
  1606. ScriptManager:SetScript()
  1607. ScriptManager:Update()
  1608.  
  1609. printing script
  1610. UnityEngine.Logger:Log(LogType, Object)
  1611. UnityEngine.Debug:Log(Object)
  1612. ScriptManager:Update()
  1613.  
  1614. loading audio C6_153
  1615. UnityEngine.Logger:Log(LogType, Object)
  1616. UnityEngine.Debug:Log(Object)
  1617. ScriptManager:ShowScript()
  1618. ScriptManager:Update()
  1619.  
  1620. PlayOneShot was called with a null AudioClip.
  1621. UnityEngine.Logger:Log(LogType, Object)
  1622. UnityEngine.Debug:LogWarning(Object)
  1623. UnityEngine.AudioSource:PlayOneShot(AudioClip)
  1624. ScriptManager:PlayBarkInBackground(AudioClip)
  1625. <>c__DisplayClass64_0:<AddBark>b__0(AsyncOperationHandle`1)
  1626. DelegateList`1:Invoke(T)
  1627. UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean)
  1628. UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception)
  1629. UnityEngine.ResourceManagement.ResourceProviders.InternalOp:ActionComplete(AsyncOperation)
  1630. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  1631.  
  1632. hiding script
  1633. UnityEngine.Logger:Log(LogType, Object)
  1634. UnityEngine.Debug:Log(Object)
  1635. ScriptManager:HideScript()
  1636.  
  1637. dequeueing next script
  1638. UnityEngine.Logger:Log(LogType, Object)
  1639. UnityEngine.Debug:Log(Object)
  1640. ScriptManager:SetScript()
  1641. ScriptManager:Update()
  1642.  
  1643. adding C6_154to main channel
  1644. UnityEngine.Logger:Log(LogType, Object)
  1645. UnityEngine.Debug:Log(Object)
  1646. ScriptManager:SetScript()
  1647. ScriptManager:Update()
  1648.  
  1649. printing script
  1650. UnityEngine.Logger:Log(LogType, Object)
  1651. UnityEngine.Debug:Log(Object)
  1652. ScriptManager:Update()
  1653.  
  1654. loading audio C6_154
  1655. UnityEngine.Logger:Log(LogType, Object)
  1656. UnityEngine.Debug:Log(Object)
  1657. ScriptManager:ShowScript()
  1658. ScriptManager:Update()
  1659.  
  1660. selecting weapon 1
  1661. UnityEngine.Logger:Log(LogType, Object)
  1662. UnityEngine.Debug:Log(Object)
  1663. WeaponController:OnSelectWeapon1(CallbackContext)
  1664. UnityEngine.Events.InvokableCall`1:Invoke(T1)
  1665. UnityEngine.Events.UnityEvent`1:Invoke(T0)
  1666. UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe(CallbackArray`1&, TValue, String, Object)
  1667. UnityEngine.InputSystem.InputActionState:CallActionListeners(Int32, InputActionMap, InputActionPhase, CallbackArray`1&, String)
  1668. UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal(Int32, TriggerState*, InputActionPhase, TriggerState&, Boolean)
  1669. UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction(InputActionPhase, TriggerState&, InputActionPhase)
  1670. UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction(TriggerState&, Int32)
  1671. UnityEngine.InputSystem.InputActionState:ProcessControlStateChange(Int32, Int32, Int32, Double, InputEventPtr)
  1672. UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged(InputControl, Double, InputEventPtr, Int64)
  1673. UnityEngine.InputSystem.InputManager:FireStateChangeNotifications(Int32, Double, InputEvent*)
  1674. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputUpdateType, Void*, UInt32, UInt32, Double, InputEventPtr)
  1675. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputEvent*, InputUpdateType)
  1676. UnityEngine.InputSystem.InputManager:OnUpdate(InputUpdateType, InputEventBuffer&)
  1677. UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
  1678. UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)
  1679.  
  1680. adding NPC evade bark
  1681. UnityEngine.Logger:Log(LogType, Object)
  1682. UnityEngine.Debug:Log(Object)
  1683. VoiceInfo:RandomlySaySomething()
  1684. <RandomAllyDialogue>d__109:MoveNext()
  1685. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1686.  
  1687. 3 0
  1688. UnityEngine.Logger:Log(LogType, Object)
  1689. UnityEngine.Debug:Log(Object)
  1690. VoiceInfo:RandomlySaySomething()
  1691. <RandomAllyDialogue>d__109:MoveNext()
  1692. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1693.  
  1694. hiding script
  1695. UnityEngine.Logger:Log(LogType, Object)
  1696. UnityEngine.Debug:Log(Object)
  1697. ScriptManager:HideScript()
  1698.  
  1699. dequeueing next script
  1700. UnityEngine.Logger:Log(LogType, Object)
  1701. UnityEngine.Debug:Log(Object)
  1702. ScriptManager:SetScript()
  1703. ScriptManager:Update()
  1704.  
  1705. adding C6_155to main channel
  1706. UnityEngine.Logger:Log(LogType, Object)
  1707. UnityEngine.Debug:Log(Object)
  1708. ScriptManager:SetScript()
  1709. ScriptManager:Update()
  1710.  
  1711. printing script
  1712. UnityEngine.Logger:Log(LogType, Object)
  1713. UnityEngine.Debug:Log(Object)
  1714. ScriptManager:Update()
  1715.  
  1716. loading audio C6_155
  1717. UnityEngine.Logger:Log(LogType, Object)
  1718. UnityEngine.Debug:Log(Object)
  1719. ScriptManager:ShowScript()
  1720. ScriptManager:Update()
  1721.  
  1722. hiding script
  1723. UnityEngine.Logger:Log(LogType, Object)
  1724. UnityEngine.Debug:Log(Object)
  1725. ScriptManager:HideScript()
  1726.  
  1727. dequeueing next script
  1728. UnityEngine.Logger:Log(LogType, Object)
  1729. UnityEngine.Debug:Log(Object)
  1730. ScriptManager:SetScript()
  1731. ScriptManager:Update()
  1732.  
  1733. adding C6_183to main channel
  1734. UnityEngine.Logger:Log(LogType, Object)
  1735. UnityEngine.Debug:Log(Object)
  1736. ScriptManager:SetScript()
  1737. ScriptManager:Update()
  1738.  
  1739. printing script
  1740. UnityEngine.Logger:Log(LogType, Object)
  1741. UnityEngine.Debug:Log(Object)
  1742. ScriptManager:Update()
  1743.  
  1744. loading audio C6_183
  1745. UnityEngine.Logger:Log(LogType, Object)
  1746. UnityEngine.Debug:Log(Object)
  1747. ScriptManager:ShowScript()
  1748. ScriptManager:Update()
  1749.  
  1750. hiding script
  1751. UnityEngine.Logger:Log(LogType, Object)
  1752. UnityEngine.Debug:Log(Object)
  1753. ScriptManager:HideScript()
  1754.  
  1755. dequeueing next script
  1756. UnityEngine.Logger:Log(LogType, Object)
  1757. UnityEngine.Debug:Log(Object)
  1758. ScriptManager:SetScript()
  1759. ScriptManager:Update()
  1760.  
  1761. bark is invalid
  1762. UnityEngine.Logger:Log(LogType, Object)
  1763. UnityEngine.Debug:Log(Object)
  1764. ScriptManager:SetScript()
  1765. ScriptManager:Update()
  1766.  
  1767. dequeueing next script
  1768. UnityEngine.Logger:Log(LogType, Object)
  1769. UnityEngine.Debug:Log(Object)
  1770. ScriptManager:SetScript()
  1771. ScriptManager:Update()
  1772.  
  1773. adding C6_160to main channel
  1774. UnityEngine.Logger:Log(LogType, Object)
  1775. UnityEngine.Debug:Log(Object)
  1776. ScriptManager:SetScript()
  1777. ScriptManager:Update()
  1778.  
  1779. printing script
  1780. UnityEngine.Logger:Log(LogType, Object)
  1781. UnityEngine.Debug:Log(Object)
  1782. ScriptManager:Update()
  1783.  
  1784. loading audio C6_160
  1785. UnityEngine.Logger:Log(LogType, Object)
  1786. UnityEngine.Debug:Log(Object)
  1787. ScriptManager:ShowScript()
  1788. ScriptManager:Update()
  1789.  
  1790. hiding script
  1791. UnityEngine.Logger:Log(LogType, Object)
  1792. UnityEngine.Debug:Log(Object)
  1793. ScriptManager:HideScript()
  1794.  
  1795. dequeueing next script
  1796. UnityEngine.Logger:Log(LogType, Object)
  1797. UnityEngine.Debug:Log(Object)
  1798. ScriptManager:SetScript()
  1799. ScriptManager:Update()
  1800.  
  1801. adding C6_156to alt channel
  1802. UnityEngine.Logger:Log(LogType, Object)
  1803. UnityEngine.Debug:Log(Object)
  1804. ScriptManager:SetScript()
  1805. ScriptManager:Update()
  1806.  
  1807. dequeueing next script
  1808. UnityEngine.Logger:Log(LogType, Object)
  1809. UnityEngine.Debug:Log(Object)
  1810. ScriptManager:SetScript()
  1811. ScriptManager:Update()
  1812.  
  1813. adding C6_12to main channel
  1814. UnityEngine.Logger:Log(LogType, Object)
  1815. UnityEngine.Debug:Log(Object)
  1816. ScriptManager:SetScript()
  1817. ScriptManager:Update()
  1818.  
  1819. alt script C6_156 is valid
  1820. UnityEngine.Logger:Log(LogType, Object)
  1821. UnityEngine.Debug:Log(Object)
  1822. ScriptManager:Update()
  1823.  
  1824. printing script
  1825. UnityEngine.Logger:Log(LogType, Object)
  1826. UnityEngine.Debug:Log(Object)
  1827. ScriptManager:Update()
  1828.  
  1829. loading audio C6_12
  1830. UnityEngine.Logger:Log(LogType, Object)
  1831. UnityEngine.Debug:Log(Object)
  1832. ScriptManager:ShowScript()
  1833. ScriptManager:Update()
  1834.  
  1835. playing alt audio in background
  1836. UnityEngine.Logger:Log(LogType, Object)
  1837. UnityEngine.Debug:Log(Object)
  1838. ScriptManager:PlayAltAudio()
  1839. ScriptManager:<LoadAltScript>b__92_0(AsyncOperationHandle`1)
  1840. DelegateList`1:Invoke(T)
  1841. UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean)
  1842. UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception)
  1843. UnityEngine.ResourceManagement.ResourceProviders.InternalOp:ActionComplete(AsyncOperation)
  1844. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  1845.  
  1846. aircraft collided with ground!
  1847. UnityEngine.Logger:Log(LogType, Object)
  1848. UnityEngine.Debug:Log(Object)
  1849. AircraftAI:OnCollisionEnter(Collision)
  1850. UnityEngine.Physics:ReportContacts(ReadOnly)
  1851. UnityEngine.Physics:OnSceneContact(PhysicsScene, IntPtr, Int32)
  1852.  
  1853. hiding script
  1854. UnityEngine.Logger:Log(LogType, Object)
  1855. UnityEngine.Debug:Log(Object)
  1856. ScriptManager:HideScript()
  1857.  
  1858. dequeueing next script
  1859. UnityEngine.Logger:Log(LogType, Object)
  1860. UnityEngine.Debug:Log(Object)
  1861. ScriptManager:SetScript()
  1862. ScriptManager:Update()
  1863.  
  1864. bark is invalid
  1865. UnityEngine.Logger:Log(LogType, Object)
  1866. UnityEngine.Debug:Log(Object)
  1867. ScriptManager:SetScript()
  1868. ScriptManager:Update()
  1869.  
  1870. dequeueing next script
  1871. UnityEngine.Logger:Log(LogType, Object)
  1872. UnityEngine.Debug:Log(Object)
  1873. ScriptManager:SetScript()
  1874. ScriptManager:Update()
  1875.  
  1876. adding C6_18to main channel
  1877. UnityEngine.Logger:Log(LogType, Object)
  1878. UnityEngine.Debug:Log(Object)
  1879. ScriptManager:SetScript()
  1880. ScriptManager:Update()
  1881.  
  1882. printing script
  1883. UnityEngine.Logger:Log(LogType, Object)
  1884. UnityEngine.Debug:Log(Object)
  1885. ScriptManager:Update()
  1886.  
  1887. loading audio C6_18
  1888. UnityEngine.Logger:Log(LogType, Object)
  1889. UnityEngine.Debug:Log(Object)
  1890. ScriptManager:ShowScript()
  1891. ScriptManager:Update()
  1892.  
  1893. hiding script
  1894. UnityEngine.Logger:Log(LogType, Object)
  1895. UnityEngine.Debug:Log(Object)
  1896. ScriptManager:HideScript()
  1897.  
  1898. dequeueing next script
  1899. UnityEngine.Logger:Log(LogType, Object)
  1900. UnityEngine.Debug:Log(Object)
  1901. ScriptManager:SetScript()
  1902. ScriptManager:Update()
  1903.  
  1904. bark is invalid
  1905. UnityEngine.Logger:Log(LogType, Object)
  1906. UnityEngine.Debug:Log(Object)
  1907. ScriptManager:SetScript()
  1908. ScriptManager:Update()
  1909.  
  1910. dequeueing next script
  1911. UnityEngine.Logger:Log(LogType, Object)
  1912. UnityEngine.Debug:Log(Object)
  1913. ScriptManager:SetScript()
  1914. ScriptManager:Update()
  1915.  
  1916. adding C6_20to main channel
  1917. UnityEngine.Logger:Log(LogType, Object)
  1918. UnityEngine.Debug:Log(Object)
  1919. ScriptManager:SetScript()
  1920. ScriptManager:Update()
  1921.  
  1922. aircraft collided with ground!
  1923. UnityEngine.Logger:Log(LogType, Object)
  1924. UnityEngine.Debug:Log(Object)
  1925. AircraftAI:OnCollisionEnter(Collision)
  1926. UnityEngine.Physics:ReportContacts(ReadOnly)
  1927. UnityEngine.Physics:OnSceneContact(PhysicsScene, IntPtr, Int32)
  1928.  
  1929. enabling operation unit Enemy Formation (1)
  1930. UnityEngine.Logger:Log(LogType, Object)
  1931. UnityEngine.Debug:Log(Object)
  1932. OperationUnit:SetActive(Boolean)
  1933. UnityEngine.Events.InvokableCall`1:Invoke(T1)
  1934. UnityEngine.Events.UnityEvent:Invoke()
  1935. MissionCounter:IncrementCounter()
  1936. UnityEngine.Events.UnityEvent:Invoke()
  1937. TargetObject:CommonDestroyFunction()
  1938. CombatAircraftAI:DestroyObject()
  1939. OperationController:DestroyImportantObject(Boolean)
  1940. OperationController:Update()
  1941.  
  1942. printing script
  1943. UnityEngine.Logger:Log(LogType, Object)
  1944. UnityEngine.Debug:Log(Object)
  1945. ScriptManager:Update()
  1946.  
  1947. loading audio C6_20
  1948. UnityEngine.Logger:Log(LogType, Object)
  1949. UnityEngine.Debug:Log(Object)
  1950. ScriptManager:ShowScript()
  1951. ScriptManager:Update()
  1952.  
  1953. hiding script
  1954. UnityEngine.Logger:Log(LogType, Object)
  1955. UnityEngine.Debug:Log(Object)
  1956. ScriptManager:HideScript()
  1957.  
  1958. dequeueing next script
  1959. UnityEngine.Logger:Log(LogType, Object)
  1960. UnityEngine.Debug:Log(Object)
  1961. ScriptManager:SetScript()
  1962. ScriptManager:Update()
  1963.  
  1964. adding C6_186to main channel
  1965. UnityEngine.Logger:Log(LogType, Object)
  1966. UnityEngine.Debug:Log(Object)
  1967. ScriptManager:SetScript()
  1968. ScriptManager:Update()
  1969.  
  1970. printing script
  1971. UnityEngine.Logger:Log(LogType, Object)
  1972. UnityEngine.Debug:Log(Object)
  1973. ScriptManager:Update()
  1974.  
  1975. loading audio C6_186
  1976. UnityEngine.Logger:Log(LogType, Object)
  1977. UnityEngine.Debug:Log(Object)
  1978. ScriptManager:ShowScript()
  1979. ScriptManager:Update()
  1980.  
  1981. hiding script
  1982. UnityEngine.Logger:Log(LogType, Object)
  1983. UnityEngine.Debug:Log(Object)
  1984. ScriptManager:HideScript()
  1985.  
  1986. dequeueing next script
  1987. UnityEngine.Logger:Log(LogType, Object)
  1988. UnityEngine.Debug:Log(Object)
  1989. ScriptManager:SetScript()
  1990. ScriptManager:Update()
  1991.  
  1992. bark is invalid
  1993. UnityEngine.Logger:Log(LogType, Object)
  1994. UnityEngine.Debug:Log(Object)
  1995. ScriptManager:SetScript()
  1996. ScriptManager:Update()
  1997.  
  1998. dequeueing next script
  1999. UnityEngine.Logger:Log(LogType, Object)
  2000. UnityEngine.Debug:Log(Object)
  2001. ScriptManager:SetScript()
  2002. ScriptManager:Update()
  2003.  
  2004. adding C6_21to main channel
  2005. UnityEngine.Logger:Log(LogType, Object)
  2006. UnityEngine.Debug:Log(Object)
  2007. ScriptManager:SetScript()
  2008. ScriptManager:Update()
  2009.  
  2010. printing script
  2011. UnityEngine.Logger:Log(LogType, Object)
  2012. UnityEngine.Debug:Log(Object)
  2013. ScriptManager:Update()
  2014.  
  2015. loading audio C6_21
  2016. UnityEngine.Logger:Log(LogType, Object)
  2017. UnityEngine.Debug:Log(Object)
  2018. ScriptManager:ShowScript()
  2019. ScriptManager:Update()
  2020.  
  2021. hiding script
  2022. UnityEngine.Logger:Log(LogType, Object)
  2023. UnityEngine.Debug:Log(Object)
  2024. ScriptManager:HideScript()
  2025.  
  2026. dequeueing next script
  2027. UnityEngine.Logger:Log(LogType, Object)
  2028. UnityEngine.Debug:Log(Object)
  2029. ScriptManager:SetScript()
  2030. ScriptManager:Update()
  2031.  
  2032. adding C6_22to main channel
  2033. UnityEngine.Logger:Log(LogType, Object)
  2034. UnityEngine.Debug:Log(Object)
  2035. ScriptManager:SetScript()
  2036. ScriptManager:Update()
  2037.  
  2038. printing script
  2039. UnityEngine.Logger:Log(LogType, Object)
  2040. UnityEngine.Debug:Log(Object)
  2041. ScriptManager:Update()
  2042.  
  2043. loading audio C6_22
  2044. UnityEngine.Logger:Log(LogType, Object)
  2045. UnityEngine.Debug:Log(Object)
  2046. ScriptManager:ShowScript()
  2047. ScriptManager:Update()
  2048.  
  2049. selecting weapon 1
  2050. UnityEngine.Logger:Log(LogType, Object)
  2051. UnityEngine.Debug:Log(Object)
  2052. WeaponController:OnSelectWeapon1(CallbackContext)
  2053. UnityEngine.Events.InvokableCall`1:Invoke(T1)
  2054. UnityEngine.Events.UnityEvent`1:Invoke(T0)
  2055. UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe(CallbackArray`1&, TValue, String, Object)
  2056. UnityEngine.InputSystem.InputActionState:CallActionListeners(Int32, InputActionMap, InputActionPhase, CallbackArray`1&, String)
  2057. UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal(Int32, TriggerState*, InputActionPhase, TriggerState&, Boolean)
  2058. UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction(InputActionPhase, TriggerState&, InputActionPhase)
  2059. UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction(TriggerState&, Int32)
  2060. UnityEngine.InputSystem.InputActionState:ProcessControlStateChange(Int32, Int32, Int32, Double, InputEventPtr)
  2061. UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged(InputControl, Double, InputEventPtr, Int64)
  2062. UnityEngine.InputSystem.InputManager:FireStateChangeNotifications(Int32, Double, InputEvent*)
  2063. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputUpdateType, Void*, UInt32, UInt32, Double, InputEventPtr)
  2064. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputEvent*, InputUpdateType)
  2065. UnityEngine.InputSystem.InputManager:OnUpdate(InputUpdateType, InputEventBuffer&)
  2066. UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
  2067. UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)
  2068.  
  2069. hiding script
  2070. UnityEngine.Logger:Log(LogType, Object)
  2071. UnityEngine.Debug:Log(Object)
  2072. ScriptManager:HideScript()
  2073.  
  2074. dequeueing next script
  2075. UnityEngine.Logger:Log(LogType, Object)
  2076. UnityEngine.Debug:Log(Object)
  2077. ScriptManager:SetScript()
  2078. ScriptManager:Update()
  2079.  
  2080. adding C6_24to main channel
  2081. UnityEngine.Logger:Log(LogType, Object)
  2082. UnityEngine.Debug:Log(Object)
  2083. ScriptManager:SetScript()
  2084. ScriptManager:Update()
  2085.  
  2086. printing script
  2087. UnityEngine.Logger:Log(LogType, Object)
  2088. UnityEngine.Debug:Log(Object)
  2089. ScriptManager:Update()
  2090.  
  2091. loading audio C6_24
  2092. UnityEngine.Logger:Log(LogType, Object)
  2093. UnityEngine.Debug:Log(Object)
  2094. ScriptManager:ShowScript()
  2095. ScriptManager:Update()
  2096.  
  2097. hiding script
  2098. UnityEngine.Logger:Log(LogType, Object)
  2099. UnityEngine.Debug:Log(Object)
  2100. ScriptManager:HideScript()
  2101.  
  2102. dequeueing next script
  2103. UnityEngine.Logger:Log(LogType, Object)
  2104. UnityEngine.Debug:Log(Object)
  2105. ScriptManager:SetScript()
  2106. ScriptManager:Update()
  2107.  
  2108. adding C6_188to main channel
  2109. UnityEngine.Logger:Log(LogType, Object)
  2110. UnityEngine.Debug:Log(Object)
  2111. ScriptManager:SetScript()
  2112. ScriptManager:Update()
  2113.  
  2114. printing script
  2115. UnityEngine.Logger:Log(LogType, Object)
  2116. UnityEngine.Debug:Log(Object)
  2117. ScriptManager:Update()
  2118.  
  2119. loading audio C6_188
  2120. UnityEngine.Logger:Log(LogType, Object)
  2121. UnityEngine.Debug:Log(Object)
  2122. ScriptManager:ShowScript()
  2123. ScriptManager:Update()
  2124.  
  2125. destroying with effect
  2126. UnityEngine.Logger:Log(LogType, Object)
  2127. UnityEngine.Debug:Log(Object)
  2128. DestroyEffect:SwapToDamagedMesh()
  2129. UnityEngine.Events.UnityEvent:Invoke()
  2130. TargetObject:CommonDestroyFunction()
  2131. TargetObject:DestroyObject()
  2132. OperationController:DestroyImportantObject(Boolean)
  2133. OperationController:Update()
  2134.  
  2135. hiding script
  2136. UnityEngine.Logger:Log(LogType, Object)
  2137. UnityEngine.Debug:Log(Object)
  2138. ScriptManager:HideScript()
  2139.  
  2140. dequeueing next script
  2141. UnityEngine.Logger:Log(LogType, Object)
  2142. UnityEngine.Debug:Log(Object)
  2143. ScriptManager:SetScript()
  2144. ScriptManager:Update()
  2145.  
  2146. bark is invalid
  2147. UnityEngine.Logger:Log(LogType, Object)
  2148. UnityEngine.Debug:Log(Object)
  2149. ScriptManager:SetScript()
  2150. ScriptManager:Update()
  2151.  
  2152. no character line found!
  2153. UnityEngine.Logger:Log(LogType, Object)
  2154. UnityEngine.Debug:Log(Object)
  2155. VoiceInfo:AddBark(String, Boolean)
  2156. ScriptManager:AddNPCMissBark(Boolean)
  2157. EnemyMissile:RotateMissile()
  2158. Missile:FixedUpdate()
  2159.  
  2160. dequeueing next script
  2161. UnityEngine.Logger:Log(LogType, Object)
  2162. UnityEngine.Debug:Log(Object)
  2163. ScriptManager:SetScript()
  2164. ScriptManager:Update()
  2165.  
  2166. adding AW_B_GR_5to alt channel
  2167. UnityEngine.Logger:Log(LogType, Object)
  2168. UnityEngine.Debug:Log(Object)
  2169. ScriptManager:SetScript()
  2170. ScriptManager:Update()
  2171.  
  2172. alt script AW_B_GR_5 is valid
  2173. UnityEngine.Logger:Log(LogType, Object)
  2174. UnityEngine.Debug:Log(Object)
  2175. ScriptManager:Update()
  2176.  
  2177. hiding alt script
  2178. UnityEngine.Logger:Log(LogType, Object)
  2179. UnityEngine.Debug:Log(Object)
  2180. ScriptManager:HideAltScript()
  2181.  
  2182. dequeueing next script
  2183. UnityEngine.Logger:Log(LogType, Object)
  2184. UnityEngine.Debug:Log(Object)
  2185. ScriptManager:SetScript()
  2186. ScriptManager:Update()
  2187.  
  2188. adding AW_B_TH_5to alt channel
  2189. UnityEngine.Logger:Log(LogType, Object)
  2190. UnityEngine.Debug:Log(Object)
  2191. ScriptManager:SetScript()
  2192. ScriptManager:Update()
  2193.  
  2194. alt script AW_B_TH_5 is valid
  2195. UnityEngine.Logger:Log(LogType, Object)
  2196. UnityEngine.Debug:Log(Object)
  2197. ScriptManager:Update()
  2198.  
  2199. hiding alt script
  2200. UnityEngine.Logger:Log(LogType, Object)
  2201. UnityEngine.Debug:Log(Object)
  2202. ScriptManager:HideAltScript()
  2203.  
  2204. dequeueing next script
  2205. UnityEngine.Logger:Log(LogType, Object)
  2206. UnityEngine.Debug:Log(Object)
  2207. ScriptManager:SetScript()
  2208. ScriptManager:Update()
  2209.  
  2210. adding AW_B_LK_6to alt channel
  2211. UnityEngine.Logger:Log(LogType, Object)
  2212. UnityEngine.Debug:Log(Object)
  2213. ScriptManager:SetScript()
  2214. ScriptManager:Update()
  2215.  
  2216. alt script AW_B_LK_6 is valid
  2217. UnityEngine.Logger:Log(LogType, Object)
  2218. UnityEngine.Debug:Log(Object)
  2219. ScriptManager:Update()
  2220.  
  2221. hiding alt script
  2222. UnityEngine.Logger:Log(LogType, Object)
  2223. UnityEngine.Debug:Log(Object)
  2224. ScriptManager:HideAltScript()
  2225.  
  2226. dequeueing next script
  2227. UnityEngine.Logger:Log(LogType, Object)
  2228. UnityEngine.Debug:Log(Object)
  2229. ScriptManager:SetScript()
  2230. ScriptManager:Update()
  2231.  
  2232. adding AW_B_GR_5to alt channel
  2233. UnityEngine.Logger:Log(LogType, Object)
  2234. UnityEngine.Debug:Log(Object)
  2235. ScriptManager:SetScript()
  2236. ScriptManager:Update()
  2237.  
  2238. alt script AW_B_GR_5 is valid
  2239. UnityEngine.Logger:Log(LogType, Object)
  2240. UnityEngine.Debug:Log(Object)
  2241. ScriptManager:Update()
  2242.  
  2243. hiding alt script
  2244. UnityEngine.Logger:Log(LogType, Object)
  2245. UnityEngine.Debug:Log(Object)
  2246. ScriptManager:HideAltScript()
  2247.  
  2248. dequeueing next script
  2249. UnityEngine.Logger:Log(LogType, Object)
  2250. UnityEngine.Debug:Log(Object)
  2251. ScriptManager:SetScript()
  2252. ScriptManager:Update()
  2253.  
  2254. adding AW_B_TH_4to alt channel
  2255. UnityEngine.Logger:Log(LogType, Object)
  2256. UnityEngine.Debug:Log(Object)
  2257. ScriptManager:SetScript()
  2258. ScriptManager:Update()
  2259.  
  2260. alt script AW_B_TH_4 is valid
  2261. UnityEngine.Logger:Log(LogType, Object)
  2262. UnityEngine.Debug:Log(Object)
  2263. ScriptManager:Update()
  2264.  
  2265. adding alt script C6_195
  2266. UnityEngine.Logger:Log(LogType, Object)
  2267. UnityEngine.Debug:Log(Object)
  2268. ScriptManager:AddScriptAtFront(String)
  2269. UnityEngine.Events.InvokableCall`1:Invoke(T1)
  2270. UnityEngine.Events.UnityEvent:Invoke()
  2271. MissionCounter:IncrementCounter()
  2272. UnityEngine.Events.UnityEvent:Invoke()
  2273. TargetObject:CommonDestroyFunction()
  2274. CombatAircraftAI:DestroyObject()
  2275. TargetObject:OnDamage(Single, Int32, Boolean)
  2276. AircraftAI:OnDamage(Single, Int32, Boolean)
  2277. Missile:DamageTarget()
  2278. Missile:OnCollisionEnter(Collision)
  2279. UnityEngine.Physics:ReportContacts(ReadOnly)
  2280. UnityEngine.Physics:OnSceneContact(PhysicsScene, IntPtr, Int32)
  2281.  
  2282. hiding alt script
  2283. UnityEngine.Logger:Log(LogType, Object)
  2284. UnityEngine.Debug:Log(Object)
  2285. ScriptManager:HideAltScript()
  2286.  
  2287. dequeueing next script
  2288. UnityEngine.Logger:Log(LogType, Object)
  2289. UnityEngine.Debug:Log(Object)
  2290. ScriptManager:SetScript()
  2291. ScriptManager:Update()
  2292.  
  2293. adding C6_195to alt channel
  2294. UnityEngine.Logger:Log(LogType, Object)
  2295. UnityEngine.Debug:Log(Object)
  2296. ScriptManager:SetScript()
  2297. ScriptManager:Update()
  2298.  
  2299. destroying with effect
  2300. UnityEngine.Logger:Log(LogType, Object)
  2301. UnityEngine.Debug:Log(Object)
  2302. DestroyEffect:SwapToDamagedMesh()
  2303. UnityEngine.Events.UnityEvent:Invoke()
  2304. TargetObject:CommonDestroyFunction()
  2305. TargetObject:DestroyObject()
  2306. OperationController:DestroyImportantObject(Boolean)
  2307. OperationController:Update()
  2308.  
  2309. dequeueing next script
  2310. UnityEngine.Logger:Log(LogType, Object)
  2311. UnityEngine.Debug:Log(Object)
  2312. ScriptManager:SetScript()
  2313. ScriptManager:Update()
  2314.  
  2315. adding C6_158to alt channel
  2316. UnityEngine.Logger:Log(LogType, Object)
  2317. UnityEngine.Debug:Log(Object)
  2318. ScriptManager:SetScript()
  2319. ScriptManager:Update()
  2320.  
  2321. alt script C6_195 is valid
  2322. UnityEngine.Logger:Log(LogType, Object)
  2323. UnityEngine.Debug:Log(Object)
  2324. ScriptManager:Update()
  2325.  
  2326. hiding alt script
  2327. UnityEngine.Logger:Log(LogType, Object)
  2328. UnityEngine.Debug:Log(Object)
  2329. ScriptManager:HideAltScript()
  2330.  
  2331. alt script C6_158 is valid
  2332. UnityEngine.Logger:Log(LogType, Object)
  2333. UnityEngine.Debug:Log(Object)
  2334. ScriptManager:Update()
  2335.  
  2336. hiding alt script
  2337. UnityEngine.Logger:Log(LogType, Object)
  2338. UnityEngine.Debug:Log(Object)
  2339. ScriptManager:HideAltScript()
  2340.  
  2341. no character line found!
  2342. UnityEngine.Logger:Log(LogType, Object)
  2343. UnityEngine.Debug:Log(Object)
  2344. VoiceInfo:AddBark(String, Boolean)
  2345. ScriptManager:AddNPCMissBark(Boolean)
  2346. EnemyMissile:RotateMissile()
  2347. Missile:FixedUpdate()
  2348.  
  2349. dequeueing next script
  2350. UnityEngine.Logger:Log(LogType, Object)
  2351. UnityEngine.Debug:Log(Object)
  2352. ScriptManager:SetScript()
  2353. ScriptManager:Update()
  2354.  
  2355. adding AW_B_LK_10to alt channel
  2356. UnityEngine.Logger:Log(LogType, Object)
  2357. UnityEngine.Debug:Log(Object)
  2358. ScriptManager:SetScript()
  2359. ScriptManager:Update()
  2360.  
  2361. alt script AW_B_LK_10 is valid
  2362. UnityEngine.Logger:Log(LogType, Object)
  2363. UnityEngine.Debug:Log(Object)
  2364. ScriptManager:Update()
  2365.  
  2366. hiding alt script
  2367. UnityEngine.Logger:Log(LogType, Object)
  2368. UnityEngine.Debug:Log(Object)
  2369. ScriptManager:HideAltScript()
  2370.  
  2371. dequeueing next script
  2372. UnityEngine.Logger:Log(LogType, Object)
  2373. UnityEngine.Debug:Log(Object)
  2374. ScriptManager:SetScript()
  2375. ScriptManager:Update()
  2376.  
  2377. adding GN_T3_S2to alt channel
  2378. UnityEngine.Logger:Log(LogType, Object)
  2379. UnityEngine.Debug:Log(Object)
  2380. ScriptManager:SetScript()
  2381. ScriptManager:Update()
  2382.  
  2383. alt script GN_T3_S2 is valid
  2384. UnityEngine.Logger:Log(LogType, Object)
  2385. UnityEngine.Debug:Log(Object)
  2386. ScriptManager:Update()
  2387.  
  2388. hiding alt script
  2389. UnityEngine.Logger:Log(LogType, Object)
  2390. UnityEngine.Debug:Log(Object)
  2391. ScriptManager:HideAltScript()
  2392.  
  2393. destroying with effect
  2394. UnityEngine.Logger:Log(LogType, Object)
  2395. UnityEngine.Debug:Log(Object)
  2396. DestroyEffect:SwapToDamagedMesh()
  2397. UnityEngine.Events.UnityEvent:Invoke()
  2398. TargetObject:CommonDestroyFunction()
  2399. TargetObject:DestroyObject()
  2400. OperationController:DestroyImportantObject(Boolean)
  2401. OperationController:Update()
  2402.  
  2403. dequeueing next script
  2404. UnityEngine.Logger:Log(LogType, Object)
  2405. UnityEngine.Debug:Log(Object)
  2406. ScriptManager:SetScript()
  2407. ScriptManager:Update()
  2408.  
  2409. adding AW_B_GR_5to alt channel
  2410. UnityEngine.Logger:Log(LogType, Object)
  2411. UnityEngine.Debug:Log(Object)
  2412. ScriptManager:SetScript()
  2413. ScriptManager:Update()
  2414.  
  2415. alt script AW_B_GR_5 is valid
  2416. UnityEngine.Logger:Log(LogType, Object)
  2417. UnityEngine.Debug:Log(Object)
  2418. ScriptManager:Update()
  2419.  
  2420. hiding alt script
  2421. UnityEngine.Logger:Log(LogType, Object)
  2422. UnityEngine.Debug:Log(Object)
  2423. ScriptManager:HideAltScript()
  2424.  
  2425. dequeueing next script
  2426. UnityEngine.Logger:Log(LogType, Object)
  2427. UnityEngine.Debug:Log(Object)
  2428. ScriptManager:SetScript()
  2429. ScriptManager:Update()
  2430.  
  2431. adding AW_B_TH_4to alt channel
  2432. UnityEngine.Logger:Log(LogType, Object)
  2433. UnityEngine.Debug:Log(Object)
  2434. ScriptManager:SetScript()
  2435. ScriptManager:Update()
  2436.  
  2437. alt script AW_B_TH_4 is valid
  2438. UnityEngine.Logger:Log(LogType, Object)
  2439. UnityEngine.Debug:Log(Object)
  2440. ScriptManager:Update()
  2441.  
  2442. hiding alt script
  2443. UnityEngine.Logger:Log(LogType, Object)
  2444. UnityEngine.Debug:Log(Object)
  2445. ScriptManager:HideAltScript()
  2446.  
  2447. dequeueing next script
  2448. UnityEngine.Logger:Log(LogType, Object)
  2449. UnityEngine.Debug:Log(Object)
  2450. ScriptManager:SetScript()
  2451. ScriptManager:Update()
  2452.  
  2453. adding AW_B_GR_1to alt channel
  2454. UnityEngine.Logger:Log(LogType, Object)
  2455. UnityEngine.Debug:Log(Object)
  2456. ScriptManager:SetScript()
  2457. ScriptManager:Update()
  2458.  
  2459. alt script AW_B_GR_1 is valid
  2460. UnityEngine.Logger:Log(LogType, Object)
  2461. UnityEngine.Debug:Log(Object)
  2462. ScriptManager:Update()
  2463.  
  2464. hiding alt script
  2465. UnityEngine.Logger:Log(LogType, Object)
  2466. UnityEngine.Debug:Log(Object)
  2467. ScriptManager:HideAltScript()
  2468.  
  2469. destroying with effect
  2470. UnityEngine.Logger:Log(LogType, Object)
  2471. UnityEngine.Debug:Log(Object)
  2472. DestroyEffect:SwapToDamagedMesh()
  2473. UnityEngine.Events.UnityEvent:Invoke()
  2474. TargetObject:CommonDestroyFunction()
  2475. TargetObject:DestroyObject()
  2476. OperationController:DestroyImportantObject(Boolean)
  2477. OperationController:Update()
  2478.  
  2479. dequeueing next script
  2480. UnityEngine.Logger:Log(LogType, Object)
  2481. UnityEngine.Debug:Log(Object)
  2482. ScriptManager:SetScript()
  2483. ScriptManager:Update()
  2484.  
  2485. adding AW_B_MS_0to alt channel
  2486. UnityEngine.Logger:Log(LogType, Object)
  2487. UnityEngine.Debug:Log(Object)
  2488. ScriptManager:SetScript()
  2489. ScriptManager:Update()
  2490.  
  2491. dequeueing next script
  2492. UnityEngine.Logger:Log(LogType, Object)
  2493. UnityEngine.Debug:Log(Object)
  2494. ScriptManager:SetScript()
  2495. ScriptManager:Update()
  2496.  
  2497. adding AW_B_TH_4to alt channel
  2498. UnityEngine.Logger:Log(LogType, Object)
  2499. UnityEngine.Debug:Log(Object)
  2500. ScriptManager:SetScript()
  2501. ScriptManager:Update()
  2502.  
  2503. enabling operation unit Enemy Formation (4)
  2504. UnityEngine.Logger:Log(LogType, Object)
  2505. UnityEngine.Debug:Log(Object)
  2506. OperationUnit:SetActive(Boolean)
  2507. UnityEngine.Events.InvokableCall`1:Invoke(T1)
  2508. UnityEngine.Events.UnityEvent:Invoke()
  2509. MissionCounter:IncrementCounter()
  2510. UnityEngine.Events.UnityEvent:Invoke()
  2511. TargetObject:CommonDestroyFunction()
  2512. CombatAircraftAI:DestroyObject()
  2513. TargetObject:OnDamage(Single, Int32, Boolean)
  2514. AircraftAI:OnDamage(Single, Int32, Boolean)
  2515. Missile:DamageTarget()
  2516. Missile:OnCollisionEnter(Collision)
  2517. UnityEngine.Physics:ReportContacts(ReadOnly)
  2518. UnityEngine.Physics:OnSceneContact(PhysicsScene, IntPtr, Int32)
  2519.  
  2520. moving formation untracked Enemy Formation (4) (UnityEngine.GameObject)
  2521. UnityEngine.Logger:Log(LogType, Object)
  2522. UnityEngine.Debug:Log(Object)
  2523. FormationController:MoveUnitIfUntracked(Transform)
  2524. UnityEngine.Events.InvokableCall`1:Invoke(T1)
  2525. UnityEngine.Events.UnityEvent:Invoke()
  2526. MissionCounter:IncrementCounter()
  2527. UnityEngine.Events.UnityEvent:Invoke()
  2528. TargetObject:CommonDestroyFunction()
  2529. CombatAircraftAI:DestroyObject()
  2530. TargetObject:OnDamage(Single, Int32, Boolean)
  2531. AircraftAI:OnDamage(Single, Int32, Boolean)
  2532. Missile:DamageTarget()
  2533. Missile:OnCollisionEnter(Collision)
  2534. UnityEngine.Physics:ReportContacts(ReadOnly)
  2535. UnityEngine.Physics:OnSceneContact(PhysicsScene, IntPtr, Int32)
  2536.  
  2537. dequeueing next script
  2538. UnityEngine.Logger:Log(LogType, Object)
  2539. UnityEngine.Debug:Log(Object)
  2540. ScriptManager:SetScript()
  2541. ScriptManager:Update()
  2542.  
  2543. adding C6_189to main channel
  2544. UnityEngine.Logger:Log(LogType, Object)
  2545. UnityEngine.Debug:Log(Object)
  2546. ScriptManager:SetScript()
  2547. ScriptManager:Update()
  2548.  
  2549. alt script AW_B_MS_0 is valid
  2550. UnityEngine.Logger:Log(LogType, Object)
  2551. UnityEngine.Debug:Log(Object)
  2552. ScriptManager:Update()
  2553.  
  2554. hiding alt script
  2555. UnityEngine.Logger:Log(LogType, Object)
  2556. UnityEngine.Debug:Log(Object)
  2557. ScriptManager:HideAltScript()
  2558.  
  2559. alt script AW_B_TH_4 is valid
  2560. UnityEngine.Logger:Log(LogType, Object)
  2561. UnityEngine.Debug:Log(Object)
  2562. ScriptManager:Update()
  2563.  
  2564. hiding alt script
  2565. UnityEngine.Logger:Log(LogType, Object)
  2566. UnityEngine.Debug:Log(Object)
  2567. ScriptManager:HideAltScript()
  2568.  
  2569. printing script
  2570. UnityEngine.Logger:Log(LogType, Object)
  2571. UnityEngine.Debug:Log(Object)
  2572. ScriptManager:Update()
  2573.  
  2574. loading audio C6_189
  2575. UnityEngine.Logger:Log(LogType, Object)
  2576. UnityEngine.Debug:Log(Object)
  2577. ScriptManager:ShowScript()
  2578. ScriptManager:Update()
  2579.  
  2580. firing at ground target
  2581. UnityEngine.Logger:Log(LogType, Object)
  2582. UnityEngine.Debug:Log(Object)
  2583. AttackState:FireGroundMissile()
  2584. AIWeaponController:LaunchMissileImmediately(TargetObject)
  2585. AIWeaponController:LaunchMissile()
  2586.  
  2587. firing at ground target
  2588. UnityEngine.Logger:Log(LogType, Object)
  2589. UnityEngine.Debug:Log(Object)
  2590. AttackState:FireGroundMissile()
  2591. AIWeaponController:LaunchMissileImmediately(TargetObject)
  2592. AIWeaponController:LaunchMissile()
  2593.  
  2594. firing at ground target
  2595. UnityEngine.Logger:Log(LogType, Object)
  2596. UnityEngine.Debug:Log(Object)
  2597. AttackState:FireGroundMissile()
  2598. AIWeaponController:LaunchMissileImmediately(TargetObject)
  2599. AIWeaponController:LaunchMissile()
  2600.  
  2601. hiding script
  2602. UnityEngine.Logger:Log(LogType, Object)
  2603. UnityEngine.Debug:Log(Object)
  2604. ScriptManager:HideScript()
  2605.  
  2606. dequeueing next script
  2607. UnityEngine.Logger:Log(LogType, Object)
  2608. UnityEngine.Debug:Log(Object)
  2609. ScriptManager:SetScript()
  2610. ScriptManager:Update()
  2611.  
  2612. adding GN_E2_M2to alt channel
  2613. UnityEngine.Logger:Log(LogType, Object)
  2614. UnityEngine.Debug:Log(Object)
  2615. ScriptManager:SetScript()
  2616. ScriptManager:Update()
  2617.  
  2618. alt script GN_E2_M2 is valid
  2619. UnityEngine.Logger:Log(LogType, Object)
  2620. UnityEngine.Debug:Log(Object)
  2621. ScriptManager:Update()
  2622.  
  2623. hiding alt script
  2624. UnityEngine.Logger:Log(LogType, Object)
  2625. UnityEngine.Debug:Log(Object)
  2626. ScriptManager:HideAltScript()
  2627.  
  2628. dequeueing next script
  2629. UnityEngine.Logger:Log(LogType, Object)
  2630. UnityEngine.Debug:Log(Object)
  2631. ScriptManager:SetScript()
  2632. ScriptManager:Update()
  2633.  
  2634. adding AW_B_F1_6to alt channel
  2635. UnityEngine.Logger:Log(LogType, Object)
  2636. UnityEngine.Debug:Log(Object)
  2637. ScriptManager:SetScript()
  2638. ScriptManager:Update()
  2639.  
  2640. alt script AW_B_F1_6 is valid
  2641. UnityEngine.Logger:Log(LogType, Object)
  2642. UnityEngine.Debug:Log(Object)
  2643. ScriptManager:Update()
  2644.  
  2645. hiding alt script
  2646. UnityEngine.Logger:Log(LogType, Object)
  2647. UnityEngine.Debug:Log(Object)
  2648. ScriptManager:HideAltScript()
  2649.  
  2650. confirming pause menu selection
  2651. UnityEngine.Logger:Log(LogType, Object)
  2652. UnityEngine.Debug:Log(Object)
  2653. PauseController:Confirm(CallbackContext)
  2654. UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe(CallbackArray`1&, TValue, String, Object)
  2655. UnityEngine.InputSystem.InputActionState:CallActionListeners(Int32, InputActionMap, InputActionPhase, CallbackArray`1&, String)
  2656. UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal(Int32, TriggerState*, InputActionPhase, TriggerState&, Boolean)
  2657. UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction(InputActionPhase, TriggerState&, InputActionPhase)
  2658. UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction(TriggerState&, Int32)
  2659. UnityEngine.InputSystem.InputActionState:ProcessControlStateChange(Int32, Int32, Int32, Double, InputEventPtr)
  2660. UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged(InputControl, Double, InputEventPtr, Int64)
  2661. UnityEngine.InputSystem.InputManager:FireStateChangeNotifications(Int32, Double, InputEvent*)
  2662. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputUpdateType, Void*, UInt32, UInt32, Double, InputEventPtr)
  2663. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputEvent*, InputUpdateType)
  2664. UnityEngine.InputSystem.InputManager:OnUpdate(InputUpdateType, InputEventBuffer&)
  2665. UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
  2666. UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)
  2667.  
  2668. setting controller Operation 1
  2669. UnityEngine.Logger:Log(LogType, Object)
  2670. UnityEngine.Debug:Log(Object)
  2671. CheckpointController:WriteToJSON()
  2672. MissionManager:ResetCheckpoint()
  2673. GameManager:RestartMission()
  2674. UnityEngine.Events.UnityEvent:Invoke()
  2675. UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe(CallbackArray`1&, TValue, String, Object)
  2676. UnityEngine.InputSystem.InputActionState:CallActionListeners(Int32, InputActionMap, InputActionPhase, CallbackArray`1&, String)
  2677. UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal(Int32, TriggerState*, InputActionPhase, TriggerState&, Boolean)
  2678. UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction(InputActionPhase, TriggerState&, InputActionPhase)
  2679. UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction(TriggerState&, Int32)
  2680. UnityEngine.InputSystem.InputActionState:ProcessControlStateChange(Int32, Int32, Int32, Double, InputEventPtr)
  2681. UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged(InputControl, Double, InputEventPtr, Int64)
  2682. UnityEngine.InputSystem.InputManager:FireStateChangeNotifications(Int32, Double, InputEvent*)
  2683. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputUpdateType, Void*, UInt32, UInt32, Double, InputEventPtr)
  2684. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputEvent*, InputUpdateType)
  2685. UnityEngine.InputSystem.InputManager:OnUpdate(InputUpdateType, InputEventBuffer&)
  2686. UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
  2687. UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)
  2688.  
  2689. Landing Force (UnityEngine.GameObject) receiving operation fail event
  2690. UnityEngine.Logger:Log(LogType, Object)
  2691. UnityEngine.Debug:Log(Object)
  2692. VehicleUnit:OnOperationFail()
  2693. OperationController:SetOperation(OperationStatus)
  2694. CheckpointController:WriteToJSON()
  2695. MissionManager:ResetCheckpoint()
  2696. GameManager:RestartMission()
  2697. UnityEngine.Events.UnityEvent:Invoke()
  2698. UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe(CallbackArray`1&, TValue, String, Object)
  2699. UnityEngine.InputSystem.InputActionState:CallActionListeners(Int32, InputActionMap, InputActionPhase, CallbackArray`1&, String)
  2700. UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal(Int32, TriggerState*, InputActionPhase, TriggerState&, Boolean)
  2701. UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction(InputActionPhase, TriggerState&, InputActionPhase)
  2702. UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction(TriggerState&, Int32)
  2703. UnityEngine.InputSystem.InputActionState:ProcessControlStateChange(Int32, Int32, Int32, Double, InputEventPtr)
  2704. UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged(InputControl, Double, InputEventPtr, Int64)
  2705. UnityEngine.InputSystem.InputManager:FireStateChangeNotifications(Int32, Double, InputEvent*)
  2706. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputUpdateType, Void*, UInt32, UInt32, Double, InputEventPtr)
  2707. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputEvent*, InputUpdateType)
  2708. UnityEngine.InputSystem.InputManager:OnUpdate(InputUpdateType, InputEventBuffer&)
  2709. UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
  2710. UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)
  2711.  
  2712. disabling Landing Force (UnityEngine.GameObject)
  2713. UnityEngine.Logger:Log(LogType, Object)
  2714. UnityEngine.Debug:Log(Object)
  2715. VehicleUnit:OnDisable()
  2716. VehicleUnit:OnOperationFail()
  2717. OperationController:SetOperation(OperationStatus)
  2718. CheckpointController:WriteToJSON()
  2719. MissionManager:ResetCheckpoint()
  2720. GameManager:RestartMission()
  2721. UnityEngine.Events.UnityEvent:Invoke()
  2722. UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe(CallbackArray`1&, TValue, String, Object)
  2723. UnityEngine.InputSystem.InputActionState:CallActionListeners(Int32, InputActionMap, InputActionPhase, CallbackArray`1&, String)
  2724. UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal(Int32, TriggerState*, InputActionPhase, TriggerState&, Boolean)
  2725. UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction(InputActionPhase, TriggerState&, InputActionPhase)
  2726. UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction(TriggerState&, Int32)
  2727. UnityEngine.InputSystem.InputActionState:ProcessControlStateChange(Int32, Int32, Int32, Double, InputEventPtr)
  2728. UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged(InputControl, Double, InputEventPtr, Int64)
  2729. UnityEngine.InputSystem.InputManager:FireStateChangeNotifications(Int32, Double, InputEvent*)
  2730. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputUpdateType, Void*, UInt32, UInt32, Double, InputEventPtr)
  2731. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputEvent*, InputUpdateType)
  2732. UnityEngine.InputSystem.InputManager:OnUpdate(InputUpdateType, InputEventBuffer&)
  2733. UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
  2734. UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)
  2735.  
  2736. disabling AA and Non Critical (UnityEngine.GameObject)
  2737. UnityEngine.Logger:Log(LogType, Object)
  2738. UnityEngine.Debug:Log(Object)
  2739. OperationUnit:OnOperationFail()
  2740. OperationController:SetOperation(OperationStatus)
  2741. CheckpointController:WriteToJSON()
  2742. MissionManager:ResetCheckpoint()
  2743. GameManager:RestartMission()
  2744. UnityEngine.Events.UnityEvent:Invoke()
  2745. UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe(CallbackArray`1&, TValue, String, Object)
  2746. UnityEngine.InputSystem.InputActionState:CallActionListeners(Int32, InputActionMap, InputActionPhase, CallbackArray`1&, String)
  2747. UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal(Int32, TriggerState*, InputActionPhase, TriggerState&, Boolean)
  2748. UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction(InputActionPhase, TriggerState&, InputActionPhase)
  2749. UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction(TriggerState&, Int32)
  2750. UnityEngine.InputSystem.InputActionState:ProcessControlStateChange(Int32, Int32, Int32, Double, InputEventPtr)
  2751. UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged(InputControl, Double, InputEventPtr, Int64)
  2752. UnityEngine.InputSystem.InputManager:FireStateChangeNotifications(Int32, Double, InputEvent*)
  2753. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputUpdateType, Void*, UInt32, UInt32, Double, InputEventPtr)
  2754. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputEvent*, InputUpdateType)
  2755. UnityEngine.InputSystem.InputManager:OnUpdate(InputUpdateType, InputEventBuffer&)
  2756. UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
  2757. UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)
  2758.  
  2759. disabling Allied Destroyer Fleet (UnityEngine.GameObject)
  2760. UnityEngine.Logger:Log(LogType, Object)
  2761. UnityEngine.Debug:Log(Object)
  2762. TurretSystem:OnOperationFail()
  2763. OperationController:SetOperation(OperationStatus)
  2764. CheckpointController:WriteToJSON()
  2765. MissionManager:ResetCheckpoint()
  2766. GameManager:RestartMission()
  2767. UnityEngine.Events.UnityEvent:Invoke()
  2768. UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe(CallbackArray`1&, TValue, String, Object)
  2769. UnityEngine.InputSystem.InputActionState:CallActionListeners(Int32, InputActionMap, InputActionPhase, CallbackArray`1&, String)
  2770. UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal(Int32, TriggerState*, InputActionPhase, TriggerState&, Boolean)
  2771. UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction(InputActionPhase, TriggerState&, InputActionPhase)
  2772. UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction(TriggerState&, Int32)
  2773. UnityEngine.InputSystem.InputActionState:ProcessControlStateChange(Int32, Int32, Int32, Double, InputEventPtr)
  2774. UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged(InputControl, Double, InputEventPtr, Int64)
  2775. UnityEngine.InputSystem.InputManager:FireStateChangeNotifications(Int32, Double, InputEvent*)
  2776. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputUpdateType, Void*, UInt32, UInt32, Double, InputEventPtr)
  2777. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputEvent*, InputUpdateType)
  2778. UnityEngine.InputSystem.InputManager:OnUpdate(InputUpdateType, InputEventBuffer&)
  2779. UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
  2780. UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)
  2781.  
  2782. disabling Missile Turrets (UnityEngine.GameObject)
  2783. UnityEngine.Logger:Log(LogType, Object)
  2784. UnityEngine.Debug:Log(Object)
  2785. TurretSystem:OnOperationFail()
  2786. OperationController:SetOperation(OperationStatus)
  2787. CheckpointController:WriteToJSON()
  2788. MissionManager:ResetCheckpoint()
  2789. GameManager:RestartMission()
  2790. UnityEngine.Events.UnityEvent:Invoke()
  2791. UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe(CallbackArray`1&, TValue, String, Object)
  2792. UnityEngine.InputSystem.InputActionState:CallActionListeners(Int32, InputActionMap, InputActionPhase, CallbackArray`1&, String)
  2793. UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal(Int32, TriggerState*, InputActionPhase, TriggerState&, Boolean)
  2794. UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction(InputActionPhase, TriggerState&, InputActionPhase)
  2795. UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction(TriggerState&, Int32)
  2796. UnityEngine.InputSystem.InputActionState:ProcessControlStateChange(Int32, Int32, Int32, Double, InputEventPtr)
  2797. UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged(InputControl, Double, InputEventPtr, Int64)
  2798. UnityEngine.InputSystem.InputManager:FireStateChangeNotifications(Int32, Double, InputEvent*)
  2799. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputUpdateType, Void*, UInt32, UInt32, Double, InputEventPtr)
  2800. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputEvent*, InputUpdateType)
  2801. UnityEngine.InputSystem.InputManager:OnUpdate(InputUpdateType, InputEventBuffer&)
  2802. UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
  2803. UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)
  2804.  
  2805. Dust Eater 1 (UnityEngine.GameObject) receiving operation fail event
  2806. UnityEngine.Logger:Log(LogType, Object)
  2807. UnityEngine.Debug:Log(Object)
  2808. VehicleUnit:OnOperationFail()
  2809. OperationController:SetOperation(OperationStatus)
  2810. CheckpointController:WriteToJSON()
  2811. MissionManager:ResetCheckpoint()
  2812. GameManager:RestartMission()
  2813. UnityEngine.Events.UnityEvent:Invoke()
  2814. UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe(CallbackArray`1&, TValue, String, Object)
  2815. UnityEngine.InputSystem.InputActionState:CallActionListeners(Int32, InputActionMap, InputActionPhase, CallbackArray`1&, String)
  2816. UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal(Int32, TriggerState*, InputActionPhase, TriggerState&, Boolean)
  2817. UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction(InputActionPhase, TriggerState&, InputActionPhase)
  2818. UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction(TriggerState&, Int32)
  2819. UnityEngine.InputSystem.InputActionState:ProcessControlStateChange(Int32, Int32, Int32, Double, InputEventPtr)
  2820. UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged(InputControl, Double, InputEventPtr, Int64)
  2821. UnityEngine.InputSystem.InputManager:FireStateChangeNotifications(Int32, Double, InputEvent*)
  2822. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputUpdateType, Void*, UInt32, UInt32, Double, InputEventPtr)
  2823. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputEvent*, InputUpdateType)
  2824. UnityEngine.InputSystem.InputManager:OnUpdate(InputUpdateType, InputEventBuffer&)
  2825. UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
  2826. UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)
  2827.  
  2828. Dust Eater 2 (UnityEngine.GameObject) receiving operation fail event
  2829. UnityEngine.Logger:Log(LogType, Object)
  2830. UnityEngine.Debug:Log(Object)
  2831. VehicleUnit:OnOperationFail()
  2832. OperationController:SetOperation(OperationStatus)
  2833. CheckpointController:WriteToJSON()
  2834. MissionManager:ResetCheckpoint()
  2835. GameManager:RestartMission()
  2836. UnityEngine.Events.UnityEvent:Invoke()
  2837. UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe(CallbackArray`1&, TValue, String, Object)
  2838. UnityEngine.InputSystem.InputActionState:CallActionListeners(Int32, InputActionMap, InputActionPhase, CallbackArray`1&, String)
  2839. UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal(Int32, TriggerState*, InputActionPhase, TriggerState&, Boolean)
  2840. UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction(InputActionPhase, TriggerState&, InputActionPhase)
  2841. UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction(TriggerState&, Int32)
  2842. UnityEngine.InputSystem.InputActionState:ProcessControlStateChange(Int32, Int32, Int32, Double, InputEventPtr)
  2843. UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged(InputControl, Double, InputEventPtr, Int64)
  2844. UnityEngine.InputSystem.InputManager:FireStateChangeNotifications(Int32, Double, InputEvent*)
  2845. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputUpdateType, Void*, UInt32, UInt32, Double, InputEventPtr)
  2846. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputEvent*, InputUpdateType)
  2847. UnityEngine.InputSystem.InputManager:OnUpdate(InputUpdateType, InputEventBuffer&)
  2848. UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
  2849. UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)
  2850.  
  2851. Enemy Tank Squad 1A1 (UnityEngine.GameObject) receiving operation fail event
  2852. UnityEngine.Logger:Log(LogType, Object)
  2853. UnityEngine.Debug:Log(Object)
  2854. VehicleUnit:OnOperationFail()
  2855. OperationController:SetOperation(OperationStatus)
  2856. CheckpointController:WriteToJSON()
  2857. MissionManager:ResetCheckpoint()
  2858. GameManager:RestartMission()
  2859. UnityEngine.Events.UnityEvent:Invoke()
  2860. UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe(CallbackArray`1&, TValue, String, Object)
  2861. UnityEngine.InputSystem.InputActionState:CallActionListeners(Int32, InputActionMap, InputActionPhase, CallbackArray`1&, String)
  2862. UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal(Int32, TriggerState*, InputActionPhase, TriggerState&, Boolean)
  2863. UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction(InputActionPhase, TriggerState&, InputActionPhase)
  2864. UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction(TriggerState&, Int32)
  2865. UnityEngine.InputSystem.InputActionState:ProcessControlStateChange(Int32, Int32, Int32, Double, InputEventPtr)
  2866. UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged(InputControl, Double, InputEventPtr, Int64)
  2867. UnityEngine.InputSystem.InputManager:FireStateChangeNotifications(Int32, Double, InputEvent*)
  2868. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputUpdateType, Void*, UInt32, UInt32, Double, InputEventPtr)
  2869. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputEvent*, InputUpdateType)
  2870. UnityEngine.InputSystem.InputManager:OnUpdate(InputUpdateType, InputEventBuffer&)
  2871. UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
  2872. UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)
  2873.  
  2874. Enemy Tank Squad 2A1 (UnityEngine.GameObject) receiving operation fail event
  2875. UnityEngine.Logger:Log(LogType, Object)
  2876. UnityEngine.Debug:Log(Object)
  2877. VehicleUnit:OnOperationFail()
  2878. OperationController:SetOperation(OperationStatus)
  2879. CheckpointController:WriteToJSON()
  2880. MissionManager:ResetCheckpoint()
  2881. GameManager:RestartMission()
  2882. UnityEngine.Events.UnityEvent:Invoke()
  2883. UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe(CallbackArray`1&, TValue, String, Object)
  2884. UnityEngine.InputSystem.InputActionState:CallActionListeners(Int32, InputActionMap, InputActionPhase, CallbackArray`1&, String)
  2885. UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal(Int32, TriggerState*, InputActionPhase, TriggerState&, Boolean)
  2886. UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction(InputActionPhase, TriggerState&, InputActionPhase)
  2887. UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction(TriggerState&, Int32)
  2888. UnityEngine.InputSystem.InputActionState:ProcessControlStateChange(Int32, Int32, Int32, Double, InputEventPtr)
  2889. UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged(InputControl, Double, InputEventPtr, Int64)
  2890. UnityEngine.InputSystem.InputManager:FireStateChangeNotifications(Int32, Double, InputEvent*)
  2891. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputUpdateType, Void*, UInt32, UInt32, Double, InputEventPtr)
  2892. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputEvent*, InputUpdateType)
  2893. UnityEngine.InputSystem.InputManager:OnUpdate(InputUpdateType, InputEventBuffer&)
  2894. UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
  2895. UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)
  2896.  
  2897. disabling MLRS 1 (UnityEngine.GameObject)
  2898. UnityEngine.Logger:Log(LogType, Object)
  2899. UnityEngine.Debug:Log(Object)
  2900. OperationUnit:OnOperationFail()
  2901. OperationController:SetOperation(OperationStatus)
  2902. CheckpointController:WriteToJSON()
  2903. MissionManager:ResetCheckpoint()
  2904. GameManager:RestartMission()
  2905. UnityEngine.Events.UnityEvent:Invoke()
  2906. UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe(CallbackArray`1&, TValue, String, Object)
  2907. UnityEngine.InputSystem.InputActionState:CallActionListeners(Int32, InputActionMap, InputActionPhase, CallbackArray`1&, String)
  2908. UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal(Int32, TriggerState*, InputActionPhase, TriggerState&, Boolean)
  2909. UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction(InputActionPhase, TriggerState&, InputActionPhase)
  2910. UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction(TriggerState&, Int32)
  2911. UnityEngine.InputSystem.InputActionState:ProcessControlStateChange(Int32, Int32, Int32, Double, InputEventPtr)
  2912. UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged(InputControl, Double, InputEventPtr, Int64)
  2913. UnityEngine.InputSystem.InputManager:FireStateChangeNotifications(Int32, Double, InputEvent*)
  2914. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputUpdateType, Void*, UInt32, UInt32, Double, InputEventPtr)
  2915. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputEvent*, InputUpdateType)
  2916. UnityEngine.InputSystem.InputManager:OnUpdate(InputUpdateType, InputEventBuffer&)
  2917. UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
  2918. UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)
  2919.  
  2920. disabling MLRS 2 (UnityEngine.GameObject)
  2921. UnityEngine.Logger:Log(LogType, Object)
  2922. UnityEngine.Debug:Log(Object)
  2923. OperationUnit:OnOperationFail()
  2924. OperationController:SetOperation(OperationStatus)
  2925. CheckpointController:WriteToJSON()
  2926. MissionManager:ResetCheckpoint()
  2927. GameManager:RestartMission()
  2928. UnityEngine.Events.UnityEvent:Invoke()
  2929. UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe(CallbackArray`1&, TValue, String, Object)
  2930. UnityEngine.InputSystem.InputActionState:CallActionListeners(Int32, InputActionMap, InputActionPhase, CallbackArray`1&, String)
  2931. UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal(Int32, TriggerState*, InputActionPhase, TriggerState&, Boolean)
  2932. UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction(InputActionPhase, TriggerState&, InputActionPhase)
  2933. UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction(TriggerState&, Int32)
  2934. UnityEngine.InputSystem.InputActionState:ProcessControlStateChange(Int32, Int32, Int32, Double, InputEventPtr)
  2935. UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged(InputControl, Double, InputEventPtr, Int64)
  2936. UnityEngine.InputSystem.InputManager:FireStateChangeNotifications(Int32, Double, InputEvent*)
  2937. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputUpdateType, Void*, UInt32, UInt32, Double, InputEventPtr)
  2938. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputEvent*, InputUpdateType)
  2939. UnityEngine.InputSystem.InputManager:OnUpdate(InputUpdateType, InputEventBuffer&)
  2940. UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
  2941. UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)
  2942.  
  2943. setting controller Operation 2
  2944. UnityEngine.Logger:Log(LogType, Object)
  2945. UnityEngine.Debug:Log(Object)
  2946. CheckpointController:WriteToJSON()
  2947. MissionManager:ResetCheckpoint()
  2948. GameManager:RestartMission()
  2949. UnityEngine.Events.UnityEvent:Invoke()
  2950. UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe(CallbackArray`1&, TValue, String, Object)
  2951. UnityEngine.InputSystem.InputActionState:CallActionListeners(Int32, InputActionMap, InputActionPhase, CallbackArray`1&, String)
  2952. UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal(Int32, TriggerState*, InputActionPhase, TriggerState&, Boolean)
  2953. UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction(InputActionPhase, TriggerState&, InputActionPhase)
  2954. UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction(TriggerState&, Int32)
  2955. UnityEngine.InputSystem.InputActionState:ProcessControlStateChange(Int32, Int32, Int32, Double, InputEventPtr)
  2956. UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged(InputControl, Double, InputEventPtr, Int64)
  2957. UnityEngine.InputSystem.InputManager:FireStateChangeNotifications(Int32, Double, InputEvent*)
  2958. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputUpdateType, Void*, UInt32, UInt32, Double, InputEventPtr)
  2959. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputEvent*, InputUpdateType)
  2960. UnityEngine.InputSystem.InputManager:OnUpdate(InputUpdateType, InputEventBuffer&)
  2961. UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
  2962. UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)
  2963.  
  2964. disabling AA (UnityEngine.GameObject)
  2965. UnityEngine.Logger:Log(LogType, Object)
  2966. UnityEngine.Debug:Log(Object)
  2967. OperationUnit:OnOperationFail()
  2968. OperationController:SetOperation(OperationStatus)
  2969. CheckpointController:WriteToJSON()
  2970. MissionManager:ResetCheckpoint()
  2971. GameManager:RestartMission()
  2972. UnityEngine.Events.UnityEvent:Invoke()
  2973. UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe(CallbackArray`1&, TValue, String, Object)
  2974. UnityEngine.InputSystem.InputActionState:CallActionListeners(Int32, InputActionMap, InputActionPhase, CallbackArray`1&, String)
  2975. UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal(Int32, TriggerState*, InputActionPhase, TriggerState&, Boolean)
  2976. UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction(InputActionPhase, TriggerState&, InputActionPhase)
  2977. UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction(TriggerState&, Int32)
  2978. UnityEngine.InputSystem.InputActionState:ProcessControlStateChange(Int32, Int32, Int32, Double, InputEventPtr)
  2979. UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged(InputControl, Double, InputEventPtr, Int64)
  2980. UnityEngine.InputSystem.InputManager:FireStateChangeNotifications(Int32, Double, InputEvent*)
  2981. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputUpdateType, Void*, UInt32, UInt32, Double, InputEventPtr)
  2982. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputEvent*, InputUpdateType)
  2983. UnityEngine.InputSystem.InputManager:OnUpdate(InputUpdateType, InputEventBuffer&)
  2984. UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
  2985. UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)
  2986.  
  2987. Enemy Tank Squad (UnityEngine.GameObject) receiving operation fail event
  2988. UnityEngine.Logger:Log(LogType, Object)
  2989. UnityEngine.Debug:Log(Object)
  2990. VehicleUnit:OnOperationFail()
  2991. OperationController:SetOperation(OperationStatus)
  2992. CheckpointController:WriteToJSON()
  2993. MissionManager:ResetCheckpoint()
  2994. GameManager:RestartMission()
  2995. UnityEngine.Events.UnityEvent:Invoke()
  2996. UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe(CallbackArray`1&, TValue, String, Object)
  2997. UnityEngine.InputSystem.InputActionState:CallActionListeners(Int32, InputActionMap, InputActionPhase, CallbackArray`1&, String)
  2998. UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal(Int32, TriggerState*, InputActionPhase, TriggerState&, Boolean)
  2999. UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction(InputActionPhase, TriggerState&, InputActionPhase)
  3000. UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction(TriggerState&, Int32)
  3001. UnityEngine.InputSystem.InputActionState:ProcessControlStateChange(Int32, Int32, Int32, Double, InputEventPtr)
  3002. UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged(InputControl, Double, InputEventPtr, Int64)
  3003. UnityEngine.InputSystem.InputManager:FireStateChangeNotifications(Int32, Double, InputEvent*)
  3004. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputUpdateType, Void*, UInt32, UInt32, Double, InputEventPtr)
  3005. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputEvent*, InputUpdateType)
  3006. UnityEngine.InputSystem.InputManager:OnUpdate(InputUpdateType, InputEventBuffer&)
  3007. UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
  3008. UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)
  3009.  
  3010. Ogre (UnityEngine.GameObject) receiving operation fail event
  3011. UnityEngine.Logger:Log(LogType, Object)
  3012. UnityEngine.Debug:Log(Object)
  3013. VehicleUnit:OnOperationFail()
  3014. OperationController:SetOperation(OperationStatus)
  3015. CheckpointController:WriteToJSON()
  3016. MissionManager:ResetCheckpoint()
  3017. GameManager:RestartMission()
  3018. UnityEngine.Events.UnityEvent:Invoke()
  3019. UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe(CallbackArray`1&, TValue, String, Object)
  3020. UnityEngine.InputSystem.InputActionState:CallActionListeners(Int32, InputActionMap, InputActionPhase, CallbackArray`1&, String)
  3021. UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal(Int32, TriggerState*, InputActionPhase, TriggerState&, Boolean)
  3022. UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction(InputActionPhase, TriggerState&, InputActionPhase)
  3023. UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction(TriggerState&, Int32)
  3024. UnityEngine.InputSystem.InputActionState:ProcessControlStateChange(Int32, Int32, Int32, Double, InputEventPtr)
  3025. UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged(InputControl, Double, InputEventPtr, Int64)
  3026. UnityEngine.InputSystem.InputManager:FireStateChangeNotifications(Int32, Double, InputEvent*)
  3027. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputUpdateType, Void*, UInt32, UInt32, Double, InputEventPtr)
  3028. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputEvent*, InputUpdateType)
  3029. UnityEngine.InputSystem.InputManager:OnUpdate(InputUpdateType, InputEventBuffer&)
  3030. UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
  3031. UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)
  3032.  
  3033. setting controller Operation 3
  3034. UnityEngine.Logger:Log(LogType, Object)
  3035. UnityEngine.Debug:Log(Object)
  3036. CheckpointController:WriteToJSON()
  3037. MissionManager:ResetCheckpoint()
  3038. GameManager:RestartMission()
  3039. UnityEngine.Events.UnityEvent:Invoke()
  3040. UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe(CallbackArray`1&, TValue, String, Object)
  3041. UnityEngine.InputSystem.InputActionState:CallActionListeners(Int32, InputActionMap, InputActionPhase, CallbackArray`1&, String)
  3042. UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal(Int32, TriggerState*, InputActionPhase, TriggerState&, Boolean)
  3043. UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction(InputActionPhase, TriggerState&, InputActionPhase)
  3044. UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction(TriggerState&, Int32)
  3045. UnityEngine.InputSystem.InputActionState:ProcessControlStateChange(Int32, Int32, Int32, Double, InputEventPtr)
  3046. UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged(InputControl, Double, InputEventPtr, Int64)
  3047. UnityEngine.InputSystem.InputManager:FireStateChangeNotifications(Int32, Double, InputEvent*)
  3048. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputUpdateType, Void*, UInt32, UInt32, Double, InputEventPtr)
  3049. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputEvent*, InputUpdateType)
  3050. UnityEngine.InputSystem.InputManager:OnUpdate(InputUpdateType, InputEventBuffer&)
  3051. UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
  3052. UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)
  3053.  
  3054. disabling Oil Facility (UnityEngine.GameObject)
  3055. UnityEngine.Logger:Log(LogType, Object)
  3056. UnityEngine.Debug:Log(Object)
  3057. OperationUnit:OnOperationFail()
  3058. OperationController:SetOperation(OperationStatus)
  3059. CheckpointController:WriteToJSON()
  3060. MissionManager:ResetCheckpoint()
  3061. GameManager:RestartMission()
  3062. UnityEngine.Events.UnityEvent:Invoke()
  3063. UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe(CallbackArray`1&, TValue, String, Object)
  3064. UnityEngine.InputSystem.InputActionState:CallActionListeners(Int32, InputActionMap, InputActionPhase, CallbackArray`1&, String)
  3065. UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal(Int32, TriggerState*, InputActionPhase, TriggerState&, Boolean)
  3066. UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction(InputActionPhase, TriggerState&, InputActionPhase)
  3067. UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction(TriggerState&, Int32)
  3068. UnityEngine.InputSystem.InputActionState:ProcessControlStateChange(Int32, Int32, Int32, Double, InputEventPtr)
  3069. UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged(InputControl, Double, InputEventPtr, Int64)
  3070. UnityEngine.InputSystem.InputManager:FireStateChangeNotifications(Int32, Double, InputEvent*)
  3071. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputUpdateType, Void*, UInt32, UInt32, Double, InputEventPtr)
  3072. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputEvent*, InputUpdateType)
  3073. UnityEngine.InputSystem.InputManager:OnUpdate(InputUpdateType, InputEventBuffer&)
  3074. UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
  3075. UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)
  3076.  
  3077. disabling Containers (UnityEngine.GameObject)
  3078. UnityEngine.Logger:Log(LogType, Object)
  3079. UnityEngine.Debug:Log(Object)
  3080. OperationUnit:OnOperationFail()
  3081. OperationController:SetOperation(OperationStatus)
  3082. CheckpointController:WriteToJSON()
  3083. MissionManager:ResetCheckpoint()
  3084. GameManager:RestartMission()
  3085. UnityEngine.Events.UnityEvent:Invoke()
  3086. UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe(CallbackArray`1&, TValue, String, Object)
  3087. UnityEngine.InputSystem.InputActionState:CallActionListeners(Int32, InputActionMap, InputActionPhase, CallbackArray`1&, String)
  3088. UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal(Int32, TriggerState*, InputActionPhase, TriggerState&, Boolean)
  3089. UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction(InputActionPhase, TriggerState&, InputActionPhase)
  3090. UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction(TriggerState&, Int32)
  3091. UnityEngine.InputSystem.InputActionState:ProcessControlStateChange(Int32, Int32, Int32, Double, InputEventPtr)
  3092. UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged(InputControl, Double, InputEventPtr, Int64)
  3093. UnityEngine.InputSystem.InputManager:FireStateChangeNotifications(Int32, Double, InputEvent*)
  3094. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputUpdateType, Void*, UInt32, UInt32, Double, InputEventPtr)
  3095. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputEvent*, InputUpdateType)
  3096. UnityEngine.InputSystem.InputManager:OnUpdate(InputUpdateType, InputEventBuffer&)
  3097. UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
  3098. UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)
  3099.  
  3100. disabling Headquarters (UnityEngine.GameObject)
  3101. UnityEngine.Logger:Log(LogType, Object)
  3102. UnityEngine.Debug:Log(Object)
  3103. OperationUnit:OnOperationFail()
  3104. OperationController:SetOperation(OperationStatus)
  3105. CheckpointController:WriteToJSON()
  3106. MissionManager:ResetCheckpoint()
  3107. GameManager:RestartMission()
  3108. UnityEngine.Events.UnityEvent:Invoke()
  3109. UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe(CallbackArray`1&, TValue, String, Object)
  3110. UnityEngine.InputSystem.InputActionState:CallActionListeners(Int32, InputActionMap, InputActionPhase, CallbackArray`1&, String)
  3111. UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal(Int32, TriggerState*, InputActionPhase, TriggerState&, Boolean)
  3112. UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction(InputActionPhase, TriggerState&, InputActionPhase)
  3113. UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction(TriggerState&, Int32)
  3114. UnityEngine.InputSystem.InputActionState:ProcessControlStateChange(Int32, Int32, Int32, Double, InputEventPtr)
  3115. UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged(InputControl, Double, InputEventPtr, Int64)
  3116. UnityEngine.InputSystem.InputManager:FireStateChangeNotifications(Int32, Double, InputEvent*)
  3117. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputUpdateType, Void*, UInt32, UInt32, Double, InputEventPtr)
  3118. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputEvent*, InputUpdateType)
  3119. UnityEngine.InputSystem.InputManager:OnUpdate(InputUpdateType, InputEventBuffer&)
  3120. UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
  3121. UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)
  3122.  
  3123. Allied Naval Unit (UnityEngine.GameObject) receiving operation fail event
  3124. UnityEngine.Logger:Log(LogType, Object)
  3125. UnityEngine.Debug:Log(Object)
  3126. VehicleUnit:OnOperationFail()
  3127. OperationController:SetOperation(OperationStatus)
  3128. CheckpointController:WriteToJSON()
  3129. MissionManager:ResetCheckpoint()
  3130. GameManager:RestartMission()
  3131. UnityEngine.Events.UnityEvent:Invoke()
  3132. UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe(CallbackArray`1&, TValue, String, Object)
  3133. UnityEngine.InputSystem.InputActionState:CallActionListeners(Int32, InputActionMap, InputActionPhase, CallbackArray`1&, String)
  3134. UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal(Int32, TriggerState*, InputActionPhase, TriggerState&, Boolean)
  3135. UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction(InputActionPhase, TriggerState&, InputActionPhase)
  3136. UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction(TriggerState&, Int32)
  3137. UnityEngine.InputSystem.InputActionState:ProcessControlStateChange(Int32, Int32, Int32, Double, InputEventPtr)
  3138. UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged(InputControl, Double, InputEventPtr, Int64)
  3139. UnityEngine.InputSystem.InputManager:FireStateChangeNotifications(Int32, Double, InputEvent*)
  3140. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputUpdateType, Void*, UInt32, UInt32, Double, InputEventPtr)
  3141. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputEvent*, InputUpdateType)
  3142. UnityEngine.InputSystem.InputManager:OnUpdate(InputUpdateType, InputEventBuffer&)
  3143. UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
  3144. UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)
  3145.  
  3146. disabling Allied Naval Unit (UnityEngine.GameObject)
  3147. UnityEngine.Logger:Log(LogType, Object)
  3148. UnityEngine.Debug:Log(Object)
  3149. VehicleUnit:OnDisable()
  3150. VehicleUnit:OnOperationFail()
  3151. OperationController:SetOperation(OperationStatus)
  3152. CheckpointController:WriteToJSON()
  3153. MissionManager:ResetCheckpoint()
  3154. GameManager:RestartMission()
  3155. UnityEngine.Events.UnityEvent:Invoke()
  3156. UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe(CallbackArray`1&, TValue, String, Object)
  3157. UnityEngine.InputSystem.InputActionState:CallActionListeners(Int32, InputActionMap, InputActionPhase, CallbackArray`1&, String)
  3158. UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal(Int32, TriggerState*, InputActionPhase, TriggerState&, Boolean)
  3159. UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction(InputActionPhase, TriggerState&, InputActionPhase)
  3160. UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction(TriggerState&, Int32)
  3161. UnityEngine.InputSystem.InputActionState:ProcessControlStateChange(Int32, Int32, Int32, Double, InputEventPtr)
  3162. UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged(InputControl, Double, InputEventPtr, Int64)
  3163. UnityEngine.InputSystem.InputManager:FireStateChangeNotifications(Int32, Double, InputEvent*)
  3164. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputUpdateType, Void*, UInt32, UInt32, Double, InputEventPtr)
  3165. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputEvent*, InputUpdateType)
  3166. UnityEngine.InputSystem.InputManager:OnUpdate(InputUpdateType, InputEventBuffer&)
  3167. UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
  3168. UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)
  3169.  
  3170. disabling Sheds (1) (UnityEngine.GameObject)
  3171. UnityEngine.Logger:Log(LogType, Object)
  3172. UnityEngine.Debug:Log(Object)
  3173. OperationUnit:OnOperationFail()
  3174. OperationController:SetOperation(OperationStatus)
  3175. CheckpointController:WriteToJSON()
  3176. MissionManager:ResetCheckpoint()
  3177. GameManager:RestartMission()
  3178. UnityEngine.Events.UnityEvent:Invoke()
  3179. UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe(CallbackArray`1&, TValue, String, Object)
  3180. UnityEngine.InputSystem.InputActionState:CallActionListeners(Int32, InputActionMap, InputActionPhase, CallbackArray`1&, String)
  3181. UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal(Int32, TriggerState*, InputActionPhase, TriggerState&, Boolean)
  3182. UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction(InputActionPhase, TriggerState&, InputActionPhase)
  3183. UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction(TriggerState&, Int32)
  3184. UnityEngine.InputSystem.InputActionState:ProcessControlStateChange(Int32, Int32, Int32, Double, InputEventPtr)
  3185. UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged(InputControl, Double, InputEventPtr, Int64)
  3186. UnityEngine.InputSystem.InputManager:FireStateChangeNotifications(Int32, Double, InputEvent*)
  3187. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputUpdateType, Void*, UInt32, UInt32, Double, InputEventPtr)
  3188. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputEvent*, InputUpdateType)
  3189. UnityEngine.InputSystem.InputManager:OnUpdate(InputUpdateType, InputEventBuffer&)
  3190. UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
  3191. UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)
  3192.  
  3193. disabling Sheds (UnityEngine.GameObject)
  3194. UnityEngine.Logger:Log(LogType, Object)
  3195. UnityEngine.Debug:Log(Object)
  3196. OperationUnit:OnOperationFail()
  3197. OperationController:SetOperation(OperationStatus)
  3198. CheckpointController:WriteToJSON()
  3199. MissionManager:ResetCheckpoint()
  3200. GameManager:RestartMission()
  3201. UnityEngine.Events.UnityEvent:Invoke()
  3202. UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe(CallbackArray`1&, TValue, String, Object)
  3203. UnityEngine.InputSystem.InputActionState:CallActionListeners(Int32, InputActionMap, InputActionPhase, CallbackArray`1&, String)
  3204. UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal(Int32, TriggerState*, InputActionPhase, TriggerState&, Boolean)
  3205. UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction(InputActionPhase, TriggerState&, InputActionPhase)
  3206. UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction(TriggerState&, Int32)
  3207. UnityEngine.InputSystem.InputActionState:ProcessControlStateChange(Int32, Int32, Int32, Double, InputEventPtr)
  3208. UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged(InputControl, Double, InputEventPtr, Int64)
  3209. UnityEngine.InputSystem.InputManager:FireStateChangeNotifications(Int32, Double, InputEvent*)
  3210. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputUpdateType, Void*, UInt32, UInt32, Double, InputEventPtr)
  3211. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputEvent*, InputUpdateType)
  3212. UnityEngine.InputSystem.InputManager:OnUpdate(InputUpdateType, InputEventBuffer&)
  3213. UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
  3214. UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)
  3215.  
  3216. disabling Primary Armament (UnityEngine.GameObject)
  3217. UnityEngine.Logger:Log(LogType, Object)
  3218. UnityEngine.Debug:Log(Object)
  3219. TurretSystem:OnOperationFail()
  3220. OperationController:SetOperation(OperationStatus)
  3221. CheckpointController:WriteToJSON()
  3222. MissionManager:ResetCheckpoint()
  3223. GameManager:RestartMission()
  3224. UnityEngine.Events.UnityEvent:Invoke()
  3225. UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe(CallbackArray`1&, TValue, String, Object)
  3226. UnityEngine.InputSystem.InputActionState:CallActionListeners(Int32, InputActionMap, InputActionPhase, CallbackArray`1&, String)
  3227. UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal(Int32, TriggerState*, InputActionPhase, TriggerState&, Boolean)
  3228. UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction(InputActionPhase, TriggerState&, InputActionPhase)
  3229. UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction(TriggerState&, Int32)
  3230. UnityEngine.InputSystem.InputActionState:ProcessControlStateChange(Int32, Int32, Int32, Double, InputEventPtr)
  3231. UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged(InputControl, Double, InputEventPtr, Int64)
  3232. UnityEngine.InputSystem.InputManager:FireStateChangeNotifications(Int32, Double, InputEvent*)
  3233. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputUpdateType, Void*, UInt32, UInt32, Double, InputEventPtr)
  3234. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputEvent*, InputUpdateType)
  3235. UnityEngine.InputSystem.InputManager:OnUpdate(InputUpdateType, InputEventBuffer&)
  3236. UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
  3237. UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)
  3238.  
  3239. disabling pause menu
  3240. UnityEngine.Logger:Log(LogType, Object)
  3241. UnityEngine.Debug:Log(Object)
  3242. PauseController:OnDisable()
  3243. GameManager:RestartMission()
  3244. UnityEngine.Events.UnityEvent:Invoke()
  3245. UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe(CallbackArray`1&, TValue, String, Object)
  3246. UnityEngine.InputSystem.InputActionState:CallActionListeners(Int32, InputActionMap, InputActionPhase, CallbackArray`1&, String)
  3247. UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal(Int32, TriggerState*, InputActionPhase, TriggerState&, Boolean)
  3248. UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction(InputActionPhase, TriggerState&, InputActionPhase)
  3249. UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction(TriggerState&, Int32)
  3250. UnityEngine.InputSystem.InputActionState:ProcessControlStateChange(Int32, Int32, Int32, Double, InputEventPtr)
  3251. UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged(InputControl, Double, InputEventPtr, Int64)
  3252. UnityEngine.InputSystem.InputManager:FireStateChangeNotifications(Int32, Double, InputEvent*)
  3253. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputUpdateType, Void*, UInt32, UInt32, Double, InputEventPtr)
  3254. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputEvent*, InputUpdateType)
  3255. UnityEngine.InputSystem.InputManager:OnUpdate(InputUpdateType, InputEventBuffer&)
  3256. UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
  3257. UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)
  3258.  
  3259. saving player prefs
  3260. UnityEngine.Logger:Log(LogType, Object)
  3261. UnityEngine.Debug:Log(Object)
  3262. PauseController:OnDisable()
  3263. GameManager:RestartMission()
  3264. UnityEngine.Events.UnityEvent:Invoke()
  3265. UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe(CallbackArray`1&, TValue, String, Object)
  3266. UnityEngine.InputSystem.InputActionState:CallActionListeners(Int32, InputActionMap, InputActionPhase, CallbackArray`1&, String)
  3267. UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal(Int32, TriggerState*, InputActionPhase, TriggerState&, Boolean)
  3268. UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction(InputActionPhase, TriggerState&, InputActionPhase)
  3269. UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction(TriggerState&, Int32)
  3270. UnityEngine.InputSystem.InputActionState:ProcessControlStateChange(Int32, Int32, Int32, Double, InputEventPtr)
  3271. UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged(InputControl, Double, InputEventPtr, Int64)
  3272. UnityEngine.InputSystem.InputManager:FireStateChangeNotifications(Int32, Double, InputEvent*)
  3273. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputUpdateType, Void*, UInt32, UInt32, Double, InputEventPtr)
  3274. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputEvent*, InputUpdateType)
  3275. UnityEngine.InputSystem.InputManager:OnUpdate(InputUpdateType, InputEventBuffer&)
  3276. UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
  3277. UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)
  3278.  
  3279. The referenced script on this Behaviour (Game Object 'Tank 2 (6)') is missing!
  3280. The referenced script on this Behaviour (Game Object 'Tank 2 (3)') is missing!
  3281. The referenced script on this Behaviour (Game Object 'Tank 2 (2) (1)') is missing!
  3282. The referenced script on this Behaviour (Game Object 'Tank 2 (2)') is missing!
  3283. The referenced script on this Behaviour (Game Object 'Tank 2 (5)') is missing!
  3284. The referenced script on this Behaviour (Game Object 'Grendel Tank (3)') is missing!
  3285. The referenced script on this Behaviour (Game Object 'Tank 2 (1)') is missing!
  3286. The referenced script on this Behaviour (Game Object 'Tank 2 (7)') is missing!
  3287. The referenced script on this Behaviour (Game Object 'Grendel Tank (2)') is missing!
  3288. The referenced script on this Behaviour (Game Object 'Tank 2 (4)') is missing!
  3289. The referenced script on this Behaviour (Game Object 'Grendel Tank (4)') is missing!
  3290. The referenced script on this Behaviour (Game Object 'Tank 2 (2) ') is missing!
  3291. The referenced script on this Behaviour (Game Object 'Tank 2') is missing!
  3292. The referenced script on this Behaviour (Game Object 'Grendel Tank') is missing!
  3293. The referenced script on this Behaviour (Game Object 'Grendel Tank (1)') is missing!
  3294. Unloading 10 Unused Serialized files (Serialized files now loaded: 6)
  3295. restoring tree data
  3296. UnityEngine.Logger:Log(LogType, Object)
  3297. UnityEngine.Debug:Log(Object)
  3298. TreeManager:OnDestroy()
  3299.  
  3300. disable vfx offset
  3301. UnityEngine.Logger:Log(LogType, Object)
  3302. UnityEngine.Debug:Log(Object)
  3303.  
  3304. NullReferenceException: Object reference not set to an instance of an object.
  3305. at AAGun.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0
  3306.  
  3307. NullReferenceException: Object reference not set to an instance of an object.
  3308. at AAGun.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0
  3309.  
  3310. NullReferenceException: Object reference not set to an instance of an object.
  3311. at AAGun.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0
  3312.  
  3313. disabling Goblin (UnityEngine.GameObject)
  3314. UnityEngine.Logger:Log(LogType, Object)
  3315. UnityEngine.Debug:Log(Object)
  3316.  
  3317. disabling Enemy Formation (UnityEngine.GameObject)
  3318. UnityEngine.Logger:Log(LogType, Object)
  3319. UnityEngine.Debug:Log(Object)
  3320.  
  3321. NullReferenceException: Object reference not set to an instance of an object.
  3322. at AAGun.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0
  3323.  
  3324. NullReferenceException: Object reference not set to an instance of an object.
  3325. at AAGun.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0
  3326.  
  3327. NullReferenceException: Object reference not set to an instance of an object.
  3328. at AAGun.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0
  3329.  
  3330. NullReferenceException: Object reference not set to an instance of an object.
  3331. at AAGun.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0
  3332.  
  3333. NullReferenceException: Object reference not set to an instance of an object.
  3334. at AAGun.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0
  3335.  
  3336. NullReferenceException: Object reference not set to an instance of an object.
  3337. at AAGun.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0
  3338.  
  3339. NullReferenceException: Object reference not set to an instance of an object.
  3340. at AAGun.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0
  3341.  
  3342. NullReferenceException: Object reference not set to an instance of an object.
  3343. at AAGun.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0
  3344.  
  3345. NullReferenceException: Object reference not set to an instance of an object.
  3346. at AAGun.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0
  3347.  
  3348. NullReferenceException: Object reference not set to an instance of an object.
  3349. at AAGun.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0
  3350.  
  3351. NullReferenceException: Object reference not set to an instance of an object.
  3352. at AAGun.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0
  3353.  
  3354. NullReferenceException: Object reference not set to an instance of an object.
  3355. at AAGun.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0
  3356.  
  3357. NullReferenceException: Object reference not set to an instance of an object.
  3358. at AAGun.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0
  3359.  
  3360. destroying
  3361. UnityEngine.Logger:Log(LogType, Object)
  3362. UnityEngine.Debug:Log(Object)
  3363.  
  3364. disabling Mako (UnityEngine.GameObject)
  3365. UnityEngine.Logger:Log(LogType, Object)
  3366. UnityEngine.Debug:Log(Object)
  3367.  
  3368. disabling Iris (UnityEngine.GameObject)
  3369. UnityEngine.Logger:Log(LogType, Object)
  3370. UnityEngine.Debug:Log(Object)
  3371.  
  3372. disabling Enemy Formation (UnityEngine.GameObject)
  3373. UnityEngine.Logger:Log(LogType, Object)
  3374. UnityEngine.Debug:Log(Object)
  3375.  
  3376. disabling Enemy Formation (1) (UnityEngine.GameObject)
  3377. UnityEngine.Logger:Log(LogType, Object)
  3378. UnityEngine.Debug:Log(Object)
  3379.  
  3380. NullReferenceException: Object reference not set to an instance of an object.
  3381. at AAGun.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0
  3382.  
  3383. NullReferenceException: Object reference not set to an instance of an object.
  3384. at AAGun.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0
  3385.  
  3386. NullReferenceException: Object reference not set to an instance of an object.
  3387. at AAGun.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0
  3388.  
  3389. NullReferenceException: Object reference not set to an instance of an object.
  3390. at AAGun.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0
  3391.  
  3392. NullReferenceException: Object reference not set to an instance of an object.
  3393. at AAGun.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0
  3394.  
  3395. NullReferenceException: Object reference not set to an instance of an object.
  3396. at AAGun.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0
  3397.  
  3398. NullReferenceException: Object reference not set to an instance of an object.
  3399. at AAGun.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0
  3400.  
  3401. NullReferenceException: Object reference not set to an instance of an object.
  3402. at AAGun.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0
  3403.  
  3404. NullReferenceException: Object reference not set to an instance of an object.
  3405. at AAGun.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0
  3406.  
  3407. NullReferenceException: Object reference not set to an instance of an object.
  3408. at AAGun.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0
  3409.  
  3410. NullReferenceException: Object reference not set to an instance of an object.
  3411. at AAGun.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0
  3412.  
  3413. NullReferenceException: Object reference not set to an instance of an object.
  3414. at AAGun.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0
  3415.  
  3416. disabling Enemy Formation (1) (UnityEngine.GameObject)
  3417. UnityEngine.Logger:Log(LogType, Object)
  3418. UnityEngine.Debug:Log(Object)
  3419.  
  3420. disabling Enemy Formation (2) (UnityEngine.GameObject)
  3421. UnityEngine.Logger:Log(LogType, Object)
  3422. UnityEngine.Debug:Log(Object)
  3423.  
  3424. disabling Enemy Formation (3) (UnityEngine.GameObject)
  3425. UnityEngine.Logger:Log(LogType, Object)
  3426. UnityEngine.Debug:Log(Object)
  3427.  
  3428. disabling Enemy Formation (5) (UnityEngine.GameObject)
  3429. UnityEngine.Logger:Log(LogType, Object)
  3430. UnityEngine.Debug:Log(Object)
  3431.  
  3432. disabling Enemy Formation (4) (UnityEngine.GameObject)
  3433. UnityEngine.Logger:Log(LogType, Object)
  3434. UnityEngine.Debug:Log(Object)
  3435.  
  3436. disabling Allied Formation (UnityEngine.GameObject)
  3437. UnityEngine.Logger:Log(LogType, Object)
  3438. UnityEngine.Debug:Log(Object)
  3439.  
  3440. NullReferenceException: Object reference not set to an instance of an object.
  3441. at AAGun.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0
  3442.  
  3443. NullReferenceException: Object reference not set to an instance of an object.
  3444. at AAGun.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0
  3445.  
  3446. NullReferenceException: Object reference not set to an instance of an object.
  3447. at AAGun.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0
  3448.  
  3449. NullReferenceException: Object reference not set to an instance of an object.
  3450. at AAGun.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0
  3451.  
  3452. NullReferenceException: Object reference not set to an instance of an object.
  3453. at AAGun.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0
  3454.  
  3455. NullReferenceException: Object reference not set to an instance of an object.
  3456. at AAGun.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0
  3457.  
  3458. NullReferenceException: Object reference not set to an instance of an object.
  3459. at AAGun.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0
  3460.  
  3461. NullReferenceException: Object reference not set to an instance of an object.
  3462. at AAGun.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0
  3463.  
  3464. NullReferenceException: Object reference not set to an instance of an object.
  3465. at AAGun.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0
  3466.  
  3467. NullReferenceException: Object reference not set to an instance of an object.
  3468. at AAGun.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0
  3469.  
  3470. NullReferenceException: Object reference not set to an instance of an object.
  3471. at AAGun.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0
  3472.  
  3473. NullReferenceException: Object reference not set to an instance of an object.
  3474. at AAGun.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0
  3475.  
  3476. NullReferenceException: Object reference not set to an instance of an object.
  3477. at AAGun.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0
  3478.  
  3479. NullReferenceException: Object reference not set to an instance of an object.
  3480. at AAGun.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0
  3481.  
  3482. NullReferenceException: Object reference not set to an instance of an object.
  3483. at AAGun.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0
  3484.  
  3485. NullReferenceException: Object reference not set to an instance of an object.
  3486. at AAGun.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0
  3487.  
  3488. NullReferenceException: Object reference not set to an instance of an object.
  3489. at AAGun.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0
  3490.  
  3491. NullReferenceException: Object reference not set to an instance of an object.
  3492. at AAGun.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0
  3493.  
  3494. NullReferenceException: Object reference not set to an instance of an object.
  3495. at AAGun.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0
  3496.  
  3497. NullReferenceException: Object reference not set to an instance of an object.
  3498. at AAGun.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0
  3499.  
  3500. [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers.
  3501. UnloadTime: 23.440500 ms
  3502. NullReferenceException: Object reference not set to an instance of an object.
  3503. at GameManager.get_TargetController () [0x00000] in <00000000000000000000000000000000>:0
  3504. at NonTargetObject.OnEnable () [0x00000] in <00000000000000000000000000000000>:0
  3505.  
  3506. disabling operation unit Enemy Tank Squad (1)
  3507. UnityEngine.Logger:Log(LogType, Object)
  3508. UnityEngine.Debug:Log(Object)
  3509. OperationUnit:SetActive(Boolean)
  3510. VehicleUnit:Awake()
  3511.  
  3512. disabling Enemy Tank Squad (1) (UnityEngine.GameObject)
  3513. UnityEngine.Logger:Log(LogType, Object)
  3514. UnityEngine.Debug:Log(Object)
  3515. VehicleUnit:OnDisable()
  3516. OperationUnit:SetActive(Boolean)
  3517. VehicleUnit:Awake()
  3518.  
  3519. loading rebinds
  3520. UnityEngine.Logger:Log(LogType, Object)
  3521. UnityEngine.Debug:Log(Object)
  3522. GameManager:SpawnPlayerAircraft()
  3523. GameManager:Awake()
  3524.  
  3525. NullReferenceException: Object reference not set to an instance of an object.
  3526. at CutsceneManager.Awake () [0x00000] in <00000000000000000000000000000000>:0
  3527.  
  3528. Unloading 79 unused Assets / (2.0 MB). Loaded Objects now: 23728.
  3529. Memory consumption went from 0.93 GB to 0.93 GB.
  3530. Total: 3.451000 ms (FindLiveObjects: 0.937900 ms CreateObjectMapping: 0.190200 ms MarkObjects: 2.144400 ms DeleteObjects: 0.178100 ms)
  3531.  
  3532. changing targets
  3533. UnityEngine.Logger:Log(LogType, Object)
  3534. UnityEngine.Debug:Log(Object)
  3535. ArtilleryTeam:Start()
  3536.  
  3537. adding new slot 0 out of total slots 2
  3538. UnityEngine.Logger:Log(LogType, Object)
  3539. UnityEngine.Debug:Log(Object)
  3540. WeaponController:Start()
  3541.  
  3542. 0
  3543. UnityEngine.Logger:Log(LogType, Object)
  3544. UnityEngine.Debug:Log(Object)
  3545. WeaponController:Start()
  3546.  
  3547. 2
  3548. UnityEngine.Logger:Log(LogType, Object)
  3549. UnityEngine.Debug:Log(Object)
  3550. WeaponController:Start()
  3551.  
  3552. adding new slot 1 out of total slots 2
  3553. UnityEngine.Logger:Log(LogType, Object)
  3554. UnityEngine.Debug:Log(Object)
  3555. WeaponController:Start()
  3556.  
  3557. 1
  3558. UnityEngine.Logger:Log(LogType, Object)
  3559. UnityEngine.Debug:Log(Object)
  3560. WeaponController:Start()
  3561.  
  3562. 2
  3563. UnityEngine.Logger:Log(LogType, Object)
  3564. UnityEngine.Debug:Log(Object)
  3565. WeaponController:Start()
  3566.  
  3567. adding new slot 0 out of total slots 2
  3568. UnityEngine.Logger:Log(LogType, Object)
  3569. UnityEngine.Debug:Log(Object)
  3570. WeaponController:Start()
  3571.  
  3572. 0
  3573. UnityEngine.Logger:Log(LogType, Object)
  3574. UnityEngine.Debug:Log(Object)
  3575. WeaponController:Start()
  3576.  
  3577. 2
  3578. UnityEngine.Logger:Log(LogType, Object)
  3579. UnityEngine.Debug:Log(Object)
  3580. WeaponController:Start()
  3581.  
  3582. adding new slot 1 out of total slots 2
  3583. UnityEngine.Logger:Log(LogType, Object)
  3584. UnityEngine.Debug:Log(Object)
  3585. WeaponController:Start()
  3586.  
  3587. 1
  3588. UnityEngine.Logger:Log(LogType, Object)
  3589. UnityEngine.Debug:Log(Object)
  3590. WeaponController:Start()
  3591.  
  3592. 2
  3593. UnityEngine.Logger:Log(LogType, Object)
  3594. UnityEngine.Debug:Log(Object)
  3595. WeaponController:Start()
  3596.  
  3597. adding new slot 0 out of total slots 2
  3598. UnityEngine.Logger:Log(LogType, Object)
  3599. UnityEngine.Debug:Log(Object)
  3600. WeaponController:Start()
  3601.  
  3602. 0
  3603. UnityEngine.Logger:Log(LogType, Object)
  3604. UnityEngine.Debug:Log(Object)
  3605. WeaponController:Start()
  3606.  
  3607. 4
  3608. UnityEngine.Logger:Log(LogType, Object)
  3609. UnityEngine.Debug:Log(Object)
  3610. WeaponController:Start()
  3611.  
  3612. adding new slot 1 out of total slots 2
  3613. UnityEngine.Logger:Log(LogType, Object)
  3614. UnityEngine.Debug:Log(Object)
  3615. WeaponController:Start()
  3616.  
  3617. 1
  3618. UnityEngine.Logger:Log(LogType, Object)
  3619. UnityEngine.Debug:Log(Object)
  3620. WeaponController:Start()
  3621.  
  3622. 4
  3623. UnityEngine.Logger:Log(LogType, Object)
  3624. UnityEngine.Debug:Log(Object)
  3625. WeaponController:Start()
  3626.  
  3627. adding new slot 2 out of total slots 2
  3628. UnityEngine.Logger:Log(LogType, Object)
  3629. UnityEngine.Debug:Log(Object)
  3630. WeaponController:Start()
  3631.  
  3632. 2
  3633. UnityEngine.Logger:Log(LogType, Object)
  3634. UnityEngine.Debug:Log(Object)
  3635. WeaponController:Start()
  3636.  
  3637. 4
  3638. UnityEngine.Logger:Log(LogType, Object)
  3639. UnityEngine.Debug:Log(Object)
  3640. WeaponController:Start()
  3641.  
  3642. adding new slot 3 out of total slots 2
  3643. UnityEngine.Logger:Log(LogType, Object)
  3644. UnityEngine.Debug:Log(Object)
  3645. WeaponController:Start()
  3646.  
  3647. 3
  3648. UnityEngine.Logger:Log(LogType, Object)
  3649. UnityEngine.Debug:Log(Object)
  3650. WeaponController:Start()
  3651.  
  3652. 4
  3653. UnityEngine.Logger:Log(LogType, Object)
  3654. UnityEngine.Debug:Log(Object)
  3655. WeaponController:Start()
  3656.  
  3657. setting up tree data to restore on scene end
  3658. UnityEngine.Logger:Log(LogType, Object)
  3659. UnityEngine.Debug:Log(Object)
  3660. TreeManager:SetTreeData()
  3661. TreeManager:OnEnable()
  3662. CameraController:Start()
  3663.  
  3664. NullReferenceException: Object reference not set to an instance of an object.
  3665. at CinematicCamera.Start () [0x00000] in <00000000000000000000000000000000>:0
  3666.  
  3667. changing targets
  3668. UnityEngine.Logger:Log(LogType, Object)
  3669. UnityEngine.Debug:Log(Object)
  3670. ArtilleryTeam:Start()
  3671.  
  3672. phase 1
  3673. UnityEngine.Logger:Log(LogType, Object)
  3674. UnityEngine.Debug:Log(Object)
  3675. MissionManager:Start()
  3676.  
  3677. changing targets
  3678. UnityEngine.Logger:Log(LogType, Object)
  3679. UnityEngine.Debug:Log(Object)
  3680. ArtilleryTeam:Start()
  3681.  
  3682. moving unit while untracked Ogre (UnityEngine.GameObject) to WaypointPrefab (UnityEngine.Transform), target transform is WaypointPrefab (UnityEngine.GameObject)
  3683. UnityEngine.Logger:Log(LogType, Object)
  3684. UnityEngine.Debug:Log(Object)
  3685. VehicleUnit:MoveUnitIfUntracked(Transform)
  3686. VehicleStateMachine:Start()
  3687.  
  3688. Ogre (UnityEngine.GameObject) is stopping
  3689. UnityEngine.Logger:Log(LogType, Object)
  3690. UnityEngine.Debug:Log(Object)
  3691. VehicleUnit:MoveUnitIfUntracked(Transform)
  3692. VehicleStateMachine:Start()
  3693.  
  3694. dequeueing next script
  3695. UnityEngine.Logger:Log(LogType, Object)
  3696. UnityEngine.Debug:Log(Object)
  3697. ScriptManager:SetScript()
  3698. ScriptManager:Update()
  3699.  
  3700. adding C6_14to main channel
  3701. UnityEngine.Logger:Log(LogType, Object)
  3702. UnityEngine.Debug:Log(Object)
  3703. ScriptManager:SetScript()
  3704. ScriptManager:Update()
  3705.  
  3706. disabling Primary Armament (UnityEngine.GameObject)
  3707. UnityEngine.Logger:Log(LogType, Object)
  3708. UnityEngine.Debug:Log(Object)
  3709. GameManager:CheckTargetActive()
  3710. GameManager:Update()
  3711.  
  3712. disabling Allied Naval Unit (UnityEngine.GameObject)
  3713. UnityEngine.Logger:Log(LogType, Object)
  3714. UnityEngine.Debug:Log(Object)
  3715. VehicleUnit:OnDisable()
  3716. GameManager:CheckTargetActive()
  3717. GameManager:Update()
  3718.  
  3719. disabling Enemy Tank Squad (UnityEngine.GameObject)
  3720. UnityEngine.Logger:Log(LogType, Object)
  3721. UnityEngine.Debug:Log(Object)
  3722. VehicleUnit:OnDisable()
  3723. GameManager:CheckTargetActive()
  3724. GameManager:Update()
  3725.  
  3726. disabling Ogre (UnityEngine.GameObject)
  3727. UnityEngine.Logger:Log(LogType, Object)
  3728. UnityEngine.Debug:Log(Object)
  3729. VehicleUnit:OnDisable()
  3730. GameManager:CheckTargetActive()
  3731. GameManager:Update()
  3732.  
  3733. printing script
  3734. UnityEngine.Logger:Log(LogType, Object)
  3735. UnityEngine.Debug:Log(Object)
  3736. ScriptManager:Update()
  3737.  
  3738. loading audio C6_14
  3739. UnityEngine.Logger:Log(LogType, Object)
  3740. UnityEngine.Debug:Log(Object)
  3741. ScriptManager:ShowScript()
  3742. ScriptManager:Update()
  3743.  
  3744. triggering Mission Intro Trigger (1) (UnityEngine.GameObject) on player
  3745. UnityEngine.Logger:Log(LogType, Object)
  3746. UnityEngine.Debug:Log(Object)
  3747. MissionTrigger:OnTriggerEnter(Collider)
  3748.  
  3749. hiding script
  3750. UnityEngine.Logger:Log(LogType, Object)
  3751. UnityEngine.Debug:Log(Object)
  3752. ScriptManager:HideScript()
  3753.  
  3754. dequeueing next script
  3755. UnityEngine.Logger:Log(LogType, Object)
  3756. UnityEngine.Debug:Log(Object)
  3757. ScriptManager:SetScript()
  3758. ScriptManager:Update()
  3759.  
  3760. adding C6_15to main channel
  3761. UnityEngine.Logger:Log(LogType, Object)
  3762. UnityEngine.Debug:Log(Object)
  3763. ScriptManager:SetScript()
  3764. ScriptManager:Update()
  3765.  
  3766. printing script
  3767. UnityEngine.Logger:Log(LogType, Object)
  3768. UnityEngine.Debug:Log(Object)
  3769. ScriptManager:Update()
  3770.  
  3771. loading audio C6_15
  3772. UnityEngine.Logger:Log(LogType, Object)
  3773. UnityEngine.Debug:Log(Object)
  3774. ScriptManager:ShowScript()
  3775. ScriptManager:Update()
  3776.  
  3777. hiding script
  3778. UnityEngine.Logger:Log(LogType, Object)
  3779. UnityEngine.Debug:Log(Object)
  3780. ScriptManager:HideScript()
  3781.  
  3782. dequeueing next script
  3783. UnityEngine.Logger:Log(LogType, Object)
  3784. UnityEngine.Debug:Log(Object)
  3785. ScriptManager:SetScript()
  3786. ScriptManager:Update()
  3787.  
  3788. adding C6_16to main channel
  3789. UnityEngine.Logger:Log(LogType, Object)
  3790. UnityEngine.Debug:Log(Object)
  3791. ScriptManager:SetScript()
  3792. ScriptManager:Update()
  3793.  
  3794. printing script
  3795. UnityEngine.Logger:Log(LogType, Object)
  3796. UnityEngine.Debug:Log(Object)
  3797. ScriptManager:Update()
  3798.  
  3799. loading audio C6_16
  3800. UnityEngine.Logger:Log(LogType, Object)
  3801. UnityEngine.Debug:Log(Object)
  3802. ScriptManager:ShowScript()
  3803. ScriptManager:Update()
  3804.  
  3805. hiding script
  3806. UnityEngine.Logger:Log(LogType, Object)
  3807. UnityEngine.Debug:Log(Object)
  3808. ScriptManager:HideScript()
  3809.  
  3810. dequeueing next script
  3811. UnityEngine.Logger:Log(LogType, Object)
  3812. UnityEngine.Debug:Log(Object)
  3813. ScriptManager:SetScript()
  3814. ScriptManager:Update()
  3815.  
  3816. adding C6_05to main channel
  3817. UnityEngine.Logger:Log(LogType, Object)
  3818. UnityEngine.Debug:Log(Object)
  3819. ScriptManager:SetScript()
  3820. ScriptManager:Update()
  3821.  
  3822. printing script
  3823. UnityEngine.Logger:Log(LogType, Object)
  3824. UnityEngine.Debug:Log(Object)
  3825. ScriptManager:Update()
  3826.  
  3827. loading audio C6_05
  3828. UnityEngine.Logger:Log(LogType, Object)
  3829. UnityEngine.Debug:Log(Object)
  3830. ScriptManager:ShowScript()
  3831. ScriptManager:Update()
  3832.  
  3833. Joystick disconnected ("Controller (XBOX 360 For Windows)").
  3834. Joystick reconnected ("Controller (XBOX 360 For Windows)").
  3835. back
  3836. UnityEngine.Logger:Log(LogType, Object)
  3837. UnityEngine.Debug:Log(Object)
  3838. PauseController:Back(CallbackContext)
  3839. UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe(CallbackArray`1&, TValue, String, Object)
  3840. UnityEngine.InputSystem.InputActionState:CallActionListeners(Int32, InputActionMap, InputActionPhase, CallbackArray`1&, String)
  3841. UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal(Int32, TriggerState*, InputActionPhase, TriggerState&, Boolean)
  3842. UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction(InputActionPhase, TriggerState&, InputActionPhase)
  3843. UnityEngine.InputSystem.InputActionState:ChangePhaseOfInteraction(InputActionPhase, TriggerState&, InputActionPhase, InputActionPhase, Boolean)
  3844. UnityEngine.InputSystem.InputInteractionContext:Performed()
  3845. UnityEngine.InputSystem.InputActionState:ProcessInteractions(TriggerState&, Int32, Int32)
  3846. UnityEngine.InputSystem.InputActionState:ProcessControlStateChange(Int32, Int32, Int32, Double, InputEventPtr)
  3847. UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged(InputControl, Double, InputEventPtr, Int64)
  3848. UnityEngine.InputSystem.InputManager:FireStateChangeNotifications(Int32, Double, InputEvent*)
  3849. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputUpdateType, Void*, UInt32, UInt32, Double, InputEventPtr)
  3850. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputEvent*, InputUpdateType)
  3851. UnityEngine.InputSystem.InputManager:OnUpdate(InputUpdateType, InputEventBuffer&)
  3852. UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
  3853. UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)
  3854.  
  3855. disabling pause menu
  3856. UnityEngine.Logger:Log(LogType, Object)
  3857. UnityEngine.Debug:Log(Object)
  3858. PauseController:OnDisable()
  3859. GameManager:Pause()
  3860. PauseController:Back(CallbackContext)
  3861. UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe(CallbackArray`1&, TValue, String, Object)
  3862. UnityEngine.InputSystem.InputActionState:CallActionListeners(Int32, InputActionMap, InputActionPhase, CallbackArray`1&, String)
  3863. UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal(Int32, TriggerState*, InputActionPhase, TriggerState&, Boolean)
  3864. UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction(InputActionPhase, TriggerState&, InputActionPhase)
  3865. UnityEngine.InputSystem.InputActionState:ChangePhaseOfInteraction(InputActionPhase, TriggerState&, InputActionPhase, InputActionPhase, Boolean)
  3866. UnityEngine.InputSystem.InputInteractionContext:Performed()
  3867. UnityEngine.InputSystem.InputActionState:ProcessInteractions(TriggerState&, Int32, Int32)
  3868. UnityEngine.InputSystem.InputActionState:ProcessControlStateChange(Int32, Int32, Int32, Double, InputEventPtr)
  3869. UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged(InputControl, Double, InputEventPtr, Int64)
  3870. UnityEngine.InputSystem.InputManager:FireStateChangeNotifications(Int32, Double, InputEvent*)
  3871. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputUpdateType, Void*, UInt32, UInt32, Double, InputEventPtr)
  3872. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputEvent*, InputUpdateType)
  3873. UnityEngine.InputSystem.InputManager:OnUpdate(InputUpdateType, InputEventBuffer&)
  3874. UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
  3875. UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)
  3876.  
  3877. saving player prefs
  3878. UnityEngine.Logger:Log(LogType, Object)
  3879. UnityEngine.Debug:Log(Object)
  3880. PauseController:OnDisable()
  3881. GameManager:Pause()
  3882. PauseController:Back(CallbackContext)
  3883. UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe(CallbackArray`1&, TValue, String, Object)
  3884. UnityEngine.InputSystem.InputActionState:CallActionListeners(Int32, InputActionMap, InputActionPhase, CallbackArray`1&, String)
  3885. UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal(Int32, TriggerState*, InputActionPhase, TriggerState&, Boolean)
  3886. UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction(InputActionPhase, TriggerState&, InputActionPhase)
  3887. UnityEngine.InputSystem.InputActionState:ChangePhaseOfInteraction(InputActionPhase, TriggerState&, InputActionPhase, InputActionPhase, Boolean)
  3888. UnityEngine.InputSystem.InputInteractionContext:Performed()
  3889. UnityEngine.InputSystem.InputActionState:ProcessInteractions(TriggerState&, Int32, Int32)
  3890. UnityEngine.InputSystem.InputActionState:ProcessControlStateChange(Int32, Int32, Int32, Double, InputEventPtr)
  3891. UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged(InputControl, Double, InputEventPtr, Int64)
  3892. UnityEngine.InputSystem.InputManager:FireStateChangeNotifications(Int32, Double, InputEvent*)
  3893. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputUpdateType, Void*, UInt32, UInt32, Double, InputEventPtr)
  3894. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputEvent*, InputUpdateType)
  3895. UnityEngine.InputSystem.InputManager:OnUpdate(InputUpdateType, InputEventBuffer&)
  3896. UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
  3897. UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)
  3898.  
  3899. hiding script
  3900. UnityEngine.Logger:Log(LogType, Object)
  3901. UnityEngine.Debug:Log(Object)
  3902. ScriptManager:HideScript()
  3903.  
  3904. dequeueing next script
  3905. UnityEngine.Logger:Log(LogType, Object)
  3906. UnityEngine.Debug:Log(Object)
  3907. ScriptManager:SetScript()
  3908. ScriptManager:Update()
  3909.  
  3910. adding C6_06to main channel
  3911. UnityEngine.Logger:Log(LogType, Object)
  3912. UnityEngine.Debug:Log(Object)
  3913. ScriptManager:SetScript()
  3914. ScriptManager:Update()
  3915.  
  3916. disabling pause menu
  3917. UnityEngine.Logger:Log(LogType, Object)
  3918. UnityEngine.Debug:Log(Object)
  3919. PauseController:OnDisable()
  3920. GameManager:Pause()
  3921. PlayerAircraft:OnPause(CallbackContext)
  3922. UnityEngine.Events.InvokableCall`1:Invoke(T1)
  3923. UnityEngine.Events.UnityEvent`1:Invoke(T0)
  3924. UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe(CallbackArray`1&, TValue, String, Object)
  3925. UnityEngine.InputSystem.InputActionState:CallActionListeners(Int32, InputActionMap, InputActionPhase, CallbackArray`1&, String)
  3926. UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal(Int32, TriggerState*, InputActionPhase, TriggerState&, Boolean)
  3927. UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction(InputActionPhase, TriggerState&, InputActionPhase)
  3928. UnityEngine.InputSystem.InputActionState:ChangePhaseOfInteraction(InputActionPhase, TriggerState&, InputActionPhase, InputActionPhase, Boolean)
  3929. UnityEngine.InputSystem.InputInteractionContext:Performed()
  3930. UnityEngine.InputSystem.InputActionState:ProcessInteractions(TriggerState&, Int32, Int32)
  3931. UnityEngine.InputSystem.InputActionState:ProcessControlStateChange(Int32, Int32, Int32, Double, InputEventPtr)
  3932. UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged(InputControl, Double, InputEventPtr, Int64)
  3933. UnityEngine.InputSystem.InputManager:FireStateChangeNotifications(Int32, Double, InputEvent*)
  3934. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputUpdateType, Void*, UInt32, UInt32, Double, InputEventPtr)
  3935. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputEvent*, InputUpdateType)
  3936. UnityEngine.InputSystem.InputManager:OnUpdate(InputUpdateType, InputEventBuffer&)
  3937. UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
  3938. UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)
  3939.  
  3940. saving player prefs
  3941. UnityEngine.Logger:Log(LogType, Object)
  3942. UnityEngine.Debug:Log(Object)
  3943. PauseController:OnDisable()
  3944. GameManager:Pause()
  3945. PlayerAircraft:OnPause(CallbackContext)
  3946. UnityEngine.Events.InvokableCall`1:Invoke(T1)
  3947. UnityEngine.Events.UnityEvent`1:Invoke(T0)
  3948. UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe(CallbackArray`1&, TValue, String, Object)
  3949. UnityEngine.InputSystem.InputActionState:CallActionListeners(Int32, InputActionMap, InputActionPhase, CallbackArray`1&, String)
  3950. UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal(Int32, TriggerState*, InputActionPhase, TriggerState&, Boolean)
  3951. UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction(InputActionPhase, TriggerState&, InputActionPhase)
  3952. UnityEngine.InputSystem.InputActionState:ChangePhaseOfInteraction(InputActionPhase, TriggerState&, InputActionPhase, InputActionPhase, Boolean)
  3953. UnityEngine.InputSystem.InputInteractionContext:Performed()
  3954. UnityEngine.InputSystem.InputActionState:ProcessInteractions(TriggerState&, Int32, Int32)
  3955. UnityEngine.InputSystem.InputActionState:ProcessControlStateChange(Int32, Int32, Int32, Double, InputEventPtr)
  3956. UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged(InputControl, Double, InputEventPtr, Int64)
  3957. UnityEngine.InputSystem.InputManager:FireStateChangeNotifications(Int32, Double, InputEvent*)
  3958. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputUpdateType, Void*, UInt32, UInt32, Double, InputEventPtr)
  3959. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputEvent*, InputUpdateType)
  3960. UnityEngine.InputSystem.InputManager:OnUpdate(InputUpdateType, InputEventBuffer&)
  3961. UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
  3962. UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)
  3963.  
  3964. printing script
  3965. UnityEngine.Logger:Log(LogType, Object)
  3966. UnityEngine.Debug:Log(Object)
  3967. ScriptManager:Update()
  3968.  
  3969. loading audio C6_06
  3970. UnityEngine.Logger:Log(LogType, Object)
  3971. UnityEngine.Debug:Log(Object)
  3972. ScriptManager:ShowScript()
  3973. ScriptManager:Update()
  3974.  
  3975. disabling pause menu
  3976. UnityEngine.Logger:Log(LogType, Object)
  3977. UnityEngine.Debug:Log(Object)
  3978. PauseController:OnDisable()
  3979. GameManager:Pause()
  3980. PlayerAircraft:OnPause(CallbackContext)
  3981. UnityEngine.Events.InvokableCall`1:Invoke(T1)
  3982. UnityEngine.Events.UnityEvent`1:Invoke(T0)
  3983. UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe(CallbackArray`1&, TValue, String, Object)
  3984. UnityEngine.InputSystem.InputActionState:CallActionListeners(Int32, InputActionMap, InputActionPhase, CallbackArray`1&, String)
  3985. UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal(Int32, TriggerState*, InputActionPhase, TriggerState&, Boolean)
  3986. UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction(InputActionPhase, TriggerState&, InputActionPhase)
  3987. UnityEngine.InputSystem.InputActionState:ChangePhaseOfInteraction(InputActionPhase, TriggerState&, InputActionPhase, InputActionPhase, Boolean)
  3988. UnityEngine.InputSystem.InputInteractionContext:Performed()
  3989. UnityEngine.InputSystem.InputActionState:ProcessInteractions(TriggerState&, Int32, Int32)
  3990. UnityEngine.InputSystem.InputActionState:ProcessControlStateChange(Int32, Int32, Int32, Double, InputEventPtr)
  3991. UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged(InputControl, Double, InputEventPtr, Int64)
  3992. UnityEngine.InputSystem.InputManager:FireStateChangeNotifications(Int32, Double, InputEvent*)
  3993. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputUpdateType, Void*, UInt32, UInt32, Double, InputEventPtr)
  3994. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputEvent*, InputUpdateType)
  3995. UnityEngine.InputSystem.InputManager:OnUpdate(InputUpdateType, InputEventBuffer&)
  3996. UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
  3997. UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)
  3998.  
  3999. saving player prefs
  4000. UnityEngine.Logger:Log(LogType, Object)
  4001. UnityEngine.Debug:Log(Object)
  4002. PauseController:OnDisable()
  4003. GameManager:Pause()
  4004. PlayerAircraft:OnPause(CallbackContext)
  4005. UnityEngine.Events.InvokableCall`1:Invoke(T1)
  4006. UnityEngine.Events.UnityEvent`1:Invoke(T0)
  4007. UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe(CallbackArray`1&, TValue, String, Object)
  4008. UnityEngine.InputSystem.InputActionState:CallActionListeners(Int32, InputActionMap, InputActionPhase, CallbackArray`1&, String)
  4009. UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal(Int32, TriggerState*, InputActionPhase, TriggerState&, Boolean)
  4010. UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction(InputActionPhase, TriggerState&, InputActionPhase)
  4011. UnityEngine.InputSystem.InputActionState:ChangePhaseOfInteraction(InputActionPhase, TriggerState&, InputActionPhase, InputActionPhase, Boolean)
  4012. UnityEngine.InputSystem.InputInteractionContext:Performed()
  4013. UnityEngine.InputSystem.InputActionState:ProcessInteractions(TriggerState&, Int32, Int32)
  4014. UnityEngine.InputSystem.InputActionState:ProcessControlStateChange(Int32, Int32, Int32, Double, InputEventPtr)
  4015. UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged(InputControl, Double, InputEventPtr, Int64)
  4016. UnityEngine.InputSystem.InputManager:FireStateChangeNotifications(Int32, Double, InputEvent*)
  4017. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputUpdateType, Void*, UInt32, UInt32, Double, InputEventPtr)
  4018. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputEvent*, InputUpdateType)
  4019. UnityEngine.InputSystem.InputManager:OnUpdate(InputUpdateType, InputEventBuffer&)
  4020. UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
  4021. UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)
  4022.  
  4023. triggering Location Callout (UnityEngine.GameObject) on player
  4024. UnityEngine.Logger:Log(LogType, Object)
  4025. UnityEngine.Debug:Log(Object)
  4026. MissionTrigger:OnTriggerEnter(Collider)
  4027.  
  4028. hiding script
  4029. UnityEngine.Logger:Log(LogType, Object)
  4030. UnityEngine.Debug:Log(Object)
  4031. ScriptManager:HideScript()
  4032.  
  4033. dequeueing next script
  4034. UnityEngine.Logger:Log(LogType, Object)
  4035. UnityEngine.Debug:Log(Object)
  4036. ScriptManager:SetScript()
  4037. ScriptManager:Update()
  4038.  
  4039. adding C6_161to main channel
  4040. UnityEngine.Logger:Log(LogType, Object)
  4041. UnityEngine.Debug:Log(Object)
  4042. ScriptManager:SetScript()
  4043. ScriptManager:Update()
  4044.  
  4045. printing script
  4046. UnityEngine.Logger:Log(LogType, Object)
  4047. UnityEngine.Debug:Log(Object)
  4048. ScriptManager:Update()
  4049.  
  4050. loading audio C6_161
  4051. UnityEngine.Logger:Log(LogType, Object)
  4052. UnityEngine.Debug:Log(Object)
  4053. ScriptManager:ShowScript()
  4054. ScriptManager:Update()
  4055.  
  4056. no target
  4057. UnityEngine.Logger:Log(LogType, Object)
  4058. UnityEngine.Debug:Log(Object)
  4059. WeaponController:ChangeTarget()
  4060. WeaponController:TrySwitchWeapon()
  4061. WeaponController:OnSelectWeapon2(CallbackContext)
  4062. UnityEngine.Events.InvokableCall`1:Invoke(T1)
  4063. UnityEngine.Events.UnityEvent`1:Invoke(T0)
  4064. UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe(CallbackArray`1&, TValue, String, Object)
  4065. UnityEngine.InputSystem.InputActionState:CallActionListeners(Int32, InputActionMap, InputActionPhase, CallbackArray`1&, String)
  4066. UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal(Int32, TriggerState*, InputActionPhase, TriggerState&, Boolean)
  4067. UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction(InputActionPhase, TriggerState&, InputActionPhase)
  4068. UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction(TriggerState&, Int32)
  4069. UnityEngine.InputSystem.InputActionState:ProcessControlStateChange(Int32, Int32, Int32, Double, InputEventPtr)
  4070. UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged(InputControl, Double, InputEventPtr, Int64)
  4071. UnityEngine.InputSystem.InputManager:FireStateChangeNotifications(Int32, Double, InputEvent*)
  4072. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputUpdateType, Void*, UInt32, UInt32, Double, InputEventPtr)
  4073. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputEvent*, InputUpdateType)
  4074. UnityEngine.InputSystem.InputManager:OnUpdate(InputUpdateType, InputEventBuffer&)
  4075. UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
  4076. UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)
  4077.  
  4078. triggering Engage Oil Facility (UnityEngine.GameObject) on player
  4079. UnityEngine.Logger:Log(LogType, Object)
  4080. UnityEngine.Debug:Log(Object)
  4081. MissionTrigger:OnTriggerEnter(Collider)
  4082.  
  4083. invoking ult event
  4084. UnityEngine.Logger:Log(LogType, Object)
  4085. UnityEngine.Debug:Log(Object)
  4086. UltEvents.UltEventHolder:Invoke()
  4087. UnityEngine.Events.UnityEvent:Invoke()
  4088. MissionTrigger:OnTriggerEnter(Collider)
  4089.  
  4090. moving formation untracked Enemy Formation (2) (UnityEngine.GameObject)
  4091. UnityEngine.Logger:Log(LogType, Object)
  4092. UnityEngine.Debug:Log(Object)
  4093. FormationController:MoveUnitIfUntracked(Transform)
  4094. UnityEngine.Events.InvokableCall`1:Invoke(T1)
  4095. UnityEngine.Events.UnityEvent:Invoke()
  4096. OperationController:SetOperation(OperationStatus)
  4097. System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  4098. System.Reflection.MethodBase:Invoke(Object, Object[])
  4099. UltEvents.PersistentCall:Invoke()
  4100. UltEvents.UltEventBase:InvokePersistentCalls()
  4101. UltEvents.UltEventHolder:Invoke()
  4102. UnityEngine.Events.UnityEvent:Invoke()
  4103. MissionTrigger:OnTriggerEnter(Collider)
  4104.  
  4105. moving formation untracked Enemy Formation (3) (UnityEngine.GameObject)
  4106. UnityEngine.Logger:Log(LogType, Object)
  4107. UnityEngine.Debug:Log(Object)
  4108. FormationController:MoveUnitIfUntracked(Transform)
  4109. UnityEngine.Events.InvokableCall`1:Invoke(T1)
  4110. UnityEngine.Events.UnityEvent:Invoke()
  4111. OperationController:SetOperation(OperationStatus)
  4112. System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  4113. System.Reflection.MethodBase:Invoke(Object, Object[])
  4114. UltEvents.PersistentCall:Invoke()
  4115. UltEvents.UltEventBase:InvokePersistentCalls()
  4116. UltEvents.UltEventHolder:Invoke()
  4117. UnityEngine.Events.UnityEvent:Invoke()
  4118. MissionTrigger:OnTriggerEnter(Collider)
  4119.  
  4120. set operation Operation 3 (UnityEngine.GameObject) in progress
  4121. UnityEngine.Logger:Log(LogType, Object)
  4122. UnityEngine.Debug:Log(Object)
  4123. OperationController:SetOperation(OperationStatus)
  4124. System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  4125. System.Reflection.MethodBase:Invoke(Object, Object[])
  4126. UltEvents.PersistentCall:Invoke()
  4127. UltEvents.UltEventBase:InvokePersistentCalls()
  4128. UltEvents.UltEventHolder:Invoke()
  4129. UnityEngine.Events.UnityEvent:Invoke()
  4130. MissionTrigger:OnTriggerEnter(Collider)
  4131.  
  4132. hiding script
  4133. UnityEngine.Logger:Log(LogType, Object)
  4134. UnityEngine.Debug:Log(Object)
  4135. ScriptManager:HideScript()
  4136.  
  4137. dequeueing next script
  4138. UnityEngine.Logger:Log(LogType, Object)
  4139. UnityEngine.Debug:Log(Object)
  4140. ScriptManager:SetScript()
  4141. ScriptManager:Update()
  4142.  
  4143. adding C6_162to main channel
  4144. UnityEngine.Logger:Log(LogType, Object)
  4145. UnityEngine.Debug:Log(Object)
  4146. ScriptManager:SetScript()
  4147. ScriptManager:Update()
  4148.  
  4149. printing script
  4150. UnityEngine.Logger:Log(LogType, Object)
  4151. UnityEngine.Debug:Log(Object)
  4152. ScriptManager:Update()
  4153.  
  4154. loading audio C6_162
  4155. UnityEngine.Logger:Log(LogType, Object)
  4156. UnityEngine.Debug:Log(Object)
  4157. ScriptManager:ShowScript()
  4158. ScriptManager:Update()
  4159.  
  4160. hiding script
  4161. UnityEngine.Logger:Log(LogType, Object)
  4162. UnityEngine.Debug:Log(Object)
  4163. ScriptManager:HideScript()
  4164.  
  4165. dequeueing next script
  4166. UnityEngine.Logger:Log(LogType, Object)
  4167. UnityEngine.Debug:Log(Object)
  4168. ScriptManager:SetScript()
  4169. ScriptManager:Update()
  4170.  
  4171. adding C6_07to main channel
  4172. UnityEngine.Logger:Log(LogType, Object)
  4173. UnityEngine.Debug:Log(Object)
  4174. ScriptManager:SetScript()
  4175. ScriptManager:Update()
  4176.  
  4177. printing script
  4178. UnityEngine.Logger:Log(LogType, Object)
  4179. UnityEngine.Debug:Log(Object)
  4180. ScriptManager:Update()
  4181.  
  4182. loading audio C6_07
  4183. UnityEngine.Logger:Log(LogType, Object)
  4184. UnityEngine.Debug:Log(Object)
  4185. ScriptManager:ShowScript()
  4186. ScriptManager:Update()
  4187.  
  4188. set operation Operation 1 (UnityEngine.GameObject) in progress
  4189. UnityEngine.Logger:Log(LogType, Object)
  4190. UnityEngine.Debug:Log(Object)
  4191. OperationController:SetOperation(OperationStatus)
  4192. <StartOperationDelayed>d__48:MoveNext()
  4193. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  4194.  
  4195. hiding script
  4196. UnityEngine.Logger:Log(LogType, Object)
  4197. UnityEngine.Debug:Log(Object)
  4198. ScriptManager:HideScript()
  4199.  
  4200. dequeueing next script
  4201. UnityEngine.Logger:Log(LogType, Object)
  4202. UnityEngine.Debug:Log(Object)
  4203. ScriptManager:SetScript()
  4204. ScriptManager:Update()
  4205.  
  4206. adding C6_08to main channel
  4207. UnityEngine.Logger:Log(LogType, Object)
  4208. UnityEngine.Debug:Log(Object)
  4209. ScriptManager:SetScript()
  4210. ScriptManager:Update()
  4211.  
  4212. moving unit while untracked Landing Force (UnityEngine.GameObject) to Landing Waypoint (UnityEngine.Transform), target transform is Landing Waypoint (UnityEngine.GameObject)
  4213. UnityEngine.Logger:Log(LogType, Object)
  4214. UnityEngine.Debug:Log(Object)
  4215. VehicleUnit:MoveUnitIfUntracked(Transform)
  4216. VehicleMoveState:Execute()
  4217.  
  4218. Landing Force (UnityEngine.GameObject) is stopping
  4219. UnityEngine.Logger:Log(LogType, Object)
  4220. UnityEngine.Debug:Log(Object)
  4221. VehicleUnit:MoveUnitIfUntracked(Transform)
  4222. VehicleMoveState:Execute()
  4223.  
  4224. checking tag
  4225. UnityEngine.Logger:Log(LogType, Object)
  4226. UnityEngine.Debug:Log(Object)
  4227. MissionTrigger:OnTriggerEnter(Collider)
  4228.  
  4229. invoking event
  4230. UnityEngine.Logger:Log(LogType, Object)
  4231. UnityEngine.Debug:Log(Object)
  4232. MissionTrigger:OnTriggerEnter(Collider)
  4233.  
  4234. increasing stage
  4235. UnityEngine.Logger:Log(LogType, Object)
  4236. UnityEngine.Debug:Log(Object)
  4237. OperationController:IncreaseOperationStage()
  4238. UnityEngine.Events.UnityEvent:Invoke()
  4239. MissionTrigger:OnTriggerEnter(Collider)
  4240.  
  4241. enabling operation unit Dust Eater 1
  4242. UnityEngine.Logger:Log(LogType, Object)
  4243. UnityEngine.Debug:Log(Object)
  4244. OperationUnit:SetActive(Boolean)
  4245. OperationController:IncreaseOperationStage()
  4246. UnityEngine.Events.UnityEvent:Invoke()
  4247. MissionTrigger:OnTriggerEnter(Collider)
  4248.  
  4249. enabling operation unit Dust Eater 2
  4250. UnityEngine.Logger:Log(LogType, Object)
  4251. UnityEngine.Debug:Log(Object)
  4252. OperationUnit:SetActive(Boolean)
  4253. OperationController:IncreaseOperationStage()
  4254. UnityEngine.Events.UnityEvent:Invoke()
  4255. MissionTrigger:OnTriggerEnter(Collider)
  4256.  
  4257. enabling operation unit Enemy Tank Squad 1A1
  4258. UnityEngine.Logger:Log(LogType, Object)
  4259. UnityEngine.Debug:Log(Object)
  4260. OperationUnit:SetActive(Boolean)
  4261. OperationController:IncreaseOperationStage()
  4262. UnityEngine.Events.UnityEvent:Invoke()
  4263. MissionTrigger:OnTriggerEnter(Collider)
  4264.  
  4265. enabling operation unit Enemy Tank Squad 2A1
  4266. UnityEngine.Logger:Log(LogType, Object)
  4267. UnityEngine.Debug:Log(Object)
  4268. OperationUnit:SetActive(Boolean)
  4269. OperationController:IncreaseOperationStage()
  4270. UnityEngine.Events.UnityEvent:Invoke()
  4271. MissionTrigger:OnTriggerEnter(Collider)
  4272.  
  4273. enabling operation unit MLRS 1
  4274. UnityEngine.Logger:Log(LogType, Object)
  4275. UnityEngine.Debug:Log(Object)
  4276. OperationUnit:SetActive(Boolean)
  4277. OperationController:IncreaseOperationStage()
  4278. UnityEngine.Events.UnityEvent:Invoke()
  4279. MissionTrigger:OnTriggerEnter(Collider)
  4280.  
  4281. enabling operation unit MLRS 2
  4282. UnityEngine.Logger:Log(LogType, Object)
  4283. UnityEngine.Debug:Log(Object)
  4284. OperationUnit:SetActive(Boolean)
  4285. OperationController:IncreaseOperationStage()
  4286. UnityEngine.Events.UnityEvent:Invoke()
  4287. MissionTrigger:OnTriggerEnter(Collider)
  4288.  
  4289. Enemy Tank Squad 1A1 attempting to attack new unit
  4290. UnityEngine.Logger:Log(LogType, Object)
  4291. UnityEngine.Debug:Log(Object)
  4292. ArtilleryTeam:AttackUnit(VehicleUnit)
  4293. UnityEngine.Events.InvokableCall`1:Invoke(T1)
  4294. UnityEngine.Events.UnityEvent:Invoke()
  4295. OperationController:IncreaseOperationStage()
  4296. UnityEngine.Events.UnityEvent:Invoke()
  4297. MissionTrigger:OnTriggerEnter(Collider)
  4298.  
  4299. changing targets
  4300. UnityEngine.Logger:Log(LogType, Object)
  4301. UnityEngine.Debug:Log(Object)
  4302. ArtilleryTeam:AttackUnit(VehicleUnit)
  4303. UnityEngine.Events.InvokableCall`1:Invoke(T1)
  4304. UnityEngine.Events.UnityEvent:Invoke()
  4305. OperationController:IncreaseOperationStage()
  4306. UnityEngine.Events.UnityEvent:Invoke()
  4307. MissionTrigger:OnTriggerEnter(Collider)
  4308.  
  4309. Enemy Tank Squad 2A1 attempting to attack new unit
  4310. UnityEngine.Logger:Log(LogType, Object)
  4311. UnityEngine.Debug:Log(Object)
  4312. ArtilleryTeam:AttackUnit(VehicleUnit)
  4313. UnityEngine.Events.InvokableCall`1:Invoke(T1)
  4314. UnityEngine.Events.UnityEvent:Invoke()
  4315. OperationController:IncreaseOperationStage()
  4316. UnityEngine.Events.UnityEvent:Invoke()
  4317. MissionTrigger:OnTriggerEnter(Collider)
  4318.  
  4319. changing targets
  4320. UnityEngine.Logger:Log(LogType, Object)
  4321. UnityEngine.Debug:Log(Object)
  4322. ArtilleryTeam:AttackUnit(VehicleUnit)
  4323. UnityEngine.Events.InvokableCall`1:Invoke(T1)
  4324. UnityEngine.Events.UnityEvent:Invoke()
  4325. OperationController:IncreaseOperationStage()
  4326. UnityEngine.Events.UnityEvent:Invoke()
  4327. MissionTrigger:OnTriggerEnter(Collider)
  4328.  
  4329. MLRS 1 attempting to attack new unit
  4330. UnityEngine.Logger:Log(LogType, Object)
  4331. UnityEngine.Debug:Log(Object)
  4332. ArtilleryTeam:AttackUnit(VehicleUnit)
  4333. UnityEngine.Events.InvokableCall`1:Invoke(T1)
  4334. UnityEngine.Events.UnityEvent:Invoke()
  4335. OperationController:IncreaseOperationStage()
  4336. UnityEngine.Events.UnityEvent:Invoke()
  4337. MissionTrigger:OnTriggerEnter(Collider)
  4338.  
  4339. changing targets
  4340. UnityEngine.Logger:Log(LogType, Object)
  4341. UnityEngine.Debug:Log(Object)
  4342. ArtilleryTeam:AttackUnit(VehicleUnit)
  4343. UnityEngine.Events.InvokableCall`1:Invoke(T1)
  4344. UnityEngine.Events.UnityEvent:Invoke()
  4345. OperationController:IncreaseOperationStage()
  4346. UnityEngine.Events.UnityEvent:Invoke()
  4347. MissionTrigger:OnTriggerEnter(Collider)
  4348.  
  4349. MLRS 2 attempting to attack new unit
  4350. UnityEngine.Logger:Log(LogType, Object)
  4351. UnityEngine.Debug:Log(Object)
  4352. ArtilleryTeam:AttackUnit(VehicleUnit)
  4353. UnityEngine.Events.InvokableCall`1:Invoke(T1)
  4354. UnityEngine.Events.UnityEvent:Invoke()
  4355. OperationController:IncreaseOperationStage()
  4356. UnityEngine.Events.UnityEvent:Invoke()
  4357. MissionTrigger:OnTriggerEnter(Collider)
  4358.  
  4359. changing targets
  4360. UnityEngine.Logger:Log(LogType, Object)
  4361. UnityEngine.Debug:Log(Object)
  4362. ArtilleryTeam:AttackUnit(VehicleUnit)
  4363. UnityEngine.Events.InvokableCall`1:Invoke(T1)
  4364. UnityEngine.Events.UnityEvent:Invoke()
  4365. OperationController:IncreaseOperationStage()
  4366. UnityEngine.Events.UnityEvent:Invoke()
  4367. MissionTrigger:OnTriggerEnter(Collider)
  4368.  
  4369. invoking ult event
  4370. UnityEngine.Logger:Log(LogType, Object)
  4371. UnityEngine.Debug:Log(Object)
  4372. UltEvents.UltEventHolder:Invoke()
  4373. UnityEngine.Events.UnityEvent:Invoke()
  4374. MissionTrigger:OnTriggerEnter(Collider)
  4375.  
  4376. moving unit while untracked Dust Eater 1 (UnityEngine.GameObject) to Event Trigger 1A (UnityEngine.Transform), target transform is Event Trigger 1A (UnityEngine.GameObject)
  4377. UnityEngine.Logger:Log(LogType, Object)
  4378. UnityEngine.Debug:Log(Object)
  4379. VehicleUnit:MoveUnitIfUntracked(Transform)
  4380. VehicleStateMachine:Start()
  4381.  
  4382. Dust Eater 1 (UnityEngine.GameObject) is stopping
  4383. UnityEngine.Logger:Log(LogType, Object)
  4384. UnityEngine.Debug:Log(Object)
  4385. VehicleUnit:MoveUnitIfUntracked(Transform)
  4386. VehicleStateMachine:Start()
  4387.  
  4388. changing targets
  4389. UnityEngine.Logger:Log(LogType, Object)
  4390. UnityEngine.Debug:Log(Object)
  4391. ArtilleryTeam:Start()
  4392.  
  4393. moving unit while untracked Dust Eater 2 (UnityEngine.GameObject) to Event Trigger 2A (UnityEngine.Transform), target transform is Event Trigger 2A (UnityEngine.GameObject)
  4394. UnityEngine.Logger:Log(LogType, Object)
  4395. UnityEngine.Debug:Log(Object)
  4396. VehicleUnit:MoveUnitIfUntracked(Transform)
  4397. VehicleStateMachine:Start()
  4398.  
  4399. Dust Eater 2 (UnityEngine.GameObject) is stopping
  4400. UnityEngine.Logger:Log(LogType, Object)
  4401. UnityEngine.Debug:Log(Object)
  4402. VehicleUnit:MoveUnitIfUntracked(Transform)
  4403. VehicleStateMachine:Start()
  4404.  
  4405. changing targets
  4406. UnityEngine.Logger:Log(LogType, Object)
  4407. UnityEngine.Debug:Log(Object)
  4408. ArtilleryTeam:Start()
  4409.  
  4410. changing targets
  4411. UnityEngine.Logger:Log(LogType, Object)
  4412. UnityEngine.Debug:Log(Object)
  4413. ArtilleryTeam:Start()
  4414.  
  4415. changing targets
  4416. UnityEngine.Logger:Log(LogType, Object)
  4417. UnityEngine.Debug:Log(Object)
  4418. ArtilleryTeam:Start()
  4419.  
  4420. changing targets
  4421. UnityEngine.Logger:Log(LogType, Object)
  4422. UnityEngine.Debug:Log(Object)
  4423. ArtilleryTeam:Start()
  4424.  
  4425. changing targets
  4426. UnityEngine.Logger:Log(LogType, Object)
  4427. UnityEngine.Debug:Log(Object)
  4428. ArtilleryTeam:Start()
  4429.  
  4430. checking tag
  4431. UnityEngine.Logger:Log(LogType, Object)
  4432. UnityEngine.Debug:Log(Object)
  4433. MissionTrigger:OnTriggerEnter(Collider)
  4434.  
  4435. invoking event
  4436. UnityEngine.Logger:Log(LogType, Object)
  4437. UnityEngine.Debug:Log(Object)
  4438. MissionTrigger:OnTriggerEnter(Collider)
  4439.  
  4440. invoking ult event
  4441. UnityEngine.Logger:Log(LogType, Object)
  4442. UnityEngine.Debug:Log(Object)
  4443. UltEvents.UltEventHolder:Invoke()
  4444. UnityEngine.Events.UnityEvent:Invoke()
  4445. MissionTrigger:OnTriggerEnter(Collider)
  4446.  
  4447. checking tag
  4448. UnityEngine.Logger:Log(LogType, Object)
  4449. UnityEngine.Debug:Log(Object)
  4450. MissionTrigger:OnTriggerEnter(Collider)
  4451.  
  4452. invoking event
  4453. UnityEngine.Logger:Log(LogType, Object)
  4454. UnityEngine.Debug:Log(Object)
  4455. MissionTrigger:OnTriggerEnter(Collider)
  4456.  
  4457. disabling Dust Eater 1 (UnityEngine.GameObject)
  4458. UnityEngine.Logger:Log(LogType, Object)
  4459. UnityEngine.Debug:Log(Object)
  4460. VehicleUnit:OnDisable()
  4461. GameManager:CheckTargetActive()
  4462. GameManager:Update()
  4463.  
  4464. disabling Dust Eater 2 (UnityEngine.GameObject)
  4465. UnityEngine.Logger:Log(LogType, Object)
  4466. UnityEngine.Debug:Log(Object)
  4467. VehicleUnit:OnDisable()
  4468. GameManager:CheckTargetActive()
  4469. GameManager:Update()
  4470.  
  4471. disabling Enemy Tank Squad 1A1 (UnityEngine.GameObject)
  4472. UnityEngine.Logger:Log(LogType, Object)
  4473. UnityEngine.Debug:Log(Object)
  4474. VehicleUnit:OnDisable()
  4475. GameManager:CheckTargetActive()
  4476. GameManager:Update()
  4477.  
  4478. disabling Enemy Tank Squad 2A1 (UnityEngine.GameObject)
  4479. UnityEngine.Logger:Log(LogType, Object)
  4480. UnityEngine.Debug:Log(Object)
  4481. VehicleUnit:OnDisable()
  4482. GameManager:CheckTargetActive()
  4483. GameManager:Update()
  4484.  
  4485. printing script
  4486. UnityEngine.Logger:Log(LogType, Object)
  4487. UnityEngine.Debug:Log(Object)
  4488. ScriptManager:Update()
  4489.  
  4490. loading audio C6_08
  4491. UnityEngine.Logger:Log(LogType, Object)
  4492. UnityEngine.Debug:Log(Object)
  4493. ScriptManager:ShowScript()
  4494. ScriptManager:Update()
  4495.  
  4496. destroying with effect
  4497. UnityEngine.Logger:Log(LogType, Object)
  4498. UnityEngine.Debug:Log(Object)
  4499. DestroyEffect:SwapToDamagedMesh()
  4500. UnityEngine.Events.UnityEvent:Invoke()
  4501. TargetObject:CommonDestroyFunction()
  4502. TargetObject:DestroyObject()
  4503. OperationController:DestroyImportantObject(Boolean)
  4504. OperationController:Update()
  4505.  
  4506. hiding script
  4507. UnityEngine.Logger:Log(LogType, Object)
  4508. UnityEngine.Debug:Log(Object)
  4509. ScriptManager:HideScript()
  4510.  
  4511. dequeueing next script
  4512. UnityEngine.Logger:Log(LogType, Object)
  4513. UnityEngine.Debug:Log(Object)
  4514. ScriptManager:SetScript()
  4515. ScriptManager:Update()
  4516.  
  4517. adding C6_183to main channel
  4518. UnityEngine.Logger:Log(LogType, Object)
  4519. UnityEngine.Debug:Log(Object)
  4520. ScriptManager:SetScript()
  4521. ScriptManager:Update()
  4522.  
  4523. printing script
  4524. UnityEngine.Logger:Log(LogType, Object)
  4525. UnityEngine.Debug:Log(Object)
  4526. ScriptManager:Update()
  4527.  
  4528. loading audio C6_183
  4529. UnityEngine.Logger:Log(LogType, Object)
  4530. UnityEngine.Debug:Log(Object)
  4531. ScriptManager:ShowScript()
  4532. ScriptManager:Update()
  4533.  
  4534. hiding script
  4535. UnityEngine.Logger:Log(LogType, Object)
  4536. UnityEngine.Debug:Log(Object)
  4537. ScriptManager:HideScript()
  4538.  
  4539. dequeueing next script
  4540. UnityEngine.Logger:Log(LogType, Object)
  4541. UnityEngine.Debug:Log(Object)
  4542. ScriptManager:SetScript()
  4543. ScriptManager:Update()
  4544.  
  4545. adding C6_153to main channel
  4546. UnityEngine.Logger:Log(LogType, Object)
  4547. UnityEngine.Debug:Log(Object)
  4548. ScriptManager:SetScript()
  4549. ScriptManager:Update()
  4550.  
  4551. NullReferenceException: Object reference not set to an instance of an object.
  4552. at UnityEngine.RectTransform.get_anchoredPosition () [0x00000] in <00000000000000000000000000000000>:0
  4553. at GunCrosshair.Update () [0x00000] in <00000000000000000000000000000000>:0
  4554.  
  4555. NullReferenceException: Object reference not set to an instance of an object.
  4556. at UnityEngine.RectTransform.get_anchoredPosition () [0x00000] in <00000000000000000000000000000000>:0
  4557. at GunCrosshair.Update () [0x00000] in <00000000000000000000000000000000>:0
  4558.  
  4559. NullReferenceException: Object reference not set to an instance of an object.
  4560. at UnityEngine.RectTransform.get_anchoredPosition () [0x00000] in <00000000000000000000000000000000>:0
  4561. at GunCrosshair.Update () [0x00000] in <00000000000000000000000000000000>:0
  4562.  
  4563. printing script
  4564. UnityEngine.Logger:Log(LogType, Object)
  4565. UnityEngine.Debug:Log(Object)
  4566. ScriptManager:Update()
  4567.  
  4568. loading audio C6_153
  4569. UnityEngine.Logger:Log(LogType, Object)
  4570. UnityEngine.Debug:Log(Object)
  4571. ScriptManager:ShowScript()
  4572. ScriptManager:Update()
  4573.  
  4574. enabling operation unit Enemy Formation (1)
  4575. UnityEngine.Logger:Log(LogType, Object)
  4576. UnityEngine.Debug:Log(Object)
  4577. OperationUnit:SetActive(Boolean)
  4578. UnityEngine.Events.InvokableCall`1:Invoke(T1)
  4579. UnityEngine.Events.UnityEvent:Invoke()
  4580. MissionCounter:IncrementCounter()
  4581. UnityEngine.Events.UnityEvent:Invoke()
  4582. TargetObject:CommonDestroyFunction()
  4583. CombatAircraftAI:DestroyObject()
  4584. TargetObject:OnDamage(Single, Int32, Boolean)
  4585. AircraftAI:OnDamage(Single, Int32, Boolean)
  4586. Bullet:OnTriggerEnter(Collider)
  4587.  
  4588. selecting weapon 1
  4589. UnityEngine.Logger:Log(LogType, Object)
  4590. UnityEngine.Debug:Log(Object)
  4591. WeaponController:OnSelectWeapon1(CallbackContext)
  4592. UnityEngine.Events.InvokableCall`1:Invoke(T1)
  4593. UnityEngine.Events.UnityEvent`1:Invoke(T0)
  4594. UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe(CallbackArray`1&, TValue, String, Object)
  4595. UnityEngine.InputSystem.InputActionState:CallActionListeners(Int32, InputActionMap, InputActionPhase, CallbackArray`1&, String)
  4596. UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal(Int32, TriggerState*, InputActionPhase, TriggerState&, Boolean)
  4597. UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction(InputActionPhase, TriggerState&, InputActionPhase)
  4598. UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction(TriggerState&, Int32)
  4599. UnityEngine.InputSystem.InputActionState:ProcessControlStateChange(Int32, Int32, Int32, Double, InputEventPtr)
  4600. UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged(InputControl, Double, InputEventPtr, Int64)
  4601. UnityEngine.InputSystem.InputManager:FireStateChangeNotifications(Int32, Double, InputEvent*)
  4602. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputUpdateType, Void*, UInt32, UInt32, Double, InputEventPtr)
  4603. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputEvent*, InputUpdateType)
  4604. UnityEngine.InputSystem.InputManager:OnUpdate(InputUpdateType, InputEventBuffer&)
  4605. UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
  4606. UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)
  4607.  
  4608. hiding script
  4609. UnityEngine.Logger:Log(LogType, Object)
  4610. UnityEngine.Debug:Log(Object)
  4611. ScriptManager:HideScript()
  4612.  
  4613. dequeueing next script
  4614. UnityEngine.Logger:Log(LogType, Object)
  4615. UnityEngine.Debug:Log(Object)
  4616. ScriptManager:SetScript()
  4617. ScriptManager:Update()
  4618.  
  4619. adding C6_186to main channel
  4620. UnityEngine.Logger:Log(LogType, Object)
  4621. UnityEngine.Debug:Log(Object)
  4622. ScriptManager:SetScript()
  4623. ScriptManager:Update()
  4624.  
  4625. printing script
  4626. UnityEngine.Logger:Log(LogType, Object)
  4627. UnityEngine.Debug:Log(Object)
  4628. ScriptManager:Update()
  4629.  
  4630. loading audio C6_186
  4631. UnityEngine.Logger:Log(LogType, Object)
  4632. UnityEngine.Debug:Log(Object)
  4633. ScriptManager:ShowScript()
  4634. ScriptManager:Update()
  4635.  
  4636. hiding script
  4637. UnityEngine.Logger:Log(LogType, Object)
  4638. UnityEngine.Debug:Log(Object)
  4639. ScriptManager:HideScript()
  4640.  
  4641. dequeueing next script
  4642. UnityEngine.Logger:Log(LogType, Object)
  4643. UnityEngine.Debug:Log(Object)
  4644. ScriptManager:SetScript()
  4645. ScriptManager:Update()
  4646.  
  4647. bark is invalid
  4648. UnityEngine.Logger:Log(LogType, Object)
  4649. UnityEngine.Debug:Log(Object)
  4650. ScriptManager:SetScript()
  4651. ScriptManager:Update()
  4652.  
  4653. dequeueing next script
  4654. UnityEngine.Logger:Log(LogType, Object)
  4655. UnityEngine.Debug:Log(Object)
  4656. ScriptManager:SetScript()
  4657. ScriptManager:Update()
  4658.  
  4659. adding C6_154to main channel
  4660. UnityEngine.Logger:Log(LogType, Object)
  4661. UnityEngine.Debug:Log(Object)
  4662. ScriptManager:SetScript()
  4663. ScriptManager:Update()
  4664.  
  4665. printing script
  4666. UnityEngine.Logger:Log(LogType, Object)
  4667. UnityEngine.Debug:Log(Object)
  4668. ScriptManager:Update()
  4669.  
  4670. loading audio C6_154
  4671. UnityEngine.Logger:Log(LogType, Object)
  4672. UnityEngine.Debug:Log(Object)
  4673. ScriptManager:ShowScript()
  4674. ScriptManager:Update()
  4675.  
  4676. no character line found!
  4677. UnityEngine.Logger:Log(LogType, Object)
  4678. UnityEngine.Debug:Log(Object)
  4679. VoiceInfo:AddBark(String, Boolean)
  4680. ScriptManager:AddNPCMissBark(Boolean)
  4681. EnemyMissile:RotateMissile()
  4682. Missile:FixedUpdate()
  4683.  
  4684. no character line found!
  4685. UnityEngine.Logger:Log(LogType, Object)
  4686. UnityEngine.Debug:Log(Object)
  4687. VoiceInfo:AddBark(String, Boolean)
  4688. ScriptManager:AddNPCMissBark(Boolean)
  4689. EnemyMissile:RotateMissile()
  4690. Missile:FixedUpdate()
  4691.  
  4692. destroying with effect
  4693. UnityEngine.Logger:Log(LogType, Object)
  4694. UnityEngine.Debug:Log(Object)
  4695. DestroyEffect:SwapToDamagedMesh()
  4696. UnityEngine.Events.UnityEvent:Invoke()
  4697. TargetObject:CommonDestroyFunction()
  4698. TargetObject:DestroyObject()
  4699. OperationController:DestroyImportantObject(Boolean)
  4700. OperationController:Update()
  4701.  
  4702. hiding script
  4703. UnityEngine.Logger:Log(LogType, Object)
  4704. UnityEngine.Debug:Log(Object)
  4705. ScriptManager:HideScript()
  4706.  
  4707. dequeueing next script
  4708. UnityEngine.Logger:Log(LogType, Object)
  4709. UnityEngine.Debug:Log(Object)
  4710. ScriptManager:SetScript()
  4711. ScriptManager:Update()
  4712.  
  4713. adding C6_155to main channel
  4714. UnityEngine.Logger:Log(LogType, Object)
  4715. UnityEngine.Debug:Log(Object)
  4716. ScriptManager:SetScript()
  4717. ScriptManager:Update()
  4718.  
  4719. printing script
  4720. UnityEngine.Logger:Log(LogType, Object)
  4721. UnityEngine.Debug:Log(Object)
  4722. ScriptManager:Update()
  4723.  
  4724. loading audio C6_155
  4725. UnityEngine.Logger:Log(LogType, Object)
  4726. UnityEngine.Debug:Log(Object)
  4727. ScriptManager:ShowScript()
  4728. ScriptManager:Update()
  4729.  
  4730. hiding script
  4731. UnityEngine.Logger:Log(LogType, Object)
  4732. UnityEngine.Debug:Log(Object)
  4733. ScriptManager:HideScript()
  4734.  
  4735. dequeueing next script
  4736. UnityEngine.Logger:Log(LogType, Object)
  4737. UnityEngine.Debug:Log(Object)
  4738. ScriptManager:SetScript()
  4739. ScriptManager:Update()
  4740.  
  4741. adding C6_160to main channel
  4742. UnityEngine.Logger:Log(LogType, Object)
  4743. UnityEngine.Debug:Log(Object)
  4744. ScriptManager:SetScript()
  4745. ScriptManager:Update()
  4746.  
  4747. printing script
  4748. UnityEngine.Logger:Log(LogType, Object)
  4749. UnityEngine.Debug:Log(Object)
  4750. ScriptManager:Update()
  4751.  
  4752. loading audio C6_160
  4753. UnityEngine.Logger:Log(LogType, Object)
  4754. UnityEngine.Debug:Log(Object)
  4755. ScriptManager:ShowScript()
  4756. ScriptManager:Update()
  4757.  
  4758. hiding script
  4759. UnityEngine.Logger:Log(LogType, Object)
  4760. UnityEngine.Debug:Log(Object)
  4761. ScriptManager:HideScript()
  4762.  
  4763. dequeueing next script
  4764. UnityEngine.Logger:Log(LogType, Object)
  4765. UnityEngine.Debug:Log(Object)
  4766. ScriptManager:SetScript()
  4767. ScriptManager:Update()
  4768.  
  4769. bark is invalid
  4770. UnityEngine.Logger:Log(LogType, Object)
  4771. UnityEngine.Debug:Log(Object)
  4772. ScriptManager:SetScript()
  4773. ScriptManager:Update()
  4774.  
  4775. dequeueing next script
  4776. UnityEngine.Logger:Log(LogType, Object)
  4777. UnityEngine.Debug:Log(Object)
  4778. ScriptManager:SetScript()
  4779. ScriptManager:Update()
  4780.  
  4781. adding C6_156to alt channel
  4782. UnityEngine.Logger:Log(LogType, Object)
  4783. UnityEngine.Debug:Log(Object)
  4784. ScriptManager:SetScript()
  4785. ScriptManager:Update()
  4786.  
  4787. dequeueing next script
  4788. UnityEngine.Logger:Log(LogType, Object)
  4789. UnityEngine.Debug:Log(Object)
  4790. ScriptManager:SetScript()
  4791. ScriptManager:Update()
  4792.  
  4793. adding C6_12to main channel
  4794. UnityEngine.Logger:Log(LogType, Object)
  4795. UnityEngine.Debug:Log(Object)
  4796. ScriptManager:SetScript()
  4797. ScriptManager:Update()
  4798.  
  4799. printing script
  4800. UnityEngine.Logger:Log(LogType, Object)
  4801. UnityEngine.Debug:Log(Object)
  4802. ScriptManager:Update()
  4803.  
  4804. loading audio C6_12
  4805. UnityEngine.Logger:Log(LogType, Object)
  4806. UnityEngine.Debug:Log(Object)
  4807. ScriptManager:ShowScript()
  4808. ScriptManager:Update()
  4809.  
  4810. alt script C6_156 is valid
  4811. UnityEngine.Logger:Log(LogType, Object)
  4812. UnityEngine.Debug:Log(Object)
  4813. ScriptManager:Update()
  4814.  
  4815. playing alt audio in background
  4816. UnityEngine.Logger:Log(LogType, Object)
  4817. UnityEngine.Debug:Log(Object)
  4818. ScriptManager:PlayAltAudio()
  4819. ScriptManager:<LoadAltScript>b__92_0(AsyncOperationHandle`1)
  4820. DelegateList`1:Invoke(T)
  4821. UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean)
  4822. UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception)
  4823. UnityEngine.ResourceManagement.ResourceProviders.InternalOp:ActionComplete(AsyncOperation)
  4824. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  4825.  
  4826. aircraft collided with ground!
  4827. UnityEngine.Logger:Log(LogType, Object)
  4828. UnityEngine.Debug:Log(Object)
  4829. AircraftAI:OnCollisionEnter(Collision)
  4830. UnityEngine.Physics:ReportContacts(ReadOnly)
  4831. UnityEngine.Physics:OnSceneContact(PhysicsScene, IntPtr, Int32)
  4832.  
  4833. hiding script
  4834. UnityEngine.Logger:Log(LogType, Object)
  4835. UnityEngine.Debug:Log(Object)
  4836. ScriptManager:HideScript()
  4837.  
  4838. dequeueing next script
  4839. UnityEngine.Logger:Log(LogType, Object)
  4840. UnityEngine.Debug:Log(Object)
  4841. ScriptManager:SetScript()
  4842. ScriptManager:Update()
  4843.  
  4844. adding C6_18to main channel
  4845. UnityEngine.Logger:Log(LogType, Object)
  4846. UnityEngine.Debug:Log(Object)
  4847. ScriptManager:SetScript()
  4848. ScriptManager:Update()
  4849.  
  4850. printing script
  4851. UnityEngine.Logger:Log(LogType, Object)
  4852. UnityEngine.Debug:Log(Object)
  4853. ScriptManager:Update()
  4854.  
  4855. loading audio C6_18
  4856. UnityEngine.Logger:Log(LogType, Object)
  4857. UnityEngine.Debug:Log(Object)
  4858. ScriptManager:ShowScript()
  4859. ScriptManager:Update()
  4860.  
  4861. hiding script
  4862. UnityEngine.Logger:Log(LogType, Object)
  4863. UnityEngine.Debug:Log(Object)
  4864. ScriptManager:HideScript()
  4865.  
  4866. dequeueing next script
  4867. UnityEngine.Logger:Log(LogType, Object)
  4868. UnityEngine.Debug:Log(Object)
  4869. ScriptManager:SetScript()
  4870. ScriptManager:Update()
  4871.  
  4872. adding C6_20to main channel
  4873. UnityEngine.Logger:Log(LogType, Object)
  4874. UnityEngine.Debug:Log(Object)
  4875. ScriptManager:SetScript()
  4876. ScriptManager:Update()
  4877.  
  4878. printing script
  4879. UnityEngine.Logger:Log(LogType, Object)
  4880. UnityEngine.Debug:Log(Object)
  4881. ScriptManager:Update()
  4882.  
  4883. loading audio C6_20
  4884. UnityEngine.Logger:Log(LogType, Object)
  4885. UnityEngine.Debug:Log(Object)
  4886. ScriptManager:ShowScript()
  4887. ScriptManager:Update()
  4888.  
  4889. aircraft collided with ground!
  4890. UnityEngine.Logger:Log(LogType, Object)
  4891. UnityEngine.Debug:Log(Object)
  4892. AircraftAI:OnCollisionEnter(Collision)
  4893. UnityEngine.Physics:ReportContacts(ReadOnly)
  4894. UnityEngine.Physics:OnSceneContact(PhysicsScene, IntPtr, Int32)
  4895.  
  4896. hiding script
  4897. UnityEngine.Logger:Log(LogType, Object)
  4898. UnityEngine.Debug:Log(Object)
  4899. ScriptManager:HideScript()
  4900.  
  4901. dequeueing next script
  4902. UnityEngine.Logger:Log(LogType, Object)
  4903. UnityEngine.Debug:Log(Object)
  4904. ScriptManager:SetScript()
  4905. ScriptManager:Update()
  4906.  
  4907. adding C6_21to main channel
  4908. UnityEngine.Logger:Log(LogType, Object)
  4909. UnityEngine.Debug:Log(Object)
  4910. ScriptManager:SetScript()
  4911. ScriptManager:Update()
  4912.  
  4913. printing script
  4914. UnityEngine.Logger:Log(LogType, Object)
  4915. UnityEngine.Debug:Log(Object)
  4916. ScriptManager:Update()
  4917.  
  4918. loading audio C6_21
  4919. UnityEngine.Logger:Log(LogType, Object)
  4920. UnityEngine.Debug:Log(Object)
  4921. ScriptManager:ShowScript()
  4922. ScriptManager:Update()
  4923.  
  4924. hiding script
  4925. UnityEngine.Logger:Log(LogType, Object)
  4926. UnityEngine.Debug:Log(Object)
  4927. ScriptManager:HideScript()
  4928.  
  4929. dequeueing next script
  4930. UnityEngine.Logger:Log(LogType, Object)
  4931. UnityEngine.Debug:Log(Object)
  4932. ScriptManager:SetScript()
  4933. ScriptManager:Update()
  4934.  
  4935. adding C6_22to main channel
  4936. UnityEngine.Logger:Log(LogType, Object)
  4937. UnityEngine.Debug:Log(Object)
  4938. ScriptManager:SetScript()
  4939. ScriptManager:Update()
  4940.  
  4941. printing script
  4942. UnityEngine.Logger:Log(LogType, Object)
  4943. UnityEngine.Debug:Log(Object)
  4944. ScriptManager:Update()
  4945.  
  4946. loading audio C6_22
  4947. UnityEngine.Logger:Log(LogType, Object)
  4948. UnityEngine.Debug:Log(Object)
  4949. ScriptManager:ShowScript()
  4950. ScriptManager:Update()
  4951.  
  4952. hiding script
  4953. UnityEngine.Logger:Log(LogType, Object)
  4954. UnityEngine.Debug:Log(Object)
  4955. ScriptManager:HideScript()
  4956.  
  4957. dequeueing next script
  4958. UnityEngine.Logger:Log(LogType, Object)
  4959. UnityEngine.Debug:Log(Object)
  4960. ScriptManager:SetScript()
  4961. ScriptManager:Update()
  4962.  
  4963. adding C6_24to main channel
  4964. UnityEngine.Logger:Log(LogType, Object)
  4965. UnityEngine.Debug:Log(Object)
  4966. ScriptManager:SetScript()
  4967. ScriptManager:Update()
  4968.  
  4969. printing script
  4970. UnityEngine.Logger:Log(LogType, Object)
  4971. UnityEngine.Debug:Log(Object)
  4972. ScriptManager:Update()
  4973.  
  4974. loading audio C6_24
  4975. UnityEngine.Logger:Log(LogType, Object)
  4976. UnityEngine.Debug:Log(Object)
  4977. ScriptManager:ShowScript()
  4978. ScriptManager:Update()
  4979.  
  4980. hiding script
  4981. UnityEngine.Logger:Log(LogType, Object)
  4982. UnityEngine.Debug:Log(Object)
  4983. ScriptManager:HideScript()
  4984.  
  4985. dequeueing next script
  4986. UnityEngine.Logger:Log(LogType, Object)
  4987. UnityEngine.Debug:Log(Object)
  4988. ScriptManager:SetScript()
  4989. ScriptManager:Update()
  4990.  
  4991. adding AW_B_GM_1to alt channel
  4992. UnityEngine.Logger:Log(LogType, Object)
  4993. UnityEngine.Debug:Log(Object)
  4994. ScriptManager:SetScript()
  4995. ScriptManager:Update()
  4996.  
  4997. alt script AW_B_GM_1 is valid
  4998. UnityEngine.Logger:Log(LogType, Object)
  4999. UnityEngine.Debug:Log(Object)
  5000. ScriptManager:Update()
  5001.  
  5002. hiding alt script
  5003. UnityEngine.Logger:Log(LogType, Object)
  5004. UnityEngine.Debug:Log(Object)
  5005. ScriptManager:HideAltScript()
  5006.  
  5007. dequeueing next script
  5008. UnityEngine.Logger:Log(LogType, Object)
  5009. UnityEngine.Debug:Log(Object)
  5010. ScriptManager:SetScript()
  5011. ScriptManager:Update()
  5012.  
  5013. adding C6_188to main channel
  5014. UnityEngine.Logger:Log(LogType, Object)
  5015. UnityEngine.Debug:Log(Object)
  5016. ScriptManager:SetScript()
  5017. ScriptManager:Update()
  5018.  
  5019. printing script
  5020. UnityEngine.Logger:Log(LogType, Object)
  5021. UnityEngine.Debug:Log(Object)
  5022. ScriptManager:Update()
  5023.  
  5024. loading audio C6_188
  5025. UnityEngine.Logger:Log(LogType, Object)
  5026. UnityEngine.Debug:Log(Object)
  5027. ScriptManager:ShowScript()
  5028. ScriptManager:Update()
  5029.  
  5030. hiding script
  5031. UnityEngine.Logger:Log(LogType, Object)
  5032. UnityEngine.Debug:Log(Object)
  5033. ScriptManager:HideScript()
  5034.  
  5035. dequeueing next script
  5036. UnityEngine.Logger:Log(LogType, Object)
  5037. UnityEngine.Debug:Log(Object)
  5038. ScriptManager:SetScript()
  5039. ScriptManager:Update()
  5040.  
  5041. bark is invalid
  5042. UnityEngine.Logger:Log(LogType, Object)
  5043. UnityEngine.Debug:Log(Object)
  5044. ScriptManager:SetScript()
  5045. ScriptManager:Update()
  5046.  
  5047. dequeueing next script
  5048. UnityEngine.Logger:Log(LogType, Object)
  5049. UnityEngine.Debug:Log(Object)
  5050. ScriptManager:SetScript()
  5051. ScriptManager:Update()
  5052.  
  5053. adding GN_E3_L2to alt channel
  5054. UnityEngine.Logger:Log(LogType, Object)
  5055. UnityEngine.Debug:Log(Object)
  5056. ScriptManager:SetScript()
  5057. ScriptManager:Update()
  5058.  
  5059. alt script GN_E3_L2 is valid
  5060. UnityEngine.Logger:Log(LogType, Object)
  5061. UnityEngine.Debug:Log(Object)
  5062. ScriptManager:Update()
  5063.  
  5064. hiding alt script
  5065. UnityEngine.Logger:Log(LogType, Object)
  5066. UnityEngine.Debug:Log(Object)
  5067. ScriptManager:HideAltScript()
  5068.  
  5069. dequeueing next script
  5070. UnityEngine.Logger:Log(LogType, Object)
  5071. UnityEngine.Debug:Log(Object)
  5072. ScriptManager:SetScript()
  5073. ScriptManager:Update()
  5074.  
  5075. adding AW_B_LK_8to alt channel
  5076. UnityEngine.Logger:Log(LogType, Object)
  5077. UnityEngine.Debug:Log(Object)
  5078. ScriptManager:SetScript()
  5079. ScriptManager:Update()
  5080.  
  5081. alt script AW_B_LK_8 is valid
  5082. UnityEngine.Logger:Log(LogType, Object)
  5083. UnityEngine.Debug:Log(Object)
  5084. ScriptManager:Update()
  5085.  
  5086. hiding alt script
  5087. UnityEngine.Logger:Log(LogType, Object)
  5088. UnityEngine.Debug:Log(Object)
  5089. ScriptManager:HideAltScript()
  5090.  
  5091. dequeueing next script
  5092. UnityEngine.Logger:Log(LogType, Object)
  5093. UnityEngine.Debug:Log(Object)
  5094. ScriptManager:SetScript()
  5095. ScriptManager:Update()
  5096.  
  5097. adding AW_B_TH_4to alt channel
  5098. UnityEngine.Logger:Log(LogType, Object)
  5099. UnityEngine.Debug:Log(Object)
  5100. ScriptManager:SetScript()
  5101. ScriptManager:Update()
  5102.  
  5103. alt script AW_B_TH_4 is valid
  5104. UnityEngine.Logger:Log(LogType, Object)
  5105. UnityEngine.Debug:Log(Object)
  5106. ScriptManager:Update()
  5107.  
  5108. adding alt script C6_195
  5109. UnityEngine.Logger:Log(LogType, Object)
  5110. UnityEngine.Debug:Log(Object)
  5111. ScriptManager:AddScriptAtFront(String)
  5112. UnityEngine.Events.InvokableCall`1:Invoke(T1)
  5113. UnityEngine.Events.UnityEvent:Invoke()
  5114. MissionCounter:IncrementCounter()
  5115. UnityEngine.Events.UnityEvent:Invoke()
  5116. TargetObject:CommonDestroyFunction()
  5117. CombatAircraftAI:DestroyObject()
  5118. TargetObject:OnDamage(Single, Int32, Boolean)
  5119. AircraftAI:OnDamage(Single, Int32, Boolean)
  5120. Bullet:OnTriggerEnter(Collider)
  5121.  
  5122. hiding alt script
  5123. UnityEngine.Logger:Log(LogType, Object)
  5124. UnityEngine.Debug:Log(Object)
  5125. ScriptManager:HideAltScript()
  5126.  
  5127. dequeueing next script
  5128. UnityEngine.Logger:Log(LogType, Object)
  5129. UnityEngine.Debug:Log(Object)
  5130. ScriptManager:SetScript()
  5131. ScriptManager:Update()
  5132.  
  5133. adding C6_195to alt channel
  5134. UnityEngine.Logger:Log(LogType, Object)
  5135. UnityEngine.Debug:Log(Object)
  5136. ScriptManager:SetScript()
  5137. ScriptManager:Update()
  5138.  
  5139. alt script C6_195 is valid
  5140. UnityEngine.Logger:Log(LogType, Object)
  5141. UnityEngine.Debug:Log(Object)
  5142. ScriptManager:Update()
  5143.  
  5144. hiding alt script
  5145. UnityEngine.Logger:Log(LogType, Object)
  5146. UnityEngine.Debug:Log(Object)
  5147. ScriptManager:HideAltScript()
  5148.  
  5149. dequeueing next script
  5150. UnityEngine.Logger:Log(LogType, Object)
  5151. UnityEngine.Debug:Log(Object)
  5152. ScriptManager:SetScript()
  5153. ScriptManager:Update()
  5154.  
  5155. adding AW_B_MS_4to alt channel
  5156. UnityEngine.Logger:Log(LogType, Object)
  5157. UnityEngine.Debug:Log(Object)
  5158. ScriptManager:SetScript()
  5159. ScriptManager:Update()
  5160.  
  5161. alt script AW_B_MS_4 is valid
  5162. UnityEngine.Logger:Log(LogType, Object)
  5163. UnityEngine.Debug:Log(Object)
  5164. ScriptManager:Update()
  5165.  
  5166. hiding alt script
  5167. UnityEngine.Logger:Log(LogType, Object)
  5168. UnityEngine.Debug:Log(Object)
  5169. ScriptManager:HideAltScript()
  5170.  
  5171. destroying with effect
  5172. UnityEngine.Logger:Log(LogType, Object)
  5173. UnityEngine.Debug:Log(Object)
  5174. DestroyEffect:SwapToDamagedMesh()
  5175. UnityEngine.Events.UnityEvent:Invoke()
  5176. TargetObject:CommonDestroyFunction()
  5177. TargetObject:DestroyObject()
  5178. OperationController:DestroyImportantObject(Boolean)
  5179. OperationController:Update()
  5180.  
  5181. dequeueing next script
  5182. UnityEngine.Logger:Log(LogType, Object)
  5183. UnityEngine.Debug:Log(Object)
  5184. ScriptManager:SetScript()
  5185. ScriptManager:Update()
  5186.  
  5187. adding C6_158to alt channel
  5188. UnityEngine.Logger:Log(LogType, Object)
  5189. UnityEngine.Debug:Log(Object)
  5190. ScriptManager:SetScript()
  5191. ScriptManager:Update()
  5192.  
  5193. alt script C6_158 is valid
  5194. UnityEngine.Logger:Log(LogType, Object)
  5195. UnityEngine.Debug:Log(Object)
  5196. ScriptManager:Update()
  5197.  
  5198. hiding alt script
  5199. UnityEngine.Logger:Log(LogType, Object)
  5200. UnityEngine.Debug:Log(Object)
  5201. ScriptManager:HideAltScript()
  5202.  
  5203. dequeueing next script
  5204. UnityEngine.Logger:Log(LogType, Object)
  5205. UnityEngine.Debug:Log(Object)
  5206. ScriptManager:SetScript()
  5207. ScriptManager:Update()
  5208.  
  5209. adding AW_B_LK_8to alt channel
  5210. UnityEngine.Logger:Log(LogType, Object)
  5211. UnityEngine.Debug:Log(Object)
  5212. ScriptManager:SetScript()
  5213. ScriptManager:Update()
  5214.  
  5215. alt script AW_B_LK_8 is valid
  5216. UnityEngine.Logger:Log(LogType, Object)
  5217. UnityEngine.Debug:Log(Object)
  5218. ScriptManager:Update()
  5219.  
  5220. hiding alt script
  5221. UnityEngine.Logger:Log(LogType, Object)
  5222. UnityEngine.Debug:Log(Object)
  5223. ScriptManager:HideAltScript()
  5224.  
  5225. dequeueing next script
  5226. UnityEngine.Logger:Log(LogType, Object)
  5227. UnityEngine.Debug:Log(Object)
  5228. ScriptManager:SetScript()
  5229. ScriptManager:Update()
  5230.  
  5231. adding AW_B_GR_4to alt channel
  5232. UnityEngine.Logger:Log(LogType, Object)
  5233. UnityEngine.Debug:Log(Object)
  5234. ScriptManager:SetScript()
  5235. ScriptManager:Update()
  5236.  
  5237. alt script AW_B_GR_4 is valid
  5238. UnityEngine.Logger:Log(LogType, Object)
  5239. UnityEngine.Debug:Log(Object)
  5240. ScriptManager:Update()
  5241.  
  5242. hiding alt script
  5243. UnityEngine.Logger:Log(LogType, Object)
  5244. UnityEngine.Debug:Log(Object)
  5245. ScriptManager:HideAltScript()
  5246.  
  5247. dequeueing next script
  5248. UnityEngine.Logger:Log(LogType, Object)
  5249. UnityEngine.Debug:Log(Object)
  5250. ScriptManager:SetScript()
  5251. ScriptManager:Update()
  5252.  
  5253. adding AW_B_TH_4to alt channel
  5254. UnityEngine.Logger:Log(LogType, Object)
  5255. UnityEngine.Debug:Log(Object)
  5256. ScriptManager:SetScript()
  5257. ScriptManager:Update()
  5258.  
  5259. alt script AW_B_TH_4 is valid
  5260. UnityEngine.Logger:Log(LogType, Object)
  5261. UnityEngine.Debug:Log(Object)
  5262. ScriptManager:Update()
  5263.  
  5264. hiding alt script
  5265. UnityEngine.Logger:Log(LogType, Object)
  5266. UnityEngine.Debug:Log(Object)
  5267. ScriptManager:HideAltScript()
  5268.  
  5269. destroying with effect
  5270. UnityEngine.Logger:Log(LogType, Object)
  5271. UnityEngine.Debug:Log(Object)
  5272. DestroyEffect:SwapToDamagedMesh()
  5273. UnityEngine.Events.UnityEvent:Invoke()
  5274. TargetObject:CommonDestroyFunction()
  5275. TargetObject:DestroyObject()
  5276. OperationController:DestroyImportantObject(Boolean)
  5277. OperationController:Update()
  5278.  
  5279. aircraft collided with ground!
  5280. UnityEngine.Logger:Log(LogType, Object)
  5281. UnityEngine.Debug:Log(Object)
  5282. AircraftAI:OnCollisionEnter(Collision)
  5283. UnityEngine.Physics:ReportContacts(ReadOnly)
  5284. UnityEngine.Physics:OnSceneContact(PhysicsScene, IntPtr, Int32)
  5285.  
  5286. dequeueing next script
  5287. UnityEngine.Logger:Log(LogType, Object)
  5288. UnityEngine.Debug:Log(Object)
  5289. ScriptManager:SetScript()
  5290. ScriptManager:Update()
  5291.  
  5292. adding AW_B_GR_5to alt channel
  5293. UnityEngine.Logger:Log(LogType, Object)
  5294. UnityEngine.Debug:Log(Object)
  5295. ScriptManager:SetScript()
  5296. ScriptManager:Update()
  5297.  
  5298. alt script AW_B_GR_5 is valid
  5299. UnityEngine.Logger:Log(LogType, Object)
  5300. UnityEngine.Debug:Log(Object)
  5301. ScriptManager:Update()
  5302.  
  5303. hiding alt script
  5304. UnityEngine.Logger:Log(LogType, Object)
  5305. UnityEngine.Debug:Log(Object)
  5306. ScriptManager:HideAltScript()
  5307.  
  5308. confirming pause menu selection
  5309. UnityEngine.Logger:Log(LogType, Object)
  5310. UnityEngine.Debug:Log(Object)
  5311. PauseController:Confirm(CallbackContext)
  5312. UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe(CallbackArray`1&, TValue, String, Object)
  5313. UnityEngine.InputSystem.InputActionState:CallActionListeners(Int32, InputActionMap, InputActionPhase, CallbackArray`1&, String)
  5314. UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal(Int32, TriggerState*, InputActionPhase, TriggerState&, Boolean)
  5315. UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction(InputActionPhase, TriggerState&, InputActionPhase)
  5316. UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction(TriggerState&, Int32)
  5317. UnityEngine.InputSystem.InputActionState:ProcessControlStateChange(Int32, Int32, Int32, Double, InputEventPtr)
  5318. UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged(InputControl, Double, InputEventPtr, Int64)
  5319. UnityEngine.InputSystem.InputManager:FireStateChangeNotifications(Int32, Double, InputEvent*)
  5320. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputUpdateType, Void*, UInt32, UInt32, Double, InputEventPtr)
  5321. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputEvent*, InputUpdateType)
  5322. UnityEngine.InputSystem.InputManager:OnUpdate(InputUpdateType, InputEventBuffer&)
  5323. UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
  5324. UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)
  5325.  
  5326. disabling pause menu
  5327. UnityEngine.Logger:Log(LogType, Object)
  5328. UnityEngine.Debug:Log(Object)
  5329. PauseController:OnDisable()
  5330. GameManager:QuitMission()
  5331. UnityEngine.Events.UnityEvent:Invoke()
  5332. UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe(CallbackArray`1&, TValue, String, Object)
  5333. UnityEngine.InputSystem.InputActionState:CallActionListeners(Int32, InputActionMap, InputActionPhase, CallbackArray`1&, String)
  5334. UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal(Int32, TriggerState*, InputActionPhase, TriggerState&, Boolean)
  5335. UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction(InputActionPhase, TriggerState&, InputActionPhase)
  5336. UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction(TriggerState&, Int32)
  5337. UnityEngine.InputSystem.InputActionState:ProcessControlStateChange(Int32, Int32, Int32, Double, InputEventPtr)
  5338. UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged(InputControl, Double, InputEventPtr, Int64)
  5339. UnityEngine.InputSystem.InputManager:FireStateChangeNotifications(Int32, Double, InputEvent*)
  5340. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputUpdateType, Void*, UInt32, UInt32, Double, InputEventPtr)
  5341. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputEvent*, InputUpdateType)
  5342. UnityEngine.InputSystem.InputManager:OnUpdate(InputUpdateType, InputEventBuffer&)
  5343. UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
  5344. UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)
  5345.  
  5346. saving player prefs
  5347. UnityEngine.Logger:Log(LogType, Object)
  5348. UnityEngine.Debug:Log(Object)
  5349. PauseController:OnDisable()
  5350. GameManager:QuitMission()
  5351. UnityEngine.Events.UnityEvent:Invoke()
  5352. UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe(CallbackArray`1&, TValue, String, Object)
  5353. UnityEngine.InputSystem.InputActionState:CallActionListeners(Int32, InputActionMap, InputActionPhase, CallbackArray`1&, String)
  5354. UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal(Int32, TriggerState*, InputActionPhase, TriggerState&, Boolean)
  5355. UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction(InputActionPhase, TriggerState&, InputActionPhase)
  5356. UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction(TriggerState&, Int32)
  5357. UnityEngine.InputSystem.InputActionState:ProcessControlStateChange(Int32, Int32, Int32, Double, InputEventPtr)
  5358. UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged(InputControl, Double, InputEventPtr, Int64)
  5359. UnityEngine.InputSystem.InputManager:FireStateChangeNotifications(Int32, Double, InputEvent*)
  5360. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputUpdateType, Void*, UInt32, UInt32, Double, InputEventPtr)
  5361. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputEvent*, InputUpdateType)
  5362. UnityEngine.InputSystem.InputManager:OnUpdate(InputUpdateType, InputEventBuffer&)
  5363. UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
  5364. UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)
  5365.  
  5366. setting controller Operation 1
  5367. UnityEngine.Logger:Log(LogType, Object)
  5368. UnityEngine.Debug:Log(Object)
  5369. CheckpointController:WriteToJSON()
  5370. MissionManager:ResetCheckpoint()
  5371. GameManager:QuitMission()
  5372. UnityEngine.Events.UnityEvent:Invoke()
  5373. UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe(CallbackArray`1&, TValue, String, Object)
  5374. UnityEngine.InputSystem.InputActionState:CallActionListeners(Int32, InputActionMap, InputActionPhase, CallbackArray`1&, String)
  5375. UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal(Int32, TriggerState*, InputActionPhase, TriggerState&, Boolean)
  5376. UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction(InputActionPhase, TriggerState&, InputActionPhase)
  5377. UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction(TriggerState&, Int32)
  5378. UnityEngine.InputSystem.InputActionState:ProcessControlStateChange(Int32, Int32, Int32, Double, InputEventPtr)
  5379. UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged(InputControl, Double, InputEventPtr, Int64)
  5380. UnityEngine.InputSystem.InputManager:FireStateChangeNotifications(Int32, Double, InputEvent*)
  5381. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputUpdateType, Void*, UInt32, UInt32, Double, InputEventPtr)
  5382. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputEvent*, InputUpdateType)
  5383. UnityEngine.InputSystem.InputManager:OnUpdate(InputUpdateType, InputEventBuffer&)
  5384. UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
  5385. UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)
  5386.  
  5387. Landing Force (UnityEngine.GameObject) receiving operation fail event
  5388. UnityEngine.Logger:Log(LogType, Object)
  5389. UnityEngine.Debug:Log(Object)
  5390. VehicleUnit:OnOperationFail()
  5391. OperationController:SetOperation(OperationStatus)
  5392. CheckpointController:WriteToJSON()
  5393. MissionManager:ResetCheckpoint()
  5394. GameManager:QuitMission()
  5395. UnityEngine.Events.UnityEvent:Invoke()
  5396. UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe(CallbackArray`1&, TValue, String, Object)
  5397. UnityEngine.InputSystem.InputActionState:CallActionListeners(Int32, InputActionMap, InputActionPhase, CallbackArray`1&, String)
  5398. UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal(Int32, TriggerState*, InputActionPhase, TriggerState&, Boolean)
  5399. UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction(InputActionPhase, TriggerState&, InputActionPhase)
  5400. UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction(TriggerState&, Int32)
  5401. UnityEngine.InputSystem.InputActionState:ProcessControlStateChange(Int32, Int32, Int32, Double, InputEventPtr)
  5402. UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged(InputControl, Double, InputEventPtr, Int64)
  5403. UnityEngine.InputSystem.InputManager:FireStateChangeNotifications(Int32, Double, InputEvent*)
  5404. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputUpdateType, Void*, UInt32, UInt32, Double, InputEventPtr)
  5405. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputEvent*, InputUpdateType)
  5406. UnityEngine.InputSystem.InputManager:OnUpdate(InputUpdateType, InputEventBuffer&)
  5407. UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
  5408. UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)
  5409.  
  5410. disabling Landing Force (UnityEngine.GameObject)
  5411. UnityEngine.Logger:Log(LogType, Object)
  5412. UnityEngine.Debug:Log(Object)
  5413. VehicleUnit:OnDisable()
  5414. VehicleUnit:OnOperationFail()
  5415. OperationController:SetOperation(OperationStatus)
  5416. CheckpointController:WriteToJSON()
  5417. MissionManager:ResetCheckpoint()
  5418. GameManager:QuitMission()
  5419. UnityEngine.Events.UnityEvent:Invoke()
  5420. UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe(CallbackArray`1&, TValue, String, Object)
  5421. UnityEngine.InputSystem.InputActionState:CallActionListeners(Int32, InputActionMap, InputActionPhase, CallbackArray`1&, String)
  5422. UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal(Int32, TriggerState*, InputActionPhase, TriggerState&, Boolean)
  5423. UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction(InputActionPhase, TriggerState&, InputActionPhase)
  5424. UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction(TriggerState&, Int32)
  5425. UnityEngine.InputSystem.InputActionState:ProcessControlStateChange(Int32, Int32, Int32, Double, InputEventPtr)
  5426. UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged(InputControl, Double, InputEventPtr, Int64)
  5427. UnityEngine.InputSystem.InputManager:FireStateChangeNotifications(Int32, Double, InputEvent*)
  5428. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputUpdateType, Void*, UInt32, UInt32, Double, InputEventPtr)
  5429. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputEvent*, InputUpdateType)
  5430. UnityEngine.InputSystem.InputManager:OnUpdate(InputUpdateType, InputEventBuffer&)
  5431. UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
  5432. UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)
  5433.  
  5434. disabling AA and Non Critical (UnityEngine.GameObject)
  5435. UnityEngine.Logger:Log(LogType, Object)
  5436. UnityEngine.Debug:Log(Object)
  5437. OperationUnit:OnOperationFail()
  5438. OperationController:SetOperation(OperationStatus)
  5439. CheckpointController:WriteToJSON()
  5440. MissionManager:ResetCheckpoint()
  5441. GameManager:QuitMission()
  5442. UnityEngine.Events.UnityEvent:Invoke()
  5443. UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe(CallbackArray`1&, TValue, String, Object)
  5444. UnityEngine.InputSystem.InputActionState:CallActionListeners(Int32, InputActionMap, InputActionPhase, CallbackArray`1&, String)
  5445. UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal(Int32, TriggerState*, InputActionPhase, TriggerState&, Boolean)
  5446. UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction(InputActionPhase, TriggerState&, InputActionPhase)
  5447. UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction(TriggerState&, Int32)
  5448. UnityEngine.InputSystem.InputActionState:ProcessControlStateChange(Int32, Int32, Int32, Double, InputEventPtr)
  5449. UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged(InputControl, Double, InputEventPtr, Int64)
  5450. UnityEngine.InputSystem.InputManager:FireStateChangeNotifications(Int32, Double, InputEvent*)
  5451. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputUpdateType, Void*, UInt32, UInt32, Double, InputEventPtr)
  5452. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputEvent*, InputUpdateType)
  5453. UnityEngine.InputSystem.InputManager:OnUpdate(InputUpdateType, InputEventBuffer&)
  5454. UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
  5455. UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)
  5456.  
  5457. disabling Allied Destroyer Fleet (UnityEngine.GameObject)
  5458. UnityEngine.Logger:Log(LogType, Object)
  5459. UnityEngine.Debug:Log(Object)
  5460. TurretSystem:OnOperationFail()
  5461. OperationController:SetOperation(OperationStatus)
  5462. CheckpointController:WriteToJSON()
  5463. MissionManager:ResetCheckpoint()
  5464. GameManager:QuitMission()
  5465. UnityEngine.Events.UnityEvent:Invoke()
  5466. UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe(CallbackArray`1&, TValue, String, Object)
  5467. UnityEngine.InputSystem.InputActionState:CallActionListeners(Int32, InputActionMap, InputActionPhase, CallbackArray`1&, String)
  5468. UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal(Int32, TriggerState*, InputActionPhase, TriggerState&, Boolean)
  5469. UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction(InputActionPhase, TriggerState&, InputActionPhase)
  5470. UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction(TriggerState&, Int32)
  5471. UnityEngine.InputSystem.InputActionState:ProcessControlStateChange(Int32, Int32, Int32, Double, InputEventPtr)
  5472. UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged(InputControl, Double, InputEventPtr, Int64)
  5473. UnityEngine.InputSystem.InputManager:FireStateChangeNotifications(Int32, Double, InputEvent*)
  5474. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputUpdateType, Void*, UInt32, UInt32, Double, InputEventPtr)
  5475. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputEvent*, InputUpdateType)
  5476. UnityEngine.InputSystem.InputManager:OnUpdate(InputUpdateType, InputEventBuffer&)
  5477. UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
  5478. UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)
  5479.  
  5480. disabling Missile Turrets (UnityEngine.GameObject)
  5481. UnityEngine.Logger:Log(LogType, Object)
  5482. UnityEngine.Debug:Log(Object)
  5483. TurretSystem:OnOperationFail()
  5484. OperationController:SetOperation(OperationStatus)
  5485. CheckpointController:WriteToJSON()
  5486. MissionManager:ResetCheckpoint()
  5487. GameManager:QuitMission()
  5488. UnityEngine.Events.UnityEvent:Invoke()
  5489. UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe(CallbackArray`1&, TValue, String, Object)
  5490. UnityEngine.InputSystem.InputActionState:CallActionListeners(Int32, InputActionMap, InputActionPhase, CallbackArray`1&, String)
  5491. UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal(Int32, TriggerState*, InputActionPhase, TriggerState&, Boolean)
  5492. UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction(InputActionPhase, TriggerState&, InputActionPhase)
  5493. UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction(TriggerState&, Int32)
  5494. UnityEngine.InputSystem.InputActionState:ProcessControlStateChange(Int32, Int32, Int32, Double, InputEventPtr)
  5495. UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged(InputControl, Double, InputEventPtr, Int64)
  5496. UnityEngine.InputSystem.InputManager:FireStateChangeNotifications(Int32, Double, InputEvent*)
  5497. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputUpdateType, Void*, UInt32, UInt32, Double, InputEventPtr)
  5498. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputEvent*, InputUpdateType)
  5499. UnityEngine.InputSystem.InputManager:OnUpdate(InputUpdateType, InputEventBuffer&)
  5500. UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
  5501. UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)
  5502.  
  5503. Dust Eater 1 (UnityEngine.GameObject) receiving operation fail event
  5504. UnityEngine.Logger:Log(LogType, Object)
  5505. UnityEngine.Debug:Log(Object)
  5506. VehicleUnit:OnOperationFail()
  5507. OperationController:SetOperation(OperationStatus)
  5508. CheckpointController:WriteToJSON()
  5509. MissionManager:ResetCheckpoint()
  5510. GameManager:QuitMission()
  5511. UnityEngine.Events.UnityEvent:Invoke()
  5512. UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe(CallbackArray`1&, TValue, String, Object)
  5513. UnityEngine.InputSystem.InputActionState:CallActionListeners(Int32, InputActionMap, InputActionPhase, CallbackArray`1&, String)
  5514. UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal(Int32, TriggerState*, InputActionPhase, TriggerState&, Boolean)
  5515. UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction(InputActionPhase, TriggerState&, InputActionPhase)
  5516. UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction(TriggerState&, Int32)
  5517. UnityEngine.InputSystem.InputActionState:ProcessControlStateChange(Int32, Int32, Int32, Double, InputEventPtr)
  5518. UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged(InputControl, Double, InputEventPtr, Int64)
  5519. UnityEngine.InputSystem.InputManager:FireStateChangeNotifications(Int32, Double, InputEvent*)
  5520. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputUpdateType, Void*, UInt32, UInt32, Double, InputEventPtr)
  5521. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputEvent*, InputUpdateType)
  5522. UnityEngine.InputSystem.InputManager:OnUpdate(InputUpdateType, InputEventBuffer&)
  5523. UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
  5524. UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)
  5525.  
  5526. Dust Eater 2 (UnityEngine.GameObject) receiving operation fail event
  5527. UnityEngine.Logger:Log(LogType, Object)
  5528. UnityEngine.Debug:Log(Object)
  5529. VehicleUnit:OnOperationFail()
  5530. OperationController:SetOperation(OperationStatus)
  5531. CheckpointController:WriteToJSON()
  5532. MissionManager:ResetCheckpoint()
  5533. GameManager:QuitMission()
  5534. UnityEngine.Events.UnityEvent:Invoke()
  5535. UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe(CallbackArray`1&, TValue, String, Object)
  5536. UnityEngine.InputSystem.InputActionState:CallActionListeners(Int32, InputActionMap, InputActionPhase, CallbackArray`1&, String)
  5537. UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal(Int32, TriggerState*, InputActionPhase, TriggerState&, Boolean)
  5538. UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction(InputActionPhase, TriggerState&, InputActionPhase)
  5539. UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction(TriggerState&, Int32)
  5540. UnityEngine.InputSystem.InputActionState:ProcessControlStateChange(Int32, Int32, Int32, Double, InputEventPtr)
  5541. UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged(InputControl, Double, InputEventPtr, Int64)
  5542. UnityEngine.InputSystem.InputManager:FireStateChangeNotifications(Int32, Double, InputEvent*)
  5543. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputUpdateType, Void*, UInt32, UInt32, Double, InputEventPtr)
  5544. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputEvent*, InputUpdateType)
  5545. UnityEngine.InputSystem.InputManager:OnUpdate(InputUpdateType, InputEventBuffer&)
  5546. UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
  5547. UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)
  5548.  
  5549. Enemy Tank Squad 1A1 (UnityEngine.GameObject) receiving operation fail event
  5550. UnityEngine.Logger:Log(LogType, Object)
  5551. UnityEngine.Debug:Log(Object)
  5552. VehicleUnit:OnOperationFail()
  5553. OperationController:SetOperation(OperationStatus)
  5554. CheckpointController:WriteToJSON()
  5555. MissionManager:ResetCheckpoint()
  5556. GameManager:QuitMission()
  5557. UnityEngine.Events.UnityEvent:Invoke()
  5558. UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe(CallbackArray`1&, TValue, String, Object)
  5559. UnityEngine.InputSystem.InputActionState:CallActionListeners(Int32, InputActionMap, InputActionPhase, CallbackArray`1&, String)
  5560. UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal(Int32, TriggerState*, InputActionPhase, TriggerState&, Boolean)
  5561. UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction(InputActionPhase, TriggerState&, InputActionPhase)
  5562. UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction(TriggerState&, Int32)
  5563. UnityEngine.InputSystem.InputActionState:ProcessControlStateChange(Int32, Int32, Int32, Double, InputEventPtr)
  5564. UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged(InputControl, Double, InputEventPtr, Int64)
  5565. UnityEngine.InputSystem.InputManager:FireStateChangeNotifications(Int32, Double, InputEvent*)
  5566. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputUpdateType, Void*, UInt32, UInt32, Double, InputEventPtr)
  5567. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputEvent*, InputUpdateType)
  5568. UnityEngine.InputSystem.InputManager:OnUpdate(InputUpdateType, InputEventBuffer&)
  5569. UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
  5570. UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)
  5571.  
  5572. Enemy Tank Squad 2A1 (UnityEngine.GameObject) receiving operation fail event
  5573. UnityEngine.Logger:Log(LogType, Object)
  5574. UnityEngine.Debug:Log(Object)
  5575. VehicleUnit:OnOperationFail()
  5576. OperationController:SetOperation(OperationStatus)
  5577. CheckpointController:WriteToJSON()
  5578. MissionManager:ResetCheckpoint()
  5579. GameManager:QuitMission()
  5580. UnityEngine.Events.UnityEvent:Invoke()
  5581. UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe(CallbackArray`1&, TValue, String, Object)
  5582. UnityEngine.InputSystem.InputActionState:CallActionListeners(Int32, InputActionMap, InputActionPhase, CallbackArray`1&, String)
  5583. UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal(Int32, TriggerState*, InputActionPhase, TriggerState&, Boolean)
  5584. UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction(InputActionPhase, TriggerState&, InputActionPhase)
  5585. UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction(TriggerState&, Int32)
  5586. UnityEngine.InputSystem.InputActionState:ProcessControlStateChange(Int32, Int32, Int32, Double, InputEventPtr)
  5587. UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged(InputControl, Double, InputEventPtr, Int64)
  5588. UnityEngine.InputSystem.InputManager:FireStateChangeNotifications(Int32, Double, InputEvent*)
  5589. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputUpdateType, Void*, UInt32, UInt32, Double, InputEventPtr)
  5590. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputEvent*, InputUpdateType)
  5591. UnityEngine.InputSystem.InputManager:OnUpdate(InputUpdateType, InputEventBuffer&)
  5592. UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
  5593. UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)
  5594.  
  5595. disabling MLRS 1 (UnityEngine.GameObject)
  5596. UnityEngine.Logger:Log(LogType, Object)
  5597. UnityEngine.Debug:Log(Object)
  5598. OperationUnit:OnOperationFail()
  5599. OperationController:SetOperation(OperationStatus)
  5600. CheckpointController:WriteToJSON()
  5601. MissionManager:ResetCheckpoint()
  5602. GameManager:QuitMission()
  5603. UnityEngine.Events.UnityEvent:Invoke()
  5604. UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe(CallbackArray`1&, TValue, String, Object)
  5605. UnityEngine.InputSystem.InputActionState:CallActionListeners(Int32, InputActionMap, InputActionPhase, CallbackArray`1&, String)
  5606. UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal(Int32, TriggerState*, InputActionPhase, TriggerState&, Boolean)
  5607. UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction(InputActionPhase, TriggerState&, InputActionPhase)
  5608. UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction(TriggerState&, Int32)
  5609. UnityEngine.InputSystem.InputActionState:ProcessControlStateChange(Int32, Int32, Int32, Double, InputEventPtr)
  5610. UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged(InputControl, Double, InputEventPtr, Int64)
  5611. UnityEngine.InputSystem.InputManager:FireStateChangeNotifications(Int32, Double, InputEvent*)
  5612. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputUpdateType, Void*, UInt32, UInt32, Double, InputEventPtr)
  5613. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputEvent*, InputUpdateType)
  5614. UnityEngine.InputSystem.InputManager:OnUpdate(InputUpdateType, InputEventBuffer&)
  5615. UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
  5616. UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)
  5617.  
  5618. disabling MLRS 2 (UnityEngine.GameObject)
  5619. UnityEngine.Logger:Log(LogType, Object)
  5620. UnityEngine.Debug:Log(Object)
  5621. OperationUnit:OnOperationFail()
  5622. OperationController:SetOperation(OperationStatus)
  5623. CheckpointController:WriteToJSON()
  5624. MissionManager:ResetCheckpoint()
  5625. GameManager:QuitMission()
  5626. UnityEngine.Events.UnityEvent:Invoke()
  5627. UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe(CallbackArray`1&, TValue, String, Object)
  5628. UnityEngine.InputSystem.InputActionState:CallActionListeners(Int32, InputActionMap, InputActionPhase, CallbackArray`1&, String)
  5629. UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal(Int32, TriggerState*, InputActionPhase, TriggerState&, Boolean)
  5630. UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction(InputActionPhase, TriggerState&, InputActionPhase)
  5631. UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction(TriggerState&, Int32)
  5632. UnityEngine.InputSystem.InputActionState:ProcessControlStateChange(Int32, Int32, Int32, Double, InputEventPtr)
  5633. UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged(InputControl, Double, InputEventPtr, Int64)
  5634. UnityEngine.InputSystem.InputManager:FireStateChangeNotifications(Int32, Double, InputEvent*)
  5635. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputUpdateType, Void*, UInt32, UInt32, Double, InputEventPtr)
  5636. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputEvent*, InputUpdateType)
  5637. UnityEngine.InputSystem.InputManager:OnUpdate(InputUpdateType, InputEventBuffer&)
  5638. UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
  5639. UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)
  5640.  
  5641. setting controller Operation 2
  5642. UnityEngine.Logger:Log(LogType, Object)
  5643. UnityEngine.Debug:Log(Object)
  5644. CheckpointController:WriteToJSON()
  5645. MissionManager:ResetCheckpoint()
  5646. GameManager:QuitMission()
  5647. UnityEngine.Events.UnityEvent:Invoke()
  5648. UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe(CallbackArray`1&, TValue, String, Object)
  5649. UnityEngine.InputSystem.InputActionState:CallActionListeners(Int32, InputActionMap, InputActionPhase, CallbackArray`1&, String)
  5650. UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal(Int32, TriggerState*, InputActionPhase, TriggerState&, Boolean)
  5651. UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction(InputActionPhase, TriggerState&, InputActionPhase)
  5652. UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction(TriggerState&, Int32)
  5653. UnityEngine.InputSystem.InputActionState:ProcessControlStateChange(Int32, Int32, Int32, Double, InputEventPtr)
  5654. UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged(InputControl, Double, InputEventPtr, Int64)
  5655. UnityEngine.InputSystem.InputManager:FireStateChangeNotifications(Int32, Double, InputEvent*)
  5656. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputUpdateType, Void*, UInt32, UInt32, Double, InputEventPtr)
  5657. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputEvent*, InputUpdateType)
  5658. UnityEngine.InputSystem.InputManager:OnUpdate(InputUpdateType, InputEventBuffer&)
  5659. UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
  5660. UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)
  5661.  
  5662. disabling AA (UnityEngine.GameObject)
  5663. UnityEngine.Logger:Log(LogType, Object)
  5664. UnityEngine.Debug:Log(Object)
  5665. OperationUnit:OnOperationFail()
  5666. OperationController:SetOperation(OperationStatus)
  5667. CheckpointController:WriteToJSON()
  5668. MissionManager:ResetCheckpoint()
  5669. GameManager:QuitMission()
  5670. UnityEngine.Events.UnityEvent:Invoke()
  5671. UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe(CallbackArray`1&, TValue, String, Object)
  5672. UnityEngine.InputSystem.InputActionState:CallActionListeners(Int32, InputActionMap, InputActionPhase, CallbackArray`1&, String)
  5673. UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal(Int32, TriggerState*, InputActionPhase, TriggerState&, Boolean)
  5674. UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction(InputActionPhase, TriggerState&, InputActionPhase)
  5675. UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction(TriggerState&, Int32)
  5676. UnityEngine.InputSystem.InputActionState:ProcessControlStateChange(Int32, Int32, Int32, Double, InputEventPtr)
  5677. UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged(InputControl, Double, InputEventPtr, Int64)
  5678. UnityEngine.InputSystem.InputManager:FireStateChangeNotifications(Int32, Double, InputEvent*)
  5679. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputUpdateType, Void*, UInt32, UInt32, Double, InputEventPtr)
  5680. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputEvent*, InputUpdateType)
  5681. UnityEngine.InputSystem.InputManager:OnUpdate(InputUpdateType, InputEventBuffer&)
  5682. UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
  5683. UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)
  5684.  
  5685. Enemy Tank Squad (UnityEngine.GameObject) receiving operation fail event
  5686. UnityEngine.Logger:Log(LogType, Object)
  5687. UnityEngine.Debug:Log(Object)
  5688. VehicleUnit:OnOperationFail()
  5689. OperationController:SetOperation(OperationStatus)
  5690. CheckpointController:WriteToJSON()
  5691. MissionManager:ResetCheckpoint()
  5692. GameManager:QuitMission()
  5693. UnityEngine.Events.UnityEvent:Invoke()
  5694. UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe(CallbackArray`1&, TValue, String, Object)
  5695. UnityEngine.InputSystem.InputActionState:CallActionListeners(Int32, InputActionMap, InputActionPhase, CallbackArray`1&, String)
  5696. UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal(Int32, TriggerState*, InputActionPhase, TriggerState&, Boolean)
  5697. UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction(InputActionPhase, TriggerState&, InputActionPhase)
  5698. UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction(TriggerState&, Int32)
  5699. UnityEngine.InputSystem.InputActionState:ProcessControlStateChange(Int32, Int32, Int32, Double, InputEventPtr)
  5700. UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged(InputControl, Double, InputEventPtr, Int64)
  5701. UnityEngine.InputSystem.InputManager:FireStateChangeNotifications(Int32, Double, InputEvent*)
  5702. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputUpdateType, Void*, UInt32, UInt32, Double, InputEventPtr)
  5703. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputEvent*, InputUpdateType)
  5704. UnityEngine.InputSystem.InputManager:OnUpdate(InputUpdateType, InputEventBuffer&)
  5705. UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
  5706. UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)
  5707.  
  5708. Ogre (UnityEngine.GameObject) receiving operation fail event
  5709. UnityEngine.Logger:Log(LogType, Object)
  5710. UnityEngine.Debug:Log(Object)
  5711. VehicleUnit:OnOperationFail()
  5712. OperationController:SetOperation(OperationStatus)
  5713. CheckpointController:WriteToJSON()
  5714. MissionManager:ResetCheckpoint()
  5715. GameManager:QuitMission()
  5716. UnityEngine.Events.UnityEvent:Invoke()
  5717. UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe(CallbackArray`1&, TValue, String, Object)
  5718. UnityEngine.InputSystem.InputActionState:CallActionListeners(Int32, InputActionMap, InputActionPhase, CallbackArray`1&, String)
  5719. UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal(Int32, TriggerState*, InputActionPhase, TriggerState&, Boolean)
  5720. UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction(InputActionPhase, TriggerState&, InputActionPhase)
  5721. UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction(TriggerState&, Int32)
  5722. UnityEngine.InputSystem.InputActionState:ProcessControlStateChange(Int32, Int32, Int32, Double, InputEventPtr)
  5723. UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged(InputControl, Double, InputEventPtr, Int64)
  5724. UnityEngine.InputSystem.InputManager:FireStateChangeNotifications(Int32, Double, InputEvent*)
  5725. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputUpdateType, Void*, UInt32, UInt32, Double, InputEventPtr)
  5726. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputEvent*, InputUpdateType)
  5727. UnityEngine.InputSystem.InputManager:OnUpdate(InputUpdateType, InputEventBuffer&)
  5728. UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
  5729. UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)
  5730.  
  5731. setting controller Operation 3
  5732. UnityEngine.Logger:Log(LogType, Object)
  5733. UnityEngine.Debug:Log(Object)
  5734. CheckpointController:WriteToJSON()
  5735. MissionManager:ResetCheckpoint()
  5736. GameManager:QuitMission()
  5737. UnityEngine.Events.UnityEvent:Invoke()
  5738. UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe(CallbackArray`1&, TValue, String, Object)
  5739. UnityEngine.InputSystem.InputActionState:CallActionListeners(Int32, InputActionMap, InputActionPhase, CallbackArray`1&, String)
  5740. UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal(Int32, TriggerState*, InputActionPhase, TriggerState&, Boolean)
  5741. UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction(InputActionPhase, TriggerState&, InputActionPhase)
  5742. UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction(TriggerState&, Int32)
  5743. UnityEngine.InputSystem.InputActionState:ProcessControlStateChange(Int32, Int32, Int32, Double, InputEventPtr)
  5744. UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged(InputControl, Double, InputEventPtr, Int64)
  5745. UnityEngine.InputSystem.InputManager:FireStateChangeNotifications(Int32, Double, InputEvent*)
  5746. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputUpdateType, Void*, UInt32, UInt32, Double, InputEventPtr)
  5747. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputEvent*, InputUpdateType)
  5748. UnityEngine.InputSystem.InputManager:OnUpdate(InputUpdateType, InputEventBuffer&)
  5749. UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
  5750. UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)
  5751.  
  5752. disabling Oil Facility (UnityEngine.GameObject)
  5753. UnityEngine.Logger:Log(LogType, Object)
  5754. UnityEngine.Debug:Log(Object)
  5755. OperationUnit:OnOperationFail()
  5756. OperationController:SetOperation(OperationStatus)
  5757. CheckpointController:WriteToJSON()
  5758. MissionManager:ResetCheckpoint()
  5759. GameManager:QuitMission()
  5760. UnityEngine.Events.UnityEvent:Invoke()
  5761. UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe(CallbackArray`1&, TValue, String, Object)
  5762. UnityEngine.InputSystem.InputActionState:CallActionListeners(Int32, InputActionMap, InputActionPhase, CallbackArray`1&, String)
  5763. UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal(Int32, TriggerState*, InputActionPhase, TriggerState&, Boolean)
  5764. UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction(InputActionPhase, TriggerState&, InputActionPhase)
  5765. UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction(TriggerState&, Int32)
  5766. UnityEngine.InputSystem.InputActionState:ProcessControlStateChange(Int32, Int32, Int32, Double, InputEventPtr)
  5767. UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged(InputControl, Double, InputEventPtr, Int64)
  5768. UnityEngine.InputSystem.InputManager:FireStateChangeNotifications(Int32, Double, InputEvent*)
  5769. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputUpdateType, Void*, UInt32, UInt32, Double, InputEventPtr)
  5770. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputEvent*, InputUpdateType)
  5771. UnityEngine.InputSystem.InputManager:OnUpdate(InputUpdateType, InputEventBuffer&)
  5772. UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
  5773. UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)
  5774.  
  5775. disabling Containers (UnityEngine.GameObject)
  5776. UnityEngine.Logger:Log(LogType, Object)
  5777. UnityEngine.Debug:Log(Object)
  5778. OperationUnit:OnOperationFail()
  5779. OperationController:SetOperation(OperationStatus)
  5780. CheckpointController:WriteToJSON()
  5781. MissionManager:ResetCheckpoint()
  5782. GameManager:QuitMission()
  5783. UnityEngine.Events.UnityEvent:Invoke()
  5784. UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe(CallbackArray`1&, TValue, String, Object)
  5785. UnityEngine.InputSystem.InputActionState:CallActionListeners(Int32, InputActionMap, InputActionPhase, CallbackArray`1&, String)
  5786. UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal(Int32, TriggerState*, InputActionPhase, TriggerState&, Boolean)
  5787. UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction(InputActionPhase, TriggerState&, InputActionPhase)
  5788. UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction(TriggerState&, Int32)
  5789. UnityEngine.InputSystem.InputActionState:ProcessControlStateChange(Int32, Int32, Int32, Double, InputEventPtr)
  5790. UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged(InputControl, Double, InputEventPtr, Int64)
  5791. UnityEngine.InputSystem.InputManager:FireStateChangeNotifications(Int32, Double, InputEvent*)
  5792. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputUpdateType, Void*, UInt32, UInt32, Double, InputEventPtr)
  5793. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputEvent*, InputUpdateType)
  5794. UnityEngine.InputSystem.InputManager:OnUpdate(InputUpdateType, InputEventBuffer&)
  5795. UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
  5796. UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)
  5797.  
  5798. disabling Headquarters (UnityEngine.GameObject)
  5799. UnityEngine.Logger:Log(LogType, Object)
  5800. UnityEngine.Debug:Log(Object)
  5801. OperationUnit:OnOperationFail()
  5802. OperationController:SetOperation(OperationStatus)
  5803. CheckpointController:WriteToJSON()
  5804. MissionManager:ResetCheckpoint()
  5805. GameManager:QuitMission()
  5806. UnityEngine.Events.UnityEvent:Invoke()
  5807. UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe(CallbackArray`1&, TValue, String, Object)
  5808. UnityEngine.InputSystem.InputActionState:CallActionListeners(Int32, InputActionMap, InputActionPhase, CallbackArray`1&, String)
  5809. UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal(Int32, TriggerState*, InputActionPhase, TriggerState&, Boolean)
  5810. UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction(InputActionPhase, TriggerState&, InputActionPhase)
  5811. UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction(TriggerState&, Int32)
  5812. UnityEngine.InputSystem.InputActionState:ProcessControlStateChange(Int32, Int32, Int32, Double, InputEventPtr)
  5813. UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged(InputControl, Double, InputEventPtr, Int64)
  5814. UnityEngine.InputSystem.InputManager:FireStateChangeNotifications(Int32, Double, InputEvent*)
  5815. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputUpdateType, Void*, UInt32, UInt32, Double, InputEventPtr)
  5816. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputEvent*, InputUpdateType)
  5817. UnityEngine.InputSystem.InputManager:OnUpdate(InputUpdateType, InputEventBuffer&)
  5818. UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
  5819. UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)
  5820.  
  5821. Allied Naval Unit (UnityEngine.GameObject) receiving operation fail event
  5822. UnityEngine.Logger:Log(LogType, Object)
  5823. UnityEngine.Debug:Log(Object)
  5824. VehicleUnit:OnOperationFail()
  5825. OperationController:SetOperation(OperationStatus)
  5826. CheckpointController:WriteToJSON()
  5827. MissionManager:ResetCheckpoint()
  5828. GameManager:QuitMission()
  5829. UnityEngine.Events.UnityEvent:Invoke()
  5830. UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe(CallbackArray`1&, TValue, String, Object)
  5831. UnityEngine.InputSystem.InputActionState:CallActionListeners(Int32, InputActionMap, InputActionPhase, CallbackArray`1&, String)
  5832. UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal(Int32, TriggerState*, InputActionPhase, TriggerState&, Boolean)
  5833. UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction(InputActionPhase, TriggerState&, InputActionPhase)
  5834. UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction(TriggerState&, Int32)
  5835. UnityEngine.InputSystem.InputActionState:ProcessControlStateChange(Int32, Int32, Int32, Double, InputEventPtr)
  5836. UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged(InputControl, Double, InputEventPtr, Int64)
  5837. UnityEngine.InputSystem.InputManager:FireStateChangeNotifications(Int32, Double, InputEvent*)
  5838. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputUpdateType, Void*, UInt32, UInt32, Double, InputEventPtr)
  5839. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputEvent*, InputUpdateType)
  5840. UnityEngine.InputSystem.InputManager:OnUpdate(InputUpdateType, InputEventBuffer&)
  5841. UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
  5842. UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)
  5843.  
  5844. disabling Allied Naval Unit (UnityEngine.GameObject)
  5845. UnityEngine.Logger:Log(LogType, Object)
  5846. UnityEngine.Debug:Log(Object)
  5847. VehicleUnit:OnDisable()
  5848. VehicleUnit:OnOperationFail()
  5849. OperationController:SetOperation(OperationStatus)
  5850. CheckpointController:WriteToJSON()
  5851. MissionManager:ResetCheckpoint()
  5852. GameManager:QuitMission()
  5853. UnityEngine.Events.UnityEvent:Invoke()
  5854. UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe(CallbackArray`1&, TValue, String, Object)
  5855. UnityEngine.InputSystem.InputActionState:CallActionListeners(Int32, InputActionMap, InputActionPhase, CallbackArray`1&, String)
  5856. UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal(Int32, TriggerState*, InputActionPhase, TriggerState&, Boolean)
  5857. UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction(InputActionPhase, TriggerState&, InputActionPhase)
  5858. UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction(TriggerState&, Int32)
  5859. UnityEngine.InputSystem.InputActionState:ProcessControlStateChange(Int32, Int32, Int32, Double, InputEventPtr)
  5860. UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged(InputControl, Double, InputEventPtr, Int64)
  5861. UnityEngine.InputSystem.InputManager:FireStateChangeNotifications(Int32, Double, InputEvent*)
  5862. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputUpdateType, Void*, UInt32, UInt32, Double, InputEventPtr)
  5863. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputEvent*, InputUpdateType)
  5864. UnityEngine.InputSystem.InputManager:OnUpdate(InputUpdateType, InputEventBuffer&)
  5865. UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
  5866. UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)
  5867.  
  5868. disabling Sheds (1) (UnityEngine.GameObject)
  5869. UnityEngine.Logger:Log(LogType, Object)
  5870. UnityEngine.Debug:Log(Object)
  5871. OperationUnit:OnOperationFail()
  5872. OperationController:SetOperation(OperationStatus)
  5873. CheckpointController:WriteToJSON()
  5874. MissionManager:ResetCheckpoint()
  5875. GameManager:QuitMission()
  5876. UnityEngine.Events.UnityEvent:Invoke()
  5877. UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe(CallbackArray`1&, TValue, String, Object)
  5878. UnityEngine.InputSystem.InputActionState:CallActionListeners(Int32, InputActionMap, InputActionPhase, CallbackArray`1&, String)
  5879. UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal(Int32, TriggerState*, InputActionPhase, TriggerState&, Boolean)
  5880. UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction(InputActionPhase, TriggerState&, InputActionPhase)
  5881. UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction(TriggerState&, Int32)
  5882. UnityEngine.InputSystem.InputActionState:ProcessControlStateChange(Int32, Int32, Int32, Double, InputEventPtr)
  5883. UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged(InputControl, Double, InputEventPtr, Int64)
  5884. UnityEngine.InputSystem.InputManager:FireStateChangeNotifications(Int32, Double, InputEvent*)
  5885. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputUpdateType, Void*, UInt32, UInt32, Double, InputEventPtr)
  5886. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputEvent*, InputUpdateType)
  5887. UnityEngine.InputSystem.InputManager:OnUpdate(InputUpdateType, InputEventBuffer&)
  5888. UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
  5889. UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)
  5890.  
  5891. disabling Sheds (UnityEngine.GameObject)
  5892. UnityEngine.Logger:Log(LogType, Object)
  5893. UnityEngine.Debug:Log(Object)
  5894. OperationUnit:OnOperationFail()
  5895. OperationController:SetOperation(OperationStatus)
  5896. CheckpointController:WriteToJSON()
  5897. MissionManager:ResetCheckpoint()
  5898. GameManager:QuitMission()
  5899. UnityEngine.Events.UnityEvent:Invoke()
  5900. UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe(CallbackArray`1&, TValue, String, Object)
  5901. UnityEngine.InputSystem.InputActionState:CallActionListeners(Int32, InputActionMap, InputActionPhase, CallbackArray`1&, String)
  5902. UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal(Int32, TriggerState*, InputActionPhase, TriggerState&, Boolean)
  5903. UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction(InputActionPhase, TriggerState&, InputActionPhase)
  5904. UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction(TriggerState&, Int32)
  5905. UnityEngine.InputSystem.InputActionState:ProcessControlStateChange(Int32, Int32, Int32, Double, InputEventPtr)
  5906. UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged(InputControl, Double, InputEventPtr, Int64)
  5907. UnityEngine.InputSystem.InputManager:FireStateChangeNotifications(Int32, Double, InputEvent*)
  5908. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputUpdateType, Void*, UInt32, UInt32, Double, InputEventPtr)
  5909. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputEvent*, InputUpdateType)
  5910. UnityEngine.InputSystem.InputManager:OnUpdate(InputUpdateType, InputEventBuffer&)
  5911. UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
  5912. UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)
  5913.  
  5914. disabling Primary Armament (UnityEngine.GameObject)
  5915. UnityEngine.Logger:Log(LogType, Object)
  5916. UnityEngine.Debug:Log(Object)
  5917. TurretSystem:OnOperationFail()
  5918. OperationController:SetOperation(OperationStatus)
  5919. CheckpointController:WriteToJSON()
  5920. MissionManager:ResetCheckpoint()
  5921. GameManager:QuitMission()
  5922. UnityEngine.Events.UnityEvent:Invoke()
  5923. UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe(CallbackArray`1&, TValue, String, Object)
  5924. UnityEngine.InputSystem.InputActionState:CallActionListeners(Int32, InputActionMap, InputActionPhase, CallbackArray`1&, String)
  5925. UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal(Int32, TriggerState*, InputActionPhase, TriggerState&, Boolean)
  5926. UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction(InputActionPhase, TriggerState&, InputActionPhase)
  5927. UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction(TriggerState&, Int32)
  5928. UnityEngine.InputSystem.InputActionState:ProcessControlStateChange(Int32, Int32, Int32, Double, InputEventPtr)
  5929. UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged(InputControl, Double, InputEventPtr, Int64)
  5930. UnityEngine.InputSystem.InputManager:FireStateChangeNotifications(Int32, Double, InputEvent*)
  5931. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputUpdateType, Void*, UInt32, UInt32, Double, InputEventPtr)
  5932. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputEvent*, InputUpdateType)
  5933. UnityEngine.InputSystem.InputManager:OnUpdate(InputUpdateType, InputEventBuffer&)
  5934. UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
  5935. UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)
  5936.  
  5937. Unloading 3 Unused Serialized files (Serialized files now loaded: 8)
  5938. restoring tree data
  5939. UnityEngine.Logger:Log(LogType, Object)
  5940. UnityEngine.Debug:Log(Object)
  5941. TreeManager:OnDestroy()
  5942.  
  5943. disabling Enemy Formation (1) (UnityEngine.GameObject)
  5944. UnityEngine.Logger:Log(LogType, Object)
  5945. UnityEngine.Debug:Log(Object)
  5946.  
  5947. disabling Enemy Formation (2) (UnityEngine.GameObject)
  5948. UnityEngine.Logger:Log(LogType, Object)
  5949. UnityEngine.Debug:Log(Object)
  5950.  
  5951. disabling Enemy Formation (3) (UnityEngine.GameObject)
  5952. UnityEngine.Logger:Log(LogType, Object)
  5953. UnityEngine.Debug:Log(Object)
  5954.  
  5955. disabling Enemy Formation (5) (UnityEngine.GameObject)
  5956. UnityEngine.Logger:Log(LogType, Object)
  5957. UnityEngine.Debug:Log(Object)
  5958.  
  5959. disabling Allied Formation (UnityEngine.GameObject)
  5960. UnityEngine.Logger:Log(LogType, Object)
  5961. UnityEngine.Debug:Log(Object)
  5962.  
  5963. disabling Mako (UnityEngine.GameObject)
  5964. UnityEngine.Logger:Log(LogType, Object)
  5965. UnityEngine.Debug:Log(Object)
  5966.  
  5967. disabling Iris (UnityEngine.GameObject)
  5968. UnityEngine.Logger:Log(LogType, Object)
  5969. UnityEngine.Debug:Log(Object)
  5970.  
  5971. disabling Enemy Formation (UnityEngine.GameObject)
  5972. UnityEngine.Logger:Log(LogType, Object)
  5973. UnityEngine.Debug:Log(Object)
  5974.  
  5975. disabling Enemy Formation (1) (UnityEngine.GameObject)
  5976. UnityEngine.Logger:Log(LogType, Object)
  5977. UnityEngine.Debug:Log(Object)
  5978.  
  5979. disable vfx offset
  5980. UnityEngine.Logger:Log(LogType, Object)
  5981. UnityEngine.Debug:Log(Object)
  5982.  
  5983. NullReferenceException: Object reference not set to an instance of an object.
  5984. at AAGun.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0
  5985.  
  5986. NullReferenceException: Object reference not set to an instance of an object.
  5987. at AAGun.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0
  5988.  
  5989. NullReferenceException: Object reference not set to an instance of an object.
  5990. at AAGun.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0
  5991.  
  5992. destroying
  5993. UnityEngine.Logger:Log(LogType, Object)
  5994. UnityEngine.Debug:Log(Object)
  5995.  
  5996. NullReferenceException: Object reference not set to an instance of an object.
  5997. at AAGun.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0
  5998.  
  5999. NullReferenceException: Object reference not set to an instance of an object.
  6000. at AAGun.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0
  6001.  
  6002. NullReferenceException: Object reference not set to an instance of an object.
  6003. at AAGun.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0
  6004.  
  6005. disabling Goblin (UnityEngine.GameObject)
  6006. UnityEngine.Logger:Log(LogType, Object)
  6007. UnityEngine.Debug:Log(Object)
  6008.  
  6009. disabling Enemy Formation (UnityEngine.GameObject)
  6010. UnityEngine.Logger:Log(LogType, Object)
  6011. UnityEngine.Debug:Log(Object)
  6012.  
  6013. NullReferenceException: Object reference not set to an instance of an object.
  6014. at AAGun.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0
  6015.  
  6016. NullReferenceException: Object reference not set to an instance of an object.
  6017. at AAGun.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0
  6018.  
  6019. NullReferenceException: Object reference not set to an instance of an object.
  6020. at AAGun.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0
  6021.  
  6022. NullReferenceException: Object reference not set to an instance of an object.
  6023. at AAGun.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0
  6024.  
  6025. NullReferenceException: Object reference not set to an instance of an object.
  6026. at AAGun.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0
  6027.  
  6028. NullReferenceException: Object reference not set to an instance of an object.
  6029. at AAGun.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0
  6030.  
  6031. NullReferenceException: Object reference not set to an instance of an object.
  6032. at AAGun.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0
  6033.  
  6034. NullReferenceException: Object reference not set to an instance of an object.
  6035. at AAGun.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0
  6036.  
  6037. NullReferenceException: Object reference not set to an instance of an object.
  6038. at AAGun.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0
  6039.  
  6040. NullReferenceException: Object reference not set to an instance of an object.
  6041. at AAGun.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0
  6042.  
  6043. NullReferenceException: Object reference not set to an instance of an object.
  6044. at AAGun.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0
  6045.  
  6046. NullReferenceException: Object reference not set to an instance of an object.
  6047. at AAGun.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0
  6048.  
  6049. NullReferenceException: Object reference not set to an instance of an object.
  6050. at AAGun.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0
  6051.  
  6052. [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers.
  6053. UnloadTime: 21.394300 ms
  6054. Unloading 728 unused Assets / (401.5 MB). Loaded Objects now: 6408.
  6055. Memory consumption went from 0.92 GB to 0.53 GB.
  6056. Total: 50.852800 ms (FindLiveObjects: 0.354400 ms CreateObjectMapping: 0.115900 ms MarkObjects: 29.676200 ms DeleteObjects: 20.705800 ms)
  6057.  
  6058. Joystick disconnected ("Controller (XBOX 360 For Windows)").
  6059. Joystick reconnected ("Controller (XBOX 360 For Windows)").
  6060. Input System module state changed to: ShutdownInProgress.
  6061. Input System polling thread stopped.
  6062. Input System polling thread exited.
  6063. Input System module state changed to: Shutdown.
  6064. PlayerConnection::CleanupMemory Statistics:
  6065. [ALLOC_TEMP_TLS] TLS Allocator
  6066. StackAllocators :
  6067. [ALLOC_TEMP_MAIN]
  6068. Peak usage frame count: [4.0 KB-8.0 KB]: 6744 frames, [8.0 KB-16.0 KB]: 1215 frames, [16.0 KB-32.0 KB]: 1 frames, [32.0 KB-64.0 KB]: 19251 frames, [64.0 KB-128.0 KB]: 20449 frames, [128.0 KB-256.0 KB]: 184 frames, [256.0 KB-0.5 MB]: 25 frames, [0.5 MB-1.0 MB]: 4 frames, [1.0 MB-2.0 MB]: 6 frames, [2.0 MB-4.0 MB]: 1 frames, [4.0 MB-8.0 MB]: 2 frames
  6069. Initial Block Size 4.0 MB
  6070. Current Block Size 4.8 MB
  6071. Peak Allocated Bytes 4.2 MB
  6072. Overflow Count 0
  6073. [ALLOC_TEMP_Background Job.Worker 8]
  6074. Initial Block Size 32.0 KB
  6075. Current Block Size 32.0 KB
  6076. Peak Allocated Bytes 54 B
  6077. Overflow Count 0
  6078. [ALLOC_TEMP_Job.Worker 4]
  6079. Initial Block Size 256.0 KB
  6080. Current Block Size 256.0 KB
  6081. Peak Allocated Bytes 131.5 KB
  6082. Overflow Count 0
  6083. [ALLOC_TEMP_AUDIO_FMOD mixer thread]
  6084. Initial Block Size 64.0 KB
  6085. Current Block Size 64.0 KB
  6086. Peak Allocated Bytes 54 B
  6087. Overflow Count 0
  6088. [ALLOC_TEMP_]
  6089. Initial Block Size 64.0 KB
  6090. Current Block Size 64.0 KB
  6091. Peak Allocated Bytes 0 B
  6092. Overflow Count 0
  6093. [ALLOC_TEMP_Background Job.Worker 11]
  6094. Initial Block Size 32.0 KB
  6095. Current Block Size 32.0 KB
  6096. Peak Allocated Bytes 54 B
  6097. Overflow Count 0
  6098. [ALLOC_TEMP_Background Job.Worker 3]
  6099. Initial Block Size 32.0 KB
  6100. Current Block Size 32.0 KB
  6101. Peak Allocated Bytes 54 B
  6102. Overflow Count 0
  6103. [ALLOC_TEMP_BatchDeleteObjects]
  6104. Initial Block Size 64.0 KB
  6105. Current Block Size 64.0 KB
  6106. Peak Allocated Bytes 54 B
  6107. Overflow Count 0
  6108. [ALLOC_TEMP_Job.Worker 13]
  6109. Initial Block Size 256.0 KB
  6110. Current Block Size 256.0 KB
  6111. Peak Allocated Bytes 38.8 KB
  6112. Overflow Count 0
  6113. [ALLOC_TEMP_Background Job.Worker 2]
  6114. Initial Block Size 32.0 KB
  6115. Current Block Size 32.0 KB
  6116. Peak Allocated Bytes 54 B
  6117. Overflow Count 0
  6118. [ALLOC_TEMP_Job.Worker 10]
  6119. Initial Block Size 256.0 KB
  6120. Current Block Size 256.0 KB
  6121. Peak Allocated Bytes 38.8 KB
  6122. Overflow Count 0
  6123. [ALLOC_TEMP_Job.Worker 12]
  6124. Initial Block Size 256.0 KB
  6125. Current Block Size 256.0 KB
  6126. Peak Allocated Bytes 38.8 KB
  6127. Overflow Count 0
  6128. [ALLOC_TEMP_Loading.PreloadManager]
  6129. Initial Block Size 256.0 KB
  6130. Current Block Size 0.5 MB
  6131. Peak Allocated Bytes 410.2 KB
  6132. Overflow Count 71127
  6133. [ALLOC_TEMP_Profiler.Dispatcher]
  6134. Initial Block Size 64.0 KB
  6135. Current Block Size 64.0 KB
  6136. Peak Allocated Bytes 456 B
  6137. Overflow Count 0
  6138. [ALLOC_TEMP_Job.Worker 14]
  6139. Initial Block Size 256.0 KB
  6140. Current Block Size 256.0 KB
  6141. Peak Allocated Bytes 38.8 KB
  6142. Overflow Count 0
  6143. [ALLOC_TEMP_Job.Worker 3]
  6144. Initial Block Size 256.0 KB
  6145. Current Block Size 256.0 KB
  6146. Peak Allocated Bytes 103.5 KB
  6147. Overflow Count 0
  6148. [ALLOC_TEMP_Background Job.Worker 5]
  6149. Initial Block Size 32.0 KB
  6150. Current Block Size 32.0 KB
  6151. Peak Allocated Bytes 54 B
  6152. Overflow Count 0
  6153. [ALLOC_TEMP_Background Job.Worker 13]
  6154. Initial Block Size 32.0 KB
  6155. Current Block Size 32.0 KB
  6156. Peak Allocated Bytes 54 B
  6157. Overflow Count 0
  6158. [ALLOC_TEMP_Job.Worker 2]
  6159. Initial Block Size 256.0 KB
  6160. Current Block Size 256.0 KB
  6161. Peak Allocated Bytes 138.3 KB
  6162. Overflow Count 0
  6163. [ALLOC_TEMP_HIDInput]
  6164. Initial Block Size 64.0 KB
  6165. Current Block Size 64.0 KB
  6166. Peak Allocated Bytes 11.8 KB
  6167. Overflow Count 0
  6168. [ALLOC_TEMP_Job.Worker 11]
  6169. Initial Block Size 256.0 KB
  6170. Current Block Size 256.0 KB
  6171. Peak Allocated Bytes 38.8 KB
  6172. Overflow Count 0
  6173. [ALLOC_TEMP_Job.Worker 0]
  6174. Initial Block Size 256.0 KB
  6175. Current Block Size 256.0 KB
  6176. Peak Allocated Bytes 38.8 KB
  6177. Overflow Count 0
  6178. [ALLOC_TEMP_Job.Worker 5]
  6179. Initial Block Size 256.0 KB
  6180. Current Block Size 256.0 KB
  6181. Peak Allocated Bytes 108.8 KB
  6182. Overflow Count 0
  6183. [ALLOC_TEMP_Job.Worker 6]
  6184. Initial Block Size 256.0 KB
  6185. Current Block Size 256.0 KB
  6186. Peak Allocated Bytes 95.2 KB
  6187. Overflow Count 0
  6188. [ALLOC_TEMP_EnlightenWorker] x 16
  6189. Initial Block Size 64.0 KB
  6190. Current Block Size 64.0 KB
  6191. Peak Allocated Bytes 54 B
  6192. Overflow Count 0
  6193. [ALLOC_TEMP_Job.Worker 9]
  6194. Initial Block Size 256.0 KB
  6195. Current Block Size 256.0 KB
  6196. Peak Allocated Bytes 38.8 KB
  6197. Overflow Count 0
  6198. [ALLOC_TEMP_Background Job.Worker 9]
  6199. Initial Block Size 32.0 KB
  6200. Current Block Size 32.0 KB
  6201. Peak Allocated Bytes 54 B
  6202. Overflow Count 0
  6203. [ALLOC_TEMP_Loading.AsyncRead]
  6204. Initial Block Size 64.0 KB
  6205. Current Block Size 64.0 KB
  6206. Peak Allocated Bytes 268 B
  6207. Overflow Count 0
  6208. [ALLOC_TEMP_Background Job.Worker 10]
  6209. Initial Block Size 32.0 KB
  6210. Current Block Size 32.0 KB
  6211. Peak Allocated Bytes 54 B
  6212. Overflow Count 0
  6213. [ALLOC_TEMP_Background Job.Worker 6]
  6214. Initial Block Size 32.0 KB
  6215. Current Block Size 32.0 KB
  6216. Peak Allocated Bytes 54 B
  6217. Overflow Count 0
  6218. [ALLOC_TEMP_AUDIO_FMOD (WASAPI) feeder thread]
  6219. Initial Block Size 64.0 KB
  6220. Current Block Size 64.0 KB
  6221. Peak Allocated Bytes 168 B
  6222. Overflow Count 0
  6223. [ALLOC_TEMP_Background Job.Worker 1]
  6224. Initial Block Size 32.0 KB
  6225. Current Block Size 56.0 KB
  6226. Peak Allocated Bytes 52.3 KB
  6227. Overflow Count 0
  6228. [ALLOC_TEMP_AUDIO_FMOD stream thread]
  6229. Initial Block Size 64.0 KB
  6230. Current Block Size 64.0 KB
  6231. Peak Allocated Bytes 54 B
  6232. Overflow Count 0
  6233. [ALLOC_TEMP_Background Job.Worker 15]
  6234. Initial Block Size 32.0 KB
  6235. Current Block Size 32.0 KB
  6236. Peak Allocated Bytes 54 B
  6237. Overflow Count 0
  6238. [ALLOC_TEMP_Background Job.Worker 7]
  6239. Initial Block Size 32.0 KB
  6240. Current Block Size 32.0 KB
  6241. Peak Allocated Bytes 54 B
  6242. Overflow Count 0
  6243. [ALLOC_TEMP_Job.Worker 8]
  6244. Initial Block Size 256.0 KB
  6245. Current Block Size 256.0 KB
  6246. Peak Allocated Bytes 49.3 KB
  6247. Overflow Count 0
  6248. [ALLOC_TEMP_Job.Worker 1]
  6249. Initial Block Size 256.0 KB
  6250. Current Block Size 256.0 KB
  6251. Peak Allocated Bytes 38.8 KB
  6252. Overflow Count 0
  6253. [ALLOC_TEMP_Background Job.Worker 12]
  6254. Initial Block Size 32.0 KB
  6255. Current Block Size 32.0 KB
  6256. Peak Allocated Bytes 54 B
  6257. Overflow Count 0
  6258. [ALLOC_TEMP_AssetGarbageCollectorHelper] x 15
  6259. Initial Block Size 64.0 KB
  6260. Current Block Size 64.0 KB
  6261. Peak Allocated Bytes 138 B
  6262. Overflow Count 0
  6263. [ALLOC_TEMP_Background Job.Worker 0]
  6264. Initial Block Size 32.0 KB
  6265. Current Block Size 32.0 KB
  6266. Peak Allocated Bytes 54 B
  6267. Overflow Count 0
  6268. [ALLOC_TEMP_Background Job.Worker 4]
  6269. Initial Block Size 32.0 KB
  6270. Current Block Size 32.0 KB
  6271. Peak Allocated Bytes 54 B
  6272. Overflow Count 0
  6273. [ALLOC_TEMP_Background Job.Worker 14]
  6274. Initial Block Size 32.0 KB
  6275. Current Block Size 32.0 KB
  6276. Peak Allocated Bytes 54 B
  6277. Overflow Count 0
  6278. [ALLOC_TEMP_UnityGfxDeviceWorker]
  6279. Initial Block Size 256.0 KB
  6280. Current Block Size 460.0 KB
  6281. Peak Allocated Bytes 457.4 KB
  6282. Overflow Count 0
  6283. [ALLOC_TEMP_Job.Worker 7]
  6284. Initial Block Size 256.0 KB
  6285. Current Block Size 256.0 KB
  6286. Peak Allocated Bytes 38.8 KB
  6287. Overflow Count 0
  6288. [ALLOC_MEMORYPROFILER]
  6289. Peak usage frame count: [128.0 KB-256.0 KB]: 5768 frames, [256.0 KB-0.5 MB]: 2038 frames, [0.5 MB-1.0 MB]: 1 frames, [1.0 MB-2.0 MB]: 109 frames, [2.0 MB-4.0 MB]: 39966 frames
  6290. Requested Block Size 1.0 MB
  6291. Peak Block count 3
  6292. Peak Allocated memory 3.9 MB
  6293. Peak Large allocation bytes 1.1 MB
  6294. [ALLOC_DEFAULT] Dual Thread Allocator
  6295. Peak main deferred allocation count 14403
  6296. [ALLOC_BUCKET]
  6297. Large Block size 4.0 MB
  6298. Used Block count 1
  6299. Peak Allocated bytes 2.2 MB
  6300. Failed Allocations. Bucket layout:
  6301. 16B: 36 Subsections = 12288 buckets. Failed count: 12075149
  6302. 32B: 28 Subsections = 7168 buckets. Failed count: 5302505
  6303. 48B: 42 Subsections = 8601 buckets. Failed count: 8091068
  6304. 64B: 38 Subsections = 6485 buckets. Failed count: 204770
  6305. 80B: 51 Subsections = 7460 buckets. Failed count: 207778
  6306. 96B: 11 Subsections = 1408 buckets. Failed count: 1663808
  6307. 112B: 43 Subsections = 4892 buckets. Failed count: 60116
  6308. 128B: 7 Subsections = 716 buckets. Failed count: 31205
  6309. [ALLOC_DEFAULT_MAIN]
  6310. Peak usage frame count: [32.0 MB-64.0 MB]: 2026 frames, [64.0 MB-128.0 MB]: 5850 frames, [128.0 MB-256.0 MB]: 37323 frames, [256.0 MB-0.50 GB]: 2683 frames
  6311. Requested Block Size 16.0 MB
  6312. Peak Block count 16
  6313. Peak Allocated memory 393.1 MB
  6314. Peak Large allocation bytes 148.1 MB
  6315. [ALLOC_DEFAULT_THREAD]
  6316. Peak usage frame count: [8.0 MB-16.0 MB]: 3203 frames, [16.0 MB-32.0 MB]: 588 frames, [32.0 MB-64.0 MB]: 1250 frames, [64.0 MB-128.0 MB]: 5485 frames, [128.0 MB-256.0 MB]: 37338 frames, [256.0 MB-0.50 GB]: 18 frames
  6317. Requested Block Size 16.0 MB
  6318. Peak Block count 5
  6319. Peak Allocated memory 281.8 MB
  6320. Peak Large allocation bytes 213.6 MB
  6321. [ALLOC_TEMP_JOB_1_FRAME]
  6322. Initial Block Size 2.0 MB
  6323. Used Block Count 0
  6324. Overflow Count (too large) 0
  6325. Overflow Count (full) 0
  6326. [ALLOC_TEMP_JOB_2_FRAMES]
  6327. Initial Block Size 2.0 MB
  6328. Used Block Count 0
  6329. Overflow Count (too large) 0
  6330. Overflow Count (full) 0
  6331. [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
  6332. Initial Block Size 2.0 MB
  6333. Used Block Count 1
  6334. Overflow Count (too large) 0
  6335. Overflow Count (full) 0
  6336. [ALLOC_TEMP_JOB_ASYNC (Background)]
  6337. Initial Block Size 1.0 MB
  6338. Used Block Count 1
  6339. Overflow Count (too large) 18
  6340. Overflow Count (full) 0
  6341. [ALLOC_GFX] Dual Thread Allocator
  6342. Peak main deferred allocation count 32
  6343. [ALLOC_BUCKET]
  6344. Large Block size 4.0 MB
  6345. Used Block count 1
  6346. Peak Allocated bytes 2.2 MB
  6347. Failed Allocations. Bucket layout:
  6348. 16B: 36 Subsections = 12288 buckets. Failed count: 12075149
  6349. 32B: 28 Subsections = 7168 buckets. Failed count: 5302505
  6350. 48B: 42 Subsections = 8601 buckets. Failed count: 8091068
  6351. 64B: 38 Subsections = 6485 buckets. Failed count: 204770
  6352. 80B: 51 Subsections = 7460 buckets. Failed count: 207778
  6353. 96B: 11 Subsections = 1408 buckets. Failed count: 1663808
  6354. 112B: 43 Subsections = 4892 buckets. Failed count: 60116
  6355. 128B: 7 Subsections = 716 buckets. Failed count: 31205
  6356. [ALLOC_GFX_MAIN]
  6357. Peak usage frame count: [64.0 KB-128.0 KB]: 583 frames, [0.5 MB-1.0 MB]: 3316 frames, [1.0 MB-2.0 MB]: 3894 frames, [2.0 MB-4.0 MB]: 122 frames, [4.0 MB-8.0 MB]: 2611 frames, [8.0 MB-16.0 MB]: 37354 frames, [16.0 MB-32.0 MB]: 2 frames
  6358. Requested Block Size 16.0 MB
  6359. Peak Block count 1
  6360. Peak Allocated memory 18.3 MB
  6361. Peak Large allocation bytes 8.0 MB
  6362. [ALLOC_GFX_THREAD]
  6363. Peak usage frame count: [8.0 KB-16.0 KB]: 83 frames, [16.0 KB-32.0 KB]: 3700 frames, [32.0 KB-64.0 KB]: 3 frames, [64.0 KB-128.0 KB]: 2439 frames, [256.0 KB-0.5 MB]: 301 frames, [1.0 MB-2.0 MB]: 1 frames, [2.0 MB-4.0 MB]: 24 frames, [16.0 MB-32.0 MB]: 1222 frames, [32.0 MB-64.0 MB]: 1 frames, [64.0 MB-128.0 MB]: 1 frames, [128.0 MB-256.0 MB]: 2687 frames, [256.0 MB-0.50 GB]: 37420 frames
  6364. Requested Block Size 16.0 MB
  6365. Peak Block count 3
  6366. Peak Allocated memory 299.7 MB
  6367. Peak Large allocation bytes 256.0 MB
  6368. [ALLOC_CACHEOBJECTS] Dual Thread Allocator
  6369. Peak main deferred allocation count 172
  6370. [ALLOC_BUCKET]
  6371. Large Block size 4.0 MB
  6372. Used Block count 1
  6373. Peak Allocated bytes 2.2 MB
  6374. Failed Allocations. Bucket layout:
  6375. 16B: 36 Subsections = 12288 buckets. Failed count: 12075149
  6376. 32B: 28 Subsections = 7168 buckets. Failed count: 5302505
  6377. 48B: 42 Subsections = 8601 buckets. Failed count: 8091068
  6378. 64B: 38 Subsections = 6485 buckets. Failed count: 204770
  6379. 80B: 51 Subsections = 7460 buckets. Failed count: 207778
  6380. 96B: 11 Subsections = 1408 buckets. Failed count: 1663808
  6381. 112B: 43 Subsections = 4892 buckets. Failed count: 60116
  6382. 128B: 7 Subsections = 716 buckets. Failed count: 31205
  6383. [ALLOC_CACHEOBJECTS_MAIN]
  6384. Peak usage frame count: [64.0 MB-128.0 MB]: 583 frames, [128.0 MB-256.0 MB]: 47299 frames
  6385. Requested Block Size 4.0 MB
  6386. Peak Block count 39
  6387. Peak Allocated memory 148.5 MB
  6388. Peak Large allocation bytes 69.2 MB
  6389. [ALLOC_CACHEOBJECTS_THREAD]
  6390. Peak usage frame count: [0.5 MB-1.0 MB]: 582 frames, [16.0 MB-32.0 MB]: 3200 frames, [32.0 MB-64.0 MB]: 3 frames, [64.0 MB-128.0 MB]: 44010 frames, [128.0 MB-256.0 MB]: 87 frames
  6391. Requested Block Size 4.0 MB
  6392. Peak Block count 32
  6393. Peak Allocated memory 165.2 MB
  6394. Peak Large allocation bytes 68.9 MB
  6395. [ALLOC_TYPETREE] Dual Thread Allocator
  6396. Peak main deferred allocation count 1
  6397. [ALLOC_BUCKET]
  6398. Large Block size 4.0 MB
  6399. Used Block count 1
  6400. Peak Allocated bytes 2.2 MB
  6401. Failed Allocations. Bucket layout:
  6402. 16B: 36 Subsections = 12288 buckets. Failed count: 12075149
  6403. 32B: 28 Subsections = 7168 buckets. Failed count: 5302505
  6404. 48B: 42 Subsections = 8601 buckets. Failed count: 8091068
  6405. 64B: 38 Subsections = 6485 buckets. Failed count: 204770
  6406. 80B: 51 Subsections = 7460 buckets. Failed count: 207778
  6407. 96B: 11 Subsections = 1408 buckets. Failed count: 1663808
  6408. 112B: 43 Subsections = 4892 buckets. Failed count: 60116
  6409. 128B: 7 Subsections = 716 buckets. Failed count: 31205
  6410. [ALLOC_TYPETREE_MAIN]
  6411. Peak usage frame count: [32.0 KB-64.0 KB]: 47882 frames
  6412. Requested Block Size 2.0 MB
  6413. Peak Block count 1
  6414. Peak Allocated memory 58.3 KB
  6415. Peak Large allocation bytes 0 B
  6416. [ALLOC_TYPETREE_THREAD]
  6417. Peak usage frame count: [8.0 KB-16.0 KB]: 583 frames, [32.0 KB-64.0 KB]: 7225 frames, [64.0 KB-128.0 KB]: 40074 frames
  6418. Requested Block Size 2.0 MB
  6419. Peak Block count 1
  6420. Peak Allocated memory 125.2 KB
  6421. Peak Large allocation bytes 0 B
  6422. [ALLOC_PROFILER]
  6423. Peak usage frame count: [0.5 MB-1.0 MB]: 47881 frames, [32.0 MB-64.0 MB]: 1 frames
  6424. Requested Block Size 16.0 MB
  6425. Peak Block count 3
  6426. Peak Allocated memory 33.3 MB
  6427. Peak Large allocation bytes 0 B
  6428. [ALLOC_PROFILER_BUCKET]
  6429. Large Block size 4.0 MB
  6430. Used Block count 1
  6431. Peak Allocated bytes 66.0 KB
  6432. ##utp:{"type":"MemoryLeaks","version":2,"phase":"Immediate","time":1776268742710,"processId":7240,"allocatedMemory":2482982,"memoryLabels":[{"Default":16608},{"NewDelete":11804},{"Manager":16168},{"VFX":-88},{"GfxDevice":72},{"Animation":10864},{"Serialization":545100},{"JobScheduler":149288},{"ScriptingNativeRuntime":1556856},{"Renderer":119204},{"File":1256},{"String":2810},{"DynamicArray":5964},{"HashMap":2304},{"PoolAlloc":112},{"VR":1784},{"SceneLoad":288},{"NativeArray":41956},{"Subsystems":96},{"EditorGui":408},{"CoreBusinessMetrics":128}]}
  6433.  
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