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T3RM1N4T0R

mg_tomgreens_allinone_tfx1 Changelog

Jul 18th, 2022
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  1. mg_tomgreens_allinone_tfx1
  2.  
  3. General:
  4. -Removed weapon at the start of the round.
  5.  
  6. -Added vscript chat messages
  7.  
  8. -Added loading screen image on map load
  9.  
  10. -Added text file on map load
  11.  
  12. -Added radar
  13.  
  14. -Compiled in HDR, (added tonemap controller)
  15.  
  16. -Changed the path of textures to avoid texture cache problems
  17.  
  18. -Added infinite ammo
  19.  
  20. -Improved optimization (func_detail)
  21.  
  22. -Player speed is set to 0 when teleported to a minigame
  23.  
  24. -Added the following cvars at the start of the round: mp_solid_teammates 0, mp_weapons_allow_map_placed 1, mp_roundtime 60, mp_starting_money 16000, mp_freezetime 2, sv_airaccelerate 150, cs_enable_player_physics_box 1
  25.  
  26. -Reduced the entity count after a minigame is selected (unused entities are killed)
  27.  
  28. -Added time limit on all minigames
  29.  
  30. -Removed bots
  31.  
  32. -Changed the path of music for better compability with music related plugins
  33.  
  34. -Added support for 64 players
  35.  
  36. -Changed lightmap scale to 32
  37.  
  38. -Fixed an exploit related to buyzones
  39.  
  40. -Added money award to all players on round end
  41.  
  42. -Reworked logic when picking a game
  43.  
  44. -Reworked afk autopick to pick any of the games instead of just 1
  45.  
  46. -Fixed possible crash related to templates (name fixup flag)
  47.  
  48. -Performance optimization (func_detail)
  49.  
  50. -Recompiled all models from CS:S to CS:GO
  51.  
  52. -Raised teleport destinations on all minigames
  53.  
  54. Spawn:
  55. -Slightly raised the water to allow players to reach the middle platform easier
  56.  
  57. -Fixed multiple players being able to reach the picking room
  58.  
  59. Iceskate:
  60. -Fixed iceskate, players can no longer fall in the cracks due to how CS:GO works. (playerclip on top)
  61.  
  62. Grenade precision:
  63. -Removed unused grenades in nade precision
  64.  
  65. -Fixed buttons not giving grenades in nade precision
  66.  
  67. -Changed healing trigger to filter grenade damage
  68.  
  69. -Added back the original button texture (doorbutton002a)
  70.  
  71. -Grenades can no longer be constantly dropped
  72.  
  73. 50HP knife:
  74. -Removed 50hp knife blockers
  75.  
  76. -Reworked 50hp knife health trigger
  77.  
  78. Kill room:
  79. -Removed extra knife from kill room
  80.  
  81. -All players will recieve a knife after 30 seconds of entering the kill room
  82.  
  83. Dodgeball:
  84. -Remove knife dmg in dodgeball
  85.  
  86. -Fixed smokes not killing players in dodgeball
  87.  
  88. -Reworked how smokes are removed in dodgeball
  89.  
  90. -Changed smokes to be game_player_equip
  91.  
  92. -Smoke grenades can no longer be constantly dropped
  93.  
  94. Race:
  95. -Fixed the size of a wall that was not long enough to force players to crouch (Using CS:S dimensions)
  96.  
  97. -Fixed exploits where players could avoid getting teleported to the kill room (Clip windows)
  98.  
  99. -Removed fall damage
  100.  
  101. -Added teleport if you don't dodge the "sticks" when falling
  102.  
  103. -Fixed multiple players being able to win
  104.  
  105. Climb:
  106. -Removed unused knives at the end of the climb
  107.  
  108. -Added player speed reset on bottom teleports
  109.  
  110. -Added an extra playerclip wall to avoid a shortcut
  111.  
  112. -Players are no longer killed if nobody finishes climb, they will be teleported to the kill room and given knives
  113.  
  114. -Fixed multiple players being able to win
  115.  
  116. Scout:
  117. -Added no fall damage
  118.  
  119. -Changed gravity from trigger to sv_gravity 220
  120.  
  121. Turn that off:
  122. -Added deathmatch respawns
  123.  
  124. -The enemy team generator's will have +300HP per player
  125.  
  126. -Fixed visual siren and extinguisher effects
  127.  
  128. -Added no fall damage
  129.  
  130. -Forced the round to end when a generator is destroyed
  131.  
  132. Slide:
  133. -Added water in jail
  134.  
  135. -Players that go to jail will have 1 hp
  136.  
  137. Small City:
  138. -Added back Small City from the CS:S version
  139.  
  140. Bhop:
  141. -Added back Bhop from the CS:S version
  142.  
  143. -Reworked random teleport destination system
  144.  
  145. -Changed the platform door system to bhop triggers
  146.  
  147. -Players are no longer killed if nobody finishes bhop, they will be teleported to the kill room and given knives
  148.  
  149. -Fixed multiple players being able to win
  150.  
  151. Touch My Box:
  152. -Fixed bug where sometimes the boxes could kill players
  153.  
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