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- mg_tomgreens_allinone_tfx1
- General:
- -Removed weapon at the start of the round.
- -Added vscript chat messages
- -Added loading screen image on map load
- -Added text file on map load
- -Added radar
- -Compiled in HDR, (added tonemap controller)
- -Changed the path of textures to avoid texture cache problems
- -Added infinite ammo
- -Improved optimization (func_detail)
- -Player speed is set to 0 when teleported to a minigame
- -Added the following cvars at the start of the round: mp_solid_teammates 0, mp_weapons_allow_map_placed 1, mp_roundtime 60, mp_starting_money 16000, mp_freezetime 2, sv_airaccelerate 150, cs_enable_player_physics_box 1
- -Reduced the entity count after a minigame is selected (unused entities are killed)
- -Added time limit on all minigames
- -Removed bots
- -Changed the path of music for better compability with music related plugins
- -Added support for 64 players
- -Changed lightmap scale to 32
- -Fixed an exploit related to buyzones
- -Added money award to all players on round end
- -Reworked logic when picking a game
- -Reworked afk autopick to pick any of the games instead of just 1
- -Fixed possible crash related to templates (name fixup flag)
- -Performance optimization (func_detail)
- -Recompiled all models from CS:S to CS:GO
- -Raised teleport destinations on all minigames
- Spawn:
- -Slightly raised the water to allow players to reach the middle platform easier
- -Fixed multiple players being able to reach the picking room
- Iceskate:
- -Fixed iceskate, players can no longer fall in the cracks due to how CS:GO works. (playerclip on top)
- Grenade precision:
- -Removed unused grenades in nade precision
- -Fixed buttons not giving grenades in nade precision
- -Changed healing trigger to filter grenade damage
- -Added back the original button texture (doorbutton002a)
- -Grenades can no longer be constantly dropped
- 50HP knife:
- -Removed 50hp knife blockers
- -Reworked 50hp knife health trigger
- Kill room:
- -Removed extra knife from kill room
- -All players will recieve a knife after 30 seconds of entering the kill room
- Dodgeball:
- -Remove knife dmg in dodgeball
- -Fixed smokes not killing players in dodgeball
- -Reworked how smokes are removed in dodgeball
- -Changed smokes to be game_player_equip
- -Smoke grenades can no longer be constantly dropped
- Race:
- -Fixed the size of a wall that was not long enough to force players to crouch (Using CS:S dimensions)
- -Fixed exploits where players could avoid getting teleported to the kill room (Clip windows)
- -Removed fall damage
- -Added teleport if you don't dodge the "sticks" when falling
- -Fixed multiple players being able to win
- Climb:
- -Removed unused knives at the end of the climb
- -Added player speed reset on bottom teleports
- -Added an extra playerclip wall to avoid a shortcut
- -Players are no longer killed if nobody finishes climb, they will be teleported to the kill room and given knives
- -Fixed multiple players being able to win
- Scout:
- -Added no fall damage
- -Changed gravity from trigger to sv_gravity 220
- Turn that off:
- -Added deathmatch respawns
- -The enemy team generator's will have +300HP per player
- -Fixed visual siren and extinguisher effects
- -Added no fall damage
- -Forced the round to end when a generator is destroyed
- Slide:
- -Added water in jail
- -Players that go to jail will have 1 hp
- Small City:
- -Added back Small City from the CS:S version
- Bhop:
- -Added back Bhop from the CS:S version
- -Reworked random teleport destination system
- -Changed the platform door system to bhop triggers
- -Players are no longer killed if nobody finishes bhop, they will be teleported to the kill room and given knives
- -Fixed multiple players being able to win
- Touch My Box:
- -Fixed bug where sometimes the boxes could kill players
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