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- Monsters (7 Cards)
- Proto Chrysalis
- Aqua-Type/WATER/Level 2/ATK 0/DEF 0
- While “Neo-Space” is on the field: You can Tribute this card; Special Summon 1 “Neo-Spacian” monster from your hand, Deck, or Graveyard. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 "Neo-Spacian" monster in your Graveyard; Special Summon it, ignoring its summoning conditions.
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- Cross Porter
- Warrior-Type/DARK/Level 2/ATK 400/DEF 400
- You can target 1 face-up card you control; return it to the hand, and if you do, Special Summon 1 "Neo-Spacian" monster from your hand. If this card is sent to the Graveyard: You can add 1 "Neo-Spacian" monster from your Deck to your hand. You can only use each effect of “Cross Porter” once per turn.
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- Neo-Spacian Aqua Dolphin
- Aqua-Type/WATER/Level 3/ATK 600/DEF 800
- You can pay 500 LP; look at 1 random card in your opponent’s hand, then if it was a monster, and you control a monster with ATK greater than or equal to its ATK, you can send that card to the Graveyard. You can only use this effect of “Neo-Spacian Aqua Dolphin” once per turn.
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- Neo-Spacian Glow Moss
- Plant-Type/LIGHT/Level 3/ATK 300/DEF 900
- If this card battles: Send the top card of your opponent’s Deck to the Graveyard, then apply this effect, depending on the type of card sent. ● Monster: End the Battle Phase. ● Spell: Change this card to Defense Position, and if you do, this card cannot be destroyed by battle once this turn. ● Trap: If this card is attacking, you can change it to a direct attack instead.
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- Neo-Spacian Flare Scarab
- Insect-Type/FIRE/Level 3/ATK 500/DEF 500
- “Elemental HERO” and “Neo-Spacian” monsters you control gain 400 ATK for each Spell/Trap Card your opponent controls.
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- Neo-Spacian Air Hummingbird
- Winged-Beast-Type/WIND/Level 3/ATK 800/DEF 600
- You can gain 500 LP for each card in your opponent’s hand. You can lose 500 LP for each card in your opponent’s hand, then during the End Phase, gain the same number of LP. You can only use 1 of the effects of "Neo-Spacian Air Hummingbird" per turn, and only once that turn.
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- Elemental HERO Neos
- Warrior-Type/LIGHT/Level 7/ATK 2500/DEF 2000
- This card is treated as a Normal Monster while in the hand or Graveyard. While you control a "Neo-Spacian" monster, you can Special Summon this card (from your hand). You can only Special Summon “Elemental HERO Neos” once per turn this way.
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- Spell Cards (4 Cards)
- NEX
- Quick-Play Spell
- Target 1 “Neo-Spacian” monster you control that has a Level; send it to the Graveyard, also, after that, if it left the field by this effect, Special Summon 1 Level 4 “Neo-Spacian” monster with the same name from your Extra Deck. You can only activate 1 “NEX” per turn.
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- NEX II
- Quick-Play Spell
- Discard 1 card, then target 1 face-up monster you control that has a Level; send it to the Graveyard, also, after that, if it left the field by this effect, Special Summon 1 Level 4 “Neo-Spacian” monster with the same Attribute from your Extra Deck (it original Attribute, if face-down. This Special Summon is treated as a Special Summon with "NEX"). You can only activate 1 “NEX II” per turn.
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- NEX Change
- Quick-Play Spell
- Target 1 “Neo-Spacian” monster you control that has a Level; send it to the Graveyard, also, after that, if it left the field by this effect, Special Summon from your Deck or Extra Deck, 1 “Neo-Spacian” monster with the same Level, but a different Attribute than, the Attribute/Level the monster had when it was on the field (its original Attribute/Level, if face-down. This Special Summon is treated as a Special Summon with “NEX”). You can only activate 1 “NEX Change” per turn.
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- Neo Space
- Field Spell
- “Neos” monsters you control gain 500 ATK. “Neos” Fusion Monsters do not have to activate their effects during the End Phase that shuffle them into the Extra Deck. Once per turn, during either player’s turn: You can target 1 “Neos” Fusion monster you control; shuffle it into the Extra Deck, then if all the Fusion Material Monsters listed on that Fusion monster are in your Deck or Extra Deck, you can Special Summon them in Defense Position, ignoring their summoning conditions. You can only use 1 of the followinf effects of “Neo Space” per turn, and only once that turn: ● If you Normal or Special Summon a “Neo-Spacian” monster(s): You can add 1 “Elemental HERO” monster from your Deck to your hand, or Special Summon 1 “Elemental HERO” monster from your hand. ● You can target 1 “Neo-Spacian” or “HERO” monster in your Graveyard; shuffle it into the Deck, and if you do, add 1 “NEX” card or “Miracle Contact” from your Deck or Graveyard to your hand.
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- Extra Deck Monsters (24 Cards)
- Neo-Spacian Marine Dolphin
- Aqua-Type/WATER/Level 4/ATK 900/DEF 1100 (Fusion)
- This card’s name is also treated as “Neo-Spacian Aqua Dolphin”. Must be Special Summoned with “NEX”, and cannot be Special Summoned by other ways. You can pay 500 LP; send 1 random card in your opponent’s hand to the Graveyard. You can only use this effect of “Neo-Spacian Marine Dolphin” once per turn.
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- Neo-Spacian Twinkle Moss
- Plant-Type/LIGHT/Level 4/ATK 600/DEF 1200 (Fusion)
- This card’s name is also treated as “Neo-Spacian Glow Moss”. Must be Special Summoned with “NEX”, and cannot be Special Summoned by other ways. If this card battles: Draw 1 card and reveal it, then apply this effect, depending on the type of card revealed. ● Monster: End the Battle Phase. ● Spell: Change this card to Defense Position, and if you do, this card cannot be destroyed by battle or card effects until the end of the next turn. ● Trap: If this card is attacking, you can change it to a direct attack instead, but when it does so using this effect, the battle damage inflicted to your opponent is doubled.
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- Neo-Spacian Blaze Scarab
- Insect-Type/FIRE/Level 4/ATK 800/DEF 800 (Fusion)
- This card’s name is also treated as “Neo-Spacian Flare Scarab”. Must be Special Summoned with “NEX”, and cannot be Special Summoned by other ways. “Elemental HERO” and “Neo-Spacian” monsters you control gain 400 ATK for each Spell/Trap Card on the field. If an “Elemental HERO” or “Neo-Spacian” monster you control battles, your opponent’s cards and effects cannot be activated until the end of the Damage Step.
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- Neo-Spacian Terra Mole
- Rock-Type/EARTH/Level 4/ATK 1200/DEF 600 (Fusion)
- This card’s name is also treated as “Neo-Spacian Grand Mole”. Must be Special Summoned with “NEX”, and cannot be Special Summoned by other ways. Once per turn, during either player’s turn: You can return 1 monster you control and 1 monster your opponent controls to the hand.
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- Neo-Spacian Sky Hummingbird
- Winged-Beast-Type/WIND/Level 4/ATK 1100/DEF 900 (Fusion)
- This card’s name is also treated as “Neo-Spacian Air Hummingbird”. Must be Special Summoned with “NEX”, and cannot be Special Summoned by other ways. You can gain 500 LP for each card in your opponent’s hand and their side of the field. You can only use this effect of “Neo-Spacian Sky Hummingbird” once per turn.
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- Neo-Spacian Black Panther
- Beast-Type/DARK/Level 4/ATK 1300/DEF 800 (Fusion)
- This card’s name is also treated as “Neo-Spacian Dark Panther”. Must be Special Summoned with “NEX”, and cannot be Special Summoned by other ways. If this card is Special Summoned while your opponent controls at least 1 monster that has an effect that activates when it is Normal or Special Summoned: You can activate 1 of those effects as if it was this card’s effect. Once per turn: You can have this card’s name and effect become those of 1 face-up monster your opponent controls until the end of this turn. You can only use each effect of “Neo-Spacian Black Panther” once per turn.
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- Elemental HERO Aqua Neos
- Warrior-Type/WATER/Level 7/ATK 2500/DEF 2000 (Fusion)
- “Elemental HERO Neos” + “Neo-Spacian Aqua Dolphin”
- Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use “Polymerization”.) You can send 1 random card in your opponent’s hand to the Graveyard. You can only use this effect of “Elemental HERO Aqua Neos” once per turn. Once per turn, during the End Phase: Shuffle this card into the Extra Deck, and if you do, Special Summon 1 “Elemental HERO Neos” from your Deck.
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- Elemental HERO Glow Neos
- Warrior-Type/LIGHT/Level 7/ATK 2500/DEF 2000 (Fusion)
- “Elemental HERO Neos” + “Neo-Spacian Glow Moss”
- Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use “Polymerization”.) Once per turn, during the End Phase: Shuffle this card into the Extra Deck, and if you do, Special Summon 1 “Elemental HERO Neos” from your Deck. You can target 1 face-up card on the field; destroy it, then apply this effect, depending on the type of card destroyed. You can only use this effect of “Elemental HERO Glow Neos” once per turn. ● Monster: Target 1 face-up card your opponent controls; negate its effects until the end of this turn. ● Spell: This card can attack your opponent directly this turn. ● Trap: Your opponent’s cards and effects cannot be activated during the Battle Phase this turn.
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- Elemental HERO Flare Neos
- Warrior-Type/FIRE/Level 7/ATK 2500/DEF 2000 (Fusion)
- “Elemental HERO Neos” + “Neo-Spacian Flare Scarab”
- Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use “Polymerization”.) This card gains 400 ATK for each Spell/Trap Card on the field. If this card battles, your opponent’s cards and effects cannot be activated until the end of the Damage Step. Once per turn, during the End Phase: Shuffle this card into the Extra Deck, and if you do, Special Summon 1 “Elemental HERO Neos” from your Deck.
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- Elemental HERO Grand Neos
- Warrior-Type/EARTH/Level 7/ATK 2500/DEF 2000 (Fusion)
- “Elemental HERO Neos” + “Neo-Spacian Grand Mole”
- Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use “Polymerization”.) Once per turn, when this card declares an attack: You can return 1 card you control and 1 monster your opponent controls to the hand. Once per turn, during the End Phase: Shuffle this card into the Extra Deck, and if you do, Special Summon 1 “Elemental HERO Neos” from your Deck.
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- Elemental HERO Air Neos
- Warrior-Type/WIND/Level 7/ATK 2500/DEF 2000 (Fusion)
- “Elemental HERO Neos” + “Neo-Spacian Air Hummingbird”
- Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use “Polymerization”.) While your LP are lower than your opponent’s, this card gains ATK equal to the difference. Once per turn, during the End Phase: Shuffle this card into the Extra Deck, and if you do, Special Summon 1 “Elemental HERO Neos” from your Deck.
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- Elemental HERO Dark Neos
- Warrior-Type/DARK/Level 7/ATK 2500/DEF 2000 (Fusion)
- “Elemental HERO Neos” + “Neo-Spacian Dark Panther”
- Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use “Polymerization”.) Once per turn, during either player’s turn: You can negate the effects of 1 face-up Effect Monster on the field until the end of this turn. Once per turn, during the End Phase: Shuffle this card into the Extra Deck, and if you do, Special Summon 1 “Elemental HERO Neos” from your Deck.
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- Elemental HERO Marine Neos
- Warrior-Type/WATER/Level 8/ATK 2800/DEF 2300 (Fusion)
- “Elemental HERO Neos” + “Neo-Spacian Marine Dolphin”
- Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use “Polymerization”.) If Summoned this way: You can look at your opponent’s hand and banish 1 card among them face-down. Once per turn: You can send 1 random card in your opponent’s hand to the Graveyard. You can only use 1 effect of “Elemental HERO Marine Neos” per turn, and only once that turn.
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- Elemental HERO Twinkle Neos
- Warrior-Type/LIGHT/Level 8/ATK 2800/DEF 2300 (Fusion)
- “Elemental HERO Neos” + “Neo-Spacian Twinkle Moss”
- Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use “Polymerization”.) You can destroy 1 card on the field, then apply this effect, depending on the type of the destroyed card. You can only use this effect of “Elemental HERO Twinkle Neos” once per turn. ● Monster: Negate the effects of all face-up monsters your opponent controls until the end of this turn. ● Spell: This card can attack your opponent directly this turn. ● Trap: Your opponent’s cards and effects cannot be activated during the Battle Phase this turn.
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- Elemental HERO Blaze Neos
- Warrior-Type/FIRE/Level 8/ATK 2800/DEF 2300 (Fusion)
- “Elemental HERO Neos” + “Neo-Spacian Blaze Scarab”
- Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use “Polymerization”.) If Summoned this way: You can destroy all Spell and Trap Cards your opponent controls, and if you do, this card gains 400 ATK for each until the end of this turn. You can only use this effect of “Elemental HERO Blaze Neos” once per turn. This card gains 600 ATK for each Spell/Trap Card on the field. If an “Elemental HERO” or “Neo-Spacian” monster you control battles, your opponent’s cards and effects cannot be activated until the end of the Damage Step.
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- Elemental HERO Terra Neos
- Warrior-Type/EARTH/Level 8/ATK 2800/DEF 2300 (Fusion)
- “Elemental HERO Neos” + “Neo-Spacian Terra Mole”
- Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use “Polymerization”.) If Summoned this way: You can shuffle 1 monster your opponent controls into the Deck. Once per turn: You can return 1 monster your opponent controls to their hand. You can only use 1 effect of “Elemental HERO Terra Neos” per turn, and only once that turn.
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- Elemental HERO Sky Neos
- Warrior-Type/WIND/Level 8/ATK 2800/DEF 2300 (Fusion)
- “Elemental HERO Neos” + “Neo-Spacian Sky Hummingbird”
- Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use “Polymerization”.) This card gains ATK equal to the difference between you and your opponent’s LP.
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- Elemental HERO Black Neos
- Warrior-Type/WIND/Level 8/ATK 2800/DEF 2300 (Fusion)
- “Elemental HERO Neos” + “Neo-Spacian Black Panther”
- Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use “Polymerization”.) Negate the effects of all face-up monsters your opponent controls.
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- Elemental HERO Magma Neos
- Warrior-Type/FIRE/Level 9/ATK 3000/DEF 2500 (Fusion)
- “Elemental HERO Neos” + “Neo-Spacian Flare Scarab” + “Neo-Spacian Grand Mole”
- Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use “Polymerization”.) If Summoned this way: You can shuffle 1 card your opponent controls into the Deck. This card gains 400 ATK for each card on the field. If this card battles, your opponent’s cards and effects cannot be activated until the end of the Damage Step. Once per turn, during the End Phase: Shuffle this card into the Extra Deck, and if you do, return all cards on the field to the hand, then Special Summon 1 “Elemental HERO Neos” and 1 “Neo-Spacian Flare Scarab” or 1 “Neo-Spacian Grand Mole” from your Deck.
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- Elemental HERO Storm Neos
- Warrior-Type/WIND/Level 9/ATK 3000/DEF 2500 (Fusion)
- “Elemental HERO Neos” + “Neo-Spacian Air Hummingbird” + “Neo-Spacian Aqua Dolphin”
- Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use “Polymerization”.) Once per turn, during the End Phase: Shuffle this card into the Extra Deck, and if you do, shuffle all cards on the field into the Deck, then Special Summon 1 “Elemental HERO Neos” and 1 “Neo-Spacian Air Hummingbird” or 1 “Neo-Spacian Aqua Dolphin” from your Deck. You can only use 1 of the following effects of “Elemental HERO Storm Neos” per turn, and only once that turn. ● If Special Summoned by its own procedure: You can banish all Spell and Trap Cards on the field. Your opponent cannot activate Spell/Trap Cards in response to this effect’s activation. ● During your Main Phase: You can return all Spell and Trap Cards on the field to the hand.
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- Elemental HERO Chaos Neos
- Warrior-Type/DARK/Level 9/ATK 3000/DEF 2500 (Fusion)
- “Elemental HERO Neos” + “Neo-Spacian Dark Panther” + “Neo-Spacian Glow Moss”
- Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use “Polymerization”.) Once per turn, during the End Phase: Shuffle this card into the Extra Deck, and if you do, Set all face-up monsters on the field, then Special Summon 1 “Elemental HERO Neos” and 1 “Neo-Spacian Dark Panther” or 1 “Neo-Spacian Glow Moss” from your Deck. You can only use 1 of the following effects of “Elemental HERO Chaos Neos” per turn, and only once that turn. ● If Special Summoned by its own procedure: You can negate the effects of all other face-up monster on the field. Monster effects cannot be activated in response to this effect’s activation. ● During your Main Phase: You can draw 1 card and reveal it. If it was a monster, until the end of this turn, negate the effects of all face-up monsters your opponent currently controls. If it was a Spell Card, this card can make a second attack during each Battle Phase this turn. If it was a Trap Card, destroy all Spell and Trap Cards your opponent controls.
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- Ma’at
- Spellcaster-Type/LIGHT/Level 10/ATK ?/DEF ? (Fusion)
- 1 LIGHT Fairy-Type monster + 1 LIGHT Dragon-Type monster
- Must be Fusion Summoned using the above materials, and cannot be Summoned by other ways. If this card is Fusion Summoned: Declare 5 card names; excavate the top 5 cards of your Deck, add any of them that you named to your hand, also send the remaining cards to the Graveyard. This card's ATK and DEF each become equal to the number of cards added to your hand by this effect x 1000.
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- Wiseman Neos
- Spellcaster-Type/LIGHT/Level 10/ATK 3000/DEF 3000 (Fusion)
- "Elemental Hero Neos" + "Yubel"
- If this card is Fusion Summoned using "Polymerization", it is unaffected by other cards’ effects. At the end of the Damage Step, if this card battled an opponent's monster: Inflict damage to your opponent equal to the ATK of the monster it battled, and you gain LP equal to that monster's DEF. If this card is destroyed by battle: You can banish 1 "Yubel" from your Graveyard; Special Summon 1 "Elemental Hero Neos" from your Graveyard, and if you do, it gains 1000 ATK.
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- Elemental HERO Divine Neos
- Warrior-Type/LIGHT/Level 12/ATK 3000/DEF 3000 (Fusion)
- This card can only be Special Summoned (from your Extra Deck) by shuffling 1 “Elemental HERO Neos” you control and 6 “Neo-Spacian” monsters with different names from your field, hand, or Graveyard into the Main Deck (You do not use "Polymerization"). Unaffected by other cards’ effects. Once per turn: You can banish 1 “HERO” or “Neo-Spacian” monster from your hand, Deck, or Graveyard; this card gains 500 ATK and the banished monster’s effects until the end of this turn. Once per turn: You can banish up to 5 “Neo-Spacian” or “HERO” monsters from your hand, Deck, or Graveyard, and if you do, this card gains 500 ATK for each card banished by this effect until the end of this turn. If this card is destroyed by battle: You can Special Summon 1 "HERO" monster, except "Elemental HERO Divine Neos", from your Deck or Extra Deck, ignoring its summoning conditions.
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