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- ==========================================================================
- DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
- categories can be shown and no debug_filter.cfg info will be saved.
- ==========================================================================
- FreeSpace 2 Open version: 3.7.3.20150515
- Passed cmdline options:
- -spec_exp 15
- -ogl_spec 50
- -spec_static 1.7
- -spec_point 1.2
- -spec_tube 1.5
- -ambient_factor 5
- -missile_lighting
- -nomotiondebris
- -no_emissive_light
- -3dshockwave
- -soft_particles
- -post_process
- -bloom_intensity 125
- -fxaa
- -fxaa_preset 9
- -fb_explosions
- -brief_lighting
- -cache_bitmaps
- -dualscanlines
- -orbradar
- -rearm_timer
- -targetinfo
- -3dwarp
- -ship_choice_3d
- -weapon_choice_3d
- -warp_flash
- -snd_preload
- -fullscreen_window
- Building file index...
- Found root pack 'E:\Games\Diaspora\R1.1.1_Patch.vp' with a checksum of 0x1a2b7a9f
- Found root pack 'E:\Games\Diaspora\R1.1_Patch.vp' with a checksum of 0x330e0c8a
- Found root pack 'E:\Games\Diaspora\R1_Core.vp' with a checksum of 0x2b0863f9
- Found root pack 'E:\Games\Diaspora\R1_Effects.vp' with a checksum of 0xbd1d2fde
- Found root pack 'E:\Games\Diaspora\R1_Interface.vp' with a checksum of 0x2ed2245f
- Found root pack 'E:\Games\Diaspora\R1_Movies.vp' with a checksum of 0xe66ae339
- Found root pack 'E:\Games\Diaspora\R1_Ships.vp' with a checksum of 0x07315d6d
- Found root pack 'E:\Games\Diaspora\R1_Sound.vp' with a checksum of 0xdc928568
- Found root pack 'E:\Games\Diaspora\R1_Textures.vp' with a checksum of 0xdd208c33
- Searching root 'E:\Games\Diaspora\' ... 16 files
- Searching root pack 'E:\Games\Diaspora\R1.1.1_Patch.vp' ... 3 files
- Searching root pack 'E:\Games\Diaspora\R1.1_Patch.vp' ... 213 files
- Searching root pack 'E:\Games\Diaspora\R1_Core.vp' ... 86 files
- Searching root pack 'E:\Games\Diaspora\R1_Effects.vp' ... 2451 files
- Searching root pack 'E:\Games\Diaspora\R1_Interface.vp' ... 1518 files
- Searching root pack 'E:\Games\Diaspora\R1_Movies.vp' ... 1432 files
- Searching root pack 'E:\Games\Diaspora\R1_Ships.vp' ... 353 files
- Searching root pack 'E:\Games\Diaspora\R1_Sound.vp' ... 1367 files
- Searching root pack 'E:\Games\Diaspora\R1_Textures.vp' ... 574 files
- Found 10 roots and 8013 files.
- ERROR: Unknown Language Checksum: 589986744
- Using default language settings...
- Setting language to English
- Game Settings Table: Using Standard Loops For SEXP Arguments
- Game Settings Table: Using standard event chaining behavior
- Game Settings Table: External shaders are DISABLED
- Game Settings Table: Using Reversed Loops For SEXP Arguments
- Initializing OpenAL...
- OpenAL Vendor : Creative Labs Inc.
- OpenAL Renderer : Software
- OpenAL Version : 1.1
- Found extension "AL_EXT_float32".
- Found extension "ALC_EXT_EFX".
- Sample rate: 48000 (44100)
- EFX version: 1.0
- Max auxiliary sends: 4
- Playback device: Haut-parleurs (Realtek High Definition Audio)
- Capture device: Microphone (Realtek High Definition Audio)
- ... OpenAL successfully initialized!
- Initializing OpenGL graphics device at 1680x1050 with 32-bit color...
- Initializing WGL...
- Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
- Actual WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
- OpenGL Vendor : NVIDIA Corporation
- OpenGL Renderer : GeForce GTX 560/PCIe/SSE2
- OpenGL Version : 4.5.0 NVIDIA 350.12
- Using extension "GL_EXT_fog_coord".
- Using extension "GL_ARB_multitexture".
- Using extension "GL_ARB_texture_env_add".
- Using extension "GL_ARB_texture_compression".
- Using extension "GL_EXT_texture_compression_s3tc".
- Using extension "GL_EXT_texture_filter_anisotropic".
- Using extension "GL_ARB_texture_env_combine".
- Using extension "GL_EXT_compiled_vertex_array".
- Using extension "GL_EXT_draw_range_elements".
- Using extension "GL_ARB_texture_mirrored_repeat".
- Using extension "GL_ARB_texture_non_power_of_two".
- Using extension "GL_ARB_vertex_buffer_object".
- Using extension "GL_ARB_pixel_buffer_object".
- Using extension "GL_SGIS_generate_mipmap".
- Using extension "GL_EXT_framebuffer_object".
- Using extension "GL_ARB_texture_rectangle".
- Using extension "GL_EXT_bgra".
- Using extension "GL_ARB_texture_cube_map".
- Using extension "GL_EXT_texture_lod_bias".
- Using extension "GL_ARB_point_sprite".
- Using extension "GL_ARB_shading_language_100".
- Using extension "GL_ARB_shader_objects".
- Using extension "GL_ARB_vertex_shader".
- Using extension "GL_ARB_fragment_shader".
- Using extension "GL_ARB_shader_texture_lod".
- Using extension "GL_ARB_texture_float".
- Using extension "GL_ARB_draw_elements_base_vertex".
- Using extension "GL_EXT_framebuffer_blit".
- Using extension "GL_EXT_geometry_shader4".
- Using extension "GL_EXT_texture_array".
- Using extension "GL_ARB_uniform_buffer_object".
- Found extension "GL_EXT_transform_feedback", but can't find the required function "glBeginTransformFeedbackEXT()". Extension will be disabled!
- Using extension "GL_ARB_draw_instanced".
- Using extension "GL_ARB_texture_buffer_object".
- Found special extension function "wglSwapIntervalEXT".
- Compiling new shader:
- Particle Effects
- Loading built-in default shader for: effect-v.sdr
- Loading built-in default shader for: effect-particle-f.sdr
- Shader Variant Features:
- Compiling new shader:
- Particle Effects
- Loading built-in default shader for: effect-v.sdr
- Loading built-in default shader for: effect-particle-f.sdr
- Loading built-in default shader for: effect-screen-g.sdr
- Shader Variant Features:
- Geometry shader point-based particles
- Compiling new shader:
- Distortion Effects
- Loading built-in default shader for: effect-distort-v.sdr
- Loading built-in default shader for: effect-distort-f.sdr
- Shader Variant Features:
- Compiling new shader:
- Deferred Lighting
- Loading built-in default shader for: deferred-v.sdr
- Loading built-in default shader for: deferred-f.sdr
- Shader Variant Features:
- Compiling new shader:
- Clear Deferred Lighting Buffer
- Loading built-in default shader for: deferred-clear-v.sdr
- Loading built-in default shader for: deferred-clear-f.sdr
- Shader Variant Features:
- Compiling new shader:
- Post Processing
- Loading built-in default shader for: post-v.sdr
- Loading built-in default shader for: post-f.sdr
- Shader Variant Features:
- Compiling new shader:
- Bloom Brightpass
- Loading built-in default shader for: post-v.sdr
- Loading built-in default shader for: brightpass-f.sdr
- Shader Variant Features:
- Compiling new shader:
- Gaussian Blur
- Loading built-in default shader for: post-v.sdr
- Loading built-in default shader for: blur-f.sdr
- Shader Variant Features:
- Horizontal blur pass
- Compiling new shader:
- Gaussian Blur
- Loading built-in default shader for: post-v.sdr
- Loading built-in default shader for: blur-f.sdr
- Shader Variant Features:
- Vertical blur pass
- Compiling new shader:
- FXAA
- Loading built-in default shader for: fxaa-v.sdr
- Loading built-in default shader for: fxaa-f.sdr
- Shader Variant Features:
- Compiling new shader:
- FXAA Prepass
- Loading built-in default shader for: post-v.sdr
- Loading built-in default shader for: fxaapre-f.sdr
- Shader Variant Features:
- Max texture units: 4 (32)
- Max client texture states: 4 (8)
- Max elements vertices: 1048576
- Max elements indices: 1048576
- Max texture size: 16384x16384
- Max render buffer size: 16384x16384
- Can use compressed textures: YES
- Texture compression available: YES
- Post-processing enabled: YES
- Using trilinear texture filter.
- OpenGL Shader Version: 4.50 NVIDIA
- ... OpenGL init is complete!
- Size of bitmap info = 742 KB
- Size of bitmap extra info = 48 bytes
- ANI cursorweb with size 24x24 (25.0% wasted)
- GRAPHICS: Initializing default colors...
- SCRIPTING: Beginning initialization sequence...
- SCRIPTING: Beginning Lua initialization...
- LUA: Opening LUA state...
- LUA: Initializing base Lua libraries...
- LUA: Beginning ADE initialization
- ADE: Initializing enumeration constants...
- ADE: Assigning Lua session...
- SCRIPTING: Beginning main hook parse sequence....
- Wokka! Error opening file (scripting.tbl)!
- TABLES: Unable to parse 'scripting.tbl'! Error message = Failed to open file.
- TBM => Starting parse of 'PitchYawBankLocked-sct.tbm' ...
- TBM => Starting parse of 'flakSnd-sct.tbm' ...
- TBM => Starting parse of 'explosions-sct.tbm' ...
- TBM => Starting parse of 'debris-sct.tbm' ...
- TBM => Starting parse of 'cylonHud-sct.tbm' ...
- TBM => Starting parse of 'tubeLaunch-sct.tbm' ...
- SCRIPTING: Inititialization complete.
- SCRIPTING: Splash screen overrides checked
- SCRIPTING: Splash hook has been run
- SCRIPTING: Splash screen conditional hook has been run
- Using high memory settings...
- Wokka! Error opening file (interface.tbl)!
- WMCGUI: Unable to parse 'interface.tbl'! Error code = Failed to open file.
- Windows reported 16 joysticks, we found 1
- Current soundtrack set to -1 in event_music_reset_choices
- Warning: "$allow primary link delay" flag is deprecated in favor of "$allow primary link at mission start"
- BMPMAN: Found EFF (Exp_Nuke.eff) with 86 frames at 24 fps.
- BMPMAN: Found EFF (Exp_Fighter_Norm.eff) with 71 frames at 30 fps.
- BMPMAN: Found EFF (Exp_Fighter_Vapor.eff) with 92 frames at 30 fps.
- BMPMAN: Found EFF (Exp_Flak_Big.eff) with 120 frames at 20 fps.
- BMPMAN: Found EFF (Exp_Flak_Small.eff) with 98 frames at 30 fps.
- BMPMAN: Found EFF (Exp_Medium.eff) with 100 frames at 30 fps.
- BMPMAN: Found EFF (Exp_Missile_Small.eff) with 45 frames at 30 fps.
- BMPMAN: Found EFF (Exp_Missile_EMP.eff) with 72 frames at 30 fps.
- BMPMAN: Found EFF (Exp_Huge.eff) with 106 frames at 30 fps.
- BMPMAN: Found EFF (Exp_Large.eff) with 125 frames at 25 fps.
- BMPMAN: Found EFF (Exp_Nuke_Big.eff) with 64 frames at 15 fps.
- TBM => Starting parse of 'weak-wep.tbm' ...
- TBM => Starting parse of 'objecttypes-obt.tbm' ...
- BMPMAN: Found EFF (Thruster_Col_Fire.eff) with 20 frames at 25 fps.
- BMPMAN: Found EFF (Thruster_Jets.eff) with 3 frames at 25 fps.
- $Ship in hud_gauges.tbl and -hdg.tbms is deprecated. Use "$Ships: ("Some ship class") instead.
- BMPMAN: Found EFF (col_miscbargauge.eff) with 11 frames at 1 fps.
- BMPMAN: Found EFF (Throttle_Default.eff) with 4 frames at 1 fps.
- BMPMAN: Found EFF (Threat_Arc_Default.eff) with 2 frames at 1 fps.
- BMPMAN: Found EFF (Threat_Dumb_Default.eff) with 3 frames at 1 fps.
- BMPMAN: Found EFF (Threat_Lock_Default.eff) with 3 frames at 1 fps.
- BMPMAN: Found EFF (Dummy.eff) with 4 frames at 1 fps.
- BMPMAN: Found EFF (Energy_Big_Default.eff) with 4 frames at 1 fps.
- BMPMAN: Found EFF (Energy_Default.eff) with 4 frames at 1 fps.
- BMPMAN: Found EFF (Flight_Path_Default.eff) with 1 frames at 1 fps.
- BMPMAN: Found EFF (Warhead_Icon_Default.eff) with 1 frames at 1 fps.
- BMPMAN: Found EFF (Leadsight_Default.eff) with 2 frames at 1 fps.
- BMPMAN: Found EFF (col_weapons_h.eff) with 1 frames at 1 fps.
- BMPMAN: Found EFF (col_weapons_list.eff) with 1 frames at 1 fps.
- BMPMAN: Found EFF (Wingman_Left_Default.eff) with 1 frames at 1 fps.
- BMPMAN: Found EFF (Wingman_Entry_Default.eff) with 1 frames at 1 fps.
- BMPMAN: Found EFF (Wingman_Dot_Default.eff) with 2 frames at 1 fps.
- BMPMAN: Found EFF (Lock_Ind_Default.eff) with 10 frames at 20 fps.
- BMPMAN: Found EFF (Locked_Ind_Default.eff) with 1 frames at 5 fps.
- BMPMAN: Found EFF (Reticle_Center_Default.eff) with 1 frames at 1 fps.
- ANI Support_Default with size 108x24 (25.0% wasted)
- BMPMAN: Found EFF (Direct_Top_Default.eff) with 1 frames at 1 fps.
- BMPMAN: Found EFF (Direct_Entry_Default.eff) with 1 frames at 1 fps.
- BMPMAN: Found EFF (TargetMon_Main_Default.eff) with 2 frames at 1 fps.
- ANI TargetMon_Bar_Default with size 4x96 (25.0% wasted)
- BMPMAN: Found EFF (TargetMon_Alpha.eff) with 1 frames at 1 fps.
- ANI targhit1 with size 31x21 (34.4% wasted)
- BMPMAN: Found EFF (netlag1.eff) with 2 frames at 1 fps.
- $Ship in hud_gauges.tbl and -hdg.tbms is deprecated. Use "$Ships: ("Some ship class") instead.
- $Ship in hud_gauges.tbl and -hdg.tbms is deprecated. Use "$Ships: ("Some ship class") instead.
- $Ship in hud_gauges.tbl and -hdg.tbms is deprecated. Use "$Ships: ("Some ship class") instead.
- $Ship in hud_gauges.tbl and -hdg.tbms is deprecated. Use "$Ships: ("Some ship class") instead.
- $Ship in hud_gauges.tbl and -hdg.tbms is deprecated. Use "$Ships: ("Some ship class") instead.
- $Ship in hud_gauges.tbl and -hdg.tbms is deprecated. Use "$Ships: ("Some ship class") instead.
- $Ship in hud_gauges.tbl and -hdg.tbms is deprecated. Use "$Ships: ("Some ship class") instead.
- $Ship in hud_gauges.tbl and -hdg.tbms is deprecated. Use "$Ships: ("Some ship class") instead.
- ANI Support_Cylon with size 108x24 (25.0% wasted)
- ANI Damage_Top_Cylon with size 148x25 (21.9% wasted)
- ANI Wingman_Left_Cylon with size 71x53 (17.2% wasted)
- ANI Wingman_Entry_Cylon with size 35x53 (17.2% wasted)
- ANI Wingman_Right_Cylon with size 14x53 (17.2% wasted)
- BMPMAN: Found EFF (Wingman_Dot_Cylon.eff) with 2 frames at 1 fps.
- ANI Weapon_P_Top_Cylon with size 221x20 (37.5% wasted)
- ANI Objective_Cylon with size 149x21 (34.4% wasted)
- BMPMAN: Found EFF (TargetMon_Main_Cylon.eff) with 2 frames at 1 fps.
- ANI TargetMon_Bar_Cylon with size 7x20 (37.5% wasted)
- BMPMAN: Found EFF (Energy_Cylon.eff) with 4 frames at 1 fps.
- BMPMAN: Found EFF (Flight_Path_Cylon.eff) with 1 frames at 1 fps.
- BMPMAN: Found EFF (Reticle_Center_Cylon.eff) with 1 frames at 1 fps.
- BMPMAN: Found EFF (Throttle_Cylon.eff) with 4 frames at 1 fps.
- BMPMAN: Found EFF (Threat_Arc_Cylon.eff) with 2 frames at 1 fps.
- BMPMAN: Found EFF (Threat_Dumb_Cylon.eff) with 3 frames at 1 fps.
- BMPMAN: Found EFF (Threat_Lock_Cylon.eff) with 3 frames at 1 fps.
- ANI Lead_Ind_Default with size 26x26 (18.8% wasted)
- ANI Time_Cylon with size 47x23 (28.1% wasted)
- BMPMAN: Found EFF (Left_Border.eff) with 1 frames at 1 fps.
- BMPMAN: Found EFF (Left_Border_bottom.eff) with 1 frames at 1 fps.
- BMPMAN: Found EFF (Right_Border.eff) with 1 frames at 1 fps.
- BMPMAN: Found EFF (Right_Border_bottom.eff) with 1 frames at 1 fps.
- BMPMAN: Found EFF (left_bottomarc.eff) with 1 frames at 1 fps.
- BMPMAN: Found EFF (right_bottomarc.eff) with 1 frames at 1 fps.
- BMPMAN: Found EFF (left_toparc.eff) with 1 frames at 1 fps.
- BMPMAN: Found EFF (right_toparc.eff) with 1 frames at 1 fps.
- BMPMAN: Found EFF (left_bracket_small.eff) with 1 frames at 1 fps.
- BMPMAN: Found EFF (left_bracket_small2.eff) with 1 frames at 1 fps.
- BMPMAN: Found EFF (right_bracket_small.eff) with 1 frames at 1 fps.
- BMPMAN: Found EFF (right_bracket_small2.eff) with 1 frames at 1 fps.
- BMPMAN: Found EFF (right_bracket_large.eff) with 1 frames at 1 fps.
- $Ship in hud_gauges.tbl and -hdg.tbms is deprecated. Use "$Ships: ("Some ship class") instead.
- $Ship in hud_gauges.tbl and -hdg.tbms is deprecated. Use "$Ships: ("Some ship class") instead.
- ANI Damage_Top_Default with size 148x25 (21.9% wasted)
- ANI toggle1 with size 57x20 (37.5% wasted)
- ANI Weapon_P_Top_Default with size 221x20 (37.5% wasted)
- ANI Objective_Default with size 149x21 (34.4% wasted)
- BMPMAN: Found EFF (Escort_Entry_Default.eff) with 1 frames at 1 fps.
- ANI Time_Default with size 47x23 (28.1% wasted)
- BMPMAN: Found EFF (Exp_Asteroid.eff) with 70 frames at 12 fps.
- Someone passed an extension to bm_load for file 'Lightning.dds'
- Someone passed an extension to bm_load for file 'Lightning_Glow_Blue.dds'
- Someone passed an extension to bm_load for file 'Lightning.dds'
- Someone passed an extension to bm_load for file 'Lightning_Glow_Red.dds'
- Someone passed an extension to bm_load for file 'Lightning.dds'
- Someone passed an extension to bm_load for file 'Lightning_Glow_Green.dds'
- Someone passed an extension to bm_load for file 'Lightning.dds'
- Someone passed an extension to bm_load for file 'Lightning_Glow_EMP.dds'
- loading animated cursor "cursor"
- ANI cursor with size 24x24 (25.0% wasted)
- MediaVPs: Explosions script loaded!
- MediaVPs: Flaming debris script loaded!
- Initializing Cylon HUD overlay textures...
- BMPMAN: Found EFF (Cyl_Datastream1.eff) with 120 frames at 20 fps.
- BMPMAN: Found EFF (Cyl_Datastream2.eff) with 120 frames at 20 fps.
- BMPMAN: Found EFF (Cyl_Datastream3.eff) with 120 frames at 20 fps.
- Cylon HUD overlay initialized!
- Ships.tbl is : INVALID!!!!
- Weapons.tbl is : INVALID!!!!
- cfile_init() took 105
- TrackIR Init Failed - 1
- Compiling new shader:
- Video Playback
- Loading built-in default shader for: video-v.sdr
- Loading built-in default shader for: video-f.sdr
- Shader Variant Features:
- Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
- PLR => Loading 'Erkhyan.plr' with version 2...
- PLR => Parsing: Flags...
- PLR => Parsing: Info...
- PLR => Parsing: Scoring...
- PLR => Parsing: ScoringMulti...
- PLR => Parsing: HUD...
- PLR => Parsing: Variables...
- PLR => Parsing: Multiplayer...
- PLR => Parsing: Controls...
- PLR => Parsing: Settings...
- PLR => Loading complete!
- PLR => Verifying 'Erkhyan.plr' with version 2...
- PLR => Parsing: Flags...
- PLR => Parsing: Info...
- PLR => Verifying complete!
- ANI cursor.ani with size 24x24 (25.0% wasted)
- PLR => Verifying 'Erkhyan.plr' with version 2...
- PLR => Parsing: Flags...
- PLR => Parsing: Info...
- PLR => Verifying complete!
- Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
- PLR => Loading 'Erkhyan.plr' with version 2...
- PLR => Parsing: Flags...
- PLR => Parsing: Info...
- PLR => Parsing: Scoring...
- PLR => Parsing: ScoringMulti...
- PLR => Parsing: HUD...
- PLR => Parsing: Variables...
- PLR => Parsing: Multiplayer...
- PLR => Parsing: Controls...
- PLR => Parsing: Settings...
- PLR => Loading complete!
- CSG => Loading 'Erkhyan.SP-R1-CAMPAIGN.csg' with version 5...
- CSG => Parsing: Flags...
- CSG => Parsing: Info...
- CSG => Parsing: Missions...
- CSG => Parsing: Techroom...
- CSG => Parsing: Loadout...
- CSG => Parsing: Scoring...
- CSG => Parsing: RedAlert...
- CSG => Parsing: HUD...
- CSG => Parsing: Variables...
- CSG => Parsing: Settings...
- CSG => Parsing: Controls...
- CSG => Parsing: Cutscenes...
- CSG => Parsing: Last Missions...
- Someone passed an extension to bm_load for file 'thunderlords.pcx'
- CSG => Loading complete!
- CSG => Loading 'Erkhyan.SP-R1-CAMPAIGN.csg' with version 5...
- CSG => Parsing: Flags...
- CSG => Parsing: Info...
- CSG => Parsing: Missions...
- CSG => Parsing: Techroom...
- CSG => Parsing: Loadout...
- CSG => Parsing: Scoring...
- CSG => Parsing: RedAlert...
- CSG => Parsing: HUD...
- CSG => Parsing: Variables...
- CSG => Parsing: Settings...
- CSG => Parsing: Controls...
- CSG => Parsing: Cutscenes...
- CSG => Parsing: Last Missions...
- Someone passed an extension to bm_load for file 'thunderlords.pcx'
- CSG => Loading complete!
- ANI Main_Hall_Exit.ani with size 68x22 (31.3% wasted)
- ANI Main_Hall_Pilot.ani with size 102x22 (31.3% wasted)
- ANI Main_Hall_Brief.ani with size 132x22 (31.3% wasted)
- ANI Main_Hall_Tech.ani with size 166x22 (31.3% wasted)
- ANI Main_Hall_Options.ani with size 126x22 (31.3% wasted)
- ANI Main_Hall_Campaign.ani with size 174x24 (25.0% wasted)
- Got event GS_EVENT_TECH_MENU (11) in state GS_STATE_MAIN_MENU (1)
- Techroom successfully initialized, now changing tab...
- Loading model 'Col_Viper_Mk7.pof'
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: main-g.sdr
- Shader Variant Features:
- Shadow Mapping
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Deferred lighting
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Deferred lighting
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Deferred lighting
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Deferred lighting
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Potential problem found: Unrecognized subsystem type 'Pilota', believed to be in ship Col_Viper_Mk7.pof
- WARNING: "Submodel <Seata> in model <Col_Viper_Mk7.pof> has a radius <= 0.1f" at modelread.cpp:1196
- Submodel 'Pilotb' is detail level 1 of 'Pilota'
- Submodel 'Pilotb-destroyed' is detail level 1 of 'Pilota-destroyed'
- Submodel 'Seatb' is detail level 1 of 'Seata'
- Submodel 'cockpitb' is detail level 1 of 'cockpita'
- Submodel 'engine1b' is detail level 1 of 'engine1a'
- Submodel 'engine1c' is detail level 2 of 'engine1a'
- Submodel 'engine1d' is detail level 3 of 'engine1a'
- Submodel 'engine1b-destroyed' is detail level 1 of 'engine1a-destroyed'
- Submodel 'engine1c-destroyed' is detail level 2 of 'engine1a-destroyed'
- Submodel 'engine1d-destroyed' is detail level 3 of 'engine1a-destroyed'
- Submodel 'engine2b' is detail level 1 of 'engine2a'
- Submodel 'engine2c' is detail level 2 of 'engine2a'
- Submodel 'engine2d' is detail level 3 of 'engine2a'
- Submodel 'engine2b-destroyed' is detail level 1 of 'engine2a-destroyed'
- Submodel 'engine2c-destroyed' is detail level 2 of 'engine2a-destroyed'
- Submodel 'engine2d-destroyed' is detail level 3 of 'engine2a-destroyed'
- Submodel 'engine3b' is detail level 1 of 'engine3a'
- Submodel 'engine3c' is detail level 2 of 'engine3a'
- Submodel 'engine3d' is detail level 3 of 'engine3a'
- Submodel 'engine3b-destroyed' is detail level 1 of 'engine3a-destroyed'
- Submodel 'engine3c-destroyed' is detail level 2 of 'engine3a-destroyed'
- Submodel 'engine3d-destroyed' is detail level 3 of 'engine3a-destroyed'
- BMPMAN: Found EFF (Thruster_Col_Main.eff) with 40 frames at 24 fps.
- Frame 0 too long!!: frametime = 4.513 (4.513)
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: main-g.sdr
- Shader Variant Features:
- Shadow Mapping
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: main-g.sdr
- Shader Variant Features:
- Shadow Mapping
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Shadows
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Shadows
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Shadows
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Shadows
- Submodel Transforms
- Clip Plane
- Got event GS_EVENT_SIMULATOR_ROOM (58) in state GS_STATE_TECH_MENU (7)
- Freeing all existing models...
- CSG => Loading 'Erkhyan.SP-R1-CAMPAIGN.csg' with version 5...
- CSG => Parsing: Flags...
- CSG => Parsing: Info...
- CSG => Parsing: Missions...
- CSG => Parsing: Techroom...
- CSG => Parsing: Loadout...
- CSG => Parsing: Scoring...
- CSG => Parsing: RedAlert...
- CSG => Parsing: HUD...
- CSG => Parsing: Variables...
- CSG => Parsing: Settings...
- CSG => Parsing: Controls...
- CSG => Parsing: Cutscenes...
- CSG => Parsing: Last Missions...
- Someone passed an extension to bm_load for file 'thunderlords.pcx'
- CSG => Loading complete!
- Frame 0 too long!!: frametime = 0.389 (0.389)
- Got event GS_EVENT_START_GAME (1) in state GS_STATE_SIMULATOR_ROOM (20)
- PLR => Saving 'Erkhyan.plr' with version 2...
- PLR => Saving: Flags...
- PLR => Saving: Info...
- PLR => Saving: Scoring...
- PLR => Saving: ScoringMulti...
- PLR => Saving: HUD...
- PLR => Saving: Variables...
- PLR => Saving: Multiplayer...
- PLR => Saving: Controls...
- PLR => Saving: Settings...
- PLR => Saving complete!
- =================== STARTING LEVEL LOAD ==================
- Someone passed an extension to bm_load for file 'Load_SP-R1-M3.tga'
- ANI 2_Loading with size 824x43 (32.8% wasted)
- ANI 2_Loading.ani with size 824x43 (32.8% wasted)
- Starting model page in...
- Beginning level bitmap paging...
- BMPMAN: Found EFF (particleexp01.eff) with 30 frames at 1 fps.
- BMPMAN: Found EFF (particlesmoke01.eff) with 94 frames at 12 fps.
- BMPMAN: Found EFF (particlesmoke02.eff) with 30 frames at 1 fps.
- BMPMAN: Found EFF (FTL.eff) with 20 frames at 60 fps.
- BMPMAN: Found EFF (Script_Flash_Cap.eff) with 100 frames at 18 fps.
- BMPMAN: Found EFF (Exp_Planet_Nuke.eff) with 200 frames at 12 fps.
- Loading warp model
- -1
- SHOCKWAVE => Loading default shockwave animation...
- BMPMAN: Found EFF (shockwave01.eff) with 100 frames at 24 fps.
- SHOCKWAVE => Default animation load: SUCCEEDED!!
- MISSION LOAD: 'SP-R1-M3.fs2'
- Hmmm... Extension passed to mission_load...
- Using callsign: Flask
- Using callsign: Crispy
- Using callsign: Orphan
- Using alternate ship type name: Red 3
- Using callsign: Obit
- Using callsign: Flask
- Using callsign: Orphan
- Using callsign: Crispy
- Using callsign: Thief
- Using callsign: Jackal
- Using callsign: Duke
- Using callsign: Duke
- Using callsign: Duke
- Loading model 'SkyBox_Starfield_01.pof'
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Animated Effects
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Animated Effects
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Deferred lighting
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Deferred lighting
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Animated Effects
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Animated Effects
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Animated Effects
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Animated Effects
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Loading model 'SkyBox_Gas_02.pof'
- Starting mission message count : 416
- Ending mission message count : 495
- Current soundtrack set to -1 in event_music_reset_choices
- Loading model 'Col_BS_Sobek.pof'
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Animated Effects
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Animated Effects
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Deferred lighting
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Deferred lighting
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Animated Effects
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Animated Effects
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Animated Effects
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Animated Effects
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Deferred lighting
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Deferred lighting
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Deferred lighting
- Submodel Transforms
- Clip Plane
- BMPMAN: Found EFF (smoke-trans.eff) with 20 frames at 24 fps.
- Potential problem found: Unrecognized subsystem type 'bridgea', believed to be in ship Col_BS_Sobek.pof
- Potential problem found: Unrecognized subsystem type 'emblema', believed to be in ship Col_BS_Sobek.pof
- Potential problem found: Unrecognized subsystem type 'fighterbay01a', believed to be in ship Col_BS_Sobek.pof
- Potential problem found: Unrecognized subsystem type 'landingstrip_porta', believed to be in ship Col_BS_Sobek.pof
- Potential problem found: Unrecognized subsystem type 'fighterbay02a', believed to be in ship Col_BS_Sobek.pof
- Potential problem found: Unrecognized subsystem type 'landingstrip_stbda', believed to be in ship Col_BS_Sobek.pof
- Potential problem found: Unrecognized subsystem type 'hatch01a', believed to be in ship Col_BS_Sobek.pof
- Potential problem found: Unrecognized subsystem type 'hatch02a', believed to be in ship Col_BS_Sobek.pof
- Potential problem found: Unrecognized subsystem type 'hatch03a', believed to be in ship Col_BS_Sobek.pof
- Potential problem found: Unrecognized subsystem type 'hatch04a', believed to be in ship Col_BS_Sobek.pof
- Potential problem found: Unrecognized subsystem type 'hatch05a', believed to be in ship Col_BS_Sobek.pof
- Potential problem found: Unrecognized subsystem type 'hatch06a', believed to be in ship Col_BS_Sobek.pof
- Potential problem found: Unrecognized subsystem type 'hatch07a', believed to be in ship Col_BS_Sobek.pof
- Potential problem found: Unrecognized subsystem type 'hatch08a', believed to be in ship Col_BS_Sobek.pof
- Potential problem found: Unrecognized subsystem type 'hatch09a', believed to be in ship Col_BS_Sobek.pof
- Potential problem found: Unrecognized subsystem type 'hatch10a', believed to be in ship Col_BS_Sobek.pof
- Potential problem found: Unrecognized subsystem type 'hatch11a', believed to be in ship Col_BS_Sobek.pof
- Potential problem found: Unrecognized subsystem type 'hatch12a', believed to be in ship Col_BS_Sobek.pof
- Potential problem found: Unrecognized subsystem type 'hatch13a', believed to be in ship Col_BS_Sobek.pof
- Potential problem found: Unrecognized subsystem type 'hatch14a', believed to be in ship Col_BS_Sobek.pof
- Potential problem found: Unrecognized subsystem type 'hatch15a', believed to be in ship Col_BS_Sobek.pof
- Potential problem found: Unrecognized subsystem type 'hatch16a', believed to be in ship Col_BS_Sobek.pof
- Potential problem found: Unrecognized subsystem type 'hatch17a', believed to be in ship Col_BS_Sobek.pof
- Potential problem found: Unrecognized subsystem type 'hatch18a', believed to be in ship Col_BS_Sobek.pof
- Potential problem found: Unrecognized subsystem type 'hatch19a', believed to be in ship Col_BS_Sobek.pof
- Potential problem found: Unrecognized subsystem type 'hatch20a', believed to be in ship Col_BS_Sobek.pof
- Potential problem found: Unrecognized subsystem type 'hatch21a', believed to be in ship Col_BS_Sobek.pof
- Potential problem found: Unrecognized subsystem type 'hatch22a', believed to be in ship Col_BS_Sobek.pof
- Potential problem found: Unrecognized subsystem type 'hatch23a', believed to be in ship Col_BS_Sobek.pof
- Potential problem found: Unrecognized subsystem type 'hatch24a', believed to be in ship Col_BS_Sobek.pof
- Potential problem found: Unrecognized subsystem type 'reactora', believed to be in ship Col_BS_Sobek.pof
- Potential problem found: Unrecognized subsystem type 'ttanka', believed to be in ship Col_BS_Sobek.pof
- Submodel 'Eng_Portb' is detail level 1 of 'Eng_Porta'
- Submodel 'Eng_Portc' is detail level 2 of 'Eng_Porta'
- Submodel 'Eng_Portd' is detail level 3 of 'Eng_Porta'
- Submodel 'Eng_Stbdb' is detail level 1 of 'Eng_Stbda'
- Submodel 'Eng_Stbdc' is detail level 2 of 'Eng_Stbda'
- Submodel 'Eng_Stbdd' is detail level 3 of 'Eng_Stbda'
- Submodel 'Engine1b' is detail level 1 of 'Engine1a'
- Submodel 'Engine1c' is detail level 2 of 'Engine1a'
- Submodel 'Engine1d' is detail level 3 of 'Engine1a'
- Submodel 'Engine1b-destroyed' is detail level 1 of 'Engine1a-destroyed'
- Submodel 'Engine1c-destroyed' is detail level 2 of 'Engine1a-destroyed'
- Submodel 'Engine1d-destroyed' is detail level 3 of 'Engine1a-destroyed'
- Submodel 'Engine2b' is detail level 1 of 'Engine2a'
- Submodel 'Engine2c' is detail level 2 of 'Engine2a'
- Submodel 'Engine2d' is detail level 3 of 'Engine2a'
- Submodel 'Engine2b-destroyed' is detail level 1 of 'Engine2a-destroyed'
- Submodel 'Engine2c-destroyed' is detail level 2 of 'Engine2a-destroyed'
- Submodel 'Engine2d-destroyed' is detail level 3 of 'Engine2a-destroyed'
- Submodel 'Engine3b' is detail level 1 of 'Engine3a'
- Submodel 'Engine3c' is detail level 2 of 'Engine3a'
- Submodel 'Engine3d' is detail level 3 of 'Engine3a'
- Submodel 'Engine3b-destroyed' is detail level 1 of 'Engine3a-destroyed'
- Submodel 'Engine3c-destroyed' is detail level 2 of 'Engine3a-destroyed'
- Submodel 'Engine3d-destroyed' is detail level 3 of 'Engine3a-destroyed'
- Submodel 'Engine4b' is detail level 1 of 'Engine4a'
- Submodel 'Engine4c' is detail level 2 of 'Engine4a'
- Submodel 'Engine4d' is detail level 3 of 'Engine4a'
- Submodel 'Engine4b-destroyed' is detail level 1 of 'Engine4a-destroyed'
- Submodel 'Engine4c-destroyed' is detail level 2 of 'Engine4a-destroyed'
- Submodel 'Engine4d-destroyed' is detail level 3 of 'Engine4a-destroyed'
- Submodel 'RCS1b' is detail level 1 of 'RCS1a'
- Submodel 'RCS2b' is detail level 1 of 'RCS2a'
- Submodel 'RCS3b' is detail level 1 of 'RCS3a'
- Submodel 'RCS4b' is detail level 1 of 'RCS4a'
- Submodel 'RCS5b' is detail level 1 of 'RCS5a'
- Submodel 'VLS_turret-01b' is detail level 1 of 'VLS_turret-01a'
- Submodel 'VLS_turret-01c' is detail level 2 of 'VLS_turret-01a'
- Submodel 'VLS_turret-01d' is detail level 3 of 'VLS_turret-01a'
- Submodel 'VLS_turret-01b-destroyed' is detail level 1 of 'VLS_turret-01a-destroyed'
- Submodel 'VLS_turret-01c-destroyed' is detail level 2 of 'VLS_turret-01a-destroyed'
- Submodel 'VLS_turret-01d-destroyed' is detail level 3 of 'VLS_turret-01a-destroyed'
- Submodel 'VLS_turret-02b' is detail level 1 of 'VLS_turret-02a'
- Submodel 'VLS_turret-02c' is detail level 2 of 'VLS_turret-02a'
- Submodel 'VLS_turret-02d' is detail level 3 of 'VLS_turret-02a'
- Submodel 'VLS_turret-02b-destroyed' is detail level 1 of 'VLS_turret-02a-destroyed'
- Submodel 'VLS_turret-02c-destroyed' is detail level 2 of 'VLS_turret-02a-destroyed'
- Submodel 'VLS_turret-02d-destroyed' is detail level 3 of 'VLS_turret-02a-destroyed'
- Submodel 'VLS_turret-03b' is detail level 1 of 'VLS_turret-03a'
- Submodel 'VLS_turret-03c' is detail level 2 of 'VLS_turret-03a'
- Submodel 'VLS_turret-03d' is detail level 3 of 'VLS_turret-03a'
- Submodel 'VLS_turret-03b-destroyed' is detail level 1 of 'VLS_turret-03a-destroyed'
- Submodel 'VLS_turret-03c-destroyed' is detail level 2 of 'VLS_turret-03a-destroyed'
- Submodel 'VLS_turret-03d-destroyed' is detail level 3 of 'VLS_turret-03a-destroyed'
- Submodel 'VLS_turret-04b' is detail level 1 of 'VLS_turret-04a'
- Submodel 'VLS_turret-04c' is detail level 2 of 'VLS_turret-04a'
- Submodel 'VLS_turret-04d' is detail level 3 of 'VLS_turret-04a'
- Submodel 'VLS_turret-04b-destroyed' is detail level 1 of 'VLS_turret-04a-destroyed'
- Submodel 'VLS_turret-04c-destroyed' is detail level 2 of 'VLS_turret-04a-destroyed'
- Submodel 'VLS_turret-04d-destroyed' is detail level 3 of 'VLS_turret-04a-destroyed'
- Submodel 'VLS_turret-05b' is detail level 1 of 'VLS_turret-05a'
- Submodel 'VLS_turret-05c' is detail level 2 of 'VLS_turret-05a'
- Submodel 'VLS_turret-05d' is detail level 3 of 'VLS_turret-05a'
- Submodel 'VLS_turret-05b-destroyed' is detail level 1 of 'VLS_turret-05a-destroyed'
- Submodel 'VLS_turret-05c-destroyed' is detail level 2 of 'VLS_turret-05a-destroyed'
- Submodel 'VLS_turret-05d-destroyed' is detail level 3 of 'VLS_turret-05a-destroyed'
- Submodel 'VLS_turret-06b' is detail level 1 of 'VLS_turret-06a'
- Submodel 'VLS_turret-06c' is detail level 2 of 'VLS_turret-06a'
- Submodel 'VLS_turret-06d' is detail level 3 of 'VLS_turret-06a'
- Submodel 'VLS_turret-06b-destroyed' is detail level 1 of 'VLS_turret-06a-destroyed'
- Submodel 'VLS_turret-06c-destroyed' is detail level 2 of 'VLS_turret-06a-destroyed'
- Submodel 'VLS_turret-06d-destroyed' is detail level 3 of 'VLS_turret-06a-destroyed'
- Submodel 'VLS_turret-07b' is detail level 1 of 'VLS_turret-07a'
- Submodel 'VLS_turret-07c' is detail level 2 of 'VLS_turret-07a'
- Submodel 'VLS_turret-07d' is detail level 3 of 'VLS_turret-07a'
- Submodel 'VLS_turret-07b-destroyed' is detail level 1 of 'VLS_turret-07a-destroyed'
- Submodel 'VLS_turret-07c-destroyed' is detail level 2 of 'VLS_turret-07a-destroyed'
- Submodel 'VLS_turret-07d-destroyed' is detail level 3 of 'VLS_turret-07a-destroyed'
- Submodel 'VLS_turret-08b' is detail level 1 of 'VLS_turret-08a'
- Submodel 'VLS_turret-08c' is detail level 2 of 'VLS_turret-08a'
- Submodel 'VLS_turret-08d' is detail level 3 of 'VLS_turret-08a'
- Submodel 'VLS_turret-08b-destroyed' is detail level 1 of 'VLS_turret-08a-destroyed'
- Submodel 'VLS_turret-08c-destroyed' is detail level 2 of 'VLS_turret-08a-destroyed'
- Submodel 'VLS_turret-08d-destroyed' is detail level 3 of 'VLS_turret-08a-destroyed'
- Submodel 'VLS_turret-09b' is detail level 1 of 'VLS_turret-09a'
- Submodel 'VLS_turret-09c' is detail level 2 of 'VLS_turret-09a'
- Submodel 'VLS_turret-09d' is detail level 3 of 'VLS_turret-09a'
- Submodel 'VLS_turret-09b-destroyed' is detail level 1 of 'VLS_turret-09a-destroyed'
- Submodel 'VLS_turret-09c-destroyed' is detail level 2 of 'VLS_turret-09a-destroyed'
- Submodel 'VLS_turret-09d-destroyed' is detail level 3 of 'VLS_turret-09a-destroyed'
- Submodel 'VLS_turret-10b' is detail level 1 of 'VLS_turret-10a'
- Submodel 'VLS_turret-10c' is detail level 2 of 'VLS_turret-10a'
- Submodel 'VLS_turret-10d' is detail level 3 of 'VLS_turret-10a'
- Submodel 'VLS_turret-10b-destroyed' is detail level 1 of 'VLS_turret-10a-destroyed'
- Submodel 'VLS_turret-10c-destroyed' is detail level 2 of 'VLS_turret-10a-destroyed'
- Submodel 'VLS_turret-10d-destroyed' is detail level 3 of 'VLS_turret-10a-destroyed'
- Submodel 'VLS_turret-11b' is detail level 1 of 'VLS_turret-11a'
- Submodel 'VLS_turret-11c' is detail level 2 of 'VLS_turret-11a'
- Submodel 'VLS_turret-11d' is detail level 3 of 'VLS_turret-11a'
- Submodel 'VLS_turret-11b-destroyed' is detail level 1 of 'VLS_turret-11a-destroyed'
- Submodel 'VLS_turret-11c-destroyed' is detail level 2 of 'VLS_turret-11a-destroyed'
- Submodel 'VLS_turret-11d-destroyed' is detail level 3 of 'VLS_turret-11a-destroyed'
- Submodel 'VLS_turret-12b' is detail level 1 of 'VLS_turret-12a'
- Submodel 'VLS_turret-12c' is detail level 2 of 'VLS_turret-12a'
- Submodel 'VLS_turret-12d' is detail level 3 of 'VLS_turret-12a'
- Submodel 'VLS_turret-12b-destroyed' is detail level 1 of 'VLS_turret-12a-destroyed'
- Submodel 'VLS_turret-12c-destroyed' is detail level 2 of 'VLS_turret-12a-destroyed'
- Submodel 'VLS_turret-12d-destroyed' is detail level 3 of 'VLS_turret-12a-destroyed'
- Submodel 'VLS_turret-13b' is detail level 1 of 'VLS_turret-13a'
- Submodel 'VLS_turret-13c' is detail level 2 of 'VLS_turret-13a'
- Submodel 'VLS_turret-13d' is detail level 3 of 'VLS_turret-13a'
- Submodel 'VLS_turret-13b-destroyed' is detail level 1 of 'VLS_turret-13a-destroyed'
- Submodel 'VLS_turret-13c-destroyed' is detail level 2 of 'VLS_turret-13a-destroyed'
- Submodel 'VLS_turret-13d-destroyed' is detail level 3 of 'VLS_turret-13a-destroyed'
- Submodel 'VLS_turret-14b' is detail level 1 of 'VLS_turret-14a'
- Submodel 'VLS_turret-14c' is detail level 2 of 'VLS_turret-14a'
- Submodel 'VLS_turret-14d' is detail level 3 of 'VLS_turret-14a'
- Submodel 'VLS_turret-14b-destroyed' is detail level 1 of 'VLS_turret-14a-destroyed'
- Submodel 'VLS_turret-14c-destroyed' is detail level 2 of 'VLS_turret-14a-destroyed'
- Submodel 'VLS_turret-14d-destroyed' is detail level 3 of 'VLS_turret-14a-destroyed'
- Submodel 'VLS_turret-15b' is detail level 1 of 'VLS_turret-15a'
- Submodel 'VLS_turret-15c' is detail level 2 of 'VLS_turret-15a'
- Submodel 'VLS_turret-15d' is detail level 3 of 'VLS_turret-15a'
- Submodel 'VLS_turret-15b-destroyed' is detail level 1 of 'VLS_turret-15a-destroyed'
- Submodel 'VLS_turret-15c-destroyed' is detail level 2 of 'VLS_turret-15a-destroyed'
- Submodel 'VLS_turret-15d-destroyed' is detail level 3 of 'VLS_turret-15a-destroyed'
- Submodel 'VLS_turret-16b' is detail level 1 of 'VLS_turret-16a'
- Submodel 'VLS_turret-16c' is detail level 2 of 'VLS_turret-16a'
- Submodel 'VLS_turret-16d' is detail level 3 of 'VLS_turret-16a'
- Submodel 'VLS_turret-16b-destroyed' is detail level 1 of 'VLS_turret-16a-destroyed'
- Submodel 'VLS_turret-16c-destroyed' is detail level 2 of 'VLS_turret-16a-destroyed'
- Submodel 'VLS_turret-16d-destroyed' is detail level 3 of 'VLS_turret-16a-destroyed'
- Submodel 'VLS_turret-17b' is detail level 1 of 'VLS_turret-17a'
- Submodel 'VLS_turret-17c' is detail level 2 of 'VLS_turret-17a'
- Submodel 'VLS_turret-17d' is detail level 3 of 'VLS_turret-17a'
- Submodel 'VLS_turret-17b-destroyed' is detail level 1 of 'VLS_turret-17a-destroyed'
- Submodel 'VLS_turret-17c-destroyed' is detail level 2 of 'VLS_turret-17a-destroyed'
- Submodel 'VLS_turret-17d-destroyed' is detail level 3 of 'VLS_turret-17a-destroyed'
- Submodel 'VLS_turret-18b' is detail level 1 of 'VLS_turret-18a'
- Submodel 'VLS_turret-18c' is detail level 2 of 'VLS_turret-18a'
- Submodel 'VLS_turret-18d' is detail level 3 of 'VLS_turret-18a'
- Submodel 'VLS_turret-18b-destroyed' is detail level 1 of 'VLS_turret-18a-destroyed'
- Submodel 'VLS_turret-18c-destroyed' is detail level 2 of 'VLS_turret-18a-destroyed'
- Submodel 'VLS_turret-18d-destroyed' is detail level 3 of 'VLS_turret-18a-destroyed'
- Submodel 'VLS_turret-19b' is detail level 1 of 'VLS_turret-19a'
- Submodel 'VLS_turret-19c' is detail level 2 of 'VLS_turret-19a'
- Submodel 'VLS_turret-19d' is detail level 3 of 'VLS_turret-19a'
- Submodel 'VLS_turret-19b-destroyed' is detail level 1 of 'VLS_turret-19a-destroyed'
- Submodel 'VLS_turret-19c-destroyed' is detail level 2 of 'VLS_turret-19a-destroyed'
- Submodel 'VLS_turret-19d-destroyed' is detail level 3 of 'VLS_turret-19a-destroyed'
- Submodel 'VLS_turret-20b' is detail level 1 of 'VLS_turret-20a'
- Submodel 'VLS_turret-20c' is detail level 2 of 'VLS_turret-20a'
- Submodel 'VLS_turret-20d' is detail level 3 of 'VLS_turret-20a'
- Submodel 'VLS_turret-20b-destroyed' is detail level 1 of 'VLS_turret-20a-destroyed'
- Submodel 'VLS_turret-20c-destroyed' is detail level 2 of 'VLS_turret-20a-destroyed'
- Submodel 'VLS_turret-20d-destroyed' is detail level 3 of 'VLS_turret-20a-destroyed'
- Submodel 'VLS_turret-21b' is detail level 1 of 'VLS_turret-21a'
- Submodel 'VLS_turret-21c' is detail level 2 of 'VLS_turret-21a'
- Submodel 'VLS_turret-21d' is detail level 3 of 'VLS_turret-21a'
- Submodel 'VLS_turret-21b-destroyed' is detail level 1 of 'VLS_turret-21a-destroyed'
- Submodel 'VLS_turret-21c-destroyed' is detail level 2 of 'VLS_turret-21a-destroyed'
- Submodel 'VLS_turret-21d-destroyed' is detail level 3 of 'VLS_turret-21a-destroyed'
- Submodel 'VLS_turret-22b' is detail level 1 of 'VLS_turret-22a'
- Submodel 'VLS_turret-22c' is detail level 2 of 'VLS_turret-22a'
- Submodel 'VLS_turret-22d' is detail level 3 of 'VLS_turret-22a'
- Submodel 'VLS_turret-22b-destroyed' is detail level 1 of 'VLS_turret-22a-destroyed'
- Submodel 'VLS_turret-22c-destroyed' is detail level 2 of 'VLS_turret-22a-destroyed'
- Submodel 'VLS_turret-22d-destroyed' is detail level 3 of 'VLS_turret-22a-destroyed'
- Submodel 'VLS_turret-23b' is detail level 1 of 'VLS_turret-23a'
- Submodel 'VLS_turret-23c' is detail level 2 of 'VLS_turret-23a'
- Submodel 'VLS_turret-23d' is detail level 3 of 'VLS_turret-23a'
- Submodel 'VLS_turret-23b-destroyed' is detail level 1 of 'VLS_turret-23a-destroyed'
- Submodel 'VLS_turret-23c-destroyed' is detail level 2 of 'VLS_turret-23a-destroyed'
- Submodel 'VLS_turret-23d-destroyed' is detail level 3 of 'VLS_turret-23a-destroyed'
- Submodel 'VLS_turret-24b' is detail level 1 of 'VLS_turret-24a'
- Submodel 'VLS_turret-24c' is detail level 2 of 'VLS_turret-24a'
- Submodel 'VLS_turret-24d' is detail level 3 of 'VLS_turret-24a'
- Submodel 'VLS_turret-24b-destroyed' is detail level 1 of 'VLS_turret-24a-destroyed'
- Submodel 'VLS_turret-24c-destroyed' is detail level 2 of 'VLS_turret-24a-destroyed'
- Submodel 'VLS_turret-24d-destroyed' is detail level 3 of 'VLS_turret-24a-destroyed'
- Submodel 'aft_grillb' is detail level 1 of 'aft_grilla'
- Submodel 'bottom_beamsb' is detail level 1 of 'bottom_beamsa'
- Submodel 'bottom_beamsc' is detail level 2 of 'bottom_beamsa'
- Submodel 'bottom_beamsd' is detail level 3 of 'bottom_beamsa'
- Submodel 'bottom_greebles_01b' is detail level 1 of 'bottom_greebles_01a'
- Submodel 'bottom_greebles_01c' is detail level 2 of 'bottom_greebles_01a'
- Submodel 'bottom_greebles_02b' is detail level 1 of 'bottom_greebles_02a'
- Submodel 'bottom_greebles_02c' is detail level 2 of 'bottom_greebles_02a'
- Submodel 'bridgeb' is detail level 1 of 'bridgea'
- Submodel 'bridgec' is detail level 2 of 'bridgea'
- Submodel 'bridgeb-destroyed' is detail level 1 of 'bridgea-destroyed'
- Submodel 'bridgec-destroyed' is detail level 2 of 'bridgea-destroyed'
- Submodel 'communications1b' is detail level 1 of 'communications1a'
- Submodel 'communications1c' is detail level 2 of 'communications1a'
- Submodel 'communications1b-destroyed' is detail level 1 of 'communications1a-destroyed'
- Submodel 'communications1c-destroyed' is detail level 2 of 'communications1a-destroyed'
- Submodel 'communications2b' is detail level 1 of 'communications2a'
- Submodel 'communications2c' is detail level 2 of 'communications2a'
- Submodel 'communications2b-destroyed' is detail level 1 of 'communications2a-destroyed'
- Submodel 'communications2c-destroyed' is detail level 2 of 'communications2a-destroyed'
- Submodel 'emblemb' is detail level 1 of 'emblema'
- Submodel 'emblemc' is detail level 2 of 'emblema'
- Submodel 'emblemd' is detail level 3 of 'emblema'
- Submodel 'emblemb-destroyed' is detail level 1 of 'emblema-destroyed'
- Submodel 'emblemc-destroyed' is detail level 2 of 'emblema-destroyed'
- Submodel 'emblemd-destroyed' is detail level 3 of 'emblema-destroyed'
- Submodel 'fighterbay01b' is detail level 1 of 'fighterbay01a'
- Submodel 'fighterbay01c' is detail level 2 of 'fighterbay01a'
- Submodel 'fighterbay01d' is detail level 3 of 'fighterbay01a'
- Submodel 'landingstrip_portb' is detail level 1 of 'landingstrip_porta'
- Submodel 'landingstrip_portc' is detail level 2 of 'landingstrip_porta'
- Submodel 'landingstrip_portd' is detail level 3 of 'landingstrip_porta'
- Submodel 'fighterbay01b-destroyed' is detail level 1 of 'fighterbay01a-destroyed'
- Submodel 'fighterbay01c-destroyed' is detail level 2 of 'fighterbay01a-destroyed'
- Submodel 'fighterbay01d-destroyed' is detail level 3 of 'fighterbay01a-destroyed'
- Submodel 'landingstrip_portb-destroyed' is detail level 1 of 'landingstrip_porta-destroyed'
- Submodel 'landingstrip_portc-destroyed' is detail level 2 of 'landingstrip_porta-destroyed'
- Submodel 'landingstrip_portd-destroyed' is detail level 3 of 'landingstrip_porta-destroyed'
- Submodel 'fighterbay02b' is detail level 1 of 'fighterbay02a'
- Submodel 'fighterbay02c' is detail level 2 of 'fighterbay02a'
- Submodel 'fighterbay02d' is detail level 3 of 'fighterbay02a'
- Submodel 'landingstrip_stbdb' is detail level 1 of 'landingstrip_stbda'
- Submodel 'landingstrip_stbdc' is detail level 2 of 'landingstrip_stbda'
- Submodel 'landingstrip_stbdd' is detail level 3 of 'landingstrip_stbda'
- Submodel 'fighterbay02b-destroyed' is detail level 1 of 'fighterbay02a-destroyed'
- Submodel 'fighterbay02c-destroyed' is detail level 2 of 'fighterbay02a-destroyed'
- Submodel 'fighterbay02d-destroyed' is detail level 3 of 'fighterbay02a-destroyed'
- Submodel 'landingstrip_stbdb-destroyed' is detail level 1 of 'landingstrip_stbda-destroyed'
- Submodel 'landingstrip_stbdc-destroyed' is detail level 2 of 'landingstrip_stbda-destroyed'
- Submodel 'landingstrip_stbdd-destroyed' is detail level 3 of 'landingstrip_stbda-destroyed'
- Submodel 'greebles_fwdb' is detail level 1 of 'greebles_fwda'
- Submodel 'greebles_fwdc' is detail level 2 of 'greebles_fwda'
- Submodel 'gun_balconyb' is detail level 1 of 'gun_balconya'
- Submodel 'gun_balconyc' is detail level 2 of 'gun_balconya'
- Submodel 'gun_balconyd' is detail level 3 of 'gun_balconya'
- Submodel 'gunturret_01b' is detail level 1 of 'gunturret_01a'
- Submodel 'gunturret_01c' is detail level 2 of 'gunturret_01a'
- Submodel 'gunbarrel_01b' is detail level 1 of 'gunbarrel_01a'
- Submodel 'gunbarrel_01c' is detail level 2 of 'gunbarrel_01a'
- Submodel 'gunturret_02b' is detail level 1 of 'gunturret_02a'
- Submodel 'gunturret_02c' is detail level 2 of 'gunturret_02a'
- Submodel 'gunbarrel_02b' is detail level 1 of 'gunbarrel_02a'
- Submodel 'gunbarrel_02c' is detail level 2 of 'gunbarrel_02a'
- Submodel 'gunturret_03b' is detail level 1 of 'gunturret_03a'
- Submodel 'gunturret_03c' is detail level 2 of 'gunturret_03a'
- Submodel 'gunbarrel_03b' is detail level 1 of 'gunbarrel_03a'
- Submodel 'gunbarrel_03c' is detail level 2 of 'gunbarrel_03a'
- Submodel 'gunturret_04b' is detail level 1 of 'gunturret_04a'
- Submodel 'gunturret_04c' is detail level 2 of 'gunturret_04a'
- Submodel 'gunbarrel_04b' is detail level 1 of 'gunbarrel_04a'
- Submodel 'gunbarrel_04c' is detail level 2 of 'gunbarrel_04a'
- Submodel 'gunturret_05b' is detail level 1 of 'gunturret_05a'
- Submodel 'gunturret_05c' is detail level 2 of 'gunturret_05a'
- Submodel 'gunbarrel_05b' is detail level 1 of 'gunbarrel_05a'
- Submodel 'gunbarrel_05c' is detail level 2 of 'gunbarrel_05a'
- Submodel 'gunturret_06b' is detail level 1 of 'gunturret_06a'
- Submodel 'gunturret_06c' is detail level 2 of 'gunturret_06a'
- Submodel 'gunbarrel_06b' is detail level 1 of 'gunbarrel_06a'
- Submodel 'gunbarrel_06c' is detail level 2 of 'gunbarrel_06a'
- Submodel 'gunturret_07b' is detail level 1 of 'gunturret_07a'
- Submodel 'gunturret_07c' is detail level 2 of 'gunturret_07a'
- Submodel 'gunbarrel_07b' is detail level 1 of 'gunbarrel_07a'
- Submodel 'gunbarrel_07c' is detail level 2 of 'gunbarrel_07a'
- Submodel 'gunturret_08b' is detail level 1 of 'gunturret_08a'
- Submodel 'gunturret_08c' is detail level 2 of 'gunturret_08a'
- Submodel 'gunbarrel_08b' is detail level 1 of 'gunbarrel_08a'
- Submodel 'gunbarrel_08c' is detail level 2 of 'gunbarrel_08a'
- Submodel 'hatch01b' is detail level 1 of 'hatch01a'
- Submodel 'hatch01c' is detail level 2 of 'hatch01a'
- Submodel 'hatch01d' is detail level 3 of 'hatch01a'
- Submodel 'hatch02b' is detail level 1 of 'hatch02a'
- Submodel 'hatch02c' is detail level 2 of 'hatch02a'
- Submodel 'hatch02d' is detail level 3 of 'hatch02a'
- Submodel 'hatch03b' is detail level 1 of 'hatch03a'
- Submodel 'hatch03c' is detail level 2 of 'hatch03a'
- Submodel 'hatch03d' is detail level 3 of 'hatch03a'
- Submodel 'hatch04b' is detail level 1 of 'hatch04a'
- Submodel 'hatch04c' is detail level 2 of 'hatch04a'
- Submodel 'hatch04d' is detail level 3 of 'hatch04a'
- Submodel 'hatch05b' is detail level 1 of 'hatch05a'
- Submodel 'hatch05c' is detail level 2 of 'hatch05a'
- Submodel 'hatch05d' is detail level 3 of 'hatch05a'
- Submodel 'hatch06b' is detail level 1 of 'hatch06a'
- Submodel 'hatch06c' is detail level 2 of 'hatch06a'
- Submodel 'hatch06d' is detail level 3 of 'hatch06a'
- Submodel 'hatch07b' is detail level 1 of 'hatch07a'
- Submodel 'hatch07c' is detail level 2 of 'hatch07a'
- Submodel 'hatch07d' is detail level 3 of 'hatch07a'
- Submodel 'hatch08b' is detail level 1 of 'hatch08a'
- Submodel 'hatch08c' is detail level 2 of 'hatch08a'
- Submodel 'hatch08d' is detail level 3 of 'hatch08a'
- Submodel 'hatch09b' is detail level 1 of 'hatch09a'
- Submodel 'hatch09c' is detail level 2 of 'hatch09a'
- Submodel 'hatch09d' is detail level 3 of 'hatch09a'
- Submodel 'hatch10b' is detail level 1 of 'hatch10a'
- Submodel 'hatch10c' is detail level 2 of 'hatch10a'
- Submodel 'hatch10d' is detail level 3 of 'hatch10a'
- Submodel 'hatch11b' is detail level 1 of 'hatch11a'
- Submodel 'hatch11c' is detail level 2 of 'hatch11a'
- Submodel 'hatch11d' is detail level 3 of 'hatch11a'
- Submodel 'hatch12b' is detail level 1 of 'hatch12a'
- Submodel 'hatch12c' is detail level 2 of 'hatch12a'
- Submodel 'hatch12d' is detail level 3 of 'hatch12a'
- Submodel 'hatch13b' is detail level 1 of 'hatch13a'
- Submodel 'hatch13c' is detail level 2 of 'hatch13a'
- Submodel 'hatch13d' is detail level 3 of 'hatch13a'
- Submodel 'hatch14b' is detail level 1 of 'hatch14a'
- Submodel 'hatch14c' is detail level 2 of 'hatch14a'
- Submodel 'hatch14d' is detail level 3 of 'hatch14a'
- Submodel 'hatch15b' is detail level 1 of 'hatch15a'
- Submodel 'hatch15c' is detail level 2 of 'hatch15a'
- Submodel 'hatch15d' is detail level 3 of 'hatch15a'
- Submodel 'hatch16b' is detail level 1 of 'hatch16a'
- Submodel 'hatch16c' is detail level 2 of 'hatch16a'
- Submodel 'hatch16d' is detail level 3 of 'hatch16a'
- Submodel 'hatch17b' is detail level 1 of 'hatch17a'
- Submodel 'hatch17c' is detail level 2 of 'hatch17a'
- Submodel 'hatch17d' is detail level 3 of 'hatch17a'
- Submodel 'hatch18b' is detail level 1 of 'hatch18a'
- Submodel 'hatch18c' is detail level 2 of 'hatch18a'
- Submodel 'hatch18d' is detail level 3 of 'hatch18a'
- Submodel 'hatch19b' is detail level 1 of 'hatch19a'
- Submodel 'hatch19c' is detail level 2 of 'hatch19a'
- Submodel 'hatch19d' is detail level 3 of 'hatch19a'
- Submodel 'hatch20b' is detail level 1 of 'hatch20a'
- Submodel 'hatch20c' is detail level 2 of 'hatch20a'
- Submodel 'hatch20d' is detail level 3 of 'hatch20a'
- Submodel 'hatch21b' is detail level 1 of 'hatch21a'
- Submodel 'hatch21c' is detail level 2 of 'hatch21a'
- Submodel 'hatch21d' is detail level 3 of 'hatch21a'
- Submodel 'hatch22b' is detail level 1 of 'hatch22a'
- Submodel 'hatch22c' is detail level 2 of 'hatch22a'
- Submodel 'hatch22d' is detail level 3 of 'hatch22a'
- Submodel 'hatch23b' is detail level 1 of 'hatch23a'
- Submodel 'hatch23c' is detail level 2 of 'hatch23a'
- Submodel 'hatch23d' is detail level 3 of 'hatch23a'
- Submodel 'hatch24b' is detail level 1 of 'hatch24a'
- Submodel 'hatch24c' is detail level 2 of 'hatch24a'
- Submodel 'hatch24d' is detail level 3 of 'hatch24a'
- Submodel 'lowerjawb' is detail level 1 of 'lowerjawa'
- Submodel 'lowerjawc' is detail level 2 of 'lowerjawa'
- Submodel 'lowerjawd' is detail level 3 of 'lowerjawa'
- Submodel 'midjawb' is detail level 1 of 'midjawa'
- Submodel 'midjawc' is detail level 2 of 'midjawa'
- Submodel 'midjawd' is detail level 3 of 'midjawa'
- Submodel 'nameplateb' is detail level 1 of 'nameplatea'
- Submodel 'nameplatec' is detail level 2 of 'nameplatea'
- Submodel 'nameplated' is detail level 3 of 'nameplatea'
- Submodel 'navigationb' is detail level 1 of 'navigationa'
- Submodel 'navigationc' is detail level 2 of 'navigationa'
- Submodel 'navigationb-destroyed' is detail level 1 of 'navigationa-destroyed'
- Submodel 'navigationc-destroyed' is detail level 2 of 'navigationa-destroyed'
- Submodel 'reactorb' is detail level 1 of 'reactora'
- Submodel 'reactorc' is detail level 2 of 'reactora'
- Submodel 'reactorb-destroyed' is detail level 1 of 'reactora-destroyed'
- Submodel 'reactorc-destroyed' is detail level 2 of 'reactora-destroyed'
- Submodel 'ribs1b' is detail level 1 of 'ribs1a'
- Submodel 'ribs1c' is detail level 2 of 'ribs1a'
- Submodel 'ribs2b' is detail level 1 of 'ribs2a'
- Submodel 'ribs2c' is detail level 2 of 'ribs2a'
- Submodel 'ribs3b' is detail level 1 of 'ribs3a'
- Submodel 'ribs3c' is detail level 2 of 'ribs3a'
- Submodel 'sensors1b' is detail level 1 of 'sensors1a'
- Submodel 'sensors1c' is detail level 2 of 'sensors1a'
- Submodel 'sensors1b-destroyed' is detail level 1 of 'sensors1a-destroyed'
- Submodel 'sensors1c-destroyed' is detail level 2 of 'sensors1a-destroyed'
- Submodel 'sensors2b' is detail level 1 of 'sensors2a'
- Submodel 'sensors2c' is detail level 2 of 'sensors2a'
- Submodel 'sensors2b-destroyed' is detail level 1 of 'sensors2a-destroyed'
- Submodel 'sensors2c-destroyed' is detail level 2 of 'sensors2a-destroyed'
- Submodel 'spine_greeblesb' is detail level 1 of 'spine_greeblesa'
- Submodel 'spine_greeblesc' is detail level 2 of 'spine_greeblesa'
- Submodel 'thruster-01b' is detail level 1 of 'thruster-01a'
- Submodel 'thruster-01c' is detail level 2 of 'thruster-01a'
- Submodel 'thruster-01d' is detail level 3 of 'thruster-01a'
- Submodel 'thruster-02b' is detail level 1 of 'thruster-02a'
- Submodel 'thruster-02c' is detail level 2 of 'thruster-02a'
- Submodel 'thruster-02d' is detail level 3 of 'thruster-02a'
- Submodel 'thruster-03b' is detail level 1 of 'thruster-03a'
- Submodel 'thruster-03c' is detail level 2 of 'thruster-03a'
- Submodel 'thruster-03d' is detail level 3 of 'thruster-03a'
- Submodel 'thruster-04b' is detail level 1 of 'thruster-04a'
- Submodel 'thruster-04c' is detail level 2 of 'thruster-04a'
- Submodel 'thruster-04d' is detail level 3 of 'thruster-04a'
- Submodel 'ttankb' is detail level 1 of 'ttanka'
- Submodel 'ttankc' is detail level 2 of 'ttanka'
- Submodel 'ttankb-destroyed' is detail level 1 of 'ttanka-destroyed'
- Submodel 'ttankc-destroyed' is detail level 2 of 'ttanka-destroyed'
- Submodel 'turret-01b' is detail level 1 of 'turret-01a'
- Submodel 'turret-01c' is detail level 2 of 'turret-01a'
- Submodel 'barrel-01b' is detail level 1 of 'barrel-01a'
- Submodel 'barrel-01c' is detail level 2 of 'barrel-01a'
- Submodel 'turret-02b' is detail level 1 of 'turret-02a'
- Submodel 'turret-02c' is detail level 2 of 'turret-02a'
- Submodel 'barrel-02b' is detail level 1 of 'barrel-02a'
- Submodel 'barrel-02c' is detail level 2 of 'barrel-02a'
- Submodel 'turret-03b' is detail level 1 of 'turret-03a'
- Submodel 'turret-03c' is detail level 2 of 'turret-03a'
- Submodel 'barrel-03b' is detail level 1 of 'barrel-03a'
- Submodel 'barrel-03c' is detail level 2 of 'barrel-03a'
- Submodel 'turret-04b' is detail level 1 of 'turret-04a'
- Submodel 'turret-04c' is detail level 2 of 'turret-04a'
- Submodel 'barrel-04b' is detail level 1 of 'barrel-04a'
- Submodel 'barrel-04c' is detail level 2 of 'barrel-04a'
- Submodel 'turret-05b' is detail level 1 of 'turret-05a'
- Submodel 'turret-05c' is detail level 2 of 'turret-05a'
- Submodel 'barrel-05b' is detail level 1 of 'barrel-05a'
- Submodel 'barrel-05c' is detail level 2 of 'barrel-05a'
- Submodel 'turret-06b' is detail level 1 of 'turret-06a'
- Submodel 'turret-06c' is detail level 2 of 'turret-06a'
- Submodel 'barrel-06b' is detail level 1 of 'barrel-06a'
- Submodel 'barrel-06c' is detail level 2 of 'barrel-06a'
- Submodel 'turret-07b' is detail level 1 of 'turret-07a'
- Submodel 'turret-07c' is detail level 2 of 'turret-07a'
- Submodel 'barrel-07b' is detail level 1 of 'barrel-07a'
- Submodel 'barrel-07c' is detail level 2 of 'barrel-07a'
- Submodel 'turret-08b' is detail level 1 of 'turret-08a'
- Submodel 'turret-08c' is detail level 2 of 'turret-08a'
- Submodel 'barrel-08b' is detail level 1 of 'barrel-08a'
- Submodel 'barrel-08c' is detail level 2 of 'barrel-08a'
- Submodel 'turret-09b' is detail level 1 of 'turret-09a'
- Submodel 'turret-09c' is detail level 2 of 'turret-09a'
- Submodel 'barrel-09b' is detail level 1 of 'barrel-09a'
- Submodel 'barrel-09c' is detail level 2 of 'barrel-09a'
- Submodel 'turret-10b' is detail level 1 of 'turret-10a'
- Submodel 'turret-10c' is detail level 2 of 'turret-10a'
- Submodel 'barrel-10b' is detail level 1 of 'barrel-10a'
- Submodel 'barrel-10c' is detail level 2 of 'barrel-10a'
- Submodel 'turret-11b' is detail level 1 of 'turret-11a'
- Submodel 'turret-11c' is detail level 2 of 'turret-11a'
- Submodel 'barrel-11b' is detail level 1 of 'barrel-11a'
- Submodel 'barrel-11c' is detail level 2 of 'barrel-11a'
- Submodel 'turret-12b' is detail level 1 of 'turret-12a'
- Submodel 'turret-12c' is detail level 2 of 'turret-12a'
- Submodel 'barrel-12b' is detail level 1 of 'barrel-12a'
- Submodel 'barrel-12c' is detail level 2 of 'barrel-12a'
- Submodel 'turret-13b' is detail level 1 of 'turret-13a'
- Submodel 'turret-13c' is detail level 2 of 'turret-13a'
- Submodel 'barrel-13b' is detail level 1 of 'barrel-13a'
- Submodel 'barrel-13c' is detail level 2 of 'barrel-13a'
- Submodel 'turret-14b' is detail level 1 of 'turret-14a'
- Submodel 'turret-14c' is detail level 2 of 'turret-14a'
- Submodel 'barrel-14b' is detail level 1 of 'barrel-14a'
- Submodel 'barrel-14c' is detail level 2 of 'barrel-14a'
- Submodel 'turret-15b' is detail level 1 of 'turret-15a'
- Submodel 'turret-15c' is detail level 2 of 'turret-15a'
- Submodel 'barrel-15b' is detail level 1 of 'barrel-15a'
- Submodel 'barrel-15c' is detail level 2 of 'barrel-15a'
- Submodel 'turret-16b' is detail level 1 of 'turret-16a'
- Submodel 'turret-16c' is detail level 2 of 'turret-16a'
- Submodel 'barrel-16b' is detail level 1 of 'barrel-16a'
- Submodel 'barrel-16c' is detail level 2 of 'barrel-16a'
- Submodel 'turret-17b' is detail level 1 of 'turret-17a'
- Submodel 'turret-17c' is detail level 2 of 'turret-17a'
- Submodel 'barrel-17b' is detail level 1 of 'barrel-17a'
- Submodel 'barrel-17c' is detail level 2 of 'barrel-17a'
- Submodel 'turret-18b' is detail level 1 of 'turret-18a'
- Submodel 'turret-18c' is detail level 2 of 'turret-18a'
- Submodel 'barrel-18b' is detail level 1 of 'barrel-18a'
- Submodel 'barrel-18c' is detail level 2 of 'barrel-18a'
- Submodel 'turret-19b' is detail level 1 of 'turret-19a'
- Submodel 'turret-19c' is detail level 2 of 'turret-19a'
- Submodel 'barrel-19b' is detail level 1 of 'barrel-19a'
- Submodel 'barrel-19c' is detail level 2 of 'barrel-19a'
- Submodel 'turret-20b' is detail level 1 of 'turret-20a'
- Submodel 'turret-20c' is detail level 2 of 'turret-20a'
- Submodel 'barrel-20b' is detail level 1 of 'barrel-20a'
- Submodel 'barrel-20c' is detail level 2 of 'barrel-20a'
- Submodel 'turret-21b' is detail level 1 of 'turret-21a'
- Submodel 'turret-21c' is detail level 2 of 'turret-21a'
- Submodel 'barrel-21b' is detail level 1 of 'barrel-21a'
- Submodel 'barrel-21c' is detail level 2 of 'barrel-21a'
- Submodel 'turret-22b' is detail level 1 of 'turret-22a'
- Submodel 'turret-22c' is detail level 2 of 'turret-22a'
- Submodel 'barrel-22b' is detail level 1 of 'barrel-22a'
- Submodel 'barrel-22c' is detail level 2 of 'barrel-22a'
- Submodel 'turret-23b' is detail level 1 of 'turret-23a'
- Submodel 'turret-23c' is detail level 2 of 'turret-23a'
- Submodel 'barrel-23b' is detail level 1 of 'barrel-23a'
- Submodel 'barrel-23c' is detail level 2 of 'barrel-23a'
- Submodel 'turret-24b' is detail level 1 of 'turret-24a'
- Submodel 'turret-24c' is detail level 2 of 'turret-24a'
- Submodel 'barrel-24b' is detail level 1 of 'barrel-24a'
- Submodel 'barrel-24c' is detail level 2 of 'barrel-24a'
- Submodel 'turret-25b' is detail level 1 of 'turret-25a'
- Submodel 'turret-25c' is detail level 2 of 'turret-25a'
- Submodel 'barrel-25b' is detail level 1 of 'barrel-25a'
- Submodel 'barrel-25c' is detail level 2 of 'barrel-25a'
- Submodel 'turret-26b' is detail level 1 of 'turret-26a'
- Submodel 'turret-26c' is detail level 2 of 'turret-26a'
- Submodel 'barrel-26b' is detail level 1 of 'barrel-26a'
- Submodel 'barrel-26c' is detail level 2 of 'barrel-26a'
- Submodel 'upperjawb' is detail level 1 of 'upperjawa'
- Submodel 'upperjawc' is detail level 2 of 'upperjawa'
- Submodel 'upperjawd' is detail level 3 of 'upperjawa'
- Submodel 'weaponsb' is detail level 1 of 'weaponsa'
- Submodel 'weaponsc' is detail level 2 of 'weaponsa'
- Submodel 'weaponsb-destroyed' is detail level 1 of 'weaponsa-destroyed'
- Submodel 'weaponsc-destroyed' is detail level 2 of 'weaponsa-destroyed'
- Submodel 'engine1b_smoke' is detail level 1 of 'engine1a_smoke'
- Submodel 'engine2b_smoke' is detail level 1 of 'engine2a_smoke'
- Submodel 'engine3b_smoke' is detail level 1 of 'engine3a_smoke'
- Submodel 'engine4b_smoke' is detail level 1 of 'engine4a_smoke'
- Loading model 'Col_Raptor_Armed.pof'
- Potential problem found: Unrecognized subsystem type 'Doora', believed to be in ship Col_Raptor_Armed.pof
- Potential problem found: Unrecognized subsystem type 'debactivatea', believed to be in ship Col_Raptor_Armed.pof
- Potential problem found: Unrecognized subsystem type 'Flight_Officera', believed to be in ship Col_Raptor_Armed.pof
- Potential problem found: Unrecognized subsystem type 'Co_Pilota', believed to be in ship Col_Raptor_Armed.pof
- Potential problem found: Unrecognized subsystem type 'Pilota', believed to be in ship Col_Raptor_Armed.pof
- Potential problem found: Unrecognized subsystem type 'FTL', believed to be in ship Col_Raptor_Armed.pof
- Found live debris model for 'Flight_Officera'
- Found live debris model for 'Co_Pilota'
- Found live debris model for 'Pilota'
- Submodel 'Hullb' is detail level 1 of 'Hulla'
- Submodel 'Hullc' is detail level 2 of 'Hulla'
- Submodel 'Hulld' is detail level 3 of 'Hulla'
- Submodel 'EngSupportb' is detail level 1 of 'EngSupporta'
- Submodel 'EngSupportc' is detail level 2 of 'EngSupporta'
- Submodel 'Tailb' is detail level 1 of 'Taila'
- Submodel 'Tailc' is detail level 2 of 'Taila'
- Submodel 'Taild' is detail level 3 of 'Taila'
- Submodel 'engine1b' is detail level 1 of 'engine1a'
- Submodel 'engine1c' is detail level 2 of 'engine1a'
- Submodel 'engine1d' is detail level 3 of 'engine1a'
- Submodel 'Dradisb' is detail level 1 of 'Dradisa'
- Submodel 'Dradisc' is detail level 2 of 'Dradisa'
- Submodel 'Dradisd' is detail level 3 of 'Dradisa'
- Submodel 'Doorb' is detail level 1 of 'Doora'
- Submodel 'Doorc' is detail level 2 of 'Doora'
- Submodel 'Cockpitb' is detail level 1 of 'Cockpita'
- Submodel 'Cockpitc' is detail level 2 of 'Cockpita'
- Submodel 'engine2b' is detail level 1 of 'engine2a'
- Submodel 'engine2c' is detail level 2 of 'engine2a'
- Submodel 'engine2d' is detail level 3 of 'engine2a'
- Submodel 'engine1b-destroyed' is detail level 1 of 'engine1a-destroyed'
- Submodel 'engine1c-destroyed' is detail level 2 of 'engine1a-destroyed'
- Submodel 'engine1d-destroyed' is detail level 3 of 'engine1a-destroyed'
- Submodel 'engine2b-destroyed' is detail level 1 of 'engine2a-destroyed'
- Submodel 'engine2c-destroyed' is detail level 2 of 'engine2a-destroyed'
- Submodel 'engine2d-destroyed' is detail level 3 of 'engine2a-destroyed'
- Submodel 'Doorb-destroyed' is detail level 1 of 'Doora-destroyed'
- Submodel 'Doorc-destroyed' is detail level 2 of 'Doora-destroyed'
- Submodel 'debactivateb-destroyed' is detail level 1 of 'debactivatea-destroyed'
- Submodel 'debactivatec-destroyed' is detail level 2 of 'debactivatea-destroyed'
- Submodel 'debactivated-destroyed' is detail level 3 of 'debactivatea-destroyed'
- Submodel 'debactivateb' is detail level 1 of 'debactivatea'
- Submodel 'debactivatec' is detail level 2 of 'debactivatea'
- Submodel 'debactivated' is detail level 3 of 'debactivatea'
- Submodel 'chaingunsb' is detail level 1 of 'chaingunsa'
- Submodel 'chaingunsc' is detail level 2 of 'chaingunsa'
- Submodel 'chaingunsd' is detail level 3 of 'chaingunsa'
- BMPMAN: Found EFF (ftl-shockwave.eff) with 15 frames at 30 fps.
- Allocating space for at least 154 new ship subsystems ... a total of 200 is now available (154 in-use).
- Loading model 'Col_Viper_Mk7.pof'
- Potential problem found: Unrecognized subsystem type 'Pilota', believed to be in ship Col_Viper_Mk7.pof
- WARNING: "Submodel <Seata> in model <Col_Viper_Mk7.pof> has a radius <= 0.1f" at modelread.cpp:1196
- Submodel 'Pilotb' is detail level 1 of 'Pilota'
- Submodel 'Pilotb-destroyed' is detail level 1 of 'Pilota-destroyed'
- Submodel 'Seatb' is detail level 1 of 'Seata'
- Submodel 'cockpitb' is detail level 1 of 'cockpita'
- Submodel 'engine1b' is detail level 1 of 'engine1a'
- Submodel 'engine1c' is detail level 2 of 'engine1a'
- Submodel 'engine1d' is detail level 3 of 'engine1a'
- Submodel 'engine1b-destroyed' is detail level 1 of 'engine1a-destroyed'
- Submodel 'engine1c-destroyed' is detail level 2 of 'engine1a-destroyed'
- Submodel 'engine1d-destroyed' is detail level 3 of 'engine1a-destroyed'
- Submodel 'engine2b' is detail level 1 of 'engine2a'
- Submodel 'engine2c' is detail level 2 of 'engine2a'
- Submodel 'engine2d' is detail level 3 of 'engine2a'
- Submodel 'engine2b-destroyed' is detail level 1 of 'engine2a-destroyed'
- Submodel 'engine2c-destroyed' is detail level 2 of 'engine2a-destroyed'
- Submodel 'engine2d-destroyed' is detail level 3 of 'engine2a-destroyed'
- Submodel 'engine3b' is detail level 1 of 'engine3a'
- Submodel 'engine3c' is detail level 2 of 'engine3a'
- Submodel 'engine3d' is detail level 3 of 'engine3a'
- Submodel 'engine3b-destroyed' is detail level 1 of 'engine3a-destroyed'
- Submodel 'engine3c-destroyed' is detail level 2 of 'engine3a-destroyed'
- Submodel 'engine3d-destroyed' is detail level 3 of 'engine3a-destroyed'
- Loading model 'Col_Viper_Mk7_CP.pof'
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Animated Effects
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Animated Effects
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Deferred lighting
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Deferred lighting
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Animated Effects
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Animated Effects
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Animated Effects
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Animated Effects
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Loading model 'Col_Viper_Pilot.pof'
- Potential problem found: Unrecognized subsystem type 'Pilota', believed to be in ship Col_Viper_Pilot.pof
- Potential problem found: Unrecognized subsystem type 'Seata', believed to be in ship Col_Viper_Pilot.pof
- Submodel 'Pilotb-destroyed' is detail level 1 of 'Pilota-destroyed'
- Submodel 'Pilotb' is detail level 1 of 'Pilota'
- Submodel 'Seatb' is detail level 1 of 'Seata'
- Loading model 'Cyl_Raider.pof'
- BMPMAN: Found EFF (cyl_eyes-glow.eff) with 32 frames at 16 fps.
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Deferred lighting
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Deferred lighting
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Potential problem found: Unrecognized subsystem type 'FTL', believed to be in ship Cyl_Raider.pof
- Submodel 'engine2b-destroyed' is detail level 1 of 'engine2a-destroyed'
- Submodel 'engine2c-destroyed' is detail level 2 of 'engine2a-destroyed'
- Submodel 'engine3b-destroyed' is detail level 1 of 'engine3a-destroyed'
- Submodel 'engine3c-destroyed' is detail level 2 of 'engine3a-destroyed'
- Submodel 'engine1b' is detail level 1 of 'engine1a'
- Submodel 'engine1c' is detail level 2 of 'engine1a'
- Submodel 'engine3b' is detail level 1 of 'engine3a'
- Submodel 'engine3c' is detail level 2 of 'engine3a'
- Submodel 'engine1b-destroyed' is detail level 1 of 'engine1a-destroyed'
- Submodel 'engine1c-destroyed' is detail level 2 of 'engine1a-destroyed'
- Submodel 'engine2b' is detail level 1 of 'engine2a'
- Submodel 'engine2c' is detail level 2 of 'engine2a'
- Loading model 'Cyl_Raider_Hvy.pof'
- Potential problem found: Unrecognized subsystem type 'debactivatea', believed to be in ship Cyl_Raider_Hvy.pof
- Potential problem found: Unrecognized subsystem type 'FTL', believed to be in ship Cyl_Raider_Hvy.pof
- Submodel 'engine1b' is detail level 1 of 'engine1a'
- Submodel 'engine1c' is detail level 2 of 'engine1a'
- Submodel 'engine1d' is detail level 3 of 'engine1a'
- Submodel 'engine2b' is detail level 1 of 'engine2a'
- Submodel 'engine2c' is detail level 2 of 'engine2a'
- Submodel 'engine2d' is detail level 3 of 'engine2a'
- Submodel 'engine4b' is detail level 1 of 'engine4a'
- Submodel 'engine4c' is detail level 2 of 'engine4a'
- Submodel 'engine3b' is detail level 1 of 'engine3a'
- Submodel 'engine3c' is detail level 2 of 'engine3a'
- Submodel 'engine5b' is detail level 1 of 'engine5a'
- Submodel 'engine5c' is detail level 2 of 'engine5a'
- Submodel 'engine5d' is detail level 3 of 'engine5a'
- Submodel 'engine6b' is detail level 1 of 'engine6a'
- Submodel 'engine6c' is detail level 2 of 'engine6a'
- Submodel 'engine6d' is detail level 3 of 'engine6a'
- Submodel 'engine7b' is detail level 1 of 'engine7a'
- Submodel 'engine7c' is detail level 2 of 'engine7a'
- Submodel 'engine7d' is detail level 3 of 'engine7a'
- Submodel 'engine8b' is detail level 1 of 'engine8a'
- Submodel 'engine8c' is detail level 2 of 'engine8a'
- Submodel 'engine8d' is detail level 3 of 'engine8a'
- Submodel 'engine2b-destroyed' is detail level 1 of 'engine2a-destroyed'
- Submodel 'engine2c-destroyed' is detail level 2 of 'engine2a-destroyed'
- Submodel 'engine2d-destroyed' is detail level 3 of 'engine2a-destroyed'
- Submodel 'engine1b-destroyed' is detail level 1 of 'engine1a-destroyed'
- Submodel 'engine1c-destroyed' is detail level 2 of 'engine1a-destroyed'
- Submodel 'engine1d-destroyed' is detail level 3 of 'engine1a-destroyed'
- Submodel 'engine3b-destroyed' is detail level 1 of 'engine3a-destroyed'
- Submodel 'engine3c-destroyed' is detail level 2 of 'engine3a-destroyed'
- Submodel 'engine4b-destroyed' is detail level 1 of 'engine4a-destroyed'
- Submodel 'engine4c-destroyed' is detail level 2 of 'engine4a-destroyed'
- Submodel 'engine5b-destroyed' is detail level 1 of 'engine5a-destroyed'
- Submodel 'engine5c-destroyed' is detail level 2 of 'engine5a-destroyed'
- Submodel 'engine5d-destroyed' is detail level 3 of 'engine5a-destroyed'
- Submodel 'engine6b-destroyed' is detail level 1 of 'engine6a-destroyed'
- Submodel 'engine6c-destroyed' is detail level 2 of 'engine6a-destroyed'
- Submodel 'engine6d-destroyed' is detail level 3 of 'engine6a-destroyed'
- Submodel 'engine7b-destroyed' is detail level 1 of 'engine7a-destroyed'
- Submodel 'engine7c-destroyed' is detail level 2 of 'engine7a-destroyed'
- Submodel 'engine7d-destroyed' is detail level 3 of 'engine7a-destroyed'
- Submodel 'debactivateb' is detail level 1 of 'debactivatea'
- Submodel 'debactivatec' is detail level 2 of 'debactivatea'
- Submodel 'debactivated' is detail level 3 of 'debactivatea'
- Submodel 'debactivateb-destroyed' is detail level 1 of 'debactivatea-destroyed'
- Submodel 'debactivatec-destroyed' is detail level 2 of 'debactivatea-destroyed'
- Submodel 'debactivated-destroyed' is detail level 3 of 'debactivatea-destroyed'
- Submodel 'engine8b-destroyed' is detail level 1 of 'engine8a-destroyed'
- Submodel 'engine8c-destroyed' is detail level 2 of 'engine8a-destroyed'
- Submodel 'engine8d-destroyed' is detail level 3 of 'engine8a-destroyed'
- Loading model 'Cyl_Basestar.pof'
- Potential problem found: Unrecognized subsystem type 'Bottom_tip03a', believed to be in ship Cyl_Basestar.pof
- Potential problem found: Unrecognized subsystem type 'Bottom_tip01a', believed to be in ship Cyl_Basestar.pof
- Potential problem found: Unrecognized subsystem type 'Bottom_tip02a', believed to be in ship Cyl_Basestar.pof
- Potential problem found: Unrecognized subsystem type 'Top_tip02a', believed to be in ship Cyl_Basestar.pof
- Potential problem found: Unrecognized subsystem type 'Top_tip01a', believed to be in ship Cyl_Basestar.pof
- Potential problem found: Unrecognized subsystem type 'Top_tip03a', believed to be in ship Cyl_Basestar.pof
- Potential problem found: Unrecognized subsystem type 'FTL', believed to be in ship Cyl_Basestar.pof
- Potential problem found: Unrecognized subsystem type 'fighterbay01', believed to be in ship Cyl_Basestar.pof
- Potential problem found: Unrecognized subsystem type 'fighterbay02', believed to be in ship Cyl_Basestar.pof
- Potential problem found: Unrecognized subsystem type 'fighterbay03', believed to be in ship Cyl_Basestar.pof
- Potential problem found: Unrecognized subsystem type 'fighterbay04', believed to be in ship Cyl_Basestar.pof
- Found live debris model for 'Bottom_tip03a'
- Found live debris model for 'Bottom_tip01a'
- Found live debris model for 'Bottom_tip02a'
- Found live debris model for 'Top_tip02a'
- Found live debris model for 'Top_tip01a'
- Found live debris model for 'Top_tip03a'
- Submodel 'turret-36b-destroyed' is detail level 1 of 'turret-36a-destroyed'
- Submodel 'turret-36d-destroyed' is detail level 3 of 'turret-36a-destroyed'
- Submodel 'turret-36c-destroyed' is detail level 2 of 'turret-36a-destroyed'
- Submodel 'turret-35b-destroyed' is detail level 1 of 'turret-35a-destroyed'
- Submodel 'turret-35d-destroyed' is detail level 3 of 'turret-35a-destroyed'
- Submodel 'turret-35c-destroyed' is detail level 2 of 'turret-35a-destroyed'
- Submodel 'Top_armsb' is detail level 1 of 'Top_armsa'
- Submodel 'Top_armsd' is detail level 3 of 'Top_armsa'
- Submodel 'Top_armsc' is detail level 2 of 'Top_armsa'
- Submodel 'Bottom_armsb' is detail level 1 of 'Bottom_armsa'
- Submodel 'Bottom_armsd' is detail level 3 of 'Bottom_armsa'
- Submodel 'Bottom_armsc' is detail level 2 of 'Bottom_armsa'
- Submodel 'Bottom_rack03b' is detail level 1 of 'Bottom_rack03a'
- Submodel 'Bottom_rack03d' is detail level 3 of 'Bottom_rack03a'
- Submodel 'Bottom_rack03c' is detail level 2 of 'Bottom_rack03a'
- Submodel 'Bottom_rack01b' is detail level 1 of 'Bottom_rack01a'
- Submodel 'Bottom_rack01d' is detail level 3 of 'Bottom_rack01a'
- Submodel 'Bottom_rack01c' is detail level 2 of 'Bottom_rack01a'
- Submodel 'Bottom_rack02b' is detail level 1 of 'Bottom_rack02a'
- Submodel 'Bottom_rack02d' is detail level 3 of 'Bottom_rack02a'
- Submodel 'Bottom_rack02c' is detail level 2 of 'Bottom_rack02a'
- Submodel 'Top_rack03b' is detail level 1 of 'Top_rack03a'
- Submodel 'Top_rack03d' is detail level 3 of 'Top_rack03a'
- Submodel 'Top_rack03c' is detail level 2 of 'Top_rack03a'
- Submodel 'Top_rack02b' is detail level 1 of 'Top_rack02a'
- Submodel 'Top_rack02d' is detail level 3 of 'Top_rack02a'
- Submodel 'Top_rack02c' is detail level 2 of 'Top_rack02a'
- Submodel 'Top_rack01b' is detail level 1 of 'Top_rack01a'
- Submodel 'Top_rack01d' is detail level 3 of 'Top_rack01a'
- Submodel 'Top_rack01c' is detail level 2 of 'Top_rack01a'
- Submodel 'Bottom_tip03b' is detail level 1 of 'Bottom_tip03a'
- Submodel 'Bottom_tip03d' is detail level 3 of 'Bottom_tip03a'
- Submodel 'Bottom_tip03c' is detail level 2 of 'Bottom_tip03a'
- Submodel 'Bottom_tip01b' is detail level 1 of 'Bottom_tip01a'
- Submodel 'Bottom_tip01d' is detail level 3 of 'Bottom_tip01a'
- Submodel 'Bottom_tip01c' is detail level 2 of 'Bottom_tip01a'
- Submodel 'Bottom_tip02b' is detail level 1 of 'Bottom_tip02a'
- Submodel 'Bottom_tip02d' is detail level 3 of 'Bottom_tip02a'
- Submodel 'Bottom_tip02c' is detail level 2 of 'Bottom_tip02a'
- Submodel 'Top_tip02b' is detail level 1 of 'Top_tip02a'
- Submodel 'Top_tip02d' is detail level 3 of 'Top_tip02a'
- Submodel 'Top_tip02c' is detail level 2 of 'Top_tip02a'
- Submodel 'Top_tip01b' is detail level 1 of 'Top_tip01a'
- Submodel 'Top_tip01d' is detail level 3 of 'Top_tip01a'
- Submodel 'Top_tip01c' is detail level 2 of 'Top_tip01a'
- Submodel 'Top_tip03b' is detail level 1 of 'Top_tip03a'
- Submodel 'Top_tip03d' is detail level 3 of 'Top_tip03a'
- Submodel 'Top_tip03c' is detail level 2 of 'Top_tip03a'
- Submodel 'Bottom_shellb' is detail level 1 of 'Bottom_shella'
- Submodel 'Bottom_shelld' is detail level 3 of 'Bottom_shella'
- Submodel 'Bottom_shellc' is detail level 2 of 'Bottom_shella'
- Submodel 'Bottom_coreb' is detail level 1 of 'Bottom_corea'
- Submodel 'Bottom_cored' is detail level 3 of 'Bottom_corea'
- Submodel 'Bottom_corec' is detail level 2 of 'Bottom_corea'
- Submodel 'Top_shellb' is detail level 1 of 'Top_shella'
- Submodel 'Top_shelld' is detail level 3 of 'Top_shella'
- Submodel 'Top_shellc' is detail level 2 of 'Top_shella'
- Submodel 'Top_coreb' is detail level 1 of 'Top_corea'
- Submodel 'Top_cored' is detail level 3 of 'Top_corea'
- Submodel 'Top_corec' is detail level 2 of 'Top_corea'
- Submodel 'Bottom_tip01b-destroyed' is detail level 1 of 'Bottom_tip01a-destroyed'
- Submodel 'Bottom_tip01d-destroyed' is detail level 3 of 'Bottom_tip01a-destroyed'
- Submodel 'Bottom_tip01c-destroyed' is detail level 2 of 'Bottom_tip01a-destroyed'
- Submodel 'Bottom_tip03b-destroyed' is detail level 1 of 'Bottom_tip03a-destroyed'
- Submodel 'Bottom_tip03d-destroyed' is detail level 3 of 'Bottom_tip03a-destroyed'
- Submodel 'Bottom_tip03c-destroyed' is detail level 2 of 'Bottom_tip03a-destroyed'
- Submodel 'Top_tip01b-destroyed' is detail level 1 of 'Top_tip01a-destroyed'
- Submodel 'Top_tip01d-destroyed' is detail level 3 of 'Top_tip01a-destroyed'
- Submodel 'Top_tip01c-destroyed' is detail level 2 of 'Top_tip01a-destroyed'
- Submodel 'Top_tip02b-destroyed' is detail level 1 of 'Top_tip02a-destroyed'
- Submodel 'Top_tip02d-destroyed' is detail level 3 of 'Top_tip02a-destroyed'
- Submodel 'Top_tip02c-destroyed' is detail level 2 of 'Top_tip02a-destroyed'
- Submodel 'Bottom_tip02b-destroyed' is detail level 1 of 'Bottom_tip02a-destroyed'
- Submodel 'Bottom_tip02d-destroyed' is detail level 3 of 'Bottom_tip02a-destroyed'
- Submodel 'Bottom_tip02c-destroyed' is detail level 2 of 'Bottom_tip02a-destroyed'
- Submodel 'Top_tip03b-destroyed' is detail level 1 of 'Top_tip03a-destroyed'
- Submodel 'Top_tip03d-destroyed' is detail level 3 of 'Top_tip03a-destroyed'
- Submodel 'Top_tip03c-destroyed' is detail level 2 of 'Top_tip03a-destroyed'
- Submodel 'turret-19b' is detail level 1 of 'turret-19a'
- Submodel 'turret-19d' is detail level 3 of 'turret-19a'
- Submodel 'turret-19c' is detail level 2 of 'turret-19a'
- Submodel 'turret-01b' is detail level 1 of 'turret-01a'
- Submodel 'turret-01d' is detail level 3 of 'turret-01a'
- Submodel 'turret-01c' is detail level 2 of 'turret-01a'
- Submodel 'turret-02b' is detail level 1 of 'turret-02a'
- Submodel 'turret-02d' is detail level 3 of 'turret-02a'
- Submodel 'turret-02c' is detail level 2 of 'turret-02a'
- Submodel 'turret-03b' is detail level 1 of 'turret-03a'
- Submodel 'turret-03d' is detail level 3 of 'turret-03a'
- Submodel 'turret-03c' is detail level 2 of 'turret-03a'
- Submodel 'turret-04b' is detail level 1 of 'turret-04a'
- Submodel 'turret-04d' is detail level 3 of 'turret-04a'
- Submodel 'turret-04c' is detail level 2 of 'turret-04a'
- Submodel 'turret-05b' is detail level 1 of 'turret-05a'
- Submodel 'turret-05d' is detail level 3 of 'turret-05a'
- Submodel 'turret-05c' is detail level 2 of 'turret-05a'
- Submodel 'turret-06b' is detail level 1 of 'turret-06a'
- Submodel 'turret-06d' is detail level 3 of 'turret-06a'
- Submodel 'turret-06c' is detail level 2 of 'turret-06a'
- Submodel 'turret-07b' is detail level 1 of 'turret-07a'
- Submodel 'turret-07d' is detail level 3 of 'turret-07a'
- Submodel 'turret-07c' is detail level 2 of 'turret-07a'
- Submodel 'turret-08b' is detail level 1 of 'turret-08a'
- Submodel 'turret-08d' is detail level 3 of 'turret-08a'
- Submodel 'turret-08c' is detail level 2 of 'turret-08a'
- Submodel 'turret-09b' is detail level 1 of 'turret-09a'
- Submodel 'turret-09d' is detail level 3 of 'turret-09a'
- Submodel 'turret-09c' is detail level 2 of 'turret-09a'
- Submodel 'turret-10b' is detail level 1 of 'turret-10a'
- Submodel 'turret-10d' is detail level 3 of 'turret-10a'
- Submodel 'turret-10c' is detail level 2 of 'turret-10a'
- Submodel 'turret-11b' is detail level 1 of 'turret-11a'
- Submodel 'turret-11d' is detail level 3 of 'turret-11a'
- Submodel 'turret-11c' is detail level 2 of 'turret-11a'
- Submodel 'turret-12b' is detail level 1 of 'turret-12a'
- Submodel 'turret-12d' is detail level 3 of 'turret-12a'
- Submodel 'turret-12c' is detail level 2 of 'turret-12a'
- Submodel 'turret-13b' is detail level 1 of 'turret-13a'
- Submodel 'turret-13d' is detail level 3 of 'turret-13a'
- Submodel 'turret-13c' is detail level 2 of 'turret-13a'
- Submodel 'turret-14b' is detail level 1 of 'turret-14a'
- Submodel 'turret-14d' is detail level 3 of 'turret-14a'
- Submodel 'turret-14c' is detail level 2 of 'turret-14a'
- Submodel 'turret-15b' is detail level 1 of 'turret-15a'
- Submodel 'turret-15d' is detail level 3 of 'turret-15a'
- Submodel 'turret-15c' is detail level 2 of 'turret-15a'
- Submodel 'turret-16b' is detail level 1 of 'turret-16a'
- Submodel 'turret-16d' is detail level 3 of 'turret-16a'
- Submodel 'turret-16c' is detail level 2 of 'turret-16a'
- Submodel 'turret-17b' is detail level 1 of 'turret-17a'
- Submodel 'turret-17d' is detail level 3 of 'turret-17a'
- Submodel 'turret-17c' is detail level 2 of 'turret-17a'
- Submodel 'turret-18b' is detail level 1 of 'turret-18a'
- Submodel 'turret-18d' is detail level 3 of 'turret-18a'
- Submodel 'turret-18c' is detail level 2 of 'turret-18a'
- Submodel 'turret-20b' is detail level 1 of 'turret-20a'
- Submodel 'turret-20d' is detail level 3 of 'turret-20a'
- Submodel 'turret-20c' is detail level 2 of 'turret-20a'
- Submodel 'turret-21b' is detail level 1 of 'turret-21a'
- Submodel 'turret-21d' is detail level 3 of 'turret-21a'
- Submodel 'turret-21c' is detail level 2 of 'turret-21a'
- Submodel 'turret-22b' is detail level 1 of 'turret-22a'
- Submodel 'turret-22d' is detail level 3 of 'turret-22a'
- Submodel 'turret-22c' is detail level 2 of 'turret-22a'
- Submodel 'turret-23b' is detail level 1 of 'turret-23a'
- Submodel 'turret-23d' is detail level 3 of 'turret-23a'
- Submodel 'turret-23c' is detail level 2 of 'turret-23a'
- Submodel 'turret-24b' is detail level 1 of 'turret-24a'
- Submodel 'turret-24d' is detail level 3 of 'turret-24a'
- Submodel 'turret-24c' is detail level 2 of 'turret-24a'
- Submodel 'turret-25b' is detail level 1 of 'turret-25a'
- Submodel 'turret-25d' is detail level 3 of 'turret-25a'
- Submodel 'turret-25c' is detail level 2 of 'turret-25a'
- Submodel 'turret-26b' is detail level 1 of 'turret-26a'
- Submodel 'turret-26d' is detail level 3 of 'turret-26a'
- Submodel 'turret-26c' is detail level 2 of 'turret-26a'
- Submodel 'turret-27b' is detail level 1 of 'turret-27a'
- Submodel 'turret-27d' is detail level 3 of 'turret-27a'
- Submodel 'turret-27c' is detail level 2 of 'turret-27a'
- Submodel 'turret-28b' is detail level 1 of 'turret-28a'
- Submodel 'turret-28d' is detail level 3 of 'turret-28a'
- Submodel 'turret-28c' is detail level 2 of 'turret-28a'
- Submodel 'turret-29b' is detail level 1 of 'turret-29a'
- Submodel 'turret-29d' is detail level 3 of 'turret-29a'
- Submodel 'turret-29c' is detail level 2 of 'turret-29a'
- Submodel 'turret-30b' is detail level 1 of 'turret-30a'
- Submodel 'turret-30d' is detail level 3 of 'turret-30a'
- Submodel 'turret-30c' is detail level 2 of 'turret-30a'
- Submodel 'turret-31b' is detail level 1 of 'turret-31a'
- Submodel 'turret-31d' is detail level 3 of 'turret-31a'
- Submodel 'turret-31c' is detail level 2 of 'turret-31a'
- Submodel 'turret-32b' is detail level 1 of 'turret-32a'
- Submodel 'turret-32d' is detail level 3 of 'turret-32a'
- Submodel 'turret-32c' is detail level 2 of 'turret-32a'
- Submodel 'turret-33b' is detail level 1 of 'turret-33a'
- Submodel 'turret-33d' is detail level 3 of 'turret-33a'
- Submodel 'turret-33c' is detail level 2 of 'turret-33a'
- Submodel 'turret-34b' is detail level 1 of 'turret-34a'
- Submodel 'turret-34d' is detail level 3 of 'turret-34a'
- Submodel 'turret-34c' is detail level 2 of 'turret-34a'
- Submodel 'turret-35b' is detail level 1 of 'turret-35a'
- Submodel 'turret-35d' is detail level 3 of 'turret-35a'
- Submodel 'turret-35c' is detail level 2 of 'turret-35a'
- Submodel 'turret-36b' is detail level 1 of 'turret-36a'
- Submodel 'turret-36d' is detail level 3 of 'turret-36a'
- Submodel 'turret-36c' is detail level 2 of 'turret-36a'
- Submodel 'turret-19b-destroyed' is detail level 1 of 'turret-19a-destroyed'
- Submodel 'turret-19d-destroyed' is detail level 3 of 'turret-19a-destroyed'
- Submodel 'turret-19c-destroyed' is detail level 2 of 'turret-19a-destroyed'
- Submodel 'turret-01b-destroyed' is detail level 1 of 'turret-01a-destroyed'
- Submodel 'turret-01d-destroyed' is detail level 3 of 'turret-01a-destroyed'
- Submodel 'turret-01c-destroyed' is detail level 2 of 'turret-01a-destroyed'
- Submodel 'turret-02b-destroyed' is detail level 1 of 'turret-02a-destroyed'
- Submodel 'turret-02d-destroyed' is detail level 3 of 'turret-02a-destroyed'
- Submodel 'turret-02c-destroyed' is detail level 2 of 'turret-02a-destroyed'
- Submodel 'turret-03b-destroyed' is detail level 1 of 'turret-03a-destroyed'
- Submodel 'turret-03d-destroyed' is detail level 3 of 'turret-03a-destroyed'
- Submodel 'turret-03c-destroyed' is detail level 2 of 'turret-03a-destroyed'
- Submodel 'turret-04b-destroyed' is detail level 1 of 'turret-04a-destroyed'
- Submodel 'turret-04d-destroyed' is detail level 3 of 'turret-04a-destroyed'
- Submodel 'turret-04c-destroyed' is detail level 2 of 'turret-04a-destroyed'
- Submodel 'turret-05b-destroyed' is detail level 1 of 'turret-05a-destroyed'
- Submodel 'turret-05d-destroyed' is detail level 3 of 'turret-05a-destroyed'
- Submodel 'turret-05c-destroyed' is detail level 2 of 'turret-05a-destroyed'
- Submodel 'turret-06b-destroyed' is detail level 1 of 'turret-06a-destroyed'
- Submodel 'turret-06d-destroyed' is detail level 3 of 'turret-06a-destroyed'
- Submodel 'turret-06c-destroyed' is detail level 2 of 'turret-06a-destroyed'
- Submodel 'turret-07b-destroyed' is detail level 1 of 'turret-07a-destroyed'
- Submodel 'turret-07d-destroyed' is detail level 3 of 'turret-07a-destroyed'
- Submodel 'turret-07c-destroyed' is detail level 2 of 'turret-07a-destroyed'
- Submodel 'turret-08b-destroyed' is detail level 1 of 'turret-08a-destroyed'
- Submodel 'turret-08d-destroyed' is detail level 3 of 'turret-08a-destroyed'
- Submodel 'turret-08c-destroyed' is detail level 2 of 'turret-08a-destroyed'
- Submodel 'turret-09b-destroyed' is detail level 1 of 'turret-09a-destroyed'
- Submodel 'turret-09d-destroyed' is detail level 3 of 'turret-09a-destroyed'
- Submodel 'turret-09c-destroyed' is detail level 2 of 'turret-09a-destroyed'
- Submodel 'turret-10b-destroyed' is detail level 1 of 'turret-10a-destroyed'
- Submodel 'turret-10d-destroyed' is detail level 3 of 'turret-10a-destroyed'
- Submodel 'turret-10c-destroyed' is detail level 2 of 'turret-10a-destroyed'
- Submodel 'turret-11b-destroyed' is detail level 1 of 'turret-11a-destroyed'
- Submodel 'turret-11d-destroyed' is detail level 3 of 'turret-11a-destroyed'
- Submodel 'turret-11c-destroyed' is detail level 2 of 'turret-11a-destroyed'
- Submodel 'turret-12b-destroyed' is detail level 1 of 'turret-12a-destroyed'
- Submodel 'turret-12d-destroyed' is detail level 3 of 'turret-12a-destroyed'
- Submodel 'turret-12c-destroyed' is detail level 2 of 'turret-12a-destroyed'
- Submodel 'turret-13b-destroyed' is detail level 1 of 'turret-13a-destroyed'
- Submodel 'turret-13d-destroyed' is detail level 3 of 'turret-13a-destroyed'
- Submodel 'turret-13c-destroyed' is detail level 2 of 'turret-13a-destroyed'
- Submodel 'turret-14b-destroyed' is detail level 1 of 'turret-14a-destroyed'
- Submodel 'turret-14d-destroyed' is detail level 3 of 'turret-14a-destroyed'
- Submodel 'turret-14c-destroyed' is detail level 2 of 'turret-14a-destroyed'
- Submodel 'turret-15b-destroyed' is detail level 1 of 'turret-15a-destroyed'
- Submodel 'turret-15d-destroyed' is detail level 3 of 'turret-15a-destroyed'
- Submodel 'turret-15c-destroyed' is detail level 2 of 'turret-15a-destroyed'
- Submodel 'turret-16b-destroyed' is detail level 1 of 'turret-16a-destroyed'
- Submodel 'turret-16d-destroyed' is detail level 3 of 'turret-16a-destroyed'
- Submodel 'turret-16c-destroyed' is detail level 2 of 'turret-16a-destroyed'
- Submodel 'turret-17b-destroyed' is detail level 1 of 'turret-17a-destroyed'
- Submodel 'turret-17d-destroyed' is detail level 3 of 'turret-17a-destroyed'
- Submodel 'turret-17c-destroyed' is detail level 2 of 'turret-17a-destroyed'
- Submodel 'turret-18b-destroyed' is detail level 1 of 'turret-18a-destroyed'
- Submodel 'turret-18d-destroyed' is detail level 3 of 'turret-18a-destroyed'
- Submodel 'turret-18c-destroyed' is detail level 2 of 'turret-18a-destroyed'
- Submodel 'turret-20b-destroyed' is detail level 1 of 'turret-20a-destroyed'
- Submodel 'turret-20d-destroyed' is detail level 3 of 'turret-20a-destroyed'
- Submodel 'turret-20c-destroyed' is detail level 2 of 'turret-20a-destroyed'
- Submodel 'turret-21b-destroyed' is detail level 1 of 'turret-21a-destroyed'
- Submodel 'turret-21d-destroyed' is detail level 3 of 'turret-21a-destroyed'
- Submodel 'turret-21c-destroyed' is detail level 2 of 'turret-21a-destroyed'
- Submodel 'turret-22b-destroyed' is detail level 1 of 'turret-22a-destroyed'
- Submodel 'turret-22d-destroyed' is detail level 3 of 'turret-22a-destroyed'
- Submodel 'turret-22c-destroyed' is detail level 2 of 'turret-22a-destroyed'
- Submodel 'turret-23b-destroyed' is detail level 1 of 'turret-23a-destroyed'
- Submodel 'turret-23d-destroyed' is detail level 3 of 'turret-23a-destroyed'
- Submodel 'turret-23c-destroyed' is detail level 2 of 'turret-23a-destroyed'
- Submodel 'turret-24b-destroyed' is detail level 1 of 'turret-24a-destroyed'
- Submodel 'turret-24d-destroyed' is detail level 3 of 'turret-24a-destroyed'
- Submodel 'turret-24c-destroyed' is detail level 2 of 'turret-24a-destroyed'
- Submodel 'turret-25b-destroyed' is detail level 1 of 'turret-25a-destroyed'
- Submodel 'turret-25d-destroyed' is detail level 3 of 'turret-25a-destroyed'
- Submodel 'turret-25c-destroyed' is detail level 2 of 'turret-25a-destroyed'
- Submodel 'turret-26b-destroyed' is detail level 1 of 'turret-26a-destroyed'
- Submodel 'turret-26d-destroyed' is detail level 3 of 'turret-26a-destroyed'
- Submodel 'turret-26c-destroyed' is detail level 2 of 'turret-26a-destroyed'
- Submodel 'turret-27b-destroyed' is detail level 1 of 'turret-27a-destroyed'
- Submodel 'turret-27d-destroyed' is detail level 3 of 'turret-27a-destroyed'
- Submodel 'turret-27c-destroyed' is detail level 2 of 'turret-27a-destroyed'
- Submodel 'turret-28b-destroyed' is detail level 1 of 'turret-28a-destroyed'
- Submodel 'turret-28d-destroyed' is detail level 3 of 'turret-28a-destroyed'
- Submodel 'turret-28c-destroyed' is detail level 2 of 'turret-28a-destroyed'
- Submodel 'turret-29b-destroyed' is detail level 1 of 'turret-29a-destroyed'
- Submodel 'turret-29d-destroyed' is detail level 3 of 'turret-29a-destroyed'
- Submodel 'turret-29c-destroyed' is detail level 2 of 'turret-29a-destroyed'
- Submodel 'turret-30b-destroyed' is detail level 1 of 'turret-30a-destroyed'
- Submodel 'turret-30d-destroyed' is detail level 3 of 'turret-30a-destroyed'
- Submodel 'turret-30c-destroyed' is detail level 2 of 'turret-30a-destroyed'
- Submodel 'turret-31b-destroyed' is detail level 1 of 'turret-31a-destroyed'
- Submodel 'turret-31d-destroyed' is detail level 3 of 'turret-31a-destroyed'
- Submodel 'turret-31c-destroyed' is detail level 2 of 'turret-31a-destroyed'
- Submodel 'turret-32b-destroyed' is detail level 1 of 'turret-32a-destroyed'
- Submodel 'turret-32d-destroyed' is detail level 3 of 'turret-32a-destroyed'
- Submodel 'turret-32c-destroyed' is detail level 2 of 'turret-32a-destroyed'
- Submodel 'turret-33b-destroyed' is detail level 1 of 'turret-33a-destroyed'
- Submodel 'turret-33d-destroyed' is detail level 3 of 'turret-33a-destroyed'
- Submodel 'turret-33c-destroyed' is detail level 2 of 'turret-33a-destroyed'
- Submodel 'turret-34b-destroyed' is detail level 1 of 'turret-34a-destroyed'
- Submodel 'turret-34d-destroyed' is detail level 3 of 'turret-34a-destroyed'
- Submodel 'turret-34c-destroyed' is detail level 2 of 'turret-34a-destroyed'
- Loading model 'Cyl_Raider_Adv.pof'
- Potential problem found: Unrecognized subsystem type 'FTL', believed to be in ship Cyl_Raider_Adv.pof
- Submodel 'engine2b' is detail level 1 of 'engine2a'
- Submodel 'engine2c' is detail level 2 of 'engine2a'
- Submodel 'engine1b' is detail level 1 of 'engine1a'
- Submodel 'engine1c' is detail level 2 of 'engine1a'
- Submodel 'engine2b-destroyed' is detail level 1 of 'engine2a-destroyed'
- Submodel 'engine2c-destroyed' is detail level 2 of 'engine2a-destroyed'
- Submodel 'engine1b-destroyed' is detail level 1 of 'engine1a-destroyed'
- Submodel 'engine1c-destroyed' is detail level 2 of 'engine1a-destroyed'
- Loading model 'Col_Raptor.pof'
- Potential problem found: Unrecognized subsystem type 'Co_Pilota', believed to be in ship Col_Raptor.pof
- Potential problem found: Unrecognized subsystem type 'Doora', believed to be in ship Col_Raptor.pof
- Potential problem found: Unrecognized subsystem type 'Flight_Officera', believed to be in ship Col_Raptor.pof
- Potential problem found: Unrecognized subsystem type 'Pilota', believed to be in ship Col_Raptor.pof
- Potential problem found: Unrecognized subsystem type 'FTL', believed to be in ship Col_Raptor.pof
- Submodel 'Cockpitb' is detail level 1 of 'Cockpita'
- Submodel 'Cockpitc' is detail level 2 of 'Cockpita'
- Submodel 'Doorb' is detail level 1 of 'Doora'
- Submodel 'Doorc' is detail level 2 of 'Doora'
- Submodel 'Doorb-destroyed' is detail level 1 of 'Doora-destroyed'
- Submodel 'Doorc-destroyed' is detail level 2 of 'Doora-destroyed'
- Submodel 'Dradisb' is detail level 1 of 'Dradisa'
- Submodel 'Dradisc' is detail level 2 of 'Dradisa'
- Submodel 'Dradisd' is detail level 3 of 'Dradisa'
- Submodel 'EngSupportb' is detail level 1 of 'EngSupporta'
- Submodel 'EngSupportc' is detail level 2 of 'EngSupporta'
- Submodel 'Hullb' is detail level 1 of 'Hulla'
- Submodel 'Hullc' is detail level 2 of 'Hulla'
- Submodel 'Hulld' is detail level 3 of 'Hulla'
- Submodel 'Tailb' is detail level 1 of 'Taila'
- Submodel 'Tailc' is detail level 2 of 'Taila'
- Submodel 'Taild' is detail level 3 of 'Taila'
- Submodel 'debactivateb' is detail level 1 of 'debactivatea'
- Submodel 'debactivatec' is detail level 2 of 'debactivatea'
- Submodel 'debactivated' is detail level 3 of 'debactivatea'
- Submodel 'debactivateb-destroyed' is detail level 1 of 'debactivatea-destroyed'
- Submodel 'debactivatec-destroyed' is detail level 2 of 'debactivatea-destroyed'
- Submodel 'debactivated-destroyed' is detail level 3 of 'debactivatea-destroyed'
- Submodel 'engine1b' is detail level 1 of 'engine1a'
- Submodel 'engine1c' is detail level 2 of 'engine1a'
- Submodel 'engine1d' is detail level 3 of 'engine1a'
- Submodel 'engine1b-destroyed' is detail level 1 of 'engine1a-destroyed'
- Submodel 'engine1c-destroyed' is detail level 2 of 'engine1a-destroyed'
- Submodel 'engine1d-destroyed' is detail level 3 of 'engine1a-destroyed'
- Submodel 'engine2b' is detail level 1 of 'engine2a'
- Submodel 'engine2c' is detail level 2 of 'engine2a'
- Submodel 'engine2d' is detail level 3 of 'engine2a'
- Submodel 'engine2b-destroyed' is detail level 1 of 'engine2a-destroyed'
- Submodel 'engine2c-destroyed' is detail level 2 of 'engine2a-destroyed'
- Submodel 'engine2d-destroyed' is detail level 3 of 'engine2a-destroyed'
- Loading model 'Col_Shuttle_Mk1.pof'
- Submodel 'hullb' is detail level 1 of 'hulla'
- Submodel 'hullc' is detail level 2 of 'hulla'
- Submodel 'hulld' is detail level 3 of 'hulla'
- Submodel 'engine1b' is detail level 1 of 'engine1a'
- Submodel 'engine1c' is detail level 2 of 'engine1a'
- Submodel 'engine1d' is detail level 3 of 'engine1a'
- Submodel 'engine2b' is detail level 1 of 'engine2a'
- Submodel 'engine2c' is detail level 2 of 'engine2a'
- Submodel 'engine2d' is detail level 3 of 'engine2a'
- Submodel 'legsb' is detail level 1 of 'legsa'
- Submodel 'legsc' is detail level 2 of 'legsa'
- Submodel 'gadget1b' is detail level 1 of 'gadget1a'
- Submodel 'gadget1c' is detail level 2 of 'gadget1a'
- Submodel 'gadget2b' is detail level 1 of 'gadget2a'
- Submodel 'gadget2c' is detail level 2 of 'gadget2a'
- Submodel 'cockpitb' is detail level 1 of 'cockpita'
- Submodel 'engine1b-destroyed' is detail level 1 of 'engine1a-destroyed'
- Submodel 'engine1c-destroyed' is detail level 2 of 'engine1a-destroyed'
- Submodel 'engine1d-destroyed' is detail level 3 of 'engine1a-destroyed'
- Submodel 'engine2b-destroyed' is detail level 1 of 'engine2a-destroyed'
- Submodel 'engine2c-destroyed' is detail level 2 of 'engine2a-destroyed'
- Submodel 'engine2d-destroyed' is detail level 3 of 'engine2a-destroyed'
- Loading model 'Col_Raptor_CP.pof'
- BMPMAN: Found EFF (col_raptor_cp_scr.eff) with 4 frames at 1 fps.
- BMPMAN: Found EFF (col_raptor_cp_scr-glow.eff) with 4 frames at 1 fps.
- Model Col_Raptor_CP.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- OpenGL: Created 512x512 FBO!
- =================== STARTING LEVEL DATA LOAD ==================
- Someone passed an extension to bm_load_animation for file 'Col_Thruster.eff'
- BMPMAN: Found EFF (Col_Thruster.eff) with 61 frames at 30 fps.
- Someone passed an extension to bm_load_animation for file 'Col_Thruster.eff'
- Allocating space for at least 888 new ship subsystems ... a total of 1200 is now available (195 in-use).
- About to page in ships!
- BMPMAN: Found EFF (Thruster_Col_Missile.eff) with 10 frames at 55 fps.
- Loading model 'Col_Wep_HD70f.pof'
- Submodel 'thrusterb' is detail level 1 of 'thrustera'
- Loading model 'Col_Wep_HD70.pof'
- Loading model 'Col_Wep_HD51f.pof'
- Submodel 'thrusterb' is detail level 1 of 'thrustera'
- Loading model 'Col_Wep_HD51.pof'
- Loading model 'Col_Wep_CTD17f.pof'
- Submodel 'thrusterb' is detail level 1 of 'thrustera'
- Loading model 'Col_Wep_CTD17.pof'
- Loading model 'Col_Wep_HS24f.pof'
- Loading model 'Col_Wep_HS24.pof'
- Loading model 'Col_Wep_AGM41f.pof'
- Submodel 'thrusterb' is detail level 1 of 'thrustera'
- Loading model 'Col_Wep_AGM41.pof'
- Loading model 'Col_Wep_N3f.pof'
- Submodel 'thrusterc' is detail level 2 of 'thrustera'
- Submodel 'thrusterb' is detail level 1 of 'thrustera'
- Loading model 'Col_Wep_N3.pof'
- BMPMAN: Found EFF (Thruster_Cyl_Missile.eff) with 10 frames at 55 fps.
- Loading model 'Cyl_Wep_Pilumf.pof'
- Submodel 'thrusterb' is detail level 1 of 'thrustera'
- Loading model 'Cyl_Wep_Pilum.pof'
- Loading model 'Cyl_Wep_Dartf.pof'
- Loading model 'Cyl_Wep_Dart.pof'
- Loading model 'Cyl_Wep_Light_Torpf.pof'
- Submodel 'thrusterb' is detail level 1 of 'thrustera'
- Loading model 'Cyl_Wep_Light_Torp.pof'
- Loading model 'Cyl_Wep_Heavy_Torpf.pof'
- Submodel 'thrusterb' is detail level 1 of 'thrustera'
- Loading model 'Cyl_Wep_Heavy_Torp.pof'
- Loading model 'Cyl_Wep_Nukef.pof'
- Submodel 'thrusterb' is detail level 1 of 'thrustera'
- Loading model 'Cyl_Wep_Nuke.pof'
- Loading model 'Cyl_Wep_Shipwreckf.pof'
- Submodel 'thrusterb' is detail level 1 of 'thrustera'
- Loading model 'Cyl_Wep_Shipwreck.pof'
- Loading model 'Cyl_Wep_Mangonelf.pof'
- Submodel 'thrusterb' is detail level 1 of 'thrustera'
- Loading model 'Cyl_Wep_Mangonel.pof'
- Loading model 'debris01.pof'
- Model debris01.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- Loading model 'debris02.pof'
- Model debris02.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- BMPMAN: Found EFF (MuzzleFlash_Col_Art.eff) with 23 frames at 16 fps.
- BMPMAN: Found EFF (MuzzleFlash_Col_CIWS.eff) with 2 frames at 40 fps.
- BMPMAN: Found EFF (MuzzleFlash_Col_KEW_2.eff) with 2 frames at 20 fps.
- BMPMAN: Found EFF (MuzzleFlash_Col_KEW_1.eff) with 2 frames at 40 fps.
- BMPMAN: Found EFF (MuzzleFlash_Cyl_KEW_2.eff) with 2 frames at 20 fps.
- BMPMAN: Found EFF (MuzzleFlash_Cyl_KEW_1.eff) with 2 frames at 40 fps.
- Paging in mission messages
- Stopping model page in...
- ANI Support_Default.ani with size 108x24 (25.0% wasted)
- ANI TargetMon_Bar_Default.ani with size 4x96 (25.0% wasted)
- ANI targhit1.ani with size 31x21 (34.4% wasted)
- ANI Support_Cylon.ani with size 108x24 (25.0% wasted)
- ANI Damage_Top_Cylon.ani with size 148x25 (21.9% wasted)
- ANI Wingman_Left_Cylon.ani with size 71x53 (17.2% wasted)
- ANI Wingman_Entry_Cylon.ani with size 35x53 (17.2% wasted)
- ANI Wingman_Right_Cylon.ani with size 14x53 (17.2% wasted)
- ANI Weapon_P_Top_Cylon.ani with size 221x20 (37.5% wasted)
- ANI Objective_Cylon.ani with size 149x21 (34.4% wasted)
- ANI TargetMon_Bar_Cylon.ani with size 7x20 (37.5% wasted)
- ANI Lead_Ind_Default.ani with size 26x26 (18.8% wasted)
- ANI Time_Cylon.ani with size 47x23 (28.1% wasted)
- ANI Damage_Top_Default.ani with size 148x25 (21.9% wasted)
- ANI toggle1.ani with size 57x20 (37.5% wasted)
- ANI Weapon_P_Top_Default.ani with size 221x20 (37.5% wasted)
- ANI Objective_Default.ani with size 149x21 (34.4% wasted)
- ANI Time_Default.ani with size 47x23 (28.1% wasted)
- User bitmap 'TMP256x256+8'
- User bitmap 'TMP256x256+8'
- User bitmap 'TMP512x512+8'
- User bitmap 'TMP512x512+8'
- User bitmap 'TMP256x256+8'
- Bmpman: 2793/4750 bitmap slots in use.
- Ending level bitmap paging...
- =================== ENDING LOAD ================
- Real count = 675, Estimated count = 425
- ================================================
- SCRIPTING: Starting flashy deaths script loading
- Class: battlestar sobek class
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 5.25
- FE: 4
- Class: frigate bolitho class
- DRM: 0.35
- DE: 3
- DM: 1.2
- FRM: 2.5
- FE: 4
- Class: intersun passenger cruiser
- DRM: 0.35
- DE: 3
- DM: 1.2
- FRM: 2.5
- FE: 4
- Class: class 6 cargo transport
- DRM: 0.35
- DE: 3
- DM: 1.2
- FRM: 3.5
- FE: 4
- Class: gemenon freighter
- DRM: 0.35
- DE: 3
- DM: 1.2
- FRM: 2.5
- FE: 4
- Class: gemenon traveler
- DRM: 0.35
- DE: 3
- DM: 1.2
- FRM: 2.5
- FE: 4
- Class: prometheus
- DRM: 0.35
- DE: 3
- DM: 1.2
- FRM: 2.5
- FE: 4
- Class: colonial movers
- DRM: 0.35
- DE: 3
- DM: 1.2
- FRM: 2.5
- FE: 4
- Class: viper mark ii
- DRM: 0.45
- DE: 1
- DM: 8
- FRM: 1.45
- FE: 6
- Class: viper mark vii
- DRM: 0.45
- DE: 1
- DM: 8
- FRM: 1.45
- FE: 6
- Class: viper mark viie
- DRM: 0.45
- DE: 1
- DM: 8
- FRM: 1.45
- FE: 6
- Class: raptor
- DRM: 0.45
- DE: 1
- DM: 8
- FRM: 1.85
- FE: 6
- Class: assault raptor
- DRM: 0.45
- DE: 1
- DM: 8
- FRM: 1.85
- FE: 6
- Class: cylotron mark ix drone
- DRM: 0.45
- DE: 1
- DM: 8
- FRM: 1.45
- FE: 6
- Class: cylotron mark x drone
- DRM: 0.45
- DE: 1
- DM: 8
- FRM: 1.45
- FE: 6
- Class: basestar
- DRM: 0.3
- DE: 3
- DM: 1
- FRM: 4.5
- FE: 4
- Class: raider
- DRM: 0.45
- DE: 1
- DM: 8
- FRM: 1.45
- FE: 6
- Class: advanced raider
- DRM: 0.45
- DE: 1
- DM: 8
- FRM: 1.45
- FE: 6
- Class: heavy raider
- DRM: 0.45
- DE: 1
- DM: 8
- FRM: 1.85
- FE: 6
- Class: agm-41 whiplash
- FR: 50
- FE: 6
- BEI: 0.4
- BEDu: 500
- BEDi: 250
- Class: gbu-102 tercio
- FR: 50
- FE: 6
- BEI: 0.4
- BEDu: 500
- BEDi: 250
- Class: gbu-102 tercio#weak
- FR: 50
- FE: 6
- BEI: 0.4
- BEDu: 500
- BEDi: 250
- Class: n4 nessus
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 4000
- BEDi: 2000
- Class: lrt-ap 2.2 shipwreck
- FR: 50
- FE: 6
- BEI: 0.4
- BEDu: 500
- BEDi: 250
- Class: lrt-ap 2.2 shipwreck#weak
- FR: 50
- FE: 6
- BEI: 0.4
- BEDu: 500
- BEDi: 250
- Class: mrt-he 1.0 scythe
- FR: 50
- FE: 6
- BEI: 0.4
- BEDu: 500
- BEDi: 250
- Class: mrt-he 1.0 scythe#weak
- FR: 50
- FE: 6
- BEI: 0.4
- BEDu: 500
- BEDi: 250
- Class: mrt-n 2.3 mangonel
- FR: 60
- FE: 6
- BEI: 0.6
- BEDu: 4000
- BEDi: 2000
- Class: mrt-n 2.3 mangonel#weak
- FR: 60
- FE: 6
- BEI: 0.6
- BEDu: 4000
- BEDi: 2000
- Class: colonial artillery
- FR: 185
- FE: 6
- BEI: 0.2
- BEDu: 1200
- BEDi: 600
- Class: colonial heavy artillery
- FR: 190
- FE: 6
- BEI: 0.25
- BEDu: 1250
- BEDi: 650
- Class: colonial heavy mount artillery
- FR: 220
- FE: 6
- BEI: 0.2
- BEDu: 1280
- BEDi: 680
- Class: colonial spinal mount artillery
- FR: 220
- FE: 6
- BEI: 0.6
- BEDu: 1450
- BEDi: 800
- Class: colonial fixed mount artiller
- FR: 250
- FE: 6
- BEI: 0.6
- BEDu: 1450
- BEDi: 800
- Class: colonial flak
- BEI: 0.2
- BEDu: 850
- BEDi: 280
- Class: colonial heavy flak
- BEI: 0.25
- BEDu: 1050
- BEDi: 350
- Class: colonial ciws
- BEI: 0.2
- BEDu: 15
- BEDi: 7.5
- Class: colonial heavy ciws
- BEI: 0.2
- BEDu: 15
- BEDi: 7.5
- Class: colonial ciws flak
- BEI: 0.2
- BEDu: 850
- BEDi: 200
- Class: colonial heavy ciws flak
- BEI: 0.25
- BEDu: 1050
- BEDi: 250
- Class: colonial phalanx cannon
- BEI: 0.2
- BEDu: 15
- BEDi: 7.5
- Class: n3 kratos
- FR: 100
- FE: 4
- BEI: 0.6
- BEDu: 4000
- BEDi: 2000
- Class: cylon torpedo
- FR: 80
- FE: 6
- BEI: 0.2
- BEDu: 1200
- BEDi: 600
- Class: cylon torpedo#6 pack
- FR: 80
- FE: 6
- BEI: 0.2
- BEDu: 1200
- BEDi: 600
- Class: cylon torpedo#weak
- FR: 80
- FE: 6
- BEI: 0.2
- BEDu: 1200
- BEDi: 600
- Class: cylon torpedo#1 pack weak
- FR: 80
- FE: 6
- BEI: 0.2
- BEDu: 1200
- BEDi: 600
- Class: cylon heavy torpedo
- FR: 100
- FE: 6
- BEI: 0.25
- BEDu: 1250
- BEDi: 650
- Class: cylon heavy torpedo#2 pack
- FR: 100
- FE: 6
- BEI: 0.25
- BEDu: 1250
- BEDi: 650
- Class: cylon heavy torpedo#weak
- FR: 100
- FE: 6
- BEI: 0.25
- BEDu: 1250
- BEDi: 650
- Class: cylon heavy kew#capship
- BEI: 0.2
- BEDu: 15
- BEDi: 7.5
- BMPMAN: Found EFF (script_flash_fast.eff) with 2 frames at 30 fps.
- MediaVPs: Flaming debris script ACTIVE!
- BMPMAN: Found EFF (Fire_Trail.eff) with 80 frames at 30 fps.
- Level load took 97.805000 seconds.
- Received post for event GS_EVENT_START_BRIEFING during state transtition. Find Allender if you are unsure if this is bad.
- Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_START_GAME (51)
- WARNING: "Could not find cutscene 'R1M3.ogg' in listing; cannot mark it viewable..." at cutscenes.cpp:156
- BMPMAN: Found EFF (2_BriefMap.eff) with 10 frames at 20 fps.
- BMPMAN: Found EFF (iconwing01.eff) with 2 frames at 1 fps.
- Loading model 'Col_Wep_GBK6.pof'
- Model Col_Wep_GBK6.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- Loading model 'Col_Wep_HD51t.pof'
- Loading model 'Col_Wep_CTD17t.pof'
- Loading model 'Col_Wep_HS24t.pof'
- Frame 0 too long!!: frametime = 112.115 (112.115)
- CSG => Saving 'Erkhyan.SP-R1-CAMPAIGN.csg' with version 5...
- CSG => Saving: Flags...
- CSG => Saving: Info...
- CSG => Saving: Missions...
- CSG => Saving: Techroom...
- CSG => Saving: Loadout...
- CSG => Saving: Scoring...
- CSG => Saving: RedAlert...
- CSG => Saving: HUD...
- CSG => Saving: Variables...
- CSG => Saving: Settings...
- CSG => Saving: Controls...
- CSG => Saving: Cutscenes...
- CSG => Saving: Last Missions...
- CSG => Saving complete!
- Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10)
- OpenGL: Created 1024x1024 FBO!
- Entering game at time = 138.346
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Diffuse Mapping
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Diffuse Mapping
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Deferred lighting
- Shadows
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Deferred lighting
- Shadows
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Deferred lighting
- Shadows
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Deferred lighting
- Shadows
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Deferred lighting
- Shadows
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Deferred lighting
- Shadows
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Deferred lighting
- Shadows
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Diffuse Mapping
- Thruster scaling
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Shadows
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Shadows
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Shadows
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Lightshafts
- Loading built-in default shader for: post-v.sdr
- Loading built-in default shader for: ls-f.sdr
- Shader Variant Features:
- Frame 1 too long!!: frametime = 0.267 (0.267)
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Deferred lighting
- Shadows
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Shadows
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Submodel Transforms
- Clip Plane
- Frame 288 too long!!: frametime = 0.324 (0.324)
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Deferred lighting
- Shadows
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Shadows
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Shadows
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Shadows
- Submodel Transforms
- Clip Plane
- Entered mission_do_departure() for Orange 2#Start
- Setting mode to warpout
- Entered mission_do_departure() for Orange 2#Start
- Setting mode to warpout
- Entered mission_do_departure() for Orange 2#Start
- Setting mode to warpout
- Entered mission_do_departure() for Orange 2#Start
- Setting mode to warpout
- Entered mission_do_departure() for Orange 2#Start
- Setting mode to warpout
- 878 frames executed in 30.034 seconds, 29.234 frames per second.
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Diffuse Mapping
- Glow Mapping
- Submodel Transforms
- Clip Plane
- WARNING: "Ship class Viper Pilot has only 3 points on dock path "$Path03". Recommended minimum number of points is 4. Docking along that path will look strange. You may wish to edit the model." at aicode.cpp:10700
- Frame 13865 too long!!: frametime = 3.196 (3.196)
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Diffuse Mapping
- Glow Mapping
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Diffuse Mapping
- Deferred lighting
- Clip Plane
- Entered mission_do_departure() for Constellation 1
- Setting mode to warpout
- Entered mission_do_departure() for Constellation 2
- Setting mode to warpout
- Entered mission_do_departure() for Alpha 1
- Setting mode to warpout
- Entered mission_do_departure() for Alpha 2
- Setting mode to warpout
- nothing ok to fire
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- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Deferred lighting
- Shadows
- Clip Plane
- nothing ok to fire
- nothing ok to fire
- Entered mission_do_departure() for Orange 2
- Our current goal is to warp! Trying to warp...
- Setting mode to warpout
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Entered mission_do_departure() for Orange 2#Returntothes
- Acquired departure path
- nothing ok to fire
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- nothing ok to fire
- nothing ok to fire
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Deferred lighting
- Shadows
- Submodel Transforms
- Clip Plane
- nothing ok to fire
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- Frame 16333 too long!!: frametime = 0.284 (0.284)
- nothing ok to fire
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- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 16801: Could not create debris, no more slots left
- Frame 16801: Could not create debris, no more slots left
- Frame 16801: Could not create debris, no more slots left
- Frame 16801: Could not create debris, no more slots left
- Frame 16801: Could not create debris, no more slots left
- Frame 16801: Could not create debris, no more slots left
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- vm_forward_interpolate: Bad rotation
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 17404 too long!!: frametime = 0.540 (0.540)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- vm_forward_interpolate: Bad rotation
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- vm_forward_interpolate: Bad rotation
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 17737: Could not create debris, no more slots left
- Frame 17737: Could not create debris, no more slots left
- Frame 17737: Could not create debris, no more slots left
- Frame 17737: Could not create debris, no more slots left
- Frame 17737: Could not create debris, no more slots left
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Entered mission_do_departure() for Epsilon 1
- Acquired departure path
- Entered mission_do_departure() for Epsilon 2
- Acquired departure path
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Entered mission_do_departure() for Fractal 1
- Acquired departure path
- Entered mission_do_departure() for Fractal 2
- Acquired departure path
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- vm_forward_interpolate: Bad rotation
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 18270: Could not create debris, no more slots left
- Frame 18270: Could not create debris, no more slots left
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 18281: Could not create debris, no more slots left
- Frame 18281: Could not create debris, no more slots left
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 18365: Could not create debris, no more slots left
- Frame 18365: Could not create debris, no more slots left
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 18407: Could not create debris, no more slots left
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 18475 too long!!: frametime = 1.068 (1.068)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 18509: Could not create debris, no more slots left
- Frame 18509: Could not create debris, no more slots left
- Frame 18509: Could not create debris, no more slots left
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 18511: Could not create debris, no more slots left
- nothing ok to fire
- nothing ok to fire
- Frame 18512: Could not create debris, no more slots left
- Frame 18512: Could not create debris, no more slots left
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 18522: Could not create debris, no more slots left
- Frame 18522: Could not create debris, no more slots left
- Frame 18522: Could not create debris, no more slots left
- Frame 18522: Could not create debris, no more slots left
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- vm_forward_interpolate: Bad rotation
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- vm_forward_interpolate: Bad rotation
- nothing ok to fire
- nothing ok to fire
- vm_forward_interpolate: Bad rotation
- nothing ok to fire
- vm_forward_interpolate: Bad rotation
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- vm_forward_interpolate: Bad rotation
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 18630: Could not create debris, no more slots left
- Frame 18630: Could not create debris, no more slots left
- Frame 18630: Could not create debris, no more slots left
- Frame 18630: Could not create debris, no more slots left
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 18664: Could not create debris, no more slots left
- Frame 18664: Could not create debris, no more slots left
- Frame 18664: Could not create debris, no more slots left
- Frame 18664: Could not create debris, no more slots left
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- ASSERTION: "!(delta_time < 0.25f && vm_vec_dot(&objp->orient.vec.fvec, &tvec) < 0.1f)" at aicode.cpp:1238
- A ship rotated too far. Offending vessel is Yellow 1, please investigate.
- Int3(): From c:\code\fs2_open_git_0\code\globalincs\windebug.cpp at line 1048
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