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- Dead Matter
- Patch 0.1.4
- Additions:
- -The location of the player is now saved upon exit.
- NOTE: ALL CHARACTERS MUST BE WIPED. To do this, delete the folder in the DM game directory: deadmatter/Saved/sqlite3
- SERVER OWNERS - please note you'll have to wipe the database to prevent corruption. To do this, delete the folder deadmatterServer/Saved/sqlite3
- -GetPos and WhatMesh can now be used by everyone
- -Added FPS and Ping UI elements
- -There is now an Elk in the main menu
- -Vending machines now give a finite amount of drinks before they are "empty" and reset after a period of time
- -Added improvised splint recipe for fractures and suture kit for deep wounds/gashes
- -Added most attachments to the shooting range, so console commands are far less necessary
- -Added 2 additional flashlight tiers with varying degrees of utility, all occupations now start with a flashlight of some kind
- -Additional clothing items added
- -Adjusted quarantine and DMF loot spawns
- Changes:
- -Upped Zombie attack delay
- -Disabled Throwing Can impact damage
- -Item stacks will now display their stack size on the pickup text
- -Improved Zombie LOD
- -Optimized Zombie Netcull distance
- -Optimized Animal Netcull distance
- -Optimized Item Netcull distance
- -The chat will now only display the commands that the local player can execute
- -Ivivik Plaza now has signage attached to the buildings (thanks Nihito)
- -Cliffs now extend around the base of Grotto Mountain
- -Several more locations have been made claimable
- Fixes/Optimizations:
- -All items Trade Value Rebalanced
- -Fixed Hotbar not showing up
- -Fixed input bindings failing to save/duplicate input bindings when relaunching the game.
- -Vaulting is now more lenient
- -Fixed /unstuck teleporting players to 0,0,0 when it failed to query a free spot for any reason.
- -Fixed Zombie Gore not showing up
- -Fixed crouching not working correctly in a low fps environment
- -Fixed items getting added to the toolbelt inventory
- -Optimizations for memory/resource usage
- -Fix water effect not applying
- -Fix some UI problems, added toolbelt hotkeys to UI
- -Misc crash fixes
- -Profanity filter added
- -Fixed Status widgets not showing up in the inventory
- -Fixed Melee producing too many impacts
- -Fix vehicle spawner never spawning vehicles properly in multiplayer
- -Fix vehicles spazzing out after getting out and back in
- -Improved VOIP quality/performance [Ongoing]
- -Fix admin permissions on dedicated servers
- -In singleplayer you are always admin
- -Support for multiple steam server query IP addrs
- -Fix lockpicking crash
- -Fixed Minigames crashing the server
- -Fixed Harvest tools crashing the server
- -Fixed Containers lying to you by saying they are empty even though they are not
- -Fixed a crash related to held items
- -Fixed icon of the Pineapple
- -Fixed Campfires spawning zombie hordes
- -Fixed Server issue where you would be stuck at 0,0,0 when rejoining a server
- -Fixed Ammo check, Inspect and Toggle Scope being useable when the weapon is lowered
- -Fixed Stair clipping
- -Fixes to cliff collision
- -Various interior pieces have had their collision fixed
- -Mocha Leaf now uses proper doors
- -Fixed more level-bound issues
- -Fixed prefab issue where furniture would appear inside of other furniture
- -Fixed issue where players could bypass key requirement for Grotto Bunker by climbing up the side of the mountain
- -Vending machines no longer spit sodas when destroyed if they are empty
- -Various weapon fixes
- -Rags no longer heal lacerations, you must craft a bandage
- -Improved the weapon flashlights to be more useful
- -Cans now break down into metal, and pizza boxes break down into cardboard
- -Spawn point in the underground mine removed
- -Grenade explosions now break windows
- -Fixed Melee screen shake not playing correctly
- -You can no longer vault when crouched.
- -Fixed vaulting shoving you underground for small obstacles.
- -Fixed duplicated traffic light flickering in Canmore
- -Fixed certain sounds spawning zombie hordes
- -Fixed Water bottles being useable even though they are empty
- -Fixed players dying from drinking Liquid water bottles
- -Fixed Quick use items not showing up in your hands in Third Person
- -Architectural materials refactor [Ongoing]
- -Fix missing Clinic windows
- -Fix Missing containers in DMF
- -Fix missing elevator in Big Horn Motel (will be operational in the next few patches)
- -Minor world fixes (floating objects, clipping items, odd sign placement, etc.)
- -Fix duplicated cabins
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