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Dead Matter v0.1.4

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Sep 1st, 2020
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  1. Dead Matter
  2. Patch 0.1.4
  3.  
  4. Additions:
  5.  
  6. -The location of the player is now saved upon exit.
  7. NOTE: ALL CHARACTERS MUST BE WIPED. To do this, delete the folder in the DM game directory: deadmatter/Saved/sqlite3
  8.  
  9. SERVER OWNERS - please note you'll have to wipe the database to prevent corruption. To do this, delete the folder deadmatterServer/Saved/sqlite3
  10.  
  11.  
  12. -GetPos and WhatMesh can now be used by everyone
  13. -Added FPS and Ping UI elements
  14. -There is now an Elk in the main menu
  15. -Vending machines now give a finite amount of drinks before they are "empty" and reset after a period of time
  16. -Added improvised splint recipe for fractures and suture kit for deep wounds/gashes
  17. -Added most attachments to the shooting range, so console commands are far less necessary
  18. -Added 2 additional flashlight tiers with varying degrees of utility, all occupations now start with a flashlight of some kind
  19. -Additional clothing items added
  20. -Adjusted quarantine and DMF loot spawns
  21.  
  22. Changes:
  23.  
  24. -Upped Zombie attack delay
  25. -Disabled Throwing Can impact damage
  26. -Item stacks will now display their stack size on the pickup text
  27. -Improved Zombie LOD
  28. -Optimized Zombie Netcull distance
  29. -Optimized Animal Netcull distance
  30. -Optimized Item Netcull distance
  31. -The chat will now only display the commands that the local player can execute
  32. -Ivivik Plaza now has signage attached to the buildings (thanks Nihito)
  33. -Cliffs now extend around the base of Grotto Mountain
  34. -Several more locations have been made claimable
  35.  
  36. Fixes/Optimizations:
  37.  
  38. -All items Trade Value Rebalanced
  39. -Fixed Hotbar not showing up
  40. -Fixed input bindings failing to save/duplicate input bindings when relaunching the game.
  41. -Vaulting is now more lenient
  42. -Fixed /unstuck teleporting players to 0,0,0 when it failed to query a free spot for any reason.
  43. -Fixed Zombie Gore not showing up
  44. -Fixed crouching not working correctly in a low fps environment
  45. -Fixed items getting added to the toolbelt inventory
  46. -Optimizations for memory/resource usage
  47. -Fix water effect not applying
  48. -Fix some UI problems, added toolbelt hotkeys to UI
  49. -Misc crash fixes
  50. -Profanity filter added
  51. -Fixed Status widgets not showing up in the inventory
  52. -Fixed Melee producing too many impacts
  53. -Fix vehicle spawner never spawning vehicles properly in multiplayer
  54. -Fix vehicles spazzing out after getting out and back in
  55. -Improved VOIP quality/performance [Ongoing]
  56. -Fix admin permissions on dedicated servers
  57. -In singleplayer you are always admin
  58. -Support for multiple steam server query IP addrs
  59. -Fix lockpicking crash
  60. -Fixed Minigames crashing the server
  61. -Fixed Harvest tools crashing the server
  62. -Fixed Containers lying to you by saying they are empty even though they are not
  63. -Fixed a crash related to held items
  64. -Fixed icon of the Pineapple
  65. -Fixed Campfires spawning zombie hordes
  66. -Fixed Server issue where you would be stuck at 0,0,0 when rejoining a server
  67. -Fixed Ammo check, Inspect and Toggle Scope being useable when the weapon is lowered
  68. -Fixed Stair clipping
  69. -Fixes to cliff collision
  70. -Various interior pieces have had their collision fixed
  71. -Mocha Leaf now uses proper doors
  72. -Fixed more level-bound issues
  73. -Fixed prefab issue where furniture would appear inside of other furniture
  74. -Fixed issue where players could bypass key requirement for Grotto Bunker by climbing up the side of the mountain
  75. -Vending machines no longer spit sodas when destroyed if they are empty
  76. -Various weapon fixes
  77. -Rags no longer heal lacerations, you must craft a bandage
  78. -Improved the weapon flashlights to be more useful
  79. -Cans now break down into metal, and pizza boxes break down into cardboard
  80. -Spawn point in the underground mine removed
  81. -Grenade explosions now break windows
  82. -Fixed Melee screen shake not playing correctly
  83. -You can no longer vault when crouched.
  84. -Fixed vaulting shoving you underground for small obstacles.
  85. -Fixed duplicated traffic light flickering in Canmore
  86. -Fixed certain sounds spawning zombie hordes
  87. -Fixed Water bottles being useable even though they are empty
  88. -Fixed players dying from drinking Liquid water bottles
  89. -Fixed Quick use items not showing up in your hands in Third Person
  90. -Architectural materials refactor [Ongoing]
  91. -Fix missing Clinic windows
  92. -Fix Missing containers in DMF
  93. -Fix missing elevator in Big Horn Motel (will be operational in the next few patches)
  94. -Minor world fixes (floating objects, clipping items, odd sign placement, etc.)
  95. -Fix duplicated cabins
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