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Kappy321

MQ LC BP Only ANTI SQUAD

Mar 19th, 2020
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  1. Anti Guy: 16 damage with Acrobat attack, then 10 with Tackle. 50 HP, 0 DEF. 40% Shrink
  2. 007 Guy: 50 HP, 8 ATK Hammer (twice) or 12 ATK Slingshot, 3 DEF. 45% Shrink
  3. Inferno Guy: 50 HP, 18 ATK, 0 DEF, 40% Shrink
  4. Dandy Guy: 50 HP, 5 ATK (3 times), 0 DEF, Immune to Shrink & Dizzy
  5. Malpractice Guy: 50 HP, 6 ATK, 3 DEF, 25% Shrink, 50% Dizzy
  6.  
  7. - Malpractice heals all for 6 or one for 12 after attacking
  8. - Dandy Guy lowers DEF with its Dizzy attack
  9. - 007 Guy's Slingshot hits through Invisibility
  10. - Dandy Guy is immune to all cosmic damage (Shooting Star & Star Storm)
  11.  
  12. PLEASE READ THIS FIRST
  13.  
  14. So, this fight has a LOT of RNG associated with it. Let's go over everything that needs to happen for this strategy to work.
  15.  
  16. 1. Malpractice Guy needs to become Dizzy
  17. 2. ONLY Anti Guy & Inferno Guy can to be Shrunk. Everyone else needs to NOT be inflicted with Shrink
  18. 3. Happy Flower needs to activate at least once
  19. 4. Dandy Guy needs to NOT use his Dizzying attack
  20.  
  21. Okay, so the fourth point is the biggest one here. Right now, in 1.3, there is a bug where if an enemy would deal -2 damage (this can "happen" when an enemy would deal 1 damage and then you Guard with 2 Damage Dodges equipped) while Last Stand is equipped, the game crashes instead of just setting the damage dealt to 0. Unfortunately, Dandy Guy has two attacks -- one where he dizzies you, and one where he attacks three times. If he uses the Dizzying one, the bug is hit and the game crashes. This is a huge portion of the RNG because it can happen Turn 1, Turn 2, OR Turn 3, meaning if it happens after Turn 1, you need to then re-do Turn 1 which is already a LOT of RNG to have specific status afflictions AND you have to re-hit all the Guards (and 007 Guy has some slight variance on his Hammer. It's not too bad, but it can end the fight). So, in this version, you need Dandy Guy to use his non-Dizzying attack 3 times in a row, which really hurts. You can try Power Shocking him T2, but that means you'll need Happy Flower to proc twice.
  22.  
  23. If that bug was fixed, this fight would be RTA viable, I think, even with all the RNG involved in Turn 1.
  24.  
  25. You're probably wondering what the "Take X" is in the bottom left-hand corner of the screen. Quackles, who recorded this (huge shout-out to him, by the way!), kept track of how many times he lost this fight, whether it was RNG or missing the guards necessary to win. Keep that in mind -- it's not all just RNG!
  26.  
  27. Also, the Donlee appearance on Turn 3 is not RNG -- I stored the curse to give me an attack boost on that turn specifically.
  28.  
  29. STATS
  30. 10 HP 5 FP
  31. BADGES: Defend Plus x2, Hold Fast, Damage Dodge x2, Last Stand, Mega Rush, Flower Saver x2, Flower Fanatic, Quake Hammer, Power Quake, Mega Quake, Happy Flower, Double Dip, Quick Change
  32. ITEMS: Thunder Rage, Dizzy Dial x8, Hustle Drink
  33.  
  34. T1: Double Dip (Dizzy Dial, Thunder Rage), Power Shell (A: 44, 007: 47, I: 44, D: 44, Mal: 49, M: 1, FP: 3) *Don't Guard Inferno Guy
  35. T2: Hustle Drink, Electro Dash Malpractice (A: 44, 007: 47, I: 44, D: 44, Mal: 45, M: 1, FP: 3)
  36. T3: Mega Quake x2, Do Nothing (A: 16, 007: 19, I: 16 D: 16, Mal: 49, M: 1, FP: 2)
  37. T4: Mega Quake, Power Shell [A, I, & D KO] (007: 12, Mal: 50, M: 1, FP: 0)
  38. T5: Jump, Electro Dash 007 [007 KO] (Mal: 50, M: 1, FP: 0)
  39.  
  40. T6-onward: Dizzy Dial until Malpractice Guy is Dizzy, then Jump + Electro Dash. If he's not dizzied, you need to Turbo Charge to out damage the heal by 2 with Jump + Electro Dash. Slow process with Happy Flowers...but will work since without Turbo Charge you essentially stall the heal out.
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