Advertisement
ThenThereWereThings

Alchemical Augmentation

Mar 18th, 2017
216
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 13.51 KB | None | 0 0
  1. Perfect Attunement: Gain the ability to see the connections between ingredients and arcane abilities, but go mildly insane, replicating the Manifest Destiny Problem, though you cannot gain XP from it.
  2.  
  3. Imperfect Attunement: Go mildly insane, replicating the Manifest Destiny Problem, though you cannot gain XP from it.
  4.  
  5. Any spells from this school may be cast ahead of their effects, as they create vials. These vials can be used any time within a month of casting the spell, after which they lose their potency.
  6.  
  7.  
  8. ============================================================================================================
  9.  
  10.  
  11. >Vial of Lesser Knowledge
  12. Intensity: 1
  13. Casting Time: Combative
  14. Duration: Until next spell cast.
  15. Attunement: No
  16. Effect: This spell requires the caster to have access to a vial of water, and is cast by drinking it. It aligns the caster with alchemical augmentation until the next spell is cast.
  17.  
  18. >Vial of Greater Knowledge
  19. Intensity: 2
  20. Casting Time: Three hours
  21. Duration: Permanent
  22. Attunement: No
  23. Effect: This spell requires the caster to have access to a vial of water and a number of baroque ingredients which vary from caster to caster, and is cast by drinking it. It must be cast immediately after successfully making a Student of Alchemy roll. It aligns the caster with alchemical augmentation permanently.
  24.  
  25. ============================================================================================================
  26.  
  27. >Vial of Lesser Strength
  28. Intensity: 3
  29. Casting Time: Three hours
  30. Duration: Varies
  31. Attunement: Yes
  32. Effect: This spell requires the caster to have access to a vial of water and a number of baroque ingredients which vary from caster to caster, and is cast by drinking it. It must be cast immediately after successfully making a Student of Alchemy roll. It grants the caster +1 to their Body when they next imbibe a Transformative Vial, for the duration of that Transformative Vial.
  33.  
  34. >Vial of Greater Strength
  35. Intensity: 5
  36. Casting Time: Three hours
  37. Duration: Varies
  38. Attunement: Yes
  39. Effect: This spell requires the caster to have access to a vial of water and a number of baroque ingredients which vary from caster to caster, and is cast by drinking it. It must be cast immediately after successfully making a Student of Alchemy roll. It grants the caster an Expert Dice to their Body when they next imbibe a Transformative Vial, for the duration of that Transformative Vial.
  40.  
  41. ============================================================================================================
  42.  
  43. >Vial of Lesser Dexterity
  44. Intensity: 3
  45. Casting Time: Three hours
  46. Duration: Varies
  47. Attunement: Yes
  48. Effect: This spell requires the caster to have access to a vial of water and a number of baroque ingredients which vary from caster to caster, and is cast by drinking it. It must be cast immediately after successfully making a Student of Alchemy roll. It grants the caster +1 to their Coordination when they next imbibe a Transformative Vial, for the duration of that Transformative Vial.
  49.  
  50. >Vial of Greater Dexterity
  51. Intensity: 5
  52. Casting Time: Three hours
  53. Duration: Varies
  54. Attunement: Yes
  55. Effect: This spell requires the caster to have access to a vial of water and a number of baroque ingredients which vary from caster to caster, and is cast by drinking it. It must be cast immediately after successfully making a Student of Alchemy roll. It grants the caster an Expert Dice to their Coordination when they next imbibe a Transformative Vial, for the duration of that Transformative Vial.
  56.  
  57. ============================================================================================================
  58.  
  59. >Vial of Lesser Sight
  60. Intensity: 3
  61. Casting Time: Three hours
  62. Duration: Varies
  63. Attunement: Yes
  64. Effect: This spell requires the caster to have access to a vial of water and a number of baroque ingredients which vary from caster to caster, and is cast by drinking it. It must be cast immediately after successfully making a Student of Alchemy roll. It grants the caster +1 to their Senses when they next imbibe a Transformative Vial, for the duration of that Transformative Vial.
  65.  
  66. >Vial of Greater Sight
  67. Intensity: 5
  68. Casting Time: Three hours
  69. Duration: Varies
  70. Attunement: Yes
  71. Effect: This spell requires the caster to have access to a vial of water and a number of baroque ingredients which vary from caster to caster, and is cast by drinking it. It must be cast immediately after successfully making a Student of Alchemy roll. It grants the caster an Expert Dice to their Senses when they next imbibe a Transformative Vial, for the duration of that Transformative Vial.
  72.  
  73. ============================================================================================================
  74.  
  75. >Vial of Lesser Resistance
  76. Intensity: 2
  77. Casting Time: Three minutes
  78. Duration: Varies
  79. Attunement: Yes
  80. Effect: This spell requires the caster to have access to a vial of water and a number of baroque ingredients which vary from caster to caster, and is cast by drinking it. It must be cast immediately after successfully making a Student of Alchemy roll. It grants the caster +1 to their Vigor when they next imbibe a Transformative Vial, for the duration of that Transformative Vial.
  81.  
  82. >Vial of Resistance
  83. Intensity: 4
  84. Casting Time: Three minutes
  85. Duration: Varies
  86. Attunement: Yes
  87. Effect: This spell requires the caster to have access to a vial of water and a number of baroque ingredients which vary from caster to caster, and is cast by drinking it. It must be cast immediately after successfully making a Student of Alchemy roll. It grants the caster an Expert Dice to their Vigor when they next imbibe a Transformative Vial, for the duration of that Transformative Vial.
  88.  
  89. >Vial of Greater Resistance
  90. Intensity: 6
  91. Casting Time: Three minutes
  92. Duration: Varies
  93. Attunement: Yes
  94. Effect: This spell requires the caster to have access to a vial of water and a number of baroque ingredients which vary from caster to caster, and is cast by drinking it. It must be cast immediately after successfully making a Student of Alchemy roll. It grants the caster a Master Dice to their Vigor when they next imbibe a Transformative Vial, for the duration of that Transformative Vial.
  95.  
  96. ============================================================================================================
  97.  
  98. >Vial of Lesser Speed
  99. Intensity: 2
  100. Casting Time: Three minutes
  101. Duration: Varies
  102. Attunement: Yes
  103. Effect: This spell requires the caster to have access to a vial of water and a number of baroque ingredients which vary from caster to caster, and is cast by drinking it. It must be cast immediately after successfully making a Student of Alchemy roll. It grants the caster +1 to their Dodge when they next imbibe a Transformative Vial, for the duration of that Transformative Vial.
  104.  
  105. >Vial of Speed
  106. Intensity: 4
  107. Casting Time: Three minutes
  108. Duration: Varies
  109. Attunement: Yes
  110. Effect: This spell requires the caster to have access to a vial of water and a number of baroque ingredients which vary from caster to caster, and is cast by drinking it. It must be cast immediately after successfully making a Student of Alchemy roll. It grants the caster an Expert Dice to their Dodge when they next imbibe a Transformative Vial, for the duration of that Transformative Vial.
  111.  
  112. >Vial of Greater Speed
  113. Intensity: 6
  114. Casting Time: Three minutes
  115. Duration: Varies
  116. Attunement: Yes
  117. Effect: This spell requires the caster to have access to a vial of water and a number of baroque ingredients which vary from caster to caster, and is cast by drinking it. It must be cast immediately after successfully making a Student of Alchemy roll. It grants the caster a Master Dice to their Ddoge when they next imbibe a Transformative Vial, for the duration of that Transformative Vial.
  118.  
  119. ============================================================================================================
  120.  
  121. >Vial of Lesser Combat
  122. Intensity: 2
  123. Casting Time: Three minutes
  124. Duration: Varies
  125. Attunement: Yes
  126. Effect: This spell requires the caster to have access to a vial of water and a number of baroque ingredients which vary from caster to caster, and is cast by drinking it. It must be cast immediately after successfully making a Student of Alchemy roll. It grants the caster +1 to their Fight when they next imbibe a Transformative Vial, for the duration of that Transformative Vial.
  127.  
  128. >Vial of Combat
  129. Intensity: 4
  130. Casting Time: Three minutes
  131. Duration: Varies
  132. Attunement: Yes
  133. Effect: This spell requires the caster to have access to a vial of water and a number of baroque ingredients which vary from caster to caster, and is cast by drinking it. It must be cast immediately after successfully making a Student of Alchemy roll. It grants the caster an Expert Dice to their Fight when they next imbibe a Transformative Vial, for the duration of that Transformative Vial.
  134.  
  135. >Vial of Greater Combat
  136. Intensity: 6
  137. Casting Time: Three minutes
  138. Duration: Varies
  139. Attunement: Yes
  140. Effect: This spell requires the caster to have access to a vial of water and a number of baroque ingredients which vary from caster to caster, and is cast by drinking it. It must be cast immediately after successfully making a Student of Alchemy roll. It grants the caster a Master Dice to their Fight when they next imbibe a Transformative Vial, for the duration of that Transformative Vial.
  141.  
  142. ============================================================================================================
  143.  
  144. >Vial of Lesser Motion
  145. Intensity: 2
  146. Casting Time: Three minutes
  147. Duration: Varies
  148. Attunement: Yes
  149. Effect: This spell requires the caster to have access to a vial of water and a number of baroque ingredients which vary from caster to caster, and is cast by drinking it. It must be cast immediately after successfully making a Student of Alchemy roll. It grants the caster +1 to their Athletics when they next imbibe a Transformative Vial, for the duration of that Transformative Vial.
  150.  
  151. >Vial of Motion
  152. Intensity: 4
  153. Casting Time: Three minutes
  154. Duration: Varies
  155. Attunement: Yes
  156. Effect: This spell requires the caster to have access to a vial of water and a number of baroque ingredients which vary from caster to caster, and is cast by drinking it. It must be cast immediately after successfully making a Student of Alchemy roll. It grants the caster an Expert Dice to their Athletics when they next imbibe a Transformative Vial, for the duration of that Transformative Vial.
  157.  
  158. >Vial of Greater Motion
  159. Intensity: 6
  160. Casting Time: Three minutes
  161. Duration: Varies
  162. Attunement: Yes
  163. Effect: This spell requires the caster to have access to a vial of water and a number of baroque ingredients which vary from caster to caster, and is cast by drinking it. It must be cast immediately after successfully making a Student of Alchemy roll. It grants the caster a Master Dice to their Athletics when they next imbibe a Transformative Vial, for the duration of that Transformative Vial.
  164.  
  165. ============================================================================================================
  166.  
  167. >Transformative Vial of Strength
  168. Intensity: 6
  169. Casting Time: Three hours
  170. Duration: Width Hours
  171. Attunement: Yes
  172. Effect: This spell requires the caster to have access to a vial of water and a number of baroque ingredients which vary from caster to caster, and is cast by drinking it. It must be cast immediately after successfully making a Student of Alchemy roll. It converts all of the casters Knowledge besides one into Body. For example, a caster with Knowledge 4 and Body 1 would have Knowledge 1 and Body 4 after this. This cannot bypass the limit of 6 to any given stat. Any points beyond this are lost. It also grants the Gruesome problem, though you cannot gain XP from it.
  173.  
  174. >Transformative Vial of Speed
  175. Intensity: 6
  176. Casting Time: Three hours
  177. Duration: Width Hours
  178. Attunement: Yes
  179. Effect: This spell requires the caster to have access to a vial of water and a number of baroque ingredients which vary from caster to caster, and is cast by drinking it. It must be cast immediately after successfully making a Student of Alchemy roll. It converts all of the casters Knowledge besides one into Coordination. For example, a caster with Knowledge 4 and Coordination 1 would have Knowledge 1 and Coordination 4 after this. This cannot bypass the limit of 6 to any given stat. Any points beyond this are lost. It also grants the Gruesome problem, though you cannot gain XP from it.
  180.  
  181. >Transformative Vial of Sight
  182. Intensity: 6
  183. Casting Time: Three hours
  184. Duration: Width Hours
  185. Attunement: Yes
  186. Effect: This spell requires the caster to have access to a vial of water and a number of baroque ingredients which vary from caster to caster, and is cast by drinking it. It must be cast immediately after successfully making a Student of Alchemy roll. It converts all of the casters Knowledge besides one into Senses. For example, a caster with Knowledge 4 and Senses 1 would have Knowledge 1 and Senses 4 after this. This cannot bypass the limit of 6 to any given stat. Any points beyond this are lost. It also grants the Gruesome problem, though you cannot gain XP from it.
  187.  
  188. ============================================================================================================
  189.  
  190. >Perfect Transformative Vial
  191. Intensity: 9
  192. Casting Time: Three hours
  193. Duration: Permanent
  194. Attunement: Yes
  195. Effect: This spell requires the caster to have access to a vial of water and a number of baroque ingredients which vary from caster to caster, and is cast by drinking it. It must be cast immediately after successfully making a Student of Alchemy roll. It does absolutely nothing to the caster, save granting the Gruesome problem, though you cannot gain XP from it.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement