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MFPI041RedStripePirate_en.json

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  1. [
  2.    {
  3.       "Category": "Ability 0",
  4.       "ChangedStatus": "",
  5.       "Text": "Clumsy Cutlass",
  6.       "LastEdited": "",
  7.       "Id": "ABILITY0_0_NAME"
  8.    },
  9.    {
  10.       "Category": "Ability 0",
  11.       "ChangedStatus": "",
  12.       "Text": "Deals <font color=\"#f0c350\">70%<\/font> damage to target foe. If the target has <font color=\"#f0c350\">4+<\/font> debuffs, this is a guaranteed critical hit.",
  13.       "LastEdited": "",
  14.       "Id": "ABILITY0_1_DESC"
  15.    },
  16.    {
  17.       "Category": "Ability 0",
  18.       "ChangedStatus": "",
  19.       "Text": "Deals <font color=\"#f0c350\">75%<\/font> damage to target foe. If the target has <font color=\"#f0c350\">4+<\/font> debuffs, this is a guaranteed critical hit.",
  20.       "LastEdited": "",
  21.       "Id": "ABILITY0_2_DESC"
  22.    },
  23.    {
  24.       "Category": "Ability 0",
  25.       "ChangedStatus": "",
  26.       "Text": "+<font color=\"#f0c350\">5%<\/font> damage",
  27.       "LastEdited": "",
  28.       "Id": "ABILITY0_2_PREVIOUS"
  29.    },
  30.    {
  31.       "Category": "Ability 0",
  32.       "ChangedStatus": "",
  33.       "Text": "Deals <font color=\"#f0c350\">75%<\/font> damage to target foe. If the target has <font color=\"#f0c350\">3+<\/font> debuffs, this is a guaranteed critical hit.",
  34.       "LastEdited": "",
  35.       "Id": "ABILITY0_3_DESC"
  36.    },
  37.    {
  38.       "Category": "Ability 0",
  39.       "ChangedStatus": "",
  40.       "Text": "-<font color=\"#f0c350\">1<\/font> debuff required",
  41.       "LastEdited": "",
  42.       "Id": "ABILITY0_3_PREVIOUS"
  43.    },
  44.    {
  45.       "Category": "Ability 0",
  46.       "ChangedStatus": "",
  47.       "Text": "Deals <font color=\"#f0c350\">80%<\/font> damage to target foe. If the target has <font color=\"#f0c350\">3+<\/font> debuffs, this is a guaranteed critical hit.",
  48.       "LastEdited": "",
  49.       "Id": "ABILITY0_4_DESC"
  50.    },
  51.    {
  52.       "Category": "Ability 0",
  53.       "ChangedStatus": "",
  54.       "Text": "+<font color=\"#f0c350\">5%<\/font> damage",
  55.       "LastEdited": "",
  56.       "Id": "ABILITY0_4_PREVIOUS"
  57.    },
  58.    {
  59.       "Category": "Ability 0",
  60.       "ChangedStatus": "",
  61.       "Text": "Deals <font color=\"#f0c350\">90%<\/font> damage to target foe. If the target has <font color=\"#f0c350\">3+<\/font> debuffs, this is a guaranteed critical hit.",
  62.       "LastEdited": "",
  63.       "Id": "ABILITY0_5_DESC"
  64.    },
  65.    {
  66.       "Category": "Ability 0",
  67.       "ChangedStatus": "",
  68.       "Text": "+<font color=\"#f0c350\">10%<\/font> damage",
  69.       "LastEdited": "",
  70.       "Id": "ABILITY0_5_PREVIOUS"
  71.    },
  72.    {
  73.       "Category": "Ability 1",
  74.       "ChangedStatus": "",
  75.       "Text": "Hit the Deck",
  76.       "LastEdited": "",
  77.       "Id": "ABILITY1_0_NAME"
  78.    },
  79.    {
  80.       "Category": "Ability 1",
  81.       "ChangedStatus": "",
  82.       "Text": "Deals <font color=\"#f0c350\">85%<\/font> damage to target foe, and has a <font color=\"#f0c350\">50%<\/font> chance to inflict <img style=\"vertical-align:top;\" src=\"Menus/images/actionphase/icon_buff_Evasion_StatDown.png\" width=\"25\", height=\"25\"> <font color=\"#f0c350\">Dodge Down I<\/font> for <font color=\"#f0c350\">1<\/font> turn.",
  83.       "LastEdited": "",
  84.       "Id": "ABILITY1_1_DESC"
  85.    },
  86.    {
  87.       "Category": "Ability 1",
  88.       "ChangedStatus": "",
  89.       "Text": "Deals <font color=\"#f0c350\">90%<\/font> damage to target foe, and has a <font color=\"#f0c350\">65%<\/font> chance to inflict <img style=\"vertical-align:top;\" src=\"Menus/images/actionphase/icon_buff_Evasion_StatDown.png\" width=\"25\", height=\"25\"> <font color=\"#f0c350\">Dodge Down I<\/font> for <font color=\"#f0c350\">1<\/font> turn.",
  90.       "LastEdited": "",
  91.       "Id": "ABILITY1_2_DESC"
  92.    },
  93.    {
  94.       "Category": "Ability 1",
  95.       "ChangedStatus": "",
  96.       "Text": "+<font color=\"#f0c350\">5%<\/font> damage<br>+<font color=\"#f0c350\">15%<\/font> chance to inflict <img style=\"vertical-align:top;\" src=\"Menus/images/actionphase/icon_buff_Evasion_StatDown.png\" width=\"25\", height=\"25\"> <font color=\"#f0c350\">Dodge Down I<\/font>",
  97.       "LastEdited": "",
  98.       "Id": "ABILITY1_2_PREVIOUS"
  99.    },
  100.    {
  101.       "Category": "Ability 1",
  102.       "ChangedStatus": "",
  103.       "Text": "Deals <font color=\"#f0c350\">100%<\/font> damage to target foe, and has a <font color=\"#f0c350\">75%<\/font> chance to inflict <img style=\"vertical-align:top;\" src=\"Menus/images/actionphase/icon_buff_Evasion_StatDown.png\" width=\"25\", height=\"25\"> <font color=\"#f0c350\">Dodge Down I<\/font> for <font color=\"#f0c350\">1<\/font> turn. If the total number of debuffs on the foe team is <font color=\"#f0c350\">5+<\/font>, <font color=\"#f0c350\">Darwin<\/font> gains <img style=\"vertical-align:top;\" src=\"Menus/images/actionphase/icon_buff_Evasion_StatUp.png\" width=\"25\", height=\"25\"> <font color=\"#f0c350\">Dodge Up I<\/font> for <font color=\"#f0c350\">1<\/font> turn.",
  104.       "LastEdited": "",
  105.       "Id": "ABILITY1_3_DESC"
  106.    },
  107.    {
  108.       "Category": "Ability 1",
  109.       "ChangedStatus": "",
  110.       "Text": "+<font color=\"#f0c350\">10%<\/font> damage<br>+<font color=\"#f0c350\">10%<\/font> chance to inflict <img style=\"vertical-align:top;\" src=\"Menus/images/actionphase/icon_buff_Evasion_StatDown.png\" width=\"25\", height=\"25\"> <font color=\"#f0c350\">Dodge Down I<\/font><br>Add \"If the total number of debuffs on the foe team is <font color=\"#f0c350\">5+<\/font>, <font color=\"#f0c350\">Darwin<\/font> gains <img style=\"vertical-align:top;\" src=\"Menus/images/actionphase/icon_buff_Evasion_StatUp.png\" width=\"25\", height=\"25\"> <font color=\"#f0c350\">Dodge Up I<\/font> for <font color=\"#f0c350\">1<\/font> turn.\"",
  111.       "LastEdited": "",
  112.       "Id": "ABILITY1_3_PREVIOUS"
  113.    },
  114.    {
  115.       "Category": "Ability 1",
  116.       "ChangedStatus": "",
  117.       "Text": "Deals <font color=\"#f0c350\">105%<\/font> damage to target foe, and has an <font color=\"#f0c350\">85%<\/font> chance to inflict <img style=\"vertical-align:top;\" src=\"Menus/images/actionphase/icon_buff_Evasion_StatDown_2.png\" width=\"25\", height=\"25\"> <font color=\"#f0c350\">Dodge Down II<\/font> for <font color=\"#f0c350\">1<\/font> turn. If the total number of debuffs on the foe team is <font color=\"#f0c350\">5+<\/font>, <font color=\"#f0c350\">Darwin<\/font> gains <img style=\"vertical-align:top;\" src=\"Menus/images/actionphase/icon_buff_Evasion_StatUp.png\" width=\"25\", height=\"25\"> <font color=\"#f0c350\">Dodge Up I<\/font> for <font color=\"#f0c350\">1<\/font> turn.",
  118.       "LastEdited": "",
  119.       "Id": "ABILITY1_4_DESC"
  120.    },
  121.    {
  122.       "Category": "Ability 1",
  123.       "ChangedStatus": "",
  124.       "Text": "+<font color=\"#f0c350\">5%<\/font> damage<br>Upgrade <img style=\"vertical-align:top;\" src=\"Menus/images/actionphase/icon_buff_Evasion_StatDown.png\" width=\"25\", height=\"25\"> <font color=\"#f0c350\">Dodge Down I<\/font> to <img style=\"vertical-align:top;\" src=\"Menus/images/actionphase/icon_buff_Evasion_StatDown_2.png\" width=\"25\", height=\"25\"> <font color=\"#f0c350\">Dodge Down II<\/font><br>+<font color=\"#f0c350\">10%<\/font> chance to inflict <img style=\"vertical-align:top;\" src=\"Menus/images/actionphase/icon_buff_Evasion_StatDown_2.png\" width=\"25\", height=\"25\"> <font color=\"#f0c350\">Dodge Down II<\/font>",
  125.       "LastEdited": "",
  126.       "Id": "ABILITY1_4_PREVIOUS"
  127.    },
  128.    {
  129.       "Category": "Ability 1",
  130.       "ChangedStatus": "",
  131.       "Text": "Deals <font color=\"#f0c350\">110%<\/font> damage to target foe, and has a <font color=\"#f0c350\">100%<\/font> chance to inflict <img style=\"vertical-align:top;\" src=\"Menus/images/actionphase/icon_buff_Evasion_StatDown_2.png\" width=\"25\", height=\"25\"> <font color=\"#f0c350\">Dodge Down II<\/font> for <font color=\"#f0c350\">1<\/font> turn. If the total number of debuffs on the foe team is <font color=\"#f0c350\">5+<\/font>, <font color=\"#f0c350\">Darwin<\/font> gains <img style=\"vertical-align:top;\" src=\"Menus/images/actionphase/icon_buff_Evasion_StatUp_2.png\" width=\"25\", height=\"25\"> <font color=\"#f0c350\">Dodge Up II<\/font> for <font color=\"#f0c350\">1<\/font> turn.",
  132.       "LastEdited": "",
  133.       "Id": "ABILITY1_5_DESC"
  134.    },
  135.    {
  136.       "Category": "Ability 1",
  137.       "ChangedStatus": "",
  138.       "Text": "+<font color=\"#f0c350\">5%<\/font> damage<br>+<font color=\"#f0c350\">15%<\/font> chance to inflict <img style=\"vertical-align:top;\" src=\"Menus/images/actionphase/icon_buff_Evasion_StatDown_2.png\" width=\"25\", height=\"25\"> <font color=\"#f0c350\">Dodge Down II<\/font><br>Upgrade <img style=\"vertical-align:top;\" src=\"Menus/images/actionphase/icon_buff_Evasion_StatUp.png\" width=\"25\", height=\"25\"> <font color=\"#f0c350\">Dodge Up I<\/font> to <img style=\"vertical-align:top;\" src=\"Menus/images/actionphase/icon_buff_Evasion_StatUp_2.png\" width=\"25\", height=\"25\"> <font color=\"#f0c350\">Dodge Up II<\/font>",
  139.       "LastEdited": "",
  140.       "Id": "ABILITY1_5_PREVIOUS"
  141.    },
  142.    {
  143.       "Category": "Ability 2",
  144.       "ChangedStatus": "",
  145.       "Text": "Grog Walk",
  146.       "LastEdited": "",
  147.       "Id": "ABILITY2_0_NAME"
  148.    },
  149.    {
  150.       "Category": "Ability 2",
  151.       "ChangedStatus": "",
  152.       "Text": "At the start of battle, <font color=\"#f0c350\">Darwin's<\/font> dodge is increased by <font color=\"#f0c350\">3%<\/font> for each <font color=\"#f0c350\">PIRATE<\/font> hero.",
  153.       "LastEdited": "",
  154.       "Id": "ABILITY2_1_DESC"
  155.    },
  156.    {
  157.       "Category": "Ability 2",
  158.       "ChangedStatus": "",
  159.       "Text": "At the start of battle, <font color=\"#f0c350\">Darwin's<\/font> dodge is increased by <font color=\"#f0c350\">4%<\/font> for each <font color=\"#f0c350\">PIRATE<\/font> hero.",
  160.       "LastEdited": "",
  161.       "Id": "ABILITY2_2_DESC"
  162.    },
  163.    {
  164.       "Category": "Ability 2",
  165.       "ChangedStatus": "",
  166.       "Text": "+<font color=\"#f0c350\">1%<\/font> dodge",
  167.       "LastEdited": "",
  168.       "Id": "ABILITY2_2_PREVIOUS"
  169.    },
  170.    {
  171.       "Category": "Ability 2",
  172.       "ChangedStatus": "",
  173.       "Text": "At the start of battle, <font color=\"#f0c350\">Darwin's<\/font> dodge is increased by <font color=\"#f0c350\">4%<\/font> for each <font color=\"#f0c350\">PIRATE<\/font> hero.<br><br>Whenever <font color=\"#f0c350\">Darwin<\/font> attacks a foe inflicted with a debuff, <font color=\"#f0c350\">Darwin's<\/font> attack is increased by <font color=\"#f0c350\">5%<\/font>.",
  174.       "LastEdited": "",
  175.       "Id": "ABILITY2_3_DESC"
  176.    },
  177.    {
  178.       "Category": "Ability 2",
  179.       "ChangedStatus": "",
  180.       "Text": "Add \"Whenever <font color=\"#f0c350\">Darwin<\/font> attacks a foe inflicted with a debuff, <font color=\"#f0c350\">Darwin's<\/font> attack is increased by <font color=\"#f0c350\">5%<\/font>.\"",
  181.       "LastEdited": "",
  182.       "Id": "ABILITY2_3_PREVIOUS"
  183.    },
  184.    {
  185.       "Category": "Ability 2",
  186.       "ChangedStatus": "",
  187.       "Text": "At the start of battle, <font color=\"#f0c350\">Darwin's<\/font> dodge is increased by <font color=\"#f0c350\">4%<\/font> for each <font color=\"#f0c350\">PIRATE<\/font> hero.<br><br>Whenever <font color=\"#f0c350\">Darwin<\/font> attacks a foe inflicted with a debuff, <font color=\"#f0c350\">Darwin's<\/font> attack is increased by <font color=\"#f0c350\">7%<\/font>.",
  188.       "LastEdited": "",
  189.       "Id": "ABILITY2_4_DESC"
  190.    },
  191.    {
  192.       "Category": "Ability 2",
  193.       "ChangedStatus": "",
  194.       "Text": "+<font color=\"#f0c350\">2%<\/font> attack",
  195.       "LastEdited": "",
  196.       "Id": "ABILITY2_4_PREVIOUS"
  197.    },
  198.    {
  199.       "Category": "Ability 2",
  200.       "ChangedStatus": "",
  201.       "Text": "At the start of battle, <font color=\"#f0c350\">Darwin's<\/font> dodge is increased by <font color=\"#f0c350\">5%<\/font> for each <font color=\"#f0c350\">PIRATE<\/font> hero.<br><br>Whenever <font color=\"#f0c350\">Darwin<\/font> attacks a foe inflicted with a debuff, <font color=\"#f0c350\">Darwin's<\/font> attack is increased by <font color=\"#f0c350\">10%<\/font>.",
  202.       "LastEdited": "",
  203.       "Id": "ABILITY2_5_DESC"
  204.    },
  205.    {
  206.       "Category": "Ability 2",
  207.       "ChangedStatus": "",
  208.       "Text": "+<font color=\"#f0c350\">1%<\/font> dodge<br>+<font color=\"#f0c350\">3%<\/font> attack",
  209.       "LastEdited": "",
  210.       "Id": "ABILITY2_5_PREVIOUS"
  211.    },
  212.    {
  213.       "Category": "Details",
  214.       "ChangedStatus": "",
  215.       "Text": "<img style='float:left;padding-right:20;' src='Menus/images/minifigs/mfDecals/minifig_pi041_decal.png', width='100', height='100'>A loyal sailor on Redbeard's Black Seas Barracuda, wherever Darwin goes, accidents seem to follow. Whether it's slippery decks, snapped anchor lines, or sudden kitchen fires, Darwin always seems to come out unscathed. Some might call it skill, some might call it reflexes, and anyone who knows him would call it literal dumb luck.",
  216.       "LastEdited": "",
  217.       "Id": "Bio"
  218.    },
  219.    {
  220.       "Category": "Details",
  221.       "ChangedStatus": "",
  222.       "Text": "<font color=\"{0}\">A clumsy attacker who's hard to pin down.<\/font> He's actually a fairly competent sailor when he's not swaying on his feet from a combination of heat stroke and too much \"pirate juice\"... which is to say \"never.\"",
  223.       "LastEdited": "",
  224.       "Id": "DESC"
  225.    },
  226.    {
  227.       "Category": "Details",
  228.       "ChangedStatus": "",
  229.       "Text": "Darwin the Pirate",
  230.       "LastEdited": "",
  231.       "Id": "NAME"
  232.    },
  233.    {
  234.       "Category": "Details",
  235.       "ChangedStatus": "",
  236.       "Text": "Darwin",
  237.       "LastEdited": "",
  238.       "Id": "NAME_SHORT"
  239.    },
  240.    {
  241.       "Category": "Details",
  242.       "ChangedStatus": "",
  243.       "Text": "Darwin Tile",
  244.       "LastEdited": "",
  245.       "Id": "SHARD"
  246.    },
  247.    {
  248.       "Category": "Details",
  249.       "ChangedStatus": "",
  250.       "Text": "A clumsy attacker who's hard to pin down.",
  251.       "LastEdited": "",
  252.       "Id": "SHARD_DESC"
  253.    },
  254.    {
  255.       "Category": "Details",
  256.       "ChangedStatus": "",
  257.       "Text": "Debuted in 1989.",
  258.       "LastEdited": "",
  259.       "Id": "Trivia_DESC_1"
  260.    },
  261.    {
  262.       "Category": "Details",
  263.       "ChangedStatus": "",
  264.       "Text": "First appeared in the \"Castaway's Raft\" Pirate set.",
  265.       "LastEdited": "",
  266.       "Id": "Trivia_DESC_2"
  267.    },
  268.    {
  269.       "Category": "Details",
  270.       "ChangedStatus": "",
  271.       "Text": "Appeared in 4 sets.",
  272.       "LastEdited": "",
  273.       "Id": "Trivia_DESC_3"
  274.    },
  275.    {
  276.       "Category": "Details",
  277.       "ChangedStatus": "",
  278.       "Text": "Arrty-Nine",
  279.       "LastEdited": "",
  280.       "Id": "Trivia_NAME_1"
  281.    },
  282.    {
  283.       "Category": "Details",
  284.       "ChangedStatus": "",
  285.       "Text": "Lost arrt Sea ",
  286.       "LastEdited": "",
  287.       "Id": "Trivia_NAME_2"
  288.    },
  289.    {
  290.       "Category": "Details",
  291.       "ChangedStatus": "",
  292.       "Text": "No Quarrtarr!",
  293.       "LastEdited": "",
  294.       "Id": "Trivia_NAME_3"
  295.    }
  296. ]
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