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- Initialize engine version: 5.4.3p2 (81dd4868cb4c)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.0]
- Renderer: NVIDIA GeForce GTX 1070 (ID=0x1b81)
- Vendor: NVIDIA
- VRAM: 8088 MB
- Begin MonoManager ReloadAssembly
- Platform assembly: D:\Program Files\SteamLibrary\steamapps\common\Enter the Gungeon\EtG_Data\Managed\UnityEngine.dll (this message is harmless)
- Loading D:\Program Files\SteamLibrary\steamapps\common\Enter the Gungeon\EtG_Data\Managed\UnityEngine.dll into Unity Child Domain
- Platform assembly: D:\Program Files\SteamLibrary\steamapps\common\Enter the Gungeon\EtG_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
- Loading D:\Program Files\SteamLibrary\steamapps\common\Enter the Gungeon\EtG_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Platform assembly: D:\Program Files\SteamLibrary\steamapps\common\Enter the Gungeon\EtG_Data\Managed\Assembly-CSharp.dll (this message is harmless)
- Loading D:\Program Files\SteamLibrary\steamapps\common\Enter the Gungeon\EtG_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Platform assembly: D:\Program Files\SteamLibrary\steamapps\common\Enter the Gungeon\EtG_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
- Loading D:\Program Files\SteamLibrary\steamapps\common\Enter the Gungeon\EtG_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
- Platform assembly: D:\Program Files\SteamLibrary\steamapps\common\Enter the Gungeon\EtG_Data\Managed\UnityEngine.UI.dll (this message is harmless)
- Loading D:\Program Files\SteamLibrary\steamapps\common\Enter the Gungeon\EtG_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Platform assembly: D:\Program Files\SteamLibrary\steamapps\common\Enter the Gungeon\EtG_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
- Loading D:\Program Files\SteamLibrary\steamapps\common\Enter the Gungeon\EtG_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Platform assembly: D:\Program Files\SteamLibrary\steamapps\common\Enter the Gungeon\EtG_Data\Managed\dfScriptLite.dll (this message is harmless)
- Loading D:\Program Files\SteamLibrary\steamapps\common\Enter the Gungeon\EtG_Data\Managed\dfScriptLite.dll into Unity Child Domain
- Platform assembly: D:\Program Files\SteamLibrary\steamapps\common\Enter the Gungeon\EtG_Data\Managed\ConditionalExpression.dll (this message is harmless)
- Loading D:\Program Files\SteamLibrary\steamapps\common\Enter the Gungeon\EtG_Data\Managed\ConditionalExpression.dll into Unity Child Domain
- Platform assembly: D:\Program Files\SteamLibrary\steamapps\common\Enter the Gungeon\EtG_Data\Managed\GalaxyCSharp.dll (this message is harmless)
- Loading D:\Program Files\SteamLibrary\steamapps\common\Enter the Gungeon\EtG_Data\Managed\GalaxyCSharp.dll into Unity Child Domain
- Platform assembly: D:\Program Files\SteamLibrary\steamapps\common\Enter the Gungeon\EtG_Data\Managed\PlayMaker.dll (this message is harmless)
- Loading D:\Program Files\SteamLibrary\steamapps\common\Enter the Gungeon\EtG_Data\Managed\PlayMaker.dll into Unity Child Domain
- - Completed reload, in 0.386 seconds
- Platform assembly: D:\Program Files\SteamLibrary\steamapps\common\Enter the Gungeon\EtG_Data\Managed\System.Core.dll (this message is harmless)
- Platform assembly: D:\Program Files\SteamLibrary\steamapps\common\Enter the Gungeon\EtG_Data\Managed\System.dll (this message is harmless)
- OnLevelWasLoaded was found on AmmonomiconDeathPageController
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: Line: 375)
- OnLevelWasLoaded was found on PlayerSpaceshipController
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: Line: 375)
- OnLevelWasLoaded was found on GameUIHeartController
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: Line: 375)
- OnLevelWasLoaded was found on GameUIBlankController
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: Line: 375)
- OnLevelWasLoaded was found on dfPoolManager
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: Line: 375)
- OnLevelWasLoaded was found on PlayerController
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: Line: 375)
- OnLevelWasLoaded was found on SpeculativeRigidbody
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: Line: 375)
- OnLevelWasLoaded was found on ReturnAmmoOnMissedShotItem
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: Line: 375)
- OnLevelWasLoaded was found on PlayMakerFSM
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: Line: 375)
- <RI> Initializing input.
- <RI> Input initialized.
- desktop: 1920x1080 144Hz; virtual: 3840x1080 at 0,0
- <RI> Initialized touch support.
- The referenced script on this Behaviour (Game Object 'fiBackupSceneStorage') is missing!
- (Filename: Line: 1656)
- UnloadTime: 2.681976 ms
- WwiseUnity: Initialize sound engine ...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- WwiseUnity: Sound engine initialized.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Version: 1.1.4
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Now: 07.18.2018 20:46
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Starting Steam platform interface.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Platform assembly: D:\Program Files\SteamLibrary\steamapps\common\Enter the Gungeon\EtG_Data\Managed\Mono.Security.dll (this message is harmless)
- Failed to load 'D:/Program Files/SteamLibrary/steamapps/common/Enter the Gungeon/EtG_Data/Plugins/XInputInterface32.dll', expected 64 bit architecture (IMAGE_FILE_MACHINE_AMD64), but was IMAGE_FILE_MACHINE_I386. You must recompile your plugin for 64 bit architecture.
- (Filename: Line: 108)
- Fallback handler could not load library D:/Program Files/SteamLibrary/steamapps/common/Enter the Gungeon/EtG_Data/Mono/.\D:/Program Files/SteamLibrary/steamapps/common/Enter the Gungeon/EtG_Data/Plugins/XInputInterface32.dll
- Fallback handler could not load library D:/Program Files/SteamLibrary/steamapps/common/Enter the Gungeon/EtG_Data/Mono/.\D:/Program Files/SteamLibrary/steamapps/common/Enter the Gungeon/EtG_Data/Plugins/XInputInterface32
- Fallback handler could not load library D:/Program Files/SteamLibrary/steamapps/common/Enter the Gungeon/EtG_Data/Mono/libD:/Program Files/SteamLibrary/steamapps/common/Enter the Gungeon/EtG_Data/Plugins/XInputInterface32.dll
- Fallback handler could not load library D:/Program Files/SteamLibrary/steamapps/common/Enter the Gungeon/EtG_Data/Mono/.\libD:/Program Files/SteamLibrary/steamapps/common/Enter the Gungeon/EtG_Data/Plugins/XInputInterface32.dll
- Fallback handler could not load library D:/Program Files/SteamLibrary/steamapps/common/Enter the Gungeon/EtG_Data/Mono/libD:/Program Files/SteamLibrary/steamapps/common/Enter the Gungeon/EtG_Data/Plugins/XInputInterface32.dll
- InControl (version 1.6.10 build 8800)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Post GameManager.Awake.AudioInit
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Post GameManager.Awake.Resolution
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Terminating GameManager Awake()
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- BRV::DeviceType = Desktop
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- BRV::GraphicsDeviceType = NVIDIA GeForce GTX 1070
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- BRV::GraphicsDeviceType = Direct3D11
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- BRV::GraphicsDeviceVendor = NVIDIA
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- BRV::GraphicsDeviceVersion = Direct3D 11.0 [level 11.0]
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- BRV::GraphicsShaderLevel = 50
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- BRV::GraphicsMemorySize = 8088
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- BRV::MaxTextureSize = 16384
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- BRV::NPOTSupport = Full
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- BRV::SupportedRenderTargetCount = 8
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- BRV::SupportsImageEffects = True
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- BRV::SupportsRenderTextures = True
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- BRV::SupportsStencil = 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- BRV::SupportsDefaultHDR = True
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- BRV::SupportsDepthFormat = True
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- BRV::Iteration = 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Doing startup foyer checks!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Attempting to generate flow: Foyer Flow
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ENCOUNTERING FLOW: Foyer Flow
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Succeeded generation iteration on: Foyer Flow
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- FSM not Preprocessed: NPC_Guardian_Right(Clone) : Gungeon Guardian Right FSM
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- FSM not Preprocessed: NPC_Guardian_Right(Clone) : Animation Handler
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- FSM not Preprocessed: NPC_Guardian_Left(Clone) : Gungeon Guardian Left FSM
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- FSM not Preprocessed: NPC_Guardian_Left(Clone) : Animation Handler
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- FSM not Preprocessed: NPC_GunslingKing(Clone) : Location Check FSM
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- FSM not Preprocessed: NPC_GunslingKing(Clone) : Dungeon FSM
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- FSM not Preprocessed: NPC_GunslingKing(Clone) : Foyer FSM
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- FSM not Preprocessed: NPC_Shortcut_Sherpa_Foyer_PreElevator(Clone) : Foyer Before Unlock
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- FSM not Preprocessed: NPC_Frifle : Location Check FSM
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- FSM not Preprocessed: NPC_Frifle : Dungeon FSM
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- FSM not Preprocessed: NPC_Frifle : Foyer FSM
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- FSM not Preprocessed: NPC_Mauser : Location Check FSM
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- FSM not Preprocessed: NPC_Mauser : Dungeon FSM
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- FSM not Preprocessed: NPC_Mauser : Foyer FSM
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- FSM not Preprocessed: NPC_FoyerCharacter_Convict(Clone) : Convict Foyer FSM
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- FSM not Preprocessed: NPC_FoyerCharacter_Rogue(Clone) : Convict Foyer FSM
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- FSM not Preprocessed: NPC_FoyerCharacter_Marine(Clone) : Convict Foyer FSM
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- FSM not Preprocessed: NPC_FoyerCharacter_Guide(Clone) : Convict Foyer FSM
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- FSM not Preprocessed: NPC_FoyerCharacter_Robot(Clone) : Convict Foyer FSM
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- FSM not Preprocessed: NPC_FoyerCharacter_Bullet(Clone) : Bullet Foyer FSM
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- FSM not Preprocessed: NPC_LedgeGoblin_01 : Ledge Goblin
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- FSM not Preprocessed: NPC_Trucker_Foyer : Main
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- FSM not Preprocessed: NPC_ManfredRival_Foyer(Clone) : Tutorial Knight 003 pits
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- FSM not Preprocessed: NPC_Tutorial_Knight_Foyer(Clone) : Tutorial Knight Intro FSM
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- FSM not Preprocessed: NPC_Manservantes(Clone) : Location Check FSM
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- FSM not Preprocessed: NPC_Manservantes(Clone) : Dungeon FSM
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- FSM not Preprocessed: NPC_Manservantes(Clone) : Foyer FSM
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- FSM not Preprocessed: NPC_FoyerCharacter_Cultist(Clone) : Convict Foyer FSM
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- FSM not Preprocessed: NPC_Artful_Dodger(Clone) : Location Check FSM
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- FSM not Preprocessed: NPC_Artful_Dodger(Clone) : DODGER Game of Skill FSM
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- FSM not Preprocessed: NPC_Artful_Dodger(Clone) : DODGER Foyer FSM
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- FSM not Preprocessed: NPC_Beetle : Main
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- FSM not Preprocessed: NPC_MetaShopkeeper : Main
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- FSM not Preprocessed: NPC_Witchkeeper : Main
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
- s_empty?: False
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- BRV::StencilMode: True
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- s_empty?: False
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- FINISHED LOADING SERIALIZED KEYBINDINGS.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Fallback handler could not load library D:/Program Files/SteamLibrary/steamapps/common/Enter the Gungeon/EtG_Data/Mono/LightFX
- Fallback handler could not load library D:/Program Files/SteamLibrary/steamapps/common/Enter the Gungeon/EtG_Data/Mono/.\LightFX
- Fallback handler could not load library D:/Program Files/SteamLibrary/steamapps/common/Enter the Gungeon/EtG_Data/Mono/LightFX
- Fallback handler could not load library D:/Program Files/SteamLibrary/steamapps/common/Enter the Gungeon/EtG_Data/Mono/libLightFX
- Fallback handler could not load library D:/Program Files/SteamLibrary/steamapps/common/Enter the Gungeon/EtG_Data/Mono/.\libLightFX
- Fallback handler could not load library D:/Program Files/SteamLibrary/steamapps/common/Enter the Gungeon/EtG_Data/Mono/libLightFX
- Fallback handler could not load library D:/Program Files/SteamLibrary/steamapps/common/Enter the Gungeon/EtG_Data/Mono/LightFX
- Fallback handler could not load library D:/Program Files/SteamLibrary/steamapps/common/Enter the Gungeon/EtG_Data/Mono/.\LightFX
- Fallback handler could not load library D:/Program Files/SteamLibrary/steamapps/common/Enter the Gungeon/EtG_Data/Mono/LightFX
- Fallback handler could not load library D:/Program Files/SteamLibrary/steamapps/common/Enter the Gungeon/EtG_Data/Mono/libLightFX
- Fallback handler could not load library D:/Program Files/SteamLibrary/steamapps/common/Enter the Gungeon/EtG_Data/Mono/.\libLightFX
- Fallback handler could not load library D:/Program Files/SteamLibrary/steamapps/common/Enter the Gungeon/EtG_Data/Mono/libLightFX
- Fallback handler could not load library D:/Program Files/SteamLibrary/steamapps/common/Enter the Gungeon/EtG_Data/Mono/LightFX
- Fallback handler could not load library D:/Program Files/SteamLibrary/steamapps/common/Enter the Gungeon/EtG_Data/Mono/.\LightFX
- Fallback handler could not load library D:/Program Files/SteamLibrary/steamapps/common/Enter the Gungeon/EtG_Data/Mono/LightFX
- Fallback handler could not load library D:/Program Files/SteamLibrary/steamapps/common/Enter the Gungeon/EtG_Data/Mono/libLightFX
- Fallback handler could not load library D:/Program Files/SteamLibrary/steamapps/common/Enter the Gungeon/EtG_Data/Mono/.\libLightFX
- Fallback handler could not load library D:/Program Files/SteamLibrary/steamapps/common/Enter the Gungeon/EtG_Data/Mono/libLightFX
- Fallback handler could not load library D:/Program Files/SteamLibrary/steamapps/common/Enter the Gungeon/EtG_Data/Mono/LightFX
- Fallback handler could not load library D:/Program Files/SteamLibrary/steamapps/common/Enter the Gungeon/EtG_Data/Mono/.\LightFX
- Fallback handler could not load library D:/Program Files/SteamLibrary/steamapps/common/Enter the Gungeon/EtG_Data/Mono/LightFX
- Fallback handler could not load library D:/Program Files/SteamLibrary/steamapps/common/Enter the Gungeon/EtG_Data/Mono/libLightFX
- Fallback handler could not load library D:/Program Files/SteamLibrary/steamapps/common/Enter the Gungeon/EtG_Data/Mono/.\libLightFX
- Fallback handler could not load library D:/Program Files/SteamLibrary/steamapps/common/Enter the Gungeon/EtG_Data/Mono/libLightFX
- Fallback handler could not load library D:/Program Files/SteamLibrary/steamapps/common/Enter the Gungeon/EtG_Data/Mono/LightFX
- Fallback handler could not load library D:/Program Files/SteamLibrary/steamapps/common/Enter the Gungeon/EtG_Data/Mono/.\LightFX
- Fallback handler could not load library D:/Program Files/SteamLibrary/steamapps/common/Enter the Gungeon/EtG_Data/Mono/LightFX
- Fallback handler could not load library D:/Program Files/SteamLibrary/steamapps/common/Enter the Gungeon/EtG_Data/Mono/libLightFX
- Fallback handler could not load library D:/Program Files/SteamLibrary/steamapps/common/Enter the Gungeon/EtG_Data/Mono/.\libLightFX
- Fallback handler could not load library D:/Program Files/SteamLibrary/steamapps/common/Enter the Gungeon/EtG_Data/Mono/libLightFX
- Unloading 246 unused Assets to reduce memory usage. Loaded Objects now: 33129.
- Total: 115.021423 ms (FindLiveObjects: 1.868800 ms CreateObjectMapping: 1.408301 ms MarkObjects: 111.542831 ms DeleteObjects: 0.200884 ms)
- Something is attempting to get a NONE save flag!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Received stats and achievements from Steam
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Reacquiring Page Buffer 960x1080
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Reacquiring Page Buffer 960x1080
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Reacquiring Page Buffer 960x1080
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- System.Collections.Generic.List`1[dfButton]|0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Reacquiring Page Buffer 960x1080
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Reacquiring Page Buffer 960x1080
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- System.Collections.Generic.List`1[dfButton]|0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Reacquiring Page Buffer 960x1080
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Reacquiring Page Buffer 960x1080
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- System.Collections.Generic.List`1[dfButton]|0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Reacquiring Page Buffer 960x1080
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Reacquiring Page Buffer 960x1080
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- System.Collections.Generic.List`1[dfButton]|0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Reacquiring Page Buffer 960x1080
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- StoreStats - success
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- StoreStats - success
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Setting up 4 worker threads for Enlighten.
- Thread -> id: 93c -> priority: 1
- Thread -> id: 397c -> priority: 1
- Thread -> id: 2618 -> priority: 1
- Thread -> id: 2684 -> priority: 1
- SAVING DATA
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
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