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Apr 29th, 2017
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  1. variables:
  2. {komenda::%player%} = false
  3. command /komenda:
  4. trigger:
  5. if {komenda::%player%} is false:
  6. set {komenda::%player%} to true
  7. #tutaj dajemy to, co ma wykonać komenda, np: send "cos" to player.
  8. else:
  9. send "&cJuz uzyles tej komendy!"
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