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RAD-REVAMP-part2

Jun 15th, 2022 (edited)
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  1. This revamp project was completely created by the following wonderful community members so all credits and energy goes to them:
  2.  
  3. • I Mayk Kwuests#6697 – Pack Dev; Questbook Editing; Texture Artist
  4. • Doctor Mage#5234 – Pack Dev; Configuration/Scripting; Chatty Helper
  5. • Zarchyar#3407 – Pack Dev; Configuration; Chatty Helper
  6. • Samara#0323 – Pack Dev; Github Management; Texture Artist; Chatty Helper
  7. • Bizzoula#4739 – Contributor; Mod Dev; Coder
  8. • recyclingTiger#0854 – Contributor; Configuration/Scripting
  9. • Hawk.Eye#2569 – Contributor; Configuration/Scripting; WorldGen; Chatty Helper
  10. ===============================================================================================================================
  11. DISCLAIMER: Some changes may have been done during non-public or private testing phases. Not all changes are or will be experienced by the public until final release.
  12.  
  13. READ ME: You will likely need to remake your world if you wish to experience all portions of this update to their fullest extent.
  14. We hope that 6 months has been ample time to play in a world you feel satisfied with the amount of work you have put in between the updates.
  15. If you wish to keep those worlds, I personally recommend you rename your instance to something memorable. Then, for the new update, make a brand new instance.
  16. This will keep your old world playable (albeit only at 1.49, and NOT 1.49a) and totally separate from your old instances.
  17.  
  18.  
  19. **MOD ADDITIONS AND REMOVAL**
  20.  
  21. ADDITIONS
  22.  
  23. • Lands of Icaria (A vast dimension inspired by ancient greek & egyptian mythology.)
  24. • Thaumonomicon Research Patcher (Allows new Thaumcraft entries to be made for the future; players may also experiment and learn how to utilize the functions so they can contribute to pack development, if they wish)
  25. • Added MTLib ModTweaker Dependecy (ModTweaker Library for future configurations to recipes, Vis amounts on certain items, and much, much more)
  26. • Added HarvestCraftTweaker (CraftTweaker support addon for Pam's HarvestCraft; recipe changes and additions in the future)
  27. • Added ModTweaker (CraftTweaker support addon for additional mods)
  28. • Added Future MC (Backported Vanilla Content; not everything is perfect but this is the most reliable backport)
  29. • Added End Reborn (New End Content)
  30. • Added The Midnight (New early game horror-themed Dimension)
  31. • Added The Midnight Rifting Machine Mod (Midnight Dimension Teleporting; because finding a Red Rift all the time can be a hassle to some)
  32. • Added Pam's Pigskin (Immersive QoL; leather from pigs)
  33. • Added Pam's Squid Milking (Immersive QoL; milking squid for Ink Sacs; curves how rare they can be)
  34. • Added Pam's Llama Milking (Immersive QoL; milk from llamas; what, never had llama milk?)
  35. • Added Pam's Sheep Milking (Immersive QoL; milk from sheep; what, never had sheep milk?)
  36. • Added ROOTS (Druidic Magic Mod with some niche utility; well-made and it fits well)
  37. • Added Roost (Not a typo; this is that chicken resource mod, but with only one nesting item and none of the extra crap)
  38. • Added Twilight Forest Spell Pack by Electroblob (Twilight Forest Spell & Artifact Additions; have fun)
  39. • Added Mo' Spells Mowzies Mob Spell Pack by Dan (Mowzies Mob Spell & Artifact Additions; have fun)
  40. • Added Fancy Lamps (Small TC6 Addon; adds thematically appropriate and VERY aesthetically pleasing lamps; have fun with these, everyone!)
  41. • Added Thaumic Periphery (Small TC6 Addon; moderate TC6 addon)
  42. • Added Thaumic Wonders (Moderate TC6 addon; large TC6 addon)
  43. • Added Wizardry Fates by Dan (Spell Discipline Mod; with the way I've configured the mod (hopefully), this will the ability to gain permanent buffs to your Spell Potency for each element; they are small, but permanent)
  44. • Added Thaumic Restoration (Small TC6 Addon; moderate TC6 addon)
  45. • Added Lizard Dogo Mod (Single Mob; is lizard; is good lizard)
  46. • Added Ancient Beasts Mod (High Quality Monster Mod; have fun; most seem to be intended to be boss enemies; PLEASE report on spawn rarity criticisms)
  47. • Added Bone Torch Mod (Single Block; you know you've always needed this at some point for some build somewhere; have fun)
  48. • Added Bigger Crafting Tables Mod (5x5, 7x7 and 9x9 Crafting Grids; this means 25 item, 49 item and 81 item Crafting Grids; intended for some new included recipes as well as future additions)
  49. • Added Better Displays
  50. • Save My Stronghold
  51.  
  52. REMOVAL
  53.  
  54. • Removed Heroic Armory (We know you all loved the mod, but we have better things planned for the item space it gives us; our changed version of the mod was also not able to be used without grey-areas due to reusing assets from the original mod)
  55. • Removed Better Diving (Issues with materials not spawning; something about the config doesn't work?; mod is incomplete anyways)
  56. • Removed Pyramid Plunder (Could not edit loot tables for satisfying loot. Emeralds, Diamonds and Gold all the times is not fun)
  57. • Potentially Removing Better Mineshafts (Testing conflicts with OTG 9.4; currently reverted back to OTG 9.3 for first phase testing)
  58. • Removed Essentia Brazier (Privately Tested; not a good fit)
  59. • Removed Blue Skies (Privately Tested; not a good fit)
  60. • Removed Bewitchment (Privately Tested; good fit; needs more testing)
  61. • Removed The Maelstrom (Privately Tested; not a good fit)
  62. • Removed Dark Medieval Roleplay & Dependencies (Privately Tested; removed for 3rd party download issues)
  63. • Removed Callable Horses (Exploit with infinite horses... and item duping or something)
  64.  
  65. **MODS UPDATED**
  66.  
  67. • Updated Electroblobs Wizardry
  68. • Updated Ancient Spellcraft
  69. • Reverted OTG 9.4 to 9.3; we'll be keeping Better Mineshafts, for now; we will test conflicts between OTG and Better Mineshafts and come to a conclussion later on what will be changed in the end)
  70. • Unique Enchants
  71.  
  72.  
  73. **CHANGES**
  74.  
  75. CAVERNS
  76. • All Cavern dimensions have their difficulties increased by the following amounts, in addition to your world's base difficulty:
  77. - Normal Caverns = +30
  78. - Huge Caverns = +40
  79. - Mirage Caverns = +50
  80. - Aqua Caverns = +60
  81.  
  82. • All Cavern dimensions have had the following ores added to them:
  83. - Heart Crystal Ore
  84.  
  85. • Normal Caverns have had the following ores added to them:
  86. Subterrannean Switcheroo
  87. - Coal Iron
  88. - Red Iron
  89. - Crystalized Obsidian
  90. - Gold Diamonds
  91. - Clay
  92.  
  93. • Huge Caverns have had the following ores added to them:
  94. Ember's Ores:
  95. - Copper
  96. - Lead
  97. - Silver
  98. - Quartz
  99. - Aluminum
  100. - Nickel
  101. - Tin
  102.  
  103. DungeonTactic's Ores:
  104. - Silver
  105. - Mithril
  106. - Nether Gold
  107. - Stone Quartz (Nether Quartz)
  108. - End Diamond Ore
  109. - End Lapis Ore
  110.  
  111. • Aqua Caverns have had the following ores added to them:
  112. Electroblob's Wizardry
  113. - Elemental Crystal Ores
  114.  
  115. Ancient SpellCraft
  116. - Devoritium Ore
  117.  
  118. Biome's O' Plenty
  119. - BoP Gems (Ruby, Peridot, Topaz, Tanzanite, Malachite, Sapphire, Amber)
  120.  
  121. CYCLIC
  122. • Disabled Enhanced Shears; crashing games on shearing plants in The Betweenlands.
  123.  
  124. DIM DOORS
  125. • Removed the rifts (black swirly clusters); players are always worried about them anyways; they're not particularly useful either.
  126.  
  127. Enchanting has received a large rework
  128.  
  129. ENCHANTING CHANGES
  130. • Books no longer stack
  131. • Unrestricted enchanting is gone
  132. • You can now combine books to as high levels as you want instead of it being on weapons or tools compared to before to level up enchants
  133.  
  134.  
  135. INVENTORY PETS
  136. • Pets that are disabled have had their recipe and existence removed from jei (they can still be aquired for now due to chest loot and meta pet which will be fixed in future update).
  137. • Changes to enabled and disabled pets; need to get what changed from Mage...
  138.  
  139. QUALITY REFORGE
  140. • Added reforging materials for:
  141. Clockwork Pickaxe = Dawnstone Ingot
  142. Clockwork Battleaxe = Dawnstone Ingot
  143. Grandhammer = Dawnstone Ingot
  144. Dawnstone Mail = Dawnstone Ingot
  145. Amulet of the Heretic = Archaic Brick or Archaic Circuit
  146. Ashen Amulet = Archaic Brick
  147. Mantle Bulb = Dawnstone Ingot
  148. Ember Ring = Dawnstone Ingot
  149. Ember Belt = Dawnstone Ingot
  150. Ember Amulet - Dawnstone Ingot
  151. Crimson Cult Chestplate = Crimson Cloth
  152. Crimson Cult Greaves = Crimson Cloth
  153. Crimson Cult Boots = Crimson Cloth
  154. Crimson Cult Hood = Crimson Cloth
  155. Crimson Cult Robe = Crimson Cloth
  156. Crimson Cult Leggings = Crimson Cloth
  157. Crimson Praetor Helm = Crimson Cloth
  158. Crimson Praetor Chestplate = Crimson Cloth
  159. Crimson Praetor Greaves = Crimson Cloth
  160.  
  161. Bizzoula also added reforge materials for all Wizardry Artifacts, I believe. Some addons may be excluded, since they are new additions and will need to have their reforge materials added in the future. We'll pin that.
  162.  
  163. QUARK
  164. • Re-enabled Pipes
  165.  
  166. UNIQUE ENCHANTS
  167. • Config was reloaded; if you are keeping your world, you will need to reload this config; we don't recommend you keep your world for this update anyways; we will let you know when it is okay to keep worlds, but usually we'll suggest you remake them)
  168.  
  169. ================================================================================================================================
  170.  
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