jeck95

MHXX Bow MVs

Jul 21st, 2018 (edited)
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  1. MHXX Bow Motion Values
  2.  
  3. Charge Level Raw Elemental Poison Paralysis/Sleep
  4. Charge Level 1 0.4x 0.7x 0.5x 0.5x
  5. Charge Level 2 1.0x 0.85x 1.0x 1.0x
  6. Charge Level 3 1.5x 1.0x 1.5x 1.3x
  7. Charge Level 4 1.7x 1.125x 1.5x 1.3x
  8.  
  9. Shot LV Pierce Rapid Spread Heavy
  10. 1 3 hits x 5 (15) 12(12) 4-5-4 (13) 11 (11)
  11. 2 4 hits x 4 (16) 12-4 (16) 5-6-5 (16) 14 (14)
  12. 3 5 hits x 4 (20) 12-4-3 (19) 4-5-5-5-4 (23) 17 (17)
  13. 4 5 hits x 4 (20) 12-4-3-2 (21) 4-5-6-5-4 (24) 19 (19)
  14. 5 5 hits x 4 (20) 12-4-3-3 (22) 5-5-6-5-5 (26) 20 (20)
  15.  
  16. Arc Shot Type Arrow Pellet Arrow Status Pellet Status KO Status
  17. Wide 6 5 hits x 7 4 5 hits x 4 5 hits x 3
  18. Focus 6 5 hits x 7 4 5 hits x 4 5 hits x 4
  19. Blast 6 35 13 13 0(arrow) / 20(explosion)
  20.  
  21. Critical Distance = 1.5x raw
  22. Rapid Bow Bug = -10% (according to Phemeto) or -15% on power shots (based on Levobertus#9513 tests)
  23. Rapid Bow Bug Explanation by Phemeto: https://www.reddit.com/r/MonsterHunter/comments/66n4qp/mhxx_bow_bugs_and_brave_ps2/
  24. Rapid Bow Bug Tests by Levobertus: https://docs.google.com/spreadsheets/d/1X-j3Zv93TEO9Nwvjja7Xl6PuOm44eZHxLlhkagNzKms/edit?usp=sharing
  25.  
  26. Coatings:
  27. Power Coating Lv1 = 1.35x raw
  28. Power Coating Lv2 = 1.50x raw
  29. C.Range Coating = gives the critical distance modifier (1.50) when too close and gives white sharpness to the melee attack
  30. Elem Coating Lv1 = 1.35x element
  31. Elem Coating Lv2 = 1.50x element
  32.  
  33. Modifiers:
  34. Rapid/Pierce/Heavy Up = 1.1x raw
  35. Spread Up = 1.3x raw
  36. Felyne Temper = 1.05x (all)
  37. True/Power Shot Up = 1.2x
  38. Brave 2nd Power Shot = 1.3x
  39.  
  40. Hunter Arts:
  41. Triple Volley I (500 [800 SP]) = 7×3 + 7×3 + 17×5 = 127 total
  42. Triple Volley II (600 [920 SP]) = 10×3 + 10×3 + 20×5 = 160 total
  43. Triple Volley III (700 [1040 SP]) = 14×3 + 14×3 + 23×5 = 199 total
  44. Haste Rain I (830 [1196]) = 0 (Increases movement and charge speed for 30 seconds)
  45. Haste Rain II (1000 [1400 SP]) = 0 (Increases movement and charge speed for 60 seconds)
  46. Haste Rain III (1080 [1496 SP]) = 0 (Increases movement and charge speed for 90 seconds)
  47. Blade Wire I (420 [704 SP]) = lasts 30 seconds, deals cutting damage
  48. - Charge Lv1 = 9 × 3 hits
  49. - Charge Lv2 = 11 × 3 hits
  50. - Charge Lv3 = 13 × 3 hits
  51. - Charge Lv4 = 15 × 3 hits
  52. Blade Wire II (500 [800 SP]) = lasts 60 seconds, deals cutting damage
  53. - Charge Lv1 = 9 × 3 hits
  54. - Charge Lv2 = 11 × 3 hits
  55. - Charge Lv3 = 13 × 3 hits
  56. - Charge Lv4 = 15 × 3 hits
  57. Blade Wire III (670 [1004 SP]) = lasts 90 seconds, deals cutting damage
  58. - Charge Lv1 = 9 × 3 hits
  59. - Charge Lv2 = 11 × 3 hits
  60. - Charge Lv3 = 13 × 3 hits
  61. - Charge Lv4 = 15 × 3 hits
  62. Evasive Maneuvers: Absolute Evade-esque move that sets up a charge shot of 30 that's gauranteed crit distance and also deals cutting damage.
  63. - I (250 [500 SP]): No additional bonus
  64. - II (330 [596 SP]): More invincibility + 20% affinity for that shot
  65. - III (420 [704 SP]): More invincibility + 35% affinity for that shot
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