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Fearlessagent

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May 25th, 2022
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  1. ## Settings file was created by plugin Speedy Paths Mod v1.0.6
  2. ## Plugin GUID: nex.SpeedyPaths
  3.  
  4. [Hud]
  5.  
  6. ## Show surface type text as status effect name
  7. # Setting type: Boolean
  8. # Default value: true
  9. EnableDynamicStatusText = true
  10.  
  11. ## Show the status effect buff/debuff %
  12. # Setting type: Boolean
  13. # Default value: true
  14. ShowStatusEffectPercent = true
  15.  
  16. ## Show the speedypaths status icon in the hud
  17. # Setting type: Boolean
  18. # Default value: true
  19. ShowStatusIcon = true
  20.  
  21. ## Text shown above the status icon
  22. # Setting type: String
  23. # Default value: Speedy Path
  24. StatusText = Speedy Path
  25.  
  26. ## Speed buff threshold to show lvl 1 buff icon
  27. # Setting type: Single
  28. # Default value: 1
  29. BuffIcon +1 = 1
  30.  
  31. ## Speed buff threshold to show lvl 2 buff icon
  32. # Setting type: Single
  33. # Default value: 1.39
  34. BuffIcon +2 = 1.29
  35.  
  36. ## Speed buff threshold to show lvl 1 debuff icon
  37. # Setting type: Single
  38. # Default value: 1
  39. DebuffIcon -1 = 1
  40.  
  41. ## Speed buff threshold to show lvl 2 debuff icon
  42. # Setting type: Single
  43. # Default value: 0.79
  44. DebuffIcon -2 = 0.79
  45.  
  46. [Performance]
  47.  
  48. ## Interval between in seconds between ground type checks. Lower number, more accute ground detection.
  49. # Setting type: Single
  50. # Default value: 1
  51. Ground Sensor Interval = 1
  52.  
  53. ## Radius of ground pixels to sample when checking under the player
  54. # Setting type: Int32
  55. # Default value: 1
  56. Ground Sensor Radius = 1
  57.  
  58. [ServerAuthoritativeConfig]
  59.  
  60. ## <Server Only> Forces Clients to use Server defined configs.
  61. # Setting type: Boolean
  62. # Default value: true
  63. ServerIsAuthoritative = true
  64.  
  65. [SpeedModifiers]
  66.  
  67. ## Modifier for speed while on dirt paths
  68. # Setting type: Single
  69. # Default value: 1.15
  70. DirtPathSpeed = 1.10
  71.  
  72. ## Modifier for speed while on stone paths
  73. # Setting type: Single
  74. # Default value: 1.4
  75. StonePathSpeed = 1.3
  76.  
  77. ## Modifier for speed while on Cultivated land
  78. # Setting type: Single
  79. # Default value: 1
  80. CultivatedSpeed = 0.9
  81.  
  82. ## Modifier for speed while on wood structures
  83. # Setting type: Single
  84. # Default value: 1.15
  85. StructureWoodSpeed = 1.20
  86.  
  87. ## Modifier for speed while on core wood structures
  88. # Setting type: Single
  89. # Default value: 1.15
  90. StructureHardWoodSpeed = 1.20
  91.  
  92. ## Modifier for speed while on stone structures
  93. # Setting type: Single
  94. # Default value: 1.4
  95. StructureStoneSpeed = 1.4
  96.  
  97. ## Modifier for speed while on ironwood structures
  98. # Setting type: Single
  99. # Default value: 1.4
  100. StructureIronSpeed = 1.4
  101.  
  102. [SpeedModifiers_Biomes]
  103.  
  104. ## Speed modifier for uncleared ground in None Biomes
  105. # Setting type: Single
  106. # Default value: 1
  107. Untamed_None_Speed = 1
  108.  
  109. ## Speed modifier for uncleared ground in Meadows Biomes
  110. # Setting type: Single
  111. # Default value: 1
  112. Untamed_Meadows_Speed = 1
  113.  
  114. ## Speed modifier for uncleared ground in Swamp Biomes
  115. # Setting type: Single
  116. # Default value: 1
  117. Untamed_Swamp_Speed = 1
  118.  
  119. ## Speed modifier for uncleared ground in Mountain Biomes
  120. # Setting type: Single
  121. # Default value: 1
  122. Untamed_Mountain_Speed = 1
  123.  
  124. ## Speed modifier for uncleared ground in BlackForest Biomes
  125. # Setting type: Single
  126. # Default value: 1
  127. Untamed_BlackForest_Speed = 1
  128.  
  129. ## Speed modifier for uncleared ground in Plains Biomes
  130. # Setting type: Single
  131. # Default value: 1
  132. Untamed_Plains_Speed = 1
  133.  
  134. ## Speed modifier for uncleared ground in AshLands Biomes
  135. # Setting type: Single
  136. # Default value: 1
  137. Untamed_AshLands_Speed = 1
  138.  
  139. ## Speed modifier for uncleared ground in DeepNorth Biomes
  140. # Setting type: Single
  141. # Default value: 1
  142. Untamed_DeepNorth_Speed = 1
  143.  
  144. ## Speed modifier for uncleared ground in Ocean Biomes
  145. # Setting type: Single
  146. # Default value: 1
  147. Untamed_Ocean_Speed = 1
  148.  
  149. ## Speed modifier for uncleared ground in Mistlands Biomes
  150. # Setting type: Single
  151. # Default value: 1
  152. Untamed_Mistlands_Speed = 1
  153.  
  154. [StaminaModifiers]
  155.  
  156. ## Modifier for stamina while on dirt paths
  157. # Setting type: Single
  158. # Default value: 0.8
  159. DirtPathStamina = 0.9
  160.  
  161. ## Modifier for stamina while on stone paths
  162. # Setting type: Single
  163. # Default value: 0.7
  164. StonePathStamina = 0.75
  165.  
  166. ## Modifier for stamina while on Cultivated land
  167. # Setting type: Single
  168. # Default value: 1
  169. CultivatedStamina = 1
  170.  
  171. ## Modifier for stamina while on wood structures
  172. # Setting type: Single
  173. # Default value: 0.8
  174. StructureWoodStamina = 0.85
  175.  
  176. ## Modifier for stamina while on core wood structures
  177. # Setting type: Single
  178. # Default value: 0.8
  179. StructureHardWoodStamina = 0.85
  180.  
  181. ## Modifier for stamina while on stone structures
  182. # Setting type: Single
  183. # Default value: 0.7
  184. StructureStoneStamina = 0.7
  185.  
  186. ## Modifier for stamina while on ironwood structures
  187. # Setting type: Single
  188. # Default value: 0.7
  189. StructureIronStamina = 0.6
  190.  
  191. [StaminaModifiers_Biomes]
  192.  
  193. ## Stamina modifier for uncleared ground in None Biomes
  194. # Setting type: Single
  195. # Default value: 1
  196. Untamed_None_Stamina = 1
  197.  
  198. ## Stamina modifier for uncleared ground in Meadows Biomes
  199. # Setting type: Single
  200. # Default value: 1
  201. Untamed_Meadows_Stamina = 1
  202.  
  203. ## Stamina modifier for uncleared ground in Swamp Biomes
  204. # Setting type: Single
  205. # Default value: 1
  206. Untamed_Swamp_Stamina = 1
  207.  
  208. ## Stamina modifier for uncleared ground in Mountain Biomes
  209. # Setting type: Single
  210. # Default value: 1
  211. Untamed_Mountain_Stamina = 1
  212.  
  213. ## Stamina modifier for uncleared ground in BlackForest Biomes
  214. # Setting type: Single
  215. # Default value: 1
  216. Untamed_BlackForest_Stamina = 1
  217.  
  218. ## Stamina modifier for uncleared ground in Plains Biomes
  219. # Setting type: Single
  220. # Default value: 1
  221. Untamed_Plains_Stamina = 1
  222.  
  223. ## Stamina modifier for uncleared ground in AshLands Biomes
  224. # Setting type: Single
  225. # Default value: 1
  226. Untamed_AshLands_Stamina = 1
  227.  
  228. ## Stamina modifier for uncleared ground in DeepNorth Biomes
  229. # Setting type: Single
  230. # Default value: 1
  231. Untamed_DeepNorth_Stamina = 1
  232.  
  233. ## Stamina modifier for uncleared ground in Ocean Biomes
  234. # Setting type: Single
  235. # Default value: 1
  236. Untamed_Ocean_Stamina = 1
  237.  
  238. ## Stamina modifier for uncleared ground in Mistlands Biomes
  239. # Setting type: Single
  240. # Default value: 1
  241. Untamed_Mistlands_Stamina = 1
  242.  
  243. [Strings]
  244.  
  245. ## Dynamic status mapping for None groundcover. 'default' uses localized biome name.
  246. # Setting type: String
  247. # Default value: default
  248. Biome_None = default
  249.  
  250. ## Dynamic status mapping for Meadows groundcover. 'default' uses localized biome name.
  251. # Setting type: String
  252. # Default value: default
  253. Biome_Meadows = default
  254.  
  255. ## Dynamic status mapping for Swamp groundcover. 'default' uses localized biome name.
  256. # Setting type: String
  257. # Default value: default
  258. Biome_Swamp = default
  259.  
  260. ## Dynamic status mapping for Mountain groundcover. 'default' uses localized biome name.
  261. # Setting type: String
  262. # Default value: default
  263. Biome_Mountain = default
  264.  
  265. ## Dynamic status mapping for BlackForest groundcover. 'default' uses localized biome name.
  266. # Setting type: String
  267. # Default value: default
  268. Biome_BlackForest = default
  269.  
  270. ## Dynamic status mapping for Plains groundcover. 'default' uses localized biome name.
  271. # Setting type: String
  272. # Default value: default
  273. Biome_Plains = default
  274.  
  275. ## Dynamic status mapping for AshLands groundcover. 'default' uses localized biome name.
  276. # Setting type: String
  277. # Default value: default
  278. Biome_AshLands = default
  279.  
  280. ## Dynamic status mapping for DeepNorth groundcover. 'default' uses localized biome name.
  281. # Setting type: String
  282. # Default value: default
  283. Biome_DeepNorth = default
  284.  
  285. ## Dynamic status mapping for Ocean groundcover. 'default' uses localized biome name.
  286. # Setting type: String
  287. # Default value: default
  288. Biome_Ocean = default
  289.  
  290. ## Dynamic status mapping for Mistlands groundcover. 'default' uses localized biome name.
  291. # Setting type: String
  292. # Default value: default
  293. Biome_Mistlands = default
  294.  
  295. ## Dynamic status mapping for dirt paths
  296. # Setting type: String
  297. # Default value: Dirt Path
  298. PathDirt = Dirt Path
  299.  
  300. ## Dynamic status mapping for  stone paths
  301. # Setting type: String
  302. # Default value: Stone Path
  303. PathStone = Cobblestone
  304.  
  305. ## Dynamic status mapping for Cultivated land
  306. # Setting type: String
  307. # Default value: Cultivated
  308. Cultivated = Farmland
  309.  
  310. ## Dynamic status mapping for wood structures
  311. # Setting type: String
  312. # Default value: Wood
  313. StructureWood = Wood
  314.  
  315. ## Dynamic status mapping for core wood structures
  316. # Setting type: String
  317. # Default value: Hardwood
  318. StructureHardWood = Wood
  319.  
  320. ## MDynamic status mapping for stone structures
  321. # Setting type: String
  322. # Default value: Stone
  323. StructureStone = Stone
  324.  
  325. ## Dynamic status mapping for ironwood structures
  326. # Setting type: String
  327. # Default value: Iron
  328. StructureIron = Iron
  329.  
  330.  
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