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- ## Settings file was created by plugin Speedy Paths Mod v1.0.6
- ## Plugin GUID: nex.SpeedyPaths
- [Hud]
- ## Show surface type text as status effect name
- # Setting type: Boolean
- # Default value: true
- EnableDynamicStatusText = true
- ## Show the status effect buff/debuff %
- # Setting type: Boolean
- # Default value: true
- ShowStatusEffectPercent = true
- ## Show the speedypaths status icon in the hud
- # Setting type: Boolean
- # Default value: true
- ShowStatusIcon = true
- ## Text shown above the status icon
- # Setting type: String
- # Default value: Speedy Path
- StatusText = Speedy Path
- ## Speed buff threshold to show lvl 1 buff icon
- # Setting type: Single
- # Default value: 1
- BuffIcon +1 = 1
- ## Speed buff threshold to show lvl 2 buff icon
- # Setting type: Single
- # Default value: 1.39
- BuffIcon +2 = 1.29
- ## Speed buff threshold to show lvl 1 debuff icon
- # Setting type: Single
- # Default value: 1
- DebuffIcon -1 = 1
- ## Speed buff threshold to show lvl 2 debuff icon
- # Setting type: Single
- # Default value: 0.79
- DebuffIcon -2 = 0.79
- [Performance]
- ## Interval between in seconds between ground type checks. Lower number, more accute ground detection.
- # Setting type: Single
- # Default value: 1
- Ground Sensor Interval = 1
- ## Radius of ground pixels to sample when checking under the player
- # Setting type: Int32
- # Default value: 1
- Ground Sensor Radius = 1
- [ServerAuthoritativeConfig]
- ## <Server Only> Forces Clients to use Server defined configs.
- # Setting type: Boolean
- # Default value: true
- ServerIsAuthoritative = true
- [SpeedModifiers]
- ## Modifier for speed while on dirt paths
- # Setting type: Single
- # Default value: 1.15
- DirtPathSpeed = 1.10
- ## Modifier for speed while on stone paths
- # Setting type: Single
- # Default value: 1.4
- StonePathSpeed = 1.3
- ## Modifier for speed while on Cultivated land
- # Setting type: Single
- # Default value: 1
- CultivatedSpeed = 0.9
- ## Modifier for speed while on wood structures
- # Setting type: Single
- # Default value: 1.15
- StructureWoodSpeed = 1.20
- ## Modifier for speed while on core wood structures
- # Setting type: Single
- # Default value: 1.15
- StructureHardWoodSpeed = 1.20
- ## Modifier for speed while on stone structures
- # Setting type: Single
- # Default value: 1.4
- StructureStoneSpeed = 1.4
- ## Modifier for speed while on ironwood structures
- # Setting type: Single
- # Default value: 1.4
- StructureIronSpeed = 1.4
- [SpeedModifiers_Biomes]
- ## Speed modifier for uncleared ground in None Biomes
- # Setting type: Single
- # Default value: 1
- Untamed_None_Speed = 1
- ## Speed modifier for uncleared ground in Meadows Biomes
- # Setting type: Single
- # Default value: 1
- Untamed_Meadows_Speed = 1
- ## Speed modifier for uncleared ground in Swamp Biomes
- # Setting type: Single
- # Default value: 1
- Untamed_Swamp_Speed = 1
- ## Speed modifier for uncleared ground in Mountain Biomes
- # Setting type: Single
- # Default value: 1
- Untamed_Mountain_Speed = 1
- ## Speed modifier for uncleared ground in BlackForest Biomes
- # Setting type: Single
- # Default value: 1
- Untamed_BlackForest_Speed = 1
- ## Speed modifier for uncleared ground in Plains Biomes
- # Setting type: Single
- # Default value: 1
- Untamed_Plains_Speed = 1
- ## Speed modifier for uncleared ground in AshLands Biomes
- # Setting type: Single
- # Default value: 1
- Untamed_AshLands_Speed = 1
- ## Speed modifier for uncleared ground in DeepNorth Biomes
- # Setting type: Single
- # Default value: 1
- Untamed_DeepNorth_Speed = 1
- ## Speed modifier for uncleared ground in Ocean Biomes
- # Setting type: Single
- # Default value: 1
- Untamed_Ocean_Speed = 1
- ## Speed modifier for uncleared ground in Mistlands Biomes
- # Setting type: Single
- # Default value: 1
- Untamed_Mistlands_Speed = 1
- [StaminaModifiers]
- ## Modifier for stamina while on dirt paths
- # Setting type: Single
- # Default value: 0.8
- DirtPathStamina = 0.9
- ## Modifier for stamina while on stone paths
- # Setting type: Single
- # Default value: 0.7
- StonePathStamina = 0.75
- ## Modifier for stamina while on Cultivated land
- # Setting type: Single
- # Default value: 1
- CultivatedStamina = 1
- ## Modifier for stamina while on wood structures
- # Setting type: Single
- # Default value: 0.8
- StructureWoodStamina = 0.85
- ## Modifier for stamina while on core wood structures
- # Setting type: Single
- # Default value: 0.8
- StructureHardWoodStamina = 0.85
- ## Modifier for stamina while on stone structures
- # Setting type: Single
- # Default value: 0.7
- StructureStoneStamina = 0.7
- ## Modifier for stamina while on ironwood structures
- # Setting type: Single
- # Default value: 0.7
- StructureIronStamina = 0.6
- [StaminaModifiers_Biomes]
- ## Stamina modifier for uncleared ground in None Biomes
- # Setting type: Single
- # Default value: 1
- Untamed_None_Stamina = 1
- ## Stamina modifier for uncleared ground in Meadows Biomes
- # Setting type: Single
- # Default value: 1
- Untamed_Meadows_Stamina = 1
- ## Stamina modifier for uncleared ground in Swamp Biomes
- # Setting type: Single
- # Default value: 1
- Untamed_Swamp_Stamina = 1
- ## Stamina modifier for uncleared ground in Mountain Biomes
- # Setting type: Single
- # Default value: 1
- Untamed_Mountain_Stamina = 1
- ## Stamina modifier for uncleared ground in BlackForest Biomes
- # Setting type: Single
- # Default value: 1
- Untamed_BlackForest_Stamina = 1
- ## Stamina modifier for uncleared ground in Plains Biomes
- # Setting type: Single
- # Default value: 1
- Untamed_Plains_Stamina = 1
- ## Stamina modifier for uncleared ground in AshLands Biomes
- # Setting type: Single
- # Default value: 1
- Untamed_AshLands_Stamina = 1
- ## Stamina modifier for uncleared ground in DeepNorth Biomes
- # Setting type: Single
- # Default value: 1
- Untamed_DeepNorth_Stamina = 1
- ## Stamina modifier for uncleared ground in Ocean Biomes
- # Setting type: Single
- # Default value: 1
- Untamed_Ocean_Stamina = 1
- ## Stamina modifier for uncleared ground in Mistlands Biomes
- # Setting type: Single
- # Default value: 1
- Untamed_Mistlands_Stamina = 1
- [Strings]
- ## Dynamic status mapping for None groundcover. 'default' uses localized biome name.
- # Setting type: String
- # Default value: default
- Biome_None = default
- ## Dynamic status mapping for Meadows groundcover. 'default' uses localized biome name.
- # Setting type: String
- # Default value: default
- Biome_Meadows = default
- ## Dynamic status mapping for Swamp groundcover. 'default' uses localized biome name.
- # Setting type: String
- # Default value: default
- Biome_Swamp = default
- ## Dynamic status mapping for Mountain groundcover. 'default' uses localized biome name.
- # Setting type: String
- # Default value: default
- Biome_Mountain = default
- ## Dynamic status mapping for BlackForest groundcover. 'default' uses localized biome name.
- # Setting type: String
- # Default value: default
- Biome_BlackForest = default
- ## Dynamic status mapping for Plains groundcover. 'default' uses localized biome name.
- # Setting type: String
- # Default value: default
- Biome_Plains = default
- ## Dynamic status mapping for AshLands groundcover. 'default' uses localized biome name.
- # Setting type: String
- # Default value: default
- Biome_AshLands = default
- ## Dynamic status mapping for DeepNorth groundcover. 'default' uses localized biome name.
- # Setting type: String
- # Default value: default
- Biome_DeepNorth = default
- ## Dynamic status mapping for Ocean groundcover. 'default' uses localized biome name.
- # Setting type: String
- # Default value: default
- Biome_Ocean = default
- ## Dynamic status mapping for Mistlands groundcover. 'default' uses localized biome name.
- # Setting type: String
- # Default value: default
- Biome_Mistlands = default
- ## Dynamic status mapping for dirt paths
- # Setting type: String
- # Default value: Dirt Path
- PathDirt = Dirt Path
- ## Dynamic status mapping for stone paths
- # Setting type: String
- # Default value: Stone Path
- PathStone = Cobblestone
- ## Dynamic status mapping for Cultivated land
- # Setting type: String
- # Default value: Cultivated
- Cultivated = Farmland
- ## Dynamic status mapping for wood structures
- # Setting type: String
- # Default value: Wood
- StructureWood = Wood
- ## Dynamic status mapping for core wood structures
- # Setting type: String
- # Default value: Hardwood
- StructureHardWood = Wood
- ## MDynamic status mapping for stone structures
- # Setting type: String
- # Default value: Stone
- StructureStone = Stone
- ## Dynamic status mapping for ironwood structures
- # Setting type: String
- # Default value: Iron
- StructureIron = Iron
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