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- 2018-01-23 23:34:42.465 - Thread: 1 -> MyLocalizationSessionComponent: Problem deserializing C:\Users\Suraru\AppData\Roaming\SpaceEngineers\Mods\935466748.sbm
- System.OverflowException: Arithmetic operation resulted in an overflow.
- at MS.Internal.IO.Zip.ZipIOExtraField.ParseRecord(BinaryReader reader, ZipIOZip64ExtraFieldUsage zip64extraFieldUsage, UInt16 expectedExtraFieldSize)
- at MS.Internal.IO.Zip.ZipIOLocalFileHeader.ParseRecord(BinaryReader reader, Encoding encoding)
- at MS.Internal.IO.Zip.ZipIOLocalFileBlock.ParseRecord(BinaryReader reader, String fileName, Int64 position, ZipIOCentralDirectoryBlock centralDir, ZipIOCentralDirectoryFileHeader centralDirFileHeader)
- at MS.Internal.IO.Zip.ZipIOLocalFileBlock.SeekableLoad(ZipIOBlockManager blockManager, String fileName)
- at MS.Internal.IO.Zip.ZipIOBlockManager.LoadLocalFileBlock(String zipFileName)
- at MS.Internal.IO.Zip.ZipArchive.GetFile(String zipFileName)
- at MS.Internal.IO.Zip.ZipArchive.GetFiles()
- at VRage.Compression.MyZipArchive.get_Files()
- at VRage.Compression.MyZipArchive..ctor(Object zipObject, String path)
- at VRage.Compression.MyZipArchive.OpenOnFile(String path, FileMode mode, FileAccess access, FileShare share, Boolean streaming)
- at VRage.FileSystem.MyZipFileProvider.TryGetZipArchive(String zipFile, String subpath)
- at VRage.FileSystem.MyZipFileProvider.<GetFiles>d__4.MoveNext()
- at VRage.Game.Components.Session.MyLocalizationSessionComponent.BeforeStart()
- 2018-01-23 23:34:42.644 - Thread: 1 -> Session loaded
- 2018-01-23 23:34:42.644 - Thread: 1 -> RunLoadingAction - END
- 2018-01-23 23:34:42.645 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START
- 2018-01-23 23:34:42.722 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END
- 2018-01-23 23:34:42.722 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START
- 2018-01-23 23:34:42.723 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END
- 2018-01-23 23:34:42.739 - Thread: 1 -> Updating continues.
- 2018-01-23 23:34:43.520 - Thread: 1 -> GC Memory: 925,300,216 B
- 2018-01-23 23:34:44.511 - Thread: 1 -> Clusters reordered
- 2018-01-23 23:34:45.795 - Thread: 24 -> Exception in render!
- Aftermath: Main() Deferred()
- Exception: System.IndexOutOfRangeException: Index was outside the bounds of the array.
- at VRageRender.MyVoxelMaterials1.Set(MyRenderVoxelMaterialData[] list, Boolean update)
- at VRageRender.MyRender11.ProcessMessageInternal(MyRenderMessageBase message)
- at VRageRender.MyRender11.ProcessRenderFrame(MyUpdateFrame frame, MessageFilterDelegate filter)
- at VRageRender.MyRender11.ProcessMessageQueue()
- at VRageRender.MyRender11.Draw(Boolean draw)
- at VRageRender.ExternalApp.MyRenderThread.Draw()
- at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async)
- at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async)
- Statistics: Resources:
- Resources count
- Array textures: 5
- DepthStencils: 1
- Custom textures: 0
- Blend states: 20
- Depth stencil states: 32
- Rasterizer states: 11
- Sampler states: 10
- Deferred RCs: 46
- Hardware Buffers
- Srv TotalBuffers: 3
- Srv TotalBytes: 1,978,368
- Srv TotalBuffersPeak: 3
- Srv TotalBytesPeak: 1,978,368
- Uav TotalBuffers: 1
- Uav TotalBytes: 1,638,400
- Uav TotalBuffersPeak: 1
- Uav TotalBytesPeak: 1,638,400
- SrvUav TotalBuffers: 6
- SrvUav TotalBytes: 44,433,540
- SrvUav TotalBuffersPeak: 6
- SrvUav TotalBytesPeak: 44,433,540
- Indirect TotalBuffers: 2
- Indirect TotalBytes: 36
- Indirect TotalBuffersPeak: 2
- Indirect TotalBytesPeak: 36
- Read TotalBuffers: 3
- Read TotalBytes: 48
- Read TotalBuffersPeak: 3
- Read TotalBytesPeak: 48
- Index TotalBuffers: 6
- Index TotalBytes: 10,656,720
- Index TotalBuffersPeak: 6
- Index TotalBytesPeak: 10,656,720
- Vertex TotalBuffers: 11
- Vertex TotalBytes: 8,506,048
- Vertex TotalBuffersPeak: 11
- Vertex TotalBytesPeak: 8,506,048
- Constant TotalBuffers: 37
- Constant TotalBytes: 46,032
- Constant TotalBuffersPeak: 37
- Constant TotalBytesPeak: 46,032
- Total TotalBuffers: 69
- Total TotalBytes: 67,259,192
- Total TotalBuffersPeak: 0
- Total TotalBytesPeak: 0
- File Textures
- Total: 906
- Loaded: 902
- Memory KB: 147,444
- Total (peak): 906
- Loaded (peak): 902
- Memory (peak) KB: 147,444
- Loaded File Textures: COLOR_METAL
- Compressed Count: 25
- Compressed Memory KB: 34,133
- Loaded File Textures: NORMALMAP_GLOSS
- Compressed Count: 23
- Compressed Memory KB: 28,331
- Loaded File Textures: EXTENSIONS
- Compressed Count: 8
- Compressed Memory KB: 2,730
- Loaded File Textures: ALPHAMASK
- Compressed Count: 11
- Compressed Memory KB: 1,877
- Loaded File Textures: GUI
- Compressed Count: 403
- Compressed Memory KB: 30,029
- NonCompressed Count: 428
- NonCompressed Memory KB: 50,332
- Loaded File Textures: CUBEMAP
- Loaded File Textures: SYSTEM
- Loaded File Textures: CUSTOM
- Loaded File Textures: GPUPARTICLES
- Texture Arrays
- Total: 0
- Memory KB: 0
- Total (peak): 0
- Memory (peak) KB: 0
- RW Textures
- Total: 11
- Memory KB: 64,800
- Total (peak): 12
- Memory (peak) KB: 68,400
- Generated Textures
- Total: 0
- Memory KB: 0
- Total (peak): 0
- Memory (peak) KB: 0
- 2018-01-23 23:34:47.559 - Thread: 24 -> Exception occured: System.IndexOutOfRangeException: Index was outside the bounds of the array.
- at VRageRender.MyVoxelMaterials1.Set(MyRenderVoxelMaterialData[] list, Boolean update)
- at VRageRender.MyRender11.ProcessMessageInternal(MyRenderMessageBase message)
- at VRageRender.MyRender11.ProcessRenderFrame(MyUpdateFrame frame, MessageFilterDelegate filter)
- at VRageRender.MyRender11.ProcessMessageQueue()
- at VRageRender.MyRender11.Draw(Boolean draw)
- at VRageRender.ExternalApp.MyRenderThread.Draw()
- at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async)
- at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async)
- at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart(Object obj)
- 2018-01-23 23:34:47.561 - Thread: 24 -> Hiding window
- 2018-01-23 23:34:47.561 - Thread: 24 -> Hiding window done
- 2018-01-23 23:34:47.561 - Thread: 24 -> Showing message
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