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  1. 2018-01-23 23:34:42.465 - Thread: 1 -> MyLocalizationSessionComponent: Problem deserializing C:\Users\Suraru\AppData\Roaming\SpaceEngineers\Mods\935466748.sbm
  2. System.OverflowException: Arithmetic operation resulted in an overflow.
  3. at MS.Internal.IO.Zip.ZipIOExtraField.ParseRecord(BinaryReader reader, ZipIOZip64ExtraFieldUsage zip64extraFieldUsage, UInt16 expectedExtraFieldSize)
  4. at MS.Internal.IO.Zip.ZipIOLocalFileHeader.ParseRecord(BinaryReader reader, Encoding encoding)
  5. at MS.Internal.IO.Zip.ZipIOLocalFileBlock.ParseRecord(BinaryReader reader, String fileName, Int64 position, ZipIOCentralDirectoryBlock centralDir, ZipIOCentralDirectoryFileHeader centralDirFileHeader)
  6. at MS.Internal.IO.Zip.ZipIOLocalFileBlock.SeekableLoad(ZipIOBlockManager blockManager, String fileName)
  7. at MS.Internal.IO.Zip.ZipIOBlockManager.LoadLocalFileBlock(String zipFileName)
  8. at MS.Internal.IO.Zip.ZipArchive.GetFile(String zipFileName)
  9. at MS.Internal.IO.Zip.ZipArchive.GetFiles()
  10. at VRage.Compression.MyZipArchive.get_Files()
  11. at VRage.Compression.MyZipArchive..ctor(Object zipObject, String path)
  12. at VRage.Compression.MyZipArchive.OpenOnFile(String path, FileMode mode, FileAccess access, FileShare share, Boolean streaming)
  13. at VRage.FileSystem.MyZipFileProvider.TryGetZipArchive(String zipFile, String subpath)
  14. at VRage.FileSystem.MyZipFileProvider.<GetFiles>d__4.MoveNext()
  15. at VRage.Game.Components.Session.MyLocalizationSessionComponent.BeforeStart()
  16. 2018-01-23 23:34:42.644 - Thread: 1 -> Session loaded
  17. 2018-01-23 23:34:42.644 - Thread: 1 -> RunLoadingAction - END
  18. 2018-01-23 23:34:42.645 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START
  19. 2018-01-23 23:34:42.722 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END
  20. 2018-01-23 23:34:42.722 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START
  21. 2018-01-23 23:34:42.723 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END
  22. 2018-01-23 23:34:42.739 - Thread: 1 -> Updating continues.
  23. 2018-01-23 23:34:43.520 - Thread: 1 -> GC Memory: 925,300,216 B
  24. 2018-01-23 23:34:44.511 - Thread: 1 -> Clusters reordered
  25. 2018-01-23 23:34:45.795 - Thread: 24 -> Exception in render!
  26.  
  27. Aftermath: Main() Deferred()
  28. Exception: System.IndexOutOfRangeException: Index was outside the bounds of the array.
  29. at VRageRender.MyVoxelMaterials1.Set(MyRenderVoxelMaterialData[] list, Boolean update)
  30. at VRageRender.MyRender11.ProcessMessageInternal(MyRenderMessageBase message)
  31. at VRageRender.MyRender11.ProcessRenderFrame(MyUpdateFrame frame, MessageFilterDelegate filter)
  32. at VRageRender.MyRender11.ProcessMessageQueue()
  33. at VRageRender.MyRender11.Draw(Boolean draw)
  34. at VRageRender.ExternalApp.MyRenderThread.Draw()
  35. at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async)
  36. at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async)
  37. Statistics: Resources:
  38. Resources count
  39. Array textures: 5
  40. DepthStencils: 1
  41. Custom textures: 0
  42. Blend states: 20
  43. Depth stencil states: 32
  44. Rasterizer states: 11
  45. Sampler states: 10
  46. Deferred RCs: 46
  47.  
  48. Hardware Buffers
  49. Srv TotalBuffers: 3
  50. Srv TotalBytes: 1,978,368
  51. Srv TotalBuffersPeak: 3
  52. Srv TotalBytesPeak: 1,978,368
  53. Uav TotalBuffers: 1
  54. Uav TotalBytes: 1,638,400
  55. Uav TotalBuffersPeak: 1
  56. Uav TotalBytesPeak: 1,638,400
  57. SrvUav TotalBuffers: 6
  58. SrvUav TotalBytes: 44,433,540
  59. SrvUav TotalBuffersPeak: 6
  60. SrvUav TotalBytesPeak: 44,433,540
  61. Indirect TotalBuffers: 2
  62. Indirect TotalBytes: 36
  63. Indirect TotalBuffersPeak: 2
  64. Indirect TotalBytesPeak: 36
  65. Read TotalBuffers: 3
  66. Read TotalBytes: 48
  67. Read TotalBuffersPeak: 3
  68. Read TotalBytesPeak: 48
  69. Index TotalBuffers: 6
  70. Index TotalBytes: 10,656,720
  71. Index TotalBuffersPeak: 6
  72. Index TotalBytesPeak: 10,656,720
  73. Vertex TotalBuffers: 11
  74. Vertex TotalBytes: 8,506,048
  75. Vertex TotalBuffersPeak: 11
  76. Vertex TotalBytesPeak: 8,506,048
  77. Constant TotalBuffers: 37
  78. Constant TotalBytes: 46,032
  79. Constant TotalBuffersPeak: 37
  80. Constant TotalBytesPeak: 46,032
  81. Total TotalBuffers: 69
  82. Total TotalBytes: 67,259,192
  83. Total TotalBuffersPeak: 0
  84. Total TotalBytesPeak: 0
  85.  
  86. File Textures
  87. Total: 906
  88. Loaded: 902
  89. Memory KB: 147,444
  90. Total (peak): 906
  91. Loaded (peak): 902
  92. Memory (peak) KB: 147,444
  93.  
  94. Loaded File Textures: COLOR_METAL
  95. Compressed Count: 25
  96. Compressed Memory KB: 34,133
  97.  
  98. Loaded File Textures: NORMALMAP_GLOSS
  99. Compressed Count: 23
  100. Compressed Memory KB: 28,331
  101.  
  102. Loaded File Textures: EXTENSIONS
  103. Compressed Count: 8
  104. Compressed Memory KB: 2,730
  105.  
  106. Loaded File Textures: ALPHAMASK
  107. Compressed Count: 11
  108. Compressed Memory KB: 1,877
  109.  
  110. Loaded File Textures: GUI
  111. Compressed Count: 403
  112. Compressed Memory KB: 30,029
  113. NonCompressed Count: 428
  114. NonCompressed Memory KB: 50,332
  115.  
  116. Loaded File Textures: CUBEMAP
  117.  
  118. Loaded File Textures: SYSTEM
  119.  
  120. Loaded File Textures: CUSTOM
  121.  
  122. Loaded File Textures: GPUPARTICLES
  123.  
  124. Texture Arrays
  125. Total: 0
  126. Memory KB: 0
  127. Total (peak): 0
  128. Memory (peak) KB: 0
  129.  
  130. RW Textures
  131. Total: 11
  132. Memory KB: 64,800
  133. Total (peak): 12
  134. Memory (peak) KB: 68,400
  135.  
  136. Generated Textures
  137. Total: 0
  138. Memory KB: 0
  139. Total (peak): 0
  140. Memory (peak) KB: 0
  141.  
  142.  
  143. 2018-01-23 23:34:47.559 - Thread: 24 -> Exception occured: System.IndexOutOfRangeException: Index was outside the bounds of the array.
  144. at VRageRender.MyVoxelMaterials1.Set(MyRenderVoxelMaterialData[] list, Boolean update)
  145. at VRageRender.MyRender11.ProcessMessageInternal(MyRenderMessageBase message)
  146. at VRageRender.MyRender11.ProcessRenderFrame(MyUpdateFrame frame, MessageFilterDelegate filter)
  147. at VRageRender.MyRender11.ProcessMessageQueue()
  148. at VRageRender.MyRender11.Draw(Boolean draw)
  149. at VRageRender.ExternalApp.MyRenderThread.Draw()
  150. at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async)
  151. at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async)
  152. at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param)
  153. at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  154. at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  155. at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
  156. at System.Threading.ThreadHelper.ThreadStart(Object obj)
  157. 2018-01-23 23:34:47.561 - Thread: 24 -> Hiding window
  158. 2018-01-23 23:34:47.561 - Thread: 24 -> Hiding window done
  159. 2018-01-23 23:34:47.561 - Thread: 24 -> Showing message
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