Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Initialize engine version: 5.3.6p8 (c04dd374db98)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 9.0c [nvldumdx.dll 23.21.13.8813]
- Renderer: NVIDIA GeForce Titan Xp
- Vendor: NVIDIA
- VRAM: 11998 MB (via DXGI)
- Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0
- Begin MonoManager ReloadAssembly
- Platform assembly: D:\Program_Files_(x86)\7DTD_Mods\Dawn_of_the_New_Apocalypse\Ravenhearst_SDX_Single_Player\7DaysToDie_Data\Managed\UnityEngine.dll (this message is harmless)
- Loading D:\Program_Files_(x86)\7DTD_Mods\Dawn_of_the_New_Apocalypse\Ravenhearst_SDX_Single_Player\7DaysToDie_Data\Managed\UnityEngine.dll into Unity Child Domain
- Platform assembly: D:\Program_Files_(x86)\7DTD_Mods\Dawn_of_the_New_Apocalypse\Ravenhearst_SDX_Single_Player\7DaysToDie_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
- Loading D:\Program_Files_(x86)\7DTD_Mods\Dawn_of_the_New_Apocalypse\Ravenhearst_SDX_Single_Player\7DaysToDie_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Platform assembly: D:\Program_Files_(x86)\7DTD_Mods\Dawn_of_the_New_Apocalypse\Ravenhearst_SDX_Single_Player\7DaysToDie_Data\Managed\Assembly-CSharp.dll (this message is harmless)
- Loading D:\Program_Files_(x86)\7DTD_Mods\Dawn_of_the_New_Apocalypse\Ravenhearst_SDX_Single_Player\7DaysToDie_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Platform assembly: D:\Program_Files_(x86)\7DTD_Mods\Dawn_of_the_New_Apocalypse\Ravenhearst_SDX_Single_Player\7DaysToDie_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
- Loading D:\Program_Files_(x86)\7DTD_Mods\Dawn_of_the_New_Apocalypse\Ravenhearst_SDX_Single_Player\7DaysToDie_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
- Platform assembly: D:\Program_Files_(x86)\7DTD_Mods\Dawn_of_the_New_Apocalypse\Ravenhearst_SDX_Single_Player\7DaysToDie_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
- Loading D:\Program_Files_(x86)\7DTD_Mods\Dawn_of_the_New_Apocalypse\Ravenhearst_SDX_Single_Player\7DaysToDie_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
- Platform assembly: D:\Program_Files_(x86)\7DTD_Mods\Dawn_of_the_New_Apocalypse\Ravenhearst_SDX_Single_Player\7DaysToDie_Data\Managed\UnityEngine.UI.dll (this message is harmless)
- Loading D:\Program_Files_(x86)\7DTD_Mods\Dawn_of_the_New_Apocalypse\Ravenhearst_SDX_Single_Player\7DaysToDie_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Platform assembly: D:\Program_Files_(x86)\7DTD_Mods\Dawn_of_the_New_Apocalypse\Ravenhearst_SDX_Single_Player\7DaysToDie_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
- Loading D:\Program_Files_(x86)\7DTD_Mods\Dawn_of_the_New_Apocalypse\Ravenhearst_SDX_Single_Player\7DaysToDie_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Platform assembly: D:\Program_Files_(x86)\7DTD_Mods\Dawn_of_the_New_Apocalypse\Ravenhearst_SDX_Single_Player\7DaysToDie_Data\Managed\AmplifyMotion.dll (this message is harmless)
- Loading D:\Program_Files_(x86)\7DTD_Mods\Dawn_of_the_New_Apocalypse\Ravenhearst_SDX_Single_Player\7DaysToDie_Data\Managed\AmplifyMotion.dll into Unity Child Domain
- Platform assembly: D:\Program_Files_(x86)\7DTD_Mods\Dawn_of_the_New_Apocalypse\Ravenhearst_SDX_Single_Player\7DaysToDie_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless)
- Loading D:\Program_Files_(x86)\7DTD_Mods\Dawn_of_the_New_Apocalypse\Ravenhearst_SDX_Single_Player\7DaysToDie_Data\Managed\ICSharpCode.SharpZipLib.dll into Unity Child Domain
- Platform assembly: D:\Program_Files_(x86)\7DTD_Mods\Dawn_of_the_New_Apocalypse\Ravenhearst_SDX_Single_Player\7DaysToDie_Data\Managed\libnoise.dll (this message is harmless)
- Loading D:\Program_Files_(x86)\7DTD_Mods\Dawn_of_the_New_Apocalypse\Ravenhearst_SDX_Single_Player\7DaysToDie_Data\Managed\libnoise.dll into Unity Child Domain
- Platform assembly: D:\Program_Files_(x86)\7DTD_Mods\Dawn_of_the_New_Apocalypse\Ravenhearst_SDX_Single_Player\7DaysToDie_Data\Managed\LogLibrary.dll (this message is harmless)
- Loading D:\Program_Files_(x86)\7DTD_Mods\Dawn_of_the_New_Apocalypse\Ravenhearst_SDX_Single_Player\7DaysToDie_Data\Managed\LogLibrary.dll into Unity Child Domain
- Platform assembly: D:\Program_Files_(x86)\7DTD_Mods\Dawn_of_the_New_Apocalypse\Ravenhearst_SDX_Single_Player\7DaysToDie_Data\Managed\NSpeex.dll (this message is harmless)
- Loading D:\Program_Files_(x86)\7DTD_Mods\Dawn_of_the_New_Apocalypse\Ravenhearst_SDX_Single_Player\7DaysToDie_Data\Managed\NSpeex.dll into Unity Child Domain
- Platform assembly: D:\Program_Files_(x86)\7DTD_Mods\Dawn_of_the_New_Apocalypse\Ravenhearst_SDX_Single_Player\7DaysToDie_Data\Managed\enum2int.dll (this message is harmless)
- Loading D:\Program_Files_(x86)\7DTD_Mods\Dawn_of_the_New_Apocalypse\Ravenhearst_SDX_Single_Player\7DaysToDie_Data\Managed\enum2int.dll into Unity Child Domain
- Platform assembly: D:\Program_Files_(x86)\7DTD_Mods\Dawn_of_the_New_Apocalypse\Ravenhearst_SDX_Single_Player\7DaysToDie_Data\Managed\NCalc.dll (this message is harmless)
- Loading D:\Program_Files_(x86)\7DTD_Mods\Dawn_of_the_New_Apocalypse\Ravenhearst_SDX_Single_Player\7DaysToDie_Data\Managed\NCalc.dll into Unity Child Domain
- Platform assembly: D:\Program_Files_(x86)\7DTD_Mods\Dawn_of_the_New_Apocalypse\Ravenhearst_SDX_Single_Player\7DaysToDie_Data\Managed\CodeProfilerRuntime.dll (this message is harmless)
- Loading D:\Program_Files_(x86)\7DTD_Mods\Dawn_of_the_New_Apocalypse\Ravenhearst_SDX_Single_Player\7DaysToDie_Data\Managed\CodeProfilerRuntime.dll into Unity Child Domain
- Platform assembly: D:\Program_Files_(x86)\7DTD_Mods\Dawn_of_the_New_Apocalypse\Ravenhearst_SDX_Single_Player\7DaysToDie_Data\Managed\EasyAntiCheat.Client.dll (this message is harmless)
- Loading D:\Program_Files_(x86)\7DTD_Mods\Dawn_of_the_New_Apocalypse\Ravenhearst_SDX_Single_Player\7DaysToDie_Data\Managed\EasyAntiCheat.Client.dll into Unity Child Domain
- Platform assembly: D:\Program_Files_(x86)\7DTD_Mods\Dawn_of_the_New_Apocalypse\Ravenhearst_SDX_Single_Player\7DaysToDie_Data\Managed\EasyAntiCheat.Server.dll (this message is harmless)
- Loading D:\Program_Files_(x86)\7DTD_Mods\Dawn_of_the_New_Apocalypse\Ravenhearst_SDX_Single_Player\7DaysToDie_Data\Managed\EasyAntiCheat.Server.dll into Unity Child Domain
- Platform assembly: D:\Program_Files_(x86)\7DTD_Mods\Dawn_of_the_New_Apocalypse\Ravenhearst_SDX_Single_Player\7DaysToDie_Data\Managed\System.Drawing.dll (this message is harmless)
- Loading D:\Program_Files_(x86)\7DTD_Mods\Dawn_of_the_New_Apocalypse\Ravenhearst_SDX_Single_Player\7DaysToDie_Data\Managed\System.Drawing.dll into Unity Child Domain
- Platform assembly: D:\Program_Files_(x86)\7DTD_Mods\Dawn_of_the_New_Apocalypse\Ravenhearst_SDX_Single_Player\7DaysToDie_Data\Managed\System.Windows.Forms.dll (this message is harmless)
- Loading D:\Program_Files_(x86)\7DTD_Mods\Dawn_of_the_New_Apocalypse\Ravenhearst_SDX_Single_Player\7DaysToDie_Data\Managed\System.Windows.Forms.dll into Unity Child Domain
- Platform assembly: D:\Program_Files_(x86)\7DTD_Mods\Dawn_of_the_New_Apocalypse\Ravenhearst_SDX_Single_Player\7DaysToDie_Data\Managed\LitJson.dll (this message is harmless)
- Loading D:\Program_Files_(x86)\7DTD_Mods\Dawn_of_the_New_Apocalypse\Ravenhearst_SDX_Single_Player\7DaysToDie_Data\Managed\LitJson.dll into Unity Child Domain
- - Completed reload, in 0.064 seconds
- Platform assembly: D:\Program_Files_(x86)\7DTD_Mods\Dawn_of_the_New_Apocalypse\Ravenhearst_SDX_Single_Player\7DaysToDie_Data\Managed\System.Core.dll (this message is harmless)
- Platform assembly: D:\Program_Files_(x86)\7DTD_Mods\Dawn_of_the_New_Apocalypse\Ravenhearst_SDX_Single_Player\7DaysToDie_Data\Managed\System.dll (this message is harmless)
- Platform assembly: D:\Program_Files_(x86)\7DTD_Mods\Dawn_of_the_New_Apocalypse\Ravenhearst_SDX_Single_Player\7DaysToDie_Data\Managed\System.Xml.dll (this message is harmless)
- Platform assembly: D:\Program_Files_(x86)\7DTD_Mods\Dawn_of_the_New_Apocalypse\Ravenhearst_SDX_Single_Player\7DaysToDie_Data\Managed\UnityScript.Lang.dll (this message is harmless)
- Platform assembly: D:\Program_Files_(x86)\7DTD_Mods\Dawn_of_the_New_Apocalypse\Ravenhearst_SDX_Single_Player\7DaysToDie_Data\Managed\Boo.Lang.dll (this message is harmless)
- <RI> Initializing input.
- <RI> Input initialized.
- desktop: 3840x2160 120Hz; virtual: 3840x2160 at 0,0
- <RI> Initialized touch support.
- UnloadTime: 0.519359 ms
- 2017-11-26T17:26:20 0.002 INF [Steamworks.NET] SteamAPI_Init() ok
- 2017-11-26T17:26:20 0.021 INF NET: InitCallbacks
- 2017-11-26T17:26:20 0.025 INF Texture quality is set to 0
- 2017-11-26T17:26:20 0.026 INF Precaching...
- 2017-11-26T17:26:20 0.029 INF Precaching file: 7DaysToDie_Data/resources.assets
- 2017-11-26T17:26:20 0.085 INF [EAC] Not loading, not started from launcher
- 2017-11-26T17:26:20 0.287 INF Precaching file: 7DaysToDie_Data/sharedassets1.assets
- 2017-11-26T17:26:20 0.295 INF Precaching file: Data/Bundles/BlockTextureAtlases
- 2017-11-26T17:26:20 0.318 INF Precaching file: Data/Bundles/TerrainTextures
- 2017-11-26T17:26:20 0.328 INF Precaching done
- 2017-11-26T17:26:22 1.948 INF Loading main scene
- Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 1.626878 ms
- 2017-11-26T17:26:22 2.089 INF Awake
- Unable to add 'pouredConcreteQuarter' to the Localization dictionary.
- An element with the same key already exists in the dictionary.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Localization language: english
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- 2017-11-26T17:26:22 2.123 INF Version: Alpha 16.4 (b8) Compatibility Version: Alpha 16.4, Build: Windows 64 Bit
- 2017-11-26T17:26:22 2.124 INF System information:
- 2017-11-26T17:26:22 2.124 INF OS: Windows 10 (10.0.0) 64bit
- 2017-11-26T17:26:22 2.124 INF CPU: Intel(R) Core(TM) i7-6950X CPU @ 3.00GHz (cores: 20)
- 2017-11-26T17:26:22 2.124 INF RAM: 32679 MB
- 2017-11-26T17:26:22 2.125 INF GPU: NVIDIA Geforce Titan Xp (11998 MB)
- 2017-11-26T17:26:22 2.125 INF Graphics API: Direct3D 9.0c [nvldumdx.dll 23.21.13.8813] (shader level 3.0)
- 2017-11-26T17:26:22 2.125 INF Last played version: Alpha 16.4
- 2017-11-26T17:26:22 2.125 INF Local UTC offset: 11 hours
- 2017-11-26T17:26:22 2.127 INF Command line arguments: D:\Program_Files_(x86)\7DTD_Mods\Dawn_of_the_New_Apocalypse\Ravenhearst_SDX_Single_Player\7DaysToDie.exe
- 2017-11-26T17:26:22 2.129 INF Not running in Big Picture Mode, no on-screen keyboard available
- 2017-11-26T17:26:22 2.130 INF Starting PlayerInputManager...
- 2017-11-26T17:26:22 2.140 INF InControl (version 1.6.15 build 9076, native module = False, XInput = True)
- Fallback handler could not load library D:/Program_Files_(x86)/7DTD_Mods/Dawn_of_the_New_Apocalypse/Ravenhearst_SDX_Single_Player/7DaysToDie_Data/Mono/XInputInterface32
- Fallback handler could not load library D:/Program_Files_(x86)/7DTD_Mods/Dawn_of_the_New_Apocalypse/Ravenhearst_SDX_Single_Player/7DaysToDie_Data/Mono/.\XInputInterface32
- Fallback handler could not load library D:/Program_Files_(x86)/7DTD_Mods/Dawn_of_the_New_Apocalypse/Ravenhearst_SDX_Single_Player/7DaysToDie_Data/Mono/XInputInterface32
- Fallback handler could not load library D:/Program_Files_(x86)/7DTD_Mods/Dawn_of_the_New_Apocalypse/Ravenhearst_SDX_Single_Player/7DaysToDie_Data/Mono/libXInputInterface32
- Fallback handler could not load library D:/Program_Files_(x86)/7DTD_Mods/Dawn_of_the_New_Apocalypse/Ravenhearst_SDX_Single_Player/7DaysToDie_Data/Mono/.\libXInputInterface32
- Fallback handler could not load library D:/Program_Files_(x86)/7DTD_Mods/Dawn_of_the_New_Apocalypse/Ravenhearst_SDX_Single_Player/7DaysToDie_Data/Mono/libXInputInterface32
- 2017-11-26T17:26:22 2.212 INF Device 1 matching profile XboxOneWin10AEProfile (XBox One Controller) is hidden and will not be attached.
- 2017-11-26T17:26:22 2.220 INF Starting UserProfileManager...
- 2017-11-26T17:26:22 2.234 INF Texture quality is set to 0
- 2017-11-26T17:26:22 2.283 INF [MODS] Start loading
- 2017-11-26T17:26:22 2.284 INF [MODS] Trying to load from SDX
- 2017-11-26T17:26:22 2.306 INF [MODS] Loaded Mod: SDX (1)
- 2017-11-26T17:26:22 2.306 INF [MODS] Trying to load from SMX
- 2017-11-26T17:26:22 2.307 INF [MODS] Loaded Mod: SMX (A16.4B8R1)
- 2017-11-26T17:26:22 2.307 INF [MODS] Loading done
- 2017-11-26T17:26:22 2.315 INF Loading permissions file at 'C:\Users\Administrator\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
- 2017-11-26T17:26:22 2.336 INF Loading permissions file done.
- 2017-11-26T17:26:22 2.363 INF Awake done
- 2017-11-26T17:26:22 2.487 INF Atlas reset took 83 ms
- 2017-11-26T17:26:22 2.488 INF Atlas load took 124 ms
- Platform assembly: D:\Program_Files_(x86)\7DTD_Mods\Dawn_of_the_New_Apocalypse\Ravenhearst_SDX_Single_Player\7DaysToDie_Data\Managed\Mono.Posix.dll (this message is harmless)
- Fallback handler could not load library D:/Program_Files_(x86)/7DTD_Mods/Dawn_of_the_New_Apocalypse/Ravenhearst_SDX_Single_Player/7DaysToDie_Data/Mono/libc
- Fallback handler could not load library D:/Program_Files_(x86)/7DTD_Mods/Dawn_of_the_New_Apocalypse/Ravenhearst_SDX_Single_Player/7DaysToDie_Data/Mono/.\libc
- Fallback handler could not load library D:/Program_Files_(x86)/7DTD_Mods/Dawn_of_the_New_Apocalypse/Ravenhearst_SDX_Single_Player/7DaysToDie_Data/Mono/libc
- Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 19087.
- Total: 10.455029 ms (FindLiveObjects: 0.431999 ms CreateObjectMapping: 0.231359 ms MarkObjects: 9.774070 ms DeleteObjects: 0.015999 ms)
- 2017-11-26T17:26:22 2.608 INF User joined: 정윤 (장난 꾸러기 공주~♪)
- 2017-11-26T17:26:22 2.632 INF Texture quality is set to 0
- Setting up 4 worker threads for Enlighten.
- Thread -> id: a70 -> priority: 1
- Thread -> id: d50 -> priority: 1
- Thread -> id: 2aa0 -> priority: 1
- Thread -> id: 2d30 -> priority: 1
- Platform assembly: D:\Program_Files_(x86)\7DTD_Mods\Dawn_of_the_New_Apocalypse\Ravenhearst_SDX_Single_Player\7DaysToDie_Data\Managed\System.Configuration.dll (this message is harmless)
- 2017-11-26T17:26:23 3.072 INF Reloading serveradmin.xml
- 2017-11-26T17:26:23 3.072 INF Loading permissions file at 'C:\Users\Administrator\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
- 2017-11-26T17:26:23 3.073 INF Loading permissions file done.
- UMA Overlay loading took 599 ms
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- UMA Slot loading took 2 ms
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- d3d: failed to create 2D texture id=1587 w=1 h=1 mips=1 d3dfmt=894720068 [invalid call]
- d3d: failed to create 2D texture id=1591 w=1 h=1 mips=1 d3dfmt=894720068 [invalid call]
- d3d: failed to create 2D texture id=1585 w=1 h=1 mips=1 d3dfmt=894720068 [invalid call]
- 2017-11-26T17:26:29 9.804 ERR Loading and parsing 'blocks.xml' (Model '#composterEmpty?composterEmptyPrefab' not found on block with id 1989)
- 2017-11-26T17:26:30 9.804 ERR Loading of blocks aborted due to errors!
- 2017-11-26T17:26:30 9.805 ERR at BlockShapeModelEntity.Init (.Block _block) [0x00000] in <filename unknown>:0
- at BlocksFromXml.CreateBlocks (.XmlFile _xmlFile, Boolean _fillLookupTable) [0x00000] in <filename unknown>:0
- 2017-11-26T17:26:30 10.009 ERR Loading and parsing items xml file (Unknown block name 'workingCabinetSink' in use_action!/ at ItemActionExchangeItem.ReadFrom (.DynamicProperties _props) [0x00000] in <filename unknown>:0
- at ItemClassesFromXml.CreateItems (.XmlFile _xmlFile) [0x00000] in <filename unknown>:0 )
- 2017-11-26T17:26:30 10.010 ERR Loading of items aborted due to errors!
- 2017-11-26T17:26:30 10.010 ERR at ItemActionExchangeItem.ReadFrom (.DynamicProperties _props) [0x00000] in <filename unknown>:0
- at ItemClassesFromXml.CreateItems (.XmlFile _xmlFile) [0x00000] in <filename unknown>:0
- Exception: Block with name 'cntworkingOven' not found in block id 311
- at Block.LateInit () [0x00000] in <filename unknown>:0
- at Block.LateInitAll () [0x00000] in <filename unknown>:0
- at WorldStaticData.Init (System.String _name, .XmlFile _xmlFile) [0x00000] in <filename unknown>:0
- at WorldStaticData+NN.MoveNext () [0x00000] in <filename unknown>:0
- at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- 2017-11-26T17:26:44 24.345 INF OnApplicationQuit
- Fallback handler could not load library D:/Program_Files_(x86)/7DTD_Mods/Dawn_of_the_New_Apocalypse/Ravenhearst_SDX_Single_Player/7DaysToDie_Data/Mono/XInputInterface32
- Fallback handler could not load library D:/Program_Files_(x86)/7DTD_Mods/Dawn_of_the_New_Apocalypse/Ravenhearst_SDX_Single_Player/7DaysToDie_Data/Mono/.\XInputInterface32
- Fallback handler could not load library D:/Program_Files_(x86)/7DTD_Mods/Dawn_of_the_New_Apocalypse/Ravenhearst_SDX_Single_Player/7DaysToDie_Data/Mono/XInputInterface32
- Fallback handler could not load library D:/Program_Files_(x86)/7DTD_Mods/Dawn_of_the_New_Apocalypse/Ravenhearst_SDX_Single_Player/7DaysToDie_Data/Mono/libXInputInterface32
- Fallback handler could not load library D:/Program_Files_(x86)/7DTD_Mods/Dawn_of_the_New_Apocalypse/Ravenhearst_SDX_Single_Player/7DaysToDie_Data/Mono/.\libXInputInterface32
- Fallback handler could not load library D:/Program_Files_(x86)/7DTD_Mods/Dawn_of_the_New_Apocalypse/Ravenhearst_SDX_Single_Player/7DaysToDie_Data/Mono/libXInputInterface32
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement