Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- import:
- org.bukkit.event.entity.EntityDeathEvent
- on damage:
- if attacker is a player:
- set metadata value "LastAttacker" of victim to "%attacker%"
- on EntityDeathEvent:
- if event.getEntity().getKiller().toString() != "PLAYER":
- set {_p} to "%metadata value "LastAttacker" of event.getEntity()%" parsed as player
- else:
- set {_p} to event.getEntity().getKiller()
- broadcast "%{_p}%"
Advertisement
Add Comment
Please, Sign In to add comment