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Aug 5th, 2019
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  1. Version 1.8.0 Release Notes:
  2.  
  3. New to Obduction:
  4.  
  5. UE4 upgrade to 4.21.2
  6. - New saved game path location for Mac users - this change is being handled by the UE4 engine and not Apple's macOS (*see additional notes below). Save games and config files are now stored in: library/applicationsupport/epic/obduction
  7. - Performance improvements
  8. - VR Improvements:
  9. - Ability to backstep while using VR teleport
  10. - Index and Index Controller support added
  11. - Windows Mixed Reality (via SteamVR) support added
  12.  
  13. Known Issues:
  14.  
  15. In some circumstances the game may require a restart in order to apply graphics quality settings changes. e.g. If you have ‘Low’ settings applied at launch and change them to ‘Epic’ the game will require a restart in order to apply the changes
  16.  
  17. When using a SteamVR device (Vive, Windows Mixed Reality, etc) the first time a user enters the minecart they may find themselves facing backwards. We’ve attempted a fix for it, but it caused more problems than it solved. User should be able to turn in the minecart and face forward with no issues.
  18.  
  19. Windows Mixed Reality headsets:
  20. - A crash can occur if the headset is unplugged, fully powered off, etc. during gameplay
  21. - Under some conditions with certain WMR headsets, the laser pointer will not take effect on the main menu, forcing the user to point with the headset and select the menu entry with the main button on the wand. Once in game, the input will correct itself.
  22.  
  23. Ambient occlusion differences in each eye visible in some areas:
  24. - Under some conditions, a difference in shadows and lighting can be noticed in each eye in some VR headsets.
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