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- *****************************************************************
- THE ELDER SCROLLS V: SKYRIM
- CITY BAG CHECKS
- Version 1.0.4
- *****************************************************************
- Index:
- 1. Installation
- 2. Description
- 3. Configuration
- 4. Change List
- 5. F.A.Q.
- 6. Uninstallation
- *****************************************************************
- 1. Manual Installation
- *****************************************************************
- 1. Unzip the contents of the mod to your Skyrim Data folder. Below is a list of the default
- Skyrim installation locations:
- C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data
- For Special Edition Edition:
- C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data
- 2. Confirm you have the following files in your Skyrim data folder:
- City Bag Checks.esp
- City Bag Checks.bsa
- City Bag Checks - Textures.bsa (Skyrim Special Edition only)
- 3. Run the Skyrim Launcher. Go to Data Files and make sure City Bag Checks.esp is loaded
- after your master files.
- For Special Edition, open %userprofile%\AppData\Local\Skyrim Special Edition\plugins.txt
- and add *City Bag Checks.esp after your master files.
- 4. Save.
- 5. Launch the game.
- *****************************************************************
- 2. Description
- *****************************************************************
- City Bag Checks gives guards the job of randomly checking bags for illicit goods when approaching
- a major city.
- Key Features:
- Randomized Bag Inspections: Upon approaching the gates of a major city, guards may perform a bag
- check on you and your companion for stolen items and narcotics such as: Moon Sugar, Skooma,
- Sleeping Tree Sap, Balmora Blue and Double Distilled Skooma. Seized items will be taken to the
- stolen items evidence chest at the local jail.
- Options for Passing a Check: There are numerous ways to try to avoid a bag check, such as Persuasion,
- Bribery, or reminding the guard that you're Thane of the Hold.
- Commentary on Questionable Items: Items such as Human Hearts, Human Flesh, Black Soul Gems, and certain
- books, though not expressly illegal, may prompt a reaction from the guards during a bag check.
- Seamless Integration: City Bag Checks integrates seamlessly with the existing crime system. If you're
- caught with stolen items or narcotics, or threaten a guard with physical violence, you will receive a
- bounty and the bag check will become an arrest. The new lines of dialogue included in this mod have
- been generated using Tortoise TTS and RVC and should be almost indistinguishable from the original voice
- acting.
- An MCM is included to allow you to adjust how frequently bag checks occur. When the bag check event
- occurs, a random guard closest to the main external gate is chosen to do the check. If you fast travel
- directly into the city, a check will not occur.
- *****************************************************************
- 3. Configuration
- *****************************************************************
- You can use the following console command to manually adjust bag check chance, if you don't want
- to install SKSE and SkyUI:
- set CBC_LocationEncounterChance to # (0 - 100%)
- *****************************************************************
- 4. Change List
- *****************************************************************
- 1.0.0 - Initial Release on Nexus Mods and Steam.
- 1.0.1 - Fixed issue with bag check not completing when a companion was present.
- 1.0.2 - Renamed the script fragments, adding the CBC extension to avoid any conflicts with other mods.
- A huge thanks to St1ck2k22 for the following:
- - Prevented comments about questionable items from taking precedent over a contraband detection.
- - Walking away from a bag check now triggers resist arrest behaviour.
- - Bag checks shouldn't trigger again if the player pays the fine or goes to prison.
- - Removed some redundant dialogue.
- - Updated the CurrentFollower alias just before the check in case the player hires or dismisses
- their companion after the bag check event starts.
- - Added a check for stolen goods (For SSE only! LE lacks the functions for this feature).
- 1.0.3 - Added a condition to the forcegreet package and guard dialogue to only trigger if the player
- is in the Tamriel worldspace.
- 1.0.4 - The player is no longer flagged as 'Protected' when a bag check is active and has no
- companion.
- - Fixed an issue that caused the dialogue to quit out if the player had multiple kinds of
- contraband in their inventory.
- *****************************************************************
- 5. F.A.Q
- *****************************************************************
- Q. What patch level is required?
- A. None.
- Q. Do I need Dawnguard, Hearthfire or Dragonborn or additional plugins like SKSE?
- A. You'll need SKSE and SkyUI in order to adjust mod settings, but it's not required for the mod to
- function. The % chance of a bag check can still be controlled via console commands.
- Q. Why am I not encountering a bag check?
- A. Bag checks may not occur if all the guards standing near the gate (in the Tamriel worldspace) are
- dead.
- Bag checks are not meant to occur in the city world spaces. If you fast travel into a city you
- will skip a potential bag check.
- The game checks for guards standing near the gate with the following Ref Type: CWMainGateExterior.
- If you have a mod installed that removes this keyword from the gate, it will prevent a guard from
- being picked.
- Some cities have secondary gates. Bag checks will not happen at these gates.
- Lastly, only one bag check event can occur at a time. Bag check events only end when you walk into
- a wilderness cell to help prevent multiple events from occurring as you enter/leave houses.
- Q. Why is Balmora Blue or Double Distilled Skooma not getting removed from my inventory?
- A. They're quest items, so for the sake of not potentially breaking quests I've excluded them from
- removal. You'll still get in trouble if you're caught with them in your inventory.
- *****************************************************************
- 6. Uninstallation
- *****************************************************************
- The easiest way to disable the mod is to untick Toggle Bag Checks in the MCM. But if you want to
- remove the mod permanently:
- 1. Close the game.
- 2. Remove the City Bag Checks.esp and City Bag Checks.bsa files from your Skyrim data
- folder. By default this should be either of the following locations:
- C:\Program Files\Steam\steamapps\common\skyrim\data
- or for 64-bit Windows:
- C:\Program Files (x86)\Steam\steamapps\common\skyrim\data
- 3. Refer to SuperSajuuk's document on manually removing any left-over CBC_* script files from
- your save file:
- https://www.dropbox.com/s/lj6d98yy8ohcoh3/Uninstalling%20Skyrim%20Mods.pdf?dl=0
- Note: You should not experience any problems with stability if you do not clean these script
- files from your save.
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