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- minecraft-terraria mod
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- BIOMES:
- MINECRAFT TERRARIA
- /////// corruption
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- STRUCTURES:
- MINECRAFT TERRARIA
- stronghold = dungeon (spawn entry on surface level?)
- ///// floating islands
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- TIERS:
- level 1 tiers:
- MINECRAFT TERRARIA
- wood = wood
- cactus = cactus
- ///// copper
- iron = iron
- gold = silver stays gold, but is terraria's silver tier
- diamond = gold stays diamond, but is terraria's gold tier
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- level 2 tiers:
- MINECRAFT TERRARIA
- meteorite
- jungle
- necro
- corruption
- molten
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- MECHANICS:
- damage types (melee/ranged/magic)
- mana
- accesory slots
- ammo slots
- armor set bonus
- monsters drop hearts + mana (if not full)
- new craft system?
- unbreakable armor/tools/weapons
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- COMPLETELY NEW:
- accesories:
- movement:
- hermes' boots (super run)
- cloud in a bottle (double jump)
- magic horseshoe (no fall damage)
- red balloon (2 or 3 block jumps)
- rocket boots (hovering, total of 4 blocks)
- regen:
- Band of regeneration (constant health regen, even if hungry)
- Band of Starpower (20+ maximum mana)
- Mana regeneration band (mana regen boost by 1.2)
- magic cuffs (heal mana when receiving damage)
- defensive:
- Cobalt shield¿?¿?¿?¿? (ignore knockback, game breaking?)
- obsidian skull (no fire damage from fire blocks)
- obsidian Rose (lava damage reduced by half)
- shackle (+1 defense)
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- grappling hook? (might be hard to code)
- weapons:
- melee:
- muramasa (dungeon loot)
- *new* blue moon (dungeon loot)
- light's bane (corruption tier)
- grass sword (jungle tier)
- fiery sword (molten tier)
- ranged:
- tier bows (no string required)
- musket (corruption loot)
- handgun (dungeon loot)
- magic:
- aqua scepter (dungeon loot)
- magic missile (dungeon loot)**shoots straight?**
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- BOSSES:
- eye of cthulhu (drops SOME corruption tier crafting material)
- eater of worlds (drops corruption tier crafting material)
- skeletron (allows entrance to the dungeon)
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