Advertisement
Guest User

Gmandonnan's Filter 3.4

a guest
Nov 18th, 2018
7,272
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 180.25 KB | None | 0 0
  1. #===============================================================================================================
  2. # NeverSink's Indepth Loot Filter - for Path of Exile
  3. #===============================================================================================================
  4. # VERSION: 5.5
  5. # TYPE: 3-STRICT
  6. # STYLE: NORMAL
  7. # AUTHOR: NeverSink
  8. # BUILDNOTES: Filter improved with NeverSink's Filterpolish tool (v0.5)
  9. #
  10. #------------------------------------
  11. # LINKS TO LATEST VERSION / REPOSITORY / FILTER EDITOR:
  12. #------------------------------------
  13. #
  14. # EDIT/CUSTOMIZE FILTER ON: http://www.FilterBlade.xyz
  15. # GET THE LATEST VERSION ON: http://www.FilterBlade.xyz or https://github.com/NeverSinkDev/NeverSink-Filter
  16. # DETAILED EXPLANATIONS: https://goo.gl/oQn4EN
  17. #
  18. #------------------------------------
  19. # INSTALLATION / UPDATE :
  20. #------------------------------------
  21. #
  22. # 0) It's recommended to check for updates once a month or at least before new leagues, to receive economy finetuning and new features!
  23. # 1) Paste this file into the following folder: %userprofile%/Documents/My Games/Path of Exile
  24. # 2) INGAME: Escape -> Options -> UI -> Scroll down -> Select the filter from the Dropdown box
  25. #
  26. #------------------------------------
  27. # CONTACT - if you want to get notifications about updates or just get in touch:
  28. #------------------------------------
  29. # PLEASE READ THE FAQ ON https://goo.gl/oQn4EN BEFORE ASKING QUESTIONS
  30. #
  31. # TWITTER: @NeverSinkGaming
  32. # REDDIT: NeverSinkDev
  33. # GITHUB: NeverSinkDev
  34. # EMAIL : NeverSinkGaming-at-gmail.com
  35.  
  36. #===============================================================================================================
  37. #[WELCOME] TABLE OF CONTENTS + QUICKJUMP TABLE
  38. #===============================================================================================================
  39. #
  40. # [[0100]] OVERRIDE AREA 1 - Override ALL rules here
  41. # [[0200]] SHAPER ITEMS
  42. # [0201] Exception Handling - Rings, Amulets, Belts
  43. # [0202] Shaper Item Layers - T1
  44. # [0203] Shaper Item Layers - T2
  45. # [0204] Shaper Item Layers - T3
  46. # [[0300]] ELDER ITEMS
  47. # [0301] Exception Handling - Rings, Amulets, Belts
  48. # [0302] Elder Item Layers - T1
  49. # [0303] Elder Item Layers - T2
  50. # [0304] Elder Item Layers - T3
  51. # [[0400]] Recipes, Magic and Normal items (endgame!)
  52. # [0401] 5-Linked items
  53. # [0402] 6-Socket Items
  54. # [0403] Exclusive bases: Stygian Vise
  55. # [0404] Abyss Jewels (Rare and Magic)
  56. # [0405] Exclusive bases: Atlas bases, talismans (includes Rare rarity)
  57. # [0406] Corrupted Amulets
  58. # [0407] Chancing items
  59. # [0408] FLASKS (Endgame rules)
  60. # [0409] Add your own crafting rules here
  61. # [0410] 86+ Endgame crafting rules
  62. # [0411] 83/84+ Endgame crafting rules
  63. # [0412] 60+ Crafting rules for 60++ trinkets
  64. # [0413] Warband items
  65. # [0414] Remaining crafting rules - add your own bases here!
  66. # [0415] Chisel recipe items
  67. # [0416] Fishing Rod
  68. # [0417] SRS Crude Bow
  69. # [0418] Chromatic recipe items ("RGB Recipe")
  70. # [0419] Endgame-start 4-links
  71. # [0420] Animate Weapon script - deactivated by default
  72. # [0421] W-soc offhand weapons
  73. # [0422] Sacrificial Garb
  74. # [[0500]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS
  75. # [[0600]] Currency - PART 1 - Common currency
  76. # [[0700]] OVERRIDE AREA 2 - Override the default rare rulesets here
  77. # [[0800]] RARE ITEMS (ENDGAME)
  78. # [0801] Rare crafting bases
  79. # [0802] T1 rare items
  80. # [0803] T2 rare items
  81. # [0804] Breach Rings
  82. # [0805] Amulets, Jewels, Rings, Belts
  83. # [0806] 1H Daggers
  84. # [0807] 1H Claws
  85. # [0808] 1H Wands
  86. # [0809] 1H Foils
  87. # [0810] 1H Swords
  88. # [0811] 1H Maces
  89. # [0812] 1H Axes
  90. # [0813] 1H Sceptres
  91. # [0814] 2H Staves
  92. # [0815] 2H Swords, Axes, Maces
  93. # [0816] 2H Bows
  94. # [0817] AR: Gloves, Boots, Helmets
  95. # [0818] AR: Body Armors
  96. # [0819] OH: Shields
  97. # [0820] OH: Quivers
  98. # [[0900]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS)
  99. # [[1000]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here
  100. # [[1100]] Gems
  101. # [1101] Value gems
  102. # [1102] Other gems
  103. # [[1200]] UTILITY FLASKS (Levelling Rules)
  104. # [[1300]] HIDE LAYER 3: Random Endgame Flasks
  105. # [[1400]] Maps, fragments and labyrinth items
  106. # [1401] Unique Maps
  107. # [1402] Labyrinth items, Offerings
  108. # [1403] Shaped Maps
  109. # [1404] Top tier maps (T15-16)
  110. # [1405] High tier maps(T11-14)
  111. # [1406] Mid tier maps (T6-10)
  112. # [1407] Low tier maps (T1-T5)
  113. # [1408] Map fragments
  114. # [[1500]] Currency - PART 2 - Rare currency
  115. # [1501] Regular Rare Currency
  116. # [1502] Top Currency
  117. # [1503] Essence Tier List
  118. # [1504] Special items
  119. # [[1600]] Currency - PART 3 - Divination cards (yes the strange sorting is intended)
  120. # [1601] Exceptions to prevent ident. mistakes
  121. # [1602] T1 - Top tier cards
  122. # [1603] T2 - Great cards
  123. # [1604] T3 - Decent cards
  124. # [1605] T5 - Format trash tier cards... before
  125. # [1606] T4 - ...showing the remaining cards
  126. # [[1700]] Currency - PART 4 - remaining items
  127. # [[1800]] Leaguestones - Tierlists
  128. # [[1900]] Uniques!
  129. # [1901] Exceptions
  130. # [1902] Harbinger - Pieces
  131. # [1903] Tier 1 uniques
  132. # [1904] Tier 2 uniques
  133. # [1905] Multi-Unique bases.
  134. # [1906] Prophecy-Material Uniques
  135. # [1907] Random Uniques
  136. # [[2000]] Quest Items and Shaper Orbs
  137. # [[2100]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here
  138. # [[2200]] Leveling - Flasks
  139. # [2201] Hide outdated flasks
  140. # [2202] Hybrid flasks (normal)
  141. # [2203] Life Flasks - Normal (Kudos to Antnee)
  142. # [2204] Mana Flasks - Magic (Kudos to Antnee)
  143. # [2205] Show remaining flasks
  144. # [[2300]] Leveling - Merged Rules
  145. # [[2400]] Leveling - RGB Recipes
  146. # [[2500]] Leveling - RARES
  147. # [2501] Leveling rares - specific items
  148. # [2502] Leveling rares - Progression
  149. # [2503] Leveling rares - remaining rules
  150. # [[2600]] Leveling - Useful items
  151. # [2601] Linked gear - 4links
  152. # [2602] Linked gear - Caster Weapon Configuration
  153. # [2603] Linked gear - 3links
  154. # [2604] Extra Highlight: Boots
  155. # [2605] Optional Recipes
  156. # [2606] Act 1
  157. # [2607] Act 2+3
  158. # [2608] Act 4+5+6
  159. # [2609] Jewellery - Regular Highlight
  160. # [2610] Quivers - Progression
  161. # [2611] Magic Gear
  162. # [2612] 20% quality items for those strange people who want them
  163. # [[2700]] Leveling - normal and magic item progression
  164. # [2701] Progression - Part 1 1-30
  165. # [2702] Progression - Part 2 30-40
  166. # [2703] Progression - Part 4 40-65
  167. # [2704] Normal items - First 12 levels - exceptions
  168. # [2705] Magic items - general highlight
  169. # [[2800]] HIDE LAYER 5 - Remaining Items
  170. # [[2900]] CATCHALL - if you see pink items - send me a mail please - should never happen
  171. # [[3000]] Special thanks to!
  172.  
  173. #===============================================================================================================
  174. # [[0100]] OVERRIDE AREA 1 - Override ALL rules here
  175. #===============================================================================================================
  176.  
  177. Show # 6-Links
  178. LinkedSockets 6
  179. Rarity <= Rare
  180. SetFontSize 45
  181. SetTextColor 255 255 255 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
  182. SetBorderColor 202 79 79 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
  183. SetBackgroundColor 243 84 84 255 # BACKGROUND: T1 Global High Value Drop
  184. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  185.  
  186. #===============================================================================================================
  187. # [[0200]] SHAPER ITEMS
  188. #===============================================================================================================
  189.  
  190. #------------------------------------
  191. # [0201] Exception Handling - Rings, Amulets, Belts
  192. #------------------------------------
  193.  
  194. Show
  195. ShaperItem True
  196. ItemLevel >= 86
  197. BaseType "Coral Amulet" "Paua Amulet" "Gold Amulet" "Gold Ring" "Paua Ring" "Iron Ring" "Amethyst Ring" "Unset Ring" "Moonstone Ring" "Studded Belt" "Cloth Belt" "Chain Belt"
  198. Rarity <= Rare
  199. SetFontSize 45
  200. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  201. SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
  202. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  203. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  204.  
  205. Show
  206. ShaperItem True
  207. ItemLevel >= 82
  208. BaseType "Coral Amulet" "Paua Amulet" "Gold Amulet" "Gold Ring" "Paua Ring" "Iron Ring" "Amethyst Ring" "Unset Ring" "Moonstone Ring" "Studded Belt" "Cloth Belt" "Chain Belt"
  209. Rarity <= Rare
  210. SetFontSize 45
  211. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  212. SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  213. SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder80
  214. PlayAlertSound 3 300 # DROPSOUND: ShaperElder
  215.  
  216. Show
  217. ShaperItem True
  218. BaseType "Coral Amulet" "Paua Amulet" "Gold Amulet" "Gold Ring" "Paua Ring" "Iron Ring" "Amethyst Ring" "Unset Ring" "Moonstone Ring" "Studded Belt" "Cloth Belt" "Chain Belt"
  219. Rarity <= Rare
  220. SetFontSize 45
  221. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  222. SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  223. SetBackgroundColor 50 130 165 # BACKGROUND: ShaperElder
  224.  
  225. #------------------------------------
  226. # [0202] Shaper Item Layers - T1
  227. #------------------------------------
  228.  
  229. # Level-Independent Expensive finds
  230.  
  231. Show
  232. ShaperItem True
  233. BaseType "Gripped Gloves" "Fingerless Silk Gloves" "Spiked Gloves" "Opal Ring" "Steel Ring" "Stygian Vise"
  234. Rarity <= Rare
  235. SetFontSize 45
  236. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  237. SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
  238. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  239. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  240.  
  241. # Level-Dependent Expensive finds (80)
  242.  
  243. Show
  244. ShaperItem True
  245. ItemLevel >= 80
  246. Class Amulets
  247. Rarity <= Rare
  248. SetFontSize 45
  249. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  250. SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
  251. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  252. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  253.  
  254. Show
  255. ShaperItem True
  256. ItemLevel >= 80
  257. BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver" "Kris" "Void Sceptre" "Opal Sceptre" "Two-Stone Ring" "Diamond Ring" "Two-Toned Boots"
  258. Rarity <= Rare
  259. SetFontSize 45
  260. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  261. SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
  262. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  263. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  264.  
  265. # Level-Dependent Expensive finds (82)
  266.  
  267. Show
  268. ShaperItem True
  269. ItemLevel >= 82
  270. Class Quivers Rings
  271. Rarity <= Rare
  272. SetFontSize 45
  273. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  274. SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
  275. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  276. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  277.  
  278. Show
  279. ShaperItem True
  280. ItemLevel >= 82
  281. BaseType "Bone Helmet" "Harmonic Spirit Shield" "Titanium Spirit Shield"
  282. Rarity <= Rare
  283. SetFontSize 45
  284. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  285. SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
  286. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  287. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  288.  
  289. # Level-Dependent Expensive finds (84)
  290.  
  291. Show
  292. ShaperItem True
  293. ItemLevel >= 84
  294. BaseType "Titan Gauntlets" "Sorcerer Gloves" "Slink Gloves" "Lion Pelt" "Hubris Circlet" "Royal Burgonet" "Eternal Burgonet" "Vaal Regalia" "Glorious Plate" "Astral Plate" "Colossal Tower Shield" "Pinnacle Tower Shield" "Mirrored Spiked Shield" "Supreme Spiked Shield" "Archon Kite Shield" "Crusader Buckler" "Eclipse Staff" "Harbinger Bow" "Vaal Axe" "Runic Hatchet" "Behemoth Mace" "Jewelled Foil" "Spiraled Foil"
  295. Rarity <= Rare
  296. SetFontSize 45
  297. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  298. SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
  299. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  300. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  301.  
  302. Show
  303. ShaperItem True
  304. ItemLevel >= 84
  305. Class Belts
  306. Rarity <= Rare
  307. SetFontSize 45
  308. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  309. SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
  310. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  311. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  312.  
  313. # Level-Dependent Expensive finds (85)
  314.  
  315. Show # Delve Mod Items
  316. Identified True
  317. Rarity Rare
  318. HasExplicitMod "of Crafting" "of Spellcraft" "of Weaponcraft" "of the Underground" "Subterranean"
  319. SetFontSize 45
  320. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  321. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  322. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  323. PlayAlertSound 3 300 # DROPSOUND: Unique
  324. MinimapIcon 2 Blue Diamond
  325. PlayEffect Blue
  326.  
  327. Show # $Currency->High-T1 %TB-Currency-T1.5
  328. Class "Delve Socketable Currency"
  329. BaseType "Prime"
  330. SetFontSize 45
  331. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  332. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  333. SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2
  334. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  335. DisableDropSound True
  336. MinimapIcon 0 Red Circle
  337. PlayEffect Red
  338.  
  339. Show # $Currency->High-T1 %TB-Currency-T1.5
  340. Class "Delve Socketable Currency"
  341. SetFontSize 45
  342. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  343. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  344. SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4
  345. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  346. DisableDropSound True
  347. MinimapIcon 2 White Circle
  348. PlayEffect White
  349.  
  350. Show # $Currency->High-T2 %TB-Currency-T2
  351. Class Currency
  352. BaseType "Fossil"
  353. SetFontSize 45
  354. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  355. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  356. SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3
  357. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  358. DisableDropSound True
  359. MinimapIcon 2 Yellow Circle
  360. PlayEffect Yellow
  361.  
  362. Show
  363. ShaperItem True
  364. ItemLevel >= 85
  365. BaseType "Thicket Bow" "Exquisite Blade" "Titan Greaves" "Assassin's Garb" "Mosaic Kite Shield" "Maraketh Bow" "Siege Axe"
  366. Rarity <= Rare
  367. SetFontSize 45
  368. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  369. SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
  370. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  371. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  372.  
  373. #------------------------------------
  374. # [0203] Shaper Item Layers - T2
  375. #------------------------------------
  376.  
  377. Show
  378. ShaperItem True
  379. ItemLevel >= 75
  380. Class Amulets Rings
  381. Rarity <= Rare
  382. SetFontSize 45
  383. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  384. SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  385. SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder80
  386. PlayAlertSound 3 300 # DROPSOUND: ShaperElder
  387.  
  388. Show
  389. ShaperItem True
  390. ItemLevel >= 80
  391. Class Daggers Sceptres Quivers
  392. Rarity <= Rare
  393. SetFontSize 45
  394. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  395. SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  396. SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder80
  397. PlayAlertSound 3 300 # DROPSOUND: ShaperElder
  398.  
  399. Show
  400. ShaperItem True
  401. ItemLevel >= 82
  402. DropLevel >= 62
  403. Class Shields Helmets Boots Gloves
  404. Rarity <= Rare
  405. SetFontSize 45
  406. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  407. SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  408. SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder80
  409. PlayAlertSound 3 300 # DROPSOUND: ShaperElder
  410.  
  411. Show
  412. ShaperItem True
  413. ItemLevel >= 84
  414. DropLevel >= 62
  415. Class "Thrusting"
  416. Rarity <= Rare
  417. SetFontSize 45
  418. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  419. SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  420. SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder80
  421. PlayAlertSound 3 300 # DROPSOUND: ShaperElder
  422.  
  423. Show
  424. ShaperItem True
  425. ItemLevel >= 84
  426. DropLevel >= 62
  427. Class Wands Claws
  428. Rarity <= Rare
  429. SetFontSize 45
  430. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  431. SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  432. SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder80
  433. PlayAlertSound 3 300 # DROPSOUND: ShaperElder
  434.  
  435. #------------------------------------
  436. # [0204] Shaper Item Layers - T3
  437. #------------------------------------
  438.  
  439. Show
  440. ShaperItem True
  441. Rarity <= Rare
  442. SetFontSize 45
  443. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  444. SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  445. SetBackgroundColor 50 130 165 # BACKGROUND: ShaperElder
  446.  
  447. #===============================================================================================================
  448. # [[0300]] ELDER ITEMS
  449. #===============================================================================================================
  450.  
  451. #------------------------------------
  452. # [0301] Exception Handling - Rings, Amulets, Belts
  453. #------------------------------------
  454.  
  455. Show
  456. ElderItem True
  457. ItemLevel >= 85
  458. BaseType "Coral Amulet" "Paua Amulet" "Gold Amulet" "Gold Ring" "Paua Ring" "Iron Ring" "Amethyst Ring" "Unset Ring" "Moonstone Ring" "Studded Belt" "Cloth Belt" "Chain Belt"
  459. Rarity <= Rare
  460. SetFontSize 45
  461. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  462. SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
  463. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  464. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  465.  
  466. Show
  467. ElderItem True
  468. ItemLevel >= 82
  469. BaseType "Coral Amulet" "Paua Amulet" "Gold Amulet" "Gold Ring" "Paua Ring" "Iron Ring" "Amethyst Ring" "Unset Ring" "Moonstone Ring" "Studded Belt" "Cloth Belt" "Chain Belt"
  470. Rarity <= Rare
  471. SetFontSize 45
  472. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  473. SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  474. SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder80
  475. PlayAlertSound 3 300 # DROPSOUND: ShaperElder
  476.  
  477. Show
  478. ElderItem True
  479. BaseType "Coral Amulet" "Paua Amulet" "Gold Amulet" "Gold Ring" "Paua Ring" "Iron Ring" "Amethyst Ring" "Unset Ring" "Moonstone Ring" "Studded Belt" "Cloth Belt" "Chain Belt"
  480. Rarity <= Rare
  481. SetFontSize 45
  482. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  483. SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  484. SetBackgroundColor 50 130 165 # BACKGROUND: ShaperElder
  485.  
  486. #------------------------------------
  487. # [0302] Elder Item Layers - T1
  488. #------------------------------------
  489.  
  490. # Level-Independent Expensive finds
  491.  
  492. Show
  493. ElderItem True
  494. BaseType "Gripped Gloves" "Fingerless Silk Gloves" "Spiked Gloves" "Two-Toned Boots" "Opal Ring" "Steel Ring"
  495. Rarity <= Rare
  496. SetFontSize 45
  497. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  498. SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
  499. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  500. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  501.  
  502. # Level-Dependent Expensive finds (80)
  503.  
  504. Show
  505. ElderItem True
  506. ItemLevel >= 80
  507. Class Amulets
  508. Rarity <= Rare
  509. SetFontSize 45
  510. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  511. SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
  512. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  513. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  514.  
  515. Show
  516. ElderItem True
  517. ItemLevel >= 80
  518. BaseType "Kris" "Void Sceptre" "Opal Sceptre" "Two-Stone Ring" "Diamond Ring" "Harmonic Spirit Shield" "Titanium Spirit Shield" "Stygian Vise"
  519. Rarity <= Rare
  520. SetFontSize 45
  521. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  522. SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
  523. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  524. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  525.  
  526. # Level-Dependent Expensive finds (82)
  527.  
  528. Show
  529. ElderItem True
  530. ItemLevel >= 82
  531. Class Rings
  532. Rarity <= Rare
  533. SetFontSize 45
  534. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  535. SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
  536. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  537. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  538.  
  539. Show
  540. ElderItem True
  541. ItemLevel >= 82
  542. BaseType "Bone Helmet" "Lion Pelt" "Hubris Circlet" "Royal Burgonet" "Eternal Burgonet" "Astral Plate" "Titan Gauntlets" "Sorcerer Gloves" "Slink Gloves"
  543. Rarity <= Rare
  544. SetFontSize 45
  545. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  546. SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
  547. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  548. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  549.  
  550. # Level-Dependent Expensive finds (84)
  551.  
  552. Show
  553. ElderItem True
  554. ItemLevel >= 84
  555. BaseType "Vaal Regalia" "Glorious Plate" "Colossal Tower Shield" "Pinnacle Tower Shield" "Mirrored Spiked Shield" "Supreme Spiked Shield" "Archon Kite Shield" "Crusader Buckler" "Eclipse Staff" "Harbinger Bow" "Vaal Axe" "Runic Hatchet" "Behemoth Mace" "Jewelled Foil" "Spiraled Foil" "Titan Greaves" "Assassin's Garb" "Exquisite Blade" "Maraketh Bow" "Siege Axe" "Sorcerer Boots" "Slink Boots" "Coronal Maul" "Ambusher"
  556. Rarity <= Rare
  557. SetFontSize 45
  558. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  559. SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
  560. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  561. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  562.  
  563. Show
  564. ElderItem True
  565. ItemLevel >= 84
  566. Class Belts
  567. Rarity <= Rare
  568. SetFontSize 45
  569. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  570. SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
  571. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  572. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  573.  
  574. #------------------------------------
  575. # [0303] Elder Item Layers - T2
  576. #------------------------------------
  577.  
  578. Show
  579. ElderItem True
  580. ItemLevel >= 75
  581. Class Amulets Rings
  582. Rarity <= Rare
  583. SetFontSize 45
  584. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  585. SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  586. SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder80
  587. PlayAlertSound 3 300 # DROPSOUND: ShaperElder
  588.  
  589. Show
  590. ElderItem True
  591. ItemLevel >= 82
  592. DropLevel >= 62
  593. Class "Helmets" "Boots" "Gloves" "Body Armours"
  594. Rarity <= Rare
  595. SetFontSize 45
  596. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  597. SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  598. SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder80
  599. PlayAlertSound 3 300 # DROPSOUND: ShaperElder
  600.  
  601. Show
  602. ElderItem True
  603. ItemLevel >= 84
  604. DropLevel >= 62
  605. Class "Thrusting"
  606. Rarity <= Rare
  607. SetFontSize 45
  608. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  609. SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  610. SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder80
  611. PlayAlertSound 3 300 # DROPSOUND: ShaperElder
  612.  
  613. Show
  614. ElderItem True
  615. ItemLevel >= 84
  616. DropLevel >= 62
  617. Class Wands Claws Shields
  618. Rarity <= Rare
  619. SetFontSize 45
  620. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  621. SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  622. SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder80
  623. PlayAlertSound 3 300 # DROPSOUND: ShaperElder
  624.  
  625. #------------------------------------
  626. # [0304] Elder Item Layers - T3
  627. #------------------------------------
  628.  
  629. Show
  630. ElderItem True
  631. Rarity <= Rare
  632. SetFontSize 45
  633. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  634. SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  635. SetBackgroundColor 0 177 255 255 # BACKGROUND: ShaperElder
  636.  
  637. #===============================================================================================================
  638. # [[0400]] Recipes, Magic and Normal items (endgame!)
  639. #===============================================================================================================
  640.  
  641. #------------------------------------
  642. # [0401] 5-Linked items
  643. #------------------------------------
  644. # Very useful at the start of the league. Otherwise often trash. Still, highlight material.
  645. # There’s a lot of exceptions we can introduce here, such as 6S, high value bases, but this
  646. # Is a rare occurrence, so we won’t be doing it for performance reasons.
  647.  
  648. Hide # 5-Links %D4
  649. LinkedSockets 5
  650. ItemLevel >= 65
  651. Rarity < Unique
  652. SetFontSize 42
  653. SetBorderColor 103 128 1 255 # BORDERCOLOR: Cosmetic: 5L
  654. PlayAlertSound 2 0 # DROPSOUND: Value Drop: Currency, fragments
  655. SetBackgroundColor 0 0 0 255
  656. SetTextColor 155 167 1 255
  657.  
  658. Hide # 5-Links - leveling %D5
  659. LinkedSockets 5
  660. Rarity < Unique
  661. SetFontSize 45
  662. SetBorderColor 0 255 255 255 # BORDERCOLOR: Cosmetic: 5L
  663. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  664. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  665.  
  666. #------------------------------------
  667. # [0402] 6-Socket Items
  668. #------------------------------------
  669. # Can be sold for 7 jeweller orbs. We also highlight the ilvl83/84 ones that are OK for crafting.
  670. # Chances are high that people will want to buy those.
  671.  
  672. Show # 6-Sockets %TB-6S-Rare-Armors
  673. Sockets 6
  674. ItemLevel >= 84
  675. BaseType "Assassin's Garb" "Glorious Plate" "Astral Plate" "Vaal Regalia" "Zodiac Leather"
  676. Rarity <= Rare
  677. SetFontSize 45
  678. SetBorderColor 255 251 0 255 # BORDERCOLOR: Crafting: T1
  679. SetBackgroundColor 0 0 0 255 # BACKGROUND: Recipes
  680. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  681. SetTextColor 237 255 0 255
  682.  
  683. Show # 6-Sockets %TB-6S-Rare-Weapons
  684. Sockets 6
  685. ItemLevel >= 83
  686. BaseType "Harbinger Bow" "Vaal Axe" "Coronal Maul" "Exquisite Blade"
  687. Rarity <= Rare
  688. SetFontSize 45
  689. SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
  690. SetBackgroundColor 0 0 0 255 # BACKGROUND: Recipes
  691. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  692. SetTextColor 237 255 0 255
  693.  
  694. Show # 6-Sockets
  695. Sockets 6
  696. ItemLevel >= 75
  697. Rarity = Rare
  698. SetFontSize 45
  699. SetTextColor 0 0 255 255 # TEXTCOLOR: Rares - Level - 75+
  700. SetBorderColor 0 0 255 255 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight
  701. SetBackgroundColor 0 0 0 255 # BACKGROUND: Recipes
  702. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  703.  
  704. Show # 6-Sockets
  705. Sockets 6
  706. Rarity <= Rare
  707. SetFontSize 45
  708. SetBorderColor 0 0 255 255 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight
  709. SetBackgroundColor 0 0 0 255 # BACKGROUND: Recipes
  710. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  711. SetTextColor 0 0 255 255
  712.  
  713. #------------------------------------
  714. # [0403] Exclusive bases: Stygian Vise
  715. #------------------------------------
  716.  
  717. Show #$ %TB-Vise
  718. ItemLevel >= 86
  719. BaseType "Stygian Vise"
  720. Rarity <= Rare
  721. SetFontSize 45
  722. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  723. SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  724. SetBackgroundColor 255 125 0 255 # BACKGROUND: Atlas bases
  725. PlayAlertSound 2 300 # DROPSOUND: T1 Drop
  726.  
  727. Show #$ %TB-Vise
  728. ItemLevel >= 75
  729. BaseType "Stygian Vise"
  730. Rarity <= Rare
  731. SetFontSize 45
  732. SetTextColor 0 0 0 255 # TEXTCOLOR: Rares - Level - 75+
  733. SetBorderColor 0 0 0 255 # BORDERCOLOR: Atlas bases
  734. SetBackgroundColor 147 79 143 255 # BACKGROUND: Rares - T1
  735.  
  736. Show #$ %TB-Vise %H5
  737. BaseType "Stygian Vise"
  738. Rarity <= Rare
  739. SetFontSize 42
  740. SetBackgroundColor 109 60 118 255 # BACKGROUND: Rares - T1
  741. SetTextColor 0 0 0 255
  742.  
  743. #------------------------------------
  744. # [0404] Abyss Jewels (Rare and Magic)
  745. #------------------------------------
  746.  
  747. Show #$trinkets, jewels - 84+
  748. ItemLevel >= 84
  749. Class "Abyss Jewel"
  750. Rarity = Rare
  751. SetFontSize 45
  752. SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel: Rare
  753. SetBorderColor 240 30 0 255 # BORDERCOLOR: Abyss84
  754. SetBackgroundColor 120 120 0 255 # BACKGROUND: Jewel: Rare
  755.  
  756. Show #$trinkets, jewels - 84+ %H4
  757. ItemLevel >= 84
  758. Class "Abyss Jewel"
  759. Rarity <= Magic
  760. SetFontSize 45
  761. SetTextColor 0 100 255 # TEXTCOLOR: Jewel: Magic
  762. SetBorderColor 240 30 0 255 # BORDERCOLOR: Abyss84
  763. SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel: Magic
  764. PlayAlertSound 1 300
  765.  
  766. Show #$trinkets, jewels
  767. Class "Abyss Jewel"
  768. Rarity = Rare
  769. SetFontSize 43
  770. SetTextColor 255 218 218 255 # TEXTCOLOR: Jewel: Rare
  771. SetBorderColor 255 0 0 255 # BORDERCOLOR: Crafting: T1
  772. SetBackgroundColor 178 0 0 255 # BACKGROUND: Jewel: Rare
  773. PlayAlertSound 1 162
  774.  
  775. Show #$trinkets, jewels %H3
  776. Class "Abyss Jewel"
  777. Rarity <= Magic
  778. SetFontSize 36
  779. SetTextColor 173 177 255 255 # TEXTCOLOR: Jewel: Magic
  780. SetBorderColor 0 0 108 255 # BORDERCOLOR: Cosmetic: Magic Jewels
  781. SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel: Magic
  782.  
  783. #------------------------------------
  784. # [0405] Exclusive bases: Atlas bases, talismans (includes Rare rarity)
  785. #------------------------------------
  786. # These bases are valuable crafting due to their rarity and strong implicit.
  787.  
  788. Show #$crafting %TB-Top-Atlas-Bases
  789. ItemLevel >= 86
  790. BaseType "Steel Ring" "Opal Ring"
  791. Rarity <= Rare
  792. SetFontSize 45
  793. SetTextColor 255 125 0 255 # TEXTCOLOR: Atlas bases
  794. SetBorderColor 255 125 0 255 # BORDERCOLOR: Atlas bases
  795. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  796. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  797.  
  798. Show #$crafting %TB-Top-Atlas-Bases
  799. BaseType "Steel Ring" "Opal Ring"
  800. Rarity <= Rare
  801. SetFontSize 45
  802. SetTextColor 255 255 255 # TEXTCOLOR: Atlas cosmetic highlight
  803. SetBorderColor 255 255 255 # BORDERCOLOR: Atlas cosmetic highlight
  804. SetBackgroundColor 255 125 0 255 # BACKGROUND: Atlas bases
  805. PlayAlertSound 3 300 # DROPSOUND: T1 Drop
  806.  
  807. Show #$crafting %TB-Atlas-Bases
  808. ItemLevel >= 86
  809. BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" "Crystal Belt"
  810. Rarity <= Rare
  811. SetFontSize 45
  812. SetTextColor 255 125 0 255 # TEXTCOLOR: Atlas bases
  813. SetBorderColor 255 125 0 255 # BORDERCOLOR: Atlas bases
  814. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  815.  
  816. Show #$crafting %TB-Atlas-Bases %D5
  817. ItemLevel >= 75
  818. BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" "Crystal Belt"
  819. Rarity = Rare
  820. SetFontSize 42
  821. SetTextColor 255 255 255 255 # TEXTCOLOR: Rares - Level - 75+
  822. SetBorderColor 0 255 255 255 # BORDERCOLOR: Atlas bases
  823. SetBackgroundColor 69 129 129 255 # BACKGROUND: Rares - T1
  824.  
  825. Show #$crafting %TB-Atlas-Bases %D4
  826. BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" "Crystal Belt"
  827. Rarity = Rare
  828. SetFontSize 42
  829. SetBorderColor 0 255 255 255 # BORDERCOLOR: Atlas bases
  830.  
  831. Show # %TB-Talisman %D5
  832. Class Amulets
  833. BaseType "Talisman"
  834. Rarity < Unique
  835. SetFontSize 40
  836. SetBorderColor 109 200 130 255 # BORDERCOLOR: Cosmetic: Talisman
  837. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  838. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  839.  
  840. #------------------------------------
  841. # [0406] Corrupted Amulets
  842. #------------------------------------
  843. # Corrupted amulets for rare lab shrines (to turn them rare)
  844.  
  845. # Show
  846. # Corrupted True
  847. # Class Amulet Belt
  848. # Rarity = Normal
  849. # SetFontSize 36
  850. # SetBorderColor 129 15 213 200
  851.  
  852. #------------------------------------
  853. # [0407] Chancing items
  854. #------------------------------------
  855. # You can add your own items here. The items in this section have a dropsound
  856.  
  857. # LEGACY UNIQUES: THESE UNIQUES CAN ONLY BE CHANCED IN THE CORRECT ZANA-LEAGUE MODS
  858. # Agate Amulet - ANARCHY ONLY - can be chance to voll's in anarchy maps
  859. # Leather belt - NEMESIS only - can be chanced into a headhunter belt!
  860.  
  861. # EXAMPLE OF NON LEGACY UNIQUES:
  862. # Prophecy wand - Void Battery
  863. # Judgement Staff - Hegemony's/Pledge of Hands
  864.  
  865. # TO ADD AN ITEM ATTACH IT'S NAME TO THE BASAETYPE'S IN ONE OF THE 2 ENTRIES BELOW.
  866. # Example, to add Agate amulet:
  867. # BaseType "Sorcerer Boots"
  868.  
  869. #Show
  870. # BaseType "Glorious Plate" "Close Helmet" "Occultist's Vestment"
  871. # Rarity Normal
  872. # SetFontSize 38
  873. # SetTextColor 255 255 255 255
  874. # SetBorderColor 0 210 0 210
  875. # PlayAlertSound 7 300
  876. # Corrupted False
  877.  
  878. #Show
  879. # Corrupted False
  880. # BaseType "Leather Belt"
  881. # Rarity Normal
  882. # SetTextColor 255 255 255 255
  883. # SetBorderColor 0 150 0 150
  884.  
  885. #Show
  886. # Corrupted False
  887. # BaseType "Ebony Tower Shield" "Glorious Plate" "Gold Amulet" "Rawhide Tower Shield" "Sorcerer Boots" "Full Wyrmscale"
  888. # Rarity Normal
  889. # SetTextColor 255 255 255 255
  890. # SetBorderColor 0 150 0 150
  891.  
  892. #------------------------------------
  893. # [0408] FLASKS (Endgame rules)
  894. #------------------------------------
  895.  
  896. Show #$flask, recipe, glass, top %D3
  897. Quality = 20
  898. ItemLevel > 65
  899. BaseType "Flask"
  900. Rarity <= Magic
  901. SetFontSize 40
  902. SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight
  903. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  904.  
  905. #Show
  906. # Quality >= 15
  907. # ItemLevel > 65
  908. # BaseType "Flask"
  909. # Rarity <= Magic
  910. # SetFontSize 36
  911. # SetBorderColor 150 150 150
  912. # SetBackgroundColor 75 75 75 255
  913.  
  914. #Show
  915. # Quality >= 1
  916. # ItemLevel > 65
  917. # BaseType "Flask"
  918. # Rarity <= Magic
  919. # SetBorderColor 0 0 0
  920. # SetBackgroundColor 75 75 75 255
  921.  
  922. #Show
  923. # ItemLevel < 72
  924. # ItemLevel > 65
  925. # Class "Life Flasks"
  926. # BaseType "Divine" "Eternal"
  927. # Rarity <= Magic
  928. # SetBorderColor 120 0 0
  929.  
  930. #Show
  931. # ItemLevel < 72
  932. # ItemLevel > 65
  933. # Class "Mana Flasks"
  934. # BaseType "Divine" "Eternal"
  935. # Rarity <= Magic
  936. # SetBorderColor 0 0 120
  937.  
  938. #Show
  939. # ItemLevel > 65
  940. # Class "Utility Flasks"
  941. # Rarity <= Magic
  942. # SetFontSize 36
  943. # SetBorderColor 50 200 125
  944. # SetBackgroundColor 25 100 75
  945.  
  946. #------------------------------------
  947. # [0409] Add your own crafting rules here
  948. #------------------------------------
  949. # Please use ItemLevel >= 65 if you DON'T want your rules to affect Leveling progression.
  950. # Example: To highlight all white "Vaal Claw" and "Gemini Claw" in the endgame, uncomment the following section (remove the '#')
  951.  
  952. # Show
  953. # BaseType "Gemini Claw" "Vaal Claw"
  954. # ItemLevel >= 65
  955. # Rarity = Normal
  956. # SetBorderColor 0 255 255 255
  957. # SetFontSize 40
  958.  
  959. #------------------------------------
  960. # [0410] 86+ Endgame crafting rules
  961. #------------------------------------
  962.  
  963. Show #$crafting 86
  964. ItemLevel >= 86
  965. BaseType "Onyx Amulet" "Diamond Ring" "Two-Stone Ring" "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Hubris Circlet" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Prismatic" "Unset Ring" "Gold Ring" "Citrine Amulet" "Turquoise Amulet" "Agate Amulet" "Coral Ring" "Moonstone Ring" "Leather Belt" "Heavy Belt" "Amber Amulet" "Jade Amulet" "Lapis Amulet" "Rustic Sash" "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Harpy Rapier" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil" "Profane Wand" "Sambar Sceptre" "Void Sceptre" "Imbued Wand" "Pinnacle Tower Shield" "Kris" "Prismatic" "Astral Plate" "Assassin's Garb" "Saintly Chainmail" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Titanium Spirit Shield" "Sorcerer Boots" "Sorcerer Gloves" "Vaal Regalia"
  966. Rarity < Rare
  967. SetFontSize 42
  968. SetBorderColor 255 125 0 255 # BORDERCOLOR: Crafting: T0
  969.  
  970. #------------------------------------
  971. # [0411] 83/84+ Endgame crafting rules
  972. #------------------------------------
  973. # These entries are non-exclusive bases that are popular for crafting
  974.  
  975. Show #$crafting %TB-T1-Crafting %D5
  976. ItemLevel >= 84
  977. BaseType "Onyx Amulet" "Diamond Ring" "Two-Stone" "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Hubris Circlet"
  978. Rarity < Rare
  979. SetFontSize 40
  980. SetBorderColor 255 255 255 255 # BORDERCOLOR: Crafting: T1
  981. SetTextColor 255 255 255 255
  982. SetBackgroundColor 35 35 35 255
  983.  
  984. Show #$crafting %TB-T2-Trinket-Bases %D3
  985. ItemLevel >= 84
  986. Class Rings Amulet Belts
  987. BaseType "Ruby" "Sapphire" "Topaz" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash"
  988. Rarity < Rare
  989. SetFontSize 38
  990. SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
  991.  
  992. #Show
  993. # ItemLevel >= 83
  994. # BaseType "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Harpy Rapier" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil"
  995. # Rarity < Rare
  996. # SetFontSize 36
  997. # SetBorderColor 255 255 0 190
  998.  
  999. #Show
  1000. # ItemLevel >= 84
  1001. # BaseType "Profane Wand" "Sambar Sceptre" "Void Sceptre" "Imbued Wand" "Pinnacle Tower Shield" "Kris" "Prismatic" "Astral Plate" "Assassin's Garb"
  1002. # Rarity < Rare
  1003. # SetFontSize 36
  1004. # SetBorderColor 255 255 0 190
  1005.  
  1006. #Show
  1007. # ItemLevel >= 84
  1008. # BaseType "Saintly Chainmail" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Titanium Spirit Shield" "Sorcerer Boots" "Sorcerer Gloves" "Vaal Regalia"
  1009. # Rarity < Rare
  1010. # SetFontSize 36
  1011. # SetBorderColor 255 255 0 190
  1012.  
  1013. #------------------------------------
  1014. # [0412] 60+ Crafting rules for 60++ trinkets
  1015. #------------------------------------
  1016. # This section handles the crafting bases for the entry level endgame
  1017.  
  1018. Hide #$trinkets, jewels %H4
  1019. Class Jewel
  1020. Rarity <= Magic
  1021. SetFontSize 40
  1022. SetTextColor 0 100 255 # TEXTCOLOR: Jewel: Magic
  1023. SetBorderColor 0 75 250 # BORDERCOLOR: Cosmetic: Magic Jewels
  1024. SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel: Magic
  1025.  
  1026. #Show
  1027. # ItemLevel >= 75
  1028. # Class Rings Amulet Belts
  1029. # BaseType "Onyx" "Two-Stone" "Diamond" "Prismatic"
  1030. # Rarity Normal
  1031. # SetFontSize 36
  1032. # SetBorderColor 255 190 0 150
  1033.  
  1034. #Show
  1035. # ItemLevel >= 75
  1036. # Class Rings Amulet Belts
  1037. # BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash"
  1038. # Rarity Normal
  1039. # SetTextColor 200 200 200 210
  1040. # SetBorderColor 255 190 0 150
  1041.  
  1042. #Show
  1043. # ItemLevel >= 65
  1044. # ItemLevel < 75
  1045. # Class Rings Amulet Belts
  1046. # BaseType "Onyx" "Two-Stone" "Diamond" "Prismatic"
  1047. # Rarity Normal
  1048. # SetBorderColor 0 0 0
  1049.  
  1050. #Show
  1051. # ItemLevel >= 65
  1052. # ItemLevel < 75
  1053. # Class Rings Amulet Belts
  1054. # BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" "Chain Belt"
  1055. # Rarity Normal
  1056. # SetTextColor 200 200 200 210
  1057. # SetBorderColor 0 0 0
  1058.  
  1059. #Show
  1060. # ItemLevel >= 65
  1061. # Class Rings Amulets Belts
  1062. # Rarity Magic
  1063. # SetFontSize 28
  1064. # SetBorderColor 0 0 0
  1065. # SetBackgroundColor 0 0 0 185
  1066.  
  1067. #------------------------------------
  1068. # [0413] Warband items
  1069. #------------------------------------
  1070. # This section handles warband items, with special warband mods.
  1071. # We're showing identified items of the right level, this may cause the filter to highlight a few other items
  1072. # If you want to see the other items: click alt.
  1073.  
  1074. #Show
  1075. # Corrupted False
  1076. # Identified True
  1077. # ItemLevel = 82
  1078. # Class "Helmets" "Boots"
  1079. # Rarity Magic
  1080. # SetFontSize 34
  1081. # SetBorderColor 129 15 213 200
  1082.  
  1083. #Show
  1084. # Corrupted False
  1085. # Identified True
  1086. # ItemLevel = 84
  1087. # Class "Daggers" "Wands" "Sceptres"
  1088. # Rarity Magic
  1089. # SetFontSize 34
  1090. # SetBorderColor 129 15 213 200
  1091.  
  1092. Hide # %TC-Ele-Warband-Bases
  1093. Corrupted False
  1094. Identified True
  1095. ItemLevel > 68
  1096. Class "Helmets" "Boots"
  1097. Rarity Magic
  1098. SetFontSize 34
  1099. SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item
  1100.  
  1101. Hide # %TC-Chaos-Warband-Bases
  1102. Corrupted False
  1103. Identified True
  1104. ItemLevel > 68
  1105. Class "Daggers" "Wands" "Sceptres"
  1106. Rarity Magic
  1107. SetFontSize 34
  1108. SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item
  1109.  
  1110. #------------------------------------
  1111. # [0414] Remaining crafting rules - add your own bases here!
  1112. #------------------------------------
  1113. # This section handles additional crafting bases.
  1114.  
  1115. #Show
  1116. # BaseType "Hubris Circlet" "Vaal Regalia" "Harbinger Bow"
  1117. # Rarity < Rare
  1118. # SetBorderColor 0 0 0
  1119.  
  1120. #------------------------------------
  1121. # [0415] Chisel recipe items
  1122. #------------------------------------
  1123. # Chisel Recipe: You can sell a 20% hammer + random map for 1 chisel
  1124.  
  1125. # Show #$chisel, recipes %TB-Gavels %D3
  1126. # Quality = 20
  1127. # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  1128. # Rarity < Unique
  1129. # SetFontSize 38
  1130. # SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight
  1131. # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  1132.  
  1133. #Show
  1134. # Corrupted False
  1135. # Quality > 17
  1136. # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  1137. # Rarity Magic
  1138. # SetFontSize 36
  1139. # SetBorderColor 150 150 150
  1140. # SetBackgroundColor 75 75 75 255
  1141.  
  1142. #Show
  1143. # Corrupted False
  1144. # Quality > 14
  1145. # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  1146. # Rarity Normal
  1147. # SetFontSize 36
  1148. # SetBorderColor 150 150 150
  1149. # SetBackgroundColor 75 75 75 255
  1150.  
  1151. #Show
  1152. # Corrupted False
  1153. # Quality > 11
  1154. # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  1155. # Rarity Magic
  1156. # SetFontSize 36
  1157. # SetBorderColor 0 0 0
  1158. # SetBackgroundColor 75 75 75 255
  1159.  
  1160. #Show
  1161. # Corrupted False
  1162. # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  1163. # Rarity Normal
  1164. # SetFontSize 36
  1165. # SetBorderColor 0 0 0
  1166. # SetBackgroundColor 75 75 75 255
  1167.  
  1168. #------------------------------------
  1169. # [0416] Fishing Rod
  1170. #------------------------------------
  1171. # Give a man a fish and he won't be hungry for a day, teach a man to fish and GGG will ban you for disclosing fishing secrets.
  1172.  
  1173. Show # %TC-Secret
  1174. Class "Fishing Rod"
  1175. SetFontSize 45
  1176. SetTextColor 255 255 255 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
  1177. SetBorderColor 255 134 134 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
  1178. SetBackgroundColor 255 104 104 255 # BACKGROUND: T1 Global High Value Drop
  1179. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  1180.  
  1181. #------------------------------------
  1182. # [0417] SRS Crude Bow
  1183. #------------------------------------
  1184. # Crude bows are a meta weapon for SRS summoners, so we'll highlight them no matter the rarity post level 49
  1185.  
  1186. # Show #$meta %TB-Low-BaseType-Crafting %D4
  1187. # ItemLevel >= 50
  1188. # BaseType "Crude Bow"
  1189. # Rarity <= Rare
  1190. # SetFontSize 42
  1191. # SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base
  1192.  
  1193. #------------------------------------
  1194. # [0418] Chromatic recipe items ("RGB Recipe")
  1195. #------------------------------------
  1196. # These items have a RGB link and sell for a chromatic orb each.
  1197.  
  1198. Hide #$rgb, small %H3
  1199. SocketGroup RGB
  1200. Width <= 2
  1201. Height <= 2
  1202. ItemLevel >= 65
  1203. Rarity < Rare
  1204. SetFontSize 36
  1205. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1206. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  1207.  
  1208. Hide #$rgb, small %H3
  1209. SocketGroup RGB
  1210. Width <= 1
  1211. Height <= 3
  1212. ItemLevel >= 65
  1213. Rarity < Rare
  1214. SetFontSize 36
  1215. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1216. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  1217.  
  1218. Hide #$rgb, bulky %H1
  1219. SocketGroup RGB
  1220. Width >= 2
  1221. Height >= 4
  1222. ItemLevel >= 65
  1223. Rarity < Rare
  1224. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1225. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  1226.  
  1227. Hide #$rgb %H2
  1228. SocketGroup RGB
  1229. ItemLevel >= 65
  1230. Rarity < Rare
  1231. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1232. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  1233.  
  1234. #------------------------------------
  1235. # [0419] Endgame-start 4-links
  1236. #------------------------------------
  1237.  
  1238. #Show
  1239. # LinkedSockets >= 4
  1240. # ItemLevel < 72
  1241. # DropLevel >= 65
  1242. # Class "Boots" "Gloves" "Body Armour" "Helmets"
  1243. # Rarity < Rare
  1244. # SetBorderColor 0 0 0
  1245. # SetBackgroundColor 0 0 0 165
  1246.  
  1247. #------------------------------------
  1248. # [0420] Animate Weapon script - deactivated by default
  1249. #------------------------------------
  1250. # UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 7 lines)
  1251.  
  1252. #Show
  1253. # Class "One Hand" "Two Hand" "Staves" "Daggers" "Thrusting" "Sceptres" "Claws"
  1254. # Rarity Normal
  1255. # SetBackgroundColor 0 0 0 255
  1256. # SetTextColor 150 0 0 255
  1257. # SetBorderColor 150 0 0 255
  1258. # SetFontSize 20
  1259.  
  1260. #Show
  1261. # Class "Bows" "Wands"
  1262. # Rarity Normal
  1263. # SetBackgroundColor 0 0 0 255
  1264. # SetTextColor 150 0 0 255
  1265. # SetBorderColor 150 0 0 255
  1266. # SetFontSize 20
  1267.  
  1268. #Show
  1269. # Class "One Hand" "Two Hand" "Staves" "Daggers" "Thrusting" "Sceptres" "Claws"
  1270. # Rarity Magic
  1271. # SetBackgroundColor 0 0 0 255
  1272. # SetTextColor 150 0 0 255
  1273. # SetBorderColor 150 0 0 255
  1274. # SetFontSize 20
  1275. # Identified True
  1276.  
  1277. #Show
  1278. # Class "Bows" "Wands"
  1279. # Rarity Magic
  1280. # SetBackgroundColor 0 0 0 255
  1281. # SetTextColor 150 0 0 255
  1282. # SetBorderColor 150 0 0 255
  1283. # SetFontSize 20
  1284. # Identified True
  1285.  
  1286. #------------------------------------
  1287. # [0421] W-soc offhand weapons
  1288. #------------------------------------
  1289. # Useful for gem Leveling.
  1290.  
  1291. # Corrupted items with white sockets for offhand gem Leveling.
  1292. Show # %D5 %TC-Offslot-Gem-Leveling
  1293. Sockets >= 3
  1294. SocketGroup WWW
  1295. Class Wands Daggers One Hand Shields Thrusting Sceptre Claws
  1296. Rarity <= Rare
  1297. SetFontSize 42
  1298. SetBorderColor 255 255 255 # BORDERCOLOR: Atlas cosmetic highlight
  1299.  
  1300. # Corrupted items with white sockets for offhand gem Leveling.
  1301. #Show # %D2 %TC-Offslot-Gem-Leveling
  1302. # Sockets >= 3
  1303. # SocketGroup W
  1304. # Class Wands Daggers One Hand Shields Thrusting Sceptre Claws
  1305. # Rarity < Rare
  1306. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1307.  
  1308. #------------------------------------
  1309. # [0422] Sacrificial Garb
  1310. #------------------------------------
  1311. # Generally not useful, but very specific drop-location, some people still might want to see it
  1312.  
  1313. Show #$crafting, exception %TB-Special-AlwaysShow-Bases %D4
  1314. BaseType "Sacrificial Garb"
  1315. Rarity <= Rare
  1316. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  1317. SetBorderColor 0 150 0 150 # BORDERCOLOR: T2 Chancing
  1318.  
  1319. #===============================================================================================================
  1320. # [[0500]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS
  1321. #===============================================================================================================
  1322.  
  1323. Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable
  1324. ItemLevel >= 65
  1325. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1326. Rarity < Rare
  1327. SetFontSize 18
  1328. SetBorderColor 0 0 0 100 # BORDERCOLOR: Cosmetic: Junk
  1329. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  1330.  
  1331. #===============================================================================================================
  1332. # [[0600]] Currency - PART 1 - Common currency
  1333. #===============================================================================================================
  1334. # We'll keep this section up here to boost the performance.
  1335.  
  1336. Show # %H5 %TB-Currency-T4
  1337. Class Currency
  1338. BaseType "Orb of Chance" "Orb of Alteration" "Chromatic Orb" "Jeweller's Orb" "Silver Coin" "Glassblower's Bauble" "Thaumaturgical Net"
  1339. SetFontSize 44
  1340. SetTextColor 0 0 0 255 # TEXTCOLOR: Low currency T1
  1341. SetBorderColor 253 209 101 255 # BORDERCOLOR: T1 LOW currency
  1342. SetBackgroundColor 253 224 153 255 # BACKGROUND: T6-10 maps, currency, talismans
  1343.  
  1344. Hide # %H4 %TB-Currency-T5
  1345. Class Currency
  1346. BaseType "Orb of Transmutation" "Blacksmith's Whetstone" "Alchemy Shard" "Simple Rope Net" "Strong Rope Net" "Simple Iron Net" "Reinforced Iron Net" "Strong Iron Net" "Simple Steel Net" "Reinforced Steel Net" "Strong Steel Net" "Reinforced Rope Net"
  1347. SetFontSize 34
  1348. SetTextColor 0 0 0 255 # TEXTCOLOR: Default Currency
  1349. SetBorderColor 225 225 225 255 # BORDERCOLOR: T2 LOW currency
  1350. SetBackgroundColor 218 218 218 255 # BACKGROUND: T6-10 maps, currency, talismans
  1351.  
  1352. Show # %RF1 %H3 %TB-Currency-T7
  1353. Class Currency
  1354. BaseType "Scroll of Wisdom"
  1355. SetFontSize 30
  1356. SetTextColor 0 0 0 255 # TEXTCOLOR: Low currency T3
  1357. SetBorderColor 218 218 218 255 # BORDERCOLOR: T3 Portal scroll
  1358. SetBackgroundColor 211 211 211 255 # BACKGROUND: T6-10 maps, currency, talismans
  1359.  
  1360. Hide # %H2 %TB-Currency-T6
  1361. Class Currency
  1362. BaseType "Armourer's Scrap" "Portal Scroll" "Orb of Augmentation" "Transmutation Shard" "Alteration Shard"
  1363. SetFontSize 33
  1364. SetTextColor 0 0 0 255 # TEXTCOLOR: Low currency T3
  1365. SetBorderColor 210 210 210 255 # BORDERCOLOR: T3 LOW currency
  1366. SetBackgroundColor 224 221 221 255 # BACKGROUND: T6-10 maps, currency, talismans
  1367.  
  1368. # Hide # %RF1 %H2 %TB-Currency-T8
  1369. # Class Currency
  1370. # SetFontSize 36
  1371. # SetTextColor 0 0 0 255 # TEXTCOLOR: Low currency T3
  1372. # SetBorderColor 147 89 161 255 # BORDERCOLOR: T3 LOW currency
  1373. # SetBackgroundColor 156 94 170 255 # BACKGROUND: T6-10 maps, currency, talismans
  1374.  
  1375. #===============================================================================================================
  1376. # [[0700]] OVERRIDE AREA 2 - Override the default rare rulesets here
  1377. #===============================================================================================================
  1378.  
  1379. # Example: This section displays 20% quality rares (between lvl 60 and 74), it's disabled by default, remove
  1380. # The #'s in front of the next lines to enable it and show the items with a Cyan border.
  1381.  
  1382. # Show
  1383. # Rarity Rare
  1384. # Quality = 20
  1385. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1386. # Rarity Rare
  1387. # ItemLevel >= 60
  1388. # SetFontSize 42
  1389. # SetBorderColor 0 255 255 255
  1390. # SetBackgroundColor 35 100 20 255
  1391.  
  1392. #===============================================================================================================
  1393. # [[0800]] RARE ITEMS (ENDGAME)
  1394. #===============================================================================================================
  1395.  
  1396. #------------------------------------
  1397. # [0801] Rare crafting bases
  1398. #------------------------------------
  1399.  
  1400. Show #$topcrafting, ilvl84 %D5 %TB-T1-Crafting
  1401. ItemLevel >= 86
  1402. BaseType "Onyx Amulet" "Diamond Ring" "Two-Stone Ring" "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Hubris Circlet" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Prismatic" "Unset Ring" "Gold Ring" "Citrine Amulet" "Turquoise Amulet" "Agate Amulet" "Coral Ring" "Moonstone Ring" "Leather Belt" "Heavy Belt" "Amber Amulet" "Jade Amulet" "Lapis Amulet" "Rustic Sash" "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Harpy Rapier" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil" "Profane Wand" "Sambar Sceptre" "Void Sceptre" "Imbued Wand" "Pinnacle Tower Shield" "Kris" "Prismatic" "Astral Plate" "Assassin's Garb" "Saintly Chainmail" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Titanium Spirit Shield" "Sorcerer Boots" "Sorcerer Gloves" "Vaal Regalia"
  1403. Rarity Rare
  1404. SetFontSize 45
  1405. SetTextColor 255 255 255 255 # TEXTCOLOR: Rares - Level - 86+
  1406. SetBorderColor 255 255 255 255 # BORDERCOLOR: Crafting: T0
  1407. SetBackgroundColor 52 138 138 255 # BACKGROUND: Rares - T1
  1408.  
  1409. Show #$topcrafting, ilvl84 %D5 %TB-T1-Crafting
  1410. ItemLevel >= 84
  1411. BaseType "Onyx Amulet" "Diamond" "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Hubris Circlet" "Two-Stone Ring"
  1412. Rarity Rare
  1413. SetFontSize 42
  1414. SetTextColor 255 255 255 255 # TEXTCOLOR: Rares - Level - 75+
  1415. SetBorderColor 255 255 255 255 # BORDERCOLOR: Crafting: T1
  1416. SetBackgroundColor 44 96 96 255 # BACKGROUND: Rares - T1
  1417.  
  1418. Show #$topcrafting, ilvl84 %D5 %TB-T2-Crafting-Jwl
  1419. ItemLevel >= 84
  1420. Class Rings Amulet Belts
  1421. BaseType "Ruby" "Sapphire" "Topaz" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash"
  1422. Rarity Rare
  1423. SetFontSize 42
  1424. SetTextColor 255 255 255 255 # TEXTCOLOR: Rares - Level - 75+
  1425. SetBorderColor 255 255 255 255 # BORDERCOLOR: Crafting: T2
  1426. SetBackgroundColor 52 112 112 255 # BACKGROUND: Rares - T1
  1427.  
  1428. #Show
  1429. # ItemLevel >= 84
  1430. # BaseType "Saintly Chainmail" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Titanium Spirit Shield" "Sorcerer Boots" "Sorcerer Gloves" "Vaal Regalia"
  1431. # Rarity Rare
  1432. # SetFontSize 42
  1433. # SetTextColor 255 190 0
  1434. # SetBorderColor 255 255 0 190
  1435. # SetBackgroundColor 35 100 20 255
  1436.  
  1437. #Show
  1438. # ItemLevel >= 84
  1439. # BaseType "Profane Wand" "Sambar Sceptre" "Void Sceptre" "Imbued Wand" "Pinnacle Tower Shield" "Kris" "Prismatic" "Astral Plate" "Assassin's Garb"
  1440. # Rarity Rare
  1441. # SetFontSize 42
  1442. # SetTextColor 255 190 0
  1443. # SetBorderColor 255 255 0 190
  1444. # SetBackgroundColor 35 100 20 255
  1445.  
  1446. #Show
  1447. # ItemLevel >= 83
  1448. # BaseType "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil" "Imperial Claw"
  1449. # Rarity Rare
  1450. # SetFontSize 42
  1451. # SetTextColor 255 190 0
  1452. # SetBorderColor 255 255 0 190
  1453. # SetBackgroundColor 35 100 20 255
  1454.  
  1455. #------------------------------------
  1456. # [0802] T1 rare items
  1457. #------------------------------------
  1458.  
  1459. # Show #$great, weapons, small %D4 %TB-RARE-T1-WepSmall %UP
  1460. # ItemLevel >= 75
  1461. # BaseType "Imperial Claw" "Imbued Wand" "Ambusher" "Jewelled Foil" "Platinum Kris"
  1462. # Rarity Rare
  1463. # SetFontSize 42
  1464. # SetTextColor 255 255 255 255 # TEXTCOLOR: Rares - Level - 75+
  1465. # SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
  1466. # SetBackgroundColor 24 89 89 255 # BACKGROUND: Rares - T1
  1467.  
  1468. # Show
  1469. # ItemLevel >= 65
  1470. # BaseType "Imperial Claw" "Imbued Wand" "Ambusher" "Jewelled Foil" "Platinum Kris"
  1471. # Rarity Rare
  1472. # SetFontSize 42
  1473. # SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
  1474. # SetBackgroundColor 24 89 89 255 # BACKGROUND: Rares - T1
  1475. # SetTextColor 143 143 222 255
  1476.  
  1477. # Show #$great, armor, small %D4 %TB-RARE-T1-ArmSmall %UP
  1478. # ItemLevel >= 75
  1479. # BaseType "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Hubris Circlet" "Lacquered Buckler" "Fossilised Spirit Shield"
  1480. # Rarity Rare
  1481. # SetFontSize 42
  1482. # SetTextColor 255 255 255 255 # TEXTCOLOR: Rares - Level - 75+
  1483. # SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
  1484. # SetBackgroundColor 38 103 103 255 # BACKGROUND: Rares - T1
  1485.  
  1486. # Show
  1487. # ItemLevel >= 65
  1488. # BaseType "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Hubris Circlet" "Lacquered Buckler" "Fossilised Spirit Shield"
  1489. # Rarity Rare
  1490. # SetFontSize 42
  1491. # SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
  1492. # SetBackgroundColor 38 103 103 255 # BACKGROUND: Rares - T1
  1493. # SetTextColor 143 143 222 255
  1494.  
  1495. # Show #$great, weapons, bulky %D4 %TB-RARE-T1-Wep %UP
  1496. # ItemLevel >= 75
  1497. # BaseType "Siege Axe" "Sambar Sceptre" "Opal Sceptre"
  1498. # Rarity Rare
  1499. # SetFontSize 42
  1500. # SetTextColor 255 255 255 255 # TEXTCOLOR: Rares - Level - 75+
  1501. # SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1502. # SetBackgroundColor 40 96 96 255 # BACKGROUND: Rares - T1
  1503.  
  1504. # Show
  1505. # ItemLevel >= 65
  1506. # BaseType "Siege Axe" "Sambar Sceptre" "Opal Sceptre"
  1507. # Rarity Rare
  1508. # SetFontSize 42
  1509. # SetBorderColor 169 169 169 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1510. # SetBackgroundColor 40 96 96 255 # BACKGROUND: Rares - T1
  1511. # SetTextColor 175 175 241 255
  1512.  
  1513. # Show #$great, armor, bulky %D4 %TB-RARE-T1-Arm %UP
  1514. # ItemLevel >= 75
  1515. # BaseType "Astral Plate"
  1516. # Rarity Rare
  1517. # SetFontSize 42
  1518. # SetTextColor 255 255 255 255 # TEXTCOLOR: Rares - Level - 75+
  1519. # SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1520. # SetBackgroundColor 39 94 94 255 # BACKGROUND: Rares - T1
  1521.  
  1522. # Show
  1523. # ItemLevel >= 65
  1524. # BaseType "Astral Plate"
  1525. # Rarity Rare
  1526. # SetFontSize 42
  1527. # SetBorderColor 188 188 188 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1528. # SetBackgroundColor 39 94 94 255 # BACKGROUND: Rares - T1
  1529. # SetTextColor 175 175 241 255
  1530.  
  1531. #------------------------------------
  1532. # [0803] T2 rare items
  1533. #------------------------------------
  1534.  
  1535. # Show #$great, weapons, small %D3 %TB-RARE-T2-WepSmall %UP
  1536. # ItemLevel >= 75
  1537. # BaseType "Terror Claw" "Eye Gouger" "Tornado Wand" "Engraved Wand" "Opal Wand" "Vaal Rapier" "Fancy Foil" "Dragoon Sword" "Corsair Sword" "Profane Wand" "Skean"
  1538. # Rarity Rare
  1539. # SetFontSize 40
  1540. # SetTextColor 255 255 255 255 # TEXTCOLOR: Rares - Level - 75+
  1541. # SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
  1542. # SetBackgroundColor 50 87 97 255 # BACKGROUND: Rares - T2
  1543.  
  1544. # Show
  1545. # ItemLevel >= 65
  1546. # BaseType "Terror Claw" "Eye Gouger" "Tornado Wand" "Engraved Wand" "Opal Wand" "Vaal Rapier" "Fancy Foil" "Dragoon Sword" "Corsair Sword" "Profane Wand" "Skean"
  1547. # Rarity Rare
  1548. # SetFontSize 40
  1549. # SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
  1550. # SetBackgroundColor 50 87 97 255 # BACKGROUND: Rares - T2
  1551. # SetTextColor 175 175 241 255
  1552.  
  1553. # Show #$great, weapons, bulky %D3 %TB-RARE-T2-WepBig %UP
  1554. # ItemLevel >= 75
  1555. # BaseType "Vaal Axe" "Harbinger Bow"
  1556. # Rarity Rare
  1557. # SetFontSize 40
  1558. # SetTextColor 255 255 255 255 # TEXTCOLOR: Rares - Level - 75+
  1559. # SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1560. # SetBackgroundColor 50 87 97 255 # BACKGROUND: Rares - T2
  1561.  
  1562. # Show
  1563. # ItemLevel >= 65
  1564. # BaseType "Vaal Axe" "Harbinger Bow"
  1565. # Rarity Rare
  1566. # SetFontSize 40
  1567. # SetBorderColor 151 151 151 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1568. # SetBackgroundColor 50 87 97 255 # BACKGROUND: Rares - T2
  1569. # SetTextColor 143 143 222 255
  1570.  
  1571. # Show #$great, weapons %D3 %TB-RARE-T2-Wep %UP
  1572. # ItemLevel >= 75
  1573. # BaseType "Vaal Sceptre" "Void Sceptre" "Eternal Sword" "Behemoth Mace" "Vaal Hatchet" "Runic Hatchet"
  1574. # Rarity Rare
  1575. # SetFontSize 40
  1576. # SetTextColor 255 255 255 255 # TEXTCOLOR: Rares - Level - 75+
  1577. # SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1578. # SetBackgroundColor 50 87 97 255 # BACKGROUND: Rares - T2
  1579.  
  1580. # Show
  1581. # ItemLevel >= 65
  1582. # BaseType "Vaal Sceptre" "Void Sceptre" "Eternal Sword" "Behemoth Mace" "Vaal Hatchet" "Runic Hatchet"
  1583. # Rarity Rare
  1584. # SetFontSize 40
  1585. # SetBorderColor 174 174 174 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1586. # SetBackgroundColor 50 87 97 255 # BACKGROUND: Rares - T2
  1587. # SetTextColor 143 143 222 255
  1588.  
  1589. # Show #$great, armor, small %D3 %TB-RARE-T2-ArmSmall %UP
  1590. # ItemLevel >= 75
  1591. # BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Praetor Crown" "Deicide Mask" "Eternal Burgonet" "Sinner Tricorne" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Sorcerer Boots" "Sorcerer Gloves" "Goliath Greaves" "Shagreen Boots"
  1592. # Rarity Rare
  1593. # SetFontSize 40
  1594. # SetTextColor 255 255 255 255 # TEXTCOLOR: Rares - Level - 75+
  1595. # SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
  1596. # SetBackgroundColor 50 87 97 255 # BACKGROUND: Rares - T2
  1597.  
  1598. # Show
  1599. # ItemLevel >= 65
  1600. # BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Praetor Crown" "Deicide Mask" "Eternal Burgonet" "Sinner Tricorne" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Sorcerer Boots" "Sorcerer Gloves" "Goliath Greaves" "Shagreen Boots"
  1601. # Rarity Rare
  1602. # SetFontSize 38
  1603. # SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
  1604. # SetBackgroundColor 50 87 97 255 # BACKGROUND: Rares - T2
  1605. # SetTextColor 175 175 241 255
  1606.  
  1607. # Show #$great, armor, bulky %D3 %TB-RARE-T2-Arm %UP
  1608. # ItemLevel >= 75
  1609. # BaseType "Glorious Plate" "Saintly Chainmail" "Spike-Point Arrow Quiver" "Vaal Regalia" "Carnal Armour" "Elegant Round Shield" "Pinnacle Tower Shield" "Assassin's Garb" "Broadhead Arrow Quiver" "Mosaic Kite Shield"
  1610. # Rarity Rare
  1611. # SetFontSize 40
  1612. # SetTextColor 255 255 255 255 # TEXTCOLOR: Rares - Level - 75+
  1613. # SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1614. # SetBackgroundColor 50 87 97 255 # BACKGROUND: Rares - T2
  1615.  
  1616. # Show
  1617. # ItemLevel >= 65
  1618. # BaseType "Glorious Plate" "Saintly Chainmail" "Spike-Point Arrow Quiver" "Vaal Regalia" "Carnal Armour" "Elegant Round Shield" "Pinnacle Tower Shield" "Assassin's Garb" "Broadhead Arrow Quiver" "Mosaic Kite Shield"
  1619. # Rarity Rare
  1620. # SetFontSize 40
  1621. # SetBorderColor 190 190 243 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1622. # SetBackgroundColor 50 87 97 255 # BACKGROUND: Rares - T2
  1623. # SetTextColor 175 175 241 255
  1624.  
  1625. #------------------------------------
  1626. # [0804] Breach Rings
  1627. #------------------------------------
  1628.  
  1629. Hide #$great, tiny, breach %H4
  1630. ItemLevel >= 75
  1631. Class Rings
  1632. BaseType "Breach"
  1633. Rarity <= Rare
  1634. SetFontSize 36
  1635. SetTextColor 255 255 255 255 # TEXTCOLOR: Rares - Level - 75+
  1636. SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent
  1637. SetBackgroundColor 65 20 80 # BACKGROUND: Breach
  1638.  
  1639. Hide #$great, tiny, breach %H4
  1640. Class Rings
  1641. BaseType "Breach"
  1642. Rarity <= Rare
  1643. SetFontSize 36
  1644. SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent
  1645. SetBackgroundColor 65 20 80 # BACKGROUND: Breach
  1646.  
  1647. #------------------------------------
  1648. # [0805] Amulets, Jewels, Rings, Belts
  1649. #------------------------------------
  1650.  
  1651. #Amulets, rings, belts and jewels don't care much about the droplevel
  1652. #Also they're small, making them the ideal loottype. Always highlight them
  1653.  
  1654. Show #$trinkets, jewels, tiny %TC-Rare-Jewels
  1655. Class Jewel
  1656. Rarity Rare
  1657. SetFontSize 45
  1658. SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel: Rare
  1659. SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
  1660. SetBackgroundColor 120 120 0 255 # BACKGROUND: Jewel: Rare
  1661.  
  1662. Hide #$great, tiny %TB-Rare-Trinkets-T2 %UP %H4
  1663. ItemLevel >= 75
  1664. Class Rings Amulets Belts
  1665. BaseType "Paua Ring" "Cloth Belt" "Coral Amulet" "Paua Amulet" "Studded Belt" "Chain Belt" "Gold Ring" "Ruby Ring" "Topaz Ring" "Sapphire Ring" "Two-Stone Ring" "Gold Amulet" "Coral Ring" "Jade Amulet" "Heavy Belt" "Leather Belt" "Rustic Sash" "Amethyst Ring" "Diamond Ring" "Prismatic Ring"
  1666. Rarity Rare
  1667. SetFontSize 40
  1668. SetTextColor 255 255 255 255 # TEXTCOLOR: Rares - Level - 75+
  1669. SetBackgroundColor 50 87 97 255 # BACKGROUND: Rares - T2
  1670.  
  1671. Hide
  1672. ItemLevel >= 65
  1673. Class Rings Amulets Belts
  1674. BaseType "Unset Ring" "Paua Ring" "Cloth Belt" "Coral Amulet" "Paua Amulet" "Moonstone Ring" "Iron Ring" "Studded Belt" "Chain Belt" "Gold Ring" "Ruby Ring" "Topaz Ring" "Sapphire Ring" "Two-Stone Ring" "Gold Amulet" "Coral Ring" "Jade Amulet" "Heavy Belt" "Leather Belt" "Rustic Sash" "Amethyst Ring" "Diamond Ring" "Prismatic Ring"
  1675. Rarity Rare
  1676. SetFontSize 35
  1677. SetBackgroundColor 50 87 97 255 # BACKGROUND: Rares - T2
  1678. SetTextColor 175 175 241 255
  1679. SetBorderColor 111 111 111 255
  1680.  
  1681. Show #$great, tiny %TC-Rare-Trinkets %UP %D5
  1682. ItemLevel >= 75
  1683. Class Rings Amulets Belts
  1684. Rarity Rare
  1685. SetFontSize 42
  1686. SetTextColor 255 255 255 255 # TEXTCOLOR: Rares - Level - 75+
  1687. SetBackgroundColor 38 96 96 255 # BACKGROUND: Rares - T1
  1688.  
  1689. Show
  1690. ItemLevel >= 65
  1691. Class Rings Amulets Belts
  1692. Rarity Rare
  1693. SetFontSize 42
  1694. SetBackgroundColor 38 96 96 255 # BACKGROUND: Rares - T1
  1695. SetTextColor 143 143 222 255
  1696. SetBorderColor 141 141 141 255
  1697.  
  1698. #------------------------------------
  1699. # [0806] 1H Daggers
  1700. #------------------------------------
  1701.  
  1702. #Show
  1703. # ItemLevel >= 75
  1704. # DropLevel >= 56
  1705. # Class Daggers
  1706. # Rarity Rare
  1707. # SetFontSize 34
  1708. # SetBorderColor 210 210 210
  1709. # SetBackgroundColor 0 0 0 219
  1710. # SetTextColor 255 190 0
  1711.  
  1712. #Show
  1713. # ItemLevel >= 65
  1714. # DropLevel >= 56
  1715. # Class Daggers
  1716. # Rarity Rare
  1717. # SetFontSize 34
  1718. # SetBorderColor 210 210 210
  1719. # SetBackgroundColor 0 0 0 219
  1720.  
  1721. #Show
  1722. # ItemLevel >= 75
  1723. # Class Daggers
  1724. # Rarity Rare
  1725. # SetFontSize 30
  1726. # SetBorderColor 210 210 210
  1727. # SetBackgroundColor 0 0 0 120
  1728. # SetTextColor 255 190 0
  1729.  
  1730. #Show
  1731. # ItemLevel >= 65
  1732. # Class Daggers
  1733. # Rarity Rare
  1734. # SetFontSize 30
  1735. # SetBorderColor 210 210 210
  1736. # SetBackgroundColor 0 0 0 120
  1737.  
  1738. #------------------------------------
  1739. # [0807] 1H Claws
  1740. #------------------------------------
  1741.  
  1742. #Show
  1743. # ItemLevel >= 75
  1744. # DropLevel >= 55
  1745. # Class Claws
  1746. # Rarity Rare
  1747. # SetFontSize 34
  1748. # SetBorderColor 210 210 210
  1749. # SetBackgroundColor 0 0 0 219
  1750. # SetTextColor 255 190 0
  1751.  
  1752. #Show
  1753. # ItemLevel >= 65
  1754. # DropLevel >= 55
  1755. # Class Claws
  1756. # Rarity Rare
  1757. # SetFontSize 34
  1758. # SetBorderColor 210 210 210
  1759. # SetBackgroundColor 0 0 0 219
  1760.  
  1761. #Show
  1762. # ItemLevel >= 75
  1763. # Class Claws
  1764. # Rarity Rare
  1765. # SetFontSize 30
  1766. # SetBorderColor 210 210 210
  1767. # SetBackgroundColor 0 0 0 120
  1768. # SetTextColor 255 190 0
  1769.  
  1770. #Show
  1771. # ItemLevel >= 65
  1772. # Class Claws
  1773. # Rarity Rare
  1774. # SetFontSize 30
  1775. # SetBorderColor 210 210 210
  1776. # SetBackgroundColor 0 0 0 120
  1777.  
  1778. #------------------------------------
  1779. # [0808] 1H Wands
  1780. #------------------------------------
  1781.  
  1782. #Show
  1783. # ItemLevel >= 75
  1784. # DropLevel >= 59
  1785. # Class Wands
  1786. # Rarity Rare
  1787. # SetFontSize 34
  1788. # SetBorderColor 210 210 210
  1789. # SetBackgroundColor 0 0 0 219
  1790. # SetTextColor 255 190 0
  1791.  
  1792. #Show
  1793. # ItemLevel >= 65
  1794. # DropLevel >= 59
  1795. # Class Wands
  1796. # Rarity Rare
  1797. # SetFontSize 34
  1798. # SetBorderColor 210 210 210
  1799. # SetBackgroundColor 0 0 0 219
  1800.  
  1801. #Show
  1802. # ItemLevel >= 75
  1803. # Class Wands
  1804. # Rarity Rare
  1805. # SetFontSize 30
  1806. # SetBorderColor 210 210 210
  1807. # SetBackgroundColor 0 0 0 120
  1808. # SetTextColor 255 190 0
  1809.  
  1810. #Show
  1811. # ItemLevel >= 65
  1812. # Class Wands
  1813. # Rarity Rare
  1814. # SetFontSize 30
  1815. # SetBorderColor 210 210 210
  1816. # SetBackgroundColor 0 0 0 120
  1817.  
  1818. #------------------------------------
  1819. # [0809] 1H Foils
  1820. #------------------------------------
  1821.  
  1822. #Show
  1823. # Height = 4
  1824. # ItemLevel >= 75
  1825. # DropLevel >= 58
  1826. # Class "One Hand Swords"
  1827. # Rarity Rare
  1828. # SetFontSize 34
  1829. # SetBorderColor 210 210 210
  1830. # SetBackgroundColor 0 0 0 219
  1831. # SetTextColor 255 190 0
  1832.  
  1833. #Show
  1834. # Height = 4
  1835. # ItemLevel >= 65
  1836. # DropLevel >= 58
  1837. # Class "One Hand Swords"
  1838. # Rarity Rare
  1839. # SetFontSize 34
  1840. # SetBorderColor 210 210 210
  1841. # SetBackgroundColor 0 0 0 219
  1842.  
  1843. #Show
  1844. # Height = 4
  1845. # ItemLevel >= 75
  1846. # Class "One Hand Swords"
  1847. # Rarity Rare
  1848. # SetFontSize 30
  1849. # SetBorderColor 210 210 210
  1850. # SetBackgroundColor 0 0 0 120
  1851. # SetTextColor 255 190 0
  1852.  
  1853. #Show
  1854. # Height = 4
  1855. # ItemLevel >= 65
  1856. # Class "One Hand Swords"
  1857. # Rarity Rare
  1858. # SetFontSize 30
  1859. # SetBorderColor 210 210 210
  1860. # SetBackgroundColor 0 0 0 120
  1861.  
  1862. #------------------------------------
  1863. # [0810] 1H Swords
  1864. #------------------------------------
  1865.  
  1866. #Show
  1867. # Height < 4
  1868. # ItemLevel >= 75
  1869. # DropLevel >= 56
  1870. # Class "One Hand Swords"
  1871. # Rarity Rare
  1872. # SetFontSize 34
  1873. # SetBorderColor 0 0 0
  1874. # SetBackgroundColor 0 0 0 219
  1875. # SetTextColor 255 190 0
  1876.  
  1877. #Show
  1878. # Height < 4
  1879. # ItemLevel >= 65
  1880. # DropLevel >= 56
  1881. # Class "One Hand Swords"
  1882. # Rarity Rare
  1883. # SetFontSize 34
  1884. # SetBorderColor 0 0 0
  1885. # SetBackgroundColor 0 0 0 219
  1886.  
  1887. #Show
  1888. # Height < 4
  1889. # ItemLevel >= 75
  1890. # Class "One Hand Swords"
  1891. # Rarity Rare
  1892. # SetFontSize 30
  1893. # SetBorderColor 0 0 0
  1894. # SetBackgroundColor 0 0 0 120
  1895. # SetTextColor 255 190 0
  1896.  
  1897. #Show
  1898. # Height < 4
  1899. # ItemLevel >= 65
  1900. # Class "One Hand Swords"
  1901. # Rarity Rare
  1902. # SetFontSize 30
  1903. # SetBorderColor 0 0 0
  1904. # SetBackgroundColor 0 0 0 120
  1905.  
  1906. #------------------------------------
  1907. # [0811] 1H Maces
  1908. #------------------------------------
  1909.  
  1910. #Show
  1911. # ItemLevel >= 75
  1912. # DropLevel >= 62
  1913. # Class "One Hand Maces"
  1914. # Rarity Rare
  1915. # SetFontSize 34
  1916. # SetBorderColor 0 0 0
  1917. # SetBackgroundColor 0 0 0 219
  1918. # SetTextColor 255 190 0
  1919.  
  1920. #Show
  1921. # ItemLevel >= 65
  1922. # DropLevel >= 62
  1923. # Class "One Hand Maces"
  1924. # Rarity Rare
  1925. # SetFontSize 34
  1926. # SetBorderColor 0 0 0
  1927. # SetBackgroundColor 0 0 0 219
  1928.  
  1929. #Show
  1930. # ItemLevel >= 75
  1931. # Class "One Hand Maces"
  1932. # Rarity Rare
  1933. # SetFontSize 30
  1934. # SetBorderColor 0 0 0
  1935. # SetBackgroundColor 0 0 0 120
  1936. # SetTextColor 255 190 0
  1937.  
  1938. #Show
  1939. # ItemLevel >= 65
  1940. # Class "One Hand Maces"
  1941. # Rarity Rare
  1942. # SetFontSize 30
  1943. # SetBorderColor 0 0 0
  1944. # SetBackgroundColor 0 0 0 120
  1945.  
  1946. #------------------------------------
  1947. # [0812] 1H Axes
  1948. #------------------------------------
  1949.  
  1950. #Show
  1951. # ItemLevel >= 75
  1952. # DropLevel >= 57
  1953. # Class "One Hand Axes"
  1954. # Rarity Rare
  1955. # SetFontSize 34
  1956. # SetBorderColor 0 0 0
  1957. # SetBackgroundColor 0 0 0 219
  1958. # SetTextColor 255 190 0
  1959.  
  1960. #Show
  1961. # ItemLevel >= 65
  1962. # DropLevel >= 57
  1963. # Class "One Hand Axes"
  1964. # Rarity Rare
  1965. # SetFontSize 34
  1966. # SetBorderColor 0 0 0
  1967. # SetBackgroundColor 0 0 0 219
  1968.  
  1969. #Show
  1970. # ItemLevel >= 75
  1971. # Class "One Hand Axes"
  1972. # Rarity Rare
  1973. # SetFontSize 30
  1974. # SetBorderColor 0 0 0
  1975. # SetBackgroundColor 0 0 0 120
  1976. # SetTextColor 255 190 0
  1977.  
  1978. #Show
  1979. # ItemLevel >= 65
  1980. # Class "One Hand Axes"
  1981. # Rarity Rare
  1982. # SetFontSize 30
  1983. # SetBorderColor 0 0 0
  1984. # SetBackgroundColor 0 0 0 120
  1985.  
  1986. #------------------------------------
  1987. # [0813] 1H Sceptres
  1988. #------------------------------------
  1989.  
  1990. #Show
  1991. # ItemLevel >= 75
  1992. # DropLevel >= 55
  1993. # Class "Sceptres"
  1994. # Rarity Rare
  1995. # SetFontSize 34
  1996. # SetBorderColor 0 0 0
  1997. # SetBackgroundColor 0 0 0 219
  1998. # SetTextColor 255 190 0
  1999.  
  2000. #Show
  2001. # ItemLevel >= 65
  2002. # DropLevel >= 55
  2003. # Class "Sceptres"
  2004. # Rarity Rare
  2005. # SetFontSize 34
  2006. # SetBorderColor 0 0 0
  2007. # SetBackgroundColor 0 0 0 219
  2008.  
  2009. #Show
  2010. # ItemLevel >= 75
  2011. # Class "Sceptres"
  2012. # Rarity Rare
  2013. # SetFontSize 30
  2014. # SetBorderColor 0 0 0
  2015. # SetBackgroundColor 0 0 0 120
  2016. # SetTextColor 255 190 0
  2017.  
  2018. #Show
  2019. # ItemLevel >= 65
  2020. # Class "Sceptres"
  2021. # Rarity Rare
  2022. # SetFontSize 30
  2023. # SetBorderColor 0 0 0
  2024. # SetBackgroundColor 0 0 0 120
  2025.  
  2026. #------------------------------------
  2027. # [0814] 2H Staves
  2028. #------------------------------------
  2029.  
  2030. #Show
  2031. # ItemLevel >= 75
  2032. # DropLevel >= 68
  2033. # Class "Staves"
  2034. # Rarity Rare
  2035. # SetFontSize 34
  2036. # SetBorderColor 0 0 0
  2037. # SetBackgroundColor 0 0 0 219
  2038. # SetTextColor 255 190 0
  2039.  
  2040. #Show
  2041. # ItemLevel >= 65
  2042. # DropLevel >= 68
  2043. # Class "Staves"
  2044. # Rarity Rare
  2045. # SetFontSize 34
  2046. # SetBorderColor 0 0 0
  2047. # SetBackgroundColor 0 0 0 219
  2048.  
  2049. #Show
  2050. # ItemLevel >= 75
  2051. # Class "Staves"
  2052. # Rarity Rare
  2053. # SetFontSize 30
  2054. # SetBorderColor 0 0 0
  2055. # SetBackgroundColor 0 0 0 120
  2056. # SetTextColor 255 190 0
  2057.  
  2058. #Show
  2059. # ItemLevel >= 65
  2060. # Class "Staves"
  2061. # Rarity Rare
  2062. # SetFontSize 30
  2063. # SetBorderColor 0 0 0
  2064. # SetBackgroundColor 0 0 0 120
  2065.  
  2066. #------------------------------------
  2067. # [0815] 2H Swords, Axes, Maces
  2068. #------------------------------------
  2069.  
  2070. #Show
  2071. # ItemLevel >= 75
  2072. # DropLevel >= 63
  2073. # Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords"
  2074. # Rarity Rare
  2075. # SetFontSize 34
  2076. # SetBorderColor 0 0 0
  2077. # SetBackgroundColor 0 0 0 219
  2078. # SetTextColor 255 190 0
  2079.  
  2080. #Show
  2081. # ItemLevel >= 65
  2082. # DropLevel >= 63
  2083. # Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords"
  2084. # Rarity Rare
  2085. # SetFontSize 34
  2086. # SetBorderColor 0 0 0
  2087. # SetBackgroundColor 0 0 0 219
  2088.  
  2089. #Show
  2090. # ItemLevel >= 75
  2091. # Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords"
  2092. # Rarity Rare
  2093. # SetFontSize 30
  2094. # SetBorderColor 0 0 0
  2095. # SetBackgroundColor 0 0 0 120
  2096. # SetTextColor 255 190 0
  2097.  
  2098. #Show
  2099. # ItemLevel >= 65
  2100. # Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords"
  2101. # Rarity Rare
  2102. # SetFontSize 30
  2103. # SetBorderColor 0 0 0
  2104. # SetBackgroundColor 0 0 0 120
  2105.  
  2106. #------------------------------------
  2107. # [0816] 2H Bows
  2108. #------------------------------------
  2109.  
  2110. #Show
  2111. # ItemLevel >= 75
  2112. # DropLevel >= 57
  2113. # Class "Bows"
  2114. # Rarity Rare
  2115. # SetFontSize 34
  2116. # SetBorderColor 0 0 0
  2117. # SetBackgroundColor 0 0 0 219
  2118. # SetTextColor 255 190 0
  2119.  
  2120. #Show
  2121. # ItemLevel >= 65
  2122. # DropLevel >= 57
  2123. # Class "Bows"
  2124. # Rarity Rare
  2125. # SetFontSize 34
  2126. # SetBorderColor 0 0 0
  2127. # SetBackgroundColor 0 0 0 219
  2128.  
  2129. #Show
  2130. # ItemLevel >= 75
  2131. # Class "Bows"
  2132. # Rarity Rare
  2133. # SetFontSize 30
  2134. # SetBorderColor 0 0 0
  2135. # SetBackgroundColor 0 0 0 120
  2136. # SetTextColor 255 190 0
  2137.  
  2138. #Show
  2139. # ItemLevel >= 65
  2140. # Class "Bows"
  2141. # Rarity Rare
  2142. # SetFontSize 30
  2143. # SetBorderColor 0 0 0
  2144. # SetBackgroundColor 0 0 0 120
  2145.  
  2146. #------------------------------------
  2147. # [0817] AR: Gloves, Boots, Helmets
  2148. #------------------------------------
  2149.  
  2150. #Show
  2151. # ItemLevel >= 75
  2152. # DropLevel >= 20
  2153. # Class "Gloves" "Boots" "Helmets"
  2154. # Rarity Rare
  2155. # SetFontSize 34
  2156. # SetBorderColor 210 210 210
  2157. # SetBackgroundColor 0 0 0 219
  2158. # SetTextColor 255 190 0
  2159.  
  2160. #Show
  2161. # ItemLevel >= 65
  2162. # DropLevel >= 20
  2163. # Class "Gloves" "Boots" "Helmets"
  2164. # Rarity Rare
  2165. # SetFontSize 34
  2166. # SetBorderColor 210 210 210
  2167. # SetBackgroundColor 0 0 0 219
  2168.  
  2169. #Show
  2170. # ItemLevel >= 75
  2171. # Class "Gloves" "Boots" "Helmets"
  2172. # Rarity Rare
  2173. # SetFontSize 30
  2174. # SetBorderColor 210 210 210
  2175. # SetBackgroundColor 0 0 0 120
  2176. # SetTextColor 255 190 0
  2177.  
  2178. #Show
  2179. # ItemLevel >= 65
  2180. # Class "Gloves" "Boots" "Helmets"
  2181. # Rarity Rare
  2182. # SetFontSize 30
  2183. # SetBorderColor 210 210 210
  2184. # SetBackgroundColor 0 0 0 120
  2185.  
  2186. #------------------------------------
  2187. # [0818] AR: Body Armors
  2188. #------------------------------------
  2189.  
  2190. #Show
  2191. # ItemLevel >= 75
  2192. # DropLevel >= 55
  2193. # Class "Body Armour"
  2194. # Rarity Rare
  2195. # SetFontSize 34
  2196. # SetBorderColor 0 0 0
  2197. # SetBackgroundColor 0 0 0 219
  2198. # SetTextColor 255 190 0
  2199.  
  2200. #Show
  2201. # ItemLevel >= 65
  2202. # DropLevel >= 55
  2203. # Class "Body Armour"
  2204. # Rarity Rare
  2205. # SetFontSize 34
  2206. # SetBorderColor 0 0 0
  2207. # SetBackgroundColor 0 0 0 219
  2208.  
  2209. #Show
  2210. # ItemLevel >= 75
  2211. # Class "Body Armour"
  2212. # Rarity Rare
  2213. # SetFontSize 30
  2214. # SetBorderColor 0 0 0
  2215. # SetBackgroundColor 0 0 0 120
  2216. # SetTextColor 255 190 0
  2217.  
  2218. #Show
  2219. # ItemLevel >= 65
  2220. # Class "Body Armour"
  2221. # Rarity Rare
  2222. # SetFontSize 30
  2223. # SetBorderColor 0 0 0
  2224. # SetBackgroundColor 0 0 0 120
  2225.  
  2226. #------------------------------------
  2227. # [0819] OH: Shields
  2228. #------------------------------------
  2229.  
  2230. #Show
  2231. # Width <= 2
  2232. # Height <= 2
  2233. # ItemLevel >= 75
  2234. # DropLevel >= 58
  2235. # Class "Shields"
  2236. # Rarity Rare
  2237. # SetFontSize 34
  2238. # SetBorderColor 210 210 210
  2239. # SetBackgroundColor 0 0 0 219
  2240. # SetTextColor 255 190 0
  2241.  
  2242. #Show
  2243. # Width <= 2
  2244. # Height <= 2
  2245. # ItemLevel >= 65
  2246. # DropLevel >= 58
  2247. # Class "Shields"
  2248. # Rarity Rare
  2249. # SetFontSize 34
  2250. # SetBorderColor 210 210 210
  2251. # SetBackgroundColor 0 0 0 219
  2252.  
  2253. #Show
  2254. # Width <= 2
  2255. # Height <= 2
  2256. # ItemLevel >= 75
  2257. # Class "Shields"
  2258. # Rarity Rare
  2259. # SetFontSize 30
  2260. # SetBorderColor 210 210 210
  2261. # SetBackgroundColor 0 0 0 120
  2262. # SetTextColor 255 190 0
  2263.  
  2264. #Show
  2265. # Width <= 2
  2266. # Height <= 2
  2267. # ItemLevel >= 65
  2268. # Class "Shields"
  2269. # Rarity Rare
  2270. # SetFontSize 30
  2271. # SetBorderColor 210 210 210
  2272. # SetBackgroundColor 0 0 0 120
  2273.  
  2274. #Show
  2275. # ItemLevel >= 75
  2276. # DropLevel > 62
  2277. # Class "Shields"
  2278. # Rarity Rare
  2279. # SetFontSize 34
  2280. # SetBorderColor 0 0 0
  2281. # SetBackgroundColor 0 0 0 219
  2282. # SetTextColor 255 190 0
  2283.  
  2284. #Show
  2285. # ItemLevel >= 65
  2286. # DropLevel > 62
  2287. # Class "Shields"
  2288. # Rarity Rare
  2289. # SetFontSize 34
  2290. # SetBorderColor 0 0 0
  2291. # SetBackgroundColor 0 0 0 219
  2292.  
  2293. #Show
  2294. # ItemLevel >= 75
  2295. # Class "Shields"
  2296. # Rarity Rare
  2297. # SetFontSize 30
  2298. # SetBorderColor 0 0 0
  2299. # SetBackgroundColor 0 0 0 120
  2300. # SetTextColor 255 190 0
  2301.  
  2302. #Show
  2303. # ItemLevel >= 65
  2304. # Class "Shields"
  2305. # Rarity Rare
  2306. # SetFontSize 30
  2307. # SetBorderColor 0 0 0
  2308. # SetBackgroundColor 0 0 0 120
  2309.  
  2310. #------------------------------------
  2311. # [0820] OH: Quivers
  2312. #------------------------------------
  2313.  
  2314. #Show
  2315. # ItemLevel >= 75
  2316. # Class "Quivers"
  2317. # BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Penetrating Arrow Quiver"
  2318. # Rarity Rare
  2319. # SetFontSize 34
  2320. # SetBorderColor 0 0 0
  2321. # SetBackgroundColor 0 0 0 219
  2322. # SetTextColor 255 190 0
  2323.  
  2324. #Show
  2325. # ItemLevel >= 65
  2326. # Class "Quivers"
  2327. # BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Penetrating Arrow Quiver"
  2328. # Rarity Rare
  2329. # SetFontSize 34
  2330. # SetBorderColor 0 0 0
  2331. # SetBackgroundColor 0 0 0 219
  2332.  
  2333. #Show
  2334. # ItemLevel >= 75
  2335. # Class "Quivers"
  2336. # Rarity Rare
  2337. # SetFontSize 30
  2338. # SetBorderColor 0 0 0
  2339. # SetBackgroundColor 0 0 0 120
  2340. # SetTextColor 255 190 0
  2341.  
  2342. #Show
  2343. # ItemLevel >= 65
  2344. # Class "Quivers"
  2345. # Rarity Rare
  2346. # SetFontSize 30
  2347. # SetBorderColor 0 0 0
  2348. # SetBackgroundColor 0 0 0 120
  2349.  
  2350. #===============================================================================================================
  2351. # [[0900]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS)
  2352. #===============================================================================================================
  2353. # Hide remaining rares
  2354.  
  2355. Hide # Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
  2356. Width <= 1
  2357. Height <= 4
  2358. ItemLevel >= 75
  2359. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  2360. Rarity = Rare
  2361. SetFontSize 24
  2362. SetTextColor 255 255 255 255 # TEXTCOLOR: Rares - Level - 75+
  2363. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2364. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  2365.  
  2366. Hide # Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
  2367. Width <= 1
  2368. Height <= 4
  2369. ItemLevel >= 65
  2370. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  2371. Rarity = Rare
  2372. SetFontSize 24
  2373. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2374. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  2375.  
  2376. Hide # Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
  2377. Width <= 2
  2378. Height <= 2
  2379. ItemLevel >= 75
  2380. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  2381. Rarity = Rare
  2382. SetFontSize 24
  2383. SetTextColor 255 255 255 255 # TEXTCOLOR: Rares - Level - 75+
  2384. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2385. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  2386.  
  2387. Hide # Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
  2388. Width <= 2
  2389. Height <= 2
  2390. ItemLevel >= 65
  2391. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  2392. Rarity = Rare
  2393. SetFontSize 24
  2394. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2395. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  2396.  
  2397. Hide # Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
  2398. ItemLevel >= 75
  2399. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  2400. Rarity = Rare
  2401. SetFontSize 20
  2402. SetTextColor 255 255 255 255 # TEXTCOLOR: Rares - Level - 75+
  2403. SetBorderColor 0 0 0 100 # BORDERCOLOR: Cosmetic: Junk
  2404. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  2405.  
  2406. Hide # Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
  2407. ItemLevel >= 65
  2408. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  2409. Rarity = Rare
  2410. SetFontSize 20
  2411. SetBorderColor 0 0 0 100 # BORDERCOLOR: Cosmetic: Junk
  2412. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  2413.  
  2414. #===============================================================================================================
  2415. # [[1000]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here
  2416. #===============================================================================================================
  2417.  
  2418. #===============================================================================================================
  2419. # [[1100]] Gems
  2420. #===============================================================================================================
  2421.  
  2422. #------------------------------------
  2423. # [1101] Value gems
  2424. #------------------------------------
  2425.  
  2426. Show # %TB-Qual-Top-Gem
  2427. Quality >= 15
  2428. Class Gems
  2429. BaseType "Empower" "Enlighten"
  2430. SetFontSize 45
  2431. SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem
  2432. SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems
  2433. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2434. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2435.  
  2436. Show
  2437. Quality >= 20
  2438. Class Gems
  2439. SetFontSize 45
  2440. SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem
  2441. SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems
  2442. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2443. PlayAlertSound 3 300 # DROPSOUND: Uniques
  2444.  
  2445. Show # Drop only good gems %TB-Top-Gem
  2446. Class Gems
  2447. BaseType "Empower" "Enlighten" "Vaal Haste" "Vaal Grace" "Item Quantity" "Vaal Breach"
  2448. SetFontSize 45
  2449. SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem
  2450. SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems
  2451. PlayAlertSound 3 300 # DROPSOUND: Uniques
  2452. SetBackgroundColor 23 38 54 255
  2453.  
  2454. Show
  2455. Quality >= 14
  2456. Class Gems
  2457. SetFontSize 45
  2458. SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem
  2459. SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems
  2460. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2461.  
  2462. #------------------------------------
  2463. # [1102] Other gems
  2464. #------------------------------------
  2465.  
  2466. Show # %H5
  2467. Quality >= 10
  2468. Class Gems
  2469. SetFontSize 40
  2470. SetBorderColor 30 150 180 150 # BORDERCOLOR: T2 Gems
  2471.  
  2472. Show # Drop only meh gems %TB-DropOnly-Gem %D5
  2473. Class Gems
  2474. BaseType "Detonate Mines" "Added Chaos Damage" "Vaal" "Enhance" "Portal"
  2475. SetFontSize 40
  2476. SetBorderColor 30 150 180 149 # BORDERCOLOR: T2 Gems
  2477. SetTextColor 220 220 220
  2478. SetBackgroundColor 21 39 48 255
  2479.  
  2480. Hide # %H2
  2481. Class Gems
  2482. SetFontSize 36
  2483. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2484.  
  2485. #===============================================================================================================
  2486. # [[1200]] UTILITY FLASKS (Levelling Rules)
  2487. #===============================================================================================================
  2488.  
  2489. Show #$flask, utility, lvl, top %TB-T1-Leveling-Flask %REMS1
  2490. Quality >= 1
  2491. ItemLevel <= 65
  2492. BaseType "Stibnite Flask" "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" "Jade Flask" "Ruby Flask" "Sapphire Flask" "Topaz Flask"
  2493. Rarity <= Magic
  2494. SetFontSize 45
  2495. SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks
  2496. SetBackgroundColor 25 100 75 # BACKGROUND: Recipes
  2497.  
  2498. Show #$flask, utility, lvl %TB-T1-Leveling-Flask %REMS1
  2499. ItemLevel <= 65
  2500. BaseType "Stibnite Flask" "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" "Jade Flask" "Ruby Flask" "Sapphire Flask" "Topaz Flask"
  2501. Rarity <= Magic
  2502. SetFontSize 45
  2503. SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks
  2504. SetBackgroundColor 25 100 75 # BACKGROUND: Recipes
  2505.  
  2506. #===============================================================================================================
  2507. # [[1300]] HIDE LAYER 3: Random Endgame Flasks
  2508. #===============================================================================================================
  2509.  
  2510. Hide #$flask
  2511. ItemLevel >= 69
  2512. BaseType Flask
  2513. Rarity <= Magic
  2514. SetFontSize 20
  2515. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2516.  
  2517. #===============================================================================================================
  2518. # [[1400]] Maps, fragments and labyrinth items
  2519. #===============================================================================================================
  2520.  
  2521. #------------------------------------
  2522. # [1401] Unique Maps
  2523. #------------------------------------
  2524.  
  2525. Show # Maps:Unique - T1 - only museum is needed, but legacy might have some surprises.
  2526. Class Maps
  2527. BaseType "Chateau Map" "Museum Map" "Courtyard Map"
  2528. Rarity Unique
  2529. SetFontSize 45
  2530. SetTextColor 255 255 255 255 # TEXTCOLOR: Uniques
  2531. SetBorderColor 255 255 255 255 # BORDERCOLOR: Unique Item
  2532. SetBackgroundColor 205 146 102 255 # BACKGROUND: T1 Global High Value Drop
  2533. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2534.  
  2535. Show # Maps:Unique
  2536. Class Maps
  2537. Rarity Unique
  2538. SetFontSize 45
  2539. SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
  2540. PlayAlertSound 3 300 # DROPSOUND: Low tier map drop
  2541. SetTextColor 175 96 37 255
  2542. SetBackgroundColor 20 9 0 255
  2543.  
  2544. #------------------------------------
  2545. # [1402] Labyrinth items, Offerings
  2546. #------------------------------------
  2547.  
  2548. Show # %TB-OfferingToTheGoddess
  2549. BaseType "Offering to the Goddess"
  2550. SetFontSize 45
  2551. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2552. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2553. SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable
  2554. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  2555.  
  2556. Show
  2557. Class "Labyrinth"
  2558. SetFontSize 45
  2559. SetTextColor 74 230 58 # TEXTCOLOR: Labyrinth, Quest, Shaper Orbs
  2560. SetBorderColor 74 230 58 # BORDERCOLOR: Labyrinth, Quest, Shaper Orbs
  2561.  
  2562. #------------------------------------
  2563. # [1403] Shaped Maps
  2564. #------------------------------------
  2565.  
  2566. # FilterBlade: Conditional Entry
  2567. Show
  2568. Class Maps
  2569. BaseType "Burial Chambers Map"
  2570. SetFontSize 40
  2571. SetBackgroundColor 0 0 0 255
  2572. PlayAlertSound 1 200
  2573. SetTextColor 255 0 0 255
  2574. SetBorderColor 255 0 0 255
  2575. MinimapIcon 0 Red Circle
  2576. PlayEffect Red
  2577.  
  2578.  
  2579. Show # ShapedMap T16
  2580. ShapedMap True
  2581. DropLevel >= 77
  2582. Class Maps
  2583. SetFontSize 45
  2584. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2585. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2586. SetBackgroundColor 255 0 0 255 # BACKGROUND: T1 Global High Value Drop
  2587. PlayAlertSound 5 300 # DROPSOUND: High tier maps
  2588.  
  2589. Show # ShapedMap T15
  2590. ShapedMap True
  2591. DropLevel >= 77
  2592. Class Maps
  2593. SetFontSize 45
  2594. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2595. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2596. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2597. PlayAlertSound 5 300 # DROPSOUND: High tier maps
  2598.  
  2599. Show # ShapedMap T11-14
  2600. ShapedMap True
  2601. DropLevel >= 73
  2602. Class Maps
  2603. SetFontSize 45
  2604. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2605. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2606. SetBackgroundColor 200 200 200 255 # BACKGROUND: T11-T14 maps
  2607. PlayAlertSound 2 300 # DROPSOUND: High tier maps
  2608.  
  2609. Show # ShapedMap T6-10
  2610. ShapedMap True
  2611. Class Maps
  2612. SetFontSize 42
  2613. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2614. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  2615.  
  2616. #------------------------------------
  2617. # [1404] Top tier maps (T15-16)
  2618. #------------------------------------
  2619.  
  2620. Show # Maps:T16
  2621. DropLevel >= 83
  2622. Class Maps
  2623. SetFontSize 45
  2624. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic: T16 guardian maps
  2625. SetBorderColor 98 16 117 255 # BORDERCOLOR: Cosmetic: T16 guardian maps
  2626. SetBackgroundColor 98 16 117 255 # BACKGROUND: T1 Global High Value Drop
  2627. PlayAlertSound 5 300 # DROPSOUND: T1 Drop
  2628.  
  2629. Show # Maps:T15
  2630. DropLevel >= 82
  2631. Class Maps
  2632. SetFontSize 45
  2633. SetTextColor 98 16 117 255 # TEXTCOLOR: Cosmetic: Black Text
  2634. SetBorderColor 98 16 117 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2635. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2636. PlayAlertSound 2 300 # DROPSOUND: High tier maps
  2637.  
  2638. #------------------------------------
  2639. # [1405] High tier maps(T11-14)
  2640. #------------------------------------
  2641.  
  2642. Show # Maps:T14
  2643. DropLevel >= 81
  2644. Class Maps
  2645. SetFontSize 45
  2646. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2647. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2648. SetBackgroundColor 200 200 200 255 # BACKGROUND: T11-T14 maps
  2649. PlayAlertSound 2 300 # DROPSOUND: High tier maps
  2650.  
  2651. Show # Maps:T13
  2652. DropLevel >= 80
  2653. Class Maps
  2654. SetFontSize 45
  2655. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2656. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2657. SetBackgroundColor 200 200 200 255 # BACKGROUND: T11-T14 maps
  2658. PlayAlertSound 2 300 # DROPSOUND: High tier maps
  2659.  
  2660. Show # Maps:T12
  2661. DropLevel >= 79
  2662. Class Maps
  2663. SetFontSize 45
  2664. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2665. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2666. SetBackgroundColor 200 200 200 255 # BACKGROUND: T11-T14 maps
  2667. PlayAlertSound 2 300 # DROPSOUND: High tier maps
  2668.  
  2669. Show # Maps:T11
  2670. DropLevel >= 78
  2671. Class Maps
  2672. SetFontSize 45
  2673. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2674. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2675. SetBackgroundColor 200 200 200 255 # BACKGROUND: T11-T14 maps
  2676. PlayAlertSound 2 300 # DROPSOUND: High tier maps
  2677.  
  2678. #------------------------------------
  2679. # [1406] Mid tier maps (T6-10)
  2680. #------------------------------------
  2681.  
  2682. Show # Maps:T10
  2683. DropLevel >= 77
  2684. Class Maps
  2685. SetFontSize 45
  2686. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2687. PlayAlertSound 4 241 # DROPSOUND: Low tier map drop
  2688.  
  2689. #------------------------------------
  2690. # T9 - Maps
  2691. #------------------------------------
  2692.  
  2693. Show # Maps:T9 - OnLevel
  2694. ItemLevel < 84
  2695. DropLevel >= 76
  2696. Class Maps
  2697. SetFontSize 40
  2698. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2699. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  2700.  
  2701. #Show
  2702. # ShapedMap True
  2703. # DropLevel >= 76
  2704. # Class Maps
  2705. # SetFontSize 42
  2706. # SetBackgroundColor 0 0 0 255
  2707. # PlayAlertSound 4 300
  2708.  
  2709. Show # Maps:T9 %H4
  2710. DropLevel >= 76
  2711. Class Maps
  2712. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  2713. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2714. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2715.  
  2716. #------------------------------------
  2717. # T8 - Maps
  2718. #------------------------------------
  2719.  
  2720. Show # Maps:T8 - OnLevel
  2721. ItemLevel < 83
  2722. DropLevel >= 75
  2723. Class Maps
  2724. SetFontSize 40
  2725. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2726. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  2727.  
  2728. #Show
  2729. # ShapedMap True
  2730. # DropLevel >= 75
  2731. # Class Maps
  2732. # SetFontSize 42
  2733. # SetBackgroundColor 0 0 0 255
  2734. # PlayAlertSound 4 300
  2735.  
  2736. Show # Maps:T8 %H4
  2737. DropLevel >= 75
  2738. Class Maps
  2739. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  2740. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2741. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2742.  
  2743. #------------------------------------
  2744. # T7 - Maps
  2745. #------------------------------------
  2746.  
  2747. Show # Maps:T7 - OnLevel
  2748. ItemLevel < 82
  2749. DropLevel >= 74
  2750. Class Maps
  2751. SetFontSize 40
  2752. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2753. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  2754.  
  2755. #Show
  2756. # ShapedMap True
  2757. # DropLevel >= 74
  2758. # Class Maps
  2759. # SetFontSize 42
  2760. # SetBackgroundColor 0 0 0 255
  2761. # PlayAlertSound 4 300
  2762.  
  2763. Show # Maps:T7 %H4
  2764. DropLevel >= 74
  2765. Class Maps
  2766. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  2767. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2768. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2769.  
  2770. #------------------------------------
  2771. # T6 - Maps
  2772. #------------------------------------
  2773.  
  2774. Show # Maps:T6 - OnLevel
  2775. ItemLevel < 81
  2776. DropLevel >= 73
  2777. Class Maps
  2778. SetFontSize 40
  2779. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2780. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  2781.  
  2782. #Show
  2783. # ShapedMap True
  2784. # DropLevel >= 73
  2785. # Class Maps
  2786. # SetFontSize 42
  2787. # SetBackgroundColor 0 0 0 255
  2788. # PlayAlertSound 4 300
  2789.  
  2790. Show # Maps:T6 %H4
  2791. DropLevel >= 73
  2792. Class Maps
  2793. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  2794. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2795. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2796.  
  2797. #------------------------------------
  2798. # [1407] Low tier maps (T1-T5)
  2799. #------------------------------------
  2800.  
  2801. Show # Maps:T5 - OnLevel
  2802. ItemLevel < 80
  2803. DropLevel >= 72
  2804. Class Maps
  2805. SetFontSize 38
  2806. SetBackgroundColor 0 0 0 226 # BACKGROUND: Highlight - low maps, low priority items
  2807. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  2808.  
  2809. Show # Maps:T5 %H3
  2810. DropLevel >= 72
  2811. Class Maps
  2812. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  2813. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2814. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2815.  
  2816. #------------------------------------
  2817. # T4 - Maps
  2818. #------------------------------------
  2819.  
  2820. Show # Maps:T4 - OnLevel
  2821. ItemLevel < 79
  2822. DropLevel >= 71
  2823. Class Maps
  2824. SetFontSize 38
  2825. SetBackgroundColor 0 0 0 226 # BACKGROUND: Highlight - low maps, low priority items
  2826. PlayAlertSound 4 150 # DROPSOUND: Low tier map drop
  2827.  
  2828. Show # Maps:T4 %H3
  2829. DropLevel >= 71
  2830. Class Maps
  2831. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  2832. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2833. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2834.  
  2835. #------------------------------------
  2836. # T3 - Maps
  2837. #------------------------------------
  2838.  
  2839. Show # Maps:T3 - OnLevel
  2840. ItemLevel < 78
  2841. DropLevel >= 70
  2842. Class Maps
  2843. SetFontSize 38
  2844. SetBackgroundColor 0 0 0 226 # BACKGROUND: Highlight - low maps, low priority items
  2845. PlayAlertSound 4 150 # DROPSOUND: Low tier map drop
  2846.  
  2847. Show # Maps:T3 %H3
  2848. DropLevel >= 70
  2849. Class Maps
  2850. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  2851. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2852. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2853.  
  2854. #------------------------------------
  2855. # T2 - Maps
  2856. #------------------------------------
  2857.  
  2858. Show # Maps:T2 - OnLevel
  2859. ItemLevel < 77
  2860. DropLevel = 69
  2861. Class Maps
  2862. SetFontSize 38
  2863. SetBackgroundColor 0 0 0 226 # BACKGROUND: Highlight - low maps, low priority items
  2864. PlayAlertSound 4 150 # DROPSOUND: Low tier map drop
  2865.  
  2866. Show # Maps:T2 %H3
  2867. DropLevel = 69
  2868. Class Maps
  2869. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  2870. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2871. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2872.  
  2873. #------------------------------------
  2874. # T1 - Maps
  2875. #------------------------------------
  2876.  
  2877. Show # Maps:T1 - OnLevel
  2878. ItemLevel < 76
  2879. DropLevel < 69
  2880. Class Maps
  2881. SetFontSize 38
  2882. SetBackgroundColor 0 0 0 226 # BACKGROUND: Highlight - low maps, low priority items
  2883. PlayAlertSound 4 150 # DROPSOUND: Low tier map drop
  2884.  
  2885. Show # Maps:T1 %H3
  2886. DropLevel < 69
  2887. Class Maps
  2888. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  2889. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2890. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2891.  
  2892. # This should never happen. If you find pink maps, you probably deleted/commented sections above
  2893. # Instead of switching their "Show" to "Hide"
  2894. Show # Safetyline / Missing map
  2895. Class Maps
  2896. SetFontSize 45
  2897. SetTextColor 255 0 255 255 # TEXTCOLOR: SAFETY LINE
  2898. SetBorderColor 255 0 255 255 # BORDERCOLOR: SAFETY LINE
  2899. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  2900.  
  2901. #------------------------------------
  2902. # [1408] Map fragments
  2903. #------------------------------------
  2904.  
  2905. Show # "Ancient Reliquary Key" - the following section handles it (it's classified as a "Misc Map Items" by GGG). No it's not hidden, stop asking me, crazy people.
  2906. Class "Misc Map Items"
  2907. SetFontSize 45
  2908. SetTextColor 255 235 235 255 # TEXTCOLOR: Relic Keys, Breachstones
  2909. SetBorderColor 255 255 255 255 # BORDERCOLOR: Relic Keys, Breachstones
  2910. SetBackgroundColor 255 109 0 255 # BACKGROUND: T1 Global High Value Drop
  2911. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2912.  
  2913. Show # %TB-Fragments-T1
  2914. Class "Map Fragments"
  2915. BaseType "Mortal Hope" "Mortal Ignorance"
  2916. SetFontSize 45
  2917. SetTextColor 205 0 255 255 # TEXTCOLOR: Cosmetic: Black Text
  2918. SetBorderColor 218 12 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2919. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2920. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2921.  
  2922. Show # %TB-Fragments-T2
  2923. Class "Map Fragments"
  2924. BaseType "Mortal" "Eber's Key" "Yriel's Key" "Inya's Key" "Volkuur's Key" "Sacrifice at Midnight" "Fragment of the Phoenix" "Fragment of the Minotaur" "Fragment of the Chimera" "Fragment of the Hydra" "Breachstone"
  2925. SetFontSize 45
  2926. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2927. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2928. SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable
  2929. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2930.  
  2931. Show # %TB-Fragments-Vessel
  2932. Class "Map Fragments"
  2933. BaseType "Divine Vessel"
  2934. SetFontSize 38
  2935. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2936. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2937. SetBackgroundColor 124 4 4 255 # BACKGROUND: Fragments - valuable
  2938. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2939.  
  2940. Show
  2941. Class "Map Fragments"
  2942. SetFontSize 42
  2943. SetTextColor 255 0 0 255 # TEXTCOLOR: Map fragments
  2944. SetBorderColor 255 0 0 255 # BORDERCOLOR: Fragments: Random
  2945. SetBackgroundColor 50 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2946. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2947.  
  2948. # Just in case
  2949. Show
  2950. Class "Pantheon Soul"
  2951. SetFontSize 45
  2952. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2953. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2954. SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable
  2955. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2956.  
  2957. #===============================================================================================================
  2958. # [[1500]] Currency - PART 2 - Rare currency
  2959. #===============================================================================================================
  2960.  
  2961. #------------------------------------
  2962. # [1501] Regular Rare Currency
  2963. #------------------------------------
  2964.  
  2965. Show # %TB-Currency-T1.5
  2966. Class Currency
  2967. BaseType "Harbinger's Orb" "Orb of Annulment" "Ancient Orb" "Divine Orb"
  2968. SetFontSize 45
  2969. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: T1.5 Currency
  2970. SetBorderColor 255 100 100 255 # BORDERCOLOR: Cosmetic: T1.5 Currency
  2971. SetBackgroundColor 250 113 113 255 # BACKGROUND: T1.5 Currency
  2972. PlayAlertSound 5 300 # DROPSOUND: Value Drop: Currency, fragments
  2973. MinimapIcon 0 Yellow Triangle
  2974.  
  2975. Show # %TB-Currency-T2
  2976. Class Currency
  2977. BaseType "Regal Orb" "Orb of Regret" "Chaos Orb" "Gemcutter's Prism" "Journeyman Cartographer's Sextant" "Vaal Orb" "Apprentice Cartographer's Sextant" "Stacked Deck" "Orb of Scouring" "Master Cartographer's Sextant"
  2978. SetFontSize 45
  2979. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2980. SetBorderColor 255 192 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2981. SetBackgroundColor 250 188 37 255 # BACKGROUND: T2 Currency
  2982. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2983. MinimapIcon 0 Yellow Circle
  2984.  
  2985.  
  2986. Show # %TB-Currency-T3
  2987. Class Currency
  2988. BaseType "Blessed Orb" "Orb of Fusing" "Orb of Alchemy" "Cartographer's Chisel" "Engineer's Orb" "Orb of Horizons" "Orb of Binding"
  2989. SetFontSize 45
  2990. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2991. SetBackgroundColor 250 200 50 255 # BACKGROUND: T3 Currency
  2992. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2993. MinimapIcon 0 Yellow Circle
  2994.  
  2995. Show # %TB-Currency-Harbinger-ShardsT1
  2996. Class Currency
  2997. BaseType "Annulment Shard" "Harbinger's Shard" "Ancient Shard" "Exalted Shard"
  2998. SetFontSize 45
  2999. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  3000. SetBorderColor 40 220 255 255 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3001. SetBackgroundColor 80 95 210 255 # BACKGROUND: Harbinger Item - Shard
  3002. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  3003.  
  3004. Show # %TB-Currency-Harbinger-ShardsT2 %H4
  3005. Class Currency
  3006. BaseType "Horizon Shard" "Engineer's Shard" "Binding Shard" "Regal Shard" "Chaos Shard"
  3007. SetFontSize 42
  3008. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  3009. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3010. SetBackgroundColor 135 140 100 255 # BACKGROUND: Currency Shards Old
  3011.  
  3012. #------------------------------------
  3013. # [1502] Top Currency
  3014. #------------------------------------
  3015.  
  3016. Show #$top %TB-Currency-T1
  3017. Class Currency
  3018. BaseType "Mirror of Kalandra" "Exalted Orb" "Mirror Shard" "Eternal Orb" "Albino Rhoa Feather" "Timeworn Reliquary Key"
  3019. SetFontSize 45
  3020. SetTextColor 255 255 255 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
  3021. SetBorderColor 255 59 59 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
  3022. SetBackgroundColor 255 89 89 255 # BACKGROUND: T1 Global High Value Drop
  3023. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  3024. MinimapIcon 0 Red Star
  3025. PlayEffect Red
  3026.  
  3027. #------------------------------------
  3028. # [1503] Essence Tier List
  3029. #------------------------------------
  3030.  
  3031. Show # %TB-Essence-T1
  3032. Class Currency
  3033. BaseType "Shrieking Essence of" "Essence of Hysteria" "Essence of Insanity" "Essence of Horror" "Essence of Delirium" "Deafening Essence of" "Remnant of Corruption"
  3034. SetFontSize 45
  3035. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  3036. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  3037. SetBackgroundColor 249 150 50 255 # BACKGROUND: T2 Currency
  3038. PlayAlertSound 5 300 # DROPSOUND: Value Drop: Currency, fragments
  3039. MinimapIcon 0 Blue Star
  3040. PlayEffect Blue
  3041. Show
  3042. Class Currency
  3043. BaseType "Screaming Essence of"
  3044. SetFontSize 45
  3045. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  3046. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  3047. SetBackgroundColor 15 180 200 255 # BACKGROUND: Essence LVL5
  3048. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  3049. MinimapIcon 0 Blue Circle
  3050. PlayEffect Blue
  3051.  
  3052. Show
  3053. Class Currency
  3054. BaseType "Wailing Essence of"
  3055. SetFontSize 42
  3056. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  3057. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  3058. SetBackgroundColor 30 159 200 255 # BACKGROUND: Essence LVL4
  3059. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  3060.  
  3061. Show
  3062. Class Currency
  3063. BaseType "Weeping Essence of"
  3064. SetFontSize 40
  3065. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  3066. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  3067. SetBackgroundColor 30 159 200 225 # BACKGROUND: Essence LVL3
  3068. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  3069.  
  3070. Show
  3071. Class Currency
  3072. BaseType "Muttering Essence of"
  3073. SetFontSize 40
  3074. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  3075. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  3076. SetBackgroundColor 30 159 200 200 # BACKGROUND: Essence LVL2
  3077.  
  3078. Show
  3079. Class Currency
  3080. BaseType "Whispering Essence of"
  3081. SetFontSize 38
  3082. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  3083. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  3084. SetBackgroundColor 30 159 200 175 # BACKGROUND: Essence LVL1
  3085.  
  3086. #------------------------------------
  3087. # [1504] Special items
  3088. #------------------------------------
  3089.  
  3090. Show # Blessing T1
  3091. Class Currency
  3092. BaseType "Blessing of Chayula"
  3093. SetFontSize 45
  3094. SetTextColor 130 25 255 255 # TEXTCOLOR: Breach Currency
  3095. SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent
  3096. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  3097. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  3098. MinimapIcon 0 Red Star
  3099. PlayEffect Red
  3100.  
  3101. Show # Blessing T2
  3102. Class Currency
  3103. BaseType "Blessing of Xoph" "Blessing of Esh" "Blessing of Tul" "Blessing of Uul-Netol"
  3104. SetFontSize 45
  3105. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  3106. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  3107. SetBackgroundColor 159 15 213 # BACKGROUND: Itemized Prophecy
  3108. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  3109.  
  3110. Show # Splinter
  3111. Class Currency
  3112. BaseType "Splinter of Chayula" "Splinter of Xoph" "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol"
  3113. SetFontSize 45
  3114. SetTextColor 255 235 235 255 # TEXTCOLOR: Breach Splinter
  3115. SetBorderColor 255 0 0 255 # BORDERCOLOR: Chayula Indicator
  3116. SetBackgroundColor 184 15 15 255 # BACKGROUND: Breach
  3117. PlayAlertSound 2 256 # DROPSOUND: Value Drop: Currency, fragments
  3118.  
  3119.  
  3120. Show
  3121. Class Currency
  3122. BaseType "Perandus Coin"
  3123. SetFontSize 42
  3124. SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coins
  3125. SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin
  3126.  
  3127. Show # %TB-Currency-NonDrop1
  3128. Class Currency
  3129. BaseType "Unshaping Orb" "Cartographer's Seal"
  3130. SetFontSize 42
  3131. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  3132. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  3133. SetBackgroundColor 249 150 50 255 # BACKGROUND: T2 Currency
  3134. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  3135.  
  3136. Show # %TB-Currency-NonDrop2
  3137. Class Currency
  3138. BaseType "Prophecy"
  3139. SetFontSize 42
  3140. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  3141. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  3142. SetBackgroundColor 159 15 213 # BACKGROUND: Itemized Prophecy
  3143. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  3144.  
  3145. #===============================================================================================================
  3146. # [[1600]] Currency - PART 3 - Divination cards (yes the strange sorting is intended)
  3147. #===============================================================================================================
  3148.  
  3149. #------------------------------------
  3150. # [1601] Exceptions to prevent ident. mistakes
  3151. #------------------------------------
  3152.  
  3153. Show # %TB-Divination-Exception
  3154. Class "Divination"
  3155. BaseType "The Wolf's Shadow"
  3156. SetFontSize 38
  3157. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  3158. SetBorderColor 245 190 76 255 # BORDERCOLOR: Cosmetic: T4 Divination
  3159. SetBackgroundColor 254 182 86 255 # BACKGROUND: T4 Divination
  3160. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  3161.  
  3162. #------------------------------------
  3163. # [1602] T1 - Top tier cards
  3164. #------------------------------------
  3165.  
  3166. Show # %TB-Divination-T1
  3167. Class "Divination"
  3168. BaseType "Abandoned Wealth" "The Iron Bard" "House of Mirrors" "Hunter's Reward" "Mawr Blaidd" "Spark and the Flame" "The Artist" "The Brittle Emperor" "The Doctor" "The Dragon's Heart" "The Fiend" "The Immortal" "The Queen" "The Spark and the Flame" "The Vast" "Wealth and Power"
  3169. SetFontSize 45
  3170. SetTextColor 239 150 0 255 # TEXTCOLOR: Cosmetic: T1 Divination card
  3171. SetBorderColor 255 160 27 255 # BORDERCOLOR: Cosmetic: T1 and T2 Divination
  3172. SetBackgroundColor 255 240 211 255 # BACKGROUND: T1 Global High Value Drop
  3173. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  3174. MinimapIcon 0 Yellow Diamond
  3175. PlayEffect Yellow
  3176. #------------------------------------
  3177. # [1603] T2 - Great cards
  3178. #------------------------------------
  3179.  
  3180. Show # %TB-Divination-T2
  3181. Class "Divination"
  3182. BaseType "Bowyer's Dream" "Chaotic Disposition" "Emperor of Purity" "The King's Heart" "Heterochromia" "Bowyer's Dream" "Pride Before the Fall" "Last Hope" "Left to Fate" "Saint's Treasure" "The Hunger" "The Formless Sea" "The Valkyrie" "The Cartographer" "The Thaumaturgist" "The Celestial Justicar" "The Last One Standing" "The Chains that Bind" "The Dapper Prodigy" "The Enlightened" "The Ethereal" "The Hoarder" "The Obscured" "The Offering" "The Saint's Treasure" "The Sephirot" "The Soul" "The Standoff" "The Thaumaturgist" "The Throne" "The Valkyrie" "The Vast" "The Void" "The Wolf" "Time-Lost Relic" "The Wind"
  3183. SetFontSize 45
  3184. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  3185. SetBorderColor 255 132 0 255 # BORDERCOLOR: Crafting: T1
  3186. SetBackgroundColor 245 134 33 245 # BACKGROUND: T2 Divination
  3187. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  3188. MinimapIcon 0 White Diamond
  3189. PlayEffect White
  3190. #------------------------------------
  3191. # [1604] T3 - Decent cards
  3192. #------------------------------------
  3193.  
  3194. Show # %TB-Divination-T3
  3195. Class "Divination"
  3196. BaseType "Emperor of Purity" "Humility" "Jack in the Box" "Lucky Connections" "Lucky Deck" "No Traces" "Rebirth" "Scholar of the Seas" "Standoff" "The Chains that Bind" "The Cursed King" "The Dark Mage" "The Fletcher" "The Forsaken" "The Inventor" "The Jester" "The Porcupine" "The Soul" "The Trial" "The Warlord" "The Wrath" "The Wretched" "Valley of Steel Boxes" "Wolven King's Bite"
  3197. SetFontSize 42
  3198. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  3199. SetBackgroundColor 247 151 42 255 # BACKGROUND: T3 Divination
  3200. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  3201. MinimapIcon 0 White Circle
  3202.  
  3203. #------------------------------------
  3204. # [1605] T5 - Format trash tier cards... before
  3205. #------------------------------------
  3206.  
  3207. Hide # %H3 %TB-Divination-T5
  3208. Class "Divination"
  3209. BaseType "A Mother's Parting Gift" "Carrion Crow" "Cartographer's Delight" "Death" "Dying Anguish" "Hermit" "King's Blade" "Lantador's Lost Love" "Metalsmith's Gift" "Other Cheek" "Prosperity" "Shard of Fate" "Struck by Lightning" "The Blazing Fire" "The Conduit" "The Eye of the Dragon" "The Feast" "The Incantation" "The Betrayal" "The Lich" "The Lover" "The Lunaris Priestess" "The Oath" "The Rabid Rhoa" "The Ruthless Ceinture" "The Witch" "The Calling" "The Scholar" "The Sigil" "The Sun" "The Surgeon" "The Twins" "The Warden" "The Wolverine" "Thunderous Skies" "Volatile Power" "The Web"
  3210. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  3211. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3212. SetBackgroundColor 175 215 230 180 # BACKGROUND: T5 Divination
  3213.  
  3214. #------------------------------------
  3215. # [1606] T4 - ...showing the remaining cards
  3216. #------------------------------------
  3217.  
  3218. Show # %HS4
  3219. Class "Divination"
  3220. SetFontSize 40
  3221. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  3222. SetBorderColor 249 175 85 255 # BORDERCOLOR: Cosmetic: T4 Divination
  3223. SetBackgroundColor 255 173 89 255 # BACKGROUND: T4 Divination
  3224. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  3225. MinimapIcon 0 White Circle
  3226.  
  3227. #===============================================================================================================
  3228. # [[1700]] Currency - PART 4 - remaining items
  3229. #===============================================================================================================
  3230.  
  3231. Hide # %H2 %TB-Currency-T8
  3232. Class Currency
  3233. BaseType "Scroll Fragment"
  3234. SetFontSize 28
  3235. SetTextColor 170 158 130 165 # TEXTCOLOR: Low currency T4
  3236. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3237.  
  3238. Show # %H3
  3239. Class Currency
  3240. SetFontSize 36
  3241. SetTextColor 170 158 130 # TEXTCOLOR: Default Currency
  3242. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  3243.  
  3244. #===============================================================================================================
  3245. # [[1800]] Leaguestones - Tierlists
  3246. #===============================================================================================================
  3247.  
  3248. Show # %TB-Leaguestone-Value
  3249. ItemLevel >= 67
  3250. Class Leaguestone
  3251. BaseType "Perandus" "Breach" "Nemesis" "Bloodline" "Beyond" "Onslaught" "Domination"
  3252. Rarity = Magic
  3253. SetFontSize 45
  3254. SetTextColor 50 0 100 255 # TEXTCOLOR: LeagueStone Magic
  3255. SetBorderColor 50 0 100 255 # BORDERCOLOR: LeagueStone Magic
  3256. SetBackgroundColor 90 240 140 255 # BACKGROUND: LeagueStone T1
  3257. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  3258.  
  3259. Show
  3260. Class Leaguestone
  3261. Rarity >= Magic
  3262. SetFontSize 42
  3263. SetTextColor 50 0 100 255 # TEXTCOLOR: LeagueStone Magic
  3264. SetBorderColor 50 0 100 255 # BORDERCOLOR: LeagueStone Magic
  3265. SetBackgroundColor 100 220 145 255 # BACKGROUND: LeagueStone T2
  3266. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  3267.  
  3268. Show # %TB-Leaguestone-Value
  3269. ItemLevel >= 67
  3270. Class Leaguestone
  3271. BaseType "Perandus" "Breach" "Nemesis" "Bloodline" "Beyond" "Onslaught" "Domination"
  3272. Rarity = Normal
  3273. SetFontSize 42
  3274. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  3275. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  3276. SetBackgroundColor 100 220 145 255 # BACKGROUND: LeagueStone T2
  3277. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  3278.  
  3279. Show # %HS4
  3280. Class Leaguestone
  3281. Rarity = Normal
  3282. SetFontSize 40
  3283. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  3284. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  3285. SetBackgroundColor 70 160 100 230 # BACKGROUND: LeagueStone T3
  3286. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  3287.  
  3288. #===============================================================================================================
  3289. # [[1900]] Uniques!
  3290. #===============================================================================================================
  3291.  
  3292. #------------------------------------
  3293. # [1901] Exceptions
  3294. #------------------------------------
  3295.  
  3296. Show
  3297. SocketGroup WWWWWW
  3298. BaseType "Simple Robe"
  3299. Rarity Unique
  3300. SetFontSize 45
  3301. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  3302. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  3303. SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique
  3304. PlayAlertSound 5 300 # DROPSOUND: T1 Drop
  3305.  
  3306. Show # 6-Links
  3307. LinkedSockets 6
  3308. Rarity Unique
  3309. SetFontSize 45
  3310. SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
  3311. SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
  3312. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  3313. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  3314. MinimapIcon 0 Yellow Triangle
  3315. PlayEffect Yellow
  3316.  
  3317. #------------------------------------
  3318. # [1902] Harbinger - Pieces
  3319. #------------------------------------
  3320.  
  3321. Show # Harbinger League Pieces
  3322. Class Piece
  3323. SetFontSize 45
  3324. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3325. SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  3326. SetBackgroundColor 37 105 175 255 # BACKGROUND: Harbinger Item - Pieces
  3327. PlayAlertSound 3 300 # DROPSOUND: Uniques
  3328.  
  3329. #------------------------------------
  3330. # [1903] Tier 1 uniques
  3331. #------------------------------------
  3332.  
  3333. Show # %TB-Uniques-T1
  3334. BaseType "Arcanist Slippers" "Prismatic Jewel" "Callous Mask" "Carnal Sceptre" "Cedar Tower Shield" "Clasped Mitts" "Clutching Talisman" "Crusader Boots" "Ezomyte Tower Shield" "Glorious Plate" "Grand Mana Flask" "Greatwolf Talisman" "Legion Gloves" "Prophecy Wand" "Rawhide Boots" "Ritual Sceptre" "Rotfeather Talisman" "Royal Axe" "Ruby Flask" "Sanctified Life Flask" "Sanctified Mana Flask" "Sapphire Flask" "Wereclaw Talisman"
  3335. Rarity Unique
  3336. SetFontSize 45
  3337. SetTextColor 255 255 255 255 # TEXTCOLOR: Uniques
  3338. SetBorderColor 255 255 255 255 # BORDERCOLOR: Unique Item
  3339. SetBackgroundColor 218 154 106 255 # BACKGROUND: T1 Global High Value Drop
  3340. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  3341. MinimapIcon 0 Red Star
  3342. PlayEffect Red
  3343.  
  3344. #------------------------------------
  3345. # [1904] Tier 2 uniques
  3346. #------------------------------------
  3347.  
  3348. Show # 5-Links
  3349. LinkedSockets = 5
  3350. Rarity Unique
  3351. SetFontSize 45
  3352. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  3353. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  3354. SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique
  3355. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  3356.  
  3357. Show # %TB-Uniques-T2
  3358. BaseType "Assassin's Garb" "Citrine Amulet" "Cutlass" "Full Wyrmscale" "Cutlass" "Deicide Mask" "Ezomyte Burgonet" "Ironscale Gauntlets" "Steelhead" "Jewelled Foil" "Regicide Mask" "Gladiator Plate" "Sharkskin Tunic" "Terror Maul" "Nubuck Gloves"
  3359. Rarity Unique
  3360. SetFontSize 45
  3361. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic: Black Text
  3362. SetBackgroundColor 204 149 108 255 # BACKGROUND: T2 unique
  3363. PlayAlertSound 3 300 # DROPSOUND: T1 Drop
  3364. MinimapIcon 0 Red Hexagon
  3365. #------------------------------------
  3366. # [1905] Multi-Unique bases.
  3367. #------------------------------------
  3368. # These bases have multiple uniques. One of the uniques, is a high value one
  3369. # While others are cheap. We give them a high quality display, while making a normal unique
  3370. # Sound to prevent false excitement.
  3371.  
  3372. Show # %TB-Uniques-T2-MultiBase
  3373. BaseType "Exquisite Leather" "Goathide Boots" "Thorium Spirit Shield" "Ebony Tower Shield" "Gold Amulet" "Granite Flask" "Gold Ring" "Highborn Staff" "Imperial Bow" "Onyx Amulet" "Sorcerer Boots" "Stibnite Flask" "Carved Wand"
  3374. Rarity Unique
  3375. SetFontSize 45
  3376. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic: Black Text
  3377. SetBackgroundColor 161 96 47 255 # BACKGROUND: T2 unique
  3378. PlayAlertSound 3 300 # DROPSOUND: Uniques
  3379.  
  3380. #------------------------------------
  3381. # [1906] Prophecy-Material Uniques
  3382. #------------------------------------
  3383.  
  3384. Hide # %TB-Uniques-Fated
  3385. BaseType "Coral Amulet" "Nailed Fist" "Spiked Club" "Dream Mace" "Rock Breaker" "Ornate Mace" "Auric Mace" "Bronze Sceptre" "Iron Sceptre" "Shadow Sceptre" "Crystal Sceptre" "Opal Sceptre" "Platinum Sceptre" "Dread Maul" "Dragonscale Boots" "Great Mallet" "Karui Maul" "Rusted Sword" "Sabre" "War Sword" "Elegant Sword" "Elder Sword" "Corsair Sword" "Gladius" "Legion Sword" "Basket Rapier" "Whalebone Rapier" "Jagged Foil" "Antique Rapier" "Elegant Foil" "Estoc" "Bastard Sword" "Etched Greatsword" "Highland Blade" "Reaver Sword" "Ezomyte Blade" "Vile Staff" "Military Staff" "Copper Plate" "Strapped Leather" "Spidersilk Robe" "Vaal Regalia" "Full Scale Armour" "Full Dragonscale" "Holy Chainmail" "Latticed Ringmail" "Crusader Chainmail" "Ornate Ringmail" "Conquest Chainmail" "Bone Armour" "Sentinel Jacket" "Plated Greaves" "Reinforced Greaves" "Goliath Greaves" "Deerskin Boots" "Sharkskin Boots" "Shagreen Boots" "Wool Shoes" "Velvet Slippers" "Silk Slippers" "Scholar Boots" "Ironscale Boots" "Bronzescale Boots" "Mesh Boots" "Riveted Boots" "Soldier Boots" "Strapped Boots" "Clasped Boots" "Trapper Boots" "Iron Gauntlets" "Bronze Gauntlets" "Steel Gauntlets" "Goliath Gauntlets" "Velvet Gloves" "Silk Gloves" "Samite Gloves" "Bronzescale Gauntlets" "Dragonscale Gauntlets" "Chain Gloves" "Soldier Gloves" "Wrapped Mitts" "Close Helmet" "Siege Helmet" "Samite Helmet" "Leather Cap" "Tricorne" "Leather Hood" "Sinner Tricorne" "Iron Circlet" "Tribal Circlet" "Bone Circlet" "Lunaris Circlet" "Visored Sallet" "Secutor Helm" "Soldier Helmet" "Great Helmet" "Aventail Helmet" "Zealot Helmet" "Great Crown" "Iron Mask" "Festival Mask" "Golden Mask" "Reinforced Tower Shield" "Painted Tower Shield" "Colossal Tower Shield" "Pinnacle Tower Shield" "Pine Buckler" "Enameled Buckler" "Golden Buckler" "Vaal Buckler" "Tarnished Spirit Shield" "Brass Spirit Shield" "Ivory Spirit Shield" "Harmonic Spirit Shield" "Rotted Round Shield" "Studded Round Shield" "Baroque Round Shield" "Laminated Kite Shield" "Branded Kite Shield" "Burnished Spiked Shield" "Compound Spiked Shield" "Supreme Spiked Shield" "Paua Amulet" "Goat's Horn" "Driftwood Wand" "Quartz Wand" "Sage Wand" "Engraved Wand" "Crystal Wand" "Demon's Horn" "Imbued Wand" "Opal Wand" "Studded Belt" "Skinning Knife" "Stiletto" "Boot Knife" "Flaying Knife" "Boot Blade" "Royal Skean" "Fiend Dagger" "Ambusher" "Platinum Kris" "Slaughter Knife" "Imperial Skean" "Ancient Greaves" "Buckskin Tunic" "Wild Leather" "Coronal Leather" "Scholar's Robe" "Astral Plate" "Serpentine Staff" "Primordial Staff" "Lathi" "Ezomyte Staff" "Lion Sword" "Jagged Maul" "Gnarled Branch" "Long Staff" "Brass Maul" "Awl" "Blinder" "Timeworn Claw" "Fright Claw" "Thresher Claw" "Gut Ripper" "Vaal Claw" "Recurve Bow" "Bone Bow" "Decimation Bow" "Harbinger Bow" "Cleaver" "Decorative Axe" "Tomahawk" "Poleaxe" "Shadow Axe" "Headsman Axe" "Karui Chopper" "Sundering Axe" "Despot Axe" "Crude Bow" "Death Bow" "Fire Arrow Quiver" "Gilded Sallet" "Goathide Gloves" "Iron Hat" "Iron Staff" "Jade Hatchet" "Long Bow" "Ornate Sword" "Painted Buckler" "Plank Kite Shield" "Plate Vest" "Royal Bow" "Scholar Boots" "Serrated Arrow Quiver" "Sledgehammer" "Spiraled Wand" "Vine Circlet" "War Buckler" "Woodsplitter"
  3386. Rarity Unique
  3387. SetFontSize 42
  3388. SetTextColor 207 155 116 255 # TEXTCOLOR: Uniques
  3389. SetBorderColor 216 157 113 255 # BORDERCOLOR: Cosmetic: Fated Uniques
  3390. SetBackgroundColor 13 0 20 255 # BACKGROUND: Uniques: Prophecy Base
  3391.  
  3392. #------------------------------------
  3393. # [1907] Random Uniques
  3394. #------------------------------------
  3395.  
  3396. Show # T3
  3397. Rarity Unique
  3398. SetFontSize 42
  3399. SetTextColor 217 160 118 255 # TEXTCOLOR: Uniques
  3400. SetBorderColor 211 148 101 255 # BORDERCOLOR: Unique Item
  3401. SetBackgroundColor 25 11 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3402. PlayAlertSound 3 276 # DROPSOUND: Uniques
  3403.  
  3404. #===============================================================================================================
  3405. # [[2000]] Quest Items and Shaper Orbs
  3406. #===============================================================================================================
  3407.  
  3408. Show
  3409. Class Quest
  3410. BaseType "Shaper's Orb"
  3411. SetFontSize 45
  3412. SetBorderColor 74 230 58 # BORDERCOLOR: Labyrinth, Quest, Shaper Orbs
  3413. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  3414.  
  3415. Show
  3416. Class Quest
  3417. SetFontSize 45
  3418.  
  3419. #===============================================================================================================
  3420. # [[2100]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here
  3421. #===============================================================================================================
  3422.  
  3423. #===============================================================================================================
  3424. # [[2200]] Leveling - Flasks
  3425. #===============================================================================================================
  3426.  
  3427. #------------------------------------
  3428. # [2201] Hide outdated flasks
  3429. #------------------------------------
  3430.  
  3431. Hide #$flask, lvl
  3432. Quality = 0
  3433. ItemLevel >= 35
  3434. Class "Life Flask" "Mana Flask"
  3435. BaseType Small Medium Large Greater Grand
  3436. SetFontSize 20
  3437. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3438.  
  3439. Hide #$flask, lvl
  3440. Quality = 0
  3441. ItemLevel >= 53
  3442. Class "Life Flask" "Mana Flask"
  3443. BaseType Giant Colossal Sacred
  3444. SetFontSize 20
  3445. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3446.  
  3447. Hide #$flask, lvl
  3448. Quality = 0
  3449. ItemLevel >= 67
  3450. Class "Life Flask" "Mana Flask"
  3451. BaseType Hallowed Sanctified Divine Eternal
  3452. SetFontSize 20
  3453. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3454.  
  3455. #------------------------------------
  3456. # [2202] Hybrid flasks (normal)
  3457. #------------------------------------
  3458.  
  3459. Show #$flask, lvl %D4
  3460. ItemLevel <= 15
  3461. Class "Hybrid Flask"
  3462. BaseType "Small"
  3463. SetFontSize 42
  3464. SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator
  3465. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3466.  
  3467. Show #$flask, lvl %D4
  3468. ItemLevel <= 25
  3469. Class "Hybrid Flask"
  3470. BaseType "Medium"
  3471. SetFontSize 42
  3472. SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator
  3473. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3474.  
  3475. Show #$flask, lvl %D4
  3476. ItemLevel <= 35
  3477. Class "Hybrid Flask"
  3478. BaseType "Large"
  3479. SetFontSize 42
  3480. SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator
  3481. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3482.  
  3483. Show #$flask, lvl %D4
  3484. ItemLevel <= 45
  3485. Class "Hybrid Flask"
  3486. BaseType "Colossal"
  3487. SetFontSize 42
  3488. SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator
  3489. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3490.  
  3491. Show #$flask, lvl %D4
  3492. ItemLevel <= 55
  3493. Class "Hybrid Flask"
  3494. BaseType "Sacred"
  3495. SetFontSize 42
  3496. SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator
  3497. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3498.  
  3499. Show #$flask, lvl %D4
  3500. ItemLevel <= 67
  3501. Class "Hybrid Flask"
  3502. BaseType "Hallowed"
  3503. SetFontSize 42
  3504. SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator
  3505. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3506.  
  3507. #------------------------------------
  3508. # [2203] Life Flasks - Normal (Kudos to Antnee)
  3509. #------------------------------------
  3510.  
  3511. Show #$flask, lvl %D5
  3512. ItemLevel <= 5
  3513. Class "Life Flasks"
  3514. BaseType "Small"
  3515. SetFontSize 42
  3516. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  3517. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3518.  
  3519. Show #$flask, lvl %D5
  3520. ItemLevel <= 9
  3521. ItemLevel >= 3
  3522. Class "Life Flasks"
  3523. BaseType "Medium"
  3524. SetFontSize 42
  3525. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  3526. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3527.  
  3528. Show #$flask, lvl %D5
  3529. ItemLevel <= 13
  3530. ItemLevel >= 5
  3531. Class "Life Flasks"
  3532. BaseType "Large"
  3533. SetFontSize 42
  3534. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  3535. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3536.  
  3537. Show #$flask, lvl %D5
  3538. ItemLevel <= 19
  3539. ItemLevel >= 12
  3540. Class "Life Flasks"
  3541. BaseType "Greater"
  3542. SetFontSize 42
  3543. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  3544. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3545.  
  3546. Show #$flask, lvl %D5
  3547. ItemLevel <= 24
  3548. ItemLevel >= 18
  3549. Class "Life Flasks"
  3550. BaseType "Grand"
  3551. SetFontSize 42
  3552. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  3553. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3554.  
  3555. Show #$flask, lvl %D5
  3556. ItemLevel <= 30
  3557. ItemLevel >= 24
  3558. Class "Life Flasks"
  3559. BaseType "Giant"
  3560. SetFontSize 42
  3561. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  3562. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3563.  
  3564. Show #$flask, lvl %D5
  3565. ItemLevel <= 37
  3566. ItemLevel >= 30
  3567. Class "Life Flasks"
  3568. BaseType "Colossal"
  3569. SetFontSize 42
  3570. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  3571. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3572.  
  3573. Show #$flask, lvl %D5
  3574. ItemLevel <= 42
  3575. ItemLevel >= 36
  3576. Class "Life Flasks"
  3577. BaseType "Sacred"
  3578. SetFontSize 42
  3579. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  3580. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3581.  
  3582. Show #$flask, lvl %D5
  3583. ItemLevel <= 48
  3584. ItemLevel >= 42
  3585. Class "Life Flasks"
  3586. BaseType "Hallowed"
  3587. SetFontSize 42
  3588. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  3589. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3590.  
  3591. Show #$flask, lvl %D5
  3592. ItemLevel <= 55
  3593. ItemLevel >= 48
  3594. Class "Life Flasks"
  3595. BaseType "Sanctified"
  3596. SetFontSize 42
  3597. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  3598. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3599.  
  3600. Show #$flask, lvl %D5
  3601. ItemLevel <= 67
  3602. ItemLevel >= 60
  3603. Class "Life Flasks"
  3604. BaseType "Divine"
  3605. SetFontSize 42
  3606. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  3607. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3608.  
  3609. Show #$flask, lvl %D5
  3610. ItemLevel <= 70
  3611. ItemLevel >= 65
  3612. Class "Life Flasks"
  3613. BaseType "Eternal"
  3614. SetFontSize 42
  3615. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  3616. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3617.  
  3618. #------------------------------------
  3619. # [2204] Mana Flasks - Magic (Kudos to Antnee)
  3620. #------------------------------------
  3621.  
  3622. Show #$flask, lvl %D5
  3623. ItemLevel <= 5
  3624. Class "Mana Flasks"
  3625. BaseType "Small"
  3626. SetFontSize 42
  3627. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  3628. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3629.  
  3630. Show #$flask, lvl %D5
  3631. ItemLevel <= 8
  3632. ItemLevel >= 3
  3633. Class "Mana Flasks"
  3634. BaseType "Medium"
  3635. SetFontSize 42
  3636. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  3637. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3638.  
  3639. Show #$flask, lvl %D5
  3640. ItemLevel <= 12
  3641. ItemLevel >= 5
  3642. Class "Mana Flasks"
  3643. BaseType "Large"
  3644. SetFontSize 42
  3645. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  3646. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3647.  
  3648. Show #$flask, lvl %D5
  3649. ItemLevel <= 18
  3650. ItemLevel >= 12
  3651. Class "Mana Flasks"
  3652. BaseType "Greater"
  3653. SetFontSize 42
  3654. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  3655. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3656.  
  3657. Show #$flask, lvl %D5
  3658. ItemLevel <= 24
  3659. ItemLevel >= 18
  3660. Class "Mana Flasks"
  3661. BaseType "Grand"
  3662. SetFontSize 42
  3663. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  3664. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3665.  
  3666. Show #$flask, lvl %D5
  3667. ItemLevel <= 30
  3668. ItemLevel >= 24
  3669. Class "Mana Flasks"
  3670. BaseType "Giant"
  3671. SetFontSize 42
  3672. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  3673. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3674.  
  3675. Show #$flask, lvl %D5
  3676. ItemLevel <= 37
  3677. ItemLevel >= 30
  3678. Class "Mana Flasks"
  3679. BaseType "Colossal"
  3680. SetFontSize 42
  3681. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  3682. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3683.  
  3684. Show #$flask, lvl %D5
  3685. ItemLevel <= 42
  3686. ItemLevel >= 36
  3687. Class "Mana Flasks"
  3688. BaseType "Sacred"
  3689. SetFontSize 42
  3690. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  3691. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3692.  
  3693. Show #$flask, lvl %D5
  3694. ItemLevel <= 48
  3695. ItemLevel >= 42
  3696. Class "Mana Flasks"
  3697. BaseType "Hallowed"
  3698. SetFontSize 42
  3699. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  3700. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3701.  
  3702. Show #$flask, lvl %D5
  3703. ItemLevel <= 55
  3704. ItemLevel >= 48
  3705. Class "Mana Flasks"
  3706. BaseType "Sanctified"
  3707. SetFontSize 42
  3708. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  3709. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3710.  
  3711. Show #$flask, lvl %D5
  3712. ItemLevel <= 67
  3713. ItemLevel >= 60
  3714. Class "Mana Flasks"
  3715. BaseType "Divine"
  3716. SetFontSize 42
  3717. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  3718. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3719.  
  3720. Show #$flask, lvl %D5
  3721. ItemLevel <= 70
  3722. ItemLevel >= 65
  3723. Class "Mana Flasks"
  3724. BaseType "Eternal"
  3725. SetFontSize 42
  3726. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  3727. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3728.  
  3729. #------------------------------------
  3730. # [2205] Show remaining flasks
  3731. #------------------------------------
  3732.  
  3733. Show #$flask, recipe, glass, top %D5
  3734. Quality = 20
  3735. ItemLevel <= 65
  3736. BaseType "Flask"
  3737. Rarity <= Magic
  3738. SetFontSize 42
  3739. SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight
  3740. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  3741.  
  3742. Show #$flask, recipe, glass %D4
  3743. Quality >= 15
  3744. ItemLevel <= 65
  3745. BaseType "Flask"
  3746. Rarity <= Magic
  3747. SetFontSize 42
  3748. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3749. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  3750.  
  3751. Show #$flask, recipe, glass %D3
  3752. Quality > 1
  3753. ItemLevel <= 65
  3754. BaseType "Flask"
  3755. Rarity <= Magic
  3756. SetFontSize 36
  3757. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3758. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  3759.  
  3760. Show #$flask, utility %D4
  3761. ItemLevel <= 65
  3762. Class "Utility Flasks"
  3763. Rarity <= Magic
  3764. SetFontSize 36
  3765. SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks
  3766. SetBackgroundColor 25 100 75 # BACKGROUND: Recipes
  3767.  
  3768. Show #$flask, lvl %D3
  3769. BaseType Flask
  3770. Rarity <= Magic
  3771. SetFontSize 36
  3772. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3773.  
  3774. #===============================================================================================================
  3775. # [[2300]] Leveling - Merged Rules
  3776. #===============================================================================================================
  3777.  
  3778. Show #$rgb, lvl, %REMS1 %D5 %RVR
  3779. LinkedSockets = 4
  3780. SocketGroup RGB
  3781. Class "Gloves" "Boots" "Helmets" "Body Armour"
  3782. Rarity = Normal
  3783. SetFontSize 42
  3784. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3785. SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link
  3786. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  3787.  
  3788. Show
  3789. LinkedSockets = 4
  3790. SocketGroup RGB
  3791. Class "Gloves" "Boots" "Helmets" "Body Armour"
  3792. Rarity = Magic
  3793. SetFontSize 42
  3794. SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3795. SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link
  3796. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  3797.  
  3798. Show #$rgb, lvl, exception %REMS1 %D5
  3799. LinkedSockets = 4
  3800. SocketGroup RGB
  3801. Class "Gloves" "Boots" "Helmets" "Body Armour"
  3802. Rarity Rare
  3803. SetFontSize 42
  3804. SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link
  3805. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  3806.  
  3807. #===============================================================================================================
  3808. # [[2400]] Leveling - RGB Recipes
  3809. #===============================================================================================================
  3810.  
  3811. Show #$rgb, small, lvl %D3
  3812. SocketGroup RGB
  3813. Width <= 2
  3814. Height <= 2
  3815. SetFontSize 40
  3816. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3817. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  3818.  
  3819. Show #$rgb, small, lvl %D3
  3820. SocketGroup RGB
  3821. Width <= 1
  3822. Height <= 3
  3823. SetFontSize 40
  3824. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3825. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  3826.  
  3827. #Show
  3828. # SocketGroup RGB
  3829. # Width >= 2
  3830. # Height >= 4
  3831. # SetBorderColor 0 0 0
  3832. # SetBackgroundColor 75 75 75 255
  3833.  
  3834. #Show
  3835. # SocketGroup RGB
  3836. # SetFontSize 36
  3837. # SetBorderColor 0 0 0
  3838. # SetBackgroundColor 75 75 75 255
  3839.  
  3840. #===============================================================================================================
  3841. # [[2500]] Leveling - RARES
  3842. #===============================================================================================================
  3843.  
  3844. #------------------------------------
  3845. # [2501] Leveling rares - specific items
  3846. #------------------------------------
  3847.  
  3848. Show #$Leveling, small, autosmall, bhg, great %REMS1 %D5
  3849. LinkedSockets >= 4
  3850. Rarity Rare
  3851. SetFontSize 45
  3852. SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link
  3853. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  3854.  
  3855. Show #$Leveling, small, autosmall, bhg, great %REMS1 %D5
  3856. Class "Rings" "Amulets" "Belts"
  3857. Rarity Rare
  3858. SetFontSize 45
  3859. SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base
  3860. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  3861.  
  3862. Show #$Leveling, small, autosmall, bhg, great %D5
  3863. ItemLevel < 30
  3864. Class "Boots"
  3865. Rarity Rare
  3866. SetFontSize 45
  3867. SetBorderColor 220 220 220 # BORDERCOLOR: Leveling: very useful rares
  3868. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  3869.  
  3870. Show #$Leveling, small, autosmall, bhg, great %D5
  3871. Height = 2
  3872. Class "Boots" "Helmets" "Gloves" "Shields"
  3873. Rarity Rare
  3874. SetFontSize 42
  3875. SetBorderColor 220 220 220 # BORDERCOLOR: Leveling: very useful rares
  3876. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  3877.  
  3878. Show #$Leveling, good, exception %D5
  3879. Class "Sceptres" "Daggers" "Wands"
  3880. Rarity Rare
  3881. SetFontSize 42
  3882. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3883. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  3884.  
  3885. #------------------------------------
  3886. # [2502] Leveling rares - Progression
  3887. #------------------------------------
  3888.  
  3889. Show #$Leveling, small, good %D4
  3890. Width <= 1
  3891. Height <= 3
  3892. ItemLevel <= 12
  3893. Rarity Rare
  3894. SetFontSize 42
  3895. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3896. SetBackgroundColor 50 87 97 255 # BACKGROUND: Rares - T2
  3897.  
  3898. Show #$Leveling, small, good %D4
  3899. Width <= 2
  3900. Height <= 2
  3901. ItemLevel <= 12
  3902. Rarity Rare
  3903. SetFontSize 42
  3904. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3905. SetBackgroundColor 50 87 97 255 # BACKGROUND: Rares - T2
  3906.  
  3907. Show #$Leveling, good %D4
  3908. ItemLevel <= 12
  3909. Rarity Rare
  3910. SetFontSize 42
  3911. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3912. SetBackgroundColor 50 87 97 255 # BACKGROUND: Rares - T2
  3913.  
  3914. Show #$Leveling, small, good %D4
  3915. Width <= 2
  3916. Height <= 2
  3917. ItemLevel < 15
  3918. DropLevel > 5
  3919. Rarity Rare
  3920. SetFontSize 36
  3921. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3922. SetBackgroundColor 50 87 97 255 # BACKGROUND: Rares - T2
  3923.  
  3924. Show #$Leveling, small, good %D4
  3925. Width <= 1
  3926. Height <= 3
  3927. ItemLevel < 15
  3928. DropLevel > 5
  3929. Rarity Rare
  3930. SetFontSize 36
  3931. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3932. SetBackgroundColor 50 87 97 255 # BACKGROUND: Rares - T2
  3933.  
  3934. Show #$Leveling, good %D4
  3935. ItemLevel < 15
  3936. DropLevel > 5
  3937. Rarity Rare
  3938. SetFontSize 36
  3939. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3940. SetBackgroundColor 50 87 97 255 # BACKGROUND: Rares - T2
  3941.  
  3942. Show #$Leveling, small, good %D4
  3943. Width <= 2
  3944. Height <= 2
  3945. ItemLevel < 20
  3946. DropLevel > 10
  3947. Rarity Rare
  3948. SetFontSize 36
  3949. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3950. SetBackgroundColor 50 87 97 255 # BACKGROUND: Rares - T2
  3951.  
  3952. Show #$Leveling, small, good %D4
  3953. Width <= 1
  3954. Height <= 3
  3955. ItemLevel < 20
  3956. DropLevel > 10
  3957. Rarity Rare
  3958. SetFontSize 36
  3959. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3960. SetBackgroundColor 50 87 97 255 # BACKGROUND: Rares - T2
  3961.  
  3962. Show #$Leveling, good %D4
  3963. ItemLevel < 20
  3964. DropLevel > 10
  3965. Rarity Rare
  3966. SetFontSize 36
  3967. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3968. SetBackgroundColor 50 87 97 255 # BACKGROUND: Rares - T2
  3969.  
  3970. Show #$Leveling, small, good %D4
  3971. Width <= 2
  3972. Height <= 2
  3973. ItemLevel < 25
  3974. DropLevel > 15
  3975. Rarity Rare
  3976. SetFontSize 36
  3977. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3978. SetBackgroundColor 50 87 97 255 # BACKGROUND: Rares - T2
  3979.  
  3980. Show #$Leveling, small, good %D4
  3981. Width <= 1
  3982. Height <= 3
  3983. ItemLevel < 25
  3984. DropLevel > 15
  3985. Rarity Rare
  3986. SetFontSize 36
  3987. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3988. SetBackgroundColor 50 87 97 255 # BACKGROUND: Rares - T2
  3989.  
  3990. Show #$Leveling, good %D4
  3991. ItemLevel < 25
  3992. DropLevel > 15
  3993. Rarity Rare
  3994. SetFontSize 36
  3995. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3996. SetBackgroundColor 50 87 97 255 # BACKGROUND: Rares - T2
  3997.  
  3998. Show #$Leveling, small, good %D4
  3999. Width <= 2
  4000. Height <= 2
  4001. ItemLevel < 30
  4002. DropLevel > 20
  4003. Rarity Rare
  4004. SetFontSize 36
  4005. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  4006. SetBackgroundColor 50 87 97 255 # BACKGROUND: Rares - T2
  4007.  
  4008. Show #$Leveling, small, good %D4
  4009. Width <= 1
  4010. Height <= 3
  4011. ItemLevel < 30
  4012. DropLevel > 20
  4013. Rarity Rare
  4014. SetFontSize 36
  4015. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  4016. SetBackgroundColor 50 87 97 255 # BACKGROUND: Rares - T2
  4017.  
  4018. Show #$Leveling, good %D4
  4019. ItemLevel < 30
  4020. DropLevel > 20
  4021. Rarity Rare
  4022. SetFontSize 36
  4023. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4024. SetBackgroundColor 50 87 97 255 # BACKGROUND: Rares - T2
  4025.  
  4026. Show #$Leveling, small, good %D4
  4027. Width <= 2
  4028. Height <= 2
  4029. ItemLevel < 35
  4030. DropLevel > 25
  4031. Rarity Rare
  4032. SetFontSize 36
  4033. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  4034. SetBackgroundColor 50 87 97 255 # BACKGROUND: Rares - T2
  4035.  
  4036. Show #$Leveling, small, good %D4
  4037. Width <= 1
  4038. Height <= 3
  4039. ItemLevel < 35
  4040. DropLevel > 25
  4041. Rarity Rare
  4042. SetFontSize 36
  4043. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  4044. SetBackgroundColor 50 87 97 255 # BACKGROUND: Rares - T2
  4045.  
  4046. Show #$Leveling, good %D4
  4047. ItemLevel < 35
  4048. DropLevel > 25
  4049. Rarity Rare
  4050. SetFontSize 36
  4051. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4052. SetBackgroundColor 50 87 97 255 # BACKGROUND: Rares - T2
  4053.  
  4054. Show #$Leveling, small, good %D4
  4055. Width <= 2
  4056. Height <= 2
  4057. ItemLevel < 40
  4058. DropLevel > 30
  4059. Rarity Rare
  4060. SetFontSize 36
  4061. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  4062. SetBackgroundColor 50 87 97 255 # BACKGROUND: Rares - T2
  4063.  
  4064. Show #$Leveling, small, good %D4
  4065. Width <= 1
  4066. Height <= 3
  4067. ItemLevel < 40
  4068. DropLevel > 30
  4069. Rarity Rare
  4070. SetFontSize 36
  4071. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  4072. SetBackgroundColor 50 87 97 255 # BACKGROUND: Rares - T2
  4073.  
  4074. Show #$Leveling, good %D4
  4075. ItemLevel < 40
  4076. DropLevel > 30
  4077. Rarity Rare
  4078. SetFontSize 36
  4079. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4080. SetBackgroundColor 50 87 97 255 # BACKGROUND: Rares - T2
  4081.  
  4082. Show #$Leveling, small, good %D4
  4083. Width <= 2
  4084. Height <= 2
  4085. ItemLevel < 45
  4086. DropLevel > 35
  4087. Rarity Rare
  4088. SetFontSize 36
  4089. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  4090. SetBackgroundColor 50 87 97 255 # BACKGROUND: Rares - T2
  4091.  
  4092. Show #$Leveling, small, good %D4
  4093. Width <= 1
  4094. Height <= 3
  4095. ItemLevel < 45
  4096. DropLevel > 35
  4097. Rarity Rare
  4098. SetFontSize 36
  4099. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  4100. SetBackgroundColor 50 87 97 255 # BACKGROUND: Rares - T2
  4101.  
  4102. Show #$Leveling, good %D4
  4103. ItemLevel < 45
  4104. DropLevel > 35
  4105. Rarity Rare
  4106. SetFontSize 36
  4107. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4108. SetBackgroundColor 50 87 97 255 # BACKGROUND: Rares - T2
  4109.  
  4110. Show #$Leveling, small, good %D4
  4111. Width <= 1
  4112. Height <= 3
  4113. ItemLevel < 50
  4114. DropLevel > 40
  4115. Rarity Rare
  4116. SetFontSize 36
  4117. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  4118. SetBackgroundColor 50 87 97 255 # BACKGROUND: Rares - T2
  4119.  
  4120. Show #$Leveling, small, good %D4
  4121. Width <= 2
  4122. Height <= 2
  4123. ItemLevel < 50
  4124. DropLevel > 40
  4125. Rarity Rare
  4126. SetFontSize 36
  4127. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  4128. SetBackgroundColor 50 87 97 255 # BACKGROUND: Rares - T2
  4129.  
  4130. Show #$Leveling, good %D4
  4131. ItemLevel < 50
  4132. DropLevel > 40
  4133. Rarity Rare
  4134. SetFontSize 36
  4135. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4136. SetBackgroundColor 50 87 97 255 # BACKGROUND: Rares - T2
  4137.  
  4138. Show #$Leveling, small, good %D4
  4139. Width <= 2
  4140. Height <= 2
  4141. ItemLevel < 55
  4142. DropLevel > 45
  4143. Rarity Rare
  4144. SetFontSize 36
  4145. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  4146. SetBackgroundColor 50 87 97 255 # BACKGROUND: Rares - T2
  4147.  
  4148. Show #$Leveling, small, good %D4
  4149. Width <= 1
  4150. Height <= 3
  4151. ItemLevel < 55
  4152. DropLevel > 45
  4153. Rarity Rare
  4154. SetFontSize 36
  4155. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  4156. SetBackgroundColor 50 87 97 255 # BACKGROUND: Rares - T2
  4157.  
  4158. Show #$Leveling, good %D4
  4159. ItemLevel < 55
  4160. DropLevel > 45
  4161. Rarity Rare
  4162. SetFontSize 36
  4163. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4164. SetBackgroundColor 50 87 97 255 # BACKGROUND: Rares - T2
  4165.  
  4166. Show #$Leveling, small, good %D4
  4167. Width <= 2
  4168. Height <= 2
  4169. ItemLevel < 60
  4170. DropLevel > 50
  4171. Rarity Rare
  4172. SetFontSize 36
  4173. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  4174. SetBackgroundColor 50 87 97 255 # BACKGROUND: Rares - T2
  4175.  
  4176. Show #$Leveling, small, good %D4
  4177. Width <= 1
  4178. Height <= 3
  4179. ItemLevel < 60
  4180. DropLevel > 50
  4181. Rarity Rare
  4182. SetFontSize 36
  4183. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  4184. SetBackgroundColor 50 87 97 255 # BACKGROUND: Rares - T2
  4185.  
  4186. Show #$Leveling, good %D4
  4187. ItemLevel < 60
  4188. DropLevel > 50
  4189. Rarity Rare
  4190. SetFontSize 36
  4191. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4192. SetBackgroundColor 50 87 97 255 # BACKGROUND: Rares - T2
  4193.  
  4194. Show #$Leveling, small, good %D4
  4195. Width <= 2
  4196. Height <= 2
  4197. DropLevel > 55
  4198. Rarity Rare
  4199. SetFontSize 36
  4200. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  4201. SetBackgroundColor 50 87 97 255 # BACKGROUND: Rares - T2
  4202.  
  4203. Show #$Leveling, small, good %D4
  4204. Width <= 1
  4205. Height <= 3
  4206. DropLevel > 55
  4207. Rarity Rare
  4208. SetFontSize 36
  4209. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  4210. SetBackgroundColor 50 87 97 255 # BACKGROUND: Rares - T2
  4211.  
  4212. Show #$Leveling, good %D4
  4213. DropLevel > 55
  4214. Rarity Rare
  4215. SetFontSize 36
  4216. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4217. SetBackgroundColor 50 87 97 255 # BACKGROUND: Rares - T2
  4218.  
  4219. #------------------------------------
  4220. # [2503] Leveling rares - remaining rules
  4221. #------------------------------------
  4222.  
  4223. Show #$Leveling, small %D3
  4224. Width <= 1
  4225. Height <= 3
  4226. Rarity Rare
  4227. SetFontSize 36
  4228. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  4229. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  4230.  
  4231. Show #$Leveling, small %D3
  4232. Width <= 2
  4233. Height <= 2
  4234. Rarity Rare
  4235. SetFontSize 36
  4236. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  4237. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  4238.  
  4239. Show #Leveling, ok %D3
  4240. Rarity Rare
  4241. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4242. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  4243.  
  4244. #===============================================================================================================
  4245. # [[2600]] Leveling - Useful items
  4246. #===============================================================================================================
  4247.  
  4248. #------------------------------------
  4249. # [2601] Linked gear - 4links
  4250. #------------------------------------
  4251.  
  4252. Show #$lvl, links %D5 %RVR %REMS1
  4253. LinkedSockets >= 4
  4254. Rarity = Normal
  4255. SetFontSize 42
  4256. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  4257. SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link
  4258. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  4259.  
  4260. Show
  4261. LinkedSockets >= 4
  4262. Rarity = Magic
  4263. SetFontSize 42
  4264. SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight
  4265. SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link
  4266. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  4267.  
  4268. #------------------------------------
  4269. # [2602] Linked gear - Caster Weapon Configuration
  4270. #------------------------------------
  4271.  
  4272. Show #$lvl, caster %D4 %RVR
  4273. LinkedSockets = 3
  4274. SocketGroup BB
  4275. ItemLevel <= 40
  4276. Class "Sceptres" "Wands" "Daggers"
  4277. Rarity = Normal
  4278. SetFontSize 42
  4279. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  4280. SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links
  4281. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  4282.  
  4283. Show
  4284. LinkedSockets = 3
  4285. SocketGroup BB
  4286. ItemLevel <= 40
  4287. Class "Sceptres" "Wands" "Daggers"
  4288. Rarity = Magic
  4289. SetFontSize 42
  4290. SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight
  4291. SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links
  4292. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  4293.  
  4294. #------------------------------------
  4295. # [2603] Linked gear - 3links
  4296. #------------------------------------
  4297.  
  4298. Show #$lvl, links %D4 %RVR
  4299. LinkedSockets >= 3
  4300. ItemLevel <= 24
  4301. Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
  4302. Rarity = Normal
  4303. SetFontSize 42
  4304. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  4305. SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links
  4306. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  4307.  
  4308. Show
  4309. LinkedSockets >= 3
  4310. ItemLevel <= 24
  4311. Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
  4312. Rarity = Magic
  4313. SetFontSize 42
  4314. SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight
  4315. SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links
  4316. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  4317.  
  4318. Show #$lvl, links %D4
  4319. LinkedSockets >= 3
  4320. ItemLevel <= 36
  4321. Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
  4322. Rarity <= Magic
  4323. SetFontSize 36
  4324. SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links
  4325. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  4326.  
  4327. Show #$lvl, other %D3 %RVR
  4328. LinkedSockets >= 3
  4329. ItemLevel <= 12
  4330. Rarity = Normal
  4331. SetFontSize 42
  4332. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  4333. SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links
  4334. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  4335.  
  4336. Show
  4337. LinkedSockets >= 3
  4338. ItemLevel <= 12
  4339. Rarity = Magic
  4340. SetFontSize 42
  4341. SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight
  4342. SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links
  4343. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  4344.  
  4345. #------------------------------------
  4346. # [2604] Extra Highlight: Boots
  4347. #------------------------------------
  4348.  
  4349. Show #$lvl, small %D3
  4350. ItemLevel <= 12
  4351. Class "Boots"
  4352. Rarity = Magic
  4353. SetFontSize 42
  4354. SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight
  4355. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  4356. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  4357.  
  4358. #Show
  4359. # ItemLevel <= 24
  4360. # Class "Boots"
  4361. # Rarity = Magic
  4362. # SetFontSize 36
  4363. # SetTextColor 25 95 235 255
  4364. # SetBorderColor 100 100 100 255
  4365.  
  4366. #------------------------------------
  4367. # [2605] Optional Recipes
  4368. #------------------------------------
  4369.  
  4370. #Show
  4371. # BaseType "Bone Spirit Shield"
  4372. # ItemLevel < 40
  4373. # SetBorderColor 100 100 100 255
  4374.  
  4375. #------------------------------------
  4376. # [2606] Act 1
  4377. #------------------------------------
  4378. # Early on we focus on flat wins
  4379. # Iron Rings, Leather Belts and Corals help the leveling progression a lot
  4380. # We also want to highlight all elemental resist rings for the +1 Recipe
  4381.  
  4382. Show #$trinkets, lvl %TB-Leveling-Trinkets-Phys %D3 %RVR
  4383. ItemLevel <= 12
  4384. BaseType "Iron Ring" "Rustic Sash"
  4385. Rarity = Normal
  4386. SetFontSize 42
  4387. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  4388. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  4389. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  4390.  
  4391. Show
  4392. ItemLevel <= 12
  4393. BaseType "Iron Ring" "Rustic Sash"
  4394. Rarity = Magic
  4395. SetFontSize 42
  4396. SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight
  4397. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  4398. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  4399.  
  4400. Show #$trinkets, lvl %TB-Leveling-Trinkets-Life %D3 %RVR
  4401. ItemLevel <= 16
  4402. BaseType "Coral Ring" "Leather Belt" "Sapphire Ring" "Ruby Ring" "Topaz Ring"
  4403. Rarity = Normal
  4404. SetFontSize 42
  4405. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  4406. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  4407. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  4408.  
  4409. Show
  4410. ItemLevel <= 16
  4411. BaseType "Coral Ring" "Leather Belt" "Sapphire Ring" "Ruby Ring" "Topaz Ring"
  4412. Rarity = Magic
  4413. SetFontSize 42
  4414. SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight
  4415. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  4416. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  4417.  
  4418. Show #trinkets, lvl %D3
  4419. ItemLevel <= 12
  4420. Class "Rings" "Amulets" "Belts"
  4421. Rarity <= Magic
  4422. SetFontSize 42
  4423. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  4424. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  4425.  
  4426. # Racers have found that a healthy mix of EV/AR gear can help facetank brutus easy - even on lower levels
  4427.  
  4428. #Show
  4429. # ItemLevel <= 8
  4430. # BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest"
  4431. # Rarity = Normal
  4432. # SetFontSize 36
  4433. # SetTextColor 255 255 255 255
  4434. # SetBorderColor 0 0 0
  4435.  
  4436. #Show
  4437. # ItemLevel <= 8
  4438. # BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest"
  4439. # Rarity = Magic
  4440. # SetFontSize 36
  4441. # SetTextColor 25 95 235 255
  4442. # SetBorderColor 0 0 0
  4443.  
  4444. Show #$lvl, caster %D3
  4445. ItemLevel <= 12
  4446. Class "Sceptres" "Wands" "Daggers"
  4447. Rarity = Magic
  4448. SetFontSize 36
  4449. SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight
  4450. SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  4451. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  4452.  
  4453. #------------------------------------
  4454. # [2607] Act 2+3
  4455. #------------------------------------
  4456. # Act 2 and 3 hosts several high lightning damage sources. We highlight topaz rings to help us out.
  4457.  
  4458. Show #$trinkets, lvl %TB-Leveling-Trinkets-Life %D3 %RVR
  4459. ItemLevel <= 32
  4460. BaseType "Topaz Ring" "Two-Stone Ring"
  4461. Rarity = Normal
  4462. SetFontSize 36
  4463. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  4464. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  4465. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  4466.  
  4467. Show
  4468. ItemLevel <= 32
  4469. BaseType "Topaz Ring" "Two-Stone Ring"
  4470. Rarity = Magic
  4471. SetFontSize 36
  4472. SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight
  4473. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  4474. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  4475.  
  4476. Show #$lvl, caster %D3
  4477. ItemLevel <= 36
  4478. Class "Sceptres" "Wands" "Daggers"
  4479. Rarity = Magic
  4480. SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  4481.  
  4482. #------------------------------------
  4483. # [2608] Act 4+5+6
  4484. #------------------------------------
  4485. # Act 4-6 have a highly varying damage composition
  4486. # However several of the strongest elemental attacks are fire-typed
  4487.  
  4488. Show #$trinkets, lvl %TB-Leveling-Trinkets-Life %D3 %RVR
  4489. ItemLevel <= 50
  4490. ItemLevel >= 32
  4491. BaseType "Ruby Ring" "Two-Stone Ring"
  4492. Rarity = Normal
  4493. SetFontSize 36
  4494. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  4495. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  4496. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  4497.  
  4498. Show
  4499. ItemLevel <= 50
  4500. ItemLevel >= 32
  4501. BaseType "Ruby Ring" "Two-Stone Ring"
  4502. Rarity = Magic
  4503. SetFontSize 36
  4504. SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight
  4505. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  4506. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  4507.  
  4508. #------------------------------------
  4509. # [2609] Jewellery - Regular Highlight
  4510. #------------------------------------
  4511.  
  4512. # Worthwhile rings + Onyx - focus on resists for quick enchanting.
  4513.  
  4514. #Show
  4515. # BaseType "Topaz Ring" "Ruby Ring" "Topaz Ring" "Two-Stone Ring" "Coral Ring" "Onyx Amulet"
  4516. # Rarity <= Magic
  4517. # SetFontSize 36
  4518. # SetBorderColor 50 50 50
  4519.  
  4520. # Worthwhile belts
  4521.  
  4522. #Show
  4523. # ItemLevel <= 32
  4524. # BaseType "Leather Belt" "Rustic Sash" "Heavy Belt"
  4525. # Rarity <= Magic
  4526. # SetFontSize 36
  4527. # SetBorderColor 50 50 50
  4528.  
  4529. # Worthwhile amulets - only stat amulets to help with stats
  4530.  
  4531. #Show
  4532. # ItemLevel <= 32
  4533. # BaseType "Amber Amulet" "Jade Amulet" "Lapis Amulet" "Turquoise Amulet" "Citrine Amulet" "Onyx Amulet" "Agate Amulet"
  4534. # Rarity <= Magic
  4535. # SetFontSize 36
  4536. # SetBorderColor 50 50 50
  4537.  
  4538. #------------------------------------
  4539. # [2610] Quivers - Progression
  4540. #------------------------------------
  4541.  
  4542. # Quivers - early gear acquisition
  4543.  
  4544. #Show
  4545. # ItemLevel <= 8
  4546. # BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver"
  4547. # Rarity <= Magic
  4548. # SetFontSize 36
  4549. # SetBorderColor 0 0 0
  4550.  
  4551. # Quivers - possible upgrades
  4552.  
  4553. #Show
  4554. # ItemLevel <= 24
  4555. # BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver"
  4556. # Rarity <= Magic
  4557. # SetBorderColor 0 0 0
  4558. # SetBackgroundColor 0 0 0 185
  4559.  
  4560. # Quivers - first appearance of broadhead arrow quivers
  4561.  
  4562. Show #$lvl %D3
  4563. ItemLevel < 35
  4564. BaseType "Broadhead Arrow Quiver"
  4565. Rarity <= Magic
  4566. SetFontSize 36
  4567. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4568.  
  4569. #Show
  4570. # ItemLevel <= 48
  4571. # BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver"
  4572. # Rarity <= Magic
  4573. # SetBorderColor 0 0 0
  4574. # SetBackgroundColor 0 0 0 185
  4575.  
  4576. #------------------------------------
  4577. # [2611] Magic Gear
  4578. #------------------------------------
  4579.  
  4580. #Show
  4581. # ItemLevel <= 32
  4582. # Class Rings Amulets Belts
  4583. # Rarity Magic
  4584. # SetFontSize 36
  4585. # SetBorderColor 50 50 50
  4586.  
  4587. #------------------------------------
  4588. # [2612] 20% quality items for those strange people who want them
  4589. #------------------------------------
  4590.  
  4591. #Show
  4592. # Quality = 20
  4593. # Class "Body Armour" "Helmets" "Gloves" "Boots" "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Shields"
  4594. # Rarity <= Magic
  4595. # ItemLevel <= 60
  4596. # SetBorderColor 0 0 0
  4597. # SetBackgroundColor 75 75 75 255
  4598.  
  4599. #===============================================================================================================
  4600. # [[2700]] Leveling - normal and magic item progression
  4601. #===============================================================================================================
  4602.  
  4603. #------------------------------------
  4604. # [2701] Progression - Part 1 1-30
  4605. #------------------------------------
  4606.  
  4607. #Show
  4608. # ItemLevel <= 9
  4609. # DropLevel >= 5
  4610. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4611. # Rarity <= Magic
  4612. # SetBorderColor 0 0 0
  4613. # SetBackgroundColor 0 0 0 185
  4614.  
  4615. #Show
  4616. # ItemLevel <= 11
  4617. # DropLevel >= 8
  4618. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4619. # Rarity <= Magic
  4620. # SetBorderColor 0 0 0
  4621. # SetBackgroundColor 0 0 0 185
  4622.  
  4623. #Show
  4624. # ItemLevel <= 14
  4625. # DropLevel >= 11
  4626. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4627. # Rarity <= Magic
  4628. # SetBorderColor 0 0 0
  4629. # SetBackgroundColor 0 0 0 185
  4630.  
  4631. #Show
  4632. # ItemLevel <= 16
  4633. # DropLevel >= 13
  4634. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4635. # Rarity <= Magic
  4636. # SetBorderColor 0 0 0
  4637. # SetBackgroundColor 0 0 0 185
  4638.  
  4639. #Show
  4640. # ItemLevel <= 18
  4641. # DropLevel >= 16
  4642. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4643. # Rarity <= Magic
  4644. # SetBorderColor 0 0 0
  4645. # SetBackgroundColor 0 0 0 185
  4646.  
  4647. #Show
  4648. # ItemLevel <= 20
  4649. # DropLevel >= 18
  4650. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4651. # Rarity <= Magic
  4652. # SetBorderColor 0 0 0
  4653. # SetBackgroundColor 0 0 0 185
  4654.  
  4655. #Show
  4656. # ItemLevel <= 22
  4657. # DropLevel >= 20
  4658. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4659. # Rarity <= Magic
  4660. # SetBorderColor 0 0 0
  4661. # SetBackgroundColor 0 0 0 185
  4662.  
  4663. #Show
  4664. # ItemLevel <= 24
  4665. # DropLevel >= 22
  4666. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4667. # Rarity <= Magic
  4668. # SetBorderColor 0 0 0
  4669. # SetBackgroundColor 0 0 0 185
  4670.  
  4671. #Show
  4672. # ItemLevel <= 26
  4673. # DropLevel >= 24
  4674. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4675. # Rarity <= Magic
  4676. # SetBorderColor 0 0 0
  4677. # SetBackgroundColor 0 0 0 185
  4678.  
  4679. #Show
  4680. # ItemLevel <= 28
  4681. # DropLevel >= 26
  4682. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4683. # Rarity <= Magic
  4684. # SetBorderColor 0 0 0
  4685. # SetBackgroundColor 0 0 0 185
  4686.  
  4687. #Show
  4688. # ItemLevel <= 30
  4689. # DropLevel >= 28
  4690. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4691. # Rarity <= Magic
  4692. # SetBorderColor 0 0 0
  4693. # SetBackgroundColor 0 0 0 185
  4694.  
  4695. #------------------------------------
  4696. # [2702] Progression - Part 2 30-40
  4697. #------------------------------------
  4698.  
  4699. #Show
  4700. # ItemLevel <= 32
  4701. # DropLevel >= 30
  4702. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4703. # Rarity <= Magic
  4704. # SetBorderColor 0 0 0
  4705. # SetBackgroundColor 0 0 0 185
  4706.  
  4707. #Show
  4708. # ItemLevel <= 34
  4709. # DropLevel >= 32
  4710. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4711. # Rarity <= Magic
  4712. # SetBorderColor 0 0 0
  4713. # SetBackgroundColor 0 0 0 185
  4714.  
  4715. #Show
  4716. # ItemLevel <= 36
  4717. # DropLevel >= 34
  4718. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4719. # Rarity <= Magic
  4720. # SetBorderColor 0 0 0
  4721. # SetBackgroundColor 0 0 0 185
  4722.  
  4723. #Show
  4724. # ItemLevel <= 40
  4725. # DropLevel >= 38
  4726. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4727. # Rarity <= Magic
  4728. # SetBorderColor 0 0 0
  4729. # SetBackgroundColor 0 0 0 185
  4730.  
  4731. #------------------------------------
  4732. # [2703] Progression - Part 4 40-65
  4733. #------------------------------------
  4734.  
  4735. #Show
  4736. # ItemLevel <= 42
  4737. # DropLevel >= 40
  4738. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4739. # Rarity = Normal
  4740. # SetBorderColor 0 0 0
  4741. # SetBackgroundColor 0 0 0 185
  4742.  
  4743. #Show
  4744. # ItemLevel <= 44
  4745. # DropLevel >= 42
  4746. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4747. # Rarity = Normal
  4748. # SetBorderColor 0 0 0
  4749. # SetBackgroundColor 0 0 0 185
  4750.  
  4751. #Show
  4752. # ItemLevel <= 46
  4753. # DropLevel >= 44
  4754. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4755. # Rarity = Normal
  4756. # SetBorderColor 0 0 0
  4757. # SetBackgroundColor 0 0 0 185
  4758.  
  4759. #Show
  4760. # ItemLevel <= 48
  4761. # DropLevel >= 46
  4762. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4763. # Rarity = Normal
  4764. # SetBorderColor 0 0 0
  4765. # SetBackgroundColor 0 0 0 185
  4766.  
  4767. #Show
  4768. # ItemLevel <= 50
  4769. # DropLevel >= 48
  4770. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4771. # Rarity = Normal
  4772. # SetBorderColor 0 0 0
  4773. # SetBackgroundColor 0 0 0 185
  4774.  
  4775. #Show
  4776. # ItemLevel <= 52
  4777. # DropLevel >= 50
  4778. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4779. # Rarity = Normal
  4780. # SetBorderColor 0 0 0
  4781. # SetBackgroundColor 0 0 0 185
  4782.  
  4783. #Show
  4784. # ItemLevel <= 54
  4785. # DropLevel >= 52
  4786. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4787. # Rarity = Normal
  4788. # SetBorderColor 0 0 0
  4789. # SetBackgroundColor 0 0 0 185
  4790.  
  4791. #Show
  4792. # ItemLevel <= 56
  4793. # DropLevel >= 54
  4794. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4795. # Rarity = Normal
  4796. # SetBorderColor 0 0 0
  4797. # SetBackgroundColor 0 0 0 185
  4798.  
  4799. #Show
  4800. # ItemLevel <= 58
  4801. # DropLevel >= 56
  4802. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4803. # Rarity = Normal
  4804. # SetBorderColor 0 0 0
  4805. # SetBackgroundColor 0 0 0 185
  4806.  
  4807. #Show
  4808. # ItemLevel <= 60
  4809. # DropLevel >= 58
  4810. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4811. # Rarity = Normal
  4812. # SetBorderColor 0 0 0
  4813. # SetBackgroundColor 0 0 0 185
  4814.  
  4815. #Show
  4816. # ItemLevel <= 62
  4817. # DropLevel >= 60
  4818. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4819. # Rarity = Normal
  4820. # SetBorderColor 0 0 0
  4821. # SetBackgroundColor 0 0 0 185
  4822.  
  4823. #Show
  4824. # ItemLevel <= 64
  4825. # DropLevel >= 62
  4826. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4827. # Rarity = Normal
  4828. # SetBorderColor 0 0 0
  4829. # SetBackgroundColor 0 0 0 185
  4830.  
  4831. #Show
  4832. # ItemLevel <= 66
  4833. # DropLevel >= 64
  4834. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4835. # Rarity = Normal
  4836. # SetBorderColor 0 0 0
  4837. # SetBackgroundColor 0 0 0 185
  4838.  
  4839. #------------------------------------
  4840. # [2704] Normal items - First 12 levels - exceptions
  4841. #------------------------------------
  4842.  
  4843. Hide #$start, lvl, bulky %H1
  4844. ItemLevel <= 4
  4845. Class "Body Armours"
  4846. Rarity Normal
  4847. SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases
  4848. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4849. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4850.  
  4851. #Show
  4852. # Width <= 1
  4853. # Height <= 4
  4854. # ItemLevel <= 4
  4855. # Rarity Normal
  4856. # SetFontSize 36
  4857. # SetTextColor 200 200 200 210
  4858. # SetBorderColor 50 50 50
  4859.  
  4860. #Show
  4861. # Width <= 2
  4862. # Height <= 2
  4863. # ItemLevel <= 4
  4864. # Rarity Normal
  4865. # SetFontSize 36
  4866. # SetTextColor 200 200 200 210
  4867. # SetBorderColor 50 50 50
  4868.  
  4869. #Show
  4870. # ItemLevel <= 4
  4871. # Rarity Normal
  4872. # SetTextColor 200 200 200 210
  4873. # SetBorderColor 0 0 0
  4874.  
  4875. #------------------------------------
  4876. # [2705] Magic items - general highlight
  4877. #------------------------------------
  4878.  
  4879. # Highlight small magic items until level 24 for Trans-Selling
  4880.  
  4881. #Show
  4882. # Width <= 1
  4883. # Height <= 4
  4884. # ItemLevel <= 24
  4885. # Rarity Magic
  4886. # SetFontSize 36
  4887. # SetBorderColor 50 50 50
  4888.  
  4889. #Show
  4890. # Width <= 2
  4891. # Height <= 2
  4892. # ItemLevel <= 24
  4893. # Rarity Magic
  4894. # SetFontSize 36
  4895. # SetBorderColor 50 50 50
  4896.  
  4897. # Until level 12 - show all blue items, no matter what
  4898.  
  4899. Show #$start, lvl, small %D3
  4900. ItemLevel <= 12
  4901. Rarity Magic
  4902. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4903.  
  4904. # Later on keep them shown, but really small
  4905.  
  4906. #Show
  4907. # Width <= 1
  4908. # Height <= 4
  4909. # Rarity Magic
  4910. # ItemLevel <= 32
  4911. # SetFontSize 28
  4912. # SetBorderColor 50 50 50
  4913. # SetBackgroundColor 0 0 0 185
  4914.  
  4915. #Show
  4916. # Width <= 2
  4917. # Height <= 2
  4918. # Rarity Magic
  4919. # ItemLevel <= 32
  4920. # SetFontSize 28
  4921. # SetBorderColor 50 50 50
  4922. # SetBackgroundColor 0 0 0 185
  4923.  
  4924. #===============================================================================================================
  4925. # [[2800]] HIDE LAYER 5 - Remaining Items
  4926. #===============================================================================================================
  4927.  
  4928. Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable
  4929. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Flask" "Daggers" "Shields" "Belts" "Rings" "Amulets" "Jewel"
  4930. SetFontSize 26
  4931. SetBorderColor 0 0 0 150 # BORDERCOLOR: Cosmetic: Leveling-Trash
  4932. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  4933.  
  4934. #===============================================================================================================
  4935. # [[2900]] CATCHALL - if you see pink items - send me a mail please - should never happen
  4936. #===============================================================================================================
  4937.  
  4938. Show # SafetyLine!
  4939. SetFontSize 45
  4940. SetTextColor 255 0 255 255 # TEXTCOLOR: SAFETY LINE
  4941. SetBorderColor 255 0 255 255 # BORDERCOLOR: SAFETY LINE
  4942.  
  4943. #===============================================================================================================
  4944. # [[3000]] Special thanks to!
  4945. #===============================================================================================================
  4946. #
  4947. # COMMUNITY:
  4948. # Special thanks to the supporters, stream-viewers and my guild :)
  4949. # Everyone who provided feedback on my thread/github and on reddit.
  4950. #
  4951. # GRINDING GEAR GAMES:
  4952. # Bex - Awesome. Also compiled information for smooth updating during league starts!
  4953. # Jonathan - Thank you for going into the detail on the filter algorithm. Also for the filter algorithm!
  4954. # Chris - The man.
  4955. #
  4956. # FRIENDS:
  4957. # Haggis & Tobnac - I'd need to a document to list all the things they've assisted with. Also members of the "Filterblade" project!
  4958. # C4pture - Good friend, helped out a lot and is nice enough to only annoy me 75% of the time. He has a straaange cat.
  4959. # MrPing - Helped out a ton with testing recently.
  4960. # Victoria - <3
  4961. #
  4962. # SUGGESTIONS / HELP:
  4963. # Antnee - adapted some of his ideas. Also helped with feedback. He also has a nice lootfilter himself, check it out.
  4964. # Ghudda - I took his script as a template. It made learning the syntax even easier.
  4965. # Malchron - consulted me on some complicated topics
  4966. # ZiggyD - tested the filter during the 2.0 beta
  4967. # Helmannn - tested the filter during the Ascendancy Alpha!
  4968. # StarRune - Found several flaws and improvement possibilities. Thanks!
  4969. # Also thanks to http://bschug.github.io/poedit/poedit.html - I used this site to test my setup
  4970. #
  4971. # Script by NeverSink
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement