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- #===============================================================================================================
- # NeverSink's Indepth Loot Filter - for Path of Exile
- #===============================================================================================================
- # VERSION: 5.5
- # TYPE: 3-STRICT
- # STYLE: NORMAL
- # AUTHOR: NeverSink
- # BUILDNOTES: Filter improved with NeverSink's Filterpolish tool (v0.5)
- #
- #------------------------------------
- # LINKS TO LATEST VERSION / REPOSITORY / FILTER EDITOR:
- #------------------------------------
- #
- # EDIT/CUSTOMIZE FILTER ON: http://www.FilterBlade.xyz
- # GET THE LATEST VERSION ON: http://www.FilterBlade.xyz or https://github.com/NeverSinkDev/NeverSink-Filter
- # DETAILED EXPLANATIONS: https://goo.gl/oQn4EN
- #
- #------------------------------------
- # INSTALLATION / UPDATE :
- #------------------------------------
- #
- # 0) It's recommended to check for updates once a month or at least before new leagues, to receive economy finetuning and new features!
- # 1) Paste this file into the following folder: %userprofile%/Documents/My Games/Path of Exile
- # 2) INGAME: Escape -> Options -> UI -> Scroll down -> Select the filter from the Dropdown box
- #
- #------------------------------------
- # CONTACT - if you want to get notifications about updates or just get in touch:
- #------------------------------------
- # PLEASE READ THE FAQ ON https://goo.gl/oQn4EN BEFORE ASKING QUESTIONS
- #
- # TWITTER: @NeverSinkGaming
- # REDDIT: NeverSinkDev
- # GITHUB: NeverSinkDev
- # EMAIL : NeverSinkGaming-at-gmail.com
- #===============================================================================================================
- #[WELCOME] TABLE OF CONTENTS + QUICKJUMP TABLE
- #===============================================================================================================
- #
- # [[0100]] OVERRIDE AREA 1 - Override ALL rules here
- # [[0200]] SHAPER ITEMS
- # [0201] Exception Handling - Rings, Amulets, Belts
- # [0202] Shaper Item Layers - T1
- # [0203] Shaper Item Layers - T2
- # [0204] Shaper Item Layers - T3
- # [[0300]] ELDER ITEMS
- # [0301] Exception Handling - Rings, Amulets, Belts
- # [0302] Elder Item Layers - T1
- # [0303] Elder Item Layers - T2
- # [0304] Elder Item Layers - T3
- # [[0400]] Recipes, Magic and Normal items (endgame!)
- # [0401] 5-Linked items
- # [0402] 6-Socket Items
- # [0403] Exclusive bases: Stygian Vise
- # [0404] Abyss Jewels (Rare and Magic)
- # [0405] Exclusive bases: Atlas bases, talismans (includes Rare rarity)
- # [0406] Corrupted Amulets
- # [0407] Chancing items
- # [0408] FLASKS (Endgame rules)
- # [0409] Add your own crafting rules here
- # [0410] 86+ Endgame crafting rules
- # [0411] 83/84+ Endgame crafting rules
- # [0412] 60+ Crafting rules for 60++ trinkets
- # [0413] Warband items
- # [0414] Remaining crafting rules - add your own bases here!
- # [0415] Chisel recipe items
- # [0416] Fishing Rod
- # [0417] SRS Crude Bow
- # [0418] Chromatic recipe items ("RGB Recipe")
- # [0419] Endgame-start 4-links
- # [0420] Animate Weapon script - deactivated by default
- # [0421] W-soc offhand weapons
- # [0422] Sacrificial Garb
- # [[0500]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS
- # [[0600]] Currency - PART 1 - Common currency
- # [[0700]] OVERRIDE AREA 2 - Override the default rare rulesets here
- # [[0800]] RARE ITEMS (ENDGAME)
- # [0801] Rare crafting bases
- # [0802] T1 rare items
- # [0803] T2 rare items
- # [0804] Breach Rings
- # [0805] Amulets, Jewels, Rings, Belts
- # [0806] 1H Daggers
- # [0807] 1H Claws
- # [0808] 1H Wands
- # [0809] 1H Foils
- # [0810] 1H Swords
- # [0811] 1H Maces
- # [0812] 1H Axes
- # [0813] 1H Sceptres
- # [0814] 2H Staves
- # [0815] 2H Swords, Axes, Maces
- # [0816] 2H Bows
- # [0817] AR: Gloves, Boots, Helmets
- # [0818] AR: Body Armors
- # [0819] OH: Shields
- # [0820] OH: Quivers
- # [[0900]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS)
- # [[1000]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here
- # [[1100]] Gems
- # [1101] Value gems
- # [1102] Other gems
- # [[1200]] UTILITY FLASKS (Levelling Rules)
- # [[1300]] HIDE LAYER 3: Random Endgame Flasks
- # [[1400]] Maps, fragments and labyrinth items
- # [1401] Unique Maps
- # [1402] Labyrinth items, Offerings
- # [1403] Shaped Maps
- # [1404] Top tier maps (T15-16)
- # [1405] High tier maps(T11-14)
- # [1406] Mid tier maps (T6-10)
- # [1407] Low tier maps (T1-T5)
- # [1408] Map fragments
- # [[1500]] Currency - PART 2 - Rare currency
- # [1501] Regular Rare Currency
- # [1502] Top Currency
- # [1503] Essence Tier List
- # [1504] Special items
- # [[1600]] Currency - PART 3 - Divination cards (yes the strange sorting is intended)
- # [1601] Exceptions to prevent ident. mistakes
- # [1602] T1 - Top tier cards
- # [1603] T2 - Great cards
- # [1604] T3 - Decent cards
- # [1605] T5 - Format trash tier cards... before
- # [1606] T4 - ...showing the remaining cards
- # [[1700]] Currency - PART 4 - remaining items
- # [[1800]] Leaguestones - Tierlists
- # [[1900]] Uniques!
- # [1901] Exceptions
- # [1902] Harbinger - Pieces
- # [1903] Tier 1 uniques
- # [1904] Tier 2 uniques
- # [1905] Multi-Unique bases.
- # [1906] Prophecy-Material Uniques
- # [1907] Random Uniques
- # [[2000]] Quest Items and Shaper Orbs
- # [[2100]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here
- # [[2200]] Leveling - Flasks
- # [2201] Hide outdated flasks
- # [2202] Hybrid flasks (normal)
- # [2203] Life Flasks - Normal (Kudos to Antnee)
- # [2204] Mana Flasks - Magic (Kudos to Antnee)
- # [2205] Show remaining flasks
- # [[2300]] Leveling - Merged Rules
- # [[2400]] Leveling - RGB Recipes
- # [[2500]] Leveling - RARES
- # [2501] Leveling rares - specific items
- # [2502] Leveling rares - Progression
- # [2503] Leveling rares - remaining rules
- # [[2600]] Leveling - Useful items
- # [2601] Linked gear - 4links
- # [2602] Linked gear - Caster Weapon Configuration
- # [2603] Linked gear - 3links
- # [2604] Extra Highlight: Boots
- # [2605] Optional Recipes
- # [2606] Act 1
- # [2607] Act 2+3
- # [2608] Act 4+5+6
- # [2609] Jewellery - Regular Highlight
- # [2610] Quivers - Progression
- # [2611] Magic Gear
- # [2612] 20% quality items for those strange people who want them
- # [[2700]] Leveling - normal and magic item progression
- # [2701] Progression - Part 1 1-30
- # [2702] Progression - Part 2 30-40
- # [2703] Progression - Part 4 40-65
- # [2704] Normal items - First 12 levels - exceptions
- # [2705] Magic items - general highlight
- # [[2800]] HIDE LAYER 5 - Remaining Items
- # [[2900]] CATCHALL - if you see pink items - send me a mail please - should never happen
- # [[3000]] Special thanks to!
- #===============================================================================================================
- # [[0100]] OVERRIDE AREA 1 - Override ALL rules here
- #===============================================================================================================
- Show # 6-Links
- LinkedSockets 6
- Rarity <= Rare
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
- SetBorderColor 202 79 79 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
- SetBackgroundColor 243 84 84 255 # BACKGROUND: T1 Global High Value Drop
- PlayAlertSound 6 300 # DROPSOUND: T1 Drop
- #===============================================================================================================
- # [[0200]] SHAPER ITEMS
- #===============================================================================================================
- #------------------------------------
- # [0201] Exception Handling - Rings, Amulets, Belts
- #------------------------------------
- Show
- ShaperItem True
- ItemLevel >= 86
- BaseType "Coral Amulet" "Paua Amulet" "Gold Amulet" "Gold Ring" "Paua Ring" "Iron Ring" "Amethyst Ring" "Unset Ring" "Moonstone Ring" "Studded Belt" "Cloth Belt" "Chain Belt"
- Rarity <= Rare
- SetFontSize 45
- SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
- SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
- PlayAlertSound 6 300 # DROPSOUND: T1 Drop
- Show
- ShaperItem True
- ItemLevel >= 82
- BaseType "Coral Amulet" "Paua Amulet" "Gold Amulet" "Gold Ring" "Paua Ring" "Iron Ring" "Amethyst Ring" "Unset Ring" "Moonstone Ring" "Studded Belt" "Cloth Belt" "Chain Belt"
- Rarity <= Rare
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder80
- PlayAlertSound 3 300 # DROPSOUND: ShaperElder
- Show
- ShaperItem True
- BaseType "Coral Amulet" "Paua Amulet" "Gold Amulet" "Gold Ring" "Paua Ring" "Iron Ring" "Amethyst Ring" "Unset Ring" "Moonstone Ring" "Studded Belt" "Cloth Belt" "Chain Belt"
- Rarity <= Rare
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 50 130 165 # BACKGROUND: ShaperElder
- #------------------------------------
- # [0202] Shaper Item Layers - T1
- #------------------------------------
- # Level-Independent Expensive finds
- Show
- ShaperItem True
- BaseType "Gripped Gloves" "Fingerless Silk Gloves" "Spiked Gloves" "Opal Ring" "Steel Ring" "Stygian Vise"
- Rarity <= Rare
- SetFontSize 45
- SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
- SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
- PlayAlertSound 6 300 # DROPSOUND: T1 Drop
- # Level-Dependent Expensive finds (80)
- Show
- ShaperItem True
- ItemLevel >= 80
- Class Amulets
- Rarity <= Rare
- SetFontSize 45
- SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
- SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
- PlayAlertSound 6 300 # DROPSOUND: T1 Drop
- Show
- ShaperItem True
- ItemLevel >= 80
- BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver" "Kris" "Void Sceptre" "Opal Sceptre" "Two-Stone Ring" "Diamond Ring" "Two-Toned Boots"
- Rarity <= Rare
- SetFontSize 45
- SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
- SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
- PlayAlertSound 6 300 # DROPSOUND: T1 Drop
- # Level-Dependent Expensive finds (82)
- Show
- ShaperItem True
- ItemLevel >= 82
- Class Quivers Rings
- Rarity <= Rare
- SetFontSize 45
- SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
- SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
- PlayAlertSound 6 300 # DROPSOUND: T1 Drop
- Show
- ShaperItem True
- ItemLevel >= 82
- BaseType "Bone Helmet" "Harmonic Spirit Shield" "Titanium Spirit Shield"
- Rarity <= Rare
- SetFontSize 45
- SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
- SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
- PlayAlertSound 6 300 # DROPSOUND: T1 Drop
- # Level-Dependent Expensive finds (84)
- Show
- ShaperItem True
- ItemLevel >= 84
- BaseType "Titan Gauntlets" "Sorcerer Gloves" "Slink Gloves" "Lion Pelt" "Hubris Circlet" "Royal Burgonet" "Eternal Burgonet" "Vaal Regalia" "Glorious Plate" "Astral Plate" "Colossal Tower Shield" "Pinnacle Tower Shield" "Mirrored Spiked Shield" "Supreme Spiked Shield" "Archon Kite Shield" "Crusader Buckler" "Eclipse Staff" "Harbinger Bow" "Vaal Axe" "Runic Hatchet" "Behemoth Mace" "Jewelled Foil" "Spiraled Foil"
- Rarity <= Rare
- SetFontSize 45
- SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
- SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
- PlayAlertSound 6 300 # DROPSOUND: T1 Drop
- Show
- ShaperItem True
- ItemLevel >= 84
- Class Belts
- Rarity <= Rare
- SetFontSize 45
- SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
- SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
- PlayAlertSound 6 300 # DROPSOUND: T1 Drop
- # Level-Dependent Expensive finds (85)
- Show # Delve Mod Items
- Identified True
- Rarity Rare
- HasExplicitMod "of Crafting" "of Spellcraft" "of Weaponcraft" "of the Underground" "Subterranean"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- MinimapIcon 2 Blue Diamond
- PlayEffect Blue
- Show # $Currency->High-T1 %TB-Currency-T1.5
- Class "Delve Socketable Currency"
- BaseType "Prime"
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
- SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
- SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2
- PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
- DisableDropSound True
- MinimapIcon 0 Red Circle
- PlayEffect Red
- Show # $Currency->High-T1 %TB-Currency-T1.5
- Class "Delve Socketable Currency"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- DisableDropSound True
- MinimapIcon 2 White Circle
- PlayEffect White
- Show # $Currency->High-T2 %TB-Currency-T2
- Class Currency
- BaseType "Fossil"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- DisableDropSound True
- MinimapIcon 2 Yellow Circle
- PlayEffect Yellow
- Show
- ShaperItem True
- ItemLevel >= 85
- BaseType "Thicket Bow" "Exquisite Blade" "Titan Greaves" "Assassin's Garb" "Mosaic Kite Shield" "Maraketh Bow" "Siege Axe"
- Rarity <= Rare
- SetFontSize 45
- SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
- SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
- PlayAlertSound 6 300 # DROPSOUND: T1 Drop
- #------------------------------------
- # [0203] Shaper Item Layers - T2
- #------------------------------------
- Show
- ShaperItem True
- ItemLevel >= 75
- Class Amulets Rings
- Rarity <= Rare
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder80
- PlayAlertSound 3 300 # DROPSOUND: ShaperElder
- Show
- ShaperItem True
- ItemLevel >= 80
- Class Daggers Sceptres Quivers
- Rarity <= Rare
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder80
- PlayAlertSound 3 300 # DROPSOUND: ShaperElder
- Show
- ShaperItem True
- ItemLevel >= 82
- DropLevel >= 62
- Class Shields Helmets Boots Gloves
- Rarity <= Rare
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder80
- PlayAlertSound 3 300 # DROPSOUND: ShaperElder
- Show
- ShaperItem True
- ItemLevel >= 84
- DropLevel >= 62
- Class "Thrusting"
- Rarity <= Rare
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder80
- PlayAlertSound 3 300 # DROPSOUND: ShaperElder
- Show
- ShaperItem True
- ItemLevel >= 84
- DropLevel >= 62
- Class Wands Claws
- Rarity <= Rare
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder80
- PlayAlertSound 3 300 # DROPSOUND: ShaperElder
- #------------------------------------
- # [0204] Shaper Item Layers - T3
- #------------------------------------
- Show
- ShaperItem True
- Rarity <= Rare
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 50 130 165 # BACKGROUND: ShaperElder
- #===============================================================================================================
- # [[0300]] ELDER ITEMS
- #===============================================================================================================
- #------------------------------------
- # [0301] Exception Handling - Rings, Amulets, Belts
- #------------------------------------
- Show
- ElderItem True
- ItemLevel >= 85
- BaseType "Coral Amulet" "Paua Amulet" "Gold Amulet" "Gold Ring" "Paua Ring" "Iron Ring" "Amethyst Ring" "Unset Ring" "Moonstone Ring" "Studded Belt" "Cloth Belt" "Chain Belt"
- Rarity <= Rare
- SetFontSize 45
- SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
- SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
- PlayAlertSound 6 300 # DROPSOUND: T1 Drop
- Show
- ElderItem True
- ItemLevel >= 82
- BaseType "Coral Amulet" "Paua Amulet" "Gold Amulet" "Gold Ring" "Paua Ring" "Iron Ring" "Amethyst Ring" "Unset Ring" "Moonstone Ring" "Studded Belt" "Cloth Belt" "Chain Belt"
- Rarity <= Rare
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder80
- PlayAlertSound 3 300 # DROPSOUND: ShaperElder
- Show
- ElderItem True
- BaseType "Coral Amulet" "Paua Amulet" "Gold Amulet" "Gold Ring" "Paua Ring" "Iron Ring" "Amethyst Ring" "Unset Ring" "Moonstone Ring" "Studded Belt" "Cloth Belt" "Chain Belt"
- Rarity <= Rare
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 50 130 165 # BACKGROUND: ShaperElder
- #------------------------------------
- # [0302] Elder Item Layers - T1
- #------------------------------------
- # Level-Independent Expensive finds
- Show
- ElderItem True
- BaseType "Gripped Gloves" "Fingerless Silk Gloves" "Spiked Gloves" "Two-Toned Boots" "Opal Ring" "Steel Ring"
- Rarity <= Rare
- SetFontSize 45
- SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
- SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
- PlayAlertSound 6 300 # DROPSOUND: T1 Drop
- # Level-Dependent Expensive finds (80)
- Show
- ElderItem True
- ItemLevel >= 80
- Class Amulets
- Rarity <= Rare
- SetFontSize 45
- SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
- SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
- PlayAlertSound 6 300 # DROPSOUND: T1 Drop
- Show
- ElderItem True
- ItemLevel >= 80
- BaseType "Kris" "Void Sceptre" "Opal Sceptre" "Two-Stone Ring" "Diamond Ring" "Harmonic Spirit Shield" "Titanium Spirit Shield" "Stygian Vise"
- Rarity <= Rare
- SetFontSize 45
- SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
- SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
- PlayAlertSound 6 300 # DROPSOUND: T1 Drop
- # Level-Dependent Expensive finds (82)
- Show
- ElderItem True
- ItemLevel >= 82
- Class Rings
- Rarity <= Rare
- SetFontSize 45
- SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
- SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
- PlayAlertSound 6 300 # DROPSOUND: T1 Drop
- Show
- ElderItem True
- ItemLevel >= 82
- BaseType "Bone Helmet" "Lion Pelt" "Hubris Circlet" "Royal Burgonet" "Eternal Burgonet" "Astral Plate" "Titan Gauntlets" "Sorcerer Gloves" "Slink Gloves"
- Rarity <= Rare
- SetFontSize 45
- SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
- SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
- PlayAlertSound 6 300 # DROPSOUND: T1 Drop
- # Level-Dependent Expensive finds (84)
- Show
- ElderItem True
- ItemLevel >= 84
- BaseType "Vaal Regalia" "Glorious Plate" "Colossal Tower Shield" "Pinnacle Tower Shield" "Mirrored Spiked Shield" "Supreme Spiked Shield" "Archon Kite Shield" "Crusader Buckler" "Eclipse Staff" "Harbinger Bow" "Vaal Axe" "Runic Hatchet" "Behemoth Mace" "Jewelled Foil" "Spiraled Foil" "Titan Greaves" "Assassin's Garb" "Exquisite Blade" "Maraketh Bow" "Siege Axe" "Sorcerer Boots" "Slink Boots" "Coronal Maul" "Ambusher"
- Rarity <= Rare
- SetFontSize 45
- SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
- SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
- PlayAlertSound 6 300 # DROPSOUND: T1 Drop
- Show
- ElderItem True
- ItemLevel >= 84
- Class Belts
- Rarity <= Rare
- SetFontSize 45
- SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
- SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
- PlayAlertSound 6 300 # DROPSOUND: T1 Drop
- #------------------------------------
- # [0303] Elder Item Layers - T2
- #------------------------------------
- Show
- ElderItem True
- ItemLevel >= 75
- Class Amulets Rings
- Rarity <= Rare
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder80
- PlayAlertSound 3 300 # DROPSOUND: ShaperElder
- Show
- ElderItem True
- ItemLevel >= 82
- DropLevel >= 62
- Class "Helmets" "Boots" "Gloves" "Body Armours"
- Rarity <= Rare
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder80
- PlayAlertSound 3 300 # DROPSOUND: ShaperElder
- Show
- ElderItem True
- ItemLevel >= 84
- DropLevel >= 62
- Class "Thrusting"
- Rarity <= Rare
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder80
- PlayAlertSound 3 300 # DROPSOUND: ShaperElder
- Show
- ElderItem True
- ItemLevel >= 84
- DropLevel >= 62
- Class Wands Claws Shields
- Rarity <= Rare
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder80
- PlayAlertSound 3 300 # DROPSOUND: ShaperElder
- #------------------------------------
- # [0304] Elder Item Layers - T3
- #------------------------------------
- Show
- ElderItem True
- Rarity <= Rare
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 0 177 255 255 # BACKGROUND: ShaperElder
- #===============================================================================================================
- # [[0400]] Recipes, Magic and Normal items (endgame!)
- #===============================================================================================================
- #------------------------------------
- # [0401] 5-Linked items
- #------------------------------------
- # Very useful at the start of the league. Otherwise often trash. Still, highlight material.
- # There’s a lot of exceptions we can introduce here, such as 6S, high value bases, but this
- # Is a rare occurrence, so we won’t be doing it for performance reasons.
- Hide # 5-Links %D4
- LinkedSockets 5
- ItemLevel >= 65
- Rarity < Unique
- SetFontSize 42
- SetBorderColor 103 128 1 255 # BORDERCOLOR: Cosmetic: 5L
- PlayAlertSound 2 0 # DROPSOUND: Value Drop: Currency, fragments
- SetBackgroundColor 0 0 0 255
- SetTextColor 155 167 1 255
- Hide # 5-Links - leveling %D5
- LinkedSockets 5
- Rarity < Unique
- SetFontSize 45
- SetBorderColor 0 255 255 255 # BORDERCOLOR: Cosmetic: 5L
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- #------------------------------------
- # [0402] 6-Socket Items
- #------------------------------------
- # Can be sold for 7 jeweller orbs. We also highlight the ilvl83/84 ones that are OK for crafting.
- # Chances are high that people will want to buy those.
- Show # 6-Sockets %TB-6S-Rare-Armors
- Sockets 6
- ItemLevel >= 84
- BaseType "Assassin's Garb" "Glorious Plate" "Astral Plate" "Vaal Regalia" "Zodiac Leather"
- Rarity <= Rare
- SetFontSize 45
- SetBorderColor 255 251 0 255 # BORDERCOLOR: Crafting: T1
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Recipes
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- SetTextColor 237 255 0 255
- Show # 6-Sockets %TB-6S-Rare-Weapons
- Sockets 6
- ItemLevel >= 83
- BaseType "Harbinger Bow" "Vaal Axe" "Coronal Maul" "Exquisite Blade"
- Rarity <= Rare
- SetFontSize 45
- SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Recipes
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- SetTextColor 237 255 0 255
- Show # 6-Sockets
- Sockets 6
- ItemLevel >= 75
- Rarity = Rare
- SetFontSize 45
- SetTextColor 0 0 255 255 # TEXTCOLOR: Rares - Level - 75+
- SetBorderColor 0 0 255 255 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Recipes
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- Show # 6-Sockets
- Sockets 6
- Rarity <= Rare
- SetFontSize 45
- SetBorderColor 0 0 255 255 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Recipes
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- SetTextColor 0 0 255 255
- #------------------------------------
- # [0403] Exclusive bases: Stygian Vise
- #------------------------------------
- Show #$ %TB-Vise
- ItemLevel >= 86
- BaseType "Stygian Vise"
- Rarity <= Rare
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 255 125 0 255 # BACKGROUND: Atlas bases
- PlayAlertSound 2 300 # DROPSOUND: T1 Drop
- Show #$ %TB-Vise
- ItemLevel >= 75
- BaseType "Stygian Vise"
- Rarity <= Rare
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: Rares - Level - 75+
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Atlas bases
- SetBackgroundColor 147 79 143 255 # BACKGROUND: Rares - T1
- Show #$ %TB-Vise %H5
- BaseType "Stygian Vise"
- Rarity <= Rare
- SetFontSize 42
- SetBackgroundColor 109 60 118 255 # BACKGROUND: Rares - T1
- SetTextColor 0 0 0 255
- #------------------------------------
- # [0404] Abyss Jewels (Rare and Magic)
- #------------------------------------
- Show #$trinkets, jewels - 84+
- ItemLevel >= 84
- Class "Abyss Jewel"
- Rarity = Rare
- SetFontSize 45
- SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel: Rare
- SetBorderColor 240 30 0 255 # BORDERCOLOR: Abyss84
- SetBackgroundColor 120 120 0 255 # BACKGROUND: Jewel: Rare
- Show #$trinkets, jewels - 84+ %H4
- ItemLevel >= 84
- Class "Abyss Jewel"
- Rarity <= Magic
- SetFontSize 45
- SetTextColor 0 100 255 # TEXTCOLOR: Jewel: Magic
- SetBorderColor 240 30 0 255 # BORDERCOLOR: Abyss84
- SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel: Magic
- PlayAlertSound 1 300
- Show #$trinkets, jewels
- Class "Abyss Jewel"
- Rarity = Rare
- SetFontSize 43
- SetTextColor 255 218 218 255 # TEXTCOLOR: Jewel: Rare
- SetBorderColor 255 0 0 255 # BORDERCOLOR: Crafting: T1
- SetBackgroundColor 178 0 0 255 # BACKGROUND: Jewel: Rare
- PlayAlertSound 1 162
- Show #$trinkets, jewels %H3
- Class "Abyss Jewel"
- Rarity <= Magic
- SetFontSize 36
- SetTextColor 173 177 255 255 # TEXTCOLOR: Jewel: Magic
- SetBorderColor 0 0 108 255 # BORDERCOLOR: Cosmetic: Magic Jewels
- SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel: Magic
- #------------------------------------
- # [0405] Exclusive bases: Atlas bases, talismans (includes Rare rarity)
- #------------------------------------
- # These bases are valuable crafting due to their rarity and strong implicit.
- Show #$crafting %TB-Top-Atlas-Bases
- ItemLevel >= 86
- BaseType "Steel Ring" "Opal Ring"
- Rarity <= Rare
- SetFontSize 45
- SetTextColor 255 125 0 255 # TEXTCOLOR: Atlas bases
- SetBorderColor 255 125 0 255 # BORDERCOLOR: Atlas bases
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
- PlayAlertSound 6 300 # DROPSOUND: T1 Drop
- Show #$crafting %TB-Top-Atlas-Bases
- BaseType "Steel Ring" "Opal Ring"
- Rarity <= Rare
- SetFontSize 45
- SetTextColor 255 255 255 # TEXTCOLOR: Atlas cosmetic highlight
- SetBorderColor 255 255 255 # BORDERCOLOR: Atlas cosmetic highlight
- SetBackgroundColor 255 125 0 255 # BACKGROUND: Atlas bases
- PlayAlertSound 3 300 # DROPSOUND: T1 Drop
- Show #$crafting %TB-Atlas-Bases
- ItemLevel >= 86
- BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" "Crystal Belt"
- Rarity <= Rare
- SetFontSize 45
- SetTextColor 255 125 0 255 # TEXTCOLOR: Atlas bases
- SetBorderColor 255 125 0 255 # BORDERCOLOR: Atlas bases
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- Show #$crafting %TB-Atlas-Bases %D5
- ItemLevel >= 75
- BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" "Crystal Belt"
- Rarity = Rare
- SetFontSize 42
- SetTextColor 255 255 255 255 # TEXTCOLOR: Rares - Level - 75+
- SetBorderColor 0 255 255 255 # BORDERCOLOR: Atlas bases
- SetBackgroundColor 69 129 129 255 # BACKGROUND: Rares - T1
- Show #$crafting %TB-Atlas-Bases %D4
- BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" "Crystal Belt"
- Rarity = Rare
- SetFontSize 42
- SetBorderColor 0 255 255 255 # BORDERCOLOR: Atlas bases
- Show # %TB-Talisman %D5
- Class Amulets
- BaseType "Talisman"
- Rarity < Unique
- SetFontSize 40
- SetBorderColor 109 200 130 255 # BORDERCOLOR: Cosmetic: Talisman
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- #------------------------------------
- # [0406] Corrupted Amulets
- #------------------------------------
- # Corrupted amulets for rare lab shrines (to turn them rare)
- # Show
- # Corrupted True
- # Class Amulet Belt
- # Rarity = Normal
- # SetFontSize 36
- # SetBorderColor 129 15 213 200
- #------------------------------------
- # [0407] Chancing items
- #------------------------------------
- # You can add your own items here. The items in this section have a dropsound
- # LEGACY UNIQUES: THESE UNIQUES CAN ONLY BE CHANCED IN THE CORRECT ZANA-LEAGUE MODS
- # Agate Amulet - ANARCHY ONLY - can be chance to voll's in anarchy maps
- # Leather belt - NEMESIS only - can be chanced into a headhunter belt!
- # EXAMPLE OF NON LEGACY UNIQUES:
- # Prophecy wand - Void Battery
- # Judgement Staff - Hegemony's/Pledge of Hands
- # TO ADD AN ITEM ATTACH IT'S NAME TO THE BASAETYPE'S IN ONE OF THE 2 ENTRIES BELOW.
- # Example, to add Agate amulet:
- # BaseType "Sorcerer Boots"
- #Show
- # BaseType "Glorious Plate" "Close Helmet" "Occultist's Vestment"
- # Rarity Normal
- # SetFontSize 38
- # SetTextColor 255 255 255 255
- # SetBorderColor 0 210 0 210
- # PlayAlertSound 7 300
- # Corrupted False
- #Show
- # Corrupted False
- # BaseType "Leather Belt"
- # Rarity Normal
- # SetTextColor 255 255 255 255
- # SetBorderColor 0 150 0 150
- #Show
- # Corrupted False
- # BaseType "Ebony Tower Shield" "Glorious Plate" "Gold Amulet" "Rawhide Tower Shield" "Sorcerer Boots" "Full Wyrmscale"
- # Rarity Normal
- # SetTextColor 255 255 255 255
- # SetBorderColor 0 150 0 150
- #------------------------------------
- # [0408] FLASKS (Endgame rules)
- #------------------------------------
- Show #$flask, recipe, glass, top %D3
- Quality = 20
- ItemLevel > 65
- BaseType "Flask"
- Rarity <= Magic
- SetFontSize 40
- SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight
- SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
- #Show
- # Quality >= 15
- # ItemLevel > 65
- # BaseType "Flask"
- # Rarity <= Magic
- # SetFontSize 36
- # SetBorderColor 150 150 150
- # SetBackgroundColor 75 75 75 255
- #Show
- # Quality >= 1
- # ItemLevel > 65
- # BaseType "Flask"
- # Rarity <= Magic
- # SetBorderColor 0 0 0
- # SetBackgroundColor 75 75 75 255
- #Show
- # ItemLevel < 72
- # ItemLevel > 65
- # Class "Life Flasks"
- # BaseType "Divine" "Eternal"
- # Rarity <= Magic
- # SetBorderColor 120 0 0
- #Show
- # ItemLevel < 72
- # ItemLevel > 65
- # Class "Mana Flasks"
- # BaseType "Divine" "Eternal"
- # Rarity <= Magic
- # SetBorderColor 0 0 120
- #Show
- # ItemLevel > 65
- # Class "Utility Flasks"
- # Rarity <= Magic
- # SetFontSize 36
- # SetBorderColor 50 200 125
- # SetBackgroundColor 25 100 75
- #------------------------------------
- # [0409] Add your own crafting rules here
- #------------------------------------
- # Please use ItemLevel >= 65 if you DON'T want your rules to affect Leveling progression.
- # Example: To highlight all white "Vaal Claw" and "Gemini Claw" in the endgame, uncomment the following section (remove the '#')
- # Show
- # BaseType "Gemini Claw" "Vaal Claw"
- # ItemLevel >= 65
- # Rarity = Normal
- # SetBorderColor 0 255 255 255
- # SetFontSize 40
- #------------------------------------
- # [0410] 86+ Endgame crafting rules
- #------------------------------------
- Show #$crafting 86
- ItemLevel >= 86
- BaseType "Onyx Amulet" "Diamond Ring" "Two-Stone Ring" "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Hubris Circlet" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Prismatic" "Unset Ring" "Gold Ring" "Citrine Amulet" "Turquoise Amulet" "Agate Amulet" "Coral Ring" "Moonstone Ring" "Leather Belt" "Heavy Belt" "Amber Amulet" "Jade Amulet" "Lapis Amulet" "Rustic Sash" "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Harpy Rapier" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil" "Profane Wand" "Sambar Sceptre" "Void Sceptre" "Imbued Wand" "Pinnacle Tower Shield" "Kris" "Prismatic" "Astral Plate" "Assassin's Garb" "Saintly Chainmail" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Titanium Spirit Shield" "Sorcerer Boots" "Sorcerer Gloves" "Vaal Regalia"
- Rarity < Rare
- SetFontSize 42
- SetBorderColor 255 125 0 255 # BORDERCOLOR: Crafting: T0
- #------------------------------------
- # [0411] 83/84+ Endgame crafting rules
- #------------------------------------
- # These entries are non-exclusive bases that are popular for crafting
- Show #$crafting %TB-T1-Crafting %D5
- ItemLevel >= 84
- BaseType "Onyx Amulet" "Diamond Ring" "Two-Stone" "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Hubris Circlet"
- Rarity < Rare
- SetFontSize 40
- SetBorderColor 255 255 255 255 # BORDERCOLOR: Crafting: T1
- SetTextColor 255 255 255 255
- SetBackgroundColor 35 35 35 255
- Show #$crafting %TB-T2-Trinket-Bases %D3
- ItemLevel >= 84
- Class Rings Amulet Belts
- BaseType "Ruby" "Sapphire" "Topaz" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash"
- Rarity < Rare
- SetFontSize 38
- SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
- #Show
- # ItemLevel >= 83
- # BaseType "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Harpy Rapier" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil"
- # Rarity < Rare
- # SetFontSize 36
- # SetBorderColor 255 255 0 190
- #Show
- # ItemLevel >= 84
- # BaseType "Profane Wand" "Sambar Sceptre" "Void Sceptre" "Imbued Wand" "Pinnacle Tower Shield" "Kris" "Prismatic" "Astral Plate" "Assassin's Garb"
- # Rarity < Rare
- # SetFontSize 36
- # SetBorderColor 255 255 0 190
- #Show
- # ItemLevel >= 84
- # BaseType "Saintly Chainmail" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Titanium Spirit Shield" "Sorcerer Boots" "Sorcerer Gloves" "Vaal Regalia"
- # Rarity < Rare
- # SetFontSize 36
- # SetBorderColor 255 255 0 190
- #------------------------------------
- # [0412] 60+ Crafting rules for 60++ trinkets
- #------------------------------------
- # This section handles the crafting bases for the entry level endgame
- Hide #$trinkets, jewels %H4
- Class Jewel
- Rarity <= Magic
- SetFontSize 40
- SetTextColor 0 100 255 # TEXTCOLOR: Jewel: Magic
- SetBorderColor 0 75 250 # BORDERCOLOR: Cosmetic: Magic Jewels
- SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel: Magic
- #Show
- # ItemLevel >= 75
- # Class Rings Amulet Belts
- # BaseType "Onyx" "Two-Stone" "Diamond" "Prismatic"
- # Rarity Normal
- # SetFontSize 36
- # SetBorderColor 255 190 0 150
- #Show
- # ItemLevel >= 75
- # Class Rings Amulet Belts
- # BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash"
- # Rarity Normal
- # SetTextColor 200 200 200 210
- # SetBorderColor 255 190 0 150
- #Show
- # ItemLevel >= 65
- # ItemLevel < 75
- # Class Rings Amulet Belts
- # BaseType "Onyx" "Two-Stone" "Diamond" "Prismatic"
- # Rarity Normal
- # SetBorderColor 0 0 0
- #Show
- # ItemLevel >= 65
- # ItemLevel < 75
- # Class Rings Amulet Belts
- # BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" "Chain Belt"
- # Rarity Normal
- # SetTextColor 200 200 200 210
- # SetBorderColor 0 0 0
- #Show
- # ItemLevel >= 65
- # Class Rings Amulets Belts
- # Rarity Magic
- # SetFontSize 28
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 185
- #------------------------------------
- # [0413] Warband items
- #------------------------------------
- # This section handles warband items, with special warband mods.
- # We're showing identified items of the right level, this may cause the filter to highlight a few other items
- # If you want to see the other items: click alt.
- #Show
- # Corrupted False
- # Identified True
- # ItemLevel = 82
- # Class "Helmets" "Boots"
- # Rarity Magic
- # SetFontSize 34
- # SetBorderColor 129 15 213 200
- #Show
- # Corrupted False
- # Identified True
- # ItemLevel = 84
- # Class "Daggers" "Wands" "Sceptres"
- # Rarity Magic
- # SetFontSize 34
- # SetBorderColor 129 15 213 200
- Hide # %TC-Ele-Warband-Bases
- Corrupted False
- Identified True
- ItemLevel > 68
- Class "Helmets" "Boots"
- Rarity Magic
- SetFontSize 34
- SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item
- Hide # %TC-Chaos-Warband-Bases
- Corrupted False
- Identified True
- ItemLevel > 68
- Class "Daggers" "Wands" "Sceptres"
- Rarity Magic
- SetFontSize 34
- SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item
- #------------------------------------
- # [0414] Remaining crafting rules - add your own bases here!
- #------------------------------------
- # This section handles additional crafting bases.
- #Show
- # BaseType "Hubris Circlet" "Vaal Regalia" "Harbinger Bow"
- # Rarity < Rare
- # SetBorderColor 0 0 0
- #------------------------------------
- # [0415] Chisel recipe items
- #------------------------------------
- # Chisel Recipe: You can sell a 20% hammer + random map for 1 chisel
- # Show #$chisel, recipes %TB-Gavels %D3
- # Quality = 20
- # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
- # Rarity < Unique
- # SetFontSize 38
- # SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight
- # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
- #Show
- # Corrupted False
- # Quality > 17
- # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
- # Rarity Magic
- # SetFontSize 36
- # SetBorderColor 150 150 150
- # SetBackgroundColor 75 75 75 255
- #Show
- # Corrupted False
- # Quality > 14
- # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
- # Rarity Normal
- # SetFontSize 36
- # SetBorderColor 150 150 150
- # SetBackgroundColor 75 75 75 255
- #Show
- # Corrupted False
- # Quality > 11
- # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
- # Rarity Magic
- # SetFontSize 36
- # SetBorderColor 0 0 0
- # SetBackgroundColor 75 75 75 255
- #Show
- # Corrupted False
- # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
- # Rarity Normal
- # SetFontSize 36
- # SetBorderColor 0 0 0
- # SetBackgroundColor 75 75 75 255
- #------------------------------------
- # [0416] Fishing Rod
- #------------------------------------
- # Give a man a fish and he won't be hungry for a day, teach a man to fish and GGG will ban you for disclosing fishing secrets.
- Show # %TC-Secret
- Class "Fishing Rod"
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
- SetBorderColor 255 134 134 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
- SetBackgroundColor 255 104 104 255 # BACKGROUND: T1 Global High Value Drop
- PlayAlertSound 6 300 # DROPSOUND: T1 Drop
- #------------------------------------
- # [0417] SRS Crude Bow
- #------------------------------------
- # Crude bows are a meta weapon for SRS summoners, so we'll highlight them no matter the rarity post level 49
- # Show #$meta %TB-Low-BaseType-Crafting %D4
- # ItemLevel >= 50
- # BaseType "Crude Bow"
- # Rarity <= Rare
- # SetFontSize 42
- # SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base
- #------------------------------------
- # [0418] Chromatic recipe items ("RGB Recipe")
- #------------------------------------
- # These items have a RGB link and sell for a chromatic orb each.
- Hide #$rgb, small %H3
- SocketGroup RGB
- Width <= 2
- Height <= 2
- ItemLevel >= 65
- Rarity < Rare
- SetFontSize 36
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
- Hide #$rgb, small %H3
- SocketGroup RGB
- Width <= 1
- Height <= 3
- ItemLevel >= 65
- Rarity < Rare
- SetFontSize 36
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
- Hide #$rgb, bulky %H1
- SocketGroup RGB
- Width >= 2
- Height >= 4
- ItemLevel >= 65
- Rarity < Rare
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
- Hide #$rgb %H2
- SocketGroup RGB
- ItemLevel >= 65
- Rarity < Rare
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
- #------------------------------------
- # [0419] Endgame-start 4-links
- #------------------------------------
- #Show
- # LinkedSockets >= 4
- # ItemLevel < 72
- # DropLevel >= 65
- # Class "Boots" "Gloves" "Body Armour" "Helmets"
- # Rarity < Rare
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 165
- #------------------------------------
- # [0420] Animate Weapon script - deactivated by default
- #------------------------------------
- # UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 7 lines)
- #Show
- # Class "One Hand" "Two Hand" "Staves" "Daggers" "Thrusting" "Sceptres" "Claws"
- # Rarity Normal
- # SetBackgroundColor 0 0 0 255
- # SetTextColor 150 0 0 255
- # SetBorderColor 150 0 0 255
- # SetFontSize 20
- #Show
- # Class "Bows" "Wands"
- # Rarity Normal
- # SetBackgroundColor 0 0 0 255
- # SetTextColor 150 0 0 255
- # SetBorderColor 150 0 0 255
- # SetFontSize 20
- #Show
- # Class "One Hand" "Two Hand" "Staves" "Daggers" "Thrusting" "Sceptres" "Claws"
- # Rarity Magic
- # SetBackgroundColor 0 0 0 255
- # SetTextColor 150 0 0 255
- # SetBorderColor 150 0 0 255
- # SetFontSize 20
- # Identified True
- #Show
- # Class "Bows" "Wands"
- # Rarity Magic
- # SetBackgroundColor 0 0 0 255
- # SetTextColor 150 0 0 255
- # SetBorderColor 150 0 0 255
- # SetFontSize 20
- # Identified True
- #------------------------------------
- # [0421] W-soc offhand weapons
- #------------------------------------
- # Useful for gem Leveling.
- # Corrupted items with white sockets for offhand gem Leveling.
- Show # %D5 %TC-Offslot-Gem-Leveling
- Sockets >= 3
- SocketGroup WWW
- Class Wands Daggers One Hand Shields Thrusting Sceptre Claws
- Rarity <= Rare
- SetFontSize 42
- SetBorderColor 255 255 255 # BORDERCOLOR: Atlas cosmetic highlight
- # Corrupted items with white sockets for offhand gem Leveling.
- #Show # %D2 %TC-Offslot-Gem-Leveling
- # Sockets >= 3
- # SocketGroup W
- # Class Wands Daggers One Hand Shields Thrusting Sceptre Claws
- # Rarity < Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- #------------------------------------
- # [0422] Sacrificial Garb
- #------------------------------------
- # Generally not useful, but very specific drop-location, some people still might want to see it
- Show #$crafting, exception %TB-Special-AlwaysShow-Bases %D4
- BaseType "Sacrificial Garb"
- Rarity <= Rare
- SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 0 150 0 150 # BORDERCOLOR: T2 Chancing
- #===============================================================================================================
- # [[0500]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS
- #===============================================================================================================
- Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable
- ItemLevel >= 65
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
- Rarity < Rare
- SetFontSize 18
- SetBorderColor 0 0 0 100 # BORDERCOLOR: Cosmetic: Junk
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- #===============================================================================================================
- # [[0600]] Currency - PART 1 - Common currency
- #===============================================================================================================
- # We'll keep this section up here to boost the performance.
- Show # %H5 %TB-Currency-T4
- Class Currency
- BaseType "Orb of Chance" "Orb of Alteration" "Chromatic Orb" "Jeweller's Orb" "Silver Coin" "Glassblower's Bauble" "Thaumaturgical Net"
- SetFontSize 44
- SetTextColor 0 0 0 255 # TEXTCOLOR: Low currency T1
- SetBorderColor 253 209 101 255 # BORDERCOLOR: T1 LOW currency
- SetBackgroundColor 253 224 153 255 # BACKGROUND: T6-10 maps, currency, talismans
- Hide # %H4 %TB-Currency-T5
- Class Currency
- BaseType "Orb of Transmutation" "Blacksmith's Whetstone" "Alchemy Shard" "Simple Rope Net" "Strong Rope Net" "Simple Iron Net" "Reinforced Iron Net" "Strong Iron Net" "Simple Steel Net" "Reinforced Steel Net" "Strong Steel Net" "Reinforced Rope Net"
- SetFontSize 34
- SetTextColor 0 0 0 255 # TEXTCOLOR: Default Currency
- SetBorderColor 225 225 225 255 # BORDERCOLOR: T2 LOW currency
- SetBackgroundColor 218 218 218 255 # BACKGROUND: T6-10 maps, currency, talismans
- Show # %RF1 %H3 %TB-Currency-T7
- Class Currency
- BaseType "Scroll of Wisdom"
- SetFontSize 30
- SetTextColor 0 0 0 255 # TEXTCOLOR: Low currency T3
- SetBorderColor 218 218 218 255 # BORDERCOLOR: T3 Portal scroll
- SetBackgroundColor 211 211 211 255 # BACKGROUND: T6-10 maps, currency, talismans
- Hide # %H2 %TB-Currency-T6
- Class Currency
- BaseType "Armourer's Scrap" "Portal Scroll" "Orb of Augmentation" "Transmutation Shard" "Alteration Shard"
- SetFontSize 33
- SetTextColor 0 0 0 255 # TEXTCOLOR: Low currency T3
- SetBorderColor 210 210 210 255 # BORDERCOLOR: T3 LOW currency
- SetBackgroundColor 224 221 221 255 # BACKGROUND: T6-10 maps, currency, talismans
- # Hide # %RF1 %H2 %TB-Currency-T8
- # Class Currency
- # SetFontSize 36
- # SetTextColor 0 0 0 255 # TEXTCOLOR: Low currency T3
- # SetBorderColor 147 89 161 255 # BORDERCOLOR: T3 LOW currency
- # SetBackgroundColor 156 94 170 255 # BACKGROUND: T6-10 maps, currency, talismans
- #===============================================================================================================
- # [[0700]] OVERRIDE AREA 2 - Override the default rare rulesets here
- #===============================================================================================================
- # Example: This section displays 20% quality rares (between lvl 60 and 74), it's disabled by default, remove
- # The #'s in front of the next lines to enable it and show the items with a Cyan border.
- # Show
- # Rarity Rare
- # Quality = 20
- # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
- # Rarity Rare
- # ItemLevel >= 60
- # SetFontSize 42
- # SetBorderColor 0 255 255 255
- # SetBackgroundColor 35 100 20 255
- #===============================================================================================================
- # [[0800]] RARE ITEMS (ENDGAME)
- #===============================================================================================================
- #------------------------------------
- # [0801] Rare crafting bases
- #------------------------------------
- Show #$topcrafting, ilvl84 %D5 %TB-T1-Crafting
- ItemLevel >= 86
- BaseType "Onyx Amulet" "Diamond Ring" "Two-Stone Ring" "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Hubris Circlet" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Prismatic" "Unset Ring" "Gold Ring" "Citrine Amulet" "Turquoise Amulet" "Agate Amulet" "Coral Ring" "Moonstone Ring" "Leather Belt" "Heavy Belt" "Amber Amulet" "Jade Amulet" "Lapis Amulet" "Rustic Sash" "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Harpy Rapier" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil" "Profane Wand" "Sambar Sceptre" "Void Sceptre" "Imbued Wand" "Pinnacle Tower Shield" "Kris" "Prismatic" "Astral Plate" "Assassin's Garb" "Saintly Chainmail" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Titanium Spirit Shield" "Sorcerer Boots" "Sorcerer Gloves" "Vaal Regalia"
- Rarity Rare
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Rares - Level - 86+
- SetBorderColor 255 255 255 255 # BORDERCOLOR: Crafting: T0
- SetBackgroundColor 52 138 138 255 # BACKGROUND: Rares - T1
- Show #$topcrafting, ilvl84 %D5 %TB-T1-Crafting
- ItemLevel >= 84
- BaseType "Onyx Amulet" "Diamond" "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Hubris Circlet" "Two-Stone Ring"
- Rarity Rare
- SetFontSize 42
- SetTextColor 255 255 255 255 # TEXTCOLOR: Rares - Level - 75+
- SetBorderColor 255 255 255 255 # BORDERCOLOR: Crafting: T1
- SetBackgroundColor 44 96 96 255 # BACKGROUND: Rares - T1
- Show #$topcrafting, ilvl84 %D5 %TB-T2-Crafting-Jwl
- ItemLevel >= 84
- Class Rings Amulet Belts
- BaseType "Ruby" "Sapphire" "Topaz" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash"
- Rarity Rare
- SetFontSize 42
- SetTextColor 255 255 255 255 # TEXTCOLOR: Rares - Level - 75+
- SetBorderColor 255 255 255 255 # BORDERCOLOR: Crafting: T2
- SetBackgroundColor 52 112 112 255 # BACKGROUND: Rares - T1
- #Show
- # ItemLevel >= 84
- # BaseType "Saintly Chainmail" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Titanium Spirit Shield" "Sorcerer Boots" "Sorcerer Gloves" "Vaal Regalia"
- # Rarity Rare
- # SetFontSize 42
- # SetTextColor 255 190 0
- # SetBorderColor 255 255 0 190
- # SetBackgroundColor 35 100 20 255
- #Show
- # ItemLevel >= 84
- # BaseType "Profane Wand" "Sambar Sceptre" "Void Sceptre" "Imbued Wand" "Pinnacle Tower Shield" "Kris" "Prismatic" "Astral Plate" "Assassin's Garb"
- # Rarity Rare
- # SetFontSize 42
- # SetTextColor 255 190 0
- # SetBorderColor 255 255 0 190
- # SetBackgroundColor 35 100 20 255
- #Show
- # ItemLevel >= 83
- # BaseType "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil" "Imperial Claw"
- # Rarity Rare
- # SetFontSize 42
- # SetTextColor 255 190 0
- # SetBorderColor 255 255 0 190
- # SetBackgroundColor 35 100 20 255
- #------------------------------------
- # [0802] T1 rare items
- #------------------------------------
- # Show #$great, weapons, small %D4 %TB-RARE-T1-WepSmall %UP
- # ItemLevel >= 75
- # BaseType "Imperial Claw" "Imbued Wand" "Ambusher" "Jewelled Foil" "Platinum Kris"
- # Rarity Rare
- # SetFontSize 42
- # SetTextColor 255 255 255 255 # TEXTCOLOR: Rares - Level - 75+
- # SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
- # SetBackgroundColor 24 89 89 255 # BACKGROUND: Rares - T1
- # Show
- # ItemLevel >= 65
- # BaseType "Imperial Claw" "Imbued Wand" "Ambusher" "Jewelled Foil" "Platinum Kris"
- # Rarity Rare
- # SetFontSize 42
- # SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
- # SetBackgroundColor 24 89 89 255 # BACKGROUND: Rares - T1
- # SetTextColor 143 143 222 255
- # Show #$great, armor, small %D4 %TB-RARE-T1-ArmSmall %UP
- # ItemLevel >= 75
- # BaseType "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Hubris Circlet" "Lacquered Buckler" "Fossilised Spirit Shield"
- # Rarity Rare
- # SetFontSize 42
- # SetTextColor 255 255 255 255 # TEXTCOLOR: Rares - Level - 75+
- # SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
- # SetBackgroundColor 38 103 103 255 # BACKGROUND: Rares - T1
- # Show
- # ItemLevel >= 65
- # BaseType "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Hubris Circlet" "Lacquered Buckler" "Fossilised Spirit Shield"
- # Rarity Rare
- # SetFontSize 42
- # SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
- # SetBackgroundColor 38 103 103 255 # BACKGROUND: Rares - T1
- # SetTextColor 143 143 222 255
- # Show #$great, weapons, bulky %D4 %TB-RARE-T1-Wep %UP
- # ItemLevel >= 75
- # BaseType "Siege Axe" "Sambar Sceptre" "Opal Sceptre"
- # Rarity Rare
- # SetFontSize 42
- # SetTextColor 255 255 255 255 # TEXTCOLOR: Rares - Level - 75+
- # SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- # SetBackgroundColor 40 96 96 255 # BACKGROUND: Rares - T1
- # Show
- # ItemLevel >= 65
- # BaseType "Siege Axe" "Sambar Sceptre" "Opal Sceptre"
- # Rarity Rare
- # SetFontSize 42
- # SetBorderColor 169 169 169 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- # SetBackgroundColor 40 96 96 255 # BACKGROUND: Rares - T1
- # SetTextColor 175 175 241 255
- # Show #$great, armor, bulky %D4 %TB-RARE-T1-Arm %UP
- # ItemLevel >= 75
- # BaseType "Astral Plate"
- # Rarity Rare
- # SetFontSize 42
- # SetTextColor 255 255 255 255 # TEXTCOLOR: Rares - Level - 75+
- # SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- # SetBackgroundColor 39 94 94 255 # BACKGROUND: Rares - T1
- # Show
- # ItemLevel >= 65
- # BaseType "Astral Plate"
- # Rarity Rare
- # SetFontSize 42
- # SetBorderColor 188 188 188 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- # SetBackgroundColor 39 94 94 255 # BACKGROUND: Rares - T1
- # SetTextColor 175 175 241 255
- #------------------------------------
- # [0803] T2 rare items
- #------------------------------------
- # Show #$great, weapons, small %D3 %TB-RARE-T2-WepSmall %UP
- # ItemLevel >= 75
- # BaseType "Terror Claw" "Eye Gouger" "Tornado Wand" "Engraved Wand" "Opal Wand" "Vaal Rapier" "Fancy Foil" "Dragoon Sword" "Corsair Sword" "Profane Wand" "Skean"
- # Rarity Rare
- # SetFontSize 40
- # SetTextColor 255 255 255 255 # TEXTCOLOR: Rares - Level - 75+
- # SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
- # SetBackgroundColor 50 87 97 255 # BACKGROUND: Rares - T2
- # Show
- # ItemLevel >= 65
- # BaseType "Terror Claw" "Eye Gouger" "Tornado Wand" "Engraved Wand" "Opal Wand" "Vaal Rapier" "Fancy Foil" "Dragoon Sword" "Corsair Sword" "Profane Wand" "Skean"
- # Rarity Rare
- # SetFontSize 40
- # SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
- # SetBackgroundColor 50 87 97 255 # BACKGROUND: Rares - T2
- # SetTextColor 175 175 241 255
- # Show #$great, weapons, bulky %D3 %TB-RARE-T2-WepBig %UP
- # ItemLevel >= 75
- # BaseType "Vaal Axe" "Harbinger Bow"
- # Rarity Rare
- # SetFontSize 40
- # SetTextColor 255 255 255 255 # TEXTCOLOR: Rares - Level - 75+
- # SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- # SetBackgroundColor 50 87 97 255 # BACKGROUND: Rares - T2
- # Show
- # ItemLevel >= 65
- # BaseType "Vaal Axe" "Harbinger Bow"
- # Rarity Rare
- # SetFontSize 40
- # SetBorderColor 151 151 151 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- # SetBackgroundColor 50 87 97 255 # BACKGROUND: Rares - T2
- # SetTextColor 143 143 222 255
- # Show #$great, weapons %D3 %TB-RARE-T2-Wep %UP
- # ItemLevel >= 75
- # BaseType "Vaal Sceptre" "Void Sceptre" "Eternal Sword" "Behemoth Mace" "Vaal Hatchet" "Runic Hatchet"
- # Rarity Rare
- # SetFontSize 40
- # SetTextColor 255 255 255 255 # TEXTCOLOR: Rares - Level - 75+
- # SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- # SetBackgroundColor 50 87 97 255 # BACKGROUND: Rares - T2
- # Show
- # ItemLevel >= 65
- # BaseType "Vaal Sceptre" "Void Sceptre" "Eternal Sword" "Behemoth Mace" "Vaal Hatchet" "Runic Hatchet"
- # Rarity Rare
- # SetFontSize 40
- # SetBorderColor 174 174 174 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- # SetBackgroundColor 50 87 97 255 # BACKGROUND: Rares - T2
- # SetTextColor 143 143 222 255
- # Show #$great, armor, small %D3 %TB-RARE-T2-ArmSmall %UP
- # ItemLevel >= 75
- # BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Praetor Crown" "Deicide Mask" "Eternal Burgonet" "Sinner Tricorne" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Sorcerer Boots" "Sorcerer Gloves" "Goliath Greaves" "Shagreen Boots"
- # Rarity Rare
- # SetFontSize 40
- # SetTextColor 255 255 255 255 # TEXTCOLOR: Rares - Level - 75+
- # SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
- # SetBackgroundColor 50 87 97 255 # BACKGROUND: Rares - T2
- # Show
- # ItemLevel >= 65
- # BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Praetor Crown" "Deicide Mask" "Eternal Burgonet" "Sinner Tricorne" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Sorcerer Boots" "Sorcerer Gloves" "Goliath Greaves" "Shagreen Boots"
- # Rarity Rare
- # SetFontSize 38
- # SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
- # SetBackgroundColor 50 87 97 255 # BACKGROUND: Rares - T2
- # SetTextColor 175 175 241 255
- # Show #$great, armor, bulky %D3 %TB-RARE-T2-Arm %UP
- # ItemLevel >= 75
- # BaseType "Glorious Plate" "Saintly Chainmail" "Spike-Point Arrow Quiver" "Vaal Regalia" "Carnal Armour" "Elegant Round Shield" "Pinnacle Tower Shield" "Assassin's Garb" "Broadhead Arrow Quiver" "Mosaic Kite Shield"
- # Rarity Rare
- # SetFontSize 40
- # SetTextColor 255 255 255 255 # TEXTCOLOR: Rares - Level - 75+
- # SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- # SetBackgroundColor 50 87 97 255 # BACKGROUND: Rares - T2
- # Show
- # ItemLevel >= 65
- # BaseType "Glorious Plate" "Saintly Chainmail" "Spike-Point Arrow Quiver" "Vaal Regalia" "Carnal Armour" "Elegant Round Shield" "Pinnacle Tower Shield" "Assassin's Garb" "Broadhead Arrow Quiver" "Mosaic Kite Shield"
- # Rarity Rare
- # SetFontSize 40
- # SetBorderColor 190 190 243 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- # SetBackgroundColor 50 87 97 255 # BACKGROUND: Rares - T2
- # SetTextColor 175 175 241 255
- #------------------------------------
- # [0804] Breach Rings
- #------------------------------------
- Hide #$great, tiny, breach %H4
- ItemLevel >= 75
- Class Rings
- BaseType "Breach"
- Rarity <= Rare
- SetFontSize 36
- SetTextColor 255 255 255 255 # TEXTCOLOR: Rares - Level - 75+
- SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent
- SetBackgroundColor 65 20 80 # BACKGROUND: Breach
- Hide #$great, tiny, breach %H4
- Class Rings
- BaseType "Breach"
- Rarity <= Rare
- SetFontSize 36
- SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent
- SetBackgroundColor 65 20 80 # BACKGROUND: Breach
- #------------------------------------
- # [0805] Amulets, Jewels, Rings, Belts
- #------------------------------------
- #Amulets, rings, belts and jewels don't care much about the droplevel
- #Also they're small, making them the ideal loottype. Always highlight them
- Show #$trinkets, jewels, tiny %TC-Rare-Jewels
- Class Jewel
- Rarity Rare
- SetFontSize 45
- SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel: Rare
- SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
- SetBackgroundColor 120 120 0 255 # BACKGROUND: Jewel: Rare
- Hide #$great, tiny %TB-Rare-Trinkets-T2 %UP %H4
- ItemLevel >= 75
- Class Rings Amulets Belts
- BaseType "Paua Ring" "Cloth Belt" "Coral Amulet" "Paua Amulet" "Studded Belt" "Chain Belt" "Gold Ring" "Ruby Ring" "Topaz Ring" "Sapphire Ring" "Two-Stone Ring" "Gold Amulet" "Coral Ring" "Jade Amulet" "Heavy Belt" "Leather Belt" "Rustic Sash" "Amethyst Ring" "Diamond Ring" "Prismatic Ring"
- Rarity Rare
- SetFontSize 40
- SetTextColor 255 255 255 255 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 50 87 97 255 # BACKGROUND: Rares - T2
- Hide
- ItemLevel >= 65
- Class Rings Amulets Belts
- BaseType "Unset Ring" "Paua Ring" "Cloth Belt" "Coral Amulet" "Paua Amulet" "Moonstone Ring" "Iron Ring" "Studded Belt" "Chain Belt" "Gold Ring" "Ruby Ring" "Topaz Ring" "Sapphire Ring" "Two-Stone Ring" "Gold Amulet" "Coral Ring" "Jade Amulet" "Heavy Belt" "Leather Belt" "Rustic Sash" "Amethyst Ring" "Diamond Ring" "Prismatic Ring"
- Rarity Rare
- SetFontSize 35
- SetBackgroundColor 50 87 97 255 # BACKGROUND: Rares - T2
- SetTextColor 175 175 241 255
- SetBorderColor 111 111 111 255
- Show #$great, tiny %TC-Rare-Trinkets %UP %D5
- ItemLevel >= 75
- Class Rings Amulets Belts
- Rarity Rare
- SetFontSize 42
- SetTextColor 255 255 255 255 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 38 96 96 255 # BACKGROUND: Rares - T1
- Show
- ItemLevel >= 65
- Class Rings Amulets Belts
- Rarity Rare
- SetFontSize 42
- SetBackgroundColor 38 96 96 255 # BACKGROUND: Rares - T1
- SetTextColor 143 143 222 255
- SetBorderColor 141 141 141 255
- #------------------------------------
- # [0806] 1H Daggers
- #------------------------------------
- #Show
- # ItemLevel >= 75
- # DropLevel >= 56
- # Class Daggers
- # Rarity Rare
- # SetFontSize 34
- # SetBorderColor 210 210 210
- # SetBackgroundColor 0 0 0 219
- # SetTextColor 255 190 0
- #Show
- # ItemLevel >= 65
- # DropLevel >= 56
- # Class Daggers
- # Rarity Rare
- # SetFontSize 34
- # SetBorderColor 210 210 210
- # SetBackgroundColor 0 0 0 219
- #Show
- # ItemLevel >= 75
- # Class Daggers
- # Rarity Rare
- # SetFontSize 30
- # SetBorderColor 210 210 210
- # SetBackgroundColor 0 0 0 120
- # SetTextColor 255 190 0
- #Show
- # ItemLevel >= 65
- # Class Daggers
- # Rarity Rare
- # SetFontSize 30
- # SetBorderColor 210 210 210
- # SetBackgroundColor 0 0 0 120
- #------------------------------------
- # [0807] 1H Claws
- #------------------------------------
- #Show
- # ItemLevel >= 75
- # DropLevel >= 55
- # Class Claws
- # Rarity Rare
- # SetFontSize 34
- # SetBorderColor 210 210 210
- # SetBackgroundColor 0 0 0 219
- # SetTextColor 255 190 0
- #Show
- # ItemLevel >= 65
- # DropLevel >= 55
- # Class Claws
- # Rarity Rare
- # SetFontSize 34
- # SetBorderColor 210 210 210
- # SetBackgroundColor 0 0 0 219
- #Show
- # ItemLevel >= 75
- # Class Claws
- # Rarity Rare
- # SetFontSize 30
- # SetBorderColor 210 210 210
- # SetBackgroundColor 0 0 0 120
- # SetTextColor 255 190 0
- #Show
- # ItemLevel >= 65
- # Class Claws
- # Rarity Rare
- # SetFontSize 30
- # SetBorderColor 210 210 210
- # SetBackgroundColor 0 0 0 120
- #------------------------------------
- # [0808] 1H Wands
- #------------------------------------
- #Show
- # ItemLevel >= 75
- # DropLevel >= 59
- # Class Wands
- # Rarity Rare
- # SetFontSize 34
- # SetBorderColor 210 210 210
- # SetBackgroundColor 0 0 0 219
- # SetTextColor 255 190 0
- #Show
- # ItemLevel >= 65
- # DropLevel >= 59
- # Class Wands
- # Rarity Rare
- # SetFontSize 34
- # SetBorderColor 210 210 210
- # SetBackgroundColor 0 0 0 219
- #Show
- # ItemLevel >= 75
- # Class Wands
- # Rarity Rare
- # SetFontSize 30
- # SetBorderColor 210 210 210
- # SetBackgroundColor 0 0 0 120
- # SetTextColor 255 190 0
- #Show
- # ItemLevel >= 65
- # Class Wands
- # Rarity Rare
- # SetFontSize 30
- # SetBorderColor 210 210 210
- # SetBackgroundColor 0 0 0 120
- #------------------------------------
- # [0809] 1H Foils
- #------------------------------------
- #Show
- # Height = 4
- # ItemLevel >= 75
- # DropLevel >= 58
- # Class "One Hand Swords"
- # Rarity Rare
- # SetFontSize 34
- # SetBorderColor 210 210 210
- # SetBackgroundColor 0 0 0 219
- # SetTextColor 255 190 0
- #Show
- # Height = 4
- # ItemLevel >= 65
- # DropLevel >= 58
- # Class "One Hand Swords"
- # Rarity Rare
- # SetFontSize 34
- # SetBorderColor 210 210 210
- # SetBackgroundColor 0 0 0 219
- #Show
- # Height = 4
- # ItemLevel >= 75
- # Class "One Hand Swords"
- # Rarity Rare
- # SetFontSize 30
- # SetBorderColor 210 210 210
- # SetBackgroundColor 0 0 0 120
- # SetTextColor 255 190 0
- #Show
- # Height = 4
- # ItemLevel >= 65
- # Class "One Hand Swords"
- # Rarity Rare
- # SetFontSize 30
- # SetBorderColor 210 210 210
- # SetBackgroundColor 0 0 0 120
- #------------------------------------
- # [0810] 1H Swords
- #------------------------------------
- #Show
- # Height < 4
- # ItemLevel >= 75
- # DropLevel >= 56
- # Class "One Hand Swords"
- # Rarity Rare
- # SetFontSize 34
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 219
- # SetTextColor 255 190 0
- #Show
- # Height < 4
- # ItemLevel >= 65
- # DropLevel >= 56
- # Class "One Hand Swords"
- # Rarity Rare
- # SetFontSize 34
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 219
- #Show
- # Height < 4
- # ItemLevel >= 75
- # Class "One Hand Swords"
- # Rarity Rare
- # SetFontSize 30
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 120
- # SetTextColor 255 190 0
- #Show
- # Height < 4
- # ItemLevel >= 65
- # Class "One Hand Swords"
- # Rarity Rare
- # SetFontSize 30
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 120
- #------------------------------------
- # [0811] 1H Maces
- #------------------------------------
- #Show
- # ItemLevel >= 75
- # DropLevel >= 62
- # Class "One Hand Maces"
- # Rarity Rare
- # SetFontSize 34
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 219
- # SetTextColor 255 190 0
- #Show
- # ItemLevel >= 65
- # DropLevel >= 62
- # Class "One Hand Maces"
- # Rarity Rare
- # SetFontSize 34
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 219
- #Show
- # ItemLevel >= 75
- # Class "One Hand Maces"
- # Rarity Rare
- # SetFontSize 30
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 120
- # SetTextColor 255 190 0
- #Show
- # ItemLevel >= 65
- # Class "One Hand Maces"
- # Rarity Rare
- # SetFontSize 30
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 120
- #------------------------------------
- # [0812] 1H Axes
- #------------------------------------
- #Show
- # ItemLevel >= 75
- # DropLevel >= 57
- # Class "One Hand Axes"
- # Rarity Rare
- # SetFontSize 34
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 219
- # SetTextColor 255 190 0
- #Show
- # ItemLevel >= 65
- # DropLevel >= 57
- # Class "One Hand Axes"
- # Rarity Rare
- # SetFontSize 34
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 219
- #Show
- # ItemLevel >= 75
- # Class "One Hand Axes"
- # Rarity Rare
- # SetFontSize 30
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 120
- # SetTextColor 255 190 0
- #Show
- # ItemLevel >= 65
- # Class "One Hand Axes"
- # Rarity Rare
- # SetFontSize 30
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 120
- #------------------------------------
- # [0813] 1H Sceptres
- #------------------------------------
- #Show
- # ItemLevel >= 75
- # DropLevel >= 55
- # Class "Sceptres"
- # Rarity Rare
- # SetFontSize 34
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 219
- # SetTextColor 255 190 0
- #Show
- # ItemLevel >= 65
- # DropLevel >= 55
- # Class "Sceptres"
- # Rarity Rare
- # SetFontSize 34
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 219
- #Show
- # ItemLevel >= 75
- # Class "Sceptres"
- # Rarity Rare
- # SetFontSize 30
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 120
- # SetTextColor 255 190 0
- #Show
- # ItemLevel >= 65
- # Class "Sceptres"
- # Rarity Rare
- # SetFontSize 30
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 120
- #------------------------------------
- # [0814] 2H Staves
- #------------------------------------
- #Show
- # ItemLevel >= 75
- # DropLevel >= 68
- # Class "Staves"
- # Rarity Rare
- # SetFontSize 34
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 219
- # SetTextColor 255 190 0
- #Show
- # ItemLevel >= 65
- # DropLevel >= 68
- # Class "Staves"
- # Rarity Rare
- # SetFontSize 34
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 219
- #Show
- # ItemLevel >= 75
- # Class "Staves"
- # Rarity Rare
- # SetFontSize 30
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 120
- # SetTextColor 255 190 0
- #Show
- # ItemLevel >= 65
- # Class "Staves"
- # Rarity Rare
- # SetFontSize 30
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 120
- #------------------------------------
- # [0815] 2H Swords, Axes, Maces
- #------------------------------------
- #Show
- # ItemLevel >= 75
- # DropLevel >= 63
- # Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords"
- # Rarity Rare
- # SetFontSize 34
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 219
- # SetTextColor 255 190 0
- #Show
- # ItemLevel >= 65
- # DropLevel >= 63
- # Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords"
- # Rarity Rare
- # SetFontSize 34
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 219
- #Show
- # ItemLevel >= 75
- # Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords"
- # Rarity Rare
- # SetFontSize 30
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 120
- # SetTextColor 255 190 0
- #Show
- # ItemLevel >= 65
- # Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords"
- # Rarity Rare
- # SetFontSize 30
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 120
- #------------------------------------
- # [0816] 2H Bows
- #------------------------------------
- #Show
- # ItemLevel >= 75
- # DropLevel >= 57
- # Class "Bows"
- # Rarity Rare
- # SetFontSize 34
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 219
- # SetTextColor 255 190 0
- #Show
- # ItemLevel >= 65
- # DropLevel >= 57
- # Class "Bows"
- # Rarity Rare
- # SetFontSize 34
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 219
- #Show
- # ItemLevel >= 75
- # Class "Bows"
- # Rarity Rare
- # SetFontSize 30
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 120
- # SetTextColor 255 190 0
- #Show
- # ItemLevel >= 65
- # Class "Bows"
- # Rarity Rare
- # SetFontSize 30
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 120
- #------------------------------------
- # [0817] AR: Gloves, Boots, Helmets
- #------------------------------------
- #Show
- # ItemLevel >= 75
- # DropLevel >= 20
- # Class "Gloves" "Boots" "Helmets"
- # Rarity Rare
- # SetFontSize 34
- # SetBorderColor 210 210 210
- # SetBackgroundColor 0 0 0 219
- # SetTextColor 255 190 0
- #Show
- # ItemLevel >= 65
- # DropLevel >= 20
- # Class "Gloves" "Boots" "Helmets"
- # Rarity Rare
- # SetFontSize 34
- # SetBorderColor 210 210 210
- # SetBackgroundColor 0 0 0 219
- #Show
- # ItemLevel >= 75
- # Class "Gloves" "Boots" "Helmets"
- # Rarity Rare
- # SetFontSize 30
- # SetBorderColor 210 210 210
- # SetBackgroundColor 0 0 0 120
- # SetTextColor 255 190 0
- #Show
- # ItemLevel >= 65
- # Class "Gloves" "Boots" "Helmets"
- # Rarity Rare
- # SetFontSize 30
- # SetBorderColor 210 210 210
- # SetBackgroundColor 0 0 0 120
- #------------------------------------
- # [0818] AR: Body Armors
- #------------------------------------
- #Show
- # ItemLevel >= 75
- # DropLevel >= 55
- # Class "Body Armour"
- # Rarity Rare
- # SetFontSize 34
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 219
- # SetTextColor 255 190 0
- #Show
- # ItemLevel >= 65
- # DropLevel >= 55
- # Class "Body Armour"
- # Rarity Rare
- # SetFontSize 34
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 219
- #Show
- # ItemLevel >= 75
- # Class "Body Armour"
- # Rarity Rare
- # SetFontSize 30
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 120
- # SetTextColor 255 190 0
- #Show
- # ItemLevel >= 65
- # Class "Body Armour"
- # Rarity Rare
- # SetFontSize 30
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 120
- #------------------------------------
- # [0819] OH: Shields
- #------------------------------------
- #Show
- # Width <= 2
- # Height <= 2
- # ItemLevel >= 75
- # DropLevel >= 58
- # Class "Shields"
- # Rarity Rare
- # SetFontSize 34
- # SetBorderColor 210 210 210
- # SetBackgroundColor 0 0 0 219
- # SetTextColor 255 190 0
- #Show
- # Width <= 2
- # Height <= 2
- # ItemLevel >= 65
- # DropLevel >= 58
- # Class "Shields"
- # Rarity Rare
- # SetFontSize 34
- # SetBorderColor 210 210 210
- # SetBackgroundColor 0 0 0 219
- #Show
- # Width <= 2
- # Height <= 2
- # ItemLevel >= 75
- # Class "Shields"
- # Rarity Rare
- # SetFontSize 30
- # SetBorderColor 210 210 210
- # SetBackgroundColor 0 0 0 120
- # SetTextColor 255 190 0
- #Show
- # Width <= 2
- # Height <= 2
- # ItemLevel >= 65
- # Class "Shields"
- # Rarity Rare
- # SetFontSize 30
- # SetBorderColor 210 210 210
- # SetBackgroundColor 0 0 0 120
- #Show
- # ItemLevel >= 75
- # DropLevel > 62
- # Class "Shields"
- # Rarity Rare
- # SetFontSize 34
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 219
- # SetTextColor 255 190 0
- #Show
- # ItemLevel >= 65
- # DropLevel > 62
- # Class "Shields"
- # Rarity Rare
- # SetFontSize 34
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 219
- #Show
- # ItemLevel >= 75
- # Class "Shields"
- # Rarity Rare
- # SetFontSize 30
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 120
- # SetTextColor 255 190 0
- #Show
- # ItemLevel >= 65
- # Class "Shields"
- # Rarity Rare
- # SetFontSize 30
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 120
- #------------------------------------
- # [0820] OH: Quivers
- #------------------------------------
- #Show
- # ItemLevel >= 75
- # Class "Quivers"
- # BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Penetrating Arrow Quiver"
- # Rarity Rare
- # SetFontSize 34
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 219
- # SetTextColor 255 190 0
- #Show
- # ItemLevel >= 65
- # Class "Quivers"
- # BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Penetrating Arrow Quiver"
- # Rarity Rare
- # SetFontSize 34
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 219
- #Show
- # ItemLevel >= 75
- # Class "Quivers"
- # Rarity Rare
- # SetFontSize 30
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 120
- # SetTextColor 255 190 0
- #Show
- # ItemLevel >= 65
- # Class "Quivers"
- # Rarity Rare
- # SetFontSize 30
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 120
- #===============================================================================================================
- # [[0900]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS)
- #===============================================================================================================
- # Hide remaining rares
- Hide # Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
- Width <= 1
- Height <= 4
- ItemLevel >= 75
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
- Rarity = Rare
- SetFontSize 24
- SetTextColor 255 255 255 255 # TEXTCOLOR: Rares - Level - 75+
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
- Hide # Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
- Width <= 1
- Height <= 4
- ItemLevel >= 65
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
- Rarity = Rare
- SetFontSize 24
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
- Hide # Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
- Width <= 2
- Height <= 2
- ItemLevel >= 75
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
- Rarity = Rare
- SetFontSize 24
- SetTextColor 255 255 255 255 # TEXTCOLOR: Rares - Level - 75+
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
- Hide # Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
- Width <= 2
- Height <= 2
- ItemLevel >= 65
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
- Rarity = Rare
- SetFontSize 24
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
- Hide # Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
- ItemLevel >= 75
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
- Rarity = Rare
- SetFontSize 20
- SetTextColor 255 255 255 255 # TEXTCOLOR: Rares - Level - 75+
- SetBorderColor 0 0 0 100 # BORDERCOLOR: Cosmetic: Junk
- SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
- Hide # Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
- ItemLevel >= 65
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
- Rarity = Rare
- SetFontSize 20
- SetBorderColor 0 0 0 100 # BORDERCOLOR: Cosmetic: Junk
- SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
- #===============================================================================================================
- # [[1000]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here
- #===============================================================================================================
- #===============================================================================================================
- # [[1100]] Gems
- #===============================================================================================================
- #------------------------------------
- # [1101] Value gems
- #------------------------------------
- Show # %TB-Qual-Top-Gem
- Quality >= 15
- Class Gems
- BaseType "Empower" "Enlighten"
- SetFontSize 45
- SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem
- SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
- PlayAlertSound 6 300 # DROPSOUND: T1 Drop
- Show
- Quality >= 20
- Class Gems
- SetFontSize 45
- SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem
- SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
- PlayAlertSound 3 300 # DROPSOUND: Uniques
- Show # Drop only good gems %TB-Top-Gem
- Class Gems
- BaseType "Empower" "Enlighten" "Vaal Haste" "Vaal Grace" "Item Quantity" "Vaal Breach"
- SetFontSize 45
- SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem
- SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems
- PlayAlertSound 3 300 # DROPSOUND: Uniques
- SetBackgroundColor 23 38 54 255
- Show
- Quality >= 14
- Class Gems
- SetFontSize 45
- SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem
- SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- #------------------------------------
- # [1102] Other gems
- #------------------------------------
- Show # %H5
- Quality >= 10
- Class Gems
- SetFontSize 40
- SetBorderColor 30 150 180 150 # BORDERCOLOR: T2 Gems
- Show # Drop only meh gems %TB-DropOnly-Gem %D5
- Class Gems
- BaseType "Detonate Mines" "Added Chaos Damage" "Vaal" "Enhance" "Portal"
- SetFontSize 40
- SetBorderColor 30 150 180 149 # BORDERCOLOR: T2 Gems
- SetTextColor 220 220 220
- SetBackgroundColor 21 39 48 255
- Hide # %H2
- Class Gems
- SetFontSize 36
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- #===============================================================================================================
- # [[1200]] UTILITY FLASKS (Levelling Rules)
- #===============================================================================================================
- Show #$flask, utility, lvl, top %TB-T1-Leveling-Flask %REMS1
- Quality >= 1
- ItemLevel <= 65
- BaseType "Stibnite Flask" "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" "Jade Flask" "Ruby Flask" "Sapphire Flask" "Topaz Flask"
- Rarity <= Magic
- SetFontSize 45
- SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks
- SetBackgroundColor 25 100 75 # BACKGROUND: Recipes
- Show #$flask, utility, lvl %TB-T1-Leveling-Flask %REMS1
- ItemLevel <= 65
- BaseType "Stibnite Flask" "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" "Jade Flask" "Ruby Flask" "Sapphire Flask" "Topaz Flask"
- Rarity <= Magic
- SetFontSize 45
- SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks
- SetBackgroundColor 25 100 75 # BACKGROUND: Recipes
- #===============================================================================================================
- # [[1300]] HIDE LAYER 3: Random Endgame Flasks
- #===============================================================================================================
- Hide #$flask
- ItemLevel >= 69
- BaseType Flask
- Rarity <= Magic
- SetFontSize 20
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- #===============================================================================================================
- # [[1400]] Maps, fragments and labyrinth items
- #===============================================================================================================
- #------------------------------------
- # [1401] Unique Maps
- #------------------------------------
- Show # Maps:Unique - T1 - only museum is needed, but legacy might have some surprises.
- Class Maps
- BaseType "Chateau Map" "Museum Map" "Courtyard Map"
- Rarity Unique
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Uniques
- SetBorderColor 255 255 255 255 # BORDERCOLOR: Unique Item
- SetBackgroundColor 205 146 102 255 # BACKGROUND: T1 Global High Value Drop
- PlayAlertSound 6 300 # DROPSOUND: T1 Drop
- Show # Maps:Unique
- Class Maps
- Rarity Unique
- SetFontSize 45
- SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
- PlayAlertSound 3 300 # DROPSOUND: Low tier map drop
- SetTextColor 175 96 37 255
- SetBackgroundColor 20 9 0 255
- #------------------------------------
- # [1402] Labyrinth items, Offerings
- #------------------------------------
- Show # %TB-OfferingToTheGoddess
- BaseType "Offering to the Goddess"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable
- PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
- Show
- Class "Labyrinth"
- SetFontSize 45
- SetTextColor 74 230 58 # TEXTCOLOR: Labyrinth, Quest, Shaper Orbs
- SetBorderColor 74 230 58 # BORDERCOLOR: Labyrinth, Quest, Shaper Orbs
- #------------------------------------
- # [1403] Shaped Maps
- #------------------------------------
- # FilterBlade: Conditional Entry
- Show
- Class Maps
- BaseType "Burial Chambers Map"
- SetFontSize 40
- SetBackgroundColor 0 0 0 255
- PlayAlertSound 1 200
- SetTextColor 255 0 0 255
- SetBorderColor 255 0 0 255
- MinimapIcon 0 Red Circle
- PlayEffect Red
- Show # ShapedMap T16
- ShapedMap True
- DropLevel >= 77
- Class Maps
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 255 0 0 255 # BACKGROUND: T1 Global High Value Drop
- PlayAlertSound 5 300 # DROPSOUND: High tier maps
- Show # ShapedMap T15
- ShapedMap True
- DropLevel >= 77
- Class Maps
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
- PlayAlertSound 5 300 # DROPSOUND: High tier maps
- Show # ShapedMap T11-14
- ShapedMap True
- DropLevel >= 73
- Class Maps
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 200 200 200 255 # BACKGROUND: T11-T14 maps
- PlayAlertSound 2 300 # DROPSOUND: High tier maps
- Show # ShapedMap T6-10
- ShapedMap True
- Class Maps
- SetFontSize 42
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
- #------------------------------------
- # [1404] Top tier maps (T15-16)
- #------------------------------------
- Show # Maps:T16
- DropLevel >= 83
- Class Maps
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic: T16 guardian maps
- SetBorderColor 98 16 117 255 # BORDERCOLOR: Cosmetic: T16 guardian maps
- SetBackgroundColor 98 16 117 255 # BACKGROUND: T1 Global High Value Drop
- PlayAlertSound 5 300 # DROPSOUND: T1 Drop
- Show # Maps:T15
- DropLevel >= 82
- Class Maps
- SetFontSize 45
- SetTextColor 98 16 117 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 98 16 117 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
- PlayAlertSound 2 300 # DROPSOUND: High tier maps
- #------------------------------------
- # [1405] High tier maps(T11-14)
- #------------------------------------
- Show # Maps:T14
- DropLevel >= 81
- Class Maps
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 200 200 200 255 # BACKGROUND: T11-T14 maps
- PlayAlertSound 2 300 # DROPSOUND: High tier maps
- Show # Maps:T13
- DropLevel >= 80
- Class Maps
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 200 200 200 255 # BACKGROUND: T11-T14 maps
- PlayAlertSound 2 300 # DROPSOUND: High tier maps
- Show # Maps:T12
- DropLevel >= 79
- Class Maps
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 200 200 200 255 # BACKGROUND: T11-T14 maps
- PlayAlertSound 2 300 # DROPSOUND: High tier maps
- Show # Maps:T11
- DropLevel >= 78
- Class Maps
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 200 200 200 255 # BACKGROUND: T11-T14 maps
- PlayAlertSound 2 300 # DROPSOUND: High tier maps
- #------------------------------------
- # [1406] Mid tier maps (T6-10)
- #------------------------------------
- Show # Maps:T10
- DropLevel >= 77
- Class Maps
- SetFontSize 45
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- PlayAlertSound 4 241 # DROPSOUND: Low tier map drop
- #------------------------------------
- # T9 - Maps
- #------------------------------------
- Show # Maps:T9 - OnLevel
- ItemLevel < 84
- DropLevel >= 76
- Class Maps
- SetFontSize 40
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
- #Show
- # ShapedMap True
- # DropLevel >= 76
- # Class Maps
- # SetFontSize 42
- # SetBackgroundColor 0 0 0 255
- # PlayAlertSound 4 300
- Show # Maps:T9 %H4
- DropLevel >= 76
- Class Maps
- SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
- #------------------------------------
- # T8 - Maps
- #------------------------------------
- Show # Maps:T8 - OnLevel
- ItemLevel < 83
- DropLevel >= 75
- Class Maps
- SetFontSize 40
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
- #Show
- # ShapedMap True
- # DropLevel >= 75
- # Class Maps
- # SetFontSize 42
- # SetBackgroundColor 0 0 0 255
- # PlayAlertSound 4 300
- Show # Maps:T8 %H4
- DropLevel >= 75
- Class Maps
- SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
- #------------------------------------
- # T7 - Maps
- #------------------------------------
- Show # Maps:T7 - OnLevel
- ItemLevel < 82
- DropLevel >= 74
- Class Maps
- SetFontSize 40
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
- #Show
- # ShapedMap True
- # DropLevel >= 74
- # Class Maps
- # SetFontSize 42
- # SetBackgroundColor 0 0 0 255
- # PlayAlertSound 4 300
- Show # Maps:T7 %H4
- DropLevel >= 74
- Class Maps
- SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
- #------------------------------------
- # T6 - Maps
- #------------------------------------
- Show # Maps:T6 - OnLevel
- ItemLevel < 81
- DropLevel >= 73
- Class Maps
- SetFontSize 40
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
- #Show
- # ShapedMap True
- # DropLevel >= 73
- # Class Maps
- # SetFontSize 42
- # SetBackgroundColor 0 0 0 255
- # PlayAlertSound 4 300
- Show # Maps:T6 %H4
- DropLevel >= 73
- Class Maps
- SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
- #------------------------------------
- # [1407] Low tier maps (T1-T5)
- #------------------------------------
- Show # Maps:T5 - OnLevel
- ItemLevel < 80
- DropLevel >= 72
- Class Maps
- SetFontSize 38
- SetBackgroundColor 0 0 0 226 # BACKGROUND: Highlight - low maps, low priority items
- PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
- Show # Maps:T5 %H3
- DropLevel >= 72
- Class Maps
- SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
- #------------------------------------
- # T4 - Maps
- #------------------------------------
- Show # Maps:T4 - OnLevel
- ItemLevel < 79
- DropLevel >= 71
- Class Maps
- SetFontSize 38
- SetBackgroundColor 0 0 0 226 # BACKGROUND: Highlight - low maps, low priority items
- PlayAlertSound 4 150 # DROPSOUND: Low tier map drop
- Show # Maps:T4 %H3
- DropLevel >= 71
- Class Maps
- SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
- #------------------------------------
- # T3 - Maps
- #------------------------------------
- Show # Maps:T3 - OnLevel
- ItemLevel < 78
- DropLevel >= 70
- Class Maps
- SetFontSize 38
- SetBackgroundColor 0 0 0 226 # BACKGROUND: Highlight - low maps, low priority items
- PlayAlertSound 4 150 # DROPSOUND: Low tier map drop
- Show # Maps:T3 %H3
- DropLevel >= 70
- Class Maps
- SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
- #------------------------------------
- # T2 - Maps
- #------------------------------------
- Show # Maps:T2 - OnLevel
- ItemLevel < 77
- DropLevel = 69
- Class Maps
- SetFontSize 38
- SetBackgroundColor 0 0 0 226 # BACKGROUND: Highlight - low maps, low priority items
- PlayAlertSound 4 150 # DROPSOUND: Low tier map drop
- Show # Maps:T2 %H3
- DropLevel = 69
- Class Maps
- SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
- #------------------------------------
- # T1 - Maps
- #------------------------------------
- Show # Maps:T1 - OnLevel
- ItemLevel < 76
- DropLevel < 69
- Class Maps
- SetFontSize 38
- SetBackgroundColor 0 0 0 226 # BACKGROUND: Highlight - low maps, low priority items
- PlayAlertSound 4 150 # DROPSOUND: Low tier map drop
- Show # Maps:T1 %H3
- DropLevel < 69
- Class Maps
- SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
- # This should never happen. If you find pink maps, you probably deleted/commented sections above
- # Instead of switching their "Show" to "Hide"
- Show # Safetyline / Missing map
- Class Maps
- SetFontSize 45
- SetTextColor 255 0 255 255 # TEXTCOLOR: SAFETY LINE
- SetBorderColor 255 0 255 255 # BORDERCOLOR: SAFETY LINE
- PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
- #------------------------------------
- # [1408] Map fragments
- #------------------------------------
- Show # "Ancient Reliquary Key" - the following section handles it (it's classified as a "Misc Map Items" by GGG). No it's not hidden, stop asking me, crazy people.
- Class "Misc Map Items"
- SetFontSize 45
- SetTextColor 255 235 235 255 # TEXTCOLOR: Relic Keys, Breachstones
- SetBorderColor 255 255 255 255 # BORDERCOLOR: Relic Keys, Breachstones
- SetBackgroundColor 255 109 0 255 # BACKGROUND: T1 Global High Value Drop
- PlayAlertSound 6 300 # DROPSOUND: T1 Drop
- Show # %TB-Fragments-T1
- Class "Map Fragments"
- BaseType "Mortal Hope" "Mortal Ignorance"
- SetFontSize 45
- SetTextColor 205 0 255 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 218 12 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
- PlayAlertSound 6 300 # DROPSOUND: T1 Drop
- Show # %TB-Fragments-T2
- Class "Map Fragments"
- BaseType "Mortal" "Eber's Key" "Yriel's Key" "Inya's Key" "Volkuur's Key" "Sacrifice at Midnight" "Fragment of the Phoenix" "Fragment of the Minotaur" "Fragment of the Chimera" "Fragment of the Hydra" "Breachstone"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- Show # %TB-Fragments-Vessel
- Class "Map Fragments"
- BaseType "Divine Vessel"
- SetFontSize 38
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 124 4 4 255 # BACKGROUND: Fragments - valuable
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- Show
- Class "Map Fragments"
- SetFontSize 42
- SetTextColor 255 0 0 255 # TEXTCOLOR: Map fragments
- SetBorderColor 255 0 0 255 # BORDERCOLOR: Fragments: Random
- SetBackgroundColor 50 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- # Just in case
- Show
- Class "Pantheon Soul"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- #===============================================================================================================
- # [[1500]] Currency - PART 2 - Rare currency
- #===============================================================================================================
- #------------------------------------
- # [1501] Regular Rare Currency
- #------------------------------------
- Show # %TB-Currency-T1.5
- Class Currency
- BaseType "Harbinger's Orb" "Orb of Annulment" "Ancient Orb" "Divine Orb"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: T1.5 Currency
- SetBorderColor 255 100 100 255 # BORDERCOLOR: Cosmetic: T1.5 Currency
- SetBackgroundColor 250 113 113 255 # BACKGROUND: T1.5 Currency
- PlayAlertSound 5 300 # DROPSOUND: Value Drop: Currency, fragments
- MinimapIcon 0 Yellow Triangle
- Show # %TB-Currency-T2
- Class Currency
- BaseType "Regal Orb" "Orb of Regret" "Chaos Orb" "Gemcutter's Prism" "Journeyman Cartographer's Sextant" "Vaal Orb" "Apprentice Cartographer's Sextant" "Stacked Deck" "Orb of Scouring" "Master Cartographer's Sextant"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 255 192 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 250 188 37 255 # BACKGROUND: T2 Currency
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- MinimapIcon 0 Yellow Circle
- Show # %TB-Currency-T3
- Class Currency
- BaseType "Blessed Orb" "Orb of Fusing" "Orb of Alchemy" "Cartographer's Chisel" "Engineer's Orb" "Orb of Horizons" "Orb of Binding"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 250 200 50 255 # BACKGROUND: T3 Currency
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- MinimapIcon 0 Yellow Circle
- Show # %TB-Currency-Harbinger-ShardsT1
- Class Currency
- BaseType "Annulment Shard" "Harbinger's Shard" "Ancient Shard" "Exalted Shard"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 40 220 255 255 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 80 95 210 255 # BACKGROUND: Harbinger Item - Shard
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- Show # %TB-Currency-Harbinger-ShardsT2 %H4
- Class Currency
- BaseType "Horizon Shard" "Engineer's Shard" "Binding Shard" "Regal Shard" "Chaos Shard"
- SetFontSize 42
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 135 140 100 255 # BACKGROUND: Currency Shards Old
- #------------------------------------
- # [1502] Top Currency
- #------------------------------------
- Show #$top %TB-Currency-T1
- Class Currency
- BaseType "Mirror of Kalandra" "Exalted Orb" "Mirror Shard" "Eternal Orb" "Albino Rhoa Feather" "Timeworn Reliquary Key"
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
- SetBorderColor 255 59 59 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
- SetBackgroundColor 255 89 89 255 # BACKGROUND: T1 Global High Value Drop
- PlayAlertSound 6 300 # DROPSOUND: T1 Drop
- MinimapIcon 0 Red Star
- PlayEffect Red
- #------------------------------------
- # [1503] Essence Tier List
- #------------------------------------
- Show # %TB-Essence-T1
- Class Currency
- BaseType "Shrieking Essence of" "Essence of Hysteria" "Essence of Insanity" "Essence of Horror" "Essence of Delirium" "Deafening Essence of" "Remnant of Corruption"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 249 150 50 255 # BACKGROUND: T2 Currency
- PlayAlertSound 5 300 # DROPSOUND: Value Drop: Currency, fragments
- MinimapIcon 0 Blue Star
- PlayEffect Blue
- Show
- Class Currency
- BaseType "Screaming Essence of"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 15 180 200 255 # BACKGROUND: Essence LVL5
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- MinimapIcon 0 Blue Circle
- PlayEffect Blue
- Show
- Class Currency
- BaseType "Wailing Essence of"
- SetFontSize 42
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 30 159 200 255 # BACKGROUND: Essence LVL4
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- Show
- Class Currency
- BaseType "Weeping Essence of"
- SetFontSize 40
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 30 159 200 225 # BACKGROUND: Essence LVL3
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- Show
- Class Currency
- BaseType "Muttering Essence of"
- SetFontSize 40
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 30 159 200 200 # BACKGROUND: Essence LVL2
- Show
- Class Currency
- BaseType "Whispering Essence of"
- SetFontSize 38
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 30 159 200 175 # BACKGROUND: Essence LVL1
- #------------------------------------
- # [1504] Special items
- #------------------------------------
- Show # Blessing T1
- Class Currency
- BaseType "Blessing of Chayula"
- SetFontSize 45
- SetTextColor 130 25 255 255 # TEXTCOLOR: Breach Currency
- SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
- PlayAlertSound 6 300 # DROPSOUND: T1 Drop
- MinimapIcon 0 Red Star
- PlayEffect Red
- Show # Blessing T2
- Class Currency
- BaseType "Blessing of Xoph" "Blessing of Esh" "Blessing of Tul" "Blessing of Uul-Netol"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 159 15 213 # BACKGROUND: Itemized Prophecy
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- Show # Splinter
- Class Currency
- BaseType "Splinter of Chayula" "Splinter of Xoph" "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol"
- SetFontSize 45
- SetTextColor 255 235 235 255 # TEXTCOLOR: Breach Splinter
- SetBorderColor 255 0 0 255 # BORDERCOLOR: Chayula Indicator
- SetBackgroundColor 184 15 15 255 # BACKGROUND: Breach
- PlayAlertSound 2 256 # DROPSOUND: Value Drop: Currency, fragments
- Show
- Class Currency
- BaseType "Perandus Coin"
- SetFontSize 42
- SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coins
- SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin
- Show # %TB-Currency-NonDrop1
- Class Currency
- BaseType "Unshaping Orb" "Cartographer's Seal"
- SetFontSize 42
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 249 150 50 255 # BACKGROUND: T2 Currency
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- Show # %TB-Currency-NonDrop2
- Class Currency
- BaseType "Prophecy"
- SetFontSize 42
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 159 15 213 # BACKGROUND: Itemized Prophecy
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- #===============================================================================================================
- # [[1600]] Currency - PART 3 - Divination cards (yes the strange sorting is intended)
- #===============================================================================================================
- #------------------------------------
- # [1601] Exceptions to prevent ident. mistakes
- #------------------------------------
- Show # %TB-Divination-Exception
- Class "Divination"
- BaseType "The Wolf's Shadow"
- SetFontSize 38
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 245 190 76 255 # BORDERCOLOR: Cosmetic: T4 Divination
- SetBackgroundColor 254 182 86 255 # BACKGROUND: T4 Divination
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- #------------------------------------
- # [1602] T1 - Top tier cards
- #------------------------------------
- Show # %TB-Divination-T1
- Class "Divination"
- BaseType "Abandoned Wealth" "The Iron Bard" "House of Mirrors" "Hunter's Reward" "Mawr Blaidd" "Spark and the Flame" "The Artist" "The Brittle Emperor" "The Doctor" "The Dragon's Heart" "The Fiend" "The Immortal" "The Queen" "The Spark and the Flame" "The Vast" "Wealth and Power"
- SetFontSize 45
- SetTextColor 239 150 0 255 # TEXTCOLOR: Cosmetic: T1 Divination card
- SetBorderColor 255 160 27 255 # BORDERCOLOR: Cosmetic: T1 and T2 Divination
- SetBackgroundColor 255 240 211 255 # BACKGROUND: T1 Global High Value Drop
- PlayAlertSound 6 300 # DROPSOUND: T1 Drop
- MinimapIcon 0 Yellow Diamond
- PlayEffect Yellow
- #------------------------------------
- # [1603] T2 - Great cards
- #------------------------------------
- Show # %TB-Divination-T2
- Class "Divination"
- BaseType "Bowyer's Dream" "Chaotic Disposition" "Emperor of Purity" "The King's Heart" "Heterochromia" "Bowyer's Dream" "Pride Before the Fall" "Last Hope" "Left to Fate" "Saint's Treasure" "The Hunger" "The Formless Sea" "The Valkyrie" "The Cartographer" "The Thaumaturgist" "The Celestial Justicar" "The Last One Standing" "The Chains that Bind" "The Dapper Prodigy" "The Enlightened" "The Ethereal" "The Hoarder" "The Obscured" "The Offering" "The Saint's Treasure" "The Sephirot" "The Soul" "The Standoff" "The Thaumaturgist" "The Throne" "The Valkyrie" "The Vast" "The Void" "The Wolf" "Time-Lost Relic" "The Wind"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 255 132 0 255 # BORDERCOLOR: Crafting: T1
- SetBackgroundColor 245 134 33 245 # BACKGROUND: T2 Divination
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- MinimapIcon 0 White Diamond
- PlayEffect White
- #------------------------------------
- # [1604] T3 - Decent cards
- #------------------------------------
- Show # %TB-Divination-T3
- Class "Divination"
- BaseType "Emperor of Purity" "Humility" "Jack in the Box" "Lucky Connections" "Lucky Deck" "No Traces" "Rebirth" "Scholar of the Seas" "Standoff" "The Chains that Bind" "The Cursed King" "The Dark Mage" "The Fletcher" "The Forsaken" "The Inventor" "The Jester" "The Porcupine" "The Soul" "The Trial" "The Warlord" "The Wrath" "The Wretched" "Valley of Steel Boxes" "Wolven King's Bite"
- SetFontSize 42
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 247 151 42 255 # BACKGROUND: T3 Divination
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- MinimapIcon 0 White Circle
- #------------------------------------
- # [1605] T5 - Format trash tier cards... before
- #------------------------------------
- Hide # %H3 %TB-Divination-T5
- Class "Divination"
- BaseType "A Mother's Parting Gift" "Carrion Crow" "Cartographer's Delight" "Death" "Dying Anguish" "Hermit" "King's Blade" "Lantador's Lost Love" "Metalsmith's Gift" "Other Cheek" "Prosperity" "Shard of Fate" "Struck by Lightning" "The Blazing Fire" "The Conduit" "The Eye of the Dragon" "The Feast" "The Incantation" "The Betrayal" "The Lich" "The Lover" "The Lunaris Priestess" "The Oath" "The Rabid Rhoa" "The Ruthless Ceinture" "The Witch" "The Calling" "The Scholar" "The Sigil" "The Sun" "The Surgeon" "The Twins" "The Warden" "The Wolverine" "Thunderous Skies" "Volatile Power" "The Web"
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 175 215 230 180 # BACKGROUND: T5 Divination
- #------------------------------------
- # [1606] T4 - ...showing the remaining cards
- #------------------------------------
- Show # %HS4
- Class "Divination"
- SetFontSize 40
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 249 175 85 255 # BORDERCOLOR: Cosmetic: T4 Divination
- SetBackgroundColor 255 173 89 255 # BACKGROUND: T4 Divination
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- MinimapIcon 0 White Circle
- #===============================================================================================================
- # [[1700]] Currency - PART 4 - remaining items
- #===============================================================================================================
- Hide # %H2 %TB-Currency-T8
- Class Currency
- BaseType "Scroll Fragment"
- SetFontSize 28
- SetTextColor 170 158 130 165 # TEXTCOLOR: Low currency T4
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- Show # %H3
- Class Currency
- SetFontSize 36
- SetTextColor 170 158 130 # TEXTCOLOR: Default Currency
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- #===============================================================================================================
- # [[1800]] Leaguestones - Tierlists
- #===============================================================================================================
- Show # %TB-Leaguestone-Value
- ItemLevel >= 67
- Class Leaguestone
- BaseType "Perandus" "Breach" "Nemesis" "Bloodline" "Beyond" "Onslaught" "Domination"
- Rarity = Magic
- SetFontSize 45
- SetTextColor 50 0 100 255 # TEXTCOLOR: LeagueStone Magic
- SetBorderColor 50 0 100 255 # BORDERCOLOR: LeagueStone Magic
- SetBackgroundColor 90 240 140 255 # BACKGROUND: LeagueStone T1
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- Show
- Class Leaguestone
- Rarity >= Magic
- SetFontSize 42
- SetTextColor 50 0 100 255 # TEXTCOLOR: LeagueStone Magic
- SetBorderColor 50 0 100 255 # BORDERCOLOR: LeagueStone Magic
- SetBackgroundColor 100 220 145 255 # BACKGROUND: LeagueStone T2
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- Show # %TB-Leaguestone-Value
- ItemLevel >= 67
- Class Leaguestone
- BaseType "Perandus" "Breach" "Nemesis" "Bloodline" "Beyond" "Onslaught" "Domination"
- Rarity = Normal
- SetFontSize 42
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 100 220 145 255 # BACKGROUND: LeagueStone T2
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- Show # %HS4
- Class Leaguestone
- Rarity = Normal
- SetFontSize 40
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 70 160 100 230 # BACKGROUND: LeagueStone T3
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- #===============================================================================================================
- # [[1900]] Uniques!
- #===============================================================================================================
- #------------------------------------
- # [1901] Exceptions
- #------------------------------------
- Show
- SocketGroup WWWWWW
- BaseType "Simple Robe"
- Rarity Unique
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique
- PlayAlertSound 5 300 # DROPSOUND: T1 Drop
- Show # 6-Links
- LinkedSockets 6
- Rarity Unique
- SetFontSize 45
- SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
- SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
- PlayAlertSound 6 300 # DROPSOUND: T1 Drop
- MinimapIcon 0 Yellow Triangle
- PlayEffect Yellow
- #------------------------------------
- # [1902] Harbinger - Pieces
- #------------------------------------
- Show # Harbinger League Pieces
- Class Piece
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 37 105 175 255 # BACKGROUND: Harbinger Item - Pieces
- PlayAlertSound 3 300 # DROPSOUND: Uniques
- #------------------------------------
- # [1903] Tier 1 uniques
- #------------------------------------
- Show # %TB-Uniques-T1
- BaseType "Arcanist Slippers" "Prismatic Jewel" "Callous Mask" "Carnal Sceptre" "Cedar Tower Shield" "Clasped Mitts" "Clutching Talisman" "Crusader Boots" "Ezomyte Tower Shield" "Glorious Plate" "Grand Mana Flask" "Greatwolf Talisman" "Legion Gloves" "Prophecy Wand" "Rawhide Boots" "Ritual Sceptre" "Rotfeather Talisman" "Royal Axe" "Ruby Flask" "Sanctified Life Flask" "Sanctified Mana Flask" "Sapphire Flask" "Wereclaw Talisman"
- Rarity Unique
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Uniques
- SetBorderColor 255 255 255 255 # BORDERCOLOR: Unique Item
- SetBackgroundColor 218 154 106 255 # BACKGROUND: T1 Global High Value Drop
- PlayAlertSound 6 300 # DROPSOUND: T1 Drop
- MinimapIcon 0 Red Star
- PlayEffect Red
- #------------------------------------
- # [1904] Tier 2 uniques
- #------------------------------------
- Show # 5-Links
- LinkedSockets = 5
- Rarity Unique
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique
- PlayAlertSound 6 300 # DROPSOUND: T1 Drop
- Show # %TB-Uniques-T2
- BaseType "Assassin's Garb" "Citrine Amulet" "Cutlass" "Full Wyrmscale" "Cutlass" "Deicide Mask" "Ezomyte Burgonet" "Ironscale Gauntlets" "Steelhead" "Jewelled Foil" "Regicide Mask" "Gladiator Plate" "Sharkskin Tunic" "Terror Maul" "Nubuck Gloves"
- Rarity Unique
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 204 149 108 255 # BACKGROUND: T2 unique
- PlayAlertSound 3 300 # DROPSOUND: T1 Drop
- MinimapIcon 0 Red Hexagon
- #------------------------------------
- # [1905] Multi-Unique bases.
- #------------------------------------
- # These bases have multiple uniques. One of the uniques, is a high value one
- # While others are cheap. We give them a high quality display, while making a normal unique
- # Sound to prevent false excitement.
- Show # %TB-Uniques-T2-MultiBase
- BaseType "Exquisite Leather" "Goathide Boots" "Thorium Spirit Shield" "Ebony Tower Shield" "Gold Amulet" "Granite Flask" "Gold Ring" "Highborn Staff" "Imperial Bow" "Onyx Amulet" "Sorcerer Boots" "Stibnite Flask" "Carved Wand"
- Rarity Unique
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 161 96 47 255 # BACKGROUND: T2 unique
- PlayAlertSound 3 300 # DROPSOUND: Uniques
- #------------------------------------
- # [1906] Prophecy-Material Uniques
- #------------------------------------
- Hide # %TB-Uniques-Fated
- BaseType "Coral Amulet" "Nailed Fist" "Spiked Club" "Dream Mace" "Rock Breaker" "Ornate Mace" "Auric Mace" "Bronze Sceptre" "Iron Sceptre" "Shadow Sceptre" "Crystal Sceptre" "Opal Sceptre" "Platinum Sceptre" "Dread Maul" "Dragonscale Boots" "Great Mallet" "Karui Maul" "Rusted Sword" "Sabre" "War Sword" "Elegant Sword" "Elder Sword" "Corsair Sword" "Gladius" "Legion Sword" "Basket Rapier" "Whalebone Rapier" "Jagged Foil" "Antique Rapier" "Elegant Foil" "Estoc" "Bastard Sword" "Etched Greatsword" "Highland Blade" "Reaver Sword" "Ezomyte Blade" "Vile Staff" "Military Staff" "Copper Plate" "Strapped Leather" "Spidersilk Robe" "Vaal Regalia" "Full Scale Armour" "Full Dragonscale" "Holy Chainmail" "Latticed Ringmail" "Crusader Chainmail" "Ornate Ringmail" "Conquest Chainmail" "Bone Armour" "Sentinel Jacket" "Plated Greaves" "Reinforced Greaves" "Goliath Greaves" "Deerskin Boots" "Sharkskin Boots" "Shagreen Boots" "Wool Shoes" "Velvet Slippers" "Silk Slippers" "Scholar Boots" "Ironscale Boots" "Bronzescale Boots" "Mesh Boots" "Riveted Boots" "Soldier Boots" "Strapped Boots" "Clasped Boots" "Trapper Boots" "Iron Gauntlets" "Bronze Gauntlets" "Steel Gauntlets" "Goliath Gauntlets" "Velvet Gloves" "Silk Gloves" "Samite Gloves" "Bronzescale Gauntlets" "Dragonscale Gauntlets" "Chain Gloves" "Soldier Gloves" "Wrapped Mitts" "Close Helmet" "Siege Helmet" "Samite Helmet" "Leather Cap" "Tricorne" "Leather Hood" "Sinner Tricorne" "Iron Circlet" "Tribal Circlet" "Bone Circlet" "Lunaris Circlet" "Visored Sallet" "Secutor Helm" "Soldier Helmet" "Great Helmet" "Aventail Helmet" "Zealot Helmet" "Great Crown" "Iron Mask" "Festival Mask" "Golden Mask" "Reinforced Tower Shield" "Painted Tower Shield" "Colossal Tower Shield" "Pinnacle Tower Shield" "Pine Buckler" "Enameled Buckler" "Golden Buckler" "Vaal Buckler" "Tarnished Spirit Shield" "Brass Spirit Shield" "Ivory Spirit Shield" "Harmonic Spirit Shield" "Rotted Round Shield" "Studded Round Shield" "Baroque Round Shield" "Laminated Kite Shield" "Branded Kite Shield" "Burnished Spiked Shield" "Compound Spiked Shield" "Supreme Spiked Shield" "Paua Amulet" "Goat's Horn" "Driftwood Wand" "Quartz Wand" "Sage Wand" "Engraved Wand" "Crystal Wand" "Demon's Horn" "Imbued Wand" "Opal Wand" "Studded Belt" "Skinning Knife" "Stiletto" "Boot Knife" "Flaying Knife" "Boot Blade" "Royal Skean" "Fiend Dagger" "Ambusher" "Platinum Kris" "Slaughter Knife" "Imperial Skean" "Ancient Greaves" "Buckskin Tunic" "Wild Leather" "Coronal Leather" "Scholar's Robe" "Astral Plate" "Serpentine Staff" "Primordial Staff" "Lathi" "Ezomyte Staff" "Lion Sword" "Jagged Maul" "Gnarled Branch" "Long Staff" "Brass Maul" "Awl" "Blinder" "Timeworn Claw" "Fright Claw" "Thresher Claw" "Gut Ripper" "Vaal Claw" "Recurve Bow" "Bone Bow" "Decimation Bow" "Harbinger Bow" "Cleaver" "Decorative Axe" "Tomahawk" "Poleaxe" "Shadow Axe" "Headsman Axe" "Karui Chopper" "Sundering Axe" "Despot Axe" "Crude Bow" "Death Bow" "Fire Arrow Quiver" "Gilded Sallet" "Goathide Gloves" "Iron Hat" "Iron Staff" "Jade Hatchet" "Long Bow" "Ornate Sword" "Painted Buckler" "Plank Kite Shield" "Plate Vest" "Royal Bow" "Scholar Boots" "Serrated Arrow Quiver" "Sledgehammer" "Spiraled Wand" "Vine Circlet" "War Buckler" "Woodsplitter"
- Rarity Unique
- SetFontSize 42
- SetTextColor 207 155 116 255 # TEXTCOLOR: Uniques
- SetBorderColor 216 157 113 255 # BORDERCOLOR: Cosmetic: Fated Uniques
- SetBackgroundColor 13 0 20 255 # BACKGROUND: Uniques: Prophecy Base
- #------------------------------------
- # [1907] Random Uniques
- #------------------------------------
- Show # T3
- Rarity Unique
- SetFontSize 42
- SetTextColor 217 160 118 255 # TEXTCOLOR: Uniques
- SetBorderColor 211 148 101 255 # BORDERCOLOR: Unique Item
- SetBackgroundColor 25 11 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- PlayAlertSound 3 276 # DROPSOUND: Uniques
- #===============================================================================================================
- # [[2000]] Quest Items and Shaper Orbs
- #===============================================================================================================
- Show
- Class Quest
- BaseType "Shaper's Orb"
- SetFontSize 45
- SetBorderColor 74 230 58 # BORDERCOLOR: Labyrinth, Quest, Shaper Orbs
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- Show
- Class Quest
- SetFontSize 45
- #===============================================================================================================
- # [[2100]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here
- #===============================================================================================================
- #===============================================================================================================
- # [[2200]] Leveling - Flasks
- #===============================================================================================================
- #------------------------------------
- # [2201] Hide outdated flasks
- #------------------------------------
- Hide #$flask, lvl
- Quality = 0
- ItemLevel >= 35
- Class "Life Flask" "Mana Flask"
- BaseType Small Medium Large Greater Grand
- SetFontSize 20
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- Hide #$flask, lvl
- Quality = 0
- ItemLevel >= 53
- Class "Life Flask" "Mana Flask"
- BaseType Giant Colossal Sacred
- SetFontSize 20
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- Hide #$flask, lvl
- Quality = 0
- ItemLevel >= 67
- Class "Life Flask" "Mana Flask"
- BaseType Hallowed Sanctified Divine Eternal
- SetFontSize 20
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- #------------------------------------
- # [2202] Hybrid flasks (normal)
- #------------------------------------
- Show #$flask, lvl %D4
- ItemLevel <= 15
- Class "Hybrid Flask"
- BaseType "Small"
- SetFontSize 42
- SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- Show #$flask, lvl %D4
- ItemLevel <= 25
- Class "Hybrid Flask"
- BaseType "Medium"
- SetFontSize 42
- SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- Show #$flask, lvl %D4
- ItemLevel <= 35
- Class "Hybrid Flask"
- BaseType "Large"
- SetFontSize 42
- SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- Show #$flask, lvl %D4
- ItemLevel <= 45
- Class "Hybrid Flask"
- BaseType "Colossal"
- SetFontSize 42
- SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- Show #$flask, lvl %D4
- ItemLevel <= 55
- Class "Hybrid Flask"
- BaseType "Sacred"
- SetFontSize 42
- SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- Show #$flask, lvl %D4
- ItemLevel <= 67
- Class "Hybrid Flask"
- BaseType "Hallowed"
- SetFontSize 42
- SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- #------------------------------------
- # [2203] Life Flasks - Normal (Kudos to Antnee)
- #------------------------------------
- Show #$flask, lvl %D5
- ItemLevel <= 5
- Class "Life Flasks"
- BaseType "Small"
- SetFontSize 42
- SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- Show #$flask, lvl %D5
- ItemLevel <= 9
- ItemLevel >= 3
- Class "Life Flasks"
- BaseType "Medium"
- SetFontSize 42
- SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- Show #$flask, lvl %D5
- ItemLevel <= 13
- ItemLevel >= 5
- Class "Life Flasks"
- BaseType "Large"
- SetFontSize 42
- SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- Show #$flask, lvl %D5
- ItemLevel <= 19
- ItemLevel >= 12
- Class "Life Flasks"
- BaseType "Greater"
- SetFontSize 42
- SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- Show #$flask, lvl %D5
- ItemLevel <= 24
- ItemLevel >= 18
- Class "Life Flasks"
- BaseType "Grand"
- SetFontSize 42
- SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- Show #$flask, lvl %D5
- ItemLevel <= 30
- ItemLevel >= 24
- Class "Life Flasks"
- BaseType "Giant"
- SetFontSize 42
- SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- Show #$flask, lvl %D5
- ItemLevel <= 37
- ItemLevel >= 30
- Class "Life Flasks"
- BaseType "Colossal"
- SetFontSize 42
- SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- Show #$flask, lvl %D5
- ItemLevel <= 42
- ItemLevel >= 36
- Class "Life Flasks"
- BaseType "Sacred"
- SetFontSize 42
- SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- Show #$flask, lvl %D5
- ItemLevel <= 48
- ItemLevel >= 42
- Class "Life Flasks"
- BaseType "Hallowed"
- SetFontSize 42
- SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- Show #$flask, lvl %D5
- ItemLevel <= 55
- ItemLevel >= 48
- Class "Life Flasks"
- BaseType "Sanctified"
- SetFontSize 42
- SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- Show #$flask, lvl %D5
- ItemLevel <= 67
- ItemLevel >= 60
- Class "Life Flasks"
- BaseType "Divine"
- SetFontSize 42
- SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- Show #$flask, lvl %D5
- ItemLevel <= 70
- ItemLevel >= 65
- Class "Life Flasks"
- BaseType "Eternal"
- SetFontSize 42
- SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- #------------------------------------
- # [2204] Mana Flasks - Magic (Kudos to Antnee)
- #------------------------------------
- Show #$flask, lvl %D5
- ItemLevel <= 5
- Class "Mana Flasks"
- BaseType "Small"
- SetFontSize 42
- SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- Show #$flask, lvl %D5
- ItemLevel <= 8
- ItemLevel >= 3
- Class "Mana Flasks"
- BaseType "Medium"
- SetFontSize 42
- SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- Show #$flask, lvl %D5
- ItemLevel <= 12
- ItemLevel >= 5
- Class "Mana Flasks"
- BaseType "Large"
- SetFontSize 42
- SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- Show #$flask, lvl %D5
- ItemLevel <= 18
- ItemLevel >= 12
- Class "Mana Flasks"
- BaseType "Greater"
- SetFontSize 42
- SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- Show #$flask, lvl %D5
- ItemLevel <= 24
- ItemLevel >= 18
- Class "Mana Flasks"
- BaseType "Grand"
- SetFontSize 42
- SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- Show #$flask, lvl %D5
- ItemLevel <= 30
- ItemLevel >= 24
- Class "Mana Flasks"
- BaseType "Giant"
- SetFontSize 42
- SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- Show #$flask, lvl %D5
- ItemLevel <= 37
- ItemLevel >= 30
- Class "Mana Flasks"
- BaseType "Colossal"
- SetFontSize 42
- SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- Show #$flask, lvl %D5
- ItemLevel <= 42
- ItemLevel >= 36
- Class "Mana Flasks"
- BaseType "Sacred"
- SetFontSize 42
- SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- Show #$flask, lvl %D5
- ItemLevel <= 48
- ItemLevel >= 42
- Class "Mana Flasks"
- BaseType "Hallowed"
- SetFontSize 42
- SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- Show #$flask, lvl %D5
- ItemLevel <= 55
- ItemLevel >= 48
- Class "Mana Flasks"
- BaseType "Sanctified"
- SetFontSize 42
- SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- Show #$flask, lvl %D5
- ItemLevel <= 67
- ItemLevel >= 60
- Class "Mana Flasks"
- BaseType "Divine"
- SetFontSize 42
- SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- Show #$flask, lvl %D5
- ItemLevel <= 70
- ItemLevel >= 65
- Class "Mana Flasks"
- BaseType "Eternal"
- SetFontSize 42
- SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- #------------------------------------
- # [2205] Show remaining flasks
- #------------------------------------
- Show #$flask, recipe, glass, top %D5
- Quality = 20
- ItemLevel <= 65
- BaseType "Flask"
- Rarity <= Magic
- SetFontSize 42
- SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight
- SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
- Show #$flask, recipe, glass %D4
- Quality >= 15
- ItemLevel <= 65
- BaseType "Flask"
- Rarity <= Magic
- SetFontSize 42
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
- Show #$flask, recipe, glass %D3
- Quality > 1
- ItemLevel <= 65
- BaseType "Flask"
- Rarity <= Magic
- SetFontSize 36
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
- Show #$flask, utility %D4
- ItemLevel <= 65
- Class "Utility Flasks"
- Rarity <= Magic
- SetFontSize 36
- SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks
- SetBackgroundColor 25 100 75 # BACKGROUND: Recipes
- Show #$flask, lvl %D3
- BaseType Flask
- Rarity <= Magic
- SetFontSize 36
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- #===============================================================================================================
- # [[2300]] Leveling - Merged Rules
- #===============================================================================================================
- Show #$rgb, lvl, %REMS1 %D5 %RVR
- LinkedSockets = 4
- SocketGroup RGB
- Class "Gloves" "Boots" "Helmets" "Body Armour"
- Rarity = Normal
- SetFontSize 42
- SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link
- SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
- Show
- LinkedSockets = 4
- SocketGroup RGB
- Class "Gloves" "Boots" "Helmets" "Body Armour"
- Rarity = Magic
- SetFontSize 42
- SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link
- SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
- Show #$rgb, lvl, exception %REMS1 %D5
- LinkedSockets = 4
- SocketGroup RGB
- Class "Gloves" "Boots" "Helmets" "Body Armour"
- Rarity Rare
- SetFontSize 42
- SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link
- SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
- #===============================================================================================================
- # [[2400]] Leveling - RGB Recipes
- #===============================================================================================================
- Show #$rgb, small, lvl %D3
- SocketGroup RGB
- Width <= 2
- Height <= 2
- SetFontSize 40
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
- Show #$rgb, small, lvl %D3
- SocketGroup RGB
- Width <= 1
- Height <= 3
- SetFontSize 40
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
- #Show
- # SocketGroup RGB
- # Width >= 2
- # Height >= 4
- # SetBorderColor 0 0 0
- # SetBackgroundColor 75 75 75 255
- #Show
- # SocketGroup RGB
- # SetFontSize 36
- # SetBorderColor 0 0 0
- # SetBackgroundColor 75 75 75 255
- #===============================================================================================================
- # [[2500]] Leveling - RARES
- #===============================================================================================================
- #------------------------------------
- # [2501] Leveling rares - specific items
- #------------------------------------
- Show #$Leveling, small, autosmall, bhg, great %REMS1 %D5
- LinkedSockets >= 4
- Rarity Rare
- SetFontSize 45
- SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link
- SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
- Show #$Leveling, small, autosmall, bhg, great %REMS1 %D5
- Class "Rings" "Amulets" "Belts"
- Rarity Rare
- SetFontSize 45
- SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base
- SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
- Show #$Leveling, small, autosmall, bhg, great %D5
- ItemLevel < 30
- Class "Boots"
- Rarity Rare
- SetFontSize 45
- SetBorderColor 220 220 220 # BORDERCOLOR: Leveling: very useful rares
- SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
- Show #$Leveling, small, autosmall, bhg, great %D5
- Height = 2
- Class "Boots" "Helmets" "Gloves" "Shields"
- Rarity Rare
- SetFontSize 42
- SetBorderColor 220 220 220 # BORDERCOLOR: Leveling: very useful rares
- SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
- Show #$Leveling, good, exception %D5
- Class "Sceptres" "Daggers" "Wands"
- Rarity Rare
- SetFontSize 42
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
- #------------------------------------
- # [2502] Leveling rares - Progression
- #------------------------------------
- Show #$Leveling, small, good %D4
- Width <= 1
- Height <= 3
- ItemLevel <= 12
- Rarity Rare
- SetFontSize 42
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 50 87 97 255 # BACKGROUND: Rares - T2
- Show #$Leveling, small, good %D4
- Width <= 2
- Height <= 2
- ItemLevel <= 12
- Rarity Rare
- SetFontSize 42
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 50 87 97 255 # BACKGROUND: Rares - T2
- Show #$Leveling, good %D4
- ItemLevel <= 12
- Rarity Rare
- SetFontSize 42
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 50 87 97 255 # BACKGROUND: Rares - T2
- Show #$Leveling, small, good %D4
- Width <= 2
- Height <= 2
- ItemLevel < 15
- DropLevel > 5
- Rarity Rare
- SetFontSize 36
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 50 87 97 255 # BACKGROUND: Rares - T2
- Show #$Leveling, small, good %D4
- Width <= 1
- Height <= 3
- ItemLevel < 15
- DropLevel > 5
- Rarity Rare
- SetFontSize 36
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 50 87 97 255 # BACKGROUND: Rares - T2
- Show #$Leveling, good %D4
- ItemLevel < 15
- DropLevel > 5
- Rarity Rare
- SetFontSize 36
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 50 87 97 255 # BACKGROUND: Rares - T2
- Show #$Leveling, small, good %D4
- Width <= 2
- Height <= 2
- ItemLevel < 20
- DropLevel > 10
- Rarity Rare
- SetFontSize 36
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 50 87 97 255 # BACKGROUND: Rares - T2
- Show #$Leveling, small, good %D4
- Width <= 1
- Height <= 3
- ItemLevel < 20
- DropLevel > 10
- Rarity Rare
- SetFontSize 36
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 50 87 97 255 # BACKGROUND: Rares - T2
- Show #$Leveling, good %D4
- ItemLevel < 20
- DropLevel > 10
- Rarity Rare
- SetFontSize 36
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 50 87 97 255 # BACKGROUND: Rares - T2
- Show #$Leveling, small, good %D4
- Width <= 2
- Height <= 2
- ItemLevel < 25
- DropLevel > 15
- Rarity Rare
- SetFontSize 36
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 50 87 97 255 # BACKGROUND: Rares - T2
- Show #$Leveling, small, good %D4
- Width <= 1
- Height <= 3
- ItemLevel < 25
- DropLevel > 15
- Rarity Rare
- SetFontSize 36
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 50 87 97 255 # BACKGROUND: Rares - T2
- Show #$Leveling, good %D4
- ItemLevel < 25
- DropLevel > 15
- Rarity Rare
- SetFontSize 36
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 50 87 97 255 # BACKGROUND: Rares - T2
- Show #$Leveling, small, good %D4
- Width <= 2
- Height <= 2
- ItemLevel < 30
- DropLevel > 20
- Rarity Rare
- SetFontSize 36
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 50 87 97 255 # BACKGROUND: Rares - T2
- Show #$Leveling, small, good %D4
- Width <= 1
- Height <= 3
- ItemLevel < 30
- DropLevel > 20
- Rarity Rare
- SetFontSize 36
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 50 87 97 255 # BACKGROUND: Rares - T2
- Show #$Leveling, good %D4
- ItemLevel < 30
- DropLevel > 20
- Rarity Rare
- SetFontSize 36
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 50 87 97 255 # BACKGROUND: Rares - T2
- Show #$Leveling, small, good %D4
- Width <= 2
- Height <= 2
- ItemLevel < 35
- DropLevel > 25
- Rarity Rare
- SetFontSize 36
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 50 87 97 255 # BACKGROUND: Rares - T2
- Show #$Leveling, small, good %D4
- Width <= 1
- Height <= 3
- ItemLevel < 35
- DropLevel > 25
- Rarity Rare
- SetFontSize 36
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 50 87 97 255 # BACKGROUND: Rares - T2
- Show #$Leveling, good %D4
- ItemLevel < 35
- DropLevel > 25
- Rarity Rare
- SetFontSize 36
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 50 87 97 255 # BACKGROUND: Rares - T2
- Show #$Leveling, small, good %D4
- Width <= 2
- Height <= 2
- ItemLevel < 40
- DropLevel > 30
- Rarity Rare
- SetFontSize 36
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 50 87 97 255 # BACKGROUND: Rares - T2
- Show #$Leveling, small, good %D4
- Width <= 1
- Height <= 3
- ItemLevel < 40
- DropLevel > 30
- Rarity Rare
- SetFontSize 36
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 50 87 97 255 # BACKGROUND: Rares - T2
- Show #$Leveling, good %D4
- ItemLevel < 40
- DropLevel > 30
- Rarity Rare
- SetFontSize 36
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 50 87 97 255 # BACKGROUND: Rares - T2
- Show #$Leveling, small, good %D4
- Width <= 2
- Height <= 2
- ItemLevel < 45
- DropLevel > 35
- Rarity Rare
- SetFontSize 36
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 50 87 97 255 # BACKGROUND: Rares - T2
- Show #$Leveling, small, good %D4
- Width <= 1
- Height <= 3
- ItemLevel < 45
- DropLevel > 35
- Rarity Rare
- SetFontSize 36
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 50 87 97 255 # BACKGROUND: Rares - T2
- Show #$Leveling, good %D4
- ItemLevel < 45
- DropLevel > 35
- Rarity Rare
- SetFontSize 36
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 50 87 97 255 # BACKGROUND: Rares - T2
- Show #$Leveling, small, good %D4
- Width <= 1
- Height <= 3
- ItemLevel < 50
- DropLevel > 40
- Rarity Rare
- SetFontSize 36
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 50 87 97 255 # BACKGROUND: Rares - T2
- Show #$Leveling, small, good %D4
- Width <= 2
- Height <= 2
- ItemLevel < 50
- DropLevel > 40
- Rarity Rare
- SetFontSize 36
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 50 87 97 255 # BACKGROUND: Rares - T2
- Show #$Leveling, good %D4
- ItemLevel < 50
- DropLevel > 40
- Rarity Rare
- SetFontSize 36
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 50 87 97 255 # BACKGROUND: Rares - T2
- Show #$Leveling, small, good %D4
- Width <= 2
- Height <= 2
- ItemLevel < 55
- DropLevel > 45
- Rarity Rare
- SetFontSize 36
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 50 87 97 255 # BACKGROUND: Rares - T2
- Show #$Leveling, small, good %D4
- Width <= 1
- Height <= 3
- ItemLevel < 55
- DropLevel > 45
- Rarity Rare
- SetFontSize 36
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 50 87 97 255 # BACKGROUND: Rares - T2
- Show #$Leveling, good %D4
- ItemLevel < 55
- DropLevel > 45
- Rarity Rare
- SetFontSize 36
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 50 87 97 255 # BACKGROUND: Rares - T2
- Show #$Leveling, small, good %D4
- Width <= 2
- Height <= 2
- ItemLevel < 60
- DropLevel > 50
- Rarity Rare
- SetFontSize 36
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 50 87 97 255 # BACKGROUND: Rares - T2
- Show #$Leveling, small, good %D4
- Width <= 1
- Height <= 3
- ItemLevel < 60
- DropLevel > 50
- Rarity Rare
- SetFontSize 36
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 50 87 97 255 # BACKGROUND: Rares - T2
- Show #$Leveling, good %D4
- ItemLevel < 60
- DropLevel > 50
- Rarity Rare
- SetFontSize 36
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 50 87 97 255 # BACKGROUND: Rares - T2
- Show #$Leveling, small, good %D4
- Width <= 2
- Height <= 2
- DropLevel > 55
- Rarity Rare
- SetFontSize 36
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 50 87 97 255 # BACKGROUND: Rares - T2
- Show #$Leveling, small, good %D4
- Width <= 1
- Height <= 3
- DropLevel > 55
- Rarity Rare
- SetFontSize 36
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 50 87 97 255 # BACKGROUND: Rares - T2
- Show #$Leveling, good %D4
- DropLevel > 55
- Rarity Rare
- SetFontSize 36
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 50 87 97 255 # BACKGROUND: Rares - T2
- #------------------------------------
- # [2503] Leveling rares - remaining rules
- #------------------------------------
- Show #$Leveling, small %D3
- Width <= 1
- Height <= 3
- Rarity Rare
- SetFontSize 36
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
- Show #$Leveling, small %D3
- Width <= 2
- Height <= 2
- Rarity Rare
- SetFontSize 36
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
- Show #Leveling, ok %D3
- Rarity Rare
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
- #===============================================================================================================
- # [[2600]] Leveling - Useful items
- #===============================================================================================================
- #------------------------------------
- # [2601] Linked gear - 4links
- #------------------------------------
- Show #$lvl, links %D5 %RVR %REMS1
- LinkedSockets >= 4
- Rarity = Normal
- SetFontSize 42
- SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- Show
- LinkedSockets >= 4
- Rarity = Magic
- SetFontSize 42
- SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- #------------------------------------
- # [2602] Linked gear - Caster Weapon Configuration
- #------------------------------------
- Show #$lvl, caster %D4 %RVR
- LinkedSockets = 3
- SocketGroup BB
- ItemLevel <= 40
- Class "Sceptres" "Wands" "Daggers"
- Rarity = Normal
- SetFontSize 42
- SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- Show
- LinkedSockets = 3
- SocketGroup BB
- ItemLevel <= 40
- Class "Sceptres" "Wands" "Daggers"
- Rarity = Magic
- SetFontSize 42
- SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- #------------------------------------
- # [2603] Linked gear - 3links
- #------------------------------------
- Show #$lvl, links %D4 %RVR
- LinkedSockets >= 3
- ItemLevel <= 24
- Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
- Rarity = Normal
- SetFontSize 42
- SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- Show
- LinkedSockets >= 3
- ItemLevel <= 24
- Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
- Rarity = Magic
- SetFontSize 42
- SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- Show #$lvl, links %D4
- LinkedSockets >= 3
- ItemLevel <= 36
- Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
- Rarity <= Magic
- SetFontSize 36
- SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- Show #$lvl, other %D3 %RVR
- LinkedSockets >= 3
- ItemLevel <= 12
- Rarity = Normal
- SetFontSize 42
- SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- Show
- LinkedSockets >= 3
- ItemLevel <= 12
- Rarity = Magic
- SetFontSize 42
- SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- #------------------------------------
- # [2604] Extra Highlight: Boots
- #------------------------------------
- Show #$lvl, small %D3
- ItemLevel <= 12
- Class "Boots"
- Rarity = Magic
- SetFontSize 42
- SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- #Show
- # ItemLevel <= 24
- # Class "Boots"
- # Rarity = Magic
- # SetFontSize 36
- # SetTextColor 25 95 235 255
- # SetBorderColor 100 100 100 255
- #------------------------------------
- # [2605] Optional Recipes
- #------------------------------------
- #Show
- # BaseType "Bone Spirit Shield"
- # ItemLevel < 40
- # SetBorderColor 100 100 100 255
- #------------------------------------
- # [2606] Act 1
- #------------------------------------
- # Early on we focus on flat wins
- # Iron Rings, Leather Belts and Corals help the leveling progression a lot
- # We also want to highlight all elemental resist rings for the +1 Recipe
- Show #$trinkets, lvl %TB-Leveling-Trinkets-Phys %D3 %RVR
- ItemLevel <= 12
- BaseType "Iron Ring" "Rustic Sash"
- Rarity = Normal
- SetFontSize 42
- SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- Show
- ItemLevel <= 12
- BaseType "Iron Ring" "Rustic Sash"
- Rarity = Magic
- SetFontSize 42
- SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- Show #$trinkets, lvl %TB-Leveling-Trinkets-Life %D3 %RVR
- ItemLevel <= 16
- BaseType "Coral Ring" "Leather Belt" "Sapphire Ring" "Ruby Ring" "Topaz Ring"
- Rarity = Normal
- SetFontSize 42
- SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- Show
- ItemLevel <= 16
- BaseType "Coral Ring" "Leather Belt" "Sapphire Ring" "Ruby Ring" "Topaz Ring"
- Rarity = Magic
- SetFontSize 42
- SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- Show #trinkets, lvl %D3
- ItemLevel <= 12
- Class "Rings" "Amulets" "Belts"
- Rarity <= Magic
- SetFontSize 42
- SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- # Racers have found that a healthy mix of EV/AR gear can help facetank brutus easy - even on lower levels
- #Show
- # ItemLevel <= 8
- # BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest"
- # Rarity = Normal
- # SetFontSize 36
- # SetTextColor 255 255 255 255
- # SetBorderColor 0 0 0
- #Show
- # ItemLevel <= 8
- # BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest"
- # Rarity = Magic
- # SetFontSize 36
- # SetTextColor 25 95 235 255
- # SetBorderColor 0 0 0
- Show #$lvl, caster %D3
- ItemLevel <= 12
- Class "Sceptres" "Wands" "Daggers"
- Rarity = Magic
- SetFontSize 36
- SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- #------------------------------------
- # [2607] Act 2+3
- #------------------------------------
- # Act 2 and 3 hosts several high lightning damage sources. We highlight topaz rings to help us out.
- Show #$trinkets, lvl %TB-Leveling-Trinkets-Life %D3 %RVR
- ItemLevel <= 32
- BaseType "Topaz Ring" "Two-Stone Ring"
- Rarity = Normal
- SetFontSize 36
- SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- Show
- ItemLevel <= 32
- BaseType "Topaz Ring" "Two-Stone Ring"
- Rarity = Magic
- SetFontSize 36
- SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- Show #$lvl, caster %D3
- ItemLevel <= 36
- Class "Sceptres" "Wands" "Daggers"
- Rarity = Magic
- SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
- #------------------------------------
- # [2608] Act 4+5+6
- #------------------------------------
- # Act 4-6 have a highly varying damage composition
- # However several of the strongest elemental attacks are fire-typed
- Show #$trinkets, lvl %TB-Leveling-Trinkets-Life %D3 %RVR
- ItemLevel <= 50
- ItemLevel >= 32
- BaseType "Ruby Ring" "Two-Stone Ring"
- Rarity = Normal
- SetFontSize 36
- SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- Show
- ItemLevel <= 50
- ItemLevel >= 32
- BaseType "Ruby Ring" "Two-Stone Ring"
- Rarity = Magic
- SetFontSize 36
- SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- #------------------------------------
- # [2609] Jewellery - Regular Highlight
- #------------------------------------
- # Worthwhile rings + Onyx - focus on resists for quick enchanting.
- #Show
- # BaseType "Topaz Ring" "Ruby Ring" "Topaz Ring" "Two-Stone Ring" "Coral Ring" "Onyx Amulet"
- # Rarity <= Magic
- # SetFontSize 36
- # SetBorderColor 50 50 50
- # Worthwhile belts
- #Show
- # ItemLevel <= 32
- # BaseType "Leather Belt" "Rustic Sash" "Heavy Belt"
- # Rarity <= Magic
- # SetFontSize 36
- # SetBorderColor 50 50 50
- # Worthwhile amulets - only stat amulets to help with stats
- #Show
- # ItemLevel <= 32
- # BaseType "Amber Amulet" "Jade Amulet" "Lapis Amulet" "Turquoise Amulet" "Citrine Amulet" "Onyx Amulet" "Agate Amulet"
- # Rarity <= Magic
- # SetFontSize 36
- # SetBorderColor 50 50 50
- #------------------------------------
- # [2610] Quivers - Progression
- #------------------------------------
- # Quivers - early gear acquisition
- #Show
- # ItemLevel <= 8
- # BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver"
- # Rarity <= Magic
- # SetFontSize 36
- # SetBorderColor 0 0 0
- # Quivers - possible upgrades
- #Show
- # ItemLevel <= 24
- # BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver"
- # Rarity <= Magic
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 185
- # Quivers - first appearance of broadhead arrow quivers
- Show #$lvl %D3
- ItemLevel < 35
- BaseType "Broadhead Arrow Quiver"
- Rarity <= Magic
- SetFontSize 36
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- #Show
- # ItemLevel <= 48
- # BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver"
- # Rarity <= Magic
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 185
- #------------------------------------
- # [2611] Magic Gear
- #------------------------------------
- #Show
- # ItemLevel <= 32
- # Class Rings Amulets Belts
- # Rarity Magic
- # SetFontSize 36
- # SetBorderColor 50 50 50
- #------------------------------------
- # [2612] 20% quality items for those strange people who want them
- #------------------------------------
- #Show
- # Quality = 20
- # Class "Body Armour" "Helmets" "Gloves" "Boots" "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Shields"
- # Rarity <= Magic
- # ItemLevel <= 60
- # SetBorderColor 0 0 0
- # SetBackgroundColor 75 75 75 255
- #===============================================================================================================
- # [[2700]] Leveling - normal and magic item progression
- #===============================================================================================================
- #------------------------------------
- # [2701] Progression - Part 1 1-30
- #------------------------------------
- #Show
- # ItemLevel <= 9
- # DropLevel >= 5
- # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
- # Rarity <= Magic
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 185
- #Show
- # ItemLevel <= 11
- # DropLevel >= 8
- # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
- # Rarity <= Magic
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 185
- #Show
- # ItemLevel <= 14
- # DropLevel >= 11
- # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
- # Rarity <= Magic
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 185
- #Show
- # ItemLevel <= 16
- # DropLevel >= 13
- # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
- # Rarity <= Magic
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 185
- #Show
- # ItemLevel <= 18
- # DropLevel >= 16
- # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
- # Rarity <= Magic
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 185
- #Show
- # ItemLevel <= 20
- # DropLevel >= 18
- # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
- # Rarity <= Magic
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 185
- #Show
- # ItemLevel <= 22
- # DropLevel >= 20
- # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
- # Rarity <= Magic
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 185
- #Show
- # ItemLevel <= 24
- # DropLevel >= 22
- # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
- # Rarity <= Magic
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 185
- #Show
- # ItemLevel <= 26
- # DropLevel >= 24
- # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
- # Rarity <= Magic
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 185
- #Show
- # ItemLevel <= 28
- # DropLevel >= 26
- # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
- # Rarity <= Magic
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 185
- #Show
- # ItemLevel <= 30
- # DropLevel >= 28
- # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
- # Rarity <= Magic
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 185
- #------------------------------------
- # [2702] Progression - Part 2 30-40
- #------------------------------------
- #Show
- # ItemLevel <= 32
- # DropLevel >= 30
- # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
- # Rarity <= Magic
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 185
- #Show
- # ItemLevel <= 34
- # DropLevel >= 32
- # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
- # Rarity <= Magic
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 185
- #Show
- # ItemLevel <= 36
- # DropLevel >= 34
- # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
- # Rarity <= Magic
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 185
- #Show
- # ItemLevel <= 40
- # DropLevel >= 38
- # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
- # Rarity <= Magic
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 185
- #------------------------------------
- # [2703] Progression - Part 4 40-65
- #------------------------------------
- #Show
- # ItemLevel <= 42
- # DropLevel >= 40
- # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
- # Rarity = Normal
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 185
- #Show
- # ItemLevel <= 44
- # DropLevel >= 42
- # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
- # Rarity = Normal
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 185
- #Show
- # ItemLevel <= 46
- # DropLevel >= 44
- # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
- # Rarity = Normal
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 185
- #Show
- # ItemLevel <= 48
- # DropLevel >= 46
- # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
- # Rarity = Normal
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 185
- #Show
- # ItemLevel <= 50
- # DropLevel >= 48
- # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
- # Rarity = Normal
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 185
- #Show
- # ItemLevel <= 52
- # DropLevel >= 50
- # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
- # Rarity = Normal
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 185
- #Show
- # ItemLevel <= 54
- # DropLevel >= 52
- # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
- # Rarity = Normal
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 185
- #Show
- # ItemLevel <= 56
- # DropLevel >= 54
- # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
- # Rarity = Normal
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 185
- #Show
- # ItemLevel <= 58
- # DropLevel >= 56
- # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
- # Rarity = Normal
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 185
- #Show
- # ItemLevel <= 60
- # DropLevel >= 58
- # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
- # Rarity = Normal
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 185
- #Show
- # ItemLevel <= 62
- # DropLevel >= 60
- # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
- # Rarity = Normal
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 185
- #Show
- # ItemLevel <= 64
- # DropLevel >= 62
- # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
- # Rarity = Normal
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 185
- #Show
- # ItemLevel <= 66
- # DropLevel >= 64
- # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
- # Rarity = Normal
- # SetBorderColor 0 0 0
- # SetBackgroundColor 0 0 0 185
- #------------------------------------
- # [2704] Normal items - First 12 levels - exceptions
- #------------------------------------
- Hide #$start, lvl, bulky %H1
- ItemLevel <= 4
- Class "Body Armours"
- Rarity Normal
- SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
- #Show
- # Width <= 1
- # Height <= 4
- # ItemLevel <= 4
- # Rarity Normal
- # SetFontSize 36
- # SetTextColor 200 200 200 210
- # SetBorderColor 50 50 50
- #Show
- # Width <= 2
- # Height <= 2
- # ItemLevel <= 4
- # Rarity Normal
- # SetFontSize 36
- # SetTextColor 200 200 200 210
- # SetBorderColor 50 50 50
- #Show
- # ItemLevel <= 4
- # Rarity Normal
- # SetTextColor 200 200 200 210
- # SetBorderColor 0 0 0
- #------------------------------------
- # [2705] Magic items - general highlight
- #------------------------------------
- # Highlight small magic items until level 24 for Trans-Selling
- #Show
- # Width <= 1
- # Height <= 4
- # ItemLevel <= 24
- # Rarity Magic
- # SetFontSize 36
- # SetBorderColor 50 50 50
- #Show
- # Width <= 2
- # Height <= 2
- # ItemLevel <= 24
- # Rarity Magic
- # SetFontSize 36
- # SetBorderColor 50 50 50
- # Until level 12 - show all blue items, no matter what
- Show #$start, lvl, small %D3
- ItemLevel <= 12
- Rarity Magic
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- # Later on keep them shown, but really small
- #Show
- # Width <= 1
- # Height <= 4
- # Rarity Magic
- # ItemLevel <= 32
- # SetFontSize 28
- # SetBorderColor 50 50 50
- # SetBackgroundColor 0 0 0 185
- #Show
- # Width <= 2
- # Height <= 2
- # Rarity Magic
- # ItemLevel <= 32
- # SetFontSize 28
- # SetBorderColor 50 50 50
- # SetBackgroundColor 0 0 0 185
- #===============================================================================================================
- # [[2800]] HIDE LAYER 5 - Remaining Items
- #===============================================================================================================
- Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Flask" "Daggers" "Shields" "Belts" "Rings" "Amulets" "Jewel"
- SetFontSize 26
- SetBorderColor 0 0 0 150 # BORDERCOLOR: Cosmetic: Leveling-Trash
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- #===============================================================================================================
- # [[2900]] CATCHALL - if you see pink items - send me a mail please - should never happen
- #===============================================================================================================
- Show # SafetyLine!
- SetFontSize 45
- SetTextColor 255 0 255 255 # TEXTCOLOR: SAFETY LINE
- SetBorderColor 255 0 255 255 # BORDERCOLOR: SAFETY LINE
- #===============================================================================================================
- # [[3000]] Special thanks to!
- #===============================================================================================================
- #
- # COMMUNITY:
- # Special thanks to the supporters, stream-viewers and my guild :)
- # Everyone who provided feedback on my thread/github and on reddit.
- #
- # GRINDING GEAR GAMES:
- # Bex - Awesome. Also compiled information for smooth updating during league starts!
- # Jonathan - Thank you for going into the detail on the filter algorithm. Also for the filter algorithm!
- # Chris - The man.
- #
- # FRIENDS:
- # Haggis & Tobnac - I'd need to a document to list all the things they've assisted with. Also members of the "Filterblade" project!
- # C4pture - Good friend, helped out a lot and is nice enough to only annoy me 75% of the time. He has a straaange cat.
- # MrPing - Helped out a ton with testing recently.
- # Victoria - <3
- #
- # SUGGESTIONS / HELP:
- # Antnee - adapted some of his ideas. Also helped with feedback. He also has a nice lootfilter himself, check it out.
- # Ghudda - I took his script as a template. It made learning the syntax even easier.
- # Malchron - consulted me on some complicated topics
- # ZiggyD - tested the filter during the 2.0 beta
- # Helmannn - tested the filter during the Ascendancy Alpha!
- # StarRune - Found several flaws and improvement possibilities. Thanks!
- # Also thanks to http://bschug.github.io/poedit/poedit.html - I used this site to test my setup
- #
- # Script by NeverSink
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