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NOLF SpecialK

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Nov 2nd, 2021
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  1. 11/02/2021 19:45:21.072: DebugHelper Symbol Search Path......: ;C:\****s\user\Documents\My Mods\SpecialK\
  2. 11/02/2021 19:45:21.073: Special K Debug Symbols Loaded From.: C:\****s\user\Documents\My Mods\SpecialK\SpecialK32.pdb
  3.  
  4. ==================================================================================================
  5. <+> System Memory Load....: 33%
  6. # Current Working Set....: 0.090 GiB (Max Used: 0.097 GiB out of Total Physical: 15.992 GiB)
  7. # Current Virtual Memory.: 0.340 GiB (Max Used: 0.353 GiB)
  8.  
  9. ==================================================================================================
  10.  
  11. 11/02/2021 19:45:21.744: Unhandled Top-Level Exception (c0000094):
  12.  
  13. -----------------------------------------------------------
  14. [! Except !] << EXCEPTION_INT_DIVIDE_BY_ZERO >>
  15. -----------------------------------------------------------
  16. [ FaultMod ] # File.....: 'E:\Games\NOLF\DDRAW.dll'
  17. [ FaultMod ] * EIP Addr.: DDRAW.dll+000010FBh
  18. [StackFrame] <-> Eip=54e210fbh, Esp=0019d8c4h, Ebp=0019d96ch
  19. [StackFrame] >-< Esi=0019d9a4h, Edi=00000000h
  20. [ GP Reg ] eax: 0x00000000 ebx: 0x0019d994
  21. [ GP Reg ] ecx: 0x00000000 edx: 0x00000000
  22. [ GP Flags ] EFlags: 0x00010246
  23. -----------------------------------------------------------
  24. DDRAW.dll > DllCanUnloadNow
  25. d3d.ren > RenderDLLSetup
  26. d3d.ren > RenderDLLSetup
  27. cshell.dll > SetInstanceHandle
  28. tdh.dll > TdhSetDecodingParameter
  29. -----------------------------------------------------------
  30.  
  31. 11/02/2021 19:45:21.754: Unhandled Top-Level Exception (c0000094):
  32.  
  33. -----------------------------------------------------------
  34. [! Except !] << EXCEPTION_INT_DIVIDE_BY_ZERO >>
  35. -----------------------------------------------------------
  36. [ FaultMod ] # File.....: 'E:\Games\NOLF\DDRAW.dll'
  37. [ FaultMod ] * EIP Addr.: DDRAW.dll+000010FBh
  38. [StackFrame] <-> Eip=54e210fbh, Esp=0019d8c4h, Ebp=0019d96ch
  39. [StackFrame] >-< Esi=0019d9a4h, Edi=00000000h
  40. [ GP Reg ] eax: 0x00000000 ebx: 0x0019d994
  41. [ GP Reg ] ecx: 0x00000000 edx: 0x00000000
  42. [ GP Flags ] EFlags: 0x00010246
  43. -----------------------------------------------------------
  44. DDRAW.dll > DllCanUnloadNow
  45. d3d.ren > RenderDLLSetup
  46. d3d.ren > RenderDLLSetup
  47. cshell.dll > SetInstanceHandle
  48. tdh.dll > TdhSetDecodingParameter
  49. -----------------------------------------------------------
  50.  
  51. 11/02/2021 19:45:21.758: Unhandled Top-Level Exception (c0000094):
  52.  
  53. -----------------------------------------------------------
  54. [! Except !] << EXCEPTION_INT_DIVIDE_BY_ZERO >>
  55. -----------------------------------------------------------
  56. [ FaultMod ] # File.....: 'E:\Games\NOLF\DDRAW.dll'
  57. [ FaultMod ] * EIP Addr.: DDRAW.dll+000010FBh
  58. [StackFrame] <-> Eip=54e210fbh, Esp=0019d8c4h, Ebp=0019d96ch
  59. [StackFrame] >-< Esi=0019d9a4h, Edi=00000000h
  60. [ GP Reg ] eax: 0x00000000 ebx: 0x0019d994
  61. [ GP Reg ] ecx: 0x00000000 edx: 0x00000000
  62. [ GP Flags ] EFlags: 0x00010246
  63. -----------------------------------------------------------
  64. DDRAW.dll > DllCanUnloadNow
  65. d3d.ren > RenderDLLSetup
  66. d3d.ren > RenderDLLSetup
  67. cshell.dll > SetInstanceHandle
  68. tdh.dll > TdhSetDecodingParameter
  69. -----------------------------------------------------------
  70.  
  71. 11/02/2021 19:45:21.762: Unhandled Top-Level Exception (c0000094):
  72.  
  73. -----------------------------------------------------------
  74. [! Except !] << EXCEPTION_INT_DIVIDE_BY_ZERO >>
  75. -----------------------------------------------------------
  76. [ FaultMod ] # File.....: 'E:\Games\NOLF\DDRAW.dll'
  77. [ FaultMod ] * EIP Addr.: DDRAW.dll+000010FBh
  78. [StackFrame] <-> Eip=54e210fbh, Esp=0019d8c4h, Ebp=0019d96ch
  79. [StackFrame] >-< Esi=0019d9a4h, Edi=00000000h
  80. [ GP Reg ] eax: 0x00000000 ebx: 0x0019d994
  81. [ GP Reg ] ecx: 0x00000000 edx: 0x00000000
  82. [ GP Flags ] EFlags: 0x00010246
  83. -----------------------------------------------------------
  84. DDRAW.dll > DllCanUnloadNow
  85. d3d.ren > RenderDLLSetup
  86. d3d.ren > RenderDLLSetup
  87. cshell.dll > SetInstanceHandle
  88. tdh.dll > TdhSetDecodingParameter
  89. -----------------------------------------------------------
  90.  
  91.  
  92.  
  93.  
  94.  
  95. 11/02/2021 19:45:20.963: dxgi.log created (Special K 21.10.22, Oct 21 2021)
  96. -------------------------------------------------------------------------------------------
  97. 11/02/2021 19:45:20.963: >> (lithtech.exe) [DXGI.DLL] <<
  98. 11/02/2021 19:45:20.963: Loading user preferences from dxgi.ini... done! ( 37.42 ms)
  99. -------------------------------------------------------------------------------------------
  100. 11/02/2021 19:45:21.001: Working Directory: e:\Games\NOLF
  101. 11/02/2021 19:45:21.001: System Directory: C:\WINDOWS\SysWOW64
  102. 11/02/2021 19:45:21.001: Loading default dxgi.dll: (C:\WINDOWS\SysWOW64\dxgi.dll)
  103. -------------------------------------------------------------------------------------------
  104. 11/02/2021 19:45:21.091: [ Input ] Game uses DirectInput 7, installing input hooks...
  105. 11/02/2021 19:45:21.091: [Key Layout] -( Keyboard Class: QWERTY * [ W=11, Q=10, Y=15 ] )-
  106. 11/02/2021 19:45:21.091: [ Input ] Game uses HID, installing input hooks...
  107. 11/02/2021 19:45:21.113: [API Detect] <!> [ Bootstrapping DXGI (dxgi.dll) ] <!>
  108. 11/02/2021 19:45:21.113: [ DXGI ] Importing CreateDXGIFactory{1|2}
  109. 11/02/2021 19:45:21.113: [ DXGI ] ================================
  110. 11/02/2021 19:45:21.114: [ DXGI 1.0 ] CreateDXGIFactory: ( C:\WINDOWS\System32\dxgi.dll ) + 1d590h
  111. 11/02/2021 19:45:21.114: [ DXGI 1.1 ] CreateDXGIFactory1: ( C:\WINDOWS\System32\dxgi.dll ) + 20410h
  112. 11/02/2021 19:45:21.114: [ DXGI 1.3 ] CreateDXGIFactory2: ( C:\WINDOWS\System32\dxgi.dll ) + 1e450h
  113. 11/02/2021 19:45:21.114: [ DXGI 1.3 ] DXGIGetDebugInterface1: ( C:\WINDOWS\System32\dxgi.dll ) + 61c30h
  114. 11/02/2021 19:45:21.114: [ D3D 11 ] Importing D3D11CreateDevice[AndSwapChain]
  115. 11/02/2021 19:45:21.114: [ D3D 11 ] =========================================
  116. 11/02/2021 19:45:21.114: [ D3D 11 ] D3D11CreateDevice: ( C:\WINDOWS\SYSTEM32\D3D11.DLL ) + 53f30h { Hooked }
  117. 11/02/2021 19:45:21.114: [ DXGI ] [!] CreateDXGIFactory1 ( IDXGIFactory1, 03bd7dfch) -- [ DDRAW.dll < DllCanUnloadNow>, tid=0x1820 ]
  118. 11/02/2021 19:45:21.114: [ D3D 11 ] D3D11CreateDeviceAndSwapChain: ( C:\WINDOWS\SYSTEM32\D3D11.DLL ) + 53e60h { Hooked }
  119. 11/02/2021 19:45:21.115: [ FPU Mode ] x87 FPU Control Word: Double Precision (53-bit)
  120. 11/02/2021 19:45:21.115: [ FPU Mode ] SSE2 FPU Control Word: Double Extended Precision (64-bit)
  121. 11/02/2021 19:45:21.115: [ Timing ] Kernel resolution.: 1.000000 ms
  122. 11/02/2021 19:45:21.115: [ DXGI ] Installing DXGI Hooks
  123. 11/02/2021 19:45:21.115: [ Timing ] New resolution....: 0.500000 ms
  124. ===========================================================================================
  125. 11/02/2021 19:45:21.116: [ NvAPI ] Initializing NVIDIA API (NvAPI)...
  126. 11/02/2021 19:45:21.118: [ NvAPI ] NvAPI Init { Success }
  127. 11/02/2021 19:45:21.118: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory, 07dcfb24h) -- [ D3D11.DLL < D3D11CreateDevice>, tid=0x1d90 ]
  128. 11/02/2021 19:45:21.119: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 >
  129. 11/02/2021 19:45:21.119: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory1 >
  130. 11/02/2021 19:45:21.122: [ NvAPI ] >> NVIDIA Driver Version: 466.47
  131. 11/02/2021 19:45:21.122: [ NvAPI ] * Number of Installed NVIDIA GPUs: 1 { 'NVIDIA GeForce GTX 1080' }
  132. 11/02/2021 19:45:21.227: [ D3D 11 ] Hooking D3D11
  133. 11/02/2021 19:45:21.404: [Hybrid GPU] NvOptimusEnablement..................: UNDEFINED
  134. 11/02/2021 19:45:21.404: [Hybrid GPU] AmdPowerXpressRequestHighPerformance.: UNDEFINED
  135. ===========================================================================================
  136. 11/02/2021 19:45:21.413: [DebugUtils] [!] > First Call: ZwSetInformationThread_Detour
  137. -------------------------------------------------------------------------------------------
  138. 11/02/2021 19:45:21.413: [ SpecialK ] === Initialization Finished! === (450.41 ms)
  139. -------------------------------------------------------------------------------------------
  140. 11/02/2021 19:45:21.444: [ DXGI ] [!] > First Call: IDXGIOutput6_GetDesc1_Override
  141. 11/02/2021 19:45:21.481: [ DXGI ] [!] IDXGIOutput::GetDisplayModeList (0e163578h, DXGI_FORMAT_R8G8B8A8_UNORM, Interlaced & Stetched, 0, 00000000h) -- [ DXGI.DLL < SKX_D3D11_EnableFullscreen>, tid=0x1820 ]
  142. 11/02/2021 19:45:21.482: [ DXGI ] >> 60 modes (0 removed)
  143. 11/02/2021 19:45:21.482: [ DXGI ] (!) Final Mode Cache: 60 entries
  144. 11/02/2021 19:45:21.482: [ DXGI ] [!] IDXGIOutput::GetDisplayModeList (0e163578h, DXGI_FORMAT_R8G8B8A8_UNORM, Stretched, 60, 06f94ca8h) -- [ DXGI.DLL < SKX_D3D11_EnableFullscreen>, tid=0x1820 ]
  145. 11/02/2021 19:45:21.482: [ DXGI ] >> 60 modes (0 removed)
  146. 11/02/2021 19:45:21.482: [ DXGI ] (!) Final Mode Cache: 60 entries
  147. 11/02/2021 19:45:21.482: [DebugUtils] [!] > First Call: ZwCreateThreadEx_Detour
  148. 11/02/2021 19:45:21.482: [Window Mgr] [!] > First Call: GetWindowLongW_Detour
  149. 11/02/2021 19:45:21.483: [Window Mgr] [!] > First Call: SetWindowLongW_Detour
  150. 11/02/2021 19:45:21.483: [Window Mgr] [!] > First Call: GetActiveWindow_Detour
  151. 11/02/2021 19:45:21.483: [Window Mgr] [!] > First Call: GetFocus_Detour
  152. 11/02/2021 19:45:21.508: [ DXGI ] [!] IDXGIFactory7::EnumAdapters1 (04f4b140h, 0, 0019d9bch) -- [ DDRAW.dll < DllCanUnloadNow>, tid=0x1820 ]
  153. 11/02/2021 19:45:21.508: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Override >
  154. 11/02/2021 19:45:21.508: [ DXGI ] @ Returned Adapter 0: ' NVIDIA GeForce GTX 1080' (LUID: 00000000:0000A793) <Hardware>
  155. 11/02/2021 19:45:21.508: [ DXGI ] [!] IDXGIFactory7::EnumAdapters1 (04f4b140h, 1, 0019d9bch) -- [ DDRAW.dll < DllCanUnloadNow>, tid=0x1820 ]
  156. 11/02/2021 19:45:21.508: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Override >
  157. 11/02/2021 19:45:21.508: [ DXGI ] @ Returned Adapter 1: ' Microsoft Basic Render Driver' (LUID: 00000000:0000B2E2) <Software>
  158. 11/02/2021 19:45:21.508: [ DXGI ] [!] IDXGIFactory7::EnumAdapters1 (04f4b140h, 2, 0019d9bch) -- [ DDRAW.dll < DllCanUnloadNow>, tid=0x1820 ]
  159. 11/02/2021 19:45:21.508: [ DXGI ] [@] Return: DXGI_ERROR_NOT_FOUND - < EnumAdapters1_Override >
  160. 11/02/2021 19:45:21.508: [ DXGI ] [!] D3D11CreateDevice (Flags=0x0) -- [ DDRAW.dll < DllCanUnloadNow>, tid=0x1820 ]
  161. 11/02/2021 19:45:21.508: [ DXGI ] [!] D3D11CreateDeviceAndSwapChain (Flags=0x0) -- [ DXGI.DLL < D3D11CreateDevice>, tid=0x1820 ]
  162. 11/02/2021 19:45:21.508: [ D3D 11 ] <~> Preferred Feature Level(s): <1> - 11_0
  163. 11/02/2021 19:45:21.538: [ CPUMgr ] [!] > First Call: GetLogicalProcessorInformation_Detour
  164. 11/02/2021 19:45:21.543: [DLL Loader] ( nvwgf2um.dll ) loaded 'C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_d71d3f5ea7618cbb\NvCamera\NvCameraAllowlisting32.dll' <LoadLibraryExW> { ' NVDEV_Thunk' }
  165. 11/02/2021 19:45:21.550: [Window Mgr] [!] > First Call: GetSystemMetrics_Detour
  166. 11/02/2021 19:45:21.568: [ DXGI ] [@] Return: S_OK - < D3D11CreateDeviceAndSwapChain_Detour >
  167. 11/02/2021 19:45:21.568: [D3D11 Wrap] Promoted ID3D11DeviceContext to ID3D11DeviceContext4
  168. 11/02/2021 19:45:21.568: [ D3D 11 ] >> Device = 06f6703ch (Feature Level: 11_0)
  169. 11/02/2021 19:45:21.568: [ DXGI 1.4 ] $ Spawning Memory Budget Change Thread..: tid=0x0418
  170. 11/02/2021 19:45:21.572: [ DXGI 1.4 ] % Setting up Budget Change Notification.: eid=0x00000744, cookie=1
  171. 11/02/2021 19:45:21.572: [ DXGI 1.2 ] GPU Scheduling...: Pre-Emptive (Fragment)
  172. 11/02/2021 19:45:21.572: [ DXGI 1.4 ] Local Memory.....: Node0 (Reserve: 0 / 3783 MiB - Budget: 3 / 7311 MiB)
  173. 11/02/2021 19:45:21.572: [ DXGI 1.4 ] Non-Local Memory.: Node0 (Reserve: 0 / 3889 MiB - Budget: 0 / 7522 MiB)
  174. 11/02/2021 19:45:21.580: [ DXGI ] [!] IDXGIOutput::FindClosestMatchingMode (0D750068, 0019d944h, 0019d928h, 00000000h) -- [ DDRAW.dll < DllCanUnloadNow>, tid=0x1820 ]
  175. 11/02/2021 19:45:21.580: [ DXGI ] [?] Desired Mode: 0x0@nan Hz, Format=DXGI_FORMAT_R8G8B8A8_UNORM, Scaling=DXGI_MODE_SCALING_UNSPECIFIED, Scanlines=DXGI_MODE_SCANLINE_ORDER_PROGRESSIVE
  176. 11/02/2021 19:45:21.580: [ DXGI ] [@] Return: S_OK - < DXGIOutput_FindClosestMatchingMode_Override >
  177. 11/02/2021 19:45:21.580: [ DXGI ] [#] Closest Match: 1768x992@60.00 Hz, Format=DXGI_FORMAT_R8G8B8A8_UNORM, Scaling=DXGI_MODE_SCALING_STRETCHED, Scanlines=DXGI_MODE_SCANLINE_ORDER_PROGRESSIVE
  178. 11/02/2021 19:45:21.628: [ DXGI ] [!] IDXGIOutput::GetDisplayModeList (0d74e068h, DXGI_FORMAT_R8G8B8A8_UNORM, Interlaced & Stetched, 60, 00000000h) -- [ DXGI.DLL < SKX_D3D11_EnableFullscreen>, tid=0x1820 ]
  179. 11/02/2021 19:45:21.628: [ DXGI ] [!] IDXGIOutput::GetDisplayModeList (0d74e068h, DXGI_FORMAT_R8G8B8A8_UNORM, Stretched, 60, 0ddb6030h) -- [ DXGI.DLL < SKX_D3D11_EnableFullscreen>, tid=0x1820 ]
  180. 11/02/2021 19:45:21.630: [Window Mgr] [!] > First Call: GetWindowLongA_Detour
  181. 11/02/2021 19:45:21.630: [ DXGI ] [!] IDXGIFactory7::CreateSwapChain (06f6703ch, 0019d8bch, 0def9024h) -- [ DDRAW.dll < DllCanUnloadNow>, tid=0x1820 ]
  182. 11/02/2021 19:45:21.630: [Swap Chain] { ORIGINAL }
  183. +-------------+-------------------------------------------------------------------------+
  184. | Resolution. | 1x 1 @ 0.00 Hz |
  185. | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM |
  186. | Buffers.... | 2 |
  187. | MSAA....... | Not Used (or Offscreen) |
  188. | Mode....... | Windowed |
  189. | Scaling.... | Unspecified |
  190. | Scanlines.. | Unspecified |
  191. | Flags...... | 0x0002 |
  192. | SwapEffect. | Discard |
  193. +-------------+-------------------------------------------------------------------------+
  194. 11/02/2021 19:45:21.630: [ DXGI 1.5 ] >> Tearing Option: Enable
  195. 11/02/2021 19:45:21.630: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms]
  196. 11/02/2021 19:45:21.630: [Swap Chain] { SPECIAL K OVERRIDES APPLIED }
  197. +-------------+-------------------------------------------------------------------------+
  198. | Resolution. | 1x 1 @ 0.00 Hz |
  199. | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM |
  200. | Buffers.... | 2 |
  201. | MSAA....... | Not Used (or Offscreen) |
  202. | Mode....... | Windowed |
  203. | Scaling.... | Unspecified |
  204. | Scanlines.. | Unspecified |
  205. | Flags...... | 0x0802 |
  206. | SwapEffect. | Flip Discard |
  207. +-------------+-------------------------------------------------------------------------+
  208. 11/02/2021 19:45:21.635: [ DXGI ] [@] Return: S_OK - < DXGIFactory_CreateSwapChain_Override >
  209. 11/02/2021 19:45:21.652: [ DXGI ] Promoted IDXGISwapChain to IDXGISwapChain4
  210. 11/02/2021 19:45:21.652: [ DXGI ] + SwapChain <IDXGISwapChain> (07379ef0h) wrapped using D3D11 Device
  211. 11/02/2021 19:45:21.653: [Window Mgr] [!] > First Call: SetWindowLongA_Detour
  212. 11/02/2021 19:45:21.653: [ DXGI ] [!] IDXGISwapChain::SetFullscreenState ({ Windowed }, 00000000h) -- [ DDRAW.dll < DllCanUnloadNow>, tid=0x1820 ]
  213. 11/02/2021 19:45:21.653: [ DXGI ] [@] Return: S_OK - < DXGISwap_SetFullscreenState_Override >
  214. 11/02/2021 19:45:21.653: [ DXGI ] Skipping SwapChain Present due to SwapChain Present Flag (DXGI_PRESENT_TEST)
  215. 11/02/2021 19:45:21.654: [ DXGI ] [!] IDXGIFactory7::CreateSwapChain (06f6703ch, 0019d8e0h, 0def9024h) -- [ DDRAW.dll < DllCanUnloadNow>, tid=0x1820 ]
  216. 11/02/2021 19:45:21.654: [Swap Chain] { ORIGINAL }
  217. +-------------+-------------------------------------------------------------------------+
  218. | Resolution. | 1920x1080 @ 60.00 Hz |
  219. | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM |
  220. | Buffers.... | 2 |
  221. | MSAA....... | Not Used (or Offscreen) |
  222. | Mode....... | Windowed |
  223. | Scaling.... | Unspecified |
  224. | Scanlines.. | Unspecified |
  225. | Flags...... | 0x0002 |
  226. | SwapEffect. | Discard |
  227. +-------------+-------------------------------------------------------------------------+
  228. 11/02/2021 19:45:21.654: [ DXGI 1.5 ] >> Tearing Option: Enable
  229. 11/02/2021 19:45:21.654: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms]
  230. 11/02/2021 19:45:21.654: [Swap Chain] { SPECIAL K OVERRIDES APPLIED }
  231. +-------------+-------------------------------------------------------------------------+
  232. | Resolution. | 1920x1080 @ 60.00 Hz |
  233. | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM |
  234. | Buffers.... | 2 |
  235. | MSAA....... | Not Used (or Offscreen) |
  236. | Mode....... | Windowed |
  237. | Scaling.... | Unspecified |
  238. | Scanlines.. | Unspecified |
  239. | Flags...... | 0x0802 |
  240. | SwapEffect. | Flip Discard |
  241. +-------------+-------------------------------------------------------------------------+
  242. 11/02/2021 19:45:21.654: [ DXGI ] [!] IDXGISwapChain::ResizeBuffers (2,1920,1080,DXGI_FORMAT_R8G8B8A8_UNORM,0x00000802) -- [ DXGI.DLL < SKX_SetPluginName>, tid=0x1820 ]
  243. 11/02/2021 19:45:21.654: [ DXGI 1.5 ] >> Tearing Option: Enable
  244. 11/02/2021 19:45:21.656: [ DXGI ] [@] Return: S_OK - < DXGISwap_ResizeBuffers_Override >
  245. 11/02/2021 19:45:21.656: [DXGI Reuse] Flags (802) on SwapChain to be recycled for HWND (002D07D4) do not match requested (2)...
  246. 11/02/2021 19:45:21.656: [ DXGI ] [!] IDXGISwapChain::SetFullscreenState ({ Windowed }, 00000000h) -- [ DDRAW.dll < DllCanUnloadNow>, tid=0x1820 ]
  247. 11/02/2021 19:45:21.656: [ DXGI ] [@] Return: S_OK - < DXGISwap_SetFullscreenState_Override >
  248. 11/02/2021 19:45:21.656: [ D3D 11 ] Active D3D11 Device Context Established on first Texture Upload
  249. 11/02/2021 19:45:21.657: [ DXGI ] [!] IDXGISwapChain::SetFullscreenState ({ Fullscreen }, 0e275208h) -- [ DDRAW.dll < DllCanUnloadNow>, tid=0x1820 ]
  250. 11/02/2021 19:45:21.657: [Window Mgr] [!] > First Call: GetWindowInfo_Detour
  251. 11/02/2021 19:45:21.657: [Window Mgr] [!] > First Call: GetDpiForSystem_Detour
  252. 11/02/2021 19:45:21.681: [Window Mgr] [!] > First Call: SetWindowPos_Detour
  253. 11/02/2021 19:45:21.697: [ DXGI ] [@] Return: S_OK - < DXGISwap_SetFullscreenState_Override >
  254. 11/02/2021 19:45:21.697: [ DXGI ] [!] IDXGISwapChain::ResizeBuffers (0,0,0,UNKNOWN,0x00000802) -- [ DXGI.DLL <DXGISwap_SetFullscreenState_Override>, tid=0x1820 ]
  255. 11/02/2021 19:45:21.697: [ DXGI 1.5 ] >> Tearing Option: Enable
  256. 11/02/2021 19:45:21.697: [ DXGI ] [@] Return: DXGI_ERROR_INVALID_CALL - < DXGISwap_ResizeBuffers_Override >
  257. 11/02/2021 19:45:21.949: [Hook Cache] !!! No frames drawn using DXGI backend; purging injection address cache...
  258. ================================================================== (List Unloads) ==================================================================
  259. 11/02/2021 19:45:21.986: [00] Unloaded ' resourcepolicyclient.dll' [ (0x742A0000) : (0x742AF000) ]
  260. 11/02/2021 19:45:21.987: [00] * Ver.: Resource Policy Client 10.0.19041.546 (WinBuild.160101.0800)
  261. 11/02/2021 19:45:22.012: [01] Unloaded ' NvCameraAllowlisting32.dll' [ (0x52BC0000) : (0x52C45000) ]
  262. 11/02/2021 19:45:22.035: [02] Unloaded ' NvCameraAllowlisting32.dll' [ (0x52BC0000) : (0x52C45000) ]
  263. 11/02/2021 19:45:22.061: [03] Unloaded ' nvldumd.dll' [ (0x66F60000) : (0x67039000) ]
  264. 11/02/2021 19:45:22.091: [03] * Ver.: NVIDIA Driver Loader, Version 466.47 27.21.14.6647
  265. 11/02/2021 19:45:22.120: [04] Unloaded ' nvwgf2um.dll' [ (0x63470000) : (0x65381000) ]
  266. 11/02/2021 19:45:22.120: [04] * Ver.: NVIDIA D3D10 Driver, Version 466.47 27.21.14.6647
  267. 11/02/2021 19:45:22.121: [05] Unloaded ' NvCameraAllowlisting32.dll' [ (0x52BC0000) : (0x52C45000) ]
  268. 11/02/2021 19:45:22.122: [06] Unloaded ' nvldumd.dll' [ (0x66F60000) : (0x67039000) ]
  269. 11/02/2021 19:45:22.142: [06] * Ver.: NVIDIA Driver Loader, Version 466.47 27.21.14.6647
  270. 11/02/2021 19:45:22.142: [07] Unloaded ' nvwgf2um.dll' [ (0x63470000) : (0x65381000) ]
  271. 11/02/2021 19:45:22.168: [07] * Ver.: NVIDIA D3D10 Driver, Version 466.47 27.21.14.6647
  272. 11/02/2021 19:45:22.189: [08] Unloaded ' NvCameraAllowlisting32.dll' [ (0x52BC0000) : (0x52C45000) ]
  273. ================================================================== (End Unloads) ==================================================================
  274. 11/02/2021 19:45:22.216: [ SpecialK ] *** Initiating DLL Shutdown ***
  275. 11/02/2021 19:45:22.216: [ ETWTrace ] Shutting down ETW Trace Providers... done! ( 0 ms)
  276. 11/02/2021 19:45:22.264: [ DXGI 1.4 ] Shutting down Memory Budget Change Thread... done! ( 0 ms)
  277. 11/02/2021 19:45:22.586: [ GPU Stat ] Shutting down Performance Monitor Thread... done! ( 0 ms)
  278. 11/02/2021 19:45:22.647: [ SpecialK ] Saving user preferences to dxgi.ini... done! ( 0 ms)
  279. 11/02/2021 19:45:22.706: [ SpecialK ] Custom dxgi.dll Detached (pid=0x1ce0)
  280.  
  281.  
  282.  
  283. 11/02/2021 19:45:21.414: [ Module ] ( 00400000h + 00815104 ) E:\Games\NOLF\lithtech.exe
  284. 11/02/2021 19:45:21.414: [File Ver] Client MFC Application 1, 0, 0, 1
  285.  
  286. 11/02/2021 19:45:21.435: [ Module ] ( 778E0000h + 01716224 ) C:\WINDOWS\SYSTEM32\ntdll.dll
  287. 11/02/2021 19:45:21.460: [File Ver] NT Layer DLL 10.0.19041.1288 (WinBuild.160101.0800)
  288.  
  289. 11/02/2021 19:45:21.494: [ Module ] ( 775C0000h + 00983040 ) C:\WINDOWS\System32\KERNEL32.DLL
  290. 11/02/2021 19:45:21.520: [File Ver] Windows NT BASE API Client DLL 10.0.19041.1202 (WinBuild.160101.0800)
  291.  
  292. 11/02/2021 19:45:21.521: [ Module ] ( 76FB0000h + 02183168 ) C:\WINDOWS\System32\KERNELBASE.dll
  293. 11/02/2021 19:45:21.542: [File Ver] Windows NT BASE API Client DLL 10.0.19041.1288 (WinBuild.160101.0800)
  294.  
  295. 11/02/2021 19:45:21.568: [ Module ] ( 72210000h + 00651264 ) C:\WINDOWS\SYSTEM32\apphelp.dll
  296. 11/02/2021 19:45:21.590: [File Ver] Application Compatibility Client Library 10.0.19041.928 (WinBuild.160101.0800)
  297.  
  298. 11/02/2021 19:45:21.590: [ Module ] ( 55160000h + 02428928 ) C:\WINDOWS\SYSTEM32\AcGenral.DLL
  299. 11/02/2021 19:45:21.616: [File Ver] Windows Compatibility DLL 10.0.19041.546 (WinBuild.160101.0800)
  300.  
  301. 11/02/2021 19:45:21.638: [ Module ] ( 757D0000h + 00782336 ) C:\WINDOWS\System32\msvcrt.dll
  302. 11/02/2021 19:45:21.664: [File Ver] Windows NT CRT DLL 7.0.19041.546 (WinBuild.160101.0800)
  303.  
  304. 11/02/2021 19:45:21.686: [ Module ] ( 76EA0000h + 00479232 ) C:\WINDOWS\System32\sechost.dll
  305. 11/02/2021 19:45:21.712: [File Ver] Host for SCM/SDDL/LSA Lookup APIs 10.0.19041.906 (WinBuild.160101.0800)
  306.  
  307. 11/02/2021 19:45:21.734: [ Module ] ( 76BB0000h + 00782336 ) C:\WINDOWS\System32\RPCRT4.dll
  308. 11/02/2021 19:45:21.760: [File Ver] Remote Procedure Call Runtime 10.0.19041.1288 (WinBuild.160101.0800)
  309.  
  310. 11/02/2021 19:45:21.809: [ Module ] ( 77480000h + 00282624 ) C:\WINDOWS\System32\SHLWAPI.dll
  311. 11/02/2021 19:45:21.867: [File Ver] Shell Light-weight Utility Library 10.0.19041.1023 (WinBuild.160101.0800)
  312.  
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