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  1. # ------------------------------ #
  2.  
  3. #
  4.  
  5. #  FeatherBoard 3
  6.  
  7. #  Runs like a feather on your server
  8.  
  9. #  (c) Maxim Van de Wynckel
  10.  
  11. #
  12.  
  13. # ------------------------------ #
  14.  
  15.  
  16.  
  17. # Permissions: To use the action groups give them the permission
  18.  
  19. #              featherboard.group.<group>
  20.  
  21. #              Make sure to remove them from the other groups
  22.  
  23. #              when giving a new permission.
  24.  
  25.  
  26.  
  27. # Variables: These variables can be used in the TEXT section
  28.  
  29. #            of both the header as the footer.
  30.  
  31. #            
  32.  
  33. #            {PLAYER}       - Player name
  34.  
  35. #            {PLAYERNICK}   - Player nickname
  36.  
  37. #            {SERVER}       - Server name
  38.  
  39. #            {PLAYERCOUNT}  - Server player count
  40.  
  41. #            {BUNGEECOUNT}  - Bungee network player count
  42.  
  43. #            5000+ more ... see spigot page
  44.  
  45.  
  46.  
  47. # Formatting: These are formatting tags allowing you to format the animations
  48.  
  49. #             or placeholders.
  50.  
  51. #
  52.  
  53. #             Substring: This allows you to split a word (even a placeholder) in parts
  54.  
  55. #               example: <substring begin=0 end=3>Hello World</substring> = Hel
  56.  
  57. #               usage: This can be used to split placeholders when creating a typewriter
  58.  
  59. #                      or to split the colors in a placeholder.
  60.  
  61. #
  62.  
  63. #             Scroll: This creates a scrolling animation of the text inside it. It accepts
  64.  
  65. #                     two arguments (the length and space between scrolls).
  66.  
  67. #               example: <scroll width=20 spaces=20>&2This is a &atest</scroll>
  68.  
  69. #
  70.  
  71. #             PLENTY MORE! See spigot page
  72.  
  73.  
  74.  
  75. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  76.  
  77. # GENERAL PLUGIN SETTINGS
  78.  
  79. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  80.  
  81.  
  82.  
  83. ## Config version (DO NOT EDIT)
  84.  
  85. config: 3
  86.  
  87.  
  88.  
  89. ## Language file
  90.  
  91. lang: 'en'
  92.  
  93.  
  94.  
  95. ## Debug mode
  96.  
  97. debug: false
  98.  
  99.  
  100.  
  101. ## Log to file
  102.  
  103. log:
  104.  
  105.   enabled: true
  106.  
  107.   # Reset log on startup
  108.  
  109.   reset: false
  110.  
  111.  
  112.  
  113. ## Update checking
  114.  
  115. update:
  116.  
  117.   check: true # RECOMMENDED YOU LEAVE THIS TRUE
  118.  
  119.  
  120.  
  121. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  122.  
  123. # PLUGIN SPECIFIC SETTINGS
  124.  
  125. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  126.  
  127.  
  128.  
  129. # Placeholder settings
  130.  
  131. placeholder:
  132.  
  133.   # logs the memory usage of placeholders on startup
  134.  
  135.   log-memory: false
  136.  
  137.   # Clear unused placeholders that are not enabled.
  138.  
  139.   clear-unused: true
  140.  
  141.   # Config cache only
  142.  
  143.   # This will only use placeholders in the config
  144.  
  145.   # HOWEVER: IT WILL BREAK ALL CUSTOM PLACEHOLDERS!
  146.  
  147.   # IT WILL ALSO PREVENT ANY HOOKS (PlaceholderAPI)
  148.  
  149.   config-cache: false
  150.  
  151.  
  152.  
  153. # Tweaks to increase performance (Use at own risk)
  154.  
  155. tweaks:
  156.  
  157.   # This option does not send scoreboard remove packets
  158.  
  159.   # to the client on quit. This can increase performance on servers
  160.  
  161.   # where players quit a lot (hubs, ...)
  162.  
  163.   #
  164.  
  165.   # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  166.  
  167.   # /data folder
  168.  
  169.   #
  170.  
  171.   # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  172.  
  173.   keepScoreboardOnQuit: false
  174.  
  175.   # Some placeholders have a slow process behind them. Meaning they might contact a database
  176.  
  177.   # and take a while to 'resolve'. This will never cause lagg since the placeholders are loaded
  178.  
  179.   # separate from the sending. But can slow down the animation because it has to wait
  180.  
  181.   # for the placeholder to be loaded. When having multiple lines like a text that shows
  182.  
  183.   # the information about the placeholders you put below it, this can cause problems.
  184.  
  185.   # Enabling this will output a message in the console and ingame to operators
  186.  
  187.   # saying when a placeholder is causing delays.
  188.  
  189.   detect-placeholderdelay: false
  190.  
  191.   # Putting this to true will SPAM your console with timings report per placeholder/animation
  192.  
  193.   # refresh. Used for debugging purposes.
  194.  
  195.   # This requires detect-placeholderdelay to true
  196.  
  197.   verbose-placeholder-timings: false
  198.  
  199.   # Ignore placeholder problems
  200.  
  201.   # When set to true, the placeholder will not be disabled
  202.  
  203.   # this also means that no ERRORS will be logged -> no troubleshooting
  204.  
  205.   ignore-placeholder-problems: false
  206.  
  207.  
  208.  
  209. # Toggling allows you to disable the scoreboard
  210.  
  211. database:
  212.  
  213.   # If you want the toggle to stay even when your users
  214.  
  215.   # log off you can enable this. Keep in mind that this requires a
  216.  
  217.   # MySQL or SQLite database.
  218.  
  219.   # If you are configuring the plugin for the first time it is advised
  220.  
  221.   # to stay away from these settings until you managed the scoreboard
  222.  
  223.   # set up.
  224.  
  225.   persistent: false
  226.  
  227.   # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  228.  
  229.   # with isolation, url, driver, ...
  230.  
  231.   # Database name
  232.  
  233.   database: "featherboard"
  234.  
  235.   # Database username
  236.  
  237.   username: bukkit
  238.  
  239.   # Database isolation type
  240.  
  241.   isolation: SERIALIZABLE
  242.  
  243.   # Database driver
  244.  
  245.   driver: org.sqlite.JDBC
  246.  
  247.   # Database password
  248.  
  249.   password: walrus
  250.  
  251.   # Database driver URL
  252.  
  253.   # {DIR} will be replaced with the plugin directory
  254.  
  255.   # {NAME} will be replaced wit the plugin name
  256.  
  257.   url: jdbc:sqlite:{DIR}{NAME}.db
  258.  
  259.   # Save interval in ticks
  260.  
  261.   save-interval: 6000
  262.  
  263.  
  264.  
  265. # Disabled worlds. Add your world name in this list to
  266.  
  267. # disable it.
  268.  
  269. disabled-worlds:
  270.  
  271. - 'example_world'
  272.  
  273.  
  274.  
  275. # Show delay on join. Usefull if you wish to let the user
  276.  
  277. # enjoy a Title MOTD without having the scoreboard obstructing
  278.  
  279. # the view.
  280.  
  281. show-delay: 0
  282.  
  283.  
  284.  
  285. # Anti Flicker will use a new engine that will allow you to use fast animations
  286.  
  287. # without any flicker.
  288.  
  289. # You can disable this feature if you do not have fast refresh rates.
  290.  
  291. antiflicker: true
  292.  
  293.  
  294.  
  295. # Scoreboard assigning. The boards can be assigned by various ways.
  296.  
  297. # default the scoreboards will be assigned by permissions.
  298.  
  299. # You can only have one way of assigning the scoreboards
  300.  
  301. #
  302.  
  303. # PERMISSION    -   Assign scoreboards based on permissions
  304.  
  305. #                   This is the default setting (since 2014)
  306.  
  307. #                   featherboard.group.<scoreboard>
  308.  
  309. #
  310.  
  311. # GROUP         -   Assign scoreboards based on Vault groups
  312.  
  313. #                   this means the scoreboard name has to
  314.  
  315. #                   have the name of your Vault group.
  316.  
  317. #
  318.  
  319. # WORLD         -   Assign scoreboards based on the world
  320.  
  321. #                   the player is in.
  322.  
  323. #
  324.  
  325. # NONE          -   Do no assign scoreboards and just rely on
  326.  
  327. #                   manual assigning (triggers, etc...)
  328.  
  329. scoreboard-assigning: "PERMISSION"
  330.  
  331.  
  332.  
  333. # GUI: This is a feature enabling a GUI to select a specific scoreboard
  334.  
  335. # The GUI will show all scoreboards you have permission to. It is not very
  336.  
  337. # configurable in the way you can't control the location or order of the scoreboards
  338.  
  339. # For a more configurable GUI I recommend DeluxeMenus
  340.  
  341. gui:
  342.  
  343.   # This is the title of the GUI
  344.  
  345.   title: "Scoreboards"
  346.  
  347.   # Size of the GUI (leave to -1 to make it dynamic)
  348.  
  349.   # Sizes: 9,27,54
  350.  
  351.   size: -1
  352.  
  353.  
  354.  
  355. # A list of different scoreboards
  356.  
  357. boards:
  358.  
  359.   # Default FeatherBoard comes with a board called "default". All players have the permission
  360.  
  361.   # featherboard.group.default  (by default) meaning all players should see the scoreboard unless
  362.  
  363.   # the permission is negated.
  364.  
  365.   #
  366.  
  367.   # You can create as many boards as you want as long as the name is unique. It is advised to give logical
  368.  
  369.   # names such as "vip-board", "mcmmo-levelup", ...
  370.  
  371.   default:
  372.  
  373.     # Every section here are different lines. The first section will be used as the title
  374.  
  375.     # the following sections will be used as the lines on the scoreboard (max 15)
  376.  
  377.     # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  378.  
  379.     # things simple I will use logical names such as "title", "spacer", "header", ...
  380.  
  381.     title:
  382.  
  383.       # Every line has its own frames. The animation will loop through these frames on intervals
  384.  
  385.       # that you configure below.
  386.  
  387.       # Put all your frames under 'text:'. You can make as many lines as you want and use
  388.  
  389.       # placeholders and preset effects.
  390.  
  391.       # Keep in mind that there is a limit in line width!
  392.  
  393.       text:
  394.  
  395.       # To create cool looking animations you create yourself
  396.  
  397.       # you can use the graphical tool AnimationCreator
  398.  
  399.       # https://www.spigotmc.org/resources/animationcreator.6001/
  400.  
  401.       # For all placeholders:   https://www.spigotmc.org/wiki/mvdw-placeholders/
  402.  
  403.       # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  404.  
  405.       - '&bBC &8| &cRedPvP'
  406.  
  407.       - '&bBC &8| &cRedPvP' # <single> will allow the frame to only run ONCE
  408.  
  409.       - '&bBC &8| &cRedPvP'
  410.  
  411.       - '&bBC &8| &cRedPvP'
  412.  
  413.       - '&bBC &8| &cRedPvP'
  414.  
  415.       - '&bBC &8| &cRedPvP'
  416.  
  417.       - '&bBC &8| &cRedPvP' # <delay> will repeat the line X times
  418.  
  419.       - '&bBC &8| &cRedPvP'
  420.  
  421.       # Interval is the animation interval in TICKS (20 ticks is one second).
  422.  
  423.       # Every X ticks the animation goes to the next frame (see above)
  424.  
  425.       # Once all frames are finished it will start over from the first one
  426.  
  427.       interval: 2
  428.  
  429.       # If you don't want a static order of the frames and want to show each frame at random
  430.  
  431.       # you can enable this option.
  432.  
  433.       random: false
  434.  
  435.     # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  436.  
  437.     # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  438.  
  439.     # These lines (usually a header or footer) are also good for decoration.
  440.  
  441.     header:
  442.  
  443.       text:
  444.  
  445.       - ''
  446.  
  447.       interval: 10
  448.  
  449.       random: true
  450.  
  451.     player-label:
  452.  
  453.       text:
  454.  
  455.       - '&8&m---------&8[&cStats&8]&8&m---------'
  456.  
  457.       interval: 100
  458.  
  459.       random: false
  460.  
  461.     player-line1:
  462.  
  463.       text:
  464.  
  465.       - '&6Name: &e{PLAYER}'
  466.  
  467.       interval: 2
  468.  
  469.       random: false
  470.  
  471.     player-line2:
  472.  
  473.       text:
  474.  
  475.       - '&6Kills: &e{killstats_kills}'
  476.  
  477.       interval: 2
  478.  
  479.       random: false
  480.  
  481.     # For empty lines just add another 'section' but just don't put any text
  482.  
  483.     # in it so it acts like an empty line.
  484.  
  485.     spacer1:
  486.  
  487.       text: []
  488.  
  489.       interval: 100
  490.  
  491.       random: false
  492.  
  493.     news-info:
  494.  
  495.       text:
  496.  
  497.       - '&6Deaths: &e{killstats_deaths}'
  498.  
  499.       interval: 100
  500.  
  501.       random: false
  502.  
  503.     news:
  504.  
  505.       # Lets create some animated news
  506.  
  507.       # News is something you need to write quick
  508.  
  509.       # and usually you don't want to spend ages on creating
  510.  
  511.       # some cool effect. That is why FeatherBoard features
  512.  
  513.       # several presets you can use.
  514.  
  515.       text:
  516.  
  517.       - '&6Killstreak: &e{killstats_streak}'
  518.  
  519.       interval: 2 # When using preset effects. The interval will apply to that effect
  520.  
  521.       # Do you want to randomize the animation frames?
  522.  
  523.       random: false
  524.  
  525.     # For empty lines just add another 'section' but just don't put any text
  526.  
  527.     # in it so it acts like an empty line.
  528.  
  529.     spacer2:
  530.  
  531.       text: []
  532.  
  533.       interval: 100
  534.  
  535.       random: false
  536.  
  537.     timesplayed-label: #Switch between site, times played and health
  538.  
  539.       text:
  540.  
  541.       - '&6Store:'
  542.  
  543.       interval: 100
  544.  
  545.       random: false
  546.  
  547.     timesplayed: #Switch between site, times played and health
  548.  
  549.       text:
  550.  
  551.       - '&eBswektCraft.buycraft.net'
  552.  
  553.  
  554.       interval: 100
  555.  
  556.       random: false
  557.  
  558.     # For empty lines just add another 'section' but just don't put any text
  559.  
  560.     # in it so it acts like an empty line.
  561.  
  562.     spacer3:
  563.  
  564.       text: []
  565.  
  566.       interval: 100
  567.  
  568.       random: false
  569.  
  570.     server-label:
  571.  
  572.       text:
  573.  
  574.       - '&6Currently Online: &e{onlineplayers}/75'
  575.  
  576.       interval: 100
  577.  
  578.       random: false
  579.  
  580.     server-line1:
  581.  
  582.       text:
  583.  
  584.       - '&6Ping: &e{ping}' #Refresh the ram 200 times
  585.  
  586.       - '&6Ping: &e{ping}' #Refresh the tps 100 times
  587.  
  588.       interval: 1
  589.  
  590.       random: false
  591.  
  592.     server-line2:
  593.  
  594.       text:
  595.  
  596.       - ''
  597.  
  598.       interval: 10
  599.  
  600.       random: false
  601.  
  602.     # This is the same as the header. It is not needed since you already use the header as the longest line
  603.  
  604.     # but it looks cleaner having a footer.
  605.  
  606.     footer:
  607.  
  608.       text:
  609.  
  610.       - '&cBskwetCraft.tk'
  611.  
  612.       interval: 10
  613.  
  614.       random: true
  615.  
  616.     # This is a combat scoreboard example showing
  617.  
  618.   # combat related information.
  619.  
  620.   # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  621.  
  622.   # (Unless you want it to show all the time)
  623.  
  624.   # You still need to 'trigger' this scoreboard in the vanilla_combat
  625.  
  626.   combat-scoreboard-example:
  627.  
  628.     # Lets just use the title,header and footer from the example above
  629.  
  630.     # for in depth configuration look above.
  631.  
  632.     #
  633.  
  634.     # When designing a board that is used when triggered on an event. You have
  635.  
  636.     # to think (before looking at the placeholders) what is relevant.
  637.  
  638.     # For example: When I think of combat my first thoughts are:
  639.  
  640.     # - Health: To see how much you have left
  641.  
  642.     # - Possible cooldown timers
  643.  
  644.     # - With who am I in combat?
  645.  
  646.     # - Target health
  647.  
  648.     # - mcMMO attacking level?
  649.  
  650.     #
  651.  
  652.     # Next you have to think what is important during that event:
  653.  
  654.     # - Combat: not too much distraction (no animations, smaller scoreboard)
  655.  
  656.     #
  657.  
  658.     # Once you know those things start looking for placeholders. A lot of events such
  659.  
  660.     # as mcmmo have placeholders that can only be used in such events.
  661.  
  662.     title:
  663.  
  664.       text:
  665.  
  666.       # To create cool looking animations you create yourself
  667.  
  668.       # you can use the graphical tool AnimationCreator
  669.  
  670.       # https://www.spigotmc.org/resources/animationcreator.6001/
  671.  
  672.       # For all placeholders:   https://www.spigotmc.org/wiki/mvdw-placeholders/
  673.  
  674.       # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  675.  
  676.       - '<single><delay times="10">&l><</delay></single>'
  677.  
  678.       - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  679.  
  680.       - '<single>&f&lherB</single>'
  681.  
  682.       - '<single>&f&lherBo</single>'
  683.  
  684.       - '<single>&f&latherBoa</single>'
  685.  
  686.       - '<single>&f&leatherBoar</single>'
  687.  
  688.       - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  689.  
  690.       interval: 2
  691.  
  692.       random: false
  693.  
  694.     header:
  695.  
  696.       text:
  697.  
  698.       - '&a&m+-----------------+'
  699.  
  700.       interval: 10
  701.  
  702.       random: true
  703.  
  704.     combat-label:
  705.  
  706.       text:
  707.  
  708.       - '&8&l> &7&lCombat target:'
  709.  
  710.       interval: 100
  711.  
  712.       random: false
  713.  
  714.     combat-data:
  715.  
  716.       text:
  717.  
  718.       - '{vanilla-combat_opponent_name}'
  719.  
  720.       interval: 2
  721.  
  722.       random: false
  723.  
  724.     spacer1:
  725.  
  726.       text: []
  727.  
  728.       interval: 100
  729.  
  730.     health-label:
  731.  
  732.       text:
  733.  
  734.       - '&8&l> &7&lHealth stats:'
  735.  
  736.       interval: 100
  737.  
  738.       random: false
  739.  
  740.     health-data-1:
  741.  
  742.       text:
  743.  
  744.       - '&aYou: {healthbar}'
  745.  
  746.       interval: 1
  747.  
  748.       random: false
  749.  
  750.     health-data-2:
  751.  
  752.       text:
  753.  
  754.       - '&cTarget: {vanilla-combat_opponent_healthbar}'
  755.  
  756.       interval: 1
  757.  
  758.       random: false
  759.  
  760.     footer:
  761.  
  762.       text:
  763.  
  764.       - '&a&m+-----------------+'
  765.  
  766.       interval: 10
  767.  
  768.       random: true
  769.  
  770.   # This is an example for mcMMO when you level up
  771.  
  772.   # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  773.  
  774.   # (Unless you want it to show all the time)
  775.  
  776.   # You still need to 'trigger' this scoreboard in the 'mcmmo-levelup'
  777.  
  778.   mcmmo-levelup:
  779.  
  780.     title:
  781.  
  782.       text:
  783.  
  784.       # To create cool looking animations you create yourself
  785.  
  786.       # you can use the graphical tool AnimationCreator
  787.  
  788.       # https://www.spigotmc.org/resources/animationcreator.6001/
  789.  
  790.       # For all placeholders:   https://www.spigotmc.org/wiki/mvdw-placeholders/
  791.  
  792.       # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  793.  
  794.       - '<single><delay times="10">&l><</delay></single>'
  795.  
  796.       - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  797.  
  798.       - '<single>&f&lherB</single>'
  799.  
  800.       - '<single>&f&lherBo</single>'
  801.  
  802.       - '<single>&f&latherBoa</single>'
  803.  
  804.       - '<single>&f&leatherBoar</single>'
  805.  
  806.       - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  807.  
  808.       interval: 2
  809.  
  810.       random: false
  811.  
  812.     header:
  813.  
  814.       text:
  815.  
  816.       - '&a&m+-----------------+'
  817.  
  818.       interval: 10
  819.  
  820.       random: true
  821.  
  822.     info-label:
  823.  
  824.       text:
  825.  
  826.       # mcMMO-levelup comes with several event specific placeholders
  827.  
  828.       - '&bCongrats! Level up: {mcmmo-levelup_levelsgained}'
  829.  
  830.       interval: 10
  831.  
  832.     spacer1: # This is a spacer an empty line
  833.  
  834.       text:
  835.  
  836.       - ''
  837.  
  838.       interval: 10
  839.  
  840.       # Do you want to randomize the animation frames?
  841.  
  842.       random: false
  843.  
  844.     skill-label: # You can add elements to the group and name them like you want
  845.  
  846.       # Lets make a static label
  847.  
  848.       text:
  849.  
  850.       - '&9&l> &e&lSkill:'
  851.  
  852.       interval: 10 # The interval is not important since its just 1 static text.
  853.  
  854.       # Do you want to randomize the animation frames?
  855.  
  856.       random: false
  857.  
  858.     skill:
  859.  
  860.       # Lets make a static label
  861.  
  862.       text:
  863.  
  864.       - '{mcmmo-levelup_skill_name}'
  865.  
  866.       interval: 10 # The interval is not important since its just 1 static text.
  867.  
  868.       # Do you want to randomize the animation frames?
  869.  
  870.       random: false
  871.  
  872.     spacer2: # This is a spacer an empty line
  873.  
  874.       text:
  875.  
  876.       - ''
  877.  
  878.       interval: 100
  879.  
  880.       # Do you want to randomize the animation frames?
  881.  
  882.       random: false
  883.  
  884.     skilllevel-label: # You can add elements to the group and name them like you want
  885.  
  886.       # Lets make a static label
  887.  
  888.       text:
  889.  
  890.       - '&b&l> &e&lCurrent level:'
  891.  
  892.       interval: 10 # The interval is not important since its just 1 static text.
  893.  
  894.       # Do you want to randomize the animation frames?
  895.  
  896.       random: false
  897.  
  898.     skilllevel:
  899.  
  900.       # Lets make a static label
  901.  
  902.       text:
  903.  
  904.       - '{mcmmo-levelup_skilllevel}'
  905.  
  906.       interval: 10 # The interval is not important since its just 1 static text.
  907.  
  908.       # Do you want to randomize the animation frames?
  909.  
  910.       random: false
  911.  
  912.     footer:
  913.  
  914.       text:
  915.  
  916.       - '&a&m+-----------------+'
  917.  
  918.       interval: 10
  919.  
  920.       random: true
  921.  
  922.   # This is an example for Towny when you enter a town
  923.  
  924.   # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  925.  
  926.   # (Unless you want it to show all the time)
  927.  
  928.   # You still need to 'trigger' this scoreboard in the 'towny-town'
  929.  
  930.   towny-town-example:
  931.  
  932.     # Lets just use the title,header and footer from the example above
  933.  
  934.     # for in depth configuration look above.
  935.  
  936.     title:
  937.  
  938.       text:
  939.  
  940.       # To create cool looking animations you create yourself
  941.  
  942.       # you can use the graphical tool AnimationCreator
  943.  
  944.       # https://www.spigotmc.org/resources/animationcreator.6001/
  945.  
  946.       # For all placeholders:   https://www.spigotmc.org/wiki/mvdw-placeholders/
  947.  
  948.       # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  949.  
  950.       - '<single><delay times="10">&l><</delay></single>'
  951.  
  952.       - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  953.  
  954.       - '<single>&f&lherB</single>'
  955.  
  956.       - '<single>&f&lherBo</single>'
  957.  
  958.       - '<single>&f&latherBoa</single>'
  959.  
  960.       - '<single>&f&leatherBoar</single>'
  961.  
  962.       - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  963.  
  964.       interval: 2
  965.  
  966.       random: false
  967.  
  968.     header:
  969.  
  970.       text:
  971.  
  972.       - '&a&m+-------------------+'
  973.  
  974.       interval: 10
  975.  
  976.       random: true
  977.  
  978.     town-label:
  979.  
  980.       text:
  981.  
  982.       - '&bYou are in town:'
  983.  
  984.       interval: 100
  985.  
  986.     town-data:
  987.  
  988.       text:
  989.  
  990.       - '{towny_currenttown_name}'
  991.  
  992.       interval: 100
  993.  
  994.     spacer1:
  995.  
  996.       text: []
  997.  
  998.       interval: 100
  999.  
  1000.     townboard-label:
  1001.  
  1002.       text:
  1003.  
  1004.       - '&bTown board:'
  1005.  
  1006.       interval: 100
  1007.  
  1008.     townboard:
  1009.  
  1010.       text:
  1011.  
  1012.       - '&a<scroll minwidth="28" width="30">{towny_currenttown_townboard}</scroll>'
  1013.  
  1014.       interval: 3
  1015.  
  1016.     spacer2:
  1017.  
  1018.       text: []
  1019.  
  1020.       interval: 100
  1021.  
  1022.     population-label:
  1023.  
  1024.       text:
  1025.  
  1026.       - '&bPopulation:'
  1027.  
  1028.       interval: 100
  1029.  
  1030.     poplulation-data:
  1031.  
  1032.       text:
  1033.  
  1034.       - '{towny_currenttown_residents}'
  1035.  
  1036.       interval: 100
  1037.  
  1038.     footer:
  1039.  
  1040.       text:
  1041.  
  1042.       - '&a&m+-------------------+'
  1043.  
  1044.       interval: 10
  1045.  
  1046.       random: true
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