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- hlcsg v3.4 VL33 (Feb 2 2014)
- Zoner's Half-Life Compilation Tools -- Custom Build
- Based on code modifications by Sean 'Zoner' Cavanaugh
- Based on Valve's version, modified with permission.
- Submit detailed bug reports to (vluzacn@163.com)
- ----- BEGIN hlcsg -----
- Command line: "C:/Program Files/Jackhammer/halflife/hlcsg.exe" "C:\Program Files (x86)\Steam\SteamApps\common\Half-Life\ts\maps\SmileyClubArena"
- Arguments: "C:\Program Files (x86)\Steam\SteamApps\common\Half-Life\ts\maps\SmileyClubArena" -low -wadautodetect
- Entering C:\Program Files (x86)\Steam\SteamApps\common\Half-Life\ts\maps\SmileyClubArena.map
- Current hlcsg Settings
- Name | Setting | Default
- ---------------------|-----------|-------------------------
- threads [ 4 ] [ Varies ]
- verbose [ off ] [ off ]
- log [ on ] [ on ]
- reset logfile [ on ] [ on ]
- developer [ 0 ] [ 0 ]
- chart [ off ] [ off ]
- estimate [ off ] [ off ]
- max texture memory [ 33554432 ] [ 33554432 ]
- max lighting memory [ 50331648 ] [ 50331648 ]
- priority [ Low ] [ Normal ]
- noclip [ off ] [ off ]
- null texture stripping[ on ] [ on ]
- clipnode economy mode [ off ] [ off ]
- clip hull type [ simple ] [ simple ]
- onlyents [ off ] [ off ]
- wadtextures [ on ] [ on ]
- skyclip [ on ] [ on ]
- hullfile [ None ] [ None ]
- wad configuration file[ None ] [ None ]
- wad.cfg group name [ None ] [ None ]
- nullfile [ None ] [ None ]
- nullify trigger [ on ] [ on ]
- min surface area [ 0.000 ] [ 0.000 ]
- brush union threshold [ 0.000 ] [ 0.000 ]
- map scaling [ None ] [ None ]
- light name optimize [ on ] [ on ]
- UTF8 game_text [ on ] [ on ]
- Using mapfile wad configuration
- Wadfiles not in use by the map will be excluded
- Wadinclude list :
- [zhlt.wad]
- CreateBrush:
- (0.13 seconds)
- CSGBrush:
- (0.44 seconds)
- added 3 additional animating textures.
- Including Wadfile: \Program Files\Jackhammer\halflife\zhlt.wad
- - Contains 2 used textures, 1.98 percent of map (19 textures in wad)
- Using Wadfile: \Program Files (x86)\Steam\SteamApps\common\Half-Life\valve\halflife.wad
- - Contains 54 used textures, 53.47 percent of map (3116 textures in wad)
- Using Wadfile: \Program Files (x86)\Steam\SteamApps\common\Half-Life\ts\Alt.wad
- - Contains 1 used texture, 0.99 percent of map (222 textures in wad)
- Using Wadfile: \Program Files (x86)\Steam\SteamApps\common\Half-Life\ts\cs_747.wad
- - Contains 1 used texture, 0.99 percent of map (143 textures in wad)
- Using Wadfile: \Program Files (x86)\Steam\SteamApps\common\Half-Life\ts\firearms.wad
- - Contains 3 used textures, 2.97 percent of map (253 textures in wad)
- Using Wadfile: \Program Files (x86)\Steam\SteamApps\common\Half-Life\ts\icity.wad
- - Contains 17 used textures, 16.83 percent of map (462 textures in wad)
- Using Wadfile: \Program Files (x86)\Steam\SteamApps\common\Half-Life\ts\lobby.wad
- - Contains 3 used textures, 2.97 percent of map (17 textures in wad)
- Using Wadfile: \Program Files (x86)\Steam\SteamApps\common\Half-Life\ts\meck_textures.wad
- - Contains 11 used textures, 10.89 percent of map (393 textures in wad)
- Using Wadfile: \Program Files (x86)\Steam\SteamApps\common\Half-Life\ts\mextex.wad
- - Contains 5 used textures, 4.95 percent of map (313 textures in wad)
- Using Wadfile: \Program Files (x86)\Steam\SteamApps\common\Half-Life\ts\specialists.wad
- - Contains 1 used texture, 0.99 percent of map (116 textures in wad)
- Using Wadfile: \Program Files (x86)\Steam\SteamApps\common\Half-Life\ts\ts_ph.wad
- - Contains 3 used textures, 2.97 percent of map (126 textures in wad)
- Wad files required to run the map: "halflife.wad;Alt.wad;cs_747.wad;firearms.wad;icity.wad;lobby.wad;meck_textures.wad;mextex.wad;specialists.wad;ts_ph.wad;"
- Texture usage is at 2.35 mb (of 32.00 mb MAX)
- 0.68 seconds elapsed
- ----- END hlcsg -----
- hlbsp v3.4 VL33 (Feb 2 2014)
- Zoner's Half-Life Compilation Tools -- Custom Build
- Based on code modifications by Sean 'Zoner' Cavanaugh
- Based on Valve's version, modified with permission.
- Submit detailed bug reports to (vluzacn@163.com)
- ----- BEGIN hlbsp -----
- Command line: "C:/Program Files/Jackhammer/halflife/hlbsp.exe" "C:\Program Files (x86)\Steam\SteamApps\common\Half-Life\ts\maps\SmileyClubArena"
- Arguments: "C:\Program Files (x86)\Steam\SteamApps\common\Half-Life\ts\maps\SmileyClubArena" -low -chart
- Current hlbsp Settings
- Name | Setting | Default
- -------------------|-----------|-------------------------
- threads [ 4 ] [ Varies ]
- verbose [ off ] [ off ]
- log [ on ] [ on ]
- developer [ 0 ] [ 0 ]
- chart [ on ] [ off ]
- estimate [ off ] [ off ]
- max texture memory [ 33554432 ] [ 33554432 ]
- priority [ Low ] [ Normal ]
- noclip [ off ] [ off ]
- nofill [ off ] [ off ]
- noinsidefill [ off ] [ off ]
- noopt [ off ] [ off ]
- no clipnode merging [ off ] [ off ]
- null tex. stripping [ on ] [ on ]
- notjunc [ off ] [ off ]
- nobrink [ off ] [ off ]
- subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
- max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536)
- remove hull 2 [ off ] [ off ]
- SolidBSP [hull 0] 500...1000...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-1232,2080,-224)-(-1024,2144,-208) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
- 1500...1856 (0.24 seconds)
- BSP generation successful, writing portal file 'C:\Program Files (x86)\Steam\SteamApps\common\Half-Life\ts\maps\SmileyClubArena.prt'
- SolidBSP [hull 1] Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (1152,1993,-100)-(1232,2016,-84) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "")
- 500...1000...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-1248,2096,-260)-(-1040,2160,-244) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "")
- Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-784,2021,-548)-(-720,2032,-260) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "")
- Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-1248,1552,-260)-(-1040,1616,-244) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "")
- 1500...1757 (0.23 seconds)
- SolidBSP [hull 2] 500...1000...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-1264,2112,-256)-(-1056,2176,-240) in hull 2 of model 0 (entity: classname "worldspawn", origin "", targetname "")
- Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-1264,1536,-256)-(-1056,1600,-240) in hull 2 of model 0 (entity: classname "worldspawn", origin "", targetname "")
- 1500...1565 (0.18 seconds)
- SolidBSP [hull 3] Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (1152,1993,-66)-(1232,2016,-14) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "")
- Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (1152,1993,-82)-(1232,2016,-66) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "")
- 500...1000...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-1248,2096,-242)-(-1040,2160,-226) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "")
- Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-1248,1552,-242)-(-1040,1616,-226) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "")
- 1500...1872 (0.26 seconds)
- Reduced 4626 clipnodes to 4304
- Reduced 854 texinfos to 628
- Reduced 101 texdatas to 94 (6672 bytes to 5252)
- Reduced 7328 planes to 2161
- FixBrinks:
- Increased 4304 clipnodes to 4381.
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 37/512 2368/32768 ( 7.2%)
- planes 2161/32768 43220/655360 ( 6.6%)
- vertexes 6352/65535 76224/786420 ( 9.7%)
- nodes 1823/32767 43752/786408 ( 5.6%)
- texinfos 628/32767 25120/1310680 ( 1.9%)
- faces 4498/65535 89960/1310700 ( 6.9%)
- * worldfaces 4253/32768 0/0 (13.0%)
- clipnodes 4381/32767 35048/262136 (13.4%)
- leaves 1131/32760 31668/917280 ( 3.5%)
- * worldleaves 891/8192 0/0 (10.9%)
- marksurfaces 6019/65535 12038/131070 ( 9.2%)
- surfedges 21890/512000 87560/2048000 ( 4.3%)
- edges 11091/256000 44364/1024000 ( 4.3%)
- texdata [variable] 5252/33554432 ( 0.0%)
- lightdata [variable] 0/50331648 ( 0.0%)
- visdata [variable] 0/8388608 ( 0.0%)
- entdata [variable] 23949/2097152 ( 1.1%)
- * AllocBlock 16/64 0/0 (25.0%)
- 94 textures referenced
- === Total BSP file data space used: 520523 bytes ===
- Wad files required to run the map: "halflife.wad;Alt.wad;cs_747.wad;firearms.wad;icity.wad;lobby.wad;meck_textures.wad;mextex.wad;specialists.wad;ts_ph.wad;"
- 1.82 seconds elapsed
- ----- END hlbsp -----
- hlvis v3.4 VL33 (Feb 2 2014)
- Zoner's Half-Life Compilation Tools -- Custom Build
- Based on code modifications by Sean 'Zoner' Cavanaugh
- Based on Valve's version, modified with permission.
- Submit detailed bug reports to (vluzacn@163.com)
- ----- BEGIN hlvis -----
- Command line: "C:/Program Files/Jackhammer/halflife/hlvis.exe" "C:\Program Files (x86)\Steam\SteamApps\common\Half-Life\ts\maps\SmileyClubArena"
- Arguments: "C:\Program Files (x86)\Steam\SteamApps\common\Half-Life\ts\maps\SmileyClubArena" -low
- 877 portalleafs
- 2758 numportals
- -= Current hlvis Settings =-
- Name | Setting | Default
- -------------------|-----------|-------------------------
- threads [ 4 ] [ Varies ]
- verbose [ off ] [ off ]
- log [ on ] [ on ]
- developer [ 0 ] [ 0 ]
- chart [ off ] [ off ]
- estimate [ off ] [ off ]
- max texture memory [ 33554432 ] [ 33554432 ]
- max vis distance [ 0 ] [ 0 ]
- priority [ Low ] [ Normal ]
- fast vis [ off ] [ off ]
- full vis [ off ] [ off ]
- BasePortalVis:
- (0.19 seconds)
- LeafThread:
- (6.97 seconds)
- average leafs visible: 164
- g_visdatasize:36611 compressed from 96470
- 7.20 seconds elapsed
- ----- END hlvis -----
- hlrad v3.4 VL33 (Feb 2 2014)
- Zoner's Half-Life Compilation Tools -- Custom Build
- Based on code modifications by Sean 'Zoner' Cavanaugh
- Based on Valve's version, modified with permission.
- Submit detailed bug reports to (vluzacn@163.com)
- ----- BEGIN hlrad -----
- Command line: "C:/Program Files/Jackhammer/halflife/hlrad.exe" "C:\Program Files (x86)\Steam\SteamApps\common\Half-Life\ts\maps\SmileyClubArena"
- Arguments: "C:\Program Files (x86)\Steam\SteamApps\common\Half-Life\ts\maps\SmileyClubArena" -low
- -= Current hlrad Settings =-
- Name | Setting | Default
- --------------------|---------------------|-------------------------
- threads [ 4 ] [ Varies ]
- verbose [ off ] [ off ]
- log [ on ] [ on ]
- developer [ 0 ] [ 0 ]
- chart [ off ] [ off ]
- estimate [ off ] [ off ]
- max texture memory [ 33554432 ] [ 33554432 ]
- max lighting memory [ 50331648 ] [ 50331648 ]
- priority [ Low ] [ Normal ]
- fast rad [ off ] [ off ]
- vismatrix algorithm [ Sparse ] [ Sparse ]
- oversampling (-extra)[ off ] [ off ]
- bounces [ 8 ] [ 8 ]
- ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
- light limit threshold[ 188.000 ] [ 188.000 ]
- circus mode [ off ] [ off ]
- smoothing threshold [ 50.000 ] [ 50.000 ]
- smoothing threshold 2[ no change ] [ no change ]
- direct threshold [ 10.000 ] [ 10.000 ]
- direct light scale [ 1.000 ] [ 1.000 ]
- coring threshold [ 0.010 ] [ 0.010 ]
- patch interpolation [ on ] [ on ]
- texscale [ on ] [ on ]
- patch subdividing [ on ] [ on ]
- chop value [ 64.000 ] [ 64.000 ]
- texchop value [ 32.000 ] [ 32.000 ]
- global fade [ 1.000 ] [ 1.000 ]
- global light scale [ 2.000 2.000 2.000 ] [ 2.000 2.000 2.000 ]
- global gamma [ 0.550 0.550 0.550 ] [ 0.550 0.550 0.550 ]
- global light scale [ 2.000 ] [ 2.000 ]
- global sky diffusion [ 1.000 ] [ 1.000 ]
- spread angles [ on ] [ on ]
- opaque entities [ on ] [ on ]
- sky lighting fix [ on ] [ on ]
- incremental [ off ] [ off ]
- dump [ off ] [ off ]
- colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
- monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
- custom shadows with bounce light
- [ off ] [ off ]
- rgb transfers [ off ] [ off ]
- minimum final light [ 0 ] [ 0 ]
- size of transfer [ 1 (16bit) ] [ 1 (16bit) ]
- size of rgbtransfer [ 2 (32bit) ] [ 2 (32bit) ]
- soft sky [ on ] [ on ]
- translucent depth [ 2.000 ] [ 2.000 ]
- block opaque [ on ] [ on ]
- ignore textures [ off ] [ off ]
- reflectivity gamma [ 1.760 ] [ 1.760 ]
- reflectivity scale [ 0.700 ] [ 0.700 ]
- blur size [ 1.500 ] [ 1.500 ]
- no emitter range [ off ] [ off ]
- wall bleeding fix [ on ] [ on ]
- Load Textures:
- Using Wadfile: C:\Program Files (x86)\Steam\SteamApps\common\Half-Life\ts\maps\SmileyClubArena.wa_
- 94 textures referenced
- Reading texlights from 'C:\Program Files (x86)\Steam\SteamApps\common\Half-Life\ts\maps\lights.rad'
- Reading texlights from info_texlights map entity
- Reading texlights from info_texlights map entity
- Reading texlights from info_texlights map entity
- Reading texlights from info_texlights map entity
- Reading texlights from info_texlights map entity
- 0 opaque models
- 0 opaque faces
- 4498 faces
- Create Patches : 17517 base patches
- 151765 square feet [21854236.00 square inches]
- 574 direct lights and 16386 fast direct lights
- 4 light styles
- FindFacePositions:
- (1.05 seconds)
- BuildFacelights:
- (19.83 seconds)
- BuildVisLeafs:
- (3.99 seconds)
- visibility matrix : 6.4 megs
- MakeScales:
- (5.00 seconds)
- Transfer Lists : 15290935 : 15.29M transfers
- Indices : 7804744 : 7.44M bytes
- Data : 30633668 : 29.21M bytes
- Bounce 1 GatherLight:
- (0.17 seconds)
- Bounce 2 GatherLight:
- (0.22 seconds)
- Bounce 3 GatherLight:
- (0.22 seconds)
- Bounce 4 GatherLight:
- (0.23 seconds)
- Bounce 5 GatherLight:
- (0.24 seconds)
- Bounce 6 GatherLight:
- (0.29 seconds)
- Bounce 7 GatherLight:
- (0.23 seconds)
- Bounce 8 GatherLight:
- (0.25 seconds)
- CreateTriangulations:
- (0.18 seconds)
- AddPatchLights:
- (5.12 seconds)
- FinalLightFace:
- (0.03 seconds)
- 37.98 seconds elapsed
- ----- END hlrad -----
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