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  1. hlcsg v3.4 VL33 (Feb 2 2014)
  2. Zoner's Half-Life Compilation Tools -- Custom Build
  3. Based on code modifications by Sean 'Zoner' Cavanaugh
  4. Based on Valve's version, modified with permission.
  5. Submit detailed bug reports to (vluzacn@163.com)
  6. ----- BEGIN hlcsg -----
  7. Command line: "C:/Program Files/Jackhammer/halflife/hlcsg.exe" "C:\Program Files (x86)\Steam\SteamApps\common\Half-Life\ts\maps\SmileyClubArena"
  8. Arguments: "C:\Program Files (x86)\Steam\SteamApps\common\Half-Life\ts\maps\SmileyClubArena" -low -wadautodetect
  9. Entering C:\Program Files (x86)\Steam\SteamApps\common\Half-Life\ts\maps\SmileyClubArena.map
  10.  
  11. Current hlcsg Settings
  12. Name | Setting | Default
  13. ---------------------|-----------|-------------------------
  14. threads [ 4 ] [ Varies ]
  15. verbose [ off ] [ off ]
  16. log [ on ] [ on ]
  17. reset logfile [ on ] [ on ]
  18. developer [ 0 ] [ 0 ]
  19. chart [ off ] [ off ]
  20. estimate [ off ] [ off ]
  21. max texture memory [ 33554432 ] [ 33554432 ]
  22. max lighting memory [ 50331648 ] [ 50331648 ]
  23. priority [ Low ] [ Normal ]
  24.  
  25. noclip [ off ] [ off ]
  26. null texture stripping[ on ] [ on ]
  27. clipnode economy mode [ off ] [ off ]
  28. clip hull type [ simple ] [ simple ]
  29. onlyents [ off ] [ off ]
  30. wadtextures [ on ] [ on ]
  31. skyclip [ on ] [ on ]
  32. hullfile [ None ] [ None ]
  33. wad configuration file[ None ] [ None ]
  34. wad.cfg group name [ None ] [ None ]
  35. nullfile [ None ] [ None ]
  36. nullify trigger [ on ] [ on ]
  37. min surface area [ 0.000 ] [ 0.000 ]
  38. brush union threshold [ 0.000 ] [ 0.000 ]
  39. map scaling [ None ] [ None ]
  40. light name optimize [ on ] [ on ]
  41. UTF8 game_text [ on ] [ on ]
  42.  
  43. Using mapfile wad configuration
  44. Wadfiles not in use by the map will be excluded
  45. Wadinclude list :
  46. [zhlt.wad]
  47.  
  48. CreateBrush:
  49. (0.13 seconds)
  50. CSGBrush:
  51. (0.44 seconds)
  52.  
  53. added 3 additional animating textures.
  54. Including Wadfile: \Program Files\Jackhammer\halflife\zhlt.wad
  55. - Contains 2 used textures, 1.98 percent of map (19 textures in wad)
  56. Using Wadfile: \Program Files (x86)\Steam\SteamApps\common\Half-Life\valve\halflife.wad
  57. - Contains 54 used textures, 53.47 percent of map (3116 textures in wad)
  58. Using Wadfile: \Program Files (x86)\Steam\SteamApps\common\Half-Life\ts\Alt.wad
  59. - Contains 1 used texture, 0.99 percent of map (222 textures in wad)
  60. Using Wadfile: \Program Files (x86)\Steam\SteamApps\common\Half-Life\ts\cs_747.wad
  61. - Contains 1 used texture, 0.99 percent of map (143 textures in wad)
  62. Using Wadfile: \Program Files (x86)\Steam\SteamApps\common\Half-Life\ts\firearms.wad
  63. - Contains 3 used textures, 2.97 percent of map (253 textures in wad)
  64. Using Wadfile: \Program Files (x86)\Steam\SteamApps\common\Half-Life\ts\icity.wad
  65. - Contains 17 used textures, 16.83 percent of map (462 textures in wad)
  66. Using Wadfile: \Program Files (x86)\Steam\SteamApps\common\Half-Life\ts\lobby.wad
  67. - Contains 3 used textures, 2.97 percent of map (17 textures in wad)
  68. Using Wadfile: \Program Files (x86)\Steam\SteamApps\common\Half-Life\ts\meck_textures.wad
  69. - Contains 11 used textures, 10.89 percent of map (393 textures in wad)
  70. Using Wadfile: \Program Files (x86)\Steam\SteamApps\common\Half-Life\ts\mextex.wad
  71. - Contains 5 used textures, 4.95 percent of map (313 textures in wad)
  72. Using Wadfile: \Program Files (x86)\Steam\SteamApps\common\Half-Life\ts\specialists.wad
  73. - Contains 1 used texture, 0.99 percent of map (116 textures in wad)
  74. Using Wadfile: \Program Files (x86)\Steam\SteamApps\common\Half-Life\ts\ts_ph.wad
  75. - Contains 3 used textures, 2.97 percent of map (126 textures in wad)
  76.  
  77. Wad files required to run the map: "halflife.wad;Alt.wad;cs_747.wad;firearms.wad;icity.wad;lobby.wad;meck_textures.wad;mextex.wad;specialists.wad;ts_ph.wad;"
  78. Texture usage is at 2.35 mb (of 32.00 mb MAX)
  79. 0.68 seconds elapsed
  80.  
  81. ----- END hlcsg -----
  82.  
  83.  
  84.  
  85. hlbsp v3.4 VL33 (Feb 2 2014)
  86. Zoner's Half-Life Compilation Tools -- Custom Build
  87. Based on code modifications by Sean 'Zoner' Cavanaugh
  88. Based on Valve's version, modified with permission.
  89. Submit detailed bug reports to (vluzacn@163.com)
  90. ----- BEGIN hlbsp -----
  91. Command line: "C:/Program Files/Jackhammer/halflife/hlbsp.exe" "C:\Program Files (x86)\Steam\SteamApps\common\Half-Life\ts\maps\SmileyClubArena"
  92. Arguments: "C:\Program Files (x86)\Steam\SteamApps\common\Half-Life\ts\maps\SmileyClubArena" -low -chart
  93.  
  94. Current hlbsp Settings
  95. Name | Setting | Default
  96. -------------------|-----------|-------------------------
  97. threads [ 4 ] [ Varies ]
  98. verbose [ off ] [ off ]
  99. log [ on ] [ on ]
  100. developer [ 0 ] [ 0 ]
  101. chart [ on ] [ off ]
  102. estimate [ off ] [ off ]
  103. max texture memory [ 33554432 ] [ 33554432 ]
  104. priority [ Low ] [ Normal ]
  105.  
  106. noclip [ off ] [ off ]
  107. nofill [ off ] [ off ]
  108. noinsidefill [ off ] [ off ]
  109. noopt [ off ] [ off ]
  110. no clipnode merging [ off ] [ off ]
  111. null tex. stripping [ on ] [ on ]
  112. notjunc [ off ] [ off ]
  113. nobrink [ off ] [ off ]
  114. subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
  115. max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536)
  116. remove hull 2 [ off ] [ off ]
  117.  
  118.  
  119. SolidBSP [hull 0] 500...1000...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-1232,2080,-224)-(-1024,2144,-208) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
  120. 1500...1856 (0.24 seconds)
  121. BSP generation successful, writing portal file 'C:\Program Files (x86)\Steam\SteamApps\common\Half-Life\ts\maps\SmileyClubArena.prt'
  122. SolidBSP [hull 1] Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (1152,1993,-100)-(1232,2016,-84) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "")
  123. 500...1000...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-1248,2096,-260)-(-1040,2160,-244) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "")
  124. Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-784,2021,-548)-(-720,2032,-260) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "")
  125. Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-1248,1552,-260)-(-1040,1616,-244) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "")
  126. 1500...1757 (0.23 seconds)
  127. SolidBSP [hull 2] 500...1000...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-1264,2112,-256)-(-1056,2176,-240) in hull 2 of model 0 (entity: classname "worldspawn", origin "", targetname "")
  128. Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-1264,1536,-256)-(-1056,1600,-240) in hull 2 of model 0 (entity: classname "worldspawn", origin "", targetname "")
  129. 1500...1565 (0.18 seconds)
  130. SolidBSP [hull 3] Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (1152,1993,-66)-(1232,2016,-14) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "")
  131. Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (1152,1993,-82)-(1232,2016,-66) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "")
  132. 500...1000...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-1248,2096,-242)-(-1040,2160,-226) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "")
  133. Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-1248,1552,-242)-(-1040,1616,-226) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "")
  134. 1500...1872 (0.26 seconds)
  135. Reduced 4626 clipnodes to 4304
  136. Reduced 854 texinfos to 628
  137. Reduced 101 texdatas to 94 (6672 bytes to 5252)
  138. Reduced 7328 planes to 2161
  139. FixBrinks:
  140. Increased 4304 clipnodes to 4381.
  141.  
  142. Object names Objects/Maxobjs Memory / Maxmem Fullness
  143. ------------ --------------- --------------- --------
  144. models 37/512 2368/32768 ( 7.2%)
  145. planes 2161/32768 43220/655360 ( 6.6%)
  146. vertexes 6352/65535 76224/786420 ( 9.7%)
  147. nodes 1823/32767 43752/786408 ( 5.6%)
  148. texinfos 628/32767 25120/1310680 ( 1.9%)
  149. faces 4498/65535 89960/1310700 ( 6.9%)
  150. * worldfaces 4253/32768 0/0 (13.0%)
  151. clipnodes 4381/32767 35048/262136 (13.4%)
  152. leaves 1131/32760 31668/917280 ( 3.5%)
  153. * worldleaves 891/8192 0/0 (10.9%)
  154. marksurfaces 6019/65535 12038/131070 ( 9.2%)
  155. surfedges 21890/512000 87560/2048000 ( 4.3%)
  156. edges 11091/256000 44364/1024000 ( 4.3%)
  157. texdata [variable] 5252/33554432 ( 0.0%)
  158. lightdata [variable] 0/50331648 ( 0.0%)
  159. visdata [variable] 0/8388608 ( 0.0%)
  160. entdata [variable] 23949/2097152 ( 1.1%)
  161. * AllocBlock 16/64 0/0 (25.0%)
  162. 94 textures referenced
  163. === Total BSP file data space used: 520523 bytes ===
  164. Wad files required to run the map: "halflife.wad;Alt.wad;cs_747.wad;firearms.wad;icity.wad;lobby.wad;meck_textures.wad;mextex.wad;specialists.wad;ts_ph.wad;"
  165. 1.82 seconds elapsed
  166.  
  167. ----- END hlbsp -----
  168.  
  169.  
  170.  
  171. hlvis v3.4 VL33 (Feb 2 2014)
  172. Zoner's Half-Life Compilation Tools -- Custom Build
  173. Based on code modifications by Sean 'Zoner' Cavanaugh
  174. Based on Valve's version, modified with permission.
  175. Submit detailed bug reports to (vluzacn@163.com)
  176. ----- BEGIN hlvis -----
  177. Command line: "C:/Program Files/Jackhammer/halflife/hlvis.exe" "C:\Program Files (x86)\Steam\SteamApps\common\Half-Life\ts\maps\SmileyClubArena"
  178. Arguments: "C:\Program Files (x86)\Steam\SteamApps\common\Half-Life\ts\maps\SmileyClubArena" -low
  179. 877 portalleafs
  180. 2758 numportals
  181.  
  182. -= Current hlvis Settings =-
  183. Name | Setting | Default
  184. -------------------|-----------|-------------------------
  185. threads [ 4 ] [ Varies ]
  186. verbose [ off ] [ off ]
  187. log [ on ] [ on ]
  188. developer [ 0 ] [ 0 ]
  189. chart [ off ] [ off ]
  190. estimate [ off ] [ off ]
  191. max texture memory [ 33554432 ] [ 33554432 ]
  192. max vis distance [ 0 ] [ 0 ]
  193. priority [ Low ] [ Normal ]
  194.  
  195. fast vis [ off ] [ off ]
  196. full vis [ off ] [ off ]
  197.  
  198.  
  199. BasePortalVis:
  200. (0.19 seconds)
  201. LeafThread:
  202. (6.97 seconds)
  203. average leafs visible: 164
  204. g_visdatasize:36611 compressed from 96470
  205. 7.20 seconds elapsed
  206.  
  207. ----- END hlvis -----
  208.  
  209.  
  210.  
  211. hlrad v3.4 VL33 (Feb 2 2014)
  212. Zoner's Half-Life Compilation Tools -- Custom Build
  213. Based on code modifications by Sean 'Zoner' Cavanaugh
  214. Based on Valve's version, modified with permission.
  215. Submit detailed bug reports to (vluzacn@163.com)
  216. ----- BEGIN hlrad -----
  217. Command line: "C:/Program Files/Jackhammer/halflife/hlrad.exe" "C:\Program Files (x86)\Steam\SteamApps\common\Half-Life\ts\maps\SmileyClubArena"
  218. Arguments: "C:\Program Files (x86)\Steam\SteamApps\common\Half-Life\ts\maps\SmileyClubArena" -low
  219.  
  220. -= Current hlrad Settings =-
  221. Name | Setting | Default
  222. --------------------|---------------------|-------------------------
  223. threads [ 4 ] [ Varies ]
  224. verbose [ off ] [ off ]
  225. log [ on ] [ on ]
  226. developer [ 0 ] [ 0 ]
  227. chart [ off ] [ off ]
  228. estimate [ off ] [ off ]
  229. max texture memory [ 33554432 ] [ 33554432 ]
  230. max lighting memory [ 50331648 ] [ 50331648 ]
  231. priority [ Low ] [ Normal ]
  232.  
  233. fast rad [ off ] [ off ]
  234. vismatrix algorithm [ Sparse ] [ Sparse ]
  235. oversampling (-extra)[ off ] [ off ]
  236. bounces [ 8 ] [ 8 ]
  237. ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
  238. light limit threshold[ 188.000 ] [ 188.000 ]
  239. circus mode [ off ] [ off ]
  240.  
  241. smoothing threshold [ 50.000 ] [ 50.000 ]
  242. smoothing threshold 2[ no change ] [ no change ]
  243. direct threshold [ 10.000 ] [ 10.000 ]
  244. direct light scale [ 1.000 ] [ 1.000 ]
  245. coring threshold [ 0.010 ] [ 0.010 ]
  246. patch interpolation [ on ] [ on ]
  247.  
  248. texscale [ on ] [ on ]
  249. patch subdividing [ on ] [ on ]
  250. chop value [ 64.000 ] [ 64.000 ]
  251. texchop value [ 32.000 ] [ 32.000 ]
  252.  
  253. global fade [ 1.000 ] [ 1.000 ]
  254. global light scale [ 2.000 2.000 2.000 ] [ 2.000 2.000 2.000 ]
  255. global gamma [ 0.550 0.550 0.550 ] [ 0.550 0.550 0.550 ]
  256. global light scale [ 2.000 ] [ 2.000 ]
  257. global sky diffusion [ 1.000 ] [ 1.000 ]
  258.  
  259. spread angles [ on ] [ on ]
  260. opaque entities [ on ] [ on ]
  261. sky lighting fix [ on ] [ on ]
  262. incremental [ off ] [ off ]
  263. dump [ off ] [ off ]
  264.  
  265. colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
  266. monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
  267.  
  268. custom shadows with bounce light
  269. [ off ] [ off ]
  270. rgb transfers [ off ] [ off ]
  271. minimum final light [ 0 ] [ 0 ]
  272. size of transfer [ 1 (16bit) ] [ 1 (16bit) ]
  273. size of rgbtransfer [ 2 (32bit) ] [ 2 (32bit) ]
  274. soft sky [ on ] [ on ]
  275. translucent depth [ 2.000 ] [ 2.000 ]
  276. block opaque [ on ] [ on ]
  277. ignore textures [ off ] [ off ]
  278. reflectivity gamma [ 1.760 ] [ 1.760 ]
  279. reflectivity scale [ 0.700 ] [ 0.700 ]
  280. blur size [ 1.500 ] [ 1.500 ]
  281. no emitter range [ off ] [ off ]
  282. wall bleeding fix [ on ] [ on ]
  283.  
  284.  
  285. Load Textures:
  286. Using Wadfile: C:\Program Files (x86)\Steam\SteamApps\common\Half-Life\ts\maps\SmileyClubArena.wa_
  287. 94 textures referenced
  288. Reading texlights from 'C:\Program Files (x86)\Steam\SteamApps\common\Half-Life\ts\maps\lights.rad'
  289. Reading texlights from info_texlights map entity
  290. Reading texlights from info_texlights map entity
  291. Reading texlights from info_texlights map entity
  292. Reading texlights from info_texlights map entity
  293. Reading texlights from info_texlights map entity
  294. 0 opaque models
  295. 0 opaque faces
  296. 4498 faces
  297. Create Patches : 17517 base patches
  298. 151765 square feet [21854236.00 square inches]
  299. 574 direct lights and 16386 fast direct lights
  300. 4 light styles
  301.  
  302. FindFacePositions:
  303. (1.05 seconds)
  304. BuildFacelights:
  305. (19.83 seconds)
  306. BuildVisLeafs:
  307. (3.99 seconds)
  308. visibility matrix : 6.4 megs
  309. MakeScales:
  310. (5.00 seconds)
  311. Transfer Lists : 15290935 : 15.29M transfers
  312. Indices : 7804744 : 7.44M bytes
  313. Data : 30633668 : 29.21M bytes
  314. Bounce 1 GatherLight:
  315. (0.17 seconds)
  316. Bounce 2 GatherLight:
  317. (0.22 seconds)
  318. Bounce 3 GatherLight:
  319. (0.22 seconds)
  320. Bounce 4 GatherLight:
  321. (0.23 seconds)
  322. Bounce 5 GatherLight:
  323. (0.24 seconds)
  324. Bounce 6 GatherLight:
  325. (0.29 seconds)
  326. Bounce 7 GatherLight:
  327. (0.23 seconds)
  328. Bounce 8 GatherLight:
  329. (0.25 seconds)
  330. CreateTriangulations:
  331. (0.18 seconds)
  332. AddPatchLights:
  333. (5.12 seconds)
  334. FinalLightFace:
  335. (0.03 seconds)
  336. 37.98 seconds elapsed
  337.  
  338. ----- END hlrad -----
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