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- local Character = script.Parent
- wait(1)
- Character.Humanoid.Died:connect(function()
- for i, tool in pairs(Character:GetChildren()) do
- if tool:IsA("Tool") then
- tool.Parent = game.Workspace
- end
- end
- if game.Players[script.Parent.Name]:FindFirstChild("Backpack") then
- for i, tool in pairs(game.Players[script.Parent.Name].Backpack:GetChildren()) do
- tool.Parent = game.Workspace
- end
- end
- end)
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