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- auto nCTDefault = I::ModelInfo->GetModelIndex(charenc("models/weapons/v_knife_default_ct.mdl"));
- auto nBayonet = I::ModelInfo->GetModelIndex(charenc("models/weapons/v_knife_bayonet.mdl"));
- auto nGut = I::ModelInfo->GetModelIndex(charenc("models/weapons/v_knife_gut.mdl"));
- auto nTDefault = I::ModelInfo->GetModelIndex(charenc("models/weapons/v_knife_default_t.mdl"));
- auto nButterfly = I::ModelInfo->GetModelIndex(charenc("models/weapons/v_knife_butterfly.mdl"));
- auto nFlip = I::ModelInfo->GetModelIndex(charenc("models/weapons/v_knife_flip.mdl"));
- auto nGunGame = I::ModelInfo->GetModelIndex(charenc("models/weapons/v_knife_gg.mdl"));
- auto nFalchion = I::ModelInfo->GetModelIndex(charenc("models/weapons/v_knife_falchion_advanced.mdl"));
- auto nM9Bayonet = I::ModelInfo->GetModelIndex(charenc("models/weapons/v_knife_m9_bay.mdl"));
- auto nKarambit = I::ModelInfo->GetModelIndex(charenc("models/weapons/v_knife_karam.mdl"));
- auto nHuntsman = I::ModelInfo->GetModelIndex(charenc("models/weapons/v_knife_tactical.mdl"));
- auto nDagger = I::ModelInfo->GetModelIndex(charenc("models/weapons/v_knife_push.mdl"));
- auto nBowie = I::ModelInfo->GetModelIndex(charenc("models/weapons/v_knife_survival_bowie.mdl"));
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