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May 22nd, 2017
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  1.         auto nCTDefault = I::ModelInfo->GetModelIndex(charenc("models/weapons/v_knife_default_ct.mdl"));
  2.         auto nBayonet = I::ModelInfo->GetModelIndex(charenc("models/weapons/v_knife_bayonet.mdl"));
  3.         auto nGut = I::ModelInfo->GetModelIndex(charenc("models/weapons/v_knife_gut.mdl"));
  4.         auto nTDefault = I::ModelInfo->GetModelIndex(charenc("models/weapons/v_knife_default_t.mdl"));
  5.         auto nButterfly = I::ModelInfo->GetModelIndex(charenc("models/weapons/v_knife_butterfly.mdl"));
  6.         auto nFlip = I::ModelInfo->GetModelIndex(charenc("models/weapons/v_knife_flip.mdl"));
  7.         auto nGunGame = I::ModelInfo->GetModelIndex(charenc("models/weapons/v_knife_gg.mdl"));
  8.         auto nFalchion = I::ModelInfo->GetModelIndex(charenc("models/weapons/v_knife_falchion_advanced.mdl"));
  9.         auto nM9Bayonet = I::ModelInfo->GetModelIndex(charenc("models/weapons/v_knife_m9_bay.mdl"));
  10.         auto nKarambit = I::ModelInfo->GetModelIndex(charenc("models/weapons/v_knife_karam.mdl"));
  11.         auto nHuntsman = I::ModelInfo->GetModelIndex(charenc("models/weapons/v_knife_tactical.mdl"));
  12.         auto nDagger = I::ModelInfo->GetModelIndex(charenc("models/weapons/v_knife_push.mdl"));
  13.         auto nBowie = I::ModelInfo->GetModelIndex(charenc("models/weapons/v_knife_survival_bowie.mdl"));
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