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- #include <natives.h>
- #include <common.h>
- #include <strings.h>
- #include <types.h>
- #include <consts.h>
- Vehicle car;
- Object neon;
- void print(char *string)
- {
- PRINT_STRING_WITH_LITERAL_STRING_NOW("STRING", string, 5000, 1);
- }
- void SpawnLight(float y, float z, float qx, float qy, float qz, float qw)
- {
- CREATE_OBJECT(0x3BF5F0E5, 0.0f, 0.0f, 0.0f, &neon, 1);
- SET_OBJECT_LIGHTS(neon, true);
- SET_OBJECT_VISIBLE(neon, true);
- SET_OBJECT_INVINCIBLE(neon, 1);
- ATTACH_OBJECT_TO_CAR(neon, car, 0, y, z, qx, qy, qz, qw);
- }
- void GreenNeon(void)
- {
- if(IS_BUTTON_JUST_PRESSED(0,BUTTON_DPAD_UP));
- {
- if(IS_CHAR_IN_ANY_CHAR(GetPlayerPed()));
- {
- GET_CAR_CHAR_IS_USING(GetPlayerPed(), &car);
- SpawnLight(2474.22,214.307,5.81284,0.613,0.351,-0.613);
- SpawnLight(2475.6,210.274,5.01655,0.613,0.351,-0.613);
- print("Green Neon: Use Dpad_Up To Spawn");
- WAIT(0);
- }
- else
- {
- print("You Need To Be Inside A Vehicle To Spawn Neons...");
- }
- WAIT(0);
- }
- }
- void SpawnLight(float y, float z, float qx, float qy, float qz, float qw)
- {
- CREATE_OBJECT(0x6A299B19, 0.0f, 0.0f, 0.0f, &neon, 1);
- SET_OBJECT_LIGHTS(neon, true);
- SET_OBJECT_VISIBLE(neon, true);
- SET_OBJECT_INVINCIBLE(neon, 1);
- ATTACH_OBJECT_TO_CAR(neon, car, 0, y, z, qx, qy, qz, qw);
- }
- void PinkNeon(void)
- {
- if(IS_BUTTON_JUST_PRESSED(0,BUTTON_DPAD_DOWN));
- {
- if(IS_CHAR_IN_ANY_CHAR(GetPlayerPed()));
- {
- GET_CAR_CHAR_IS_USING(GetPlayerPed(), &car);
- SpawnLight(2474.22,214.307,5.81284,0.613,0.351,-0.613);
- SpawnLight(2475.6,210.274,5.01655,0.613,0.351,-0.613);
- print("Pink Neon: Use Dpad_Down To Spawn");
- WAIT(0);
- }
- else
- {
- print("You Need To Be Inside A Vehicle To Spawn Neons...");
- }
- WAIT(0);
- }
- }
- void SpawnLight(float y, float z, float qx, float qy, float qz, float qw)
- {
- CREATE_OBJECT(0x9605340C, 0.0f, 0.0f, 0.0f, &neon, 1);
- SET_OBJECT_LIGHTS(neon, true);
- SET_OBJECT_VISIBLE(neon, true);
- SET_OBJECT_INVINCIBLE(neon, 1);
- ATTACH_OBJECT_TO_CAR(neon, car, 0, y, z, qx, qy, qz, qw);
- }
- void OrangeNeon(void)
- {
- if(IS_BUTTON_JUST_PRESSED(0,BUTTON_DPAD_LEFT));
- {
- if(IS_CHAR_IN_ANY_CHAR(GetPlayerPed()));
- {
- GET_CAR_CHAR_IS_USING(GetPlayerPed(), &car);
- SpawnLight(2474.22,214.307,5.81284,0.613,0.351,-0.613);
- SpawnLight(2475.6,210.274,5.01655,0.613,0.351,-0.613);
- print("Orange Neon: Use Dpad_Left To Spawn");
- WAIT(0);
- }
- else
- {
- print("You Need To Be Inside A Vehicle To Spawn Neons...");
- }
- WAIT(0);
- }
- }
- void SpawnLight(float y, float z, float qx, float qy, float qz, float qw)
- {
- CREATE_OBJECT(0x24443EDD, 0.0f, 0.0f, 0.0f, &neon, 1);
- SET_OBJECT_LIGHTS(neon, true);
- SET_OBJECT_VISIBLE(neon, true);
- SET_OBJECT_INVINCIBLE(neon, 1);
- ATTACH_OBJECT_TO_CAR(neon, car, 0, y, z, qx, qy, qz, qw);
- }
- void YellowNeon(void)
- {
- if(IS_BUTTON_JUST_PRESSED(0,BUTTON_DPAD_RIGHT));
- {
- if(IS_CHAR_IN_ANY_CHAR(GetPlayerPed()));
- {
- GET_CAR_CHAR_IS_USING(GetPlayerPed(), &car);
- SpawnLight(2474.22,214.307,5.81284,0.613,0.351,-0.613);
- SpawnLight(2475.6,210.274,5.01655,0.613,0.351,-0.613);
- print("Yellow Neon: Use Dpad_Right To Spawn");
- WAIT(0);
- }
- else
- {
- print("You Need To Be Inside A Vehicle To Spawn Neons...");
- }
- WAIT(0);
- }
- }
- void Main(void)
- {
- THIS_SCRIPT_IS_SAFE_FOR_NETWORK_GAME();
- while(0);
- {
- WAIT(0);
- }
- }
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