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- RimWorld 0.17.1557 rev1153
- Verse.Log:Message(String)
- RimWorld.VersionControl:LogVersionNumber()
- Verse.Root:CheckGlobalInit()
- Verse.Root:Start()
- Verse.Root_Entry:Start()
- Config error in Steam Engine: defName Steam Engine should only contain letters, numbers, underscores, or dashes.
- Verse.Log:Warning(String)
- Verse.DefDatabase`1:ErrorCheckAllDefs()
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- Verse.GenGeneric:InvokeStaticMethodOnGenericType(Type, Type, String)
- Verse.PlayDataLoader:DoPlayLoad()
- Verse.PlayDataLoader:LoadAllPlayData(Boolean)
- Verse.Root:<Start>m__84E()
- Verse.LongEventHandler:RunEventFromAnotherThread(Action)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__84C()
- Caught exception while loading play data but there are active mods other than Core. Resetting mods config and trying again.
- The exception was: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.Iterate[ThingDef,Single] (IEnumerable`1 source, Single initValue, System.Func`3 selector) [0x00000] in <filename unknown>:0
- at System.Linq.Enumerable.Min[ThingDef] (IEnumerable`1 source, System.Func`2 selector) [0x00000] in <filename unknown>:0
- at Verse.PawnKindDef+<ConfigErrors>c__Iterator1D5.MoveNext () [0x00000] in <filename unknown>:0
- at Verse.DefDatabase`1[Verse.PawnKindDef].ErrorCheckAllDefs () [0x00000] in <filename unknown>:0
- at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)
- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
- --- End of inner exception stack trace ---
- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
- at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <filename unknown>:0
- at Verse.GenGeneric.InvokeStaticMethodOnGenericType (System.Type genericBase, System.Type genericParam, System.String methodName) [0x00000] in <filename unknown>:0
- at Verse.PlayDataLoader.DoPlayLoad () [0x00000] in <filename unknown>:0
- at Verse.PlayDataLoader.LoadAllPlayData (Boolean recovering) [0x00000] in <filename unknown>:0
- Verse.Log:Warning(String)
- Verse.PlayDataLoader:LoadAllPlayData(Boolean)
- Verse.Root:<Start>m__84E()
- Verse.LongEventHandler:RunEventFromAnotherThread(Action)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__84C()
- Successfully recovered from errors and loaded play data.
- Verse.Log:Message(String)
- Verse.PlayDataLoader:LoadAllPlayData(Boolean)
- Verse.PlayDataLoader:LoadAllPlayData(Boolean)
- Verse.Root:<Start>m__84E()
- Verse.LongEventHandler:RunEventFromAnotherThread(Action)
- Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__84C()
- Could not load UnityEngine.Texture2D at Things/Apparel/Accessories/Pocketwatch/Pocketwatch in any active mod or in base resources.
- Verse.Log:Error(String)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Things/Apparel/Headwear/IndBoater in any active mod or in base resources.
- Verse.Log:Error(String)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Things/Apparel/Headwear/IndBoater2 in any active mod or in base resources.
- Verse.Log:Error(String)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Things/Apparel/Headwear/IndBowler in any active mod or in base resources.
- Verse.Log:Error(String)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Things/Apparel/Headwear/IndFedora in any active mod or in base resources.
- Verse.Log:Error(String)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Things/Apparel/Headwear/IndNewsboy in any active mod or in base resources.
- Verse.Log:Error(String)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Things/Apparel/Headwear/IndTophat in any active mod or in base resources.
- Verse.Log:Error(String)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Things/Apparel/Headwear/IndFeatherTophat in any active mod or in base resources.
- Verse.Log:Error(String)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Things/Apparel/Headwear/IndSteampunkTophat in any active mod or in base resources.
- Verse.Log:Error(String)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Things/Apparel/Headwear/IndPith in any active mod or in base resources.
- Verse.Log:Error(String)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Things/Apparel/Headwear/IndPith2 in any active mod or in base resources.
- Verse.Log:Error(String)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Things/Apparel/Headwear/IndKepi in any active mod or in base resources.
- Verse.Log:Error(String)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Things/Apparel/Headwear/IndKepi in any active mod or in base resources.
- Verse.Log:Error(String)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Things/Apparel/Headwear/PilotCap in any active mod or in base resources.
- Verse.Log:Error(String)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Things/Apparel/Headwear/Aviator in any active mod or in base resources.
- Verse.Log:Error(String)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Things/Apparel/Headwear/IndGoggles in any active mod or in base resources.
- Verse.Log:Error(String)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Things/Apparel/Headwear/IndGoggles2 in any active mod or in base resources.
- Verse.Log:Error(String)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Things/Apparel/Headwear/IndSpectacles in any active mod or in base resources.
- Verse.Log:Error(String)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Things/Apparel/Headwear/Apparello/Chefplus in any active mod or in base resources.
- Verse.Log:Error(String)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Things/Apparel/Headwear/Apparello/Chef in any active mod or in base resources.
- Verse.Log:Error(String)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Things/Apparel/Headwear/Apparello/Fedora in any active mod or in base resources.
- Verse.Log:Error(String)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Things/Apparel/Headwear/Apparello/Tricorn in any active mod or in base resources.
- Verse.Log:Error(String)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Things/Apparel/Headwear/Apparello/Hood in any active mod or in base resources.
- Verse.Log:Error(String)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Things/Apparel/Headwear/Apparello/Hood in any active mod or in base resources.
- Verse.Log:Error(String)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Things/Apparel/Headwear/Apparello/Vandal in any active mod or in base resources.
- Verse.Log:Error(String)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Things/Apparel/Headwear/Apparello/Bandit in any active mod or in base resources.
- Verse.Log:Error(String)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Things/Apparel/Headwear/IndRaznaut in any active mod or in base resources.
- Verse.Log:Error(String)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Things/Apparel/Headwear/IndSteamhull in any active mod or in base resources.
- Verse.Log:Error(String)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Things/Apparel/Bodywear/LongCoat/IndLongcoat in any active mod or in base resources.
- Verse.Log:Error(String)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Things/Apparel/Bodywear/Waistcoat/IndWaistcoat in any active mod or in base resources.
- Verse.Log:Error(String)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Things/Apparel/Bodywear/ShirtTie/IndShirtTie in any active mod or in base resources.
- Verse.Log:Error(String)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Things/Apparel/Bodywear/TrenchCoat/IndTrenchCoat in any active mod or in base resources.
- Verse.Log:Error(String)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Things/Apparel/Bodywear/GreatCoat/IndGreatcoat in any active mod or in base resources.
- Verse.Log:Error(String)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Things/Apparel/Bodywear/UniformCoat/IndUniform in any active mod or in base resources.
- Verse.Log:Error(String)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Things/Apparel/Bodywear/Poncho/IndPoncho in any active mod or in base resources.
- Verse.Log:Error(String)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Things/Apparel/Bodywear/Jeans/Pants in any active mod or in base resources.
- Verse.Log:Error(String)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Things/Apparel/Bodywear/Suspenders/IndSuspenders in any active mod or in base resources.
- Verse.Log:Error(String)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Things/Apparel/Bodywear/Apron/IndApron in any active mod or in base resources.
- Verse.Log:Error(String)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Things/Apparel/Bodywear/Apron/IndApron in any active mod or in base resources.
- Verse.Log:Error(String)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Things/Apparel/Bodywear/Overalls/IndOveralls in any active mod or in base resources.
- Verse.Log:Error(String)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Things/Apparel/Bodywear/PaddedVest/IndPaddedVest in any active mod or in base resources.
- Verse.Log:Error(String)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Things/Apparel/Bodywear/Shoulderpads/IndShoulderPads in any active mod or in base resources.
- Verse.Log:Error(String)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Things/Apparel/Bodywear/Steamhull/IndSteamhull in any active mod or in base resources.
- Verse.Log:Error(String)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Things/Building/Furniture/ArcLamp in any active mod or in base resources.
- Verse.Log:Error(String)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Failed to find any texture while constructing Multi(initPath=Things/Building/Misc/Telegraph, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000))
- Verse.Log:Error(String)
- Verse.Graphic_Multi:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Things/Building/Power/WoodEngine in any active mod or in base resources.
- Verse.Log:Error(String)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Things/Building/Power/PortableEngine in any active mod or in base resources.
- Verse.Log:Error(String)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Things/Building/Power/SteamGenerator in any active mod or in base resources.
- Verse.Log:Error(String)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Things/Building/Tesla_Base in any active mod or in base resources.
- Verse.Log:Error(String)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Things/Projectile/ElectricityArc in any active mod or in base resources.
- Verse.Log:Error(String)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Failed to find any texture while constructing Multi(initPath=sd_medicaddons/industrialfacilities/sd_medicaddons_industrial_surg_instruments, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000))
- Verse.Log:Error(String)
- Verse.Graphic_Multi:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Failed to find any texture while constructing Multi(initPath=sd_medicaddons/industrialfacilities/sd_medicaddons_industrial_surg_lamp, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000))
- Verse.Log:Error(String)
- Verse.Graphic_Multi:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at sd_medicaddons/medievalfacilities/sd_medicaddons_medieval_surg_washpan in any active mod or in base resources.
- Verse.Log:Error(String)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Failed to find any texture while constructing Multi(initPath=sd_medicaddons/medievalfacilities/sd_medicaddons_medieval_surg_instruments, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000))
- Verse.Log:Error(String)
- Verse.Graphic_Multi:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at sd_medicaddons/medievalfacilities/sd_medicaddons_medieval_surg_lamp in any active mod or in base resources.
- Verse.Log:Error(String)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Things/Item/Resource/Coal in any active mod or in base resources.
- Verse.Log:Error(String)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Things/Projectile/ElectricityArc in any active mod or in base resources.
- Verse.Log:Error(String)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Things/Item/Equipment/WeaponRanged/TeslaRifle in any active mod or in base resources.
- Verse.Log:Error(String)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Things/Building/Furniture/ArcLamp in any active mod or in base resources.
- Verse.Log:Error(String)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Failed to find any texture while constructing Multi(initPath=Things/Building/Misc/Telegraph, color=RGBA(0.500, 0.500, 1.000, 0.350), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000))
- Verse.Log:Error(String)
- Verse.Graphic_Multi:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Things/Building/Power/WoodEngine in any active mod or in base resources.
- Verse.Log:Error(String)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Things/Building/Power/PortableEngine in any active mod or in base resources.
- Verse.Log:Error(String)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Things/Building/Power/SteamGenerator in any active mod or in base resources.
- Verse.Log:Error(String)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Things/Building/Tesla_Base in any active mod or in base resources.
- Verse.Log:Error(String)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Failed to find any texture while constructing Multi(initPath=sd_medicaddons/industrialfacilities/sd_medicaddons_industrial_surg_instruments, color=RGBA(0.500, 0.500, 1.000, 0.350), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000))
- Verse.Log:Error(String)
- Verse.Graphic_Multi:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Failed to find any texture while constructing Multi(initPath=sd_medicaddons/industrialfacilities/sd_medicaddons_industrial_surg_lamp, color=RGBA(0.500, 0.500, 1.000, 0.350), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000))
- Verse.Log:Error(String)
- Verse.Graphic_Multi:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at sd_medicaddons/medievalfacilities/sd_medicaddons_medieval_surg_washpan in any active mod or in base resources.
- Verse.Log:Error(String)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Failed to find any texture while constructing Multi(initPath=sd_medicaddons/medievalfacilities/sd_medicaddons_medieval_surg_instruments, color=RGBA(0.500, 0.500, 1.000, 0.350), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000))
- Verse.Log:Error(String)
- Verse.Graphic_Multi:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at sd_medicaddons/medievalfacilities/sd_medicaddons_medieval_surg_lamp in any active mod or in base resources.
- Verse.Log:Error(String)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Things/Building/Tesla_Top in any active mod or in base resources.
- Verse.Log:Error(String)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.MaterialPool:MatFrom(String)
- RimWorld.BuildingProperties:<ResolveReferencesSpecial>m__1AA()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.MaterialPool:MatFrom(String)
- RimWorld.BuildingProperties:<ResolveReferencesSpecial>m__1AA()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Could not load UnityEngine.AudioClip at Things/Tesla in any active mod or in base resources.
- Verse.Log:Error(String)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Sound.<GetResolvedGrains>c__Iterator1DB:MoveNext()
- Verse.Sound.SubSoundDef:<ResolveReferences>m__82B()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Grain couldn't resolve: Clip not found at Things/Tesla
- Verse.Log:Error(String)
- Verse.Sound.<GetResolvedGrains>c__Iterator1DB:MoveNext()
- Verse.Sound.SubSoundDef:<ResolveReferences>m__82B()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Could not load UnityEngine.AudioClip at Things/TeslaAmbient in any active mod or in base resources.
- Verse.Log:Error(String)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Sound.<GetResolvedGrains>c__Iterator1DB:MoveNext()
- Verse.Sound.SubSoundDef:<ResolveReferences>m__82B()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Grain couldn't resolve: Clip not found at Things/TeslaAmbient
- Verse.Log:Error(String)
- Verse.Sound.<GetResolvedGrains>c__Iterator1DB:MoveNext()
- Verse.Sound.SubSoundDef:<ResolveReferences>m__82B()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Could not load UnityEngine.AudioClip at Things/TeslaImpact in any active mod or in base resources.
- Verse.Log:Error(String)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Sound.<GetResolvedGrains>c__Iterator1DB:MoveNext()
- Verse.Sound.SubSoundDef:<ResolveReferences>m__82B()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Grain couldn't resolve: Clip not found at Things/TeslaImpact
- Verse.Log:Error(String)
- Verse.Sound.<GetResolvedGrains>c__Iterator1DB:MoveNext()
- Verse.Sound.SubSoundDef:<ResolveReferences>m__82B()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Things/Building/Tesla_Top in any active mod or in base resources.
- Verse.Log:Error(String)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.MaterialPool:MatFrom(String)
- RimWorld.BuildingProperties:<ResolveReferencesSpecial>m__1AA()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.MaterialPool:MatFrom(String)
- RimWorld.BuildingProperties:<ResolveReferencesSpecial>m__1AA()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
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