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  1.  
  2.  
  3. DataSource:
  4. # What type of database do you want to use?
  5. # Valid values: sqlite, mysql
  6. backend: 'SQLITE'
  7. # Enable database caching, should improve database performance
  8. caching: true
  9. # Database host address
  10. mySQLHost: '127.0.0.1'
  11. # Database port
  12. mySQLPort: '3306'
  13. # Username about Database Connection Infos
  14. mySQLUsername: 'authme'
  15. # Password about Database Connection Infos
  16. mySQLPassword: '12345'
  17. # Database Name, use with converters or as SQLITE database name
  18. mySQLDatabase: 'authme'
  19. # Table of the database
  20. mySQLTablename: 'authme'
  21. # Column of IDs to sort data
  22. mySQLColumnId: 'id'
  23. # Column for storing or checking players nickname
  24. mySQLColumnName: 'username'
  25. # Column for storing or checking players RealName
  26. mySQLRealName: 'realname'
  27. # Column for storing players passwords
  28. mySQLColumnPassword: 'password'
  29. # Column for storing players emails
  30. mySQLColumnEmail: 'email'
  31. # Column for storing if a player is logged in or not
  32. mySQLColumnLogged: 'isLogged'
  33. # Column for storing players ips
  34. mySQLColumnIp: 'ip'
  35. # Column for storing players lastlogins
  36. mySQLColumnLastLogin: 'lastlogin'
  37. # Column for storing player LastLocation - X
  38. mySQLlastlocX: 'x'
  39. # Column for storing player LastLocation - Y
  40. mySQLlastlocY: 'y'
  41. # Column for storing player LastLocation - Z
  42. mySQLlastlocZ: 'z'
  43. # Column for storing player LastLocation - World Name
  44. mySQLlastlocWorld: 'world'
  45. # Enable this when you allow registration through a website
  46. mySQLWebsite: false
  47.  
  48. ExternalBoardOptions:
  49. # Column for storing players passwords salts
  50. mySQLColumnSalt: ''
  51. # Column for storing players groups
  52. mySQLColumnGroup: ''
  53. # -1 means disabled. If you want that only activated players
  54. # can log into your server, you can set here the group number
  55. # of unactivated users, needed for some forum/CMS support
  56. nonActivedUserGroup: -1
  57. # Other MySQL columns where we need to put the username (case-sensitive)
  58. mySQLOtherUsernameColumns: []
  59. # How much log2 rounds needed in BCrypt (do not change if you do not know what it does)
  60. bCryptLog2Round: 10
  61. # phpBB table prefix defined during the phpBB installation process
  62. phpbbTablePrefix: 'phpbb_'
  63. # phpBB activated group ID; 2 is the default registered group defined by phpBB
  64. phpbbActivatedGroupId: 2
  65. # Wordpress prefix defined during WordPress installation
  66. wordpressTablePrefix: 'wp_'
  67.  
  68. Converter:
  69. Rakamak:
  70. # Rakamak file name
  71. fileName: 'users.rak'
  72. # Rakamak use IP?
  73. useIP: false
  74. # Rakamak IP file name
  75. ipFileName: 'UsersIp.rak'
  76. CrazyLogin:
  77. # CrazyLogin database file name
  78. fileName: 'accounts.db'
  79.  
  80. settings:
  81. # The name shown in the help messages
  82. helpHeader: 'AuthMeReloaded'
  83. sessions:
  84. # Do you want to enable the session feature?
  85. # If enabled, when a player authenticates successfully,
  86. # his IP and his nickname is saved.
  87. # The next time the player joins the server, if his IP
  88. # is the same as last time and the timeout hasn't
  89. # expired, he will not need to authenticate.
  90. enabled: false
  91. # After how many minutes should a session expire?
  92. # 0 for unlimited time (Very dangerous, use it at your own risk!)
  93. # Remember that sessions will end only after the timeout, and
  94. # if the player's IP has changed but the timeout hasn't expired,
  95. # the player will be kicked from the server due to invalid session
  96. timeout: 10
  97. # Should the session expire if the player tries to log in with
  98. # another IP address?
  99. sessionExpireOnIpChange: true
  100. # Message language, available: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, lt, it, ko, pt
  101. messagesLanguage: 'hu'
  102. restrictions:
  103. # Keeps collisions disabled for logged players
  104. # Works only with MC 1.9
  105. keepCollisionsDisabled: false
  106. # Can not authenticated players chat?
  107. # Keep in mind that this feature also blocks all commands not
  108. # listed in the list below.
  109. allowChat: false
  110. # Hide the chat log from players who are not authenticated?
  111. hideChat: false
  112. # Allow unlogged users to use all the commands if registration is not forced!
  113. # WARNING: use this only if you need it!
  114. allowAllCommandsIfRegistrationIsOptional: false
  115. # Allowed commands for unauthenticated players
  116. allowCommands:
  117. - '/login'
  118. - '/register'
  119. - '/l'
  120. - '/reg'
  121. - '/email'
  122. - '/captcha'
  123. # Max number of allowed registrations per IP
  124. # The value 0 means an unlimited number of registrations!
  125. maxRegPerIp: 1
  126. # Minimum allowed username length
  127. minNicknameLength: 4
  128. # Maximum allowed username length
  129. maxNicknameLength: 16
  130. # When this setting is enabled, online players can't be kicked out
  131. # due to "Logged in from another Location"
  132. # This setting will prevent potential security exploits.
  133. ForceSingleSession: true
  134. # If enabled, every player will be teleported to the world spawnpoint
  135. # after successful authentication.
  136. # The quit location of the player will be overwritten.
  137. # This is different from "teleportUnAuthedToSpawn" that teleport player
  138. # back to his quit location after the authentication.
  139. ForceSpawnLocOnJoinEnabled: false
  140. # This option will save the quit location of the players.
  141. SaveQuitLocation: true
  142. # To activate the restricted user feature you need
  143. # to enable this option and configure the AllowedRestrictedUser field.
  144. AllowRestrictedUser: false
  145. # The restricted user feature will kick players listed below
  146. # if they don't match the defined IP address.
  147. # Example:
  148. # AllowedRestrictedUser:
  149. # - playername;127.0.0.1
  150. AllowedRestrictedUser:
  151. - 'playername;127.0.0.1'
  152. # Should unregistered players be kicked immediately?
  153. kickNonRegistered: false
  154. # Should players be kicked on wrong password?
  155. kickOnWrongPassword: false
  156. # Should not logged in players be teleported to the spawn?
  157. # After the authentication they will be teleported back to
  158. # their normal position.
  159. teleportUnAuthedToSpawn: false
  160. # Can unregistered players walk around?
  161. allowMovement: false
  162. # Should not authenticated players have speed = 0?
  163. # This will reset the fly/walk speed to default value after the login.
  164. removeSpeed: true
  165. # After how many seconds should players who fail to login or register
  166. # be kicked? Set to 0 to disable.
  167. timeout: 30
  168. # Regex syntax of allowed characters in the player name.
  169. allowedNicknameCharacters: '[a-zA-Z0-9_]*'
  170. # How far can unregistered players walk?
  171. # Set to 0 for unlimited radius
  172. allowedMovementRadius: 100
  173. # Enable double check of password when you register
  174. # when it's true, registration requires that kind of command:
  175. # /register <password> <confirmPassword>
  176. enablePasswordConfirmation: true
  177. # Should we protect the player inventory before logging in? Requires ProtocolLib.
  178. ProtectInventoryBeforeLogIn: false
  179. # Should we deny the tabcomplete feature before logging in? Requires ProtocolLib.
  180. DenyTabCompleteBeforeLogin: true
  181. # Should we hide the tablist before logging in? Requires ProtocolLib.
  182. HideTablistBeforeLogin: true
  183. # Should we display all other accounts from a player when he joins?
  184. # permission: /authme.admin.accounts
  185. displayOtherAccounts: true
  186. # WorldNames where we need to force the spawn location for ForceSpawnLocOnJoinEnabled
  187. # Case-sensitive!
  188. ForceSpawnOnTheseWorlds:
  189. - 'world'
  190. - 'world_nether'
  191. - 'world_the_end'
  192. # Ban ip when the ip is not the ip registered in database
  193. banUnsafedIP: false
  194. # Spawn priority; values: authme, essentials, multiverse, default
  195. spawnPriority: 'authme,essentials,multiverse,default'
  196. # Maximum Login authorized by IP
  197. maxLoginPerIp: 0
  198. # Maximum Join authorized by IP
  199. maxJoinPerIp: 0
  200. # AuthMe will NEVER teleport players if set to true!
  201. noTeleport: false
  202. # Regex syntax for allowed chars in passwords
  203. allowedPasswordCharacters: '[\x21-\x7E]*'
  204. GameMode:
  205. # Force survival gamemode when player joins?
  206. ForceSurvivalMode: false
  207. unrestrictions:
  208. # Below you can list all account names that
  209. # AuthMe will ignore for registration or login, configure it
  210. # at your own risk!! Remember that if you are going to add
  211. # nickname with [], you have to delimit name with ' '.
  212. # this option add compatibility with BuildCraft and some
  213. # other mods.
  214. # It is case-sensitive!
  215. UnrestrictedName: []
  216. security:
  217. # Minimum length of password
  218. minPasswordLength: 5
  219. # Maximum length of password
  220. passwordMaxLength: 30
  221. # This is a very important option: every time a player joins the server,
  222. # if they are registered, AuthMe will switch him to unLoggedInGroup.
  223. # This should prevent all major exploits.
  224. # You can set up your permission plugin with this special group to have no permissions,
  225. # or only permission to chat (or permission to send private messages etc.).
  226. # The better way is to set up this group with few permissions, so if a player
  227. # tries to exploit an account they can do only what you've defined for the group.
  228. # After, a logged in player will be moved to his correct permissions group!
  229. # Please note that the group name is case-sensitive, so 'admin' is different from 'Admin'
  230. # Otherwise your group will be wiped and the player will join in the default group []!
  231. # Example unLoggedinGroup: NotLogged
  232. unLoggedinGroup: 'unLoggedinGroup'
  233. # Possible values: MD5, SHA1, SHA256, WHIRLPOOL, XAUTH, MD5VB, PHPBB,
  234. # MYBB, IPB3, PHPFUSION, SMF, XENFORO, SALTED2MD5, JOOMLA, BCRYPT, WBB3, SHA512,
  235. # DOUBLEMD5, PBKDF2, PBKDF2DJANGO, WORDPRESS, ROYALAUTH, CUSTOM (for developers only)
  236. passwordHash: 'SHA256'
  237. # Salt length for the SALTED2MD5 MD5(MD5(password)+salt)
  238. doubleMD5SaltLength: 8
  239. # If password checking return false, do we need to check with all
  240. # other password algorithm to check an old password?
  241. # AuthMe will update the password to the new password hash
  242. supportOldPasswordHash: false
  243. # Prevent unsafe passwords from being used; put them in lowercase!
  244. # unsafePasswords:
  245. # - '123456'
  246. # - 'password'
  247. unsafePasswords:
  248. - '123456'
  249. - 'password'
  250. - 'qwerty'
  251. - '12345'
  252. - '54321'
  253. registration:
  254. # Enable registration on the server?
  255. enabled: true
  256. # Send every X seconds a message to a player to
  257. # remind him that he has to login/register
  258. messageInterval: 5
  259. # Only registered and logged in players can play.
  260. # See restrictions for exceptions
  261. force: true
  262. # Do we replace password registration by an email registration method?
  263. enableEmailRegistrationSystem: false
  264. # Enable double check of email when you register
  265. # when it's true, registration requires that kind of command:
  266. # /register <email> <confirmEmail>
  267. doubleEmailCheck: false
  268. # Do we force kick a player after a successful registration?
  269. # Do not use with login feature below
  270. forceKickAfterRegister: false
  271. # Does AuthMe need to enforce a /login after a successful registration?
  272. forceLoginAfterRegister: false
  273. # Force these commands after /login, without any '/', use %p to replace with player name
  274. forceCommands: []
  275. # Force these commands after /login as service console, without any '/'. Use %p to replace with player name
  276. forceCommandsAsConsole: []
  277. # Force these commands after /register, without any '/', use %p to replace with player name
  278. forceRegisterCommands: []
  279. # Force these commands after /register as a server console, without any '/'. Use %p to replace with player name
  280. forceRegisterCommandsAsConsole: []
  281. # Enable to display the welcome message (welcome.txt) after a login
  282. # You can use colors in this welcome.txt + some replaced strings:
  283. # {PLAYER}: player name, {ONLINE}: display number of online players, {MAXPLAYERS}: display server slots,
  284. # {IP}: player ip, {LOGINS}: number of players logged, {WORLD}: player current world, {SERVER}: server name
  285. # {VERSION}: get current bukkit version, {COUNTRY}: player country
  286. useWelcomeMessage: true
  287. # Do we need to broadcast the welcome message to all server or only to the player? set true for server or false for player
  288. broadcastWelcomeMessage: false
  289. # Should we delay the join message and display it once the player has logged in?
  290. delayJoinMessage: true
  291. # Should we remove join messages altogether?
  292. removeJoinMessage: true
  293. # Should we remove leave messages?
  294. removeLeaveMessage: true
  295. # Do we need to add potion effect Blinding before login/reigster?
  296. applyBlindEffect: false
  297. # Do we need to prevent people to login with another case?
  298. # If Xephi is registered, then Xephi can login, but not XEPHI/xephi/XePhI
  299. preventOtherCase: false
  300.  
  301. permission:
  302. # Take care with this option; if you don't want
  303. # to use Vault and group switching of AuthMe
  304. # for unloggedIn players, set this setting to true.
  305. # Default is false.
  306. EnablePermissionCheck: false
  307.  
  308. Email:
  309. # Email SMTP server host
  310. mailSMTP: 'smtp.gmail.com'
  311. # Email SMTP server port
  312. mailPort: 465
  313. # Email account which sends the mails
  314. mailAccount: ''
  315. # Email account password
  316. mailPassword: ''
  317. # Custom sender name, replacing the mailAccount name in the email
  318. mailSenderName: ''
  319. # Recovery password length
  320. RecoveryPasswordLength: 8
  321. # Mail Subject
  322. mailSubject: 'Your new AuthMe Password'
  323. # Like maxRegPerIP but with email
  324. maxRegPerEmail: 1
  325. # Recall players to add an email?
  326. recallPlayers: false
  327. # Delay in minute for the recall scheduler
  328. delayRecall: 5
  329. # Blacklist these domains for emails
  330. emailBlacklisted:
  331. - '10minutemail.com'
  332. # Whitelist ONLY these domains for emails
  333. emailWhitelisted: []
  334. # Send the new password drawn in an image?
  335. generateImage: false
  336. # The OAuth2 token
  337. emailOauth2Token: ''
  338.  
  339. Hooks:
  340. # Do we need to hook with multiverse for spawn checking?
  341. multiverse: true
  342. # Do we need to hook with BungeeCord?
  343. bungeecord: false
  344. # Send player to this BungeeCord server after register/login
  345. sendPlayerTo: ''
  346. # Do we need to disable Essentials SocialSpy on join?
  347. disableSocialSpy: true
  348. # Do we need to force /motd Essentials command on join?
  349. useEssentialsMotd: false
  350. # Do we need to cache custom Attributes?
  351. customAttributes: false
  352.  
  353. Protection:
  354. # Enable some servers protection (country based login, antibot)
  355. enableProtection: false
  356. # Countries allowed to join the server and register, see http://dev.bukkit.org/bukkit-plugins/authme-reloaded/pages/countries-codes/ for countries' codes
  357. # PLEASE USE QUOTES!
  358. countries:
  359. - 'US'
  360. - 'GB'
  361. # Countries not allowed to join the server and register
  362. # PLEASE USE QUOTES!
  363. countriesBlacklist:
  364. - 'A1'
  365. # Do we need to enable automatic antibot system?
  366. enableAntiBot: false
  367. # Max number of players allowed to login in 5 secs before the AntiBot system is enabled automatically
  368. antiBotSensibility: 5
  369. # Duration in minutes of the antibot automatic system
  370. antiBotDuration: 10
  371.  
  372. Purge:
  373. # If enabled, AuthMe automatically purges old, unused accounts
  374. useAutoPurge: false
  375. # Number of Days an account become Unused
  376. daysBeforeRemovePlayer: 60
  377. # Do we need to remove the player.dat file during purge process?
  378. removePlayerDat: false
  379. # Do we need to remove the Essentials/users/player.yml file during purge process?
  380. removeEssentialsFile: false
  381. # World where are players.dat stores
  382. defaultWorld: 'world'
  383. # Do we need to remove LimitedCreative/inventories/player.yml, player_creative.yml files during purge process ?
  384. removeLimitedCreativesInventories: false
  385. # Do we need to remove the AntiXRayData/PlayerData/player file during purge process?
  386. removeAntiXRayFile: false
  387. # Do we need to remove permissions?
  388. removePermissions: false
  389.  
  390. Security:
  391. SQLProblem:
  392. # Stop the server if we can't contact the sql database
  393. # Take care with this, if you set this to false,
  394. # AuthMe will automatically disable and the server won't be protected!
  395. stopServer: true
  396. ReloadCommand:
  397. # /reload support
  398. useReloadCommandSupport: true
  399. console:
  400. # Remove spam from console?
  401. noConsoleSpam: false
  402. # Remove passwords from console?
  403. removePassword: true
  404. # Copy AuthMe log output in a separate file as well?
  405. logConsole: true
  406. captcha:
  407. # Player need to put a captcha when he fails too lot the password
  408. useCaptcha: false
  409. # Max allowed tries before request a captcha
  410. maxLoginTry: 5
  411. # Captcha length
  412. captchaLength: 5
  413. stop:
  414. # Kick players before stopping the server, that allow us to save position of players
  415. # and all needed information correctly without any corruption.
  416. kickPlayersBeforeStopping: true
  417.  
  418. BackupSystem:
  419. # Enable or disable automatic backup
  420. ActivateBackup: false
  421. # Set backup at every start of server
  422. OnServerStart: false
  423. # Set backup at every stop of server
  424. OnServerStop: true
  425. # Windows only mysql installation Path
  426. MysqlWindowsPath: 'C:\\Program Files\\MySQL\\MySQL Server 5.1\\'
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