Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- -------------------------------< Abilities in Turrets >--------------------------------
- Ability Info Lessons
- ---------------------------------------------------------------------------------------
- Fabrication
- -- CONSTRUCTION (Turrets) -----------------------------------------------------
- At the cost of 6 machine parts you can construct a turret of your very own! Each turret can have a barrel and one mod installed. The world is your target!
- -------------------------------------------------------------------------------
- Skill: Turrets
- Group: Fabrication
- Command: TURRET CONSTRUCT
- Known: No
- Lessons: 5 Lessons
- Ability type: Noncombat utility
- Base balance time: 3.00 seconds
- -------------------------------------------------------------------------------
- -- DEPLOY (Turrets) -----------------------------------------------------------
- After you have constructed a turret and attached a barrel and optionally a mod to it, you may deploy it at your location. You can only deploy one turret at a location, and a maximum of two turrets (with different owners) can be present.
- -------------------------------------------------------------------------------
- Skill: Turrets
- Group: Fabrication
- Command: TURRET DEPLOY <TURRET>
- Known: No
- Lessons: 15 Lessons
- Ability type: Combat utility
- Can target: Others
- Base balance time: 3.00 seconds
- -------------------------------------------------------------------------------
- Networking
- -- QPCBOOST (Turrets) ---------------------------------------------------------
- A turret with no power is useless (and really no fun at all). With this ability, you can charge the turret at your current location.
- -------------------------------------------------------------------------------
- Skill: Turrets
- Group: Networking
- Command: TURRET QPCBOOST
- Known: No
- Lessons: 30 Lessons
- Ability type: Noncombat utility
- Base balance time: 3.00 seconds
- -------------------------------------------------------------------------------
- -- STATUS (Turrets) -----------------------------------------------------------
- Check on the status of any turret deployed at your location. If it happens to be one of yours, you'll see more information! Youo can optionally include an ID to check the status of any of your turrets, anywhere.
- -------------------------------------------------------------------------------
- Skill: Turrets
- Group: Networking
- Command: TURRET STATUS [ID]
- Known: No
- Lessons: 75 Lessons
- Ability type: Noncombat utility
- -------------------------------------------------------------------------------
- -- TRANSFER (Turrets) ---------------------------------------------------------
- If you have deployed a workstation you can transfer control of your turrent to another player.
- -------------------------------------------------------------------------------
- Skill: Turrets
- Group: Networking
- Command: TURRET TRANSFER <TURRET> TO <TARGET>
- Known: No
- Lessons: 133 Lessons
- Ability type: Noncombat utility
- Base balance time: 3.00 seconds
- -------------------------------------------------------------------------------
- -- SUBVERT (Turrets) ----------------------------------------------------------
- Take control of another engineer's turret! Encrypted turrets cannot be subverted. Subversion requires a deployed workstation.
- -------------------------------------------------------------------------------
- Skill: Turrets
- Group: Networking
- Command: TURRET SUBVERT [TURRET]
- Known: No
- Lessons: 462 Lessons
- Ability type: Combat utility
- Can target: Others
- Base balance time: 3.00 seconds
- -------------------------------------------------------------------------------
- -- ENCRYPT (Turrets) ----------------------------------------------------------
- Your turrets are the best, other Engineers will want to subvert them for their own purposes. Encrypt your turret's comms interface to protect them. Encrypted turrets cannot be subverted but they do require more energy to charge up. Encryption requires a deployed workstation.
- -------------------------------------------------------------------------------
- Skill: Turrets
- Group: Networking
- Command: TURRET ENCRYPT [TURRET]
- Known: No
- Lessons: 1027 Lessons
- Ability type: Noncombat utility
- Base balance time: 3.00 seconds
- -------------------------------------------------------------------------------
- Active
- -- CONTROL (Turrets) ----------------------------------------------------------
- Assume direct control of a turret, substantially increasing its power and increasing its rate of fire.
- -------------------------------------------------------------------------------
- Skill: Turrets
- Group: Active
- Command: TURRET CONTROL [TURRET]
- Known: No
- Lessons: 221 Lessons
- Ability type: Combat utility
- Can target: Others
- Base balance time: 3.00 seconds
- -------------------------------------------------------------------------------
- -- OVERPOWER (Turrets) --------------------------------------------------------
- Invoke a short-term surge of power. The next hit of the turret will be twice as strong, followed by two that are weaker than normally.
- -------------------------------------------------------------------------------
- Skill: Turrets
- Group: Active
- Command: TURRET OVERPOWER [TURRET]
- Known: No
- Lessons: 1750 Lessons
- Ability type: Combat utility
- Can target: Others
- Base balance time: 3.00 seconds
- -------------------------------------------------------------------------------
- Targeting
- -- SENTRYMODE (Turrets) -------------------------------------------------------
- Configure your turret to attack any enemy present. This ability requires a deployed workstation.
- -------------------------------------------------------------------------------
- Skill: Turrets
- Group: Targeting
- Command: TURRET SENTRYMODE [TURRET]
- Known: No
- Lessons: 45 Lessons
- Ability type: Combat utility
- Can target: Others
- Base balance time: 3.00 seconds
- -------------------------------------------------------------------------------
- -- FOCUS (Turrets) ------------------------------------------------------------
- Configure your turret to attack only a chosen target. This ability requires a deployed workstation.
- -------------------------------------------------------------------------------
- Skill: Turrets
- Group: Targeting
- Command: TURRET FOCUS <TARGET> [TURRET]
- Known: No
- Lessons: 95 Lessons
- Ability type: Combat utility
- Can target: Others
- Base balance time: 3.00 seconds
- -------------------------------------------------------------------------------
- Mods
- -- QPC (Turrets) --------------------------------------------------------------
- A turret with a quantum power cell can charge itself, as well as all your other turrets within a 3-room range. You can only have one QPC per area. This ability requires the QPC gadget. Deployed turrets cannot be modified. Each turret can only have one modification.
- -------------------------------------------------------------------------------
- Skill: Turrets
- Group: Mods
- Command: TURRET MOD QPC [TURRET]
- Known: No
- Lessons: 157 Lessons
- Ability type: Noncombat utility
- Base balance time: 3.00 seconds
- -------------------------------------------------------------------------------
- -- FORTIFY (Turrets) ----------------------------------------------------------
- Modify a turret, giving it 20% damage resistance. Deployed turrets cannot be modified. Each turret can only have one modification.
- -------------------------------------------------------------------------------
- Skill: Turrets
- Group: Mods
- Command: TURRET MOD FORTIFY [TURRET]
- Known: No
- Lessons: 261 Lessons
- Ability type: Noncombat utility
- Base balance time: 3.00 seconds
- -------------------------------------------------------------------------------
- -- PANTILT (Turrets) ----------------------------------------------------------
- With this modification, the turret will be able to target enemies at a different elevation. Deployed turrets cannot be modified. Each turret can only have one modification.
- -------------------------------------------------------------------------------
- Skill: Turrets
- Group: Mods
- Command: TURRET MOD PANTILT [TURRET]
- Known: No
- Lessons: 354 Lessons
- Ability type: Noncombat utility
- Base balance time: 3.00 seconds
- -------------------------------------------------------------------------------
- -- SECURITY (Turrets) ---------------------------------------------------------
- A turret with this modification inflicts massive damage to anyone attempting to subvert it. Deployed turrets cannot be modified. Each turret can only have one modification.
- -------------------------------------------------------------------------------
- Skill: Turrets
- Group: Mods
- Command: TURRET MOD SECURITY [TURRET]
- Known: No
- Lessons: 404 Lessons
- Ability type: Noncombat utility
- Base balance time: 3.00 seconds
- -------------------------------------------------------------------------------
- -- BATTERY (Turrets) ----------------------------------------------------------
- A turret with this modification is able to store twice as much energy. Deployed turrets cannot be modified. Each turret can only have one modification.
- -------------------------------------------------------------------------------
- Skill: Turrets
- Group: Mods
- Command: TURRET MOD BATTERY [TURRET]
- Known: No
- Lessons: 528 Lessons
- Ability type: Noncombat utility
- Base balance time: 3.00 seconds
- -------------------------------------------------------------------------------
- -- EFFICIENCY (Turrets) -------------------------------------------------------
- Modify a turret to reduce its energy costs. Deployed turrets cannot be modified. Each turret can only have one modification.
- -------------------------------------------------------------------------------
- Skill: Turrets
- Group: Mods
- Command: TURRET MOD EFFICIENCY [TURRET]
- Known: No
- Lessons: 603 Lessons
- Ability type: Noncombat utility
- Base balance time: 3.00 seconds
- -------------------------------------------------------------------------------
- -- ROLLERBEARINGS (Turrets) ---------------------------------------------------
- A turret with this mod installed will react on a target entering the room within one second, down from the usual 3 seconds. Deployed turrets cannot be modified. Each turret can only have one modification.
- -------------------------------------------------------------------------------
- Skill: Turrets
- Group: Mods
- Command: TURRET MOD ROLLERBEARINGS [TURRET]
- Known: No
- Lessons: 787 Lessons
- Ability type: Noncombat utility
- Base balance time: 3.00 seconds
- -------------------------------------------------------------------------------
- -- TARGETLOCK (Turrets) -------------------------------------------------------
- A turret with this modification will be able to lock onto a target, shooting at them even behind a cover, attacking the cover in the process. Deployed turrets cannot be modified. Each turret can only have one modification.
- -------------------------------------------------------------------------------
- Skill: Turrets
- Group: Mods
- Command: TURRET MOD TARGETLOCK [TURRET]
- Known: No
- Lessons: 899 Lessons
- Ability type: Noncombat utility
- Base balance time: 3.00 seconds
- -------------------------------------------------------------------------------
- -- MULTIBARREL (Turrets) ------------------------------------------------------
- A turret with this modification fires faster than normally. Deployed turrets cannot be modified. Each turret can only have one modification.
- -------------------------------------------------------------------------------
- Skill: Turrets
- Group: Mods
- Command: TURRET MOD MULTIBARREL [TURRET]
- Known: No
- Lessons: 1173 Lessons
- Ability type: Noncombat utility
- Base balance time: 3.00 seconds
- -------------------------------------------------------------------------------
- Barrels
- -- LASER (Turrets) ------------------------------------------------------------
- This barrel shoots a laser at its target, causing damage. Deployed turrets cannot be modified. Each turret can only have one barrel.
- -------------------------------------------------------------------------------
- Skill: Turrets
- Group: Barrels
- Command: TURRET INSTALL LASER [TURRET]
- Known: No
- Lessons: 5 Lessons
- Ability type: Noncombat utility
- Base balance time: 3.00 seconds
- -------------------------------------------------------------------------------
- -- FORCEWAVE (Turrets) --------------------------------------------------------
- A turret with this barrel sends waves of energy, causing damage to the target's internals. Deployed turrets cannot be modified. Each turret can only have one barrel.
- -------------------------------------------------------------------------------
- Skill: Turrets
- Group: Barrels
- Command: TURRET INSTALL FORCEWAVE [TURRET]
- Known: No
- Lessons: 60 Lessons
- Ability type: Noncombat utility
- Base balance time: 3.00 seconds
- -------------------------------------------------------------------------------
- -- FLAMETHROWER (Turrets) -----------------------------------------------------
- A turret with this barrel sets its target on fire. Deployed turrets cannot be modified. Each turret can only have one barrel.
- -------------------------------------------------------------------------------
- Skill: Turrets
- Group: Barrels
- Command: TURRET INSTALL FLAMETHROWER [TURRET]
- Known: No
- Lessons: 186 Lessons
- Ability type: Noncombat utility
- Base balance time: 3.00 seconds
- -------------------------------------------------------------------------------
- -- REPAIRARM (Turrets) --------------------------------------------------------
- A turret with this barrel does not shoot, but instead repairs friendly bots at the location. Deployed turrets cannot be modified. Each turret can only have one barrel.
- -------------------------------------------------------------------------------
- Skill: Turrets
- Group: Barrels
- Command: TURRET INSTALL REPAIRARM [TURRET]
- Known: No
- Lessons: 310 Lessons
- Ability type: Noncombat utility
- Base balance time: 3.00 seconds
- -------------------------------------------------------------------------------
- -- SHARDFLINGER (Turrets) -----------------------------------------------------
- A turret with this barrel shoots mechanic shrapnels, similar to those fired by the Junkjet gadget. Deployed turrets cannot be modified. Each turret can only have one barrel.
- -------------------------------------------------------------------------------
- Skill: Turrets
- Group: Barrels
- Command: TURRET INSTALL SHARDFLINGER [TURRET]
- Known: No
- Lessons: 689 Lessons
- Ability type: Noncombat utility
- Base balance time: 3.00 seconds
- -------------------------------------------------------------------------------
- -- STROBE (Turrets) -----------------------------------------------------------
- A turret with this barrel distracts its target, with duration depending on mind damage. Deployed turrets cannot be modified. Each turret can only have one barrel.
- -------------------------------------------------------------------------------
- Skill: Turrets
- Group: Barrels
- Command: TURRET INSTALL STROBE [TURRET]
- Known: No
- Lessons: 1340 Lessons
- Ability type: Noncombat utility
- Base balance time: 3.00 seconds
- -------------------------------------------------------------------------------
- Deconstruction
- -- DISASSEMBLE (Turrets) ------------------------------------------------------
- With this ability, you can disassemble a turret, recovering some of the parts used for its construction.
- -------------------------------------------------------------------------------
- Skill: Turrets
- Group: Deconstruction
- Command: TURRET DISASSEMBLE [TURRET]
- Known: No
- Lessons: 112 Lessons
- Ability type: Combat utility
- Can target: Others
- Base balance time: 3.00 seconds
- -------------------------------------------------------------------------------
- -- SURGE (Turrets) ------------------------------------------------------------
- Send a powerful surge across your turrets in a direction, causing damage to everyone caught in the blast.
- -------------------------------------------------------------------------------
- Skill: Turrets
- Group: Deconstruction
- Command: TURRET SURGE <DIRECTION>
- Known: No
- Lessons: 1531 Lessons
- Ability type: Combat utility
- Can target: Others
- Base balance time: 3.00 seconds
- -------------------------------------------------------------------------------
- ---------------------------------------------------------------------------------------
- ---------------------------------< Abilities in Bots >---------------------------------
- Ability Info Lessons
- ---------------------------------------------------------------------------------------
- Burrowbot
- -- BURROWBOT (Bots) -----------------------------------------------------------
- Burrowbots do their worst beneath the skin of your foe. 8 machine parts are needed to construct 1 of these horrors, and you can only control 1 at a time.
- -------------------------------------------------------------------------------
- Skill: Bots
- Group: Burrowbot
- Command: BOT CONSTRUCT BURROWBOT
- Known: No
- Lessons: 858 Lessons
- Ability type: Noncombat utility
- Base balance time: 3.00 seconds
- -------------------------------------------------------------------------------
- -- WORM (Bots) ----------------------------------------------------------------
- Order your burrowbot to burrow into the flesh of your target. This has no immediate effect, but is used by other abilities.
- -------------------------------------------------------------------------------
- Skill: Bots
- Group: Burrowbot
- Command: BOT WORM <TARGET>
- Known: No
- Lessons: 858 Lessons
- Ability type: In-room ranged
- Can target: Others
- Base balance time: 3.00 seconds
- -------------------------------------------------------------------------------
- -- RELEASE (Bots) -------------------------------------------------------------
- Order your burrowbot to emerge from the flesh it has burrowed into, causing internal and muscular damage. The deeper the bot has burrowed, the more damage it will inflict.
- -------------------------------------------------------------------------------
- Skill: Bots
- Group: Burrowbot
- Command: BOT RELEASE <TARGET>
- Known: No
- Lessons: 1051 Lessons
- Ability type: In-room ranged
- Can target: Others
- Base balance time: 3.00 seconds
- -------------------------------------------------------------------------------
- -- CONSTRICT (Bots) -----------------------------------------------------------
- Order your burrowbot to constrict itself around your target's leg, causing damage and possibly breaking the limb. The burrowbot can only perform this if it is not currently wormed inside a victim.
- -------------------------------------------------------------------------------
- Skill: Bots
- Group: Burrowbot
- Command: BOT CONSTRICT <TARGET>
- Known: No
- Lessons: 1580 Lessons
- Ability type: In-room ranged
- Can target: Others
- Base balance time: 3.00 seconds
- -------------------------------------------------------------------------------
- -- HEARTBREAKER (Bots) --------------------------------------------------------
- Provided that the current host of your burrowbot has sufficiently damaged internals, you can order it to break their heart, literally. This will instantly kill the victim.
- -------------------------------------------------------------------------------
- Skill: Bots
- Group: Burrowbot
- Command: BOT HEARTBREAKER <TARGET>
- Known: No
- Lessons: 1750 Lessons
- Ability type: In-room ranged
- Can target: Others
- Base balance time: 3.00 seconds
- -------------------------------------------------------------------------------
- Drone
- -- DRONE (Bots) ---------------------------------------------------------------
- Drones conduct their business from the air. 8 machine parts are needed to construct 1 of these devils, and you can only control 1 at a time.
- -------------------------------------------------------------------------------
- Skill: Bots
- Group: Drone
- Command: BOT CONSTRUCT DRONE
- Known: No
- Lessons: 15 Lessons
- Ability type: Noncombat utility
- Base balance time: 3.00 seconds
- -------------------------------------------------------------------------------
- -- HARASS (Bots) --------------------------------------------------------------
- Order your drone to harrass and distract your target, this will throw them off-balance. The effect is reduced if the skill is used with the Repeat ability.
- -------------------------------------------------------------------------------
- Skill: Bots
- Group: Drone
- Command: BOT HARASS <TARGET>
- Known: No
- Lessons: 15 Lessons
- Ability type: In-room ranged
- Can target: Others
- Base balance time: 1.00 seconds
- Cooldown time: 12.00 seconds
- -------------------------------------------------------------------------------
- -- SEAR (Bots) ----------------------------------------------------------------
- Order your drone to burn the target's open wounds painfully. The damage depends on how much they are bleeding. Some wounds will be cauterized in the process.
- -------------------------------------------------------------------------------
- Skill: Bots
- Group: Drone
- Command: BOT SEAR <TARGET>
- Known: No
- Lessons: 75 Lessons
- Ability type: In-room ranged
- Can target: Others
- Base balance time: 3.00 seconds
- -------------------------------------------------------------------------------
- -- AIRDROP (Bots) -------------------------------------------------------------
- Order your drone to fly away and scavenge for machine parts to bring back to you. This is the second way to get parts in the field (other than the workstation printing them for you), and the only way to get more than 50% of your carrying capacity in the field.
- -------------------------------------------------------------------------------
- Skill: Bots
- Group: Drone
- Command: BOT AIRDROP
- Known: No
- Lessons: 186 Lessons
- Ability type: Noncombat utility
- Base balance time: 3.00 seconds
- -------------------------------------------------------------------------------
- -- WEAKPOINT (Bots) -----------------------------------------------------------
- Order your drone to attack your enemy's wetwiring. This attack will scale to the current damage inflicted upon the subsystem. If the target wetwiring is not damaged at all, it will have no effect.
- -------------------------------------------------------------------------------
- Skill: Bots
- Group: Drone
- Command: BOT WEAKPOINT <TARGET>
- Known: No
- Lessons: 699 Lessons
- Ability type: In-room ranged
- Can target: Others
- Base balance time: 3.00 seconds
- -------------------------------------------------------------------------------
- Carrybot
- -- CARRYBOT (Bots) ------------------------------------------------------------
- The carrybot is the packhorse bot in your arsenal, and has a mixture of combat and transportational abilities. 8 machine parts are needed to construct 1 of these, and you can only control 1 at a time.
- -------------------------------------------------------------------------------
- Skill: Bots
- Group: Carrybot
- Command: BOT CONSTRUCT CARRYBOT
- Known: No
- Lessons: 5 Lessons
- Ability type: Noncombat utility
- Base balance time: 3.00 seconds
- -------------------------------------------------------------------------------
- -- CLAW (Bots) ----------------------------------------------------------------
- Order your carrybot to claw your target, inflicting damage and bleeding.
- -------------------------------------------------------------------------------
- Skill: Bots
- Group: Carrybot
- Command: BOT CLAW <TARGET>
- Known: No
- Lessons: 5 Lessons
- Ability type: In-room ranged
- Can target: Others
- Base balance time: 3.00 seconds
- -------------------------------------------------------------------------------
- -- RETRIEVE (Bots) ------------------------------------------------------------
- Order your carrybot to travel to a nearby location, pick up a prop, and bring it to your location.
- -------------------------------------------------------------------------------
- Skill: Bots
- Group: Carrybot
- Command: BOT RETRIEVE <ITEM> <DIR>
- Known: No
- Lessons: 95 Lessons
- Ability type: Noncombat utility
- Base balance time: 3.00 seconds
- -------------------------------------------------------------------------------
- -- SWING (Bots) ---------------------------------------------------------------
- Order your carrybot to swing its crane at your enemy. This will disrupt any channeled or channeling actions.
- -------------------------------------------------------------------------------
- Skill: Bots
- Group: Carrybot
- Command: BOT SWING <TARGET>
- Known: No
- Lessons: 112 Lessons
- Ability type: In-room ranged
- Can target: Others
- Base balance time: 3.00 seconds
- -------------------------------------------------------------------------------
- -- RELOCATE (Bots) ------------------------------------------------------------
- Order your carrybot to pick up an item at its current location and bring it to you. This ability can be used to bring a deployed workstation to you.
- -------------------------------------------------------------------------------
- Skill: Bots
- Group: Carrybot
- Command: BOT RELOCATE <ITEM>
- Known: No
- Lessons: 133 Lessons
- Ability type: Noncombat utility
- Base balance time: 3.00 seconds
- -------------------------------------------------------------------------------
- -- MAINTAIN (Bots) ------------------------------------------------------------
- Order your carrybot to repair a turret.
- -------------------------------------------------------------------------------
- Skill: Bots
- Group: Carrybot
- Command: BOT MAINTAIN <TURRET>
- Known: No
- Lessons: 343 Lessons
- Ability type: Noncombat utility
- Base balance time: 3.00 seconds
- -------------------------------------------------------------------------------
- Minitank
- -- MINITANK (Bots) ------------------------------------------------------------
- Construct a minitank! 8 machine parts are needed to construct 1 of these, and you can only control 1 of these at a time.
- -------------------------------------------------------------------------------
- Skill: Bots
- Group: Minitank
- Command: BOT CONSTRUCT MINITANK
- Known: No
- Lessons: 380 Lessons
- Ability type: Noncombat utility
- Base balance time: 3.00 seconds
- -------------------------------------------------------------------------------
- -- RAM (Bots) -----------------------------------------------------------------
- Order your minitank to ram your enemy, sending them sprawling to the ground.
- -------------------------------------------------------------------------------
- Skill: Bots
- Group: Minitank
- Command: BOT RAM <TARGET>
- Known: No
- Lessons: 380 Lessons
- Ability type: In-room ranged
- Can target: Others
- Base balance time: 3.00 seconds
- -------------------------------------------------------------------------------
- -- CHARGE (Bots) --------------------------------------------------------------
- Order your minitank to charge in a certain direction, causing damage to your remote target.
- -------------------------------------------------------------------------------
- Skill: Bots
- Group: Minitank
- Command: BOT CHARGE <TARGET> <DIR>
- Known: No
- Lessons: 465 Lessons
- Ability type: Adjacent room ranged
- Can target: Others
- Base balance time: 3.00 seconds
- -------------------------------------------------------------------------------
- -- CRUSH (Bots) ---------------------------------------------------------------
- Order your minitank to mercilessly crush a prop. This will cause damage to anyone hidden behind it. The bigger the prop, the greater the damage.
- -------------------------------------------------------------------------------
- Skill: Bots
- Group: Minitank
- Command: BOT CRUSH <PROP>
- Known: No
- Lessons: 632 Lessons
- Ability type: In-room ranged
- Can target: Others and Props
- Base balance time: 3.00 seconds
- -------------------------------------------------------------------------------
- -- SPIKE (Bots) ---------------------------------------------------------------
- Order your minitank to fire shrapnel at your target. This is similar to the Junkjet gadget.
- -------------------------------------------------------------------------------
- Skill: Bots
- Group: Minitank
- Command: BOT SPIKE <TARGET>
- Known: No
- Lessons: 775 Lessons
- Ability type: In-room ranged
- Can target: Others
- Base balance time: 3.00 seconds
- Cooldown time: 20.00 seconds
- -------------------------------------------------------------------------------
- -- DISRUPT (Bots) -------------------------------------------------------------
- Order your minitank to fire a burst of EM damage at your foe. The effect of this blast is dependant on the internal and muscular damage of the target.
- -------------------------------------------------------------------------------
- Skill: Bots
- Group: Minitank
- Command: BOT DISRUPT <TARGET>
- Known: No
- Lessons: 1289 Lessons
- Ability type: In-room ranged
- Can target: Others
- Base balance time: 3.00 seconds
- -------------------------------------------------------------------------------
- -- PUSH (Bots) ----------------------------------------------------------------
- Order your minitank to push one shrapnel deeper into your target's body. This resets the shrapnel's duration.
- -------------------------------------------------------------------------------
- Skill: Bots
- Group: Minitank
- Command: BOT PUSH <TARGET>
- Known: No
- Lessons: 1427 Lessons
- Ability type: In-room ranged
- Can target: Others
- Base balance time: 1.20 seconds
- -------------------------------------------------------------------------------
- UAV
- -- SURVEIL (Bots) -------------------------------------------------------------
- Order any of your bots to relay details of their location and items present. This offers greater information than ORDER <bot> LOOK.
- -------------------------------------------------------------------------------
- Skill: Bots
- Group: UAV
- Command: BOT SURVEIL <BOT>
- Known: No
- Lessons: 261 Lessons
- Ability type: Noncombat utility
- Base balance time: 3.00 seconds
- -------------------------------------------------------------------------------
- -- UAV (Bots) -----------------------------------------------------------------
- Management, repair, and recover, the UAV is all an Engineer needs to maintain a fleet of bots. 8 machine parts are needed to construct 1 of these and you can control 5 at a time.
- -------------------------------------------------------------------------------
- Skill: Bots
- Group: UAV
- Command: BOT CONSTRUCT UAV
- Known: No
- Lessons: 261 Lessons
- Ability type: Noncombat utility
- Base balance time: 3.00 seconds
- -------------------------------------------------------------------------------
- -- DELIVER (Bots) -------------------------------------------------------------
- Order your UAV to fly up to a target, deliver an item, and return back.
- -------------------------------------------------------------------------------
- Skill: Bots
- Group: UAV
- Command: BOT DELIVER <ITEM> TO <TARGET> [BOT]
- Known: No
- Lessons: 515 Lessons
- Ability type: Noncombat utility
- Base balance time: 3.00 seconds
- -------------------------------------------------------------------------------
- Utility
- -- HOMEPORT (Bots) ------------------------------------------------------------
- After a short delay, all your remote bots will return back to you.
- -------------------------------------------------------------------------------
- Skill: Bots
- Group: Utility
- Command: BOT HOMEPORT
- Known: No
- Lessons: 30 Lessons
- Ability type: Noncombat utility
- Base balance time: 3.00 seconds
- -------------------------------------------------------------------------------
- -- REPAIR (Bots) --------------------------------------------------------------
- Does just what it says on the tin, repair a bot in your location.
- -------------------------------------------------------------------------------
- Skill: Bots
- Group: Utility
- Command: BOT REPAIR <BOT>
- Known: No
- Lessons: 75 Lessons
- Ability type: Noncombat utility
- Base balance time: 3.00 seconds
- -------------------------------------------------------------------------------
- -- DEGAUSS (Bots) -------------------------------------------------------------
- If your bot has been stunned by EM damage, you can use this ability to get it to function again.
- -------------------------------------------------------------------------------
- Skill: Bots
- Group: Utility
- Command: BOT DEGAUSS <BOT>
- Known: No
- Lessons: 157 Lessons
- Ability type: Noncombat utility
- Base balance time: 3.00 seconds
- Cooldown time: 45.00 seconds
- -------------------------------------------------------------------------------
- -- PATROL (Bots) --------------------------------------------------------------
- With this ability, you can order your bots to patrol along a route, using the PATROL command.
- -------------------------------------------------------------------------------
- Skill: Bots
- Group: Utility
- Known: No
- Lessons: 571 Lessons
- Ability type: Noncombat utility
- Base balance time: 3.00 seconds
- -------------------------------------------------------------------------------
- -- REPEAT (Bots) --------------------------------------------------------------
- Order a bot to carry out one of its known attacks 4-5 times. The following attacks can be repeated: blast, harass, swing, claw, disrupt, and ram.
- -------------------------------------------------------------------------------
- Skill: Bots
- Group: Utility
- Command: BOT REPEAT <ATTACK> <TARGET> <BOT>
- Known: No
- Lessons: 1164 Lessons
- Ability type: In-room ranged
- Can target: Others
- Base balance time: 3.00 seconds
- Cooldown time: 90.00 seconds
- -------------------------------------------------------------------------------
- ---------------------------------------------------------------------------------------
- -------------------------------< Abilities in Gadgets >--------------------------------
- Ability Info Lessons
- ---------------------------------------------------------------------------------------
- Construction
- -- CONSTRUCT (Gadgets) --------------------------------------------------------
- This is why we became Engineers, constructing gadgets is the fun part! You'll need machine parts to construct gadgets and you can only make gadgets you know how to operate.
- -------------------------------------------------------------------------------
- Skill: Gadgets
- Group: Construction
- Command: GADGET CONSTRUCT <TYPE>
- Known: No
- Lessons: 5 Lessons
- Ability type: Noncombat utility
- Base balance time: 3.00 seconds
- -------------------------------------------------------------------------------
- Tools
- -- WORKSTATION (Gadgets) ------------------------------------------------------
- Deploy a workstation, this piece of kit is integral to the programming and deployment of your turrets. A deployed workstation will automatically print tech parts for you, but only up to 50% of your storage. You can also view the location of your workstation. You can only have one workstation at a time.
- -------------------------------------------------------------------------------
- Skill: Gadgets
- Group: Tools
- Command: OPERATE WORKSTATION [DEPLOY/PACK/VIEW]
- Known: No
- Lessons: 15 Lessons
- Ability type: Noncombat utility
- Base balance time: 3.00 seconds
- Gadget: Workstation
- Parts: 15
- -------------------------------------------------------------------------------
- -- SALVAGE (Gadgets) ----------------------------------------------------------
- Salvage a gadget you no longer need and recover some parts.
- -------------------------------------------------------------------------------
- Skill: Gadgets
- Group: Tools
- Command: GADGET SALVAGE <WHAT>
- Known: No
- Lessons: 45 Lessons
- Ability type: Noncombat utility
- Base balance time: 3.00 seconds
- -------------------------------------------------------------------------------
- -- QPC (Gadgets) --------------------------------------------------------------
- The Quantum Power Cell is used to power turrets. See AB TURRETS QPC for more information.
- -------------------------------------------------------------------------------
- Skill: Gadgets
- Group: Tools
- Known: No
- Lessons: 60 Lessons
- Ability type: Noncombat utility
- Base balance time: 3.00 seconds
- Gadget: QPC
- Parts: 4
- -------------------------------------------------------------------------------
- -- STIMJECTOR (Gadgets) -------------------------------------------------------
- Use this to inject potent stims directly to your wounds. Due to the inherent dangers, this cannot be used often. Optionally, you can turn the stimjector into automatic mode, which reduces its effect, but works automatically without requiring any further action from you.
- -------------------------------------------------------------------------------
- Skill: Gadgets
- Group: Tools
- Command: OPERATE STIMJECTOR [ON|OFF]
- Known: No
- Lessons: 75 Lessons
- Ability type: Noncombat utility
- Base balance time: 3.00 seconds
- Cooldown time: 10.00 seconds
- Gadget: Stimjector
- Parts: 15
- -------------------------------------------------------------------------------
- -- HUD (Gadgets) --------------------------------------------------------------
- Use the HUD gadget to discern the afflictions and subsystem status (weaknesses) of another.
- -------------------------------------------------------------------------------
- Skill: Gadgets
- Group: Tools
- Command: OPERATE HUD <TARGET>
- Known: No
- Lessons: 112 Lessons
- Ability type: In-room non-combat targetted
- Base balance time: 3.00 seconds
- Gadget: HUD
- Parts: 8
- -------------------------------------------------------------------------------
- -- WORMHOLE (Gadgets) ---------------------------------------------------------
- Create a temporary wormhole to another player, and use ENTER WORMHOLE to be transported to the other end of it. The wormhole will last about 5 minutes.
- -------------------------------------------------------------------------------
- Skill: Gadgets
- Group: Tools
- Command: OPERATE WORMHOLE <TARGET>
- Known: No
- Lessons: 186 Lessons
- Ability type: Combat utility
- Can target: Others
- Base balance time: 3.00 seconds
- Gadget: Wormholer
- Parts: 20
- -------------------------------------------------------------------------------
- -- GAUSSFIELD (Gadgets) -------------------------------------------------------
- The gaussfield prevents EM damage from dissipating. It lasts a short time and affects everyone in the room, including the creator.
- -------------------------------------------------------------------------------
- Skill: Gadgets
- Group: Tools
- Command: OPERATE GAUSSFIELD
- Known: No
- Lessons: 375 Lessons
- Ability type: Combat utility
- Can target: Others
- Base balance time: 3.00 seconds
- Gadget: Gaussfield
- Parts: 3
- -------------------------------------------------------------------------------
- -- PROJECTOR (Gadgets) --------------------------------------------------------
- Create a hologram in front of an exit to obscure it from view. Walking blindly through the exit will still work normally.
- -------------------------------------------------------------------------------
- Skill: Gadgets
- Group: Tools
- Command: OPERATE PROJECTOR <DIR>
- Known: No
- Lessons: 455 Lessons
- Ability type: Combat utility
- Can target: Others
- Base balance time: 3.00 seconds
- Gadget: Projector
- Parts: 10
- -------------------------------------------------------------------------------
- Gravity
- -- HOVERBOARD (Gadgets) -------------------------------------------------------
- Construct a hoverboard and fly!
- -------------------------------------------------------------------------------
- Skill: Gadgets
- Group: Gravity
- Command: OPERATE HOVERBOARD
- Known: No
- Lessons: 30 Lessons
- Ability type: Noncombat utility
- Base balance time: 3.00 seconds
- Gadget: Hoverboard
- Parts: 16
- -------------------------------------------------------------------------------
- -- GRAVITYWELL (Gadgets) ------------------------------------------------------
- Form a momentary gravity well at your location, causing all flying to fall to the ground.
- -------------------------------------------------------------------------------
- Skill: Gadgets
- Group: Gravity
- Command: OPERATE GRAVITYWELL
- Known: No
- Lessons: 310 Lessons
- Ability type: Combat utility
- Can target: Others
- Base balance time: 3.00 seconds
- Gadget: Wormholer
- Parts: 20
- -------------------------------------------------------------------------------
- Size
- -- PROPSHRINK (Gadgets) -------------------------------------------------------
- Temporarily shrink a prop and laugh at the expressions of those who thought they were in cover. This will expose all who are hiding behind the prop, and will prevent anyone from hiding behind it.
- -------------------------------------------------------------------------------
- Skill: Gadgets
- Group: Size
- Command: OPERATE PROPSHRINK <PROP>
- Known: No
- Lessons: 551 Lessons
- Ability type: In-room ranged
- Can target: Others and Props
- Base balance time: 3.00 seconds
- Gadget: Shrinker
- Parts: 10
- -------------------------------------------------------------------------------
- -- SQUASH (Gadgets) -----------------------------------------------------------
- If your target's muscular system is more than 75% damaged, use the Squash and do just that! It will kill them instantly.
- -------------------------------------------------------------------------------
- Skill: Gadgets
- Group: Size
- Command: OPERATE SQUASH <TARGET>
- Known: No
- Lessons: 982 Lessons
- Ability type: In-room ranged
- Can target: Others
- Base balance time: 3.00 seconds
- Gadget: Shrinker
- Parts: 10
- -------------------------------------------------------------------------------
- -- PROPTOSS (Gadgets) ---------------------------------------------------------
- Stand back and rapidly unshrink a shrunken prop! This will cause damage to everyone present based on the mass of the prop.
- -------------------------------------------------------------------------------
- Skill: Gadgets
- Group: Size
- Command: OPERATE PROPTOSS <PROP>
- Known: No
- Lessons: 1443 Lessons
- Ability type: In-room ranged
- Can target: Others and Props
- Base balance time: 3.00 seconds
- Gadget: Shrinker
- Parts: 10
- -------------------------------------------------------------------------------
- Magnetics
- -- PULL (Gadgets) -------------------------------------------------------------
- You can use your magnotron to pull someone in from an adjacent location.
- -------------------------------------------------------------------------------
- Skill: Gadgets
- Group: Magnetics
- Command: OPERATE PULL <TARGET>
- Known: No
- Lessons: 133 Lessons
- Ability type: Adjacent room ranged
- Can target: Others
- Base balance time: 3.00 seconds
- Gadget: Magnotron
- Parts: 18
- -------------------------------------------------------------------------------
- -- JUNKJET (Gadgets) ----------------------------------------------------------
- Metal vs flesh, we all know who wins this one! Fire a shrapnel shard into your target's flesh. This shard will remain stuck in your enemy for 20 seconds, then, it will fall out, causing damage that scales to the target's damaged internals.
- -------------------------------------------------------------------------------
- Skill: Gadgets
- Group: Magnetics
- Command: OPERATE JUNKJET <TARGET>
- Known: No
- Lessons: 261 Lessons
- Ability type: In-room ranged
- Can target: Others
- Base balance time: 3.00 seconds
- Gadget: Magnotron
- Parts: 18
- -------------------------------------------------------------------------------
- -- MAGNOTRON (Gadgets) --------------------------------------------------------
- If your target has been hit by metallic shards (from Junkjet ability, a bot ability, or a turret modifier), you can pull these shards out of the target's body, inflicting damage in the process. The damage scales to the shard count pulled.
- -------------------------------------------------------------------------------
- Skill: Gadgets
- Group: Magnetics
- Command: OPERATE MAGNOTRON <TARGET>
- Known: No
- Lessons: 669 Lessons
- Ability type: In-room ranged
- Can target: Others
- Base balance time: 3.00 seconds
- Gadget: Magnotron
- Parts: 18
- -------------------------------------------------------------------------------
- -- MAGNETIZE (Gadgets) --------------------------------------------------------
- Magnetize the shrapnels lodged in target's flesh! This will increase the effects of any EM damage that hits the target. This effect scales to the number of shards in target's flesh.
- -------------------------------------------------------------------------------
- Skill: Gadgets
- Group: Magnetics
- Command: OPERATE MAGNETIZE <TARGET>
- Known: No
- Lessons: 1191 Lessons
- Ability type: In-room ranged
- Can target: Others
- Base balance time: 3.00 seconds
- Gadget: Magnotron
- Parts: 18
- -------------------------------------------------------------------------------
- Tasers
- -- SHOCK (Gadgets) ------------------------------------------------------------
- Shock your foe with a taser, causing both electric and EM damage.
- -------------------------------------------------------------------------------
- Skill: Gadgets
- Group: Tasers
- Command: OPERATE SHOCK <TARGET>
- Known: No
- Lessons: 95 Lessons
- Ability type: In-room ranged
- Can target: Others
- Base balance time: 3.00 seconds
- Gadget: Taser
- Parts: 10
- -------------------------------------------------------------------------------
- -- SPASMS (Gadgets) -----------------------------------------------------------
- Hit your target with your taser, causing either severe spasms or weakening their knees, depending on their muscular damage. A target with more than 50% muscular damage receives spasms.
- -------------------------------------------------------------------------------
- Skill: Gadgets
- Group: Tasers
- Command: OPERATE SPASMS <TARGET>
- Known: No
- Lessons: 157 Lessons
- Ability type: In-room ranged
- Can target: Others
- Base balance time: 3.00 seconds
- Gadget: Taser
- Parts: 10
- -------------------------------------------------------------------------------
- -- GAUSSMETER (Gadgets) -------------------------------------------------------
- Use your taser for... well... not explicitly harm. Determine the amount of EM damage that your target has received.
- -------------------------------------------------------------------------------
- Skill: Gadgets
- Group: Tasers
- Command: OPERATE GAUSSMETER <TARGET>
- Known: No
- Lessons: 221 Lessons
- Ability type: In-room ranged
- Can target: Others
- Base balance time: 1.00 seconds
- Gadget: HUD
- Parts: 8
- -------------------------------------------------------------------------------
- -- GAUSSIFY (Gadgets) ---------------------------------------------------------
- Inflict internal damage to your foe. The amount of damage this does is scaling to the EM damage built up on them. All EM damage will be cleared in the process.
- -------------------------------------------------------------------------------
- Skill: Gadgets
- Group: Tasers
- Command: OPERATE GAUSSIFY <TARGET>
- Known: No
- Lessons: 810 Lessons
- Ability type: In-room ranged
- Can target: Others
- Base balance time: 3.00 seconds
- Gadget: Taser
- Parts: 10
- -------------------------------------------------------------------------------
- -- HEARTSTART (Gadgets) -------------------------------------------------------
- Now we're definitely using the taser for good. Revive the corpse of a dead player! You can only revive corpses of players who are currently online.
- -------------------------------------------------------------------------------
- Skill: Gadgets
- Group: Tasers
- Command: OPERATE HEARTSTART <NAME>
- Known: No
- Lessons: 1750 Lessons
- Ability type: Combat utility
- Can target: Others
- Base balance time: 6.00 seconds
- Gadget: Taser
- Parts: 10
- -------------------------------------------------------------------------------
- ---------------------------------------------------------------------------------------
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement