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Starmourn - Engineer Abilities

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  1. -------------------------------< Abilities in Turrets >--------------------------------
  2. Ability Info Lessons
  3. ---------------------------------------------------------------------------------------
  4. Fabrication
  5. -- CONSTRUCTION (Turrets) -----------------------------------------------------
  6. At the cost of 6 machine parts you can construct a turret of your very own! Each turret can have a barrel and one mod installed. The world is your target!
  7. -------------------------------------------------------------------------------
  8. Skill: Turrets
  9. Group: Fabrication
  10. Command: TURRET CONSTRUCT
  11. Known: No
  12. Lessons: 5 Lessons
  13. Ability type: Noncombat utility
  14. Base balance time: 3.00 seconds
  15. -------------------------------------------------------------------------------
  16.  
  17. -- DEPLOY (Turrets) -----------------------------------------------------------
  18. After you have constructed a turret and attached a barrel and optionally a mod to it, you may deploy it at your location. You can only deploy one turret at a location, and a maximum of two turrets (with different owners) can be present.
  19. -------------------------------------------------------------------------------
  20. Skill: Turrets
  21. Group: Fabrication
  22. Command: TURRET DEPLOY <TURRET>
  23. Known: No
  24. Lessons: 15 Lessons
  25. Ability type: Combat utility
  26. Can target: Others
  27. Base balance time: 3.00 seconds
  28. -------------------------------------------------------------------------------
  29.  
  30. Networking
  31.  
  32. -- QPCBOOST (Turrets) ---------------------------------------------------------
  33. A turret with no power is useless (and really no fun at all). With this ability, you can charge the turret at your current location.
  34. -------------------------------------------------------------------------------
  35. Skill: Turrets
  36. Group: Networking
  37. Command: TURRET QPCBOOST
  38. Known: No
  39. Lessons: 30 Lessons
  40. Ability type: Noncombat utility
  41. Base balance time: 3.00 seconds
  42. -------------------------------------------------------------------------------
  43.  
  44. -- STATUS (Turrets) -----------------------------------------------------------
  45. Check on the status of any turret deployed at your location. If it happens to be one of yours, you'll see more information! Youo can optionally include an ID to check the status of any of your turrets, anywhere.
  46. -------------------------------------------------------------------------------
  47. Skill: Turrets
  48. Group: Networking
  49. Command: TURRET STATUS [ID]
  50. Known: No
  51. Lessons: 75 Lessons
  52. Ability type: Noncombat utility
  53. -------------------------------------------------------------------------------
  54.  
  55. -- TRANSFER (Turrets) ---------------------------------------------------------
  56. If you have deployed a workstation you can transfer control of your turrent to another player.
  57. -------------------------------------------------------------------------------
  58. Skill: Turrets
  59. Group: Networking
  60. Command: TURRET TRANSFER <TURRET> TO <TARGET>
  61. Known: No
  62. Lessons: 133 Lessons
  63. Ability type: Noncombat utility
  64. Base balance time: 3.00 seconds
  65. -------------------------------------------------------------------------------
  66.  
  67. -- SUBVERT (Turrets) ----------------------------------------------------------
  68. Take control of another engineer's turret! Encrypted turrets cannot be subverted. Subversion requires a deployed workstation.
  69. -------------------------------------------------------------------------------
  70. Skill: Turrets
  71. Group: Networking
  72. Command: TURRET SUBVERT [TURRET]
  73. Known: No
  74. Lessons: 462 Lessons
  75. Ability type: Combat utility
  76. Can target: Others
  77. Base balance time: 3.00 seconds
  78. -------------------------------------------------------------------------------
  79.  
  80. -- ENCRYPT (Turrets) ----------------------------------------------------------
  81. Your turrets are the best, other Engineers will want to subvert them for their own purposes. Encrypt your turret's comms interface to protect them. Encrypted turrets cannot be subverted but they do require more energy to charge up. Encryption requires a deployed workstation.
  82. -------------------------------------------------------------------------------
  83. Skill: Turrets
  84. Group: Networking
  85. Command: TURRET ENCRYPT [TURRET]
  86. Known: No
  87. Lessons: 1027 Lessons
  88. Ability type: Noncombat utility
  89. Base balance time: 3.00 seconds
  90. -------------------------------------------------------------------------------
  91.  
  92. Active
  93.  
  94. -- CONTROL (Turrets) ----------------------------------------------------------
  95. Assume direct control of a turret, substantially increasing its power and increasing its rate of fire.
  96. -------------------------------------------------------------------------------
  97. Skill: Turrets
  98. Group: Active
  99. Command: TURRET CONTROL [TURRET]
  100. Known: No
  101. Lessons: 221 Lessons
  102. Ability type: Combat utility
  103. Can target: Others
  104. Base balance time: 3.00 seconds
  105. -------------------------------------------------------------------------------
  106.  
  107. -- OVERPOWER (Turrets) --------------------------------------------------------
  108. Invoke a short-term surge of power. The next hit of the turret will be twice as strong, followed by two that are weaker than normally.
  109. -------------------------------------------------------------------------------
  110. Skill: Turrets
  111. Group: Active
  112. Command: TURRET OVERPOWER [TURRET]
  113. Known: No
  114. Lessons: 1750 Lessons
  115. Ability type: Combat utility
  116. Can target: Others
  117. Base balance time: 3.00 seconds
  118. -------------------------------------------------------------------------------
  119.  
  120. Targeting
  121.  
  122. -- SENTRYMODE (Turrets) -------------------------------------------------------
  123. Configure your turret to attack any enemy present. This ability requires a deployed workstation.
  124. -------------------------------------------------------------------------------
  125. Skill: Turrets
  126. Group: Targeting
  127. Command: TURRET SENTRYMODE [TURRET]
  128. Known: No
  129. Lessons: 45 Lessons
  130. Ability type: Combat utility
  131. Can target: Others
  132. Base balance time: 3.00 seconds
  133. -------------------------------------------------------------------------------
  134.  
  135. -- FOCUS (Turrets) ------------------------------------------------------------
  136. Configure your turret to attack only a chosen target. This ability requires a deployed workstation.
  137. -------------------------------------------------------------------------------
  138. Skill: Turrets
  139. Group: Targeting
  140. Command: TURRET FOCUS <TARGET> [TURRET]
  141. Known: No
  142. Lessons: 95 Lessons
  143. Ability type: Combat utility
  144. Can target: Others
  145. Base balance time: 3.00 seconds
  146. -------------------------------------------------------------------------------
  147.  
  148. Mods
  149.  
  150. -- QPC (Turrets) --------------------------------------------------------------
  151. A turret with a quantum power cell can charge itself, as well as all your other turrets within a 3-room range. You can only have one QPC per area. This ability requires the QPC gadget. Deployed turrets cannot be modified. Each turret can only have one modification.
  152. -------------------------------------------------------------------------------
  153. Skill: Turrets
  154. Group: Mods
  155. Command: TURRET MOD QPC [TURRET]
  156. Known: No
  157. Lessons: 157 Lessons
  158. Ability type: Noncombat utility
  159. Base balance time: 3.00 seconds
  160. -------------------------------------------------------------------------------
  161.  
  162. -- FORTIFY (Turrets) ----------------------------------------------------------
  163. Modify a turret, giving it 20% damage resistance. Deployed turrets cannot be modified. Each turret can only have one modification.
  164. -------------------------------------------------------------------------------
  165. Skill: Turrets
  166. Group: Mods
  167. Command: TURRET MOD FORTIFY [TURRET]
  168. Known: No
  169. Lessons: 261 Lessons
  170. Ability type: Noncombat utility
  171. Base balance time: 3.00 seconds
  172. -------------------------------------------------------------------------------
  173.  
  174. -- PANTILT (Turrets) ----------------------------------------------------------
  175. With this modification, the turret will be able to target enemies at a different elevation. Deployed turrets cannot be modified. Each turret can only have one modification.
  176. -------------------------------------------------------------------------------
  177. Skill: Turrets
  178. Group: Mods
  179. Command: TURRET MOD PANTILT [TURRET]
  180. Known: No
  181. Lessons: 354 Lessons
  182. Ability type: Noncombat utility
  183. Base balance time: 3.00 seconds
  184. -------------------------------------------------------------------------------
  185.  
  186. -- SECURITY (Turrets) ---------------------------------------------------------
  187. A turret with this modification inflicts massive damage to anyone attempting to subvert it. Deployed turrets cannot be modified. Each turret can only have one modification.
  188. -------------------------------------------------------------------------------
  189. Skill: Turrets
  190. Group: Mods
  191. Command: TURRET MOD SECURITY [TURRET]
  192. Known: No
  193. Lessons: 404 Lessons
  194. Ability type: Noncombat utility
  195. Base balance time: 3.00 seconds
  196. -------------------------------------------------------------------------------
  197.  
  198. -- BATTERY (Turrets) ----------------------------------------------------------
  199. A turret with this modification is able to store twice as much energy. Deployed turrets cannot be modified. Each turret can only have one modification.
  200. -------------------------------------------------------------------------------
  201. Skill: Turrets
  202. Group: Mods
  203. Command: TURRET MOD BATTERY [TURRET]
  204. Known: No
  205. Lessons: 528 Lessons
  206. Ability type: Noncombat utility
  207. Base balance time: 3.00 seconds
  208. -------------------------------------------------------------------------------
  209.  
  210. -- EFFICIENCY (Turrets) -------------------------------------------------------
  211. Modify a turret to reduce its energy costs. Deployed turrets cannot be modified. Each turret can only have one modification.
  212. -------------------------------------------------------------------------------
  213. Skill: Turrets
  214. Group: Mods
  215. Command: TURRET MOD EFFICIENCY [TURRET]
  216. Known: No
  217. Lessons: 603 Lessons
  218. Ability type: Noncombat utility
  219. Base balance time: 3.00 seconds
  220. -------------------------------------------------------------------------------
  221.  
  222. -- ROLLERBEARINGS (Turrets) ---------------------------------------------------
  223. A turret with this mod installed will react on a target entering the room within one second, down from the usual 3 seconds. Deployed turrets cannot be modified. Each turret can only have one modification.
  224. -------------------------------------------------------------------------------
  225. Skill: Turrets
  226. Group: Mods
  227. Command: TURRET MOD ROLLERBEARINGS [TURRET]
  228. Known: No
  229. Lessons: 787 Lessons
  230. Ability type: Noncombat utility
  231. Base balance time: 3.00 seconds
  232. -------------------------------------------------------------------------------
  233.  
  234. -- TARGETLOCK (Turrets) -------------------------------------------------------
  235. A turret with this modification will be able to lock onto a target, shooting at them even behind a cover, attacking the cover in the process. Deployed turrets cannot be modified. Each turret can only have one modification.
  236. -------------------------------------------------------------------------------
  237. Skill: Turrets
  238. Group: Mods
  239. Command: TURRET MOD TARGETLOCK [TURRET]
  240. Known: No
  241. Lessons: 899 Lessons
  242. Ability type: Noncombat utility
  243. Base balance time: 3.00 seconds
  244. -------------------------------------------------------------------------------
  245.  
  246. -- MULTIBARREL (Turrets) ------------------------------------------------------
  247. A turret with this modification fires faster than normally. Deployed turrets cannot be modified. Each turret can only have one modification.
  248. -------------------------------------------------------------------------------
  249. Skill: Turrets
  250. Group: Mods
  251. Command: TURRET MOD MULTIBARREL [TURRET]
  252. Known: No
  253. Lessons: 1173 Lessons
  254. Ability type: Noncombat utility
  255. Base balance time: 3.00 seconds
  256. -------------------------------------------------------------------------------
  257.  
  258. Barrels
  259.  
  260. -- LASER (Turrets) ------------------------------------------------------------
  261. This barrel shoots a laser at its target, causing damage. Deployed turrets cannot be modified. Each turret can only have one barrel.
  262. -------------------------------------------------------------------------------
  263. Skill: Turrets
  264. Group: Barrels
  265. Command: TURRET INSTALL LASER [TURRET]
  266. Known: No
  267. Lessons: 5 Lessons
  268. Ability type: Noncombat utility
  269. Base balance time: 3.00 seconds
  270. -------------------------------------------------------------------------------
  271.  
  272. -- FORCEWAVE (Turrets) --------------------------------------------------------
  273. A turret with this barrel sends waves of energy, causing damage to the target's internals. Deployed turrets cannot be modified. Each turret can only have one barrel.
  274. -------------------------------------------------------------------------------
  275. Skill: Turrets
  276. Group: Barrels
  277. Command: TURRET INSTALL FORCEWAVE [TURRET]
  278. Known: No
  279. Lessons: 60 Lessons
  280. Ability type: Noncombat utility
  281. Base balance time: 3.00 seconds
  282. -------------------------------------------------------------------------------
  283.  
  284. -- FLAMETHROWER (Turrets) -----------------------------------------------------
  285. A turret with this barrel sets its target on fire. Deployed turrets cannot be modified. Each turret can only have one barrel.
  286. -------------------------------------------------------------------------------
  287. Skill: Turrets
  288. Group: Barrels
  289. Command: TURRET INSTALL FLAMETHROWER [TURRET]
  290. Known: No
  291. Lessons: 186 Lessons
  292. Ability type: Noncombat utility
  293. Base balance time: 3.00 seconds
  294. -------------------------------------------------------------------------------
  295.  
  296. -- REPAIRARM (Turrets) --------------------------------------------------------
  297. A turret with this barrel does not shoot, but instead repairs friendly bots at the location. Deployed turrets cannot be modified. Each turret can only have one barrel.
  298. -------------------------------------------------------------------------------
  299. Skill: Turrets
  300. Group: Barrels
  301. Command: TURRET INSTALL REPAIRARM [TURRET]
  302. Known: No
  303. Lessons: 310 Lessons
  304. Ability type: Noncombat utility
  305. Base balance time: 3.00 seconds
  306. -------------------------------------------------------------------------------
  307.  
  308. -- SHARDFLINGER (Turrets) -----------------------------------------------------
  309. A turret with this barrel shoots mechanic shrapnels, similar to those fired by the Junkjet gadget. Deployed turrets cannot be modified. Each turret can only have one barrel.
  310. -------------------------------------------------------------------------------
  311. Skill: Turrets
  312. Group: Barrels
  313. Command: TURRET INSTALL SHARDFLINGER [TURRET]
  314. Known: No
  315. Lessons: 689 Lessons
  316. Ability type: Noncombat utility
  317. Base balance time: 3.00 seconds
  318. -------------------------------------------------------------------------------
  319.  
  320. -- STROBE (Turrets) -----------------------------------------------------------
  321. A turret with this barrel distracts its target, with duration depending on mind damage. Deployed turrets cannot be modified. Each turret can only have one barrel.
  322. -------------------------------------------------------------------------------
  323. Skill: Turrets
  324. Group: Barrels
  325. Command: TURRET INSTALL STROBE [TURRET]
  326. Known: No
  327. Lessons: 1340 Lessons
  328. Ability type: Noncombat utility
  329. Base balance time: 3.00 seconds
  330. -------------------------------------------------------------------------------
  331.  
  332. Deconstruction
  333.  
  334. -- DISASSEMBLE (Turrets) ------------------------------------------------------
  335. With this ability, you can disassemble a turret, recovering some of the parts used for its construction.
  336. -------------------------------------------------------------------------------
  337. Skill: Turrets
  338. Group: Deconstruction
  339. Command: TURRET DISASSEMBLE [TURRET]
  340. Known: No
  341. Lessons: 112 Lessons
  342. Ability type: Combat utility
  343. Can target: Others
  344. Base balance time: 3.00 seconds
  345. -------------------------------------------------------------------------------
  346.  
  347. -- SURGE (Turrets) ------------------------------------------------------------
  348. Send a powerful surge across your turrets in a direction, causing damage to everyone caught in the blast.
  349. -------------------------------------------------------------------------------
  350. Skill: Turrets
  351. Group: Deconstruction
  352. Command: TURRET SURGE <DIRECTION>
  353. Known: No
  354. Lessons: 1531 Lessons
  355. Ability type: Combat utility
  356. Can target: Others
  357. Base balance time: 3.00 seconds
  358. -------------------------------------------------------------------------------
  359.  
  360. ---------------------------------------------------------------------------------------
  361.  
  362. ---------------------------------< Abilities in Bots >---------------------------------
  363. Ability Info Lessons
  364. ---------------------------------------------------------------------------------------
  365. Burrowbot
  366.  
  367. -- BURROWBOT (Bots) -----------------------------------------------------------
  368. Burrowbots do their worst beneath the skin of your foe. 8 machine parts are needed to construct 1 of these horrors, and you can only control 1 at a time.
  369. -------------------------------------------------------------------------------
  370. Skill: Bots
  371. Group: Burrowbot
  372. Command: BOT CONSTRUCT BURROWBOT
  373. Known: No
  374. Lessons: 858 Lessons
  375. Ability type: Noncombat utility
  376. Base balance time: 3.00 seconds
  377. -------------------------------------------------------------------------------
  378.  
  379. -- WORM (Bots) ----------------------------------------------------------------
  380. Order your burrowbot to burrow into the flesh of your target. This has no immediate effect, but is used by other abilities.
  381. -------------------------------------------------------------------------------
  382. Skill: Bots
  383. Group: Burrowbot
  384. Command: BOT WORM <TARGET>
  385. Known: No
  386. Lessons: 858 Lessons
  387. Ability type: In-room ranged
  388. Can target: Others
  389. Base balance time: 3.00 seconds
  390. -------------------------------------------------------------------------------
  391.  
  392. -- RELEASE (Bots) -------------------------------------------------------------
  393. Order your burrowbot to emerge from the flesh it has burrowed into, causing internal and muscular damage. The deeper the bot has burrowed, the more damage it will inflict.
  394. -------------------------------------------------------------------------------
  395. Skill: Bots
  396. Group: Burrowbot
  397. Command: BOT RELEASE <TARGET>
  398. Known: No
  399. Lessons: 1051 Lessons
  400. Ability type: In-room ranged
  401. Can target: Others
  402. Base balance time: 3.00 seconds
  403. -------------------------------------------------------------------------------
  404.  
  405. -- CONSTRICT (Bots) -----------------------------------------------------------
  406. Order your burrowbot to constrict itself around your target's leg, causing damage and possibly breaking the limb. The burrowbot can only perform this if it is not currently wormed inside a victim.
  407. -------------------------------------------------------------------------------
  408. Skill: Bots
  409. Group: Burrowbot
  410. Command: BOT CONSTRICT <TARGET>
  411. Known: No
  412. Lessons: 1580 Lessons
  413. Ability type: In-room ranged
  414. Can target: Others
  415. Base balance time: 3.00 seconds
  416. -------------------------------------------------------------------------------
  417.  
  418. -- HEARTBREAKER (Bots) --------------------------------------------------------
  419. Provided that the current host of your burrowbot has sufficiently damaged internals, you can order it to break their heart, literally. This will instantly kill the victim.
  420. -------------------------------------------------------------------------------
  421. Skill: Bots
  422. Group: Burrowbot
  423. Command: BOT HEARTBREAKER <TARGET>
  424. Known: No
  425. Lessons: 1750 Lessons
  426. Ability type: In-room ranged
  427. Can target: Others
  428. Base balance time: 3.00 seconds
  429. -------------------------------------------------------------------------------
  430.  
  431. Drone
  432.  
  433. -- DRONE (Bots) ---------------------------------------------------------------
  434. Drones conduct their business from the air. 8 machine parts are needed to construct 1 of these devils, and you can only control 1 at a time.
  435. -------------------------------------------------------------------------------
  436. Skill: Bots
  437. Group: Drone
  438. Command: BOT CONSTRUCT DRONE
  439. Known: No
  440. Lessons: 15 Lessons
  441. Ability type: Noncombat utility
  442. Base balance time: 3.00 seconds
  443. -------------------------------------------------------------------------------
  444.  
  445. -- HARASS (Bots) --------------------------------------------------------------
  446. Order your drone to harrass and distract your target, this will throw them off-balance. The effect is reduced if the skill is used with the Repeat ability.
  447. -------------------------------------------------------------------------------
  448. Skill: Bots
  449. Group: Drone
  450. Command: BOT HARASS <TARGET>
  451. Known: No
  452. Lessons: 15 Lessons
  453. Ability type: In-room ranged
  454. Can target: Others
  455. Base balance time: 1.00 seconds
  456. Cooldown time: 12.00 seconds
  457. -------------------------------------------------------------------------------
  458.  
  459. -- SEAR (Bots) ----------------------------------------------------------------
  460. Order your drone to burn the target's open wounds painfully. The damage depends on how much they are bleeding. Some wounds will be cauterized in the process.
  461. -------------------------------------------------------------------------------
  462. Skill: Bots
  463. Group: Drone
  464. Command: BOT SEAR <TARGET>
  465. Known: No
  466. Lessons: 75 Lessons
  467. Ability type: In-room ranged
  468. Can target: Others
  469. Base balance time: 3.00 seconds
  470. -------------------------------------------------------------------------------
  471.  
  472. -- AIRDROP (Bots) -------------------------------------------------------------
  473. Order your drone to fly away and scavenge for machine parts to bring back to you. This is the second way to get parts in the field (other than the workstation printing them for you), and the only way to get more than 50% of your carrying capacity in the field.
  474. -------------------------------------------------------------------------------
  475. Skill: Bots
  476. Group: Drone
  477. Command: BOT AIRDROP
  478. Known: No
  479. Lessons: 186 Lessons
  480. Ability type: Noncombat utility
  481. Base balance time: 3.00 seconds
  482. -------------------------------------------------------------------------------
  483.  
  484. -- WEAKPOINT (Bots) -----------------------------------------------------------
  485. Order your drone to attack your enemy's wetwiring. This attack will scale to the current damage inflicted upon the subsystem. If the target wetwiring is not damaged at all, it will have no effect.
  486. -------------------------------------------------------------------------------
  487. Skill: Bots
  488. Group: Drone
  489. Command: BOT WEAKPOINT <TARGET>
  490. Known: No
  491. Lessons: 699 Lessons
  492. Ability type: In-room ranged
  493. Can target: Others
  494. Base balance time: 3.00 seconds
  495. -------------------------------------------------------------------------------
  496.  
  497. Carrybot
  498.  
  499. -- CARRYBOT (Bots) ------------------------------------------------------------
  500. The carrybot is the packhorse bot in your arsenal, and has a mixture of combat and transportational abilities. 8 machine parts are needed to construct 1 of these, and you can only control 1 at a time.
  501. -------------------------------------------------------------------------------
  502. Skill: Bots
  503. Group: Carrybot
  504. Command: BOT CONSTRUCT CARRYBOT
  505. Known: No
  506. Lessons: 5 Lessons
  507. Ability type: Noncombat utility
  508. Base balance time: 3.00 seconds
  509. -------------------------------------------------------------------------------
  510.  
  511. -- CLAW (Bots) ----------------------------------------------------------------
  512. Order your carrybot to claw your target, inflicting damage and bleeding.
  513. -------------------------------------------------------------------------------
  514. Skill: Bots
  515. Group: Carrybot
  516. Command: BOT CLAW <TARGET>
  517. Known: No
  518. Lessons: 5 Lessons
  519. Ability type: In-room ranged
  520. Can target: Others
  521. Base balance time: 3.00 seconds
  522. -------------------------------------------------------------------------------
  523.  
  524. -- RETRIEVE (Bots) ------------------------------------------------------------
  525. Order your carrybot to travel to a nearby location, pick up a prop, and bring it to your location.
  526. -------------------------------------------------------------------------------
  527. Skill: Bots
  528. Group: Carrybot
  529. Command: BOT RETRIEVE <ITEM> <DIR>
  530. Known: No
  531. Lessons: 95 Lessons
  532. Ability type: Noncombat utility
  533. Base balance time: 3.00 seconds
  534. -------------------------------------------------------------------------------
  535.  
  536. -- SWING (Bots) ---------------------------------------------------------------
  537. Order your carrybot to swing its crane at your enemy. This will disrupt any channeled or channeling actions.
  538. -------------------------------------------------------------------------------
  539. Skill: Bots
  540. Group: Carrybot
  541. Command: BOT SWING <TARGET>
  542. Known: No
  543. Lessons: 112 Lessons
  544. Ability type: In-room ranged
  545. Can target: Others
  546. Base balance time: 3.00 seconds
  547. -------------------------------------------------------------------------------
  548.  
  549. -- RELOCATE (Bots) ------------------------------------------------------------
  550. Order your carrybot to pick up an item at its current location and bring it to you. This ability can be used to bring a deployed workstation to you.
  551. -------------------------------------------------------------------------------
  552. Skill: Bots
  553. Group: Carrybot
  554. Command: BOT RELOCATE <ITEM>
  555. Known: No
  556. Lessons: 133 Lessons
  557. Ability type: Noncombat utility
  558. Base balance time: 3.00 seconds
  559. -------------------------------------------------------------------------------
  560.  
  561. -- MAINTAIN (Bots) ------------------------------------------------------------
  562. Order your carrybot to repair a turret.
  563. -------------------------------------------------------------------------------
  564. Skill: Bots
  565. Group: Carrybot
  566. Command: BOT MAINTAIN <TURRET>
  567. Known: No
  568. Lessons: 343 Lessons
  569. Ability type: Noncombat utility
  570. Base balance time: 3.00 seconds
  571. -------------------------------------------------------------------------------
  572.  
  573. Minitank
  574.  
  575. -- MINITANK (Bots) ------------------------------------------------------------
  576. Construct a minitank! 8 machine parts are needed to construct 1 of these, and you can only control 1 of these at a time.
  577. -------------------------------------------------------------------------------
  578. Skill: Bots
  579. Group: Minitank
  580. Command: BOT CONSTRUCT MINITANK
  581. Known: No
  582. Lessons: 380 Lessons
  583. Ability type: Noncombat utility
  584. Base balance time: 3.00 seconds
  585. -------------------------------------------------------------------------------
  586.  
  587. -- RAM (Bots) -----------------------------------------------------------------
  588. Order your minitank to ram your enemy, sending them sprawling to the ground.
  589. -------------------------------------------------------------------------------
  590. Skill: Bots
  591. Group: Minitank
  592. Command: BOT RAM <TARGET>
  593. Known: No
  594. Lessons: 380 Lessons
  595. Ability type: In-room ranged
  596. Can target: Others
  597. Base balance time: 3.00 seconds
  598. -------------------------------------------------------------------------------
  599.  
  600. -- CHARGE (Bots) --------------------------------------------------------------
  601. Order your minitank to charge in a certain direction, causing damage to your remote target.
  602. -------------------------------------------------------------------------------
  603. Skill: Bots
  604. Group: Minitank
  605. Command: BOT CHARGE <TARGET> <DIR>
  606. Known: No
  607. Lessons: 465 Lessons
  608. Ability type: Adjacent room ranged
  609. Can target: Others
  610. Base balance time: 3.00 seconds
  611. -------------------------------------------------------------------------------
  612.  
  613. -- CRUSH (Bots) ---------------------------------------------------------------
  614. Order your minitank to mercilessly crush a prop. This will cause damage to anyone hidden behind it. The bigger the prop, the greater the damage.
  615. -------------------------------------------------------------------------------
  616. Skill: Bots
  617. Group: Minitank
  618. Command: BOT CRUSH <PROP>
  619. Known: No
  620. Lessons: 632 Lessons
  621. Ability type: In-room ranged
  622. Can target: Others and Props
  623. Base balance time: 3.00 seconds
  624. -------------------------------------------------------------------------------
  625.  
  626. -- SPIKE (Bots) ---------------------------------------------------------------
  627. Order your minitank to fire shrapnel at your target. This is similar to the Junkjet gadget.
  628. -------------------------------------------------------------------------------
  629. Skill: Bots
  630. Group: Minitank
  631. Command: BOT SPIKE <TARGET>
  632. Known: No
  633. Lessons: 775 Lessons
  634. Ability type: In-room ranged
  635. Can target: Others
  636. Base balance time: 3.00 seconds
  637. Cooldown time: 20.00 seconds
  638. -------------------------------------------------------------------------------
  639.  
  640. -- DISRUPT (Bots) -------------------------------------------------------------
  641. Order your minitank to fire a burst of EM damage at your foe. The effect of this blast is dependant on the internal and muscular damage of the target.
  642. -------------------------------------------------------------------------------
  643. Skill: Bots
  644. Group: Minitank
  645. Command: BOT DISRUPT <TARGET>
  646. Known: No
  647. Lessons: 1289 Lessons
  648. Ability type: In-room ranged
  649. Can target: Others
  650. Base balance time: 3.00 seconds
  651. -------------------------------------------------------------------------------
  652.  
  653. -- PUSH (Bots) ----------------------------------------------------------------
  654. Order your minitank to push one shrapnel deeper into your target's body. This resets the shrapnel's duration.
  655. -------------------------------------------------------------------------------
  656. Skill: Bots
  657. Group: Minitank
  658. Command: BOT PUSH <TARGET>
  659. Known: No
  660. Lessons: 1427 Lessons
  661. Ability type: In-room ranged
  662. Can target: Others
  663. Base balance time: 1.20 seconds
  664. -------------------------------------------------------------------------------
  665.  
  666. UAV
  667.  
  668. -- SURVEIL (Bots) -------------------------------------------------------------
  669. Order any of your bots to relay details of their location and items present. This offers greater information than ORDER <bot> LOOK.
  670. -------------------------------------------------------------------------------
  671. Skill: Bots
  672. Group: UAV
  673. Command: BOT SURVEIL <BOT>
  674. Known: No
  675. Lessons: 261 Lessons
  676. Ability type: Noncombat utility
  677. Base balance time: 3.00 seconds
  678. -------------------------------------------------------------------------------
  679.  
  680. -- UAV (Bots) -----------------------------------------------------------------
  681. Management, repair, and recover, the UAV is all an Engineer needs to maintain a fleet of bots. 8 machine parts are needed to construct 1 of these and you can control 5 at a time.
  682. -------------------------------------------------------------------------------
  683. Skill: Bots
  684. Group: UAV
  685. Command: BOT CONSTRUCT UAV
  686. Known: No
  687. Lessons: 261 Lessons
  688. Ability type: Noncombat utility
  689. Base balance time: 3.00 seconds
  690. -------------------------------------------------------------------------------
  691.  
  692. -- DELIVER (Bots) -------------------------------------------------------------
  693. Order your UAV to fly up to a target, deliver an item, and return back.
  694. -------------------------------------------------------------------------------
  695. Skill: Bots
  696. Group: UAV
  697. Command: BOT DELIVER <ITEM> TO <TARGET> [BOT]
  698. Known: No
  699. Lessons: 515 Lessons
  700. Ability type: Noncombat utility
  701. Base balance time: 3.00 seconds
  702. -------------------------------------------------------------------------------
  703.  
  704. Utility
  705.  
  706. -- HOMEPORT (Bots) ------------------------------------------------------------
  707. After a short delay, all your remote bots will return back to you.
  708. -------------------------------------------------------------------------------
  709. Skill: Bots
  710. Group: Utility
  711. Command: BOT HOMEPORT
  712. Known: No
  713. Lessons: 30 Lessons
  714. Ability type: Noncombat utility
  715. Base balance time: 3.00 seconds
  716. -------------------------------------------------------------------------------
  717.  
  718. -- REPAIR (Bots) --------------------------------------------------------------
  719. Does just what it says on the tin, repair a bot in your location.
  720. -------------------------------------------------------------------------------
  721. Skill: Bots
  722. Group: Utility
  723. Command: BOT REPAIR <BOT>
  724. Known: No
  725. Lessons: 75 Lessons
  726. Ability type: Noncombat utility
  727. Base balance time: 3.00 seconds
  728. -------------------------------------------------------------------------------
  729.  
  730. -- DEGAUSS (Bots) -------------------------------------------------------------
  731. If your bot has been stunned by EM damage, you can use this ability to get it to function again.
  732. -------------------------------------------------------------------------------
  733. Skill: Bots
  734. Group: Utility
  735. Command: BOT DEGAUSS <BOT>
  736. Known: No
  737. Lessons: 157 Lessons
  738. Ability type: Noncombat utility
  739. Base balance time: 3.00 seconds
  740. Cooldown time: 45.00 seconds
  741. -------------------------------------------------------------------------------
  742.  
  743. -- PATROL (Bots) --------------------------------------------------------------
  744. With this ability, you can order your bots to patrol along a route, using the PATROL command.
  745. -------------------------------------------------------------------------------
  746. Skill: Bots
  747. Group: Utility
  748. Known: No
  749. Lessons: 571 Lessons
  750. Ability type: Noncombat utility
  751. Base balance time: 3.00 seconds
  752. -------------------------------------------------------------------------------
  753.  
  754. -- REPEAT (Bots) --------------------------------------------------------------
  755. Order a bot to carry out one of its known attacks 4-5 times. The following attacks can be repeated: blast, harass, swing, claw, disrupt, and ram.
  756. -------------------------------------------------------------------------------
  757. Skill: Bots
  758. Group: Utility
  759. Command: BOT REPEAT <ATTACK> <TARGET> <BOT>
  760. Known: No
  761. Lessons: 1164 Lessons
  762. Ability type: In-room ranged
  763. Can target: Others
  764. Base balance time: 3.00 seconds
  765. Cooldown time: 90.00 seconds
  766. -------------------------------------------------------------------------------
  767. ---------------------------------------------------------------------------------------
  768.  
  769. -------------------------------< Abilities in Gadgets >--------------------------------
  770. Ability Info Lessons
  771. ---------------------------------------------------------------------------------------
  772. Construction
  773.  
  774. -- CONSTRUCT (Gadgets) --------------------------------------------------------
  775. This is why we became Engineers, constructing gadgets is the fun part! You'll need machine parts to construct gadgets and you can only make gadgets you know how to operate.
  776. -------------------------------------------------------------------------------
  777. Skill: Gadgets
  778. Group: Construction
  779. Command: GADGET CONSTRUCT <TYPE>
  780. Known: No
  781. Lessons: 5 Lessons
  782. Ability type: Noncombat utility
  783. Base balance time: 3.00 seconds
  784. -------------------------------------------------------------------------------
  785.  
  786. Tools
  787.  
  788. -- WORKSTATION (Gadgets) ------------------------------------------------------
  789. Deploy a workstation, this piece of kit is integral to the programming and deployment of your turrets. A deployed workstation will automatically print tech parts for you, but only up to 50% of your storage. You can also view the location of your workstation. You can only have one workstation at a time.
  790. -------------------------------------------------------------------------------
  791. Skill: Gadgets
  792. Group: Tools
  793. Command: OPERATE WORKSTATION [DEPLOY/PACK/VIEW]
  794. Known: No
  795. Lessons: 15 Lessons
  796. Ability type: Noncombat utility
  797. Base balance time: 3.00 seconds
  798. Gadget: Workstation
  799. Parts: 15
  800. -------------------------------------------------------------------------------
  801.  
  802. -- SALVAGE (Gadgets) ----------------------------------------------------------
  803. Salvage a gadget you no longer need and recover some parts.
  804. -------------------------------------------------------------------------------
  805. Skill: Gadgets
  806. Group: Tools
  807. Command: GADGET SALVAGE <WHAT>
  808. Known: No
  809. Lessons: 45 Lessons
  810. Ability type: Noncombat utility
  811. Base balance time: 3.00 seconds
  812. -------------------------------------------------------------------------------
  813.  
  814. -- QPC (Gadgets) --------------------------------------------------------------
  815. The Quantum Power Cell is used to power turrets. See AB TURRETS QPC for more information.
  816. -------------------------------------------------------------------------------
  817. Skill: Gadgets
  818. Group: Tools
  819. Known: No
  820. Lessons: 60 Lessons
  821. Ability type: Noncombat utility
  822. Base balance time: 3.00 seconds
  823. Gadget: QPC
  824. Parts: 4
  825. -------------------------------------------------------------------------------
  826.  
  827. -- STIMJECTOR (Gadgets) -------------------------------------------------------
  828. Use this to inject potent stims directly to your wounds. Due to the inherent dangers, this cannot be used often. Optionally, you can turn the stimjector into automatic mode, which reduces its effect, but works automatically without requiring any further action from you.
  829. -------------------------------------------------------------------------------
  830. Skill: Gadgets
  831. Group: Tools
  832. Command: OPERATE STIMJECTOR [ON|OFF]
  833. Known: No
  834. Lessons: 75 Lessons
  835. Ability type: Noncombat utility
  836. Base balance time: 3.00 seconds
  837. Cooldown time: 10.00 seconds
  838. Gadget: Stimjector
  839. Parts: 15
  840. -------------------------------------------------------------------------------
  841.  
  842. -- HUD (Gadgets) --------------------------------------------------------------
  843. Use the HUD gadget to discern the afflictions and subsystem status (weaknesses) of another.
  844. -------------------------------------------------------------------------------
  845. Skill: Gadgets
  846. Group: Tools
  847. Command: OPERATE HUD <TARGET>
  848. Known: No
  849. Lessons: 112 Lessons
  850. Ability type: In-room non-combat targetted
  851. Base balance time: 3.00 seconds
  852. Gadget: HUD
  853. Parts: 8
  854. -------------------------------------------------------------------------------
  855.  
  856. -- WORMHOLE (Gadgets) ---------------------------------------------------------
  857. Create a temporary wormhole to another player, and use ENTER WORMHOLE to be transported to the other end of it. The wormhole will last about 5 minutes.
  858. -------------------------------------------------------------------------------
  859. Skill: Gadgets
  860. Group: Tools
  861. Command: OPERATE WORMHOLE <TARGET>
  862. Known: No
  863. Lessons: 186 Lessons
  864. Ability type: Combat utility
  865. Can target: Others
  866. Base balance time: 3.00 seconds
  867. Gadget: Wormholer
  868. Parts: 20
  869. -------------------------------------------------------------------------------
  870.  
  871. -- GAUSSFIELD (Gadgets) -------------------------------------------------------
  872. The gaussfield prevents EM damage from dissipating. It lasts a short time and affects everyone in the room, including the creator.
  873. -------------------------------------------------------------------------------
  874. Skill: Gadgets
  875. Group: Tools
  876. Command: OPERATE GAUSSFIELD
  877. Known: No
  878. Lessons: 375 Lessons
  879. Ability type: Combat utility
  880. Can target: Others
  881. Base balance time: 3.00 seconds
  882. Gadget: Gaussfield
  883. Parts: 3
  884. -------------------------------------------------------------------------------
  885.  
  886. -- PROJECTOR (Gadgets) --------------------------------------------------------
  887. Create a hologram in front of an exit to obscure it from view. Walking blindly through the exit will still work normally.
  888. -------------------------------------------------------------------------------
  889. Skill: Gadgets
  890. Group: Tools
  891. Command: OPERATE PROJECTOR <DIR>
  892. Known: No
  893. Lessons: 455 Lessons
  894. Ability type: Combat utility
  895. Can target: Others
  896. Base balance time: 3.00 seconds
  897. Gadget: Projector
  898. Parts: 10
  899. -------------------------------------------------------------------------------
  900.  
  901. Gravity
  902.  
  903. -- HOVERBOARD (Gadgets) -------------------------------------------------------
  904. Construct a hoverboard and fly!
  905. -------------------------------------------------------------------------------
  906. Skill: Gadgets
  907. Group: Gravity
  908. Command: OPERATE HOVERBOARD
  909. Known: No
  910. Lessons: 30 Lessons
  911. Ability type: Noncombat utility
  912. Base balance time: 3.00 seconds
  913. Gadget: Hoverboard
  914. Parts: 16
  915. -------------------------------------------------------------------------------
  916.  
  917. -- GRAVITYWELL (Gadgets) ------------------------------------------------------
  918. Form a momentary gravity well at your location, causing all flying to fall to the ground.
  919. -------------------------------------------------------------------------------
  920. Skill: Gadgets
  921. Group: Gravity
  922. Command: OPERATE GRAVITYWELL
  923. Known: No
  924. Lessons: 310 Lessons
  925. Ability type: Combat utility
  926. Can target: Others
  927. Base balance time: 3.00 seconds
  928. Gadget: Wormholer
  929. Parts: 20
  930. -------------------------------------------------------------------------------
  931.  
  932. Size
  933.  
  934. -- PROPSHRINK (Gadgets) -------------------------------------------------------
  935. Temporarily shrink a prop and laugh at the expressions of those who thought they were in cover. This will expose all who are hiding behind the prop, and will prevent anyone from hiding behind it.
  936. -------------------------------------------------------------------------------
  937. Skill: Gadgets
  938. Group: Size
  939. Command: OPERATE PROPSHRINK <PROP>
  940. Known: No
  941. Lessons: 551 Lessons
  942. Ability type: In-room ranged
  943. Can target: Others and Props
  944. Base balance time: 3.00 seconds
  945. Gadget: Shrinker
  946. Parts: 10
  947. -------------------------------------------------------------------------------
  948.  
  949. -- SQUASH (Gadgets) -----------------------------------------------------------
  950. If your target's muscular system is more than 75% damaged, use the Squash and do just that! It will kill them instantly.
  951. -------------------------------------------------------------------------------
  952. Skill: Gadgets
  953. Group: Size
  954. Command: OPERATE SQUASH <TARGET>
  955. Known: No
  956. Lessons: 982 Lessons
  957. Ability type: In-room ranged
  958. Can target: Others
  959. Base balance time: 3.00 seconds
  960. Gadget: Shrinker
  961. Parts: 10
  962. -------------------------------------------------------------------------------
  963.  
  964. -- PROPTOSS (Gadgets) ---------------------------------------------------------
  965. Stand back and rapidly unshrink a shrunken prop! This will cause damage to everyone present based on the mass of the prop.
  966. -------------------------------------------------------------------------------
  967. Skill: Gadgets
  968. Group: Size
  969. Command: OPERATE PROPTOSS <PROP>
  970. Known: No
  971. Lessons: 1443 Lessons
  972. Ability type: In-room ranged
  973. Can target: Others and Props
  974. Base balance time: 3.00 seconds
  975. Gadget: Shrinker
  976. Parts: 10
  977. -------------------------------------------------------------------------------
  978.  
  979. Magnetics
  980.  
  981. -- PULL (Gadgets) -------------------------------------------------------------
  982. You can use your magnotron to pull someone in from an adjacent location.
  983. -------------------------------------------------------------------------------
  984. Skill: Gadgets
  985. Group: Magnetics
  986. Command: OPERATE PULL <TARGET>
  987. Known: No
  988. Lessons: 133 Lessons
  989. Ability type: Adjacent room ranged
  990. Can target: Others
  991. Base balance time: 3.00 seconds
  992. Gadget: Magnotron
  993. Parts: 18
  994. -------------------------------------------------------------------------------
  995.  
  996. -- JUNKJET (Gadgets) ----------------------------------------------------------
  997. Metal vs flesh, we all know who wins this one! Fire a shrapnel shard into your target's flesh. This shard will remain stuck in your enemy for 20 seconds, then, it will fall out, causing damage that scales to the target's damaged internals.
  998. -------------------------------------------------------------------------------
  999. Skill: Gadgets
  1000. Group: Magnetics
  1001. Command: OPERATE JUNKJET <TARGET>
  1002. Known: No
  1003. Lessons: 261 Lessons
  1004. Ability type: In-room ranged
  1005. Can target: Others
  1006. Base balance time: 3.00 seconds
  1007. Gadget: Magnotron
  1008. Parts: 18
  1009. -------------------------------------------------------------------------------
  1010.  
  1011. -- MAGNOTRON (Gadgets) --------------------------------------------------------
  1012. If your target has been hit by metallic shards (from Junkjet ability, a bot ability, or a turret modifier), you can pull these shards out of the target's body, inflicting damage in the process. The damage scales to the shard count pulled.
  1013. -------------------------------------------------------------------------------
  1014. Skill: Gadgets
  1015. Group: Magnetics
  1016. Command: OPERATE MAGNOTRON <TARGET>
  1017. Known: No
  1018. Lessons: 669 Lessons
  1019. Ability type: In-room ranged
  1020. Can target: Others
  1021. Base balance time: 3.00 seconds
  1022. Gadget: Magnotron
  1023. Parts: 18
  1024. -------------------------------------------------------------------------------
  1025.  
  1026. -- MAGNETIZE (Gadgets) --------------------------------------------------------
  1027. Magnetize the shrapnels lodged in target's flesh! This will increase the effects of any EM damage that hits the target. This effect scales to the number of shards in target's flesh.
  1028. -------------------------------------------------------------------------------
  1029. Skill: Gadgets
  1030. Group: Magnetics
  1031. Command: OPERATE MAGNETIZE <TARGET>
  1032. Known: No
  1033. Lessons: 1191 Lessons
  1034. Ability type: In-room ranged
  1035. Can target: Others
  1036. Base balance time: 3.00 seconds
  1037. Gadget: Magnotron
  1038. Parts: 18
  1039. -------------------------------------------------------------------------------
  1040.  
  1041. Tasers
  1042.  
  1043. -- SHOCK (Gadgets) ------------------------------------------------------------
  1044. Shock your foe with a taser, causing both electric and EM damage.
  1045. -------------------------------------------------------------------------------
  1046. Skill: Gadgets
  1047. Group: Tasers
  1048. Command: OPERATE SHOCK <TARGET>
  1049. Known: No
  1050. Lessons: 95 Lessons
  1051. Ability type: In-room ranged
  1052. Can target: Others
  1053. Base balance time: 3.00 seconds
  1054. Gadget: Taser
  1055. Parts: 10
  1056. -------------------------------------------------------------------------------
  1057.  
  1058. -- SPASMS (Gadgets) -----------------------------------------------------------
  1059. Hit your target with your taser, causing either severe spasms or weakening their knees, depending on their muscular damage. A target with more than 50% muscular damage receives spasms.
  1060. -------------------------------------------------------------------------------
  1061. Skill: Gadgets
  1062. Group: Tasers
  1063. Command: OPERATE SPASMS <TARGET>
  1064. Known: No
  1065. Lessons: 157 Lessons
  1066. Ability type: In-room ranged
  1067. Can target: Others
  1068. Base balance time: 3.00 seconds
  1069. Gadget: Taser
  1070. Parts: 10
  1071. -------------------------------------------------------------------------------
  1072.  
  1073. -- GAUSSMETER (Gadgets) -------------------------------------------------------
  1074. Use your taser for... well... not explicitly harm. Determine the amount of EM damage that your target has received.
  1075. -------------------------------------------------------------------------------
  1076. Skill: Gadgets
  1077. Group: Tasers
  1078. Command: OPERATE GAUSSMETER <TARGET>
  1079. Known: No
  1080. Lessons: 221 Lessons
  1081. Ability type: In-room ranged
  1082. Can target: Others
  1083. Base balance time: 1.00 seconds
  1084. Gadget: HUD
  1085. Parts: 8
  1086. -------------------------------------------------------------------------------
  1087.  
  1088. -- GAUSSIFY (Gadgets) ---------------------------------------------------------
  1089. Inflict internal damage to your foe. The amount of damage this does is scaling to the EM damage built up on them. All EM damage will be cleared in the process.
  1090. -------------------------------------------------------------------------------
  1091. Skill: Gadgets
  1092. Group: Tasers
  1093. Command: OPERATE GAUSSIFY <TARGET>
  1094. Known: No
  1095. Lessons: 810 Lessons
  1096. Ability type: In-room ranged
  1097. Can target: Others
  1098. Base balance time: 3.00 seconds
  1099. Gadget: Taser
  1100. Parts: 10
  1101. -------------------------------------------------------------------------------
  1102.  
  1103. -- HEARTSTART (Gadgets) -------------------------------------------------------
  1104. Now we're definitely using the taser for good. Revive the corpse of a dead player! You can only revive corpses of players who are currently online.
  1105. -------------------------------------------------------------------------------
  1106. Skill: Gadgets
  1107. Group: Tasers
  1108. Command: OPERATE HEARTSTART <NAME>
  1109. Known: No
  1110. Lessons: 1750 Lessons
  1111. Ability type: Combat utility
  1112. Can target: Others
  1113. Base balance time: 6.00 seconds
  1114. Gadget: Taser
  1115. Parts: 10
  1116. -------------------------------------------------------------------------------
  1117.  
  1118. ---------------------------------------------------------------------------------------
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