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zoofman

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Jan 12th, 2014
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  1. In the beginning, we were one people – the people of the Holy City of Empathica. We, the children of Bondye, were brought into this world with a simple task: Live, Learn, Build, and Worship. He even sent The Great Mother to watch over us. Our forefathers took this task to heart, and built the greatest city this world has ever known. Their ziggurats, pyramids and temples of gold and gems reached to the heavens themselves. Artisans, scholars and shamans thrived in a time of great learning and prosperity. We learned many of the secrets of the universe – mathematics, alchemy, metallurgy, medicine, nautical navigation and many other arts. With the teachings of The Great Mother, we first learned to tap into the secrets of mind, body, and soul: Psionics, Mysticism, Aura, and The Dream World.
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  3. But one day, this all changed. A great catastrophe fell upon Empathica, and the city was lost. None can say for sure what happened – some say Bondye was displeased that they invented the Apricorn Cages and found ways to tame the wilds and inflicted a holy wrath upon us, others claim nightmarish creatures rose from the waters and pulled Empathica down, and many others simply believe we built our towers too high, and the island sunk. Whatever the cause, our forefathers fled their Holy City as it sunk beneath the waves, taking what little they could with them – which was mostly their knowledge.
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  5. The Great Mother exerted much of her energy to guide our people to our new home – Visiwa. Once our people landed on what we now call Mother’s Isle, The Great Mother herself said she was tired, and must rest. She found a nice, cool stone to lay on, and entered a deep sleep. Our forefathers simply could not leave her there, and they learned the wilds were a truly dangerous place. So, they built her a temple, and beneath that temple, a labyrinth. There, far beneath the warmth of the sun, they left her to rest.
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  7. That was many centuries ago. Things have changed much now. In The Great Mother’s absence, we found new Gods…or maybe, they found us. Regardless, disagreements amongst our people started, and then violence. We are no longer one people, but two. The Great Mother’s Temple is lost to us, and with it, The Great Mother herself as well.
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  9. -Ekondayo, Elder Shaman of Darkfeather Village.
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  11. Visiwa: The Eastern Isles Campaign Setting
  12. Genre: Pre-Colonial Americana and Colonial Era Americana.
  13. Features: Tribal Life and Warfare, Wilderness Survival, Exploration, Supernatural Phenomena, High Seas Adventure
  14. Recommended Sound Tracks: I don’t even.
  15. Recommended Trainer Class Editions: The Elementalist Suite, The Blessed and The Damned, Game of Throhs.
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  17. The Eastern Isles setting takes place in what one could equate to the Caribbean. Nestled South of Unova (and northwest of Mexinova) rests a collection of Isles that host several independent Tribes. Each Tribe holds a different avian Pokemon close to its heritage, and holds its roots and inspiration from a different indigenous people. While the Technology in this setting is what could be considered primitive, the people of these Isles devised means of creating Apricorn Balls very early in their history. Mystical and Pscionic powers are also very prevalent among these people, as Visiwa is a very spiritual location. Pokemon in this setting are respected for the danger they present to those who venture into the wilds, as well as the loyalty and companionship they can provide. In short, they are viewed in much the same light as wild and domesticated animals are to us.
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