Advertisement
YT_PatricioTGN

Hat Hub

Feb 25th, 2021
23,401
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 420.67 KB | None | 0 0
  1. -- // define alias for http function
  2.  
  3. local http_request = http_request;
  4. if syn then
  5. http_request = syn.request
  6. elseif SENTINEL_V2 then
  7. function http_request(tb)
  8. return {
  9. StatusCode = 200;
  10. Body = request(tb.Url, tb.Method, (tb.Body or ''))
  11. }
  12. end
  13. end
  14.  
  15.  
  16.  
  17. -- // define hash function
  18.  
  19. local hash; do
  20. local MOD = 2^32
  21. local MODM = MOD-1
  22. local bxor = bit32.bxor;
  23. local band = bit32.band;
  24. local bnot = bit32.bnot;
  25. local rshift1 = bit32.rshift;
  26. local rshift = bit32.rshift;
  27. local lshift = bit32.lshift;
  28. local rrotate = bit32.rrotate;
  29.  
  30. local str_gsub = string.gsub;
  31. local str_fmt = string.format;
  32. local str_byte = string.byte;
  33. local str_char = string.char;
  34. local str_rep = string.rep;
  35.  
  36. local k = {
  37. 0x428a2f98, 0x71374491, 0xb5c0fbcf, 0xe9b5dba5,
  38. 0x3956c25b, 0x59f111f1, 0x923f82a4, 0xab1c5ed5,
  39. 0xd807aa98, 0x12835b01, 0x243185be, 0x550c7dc3,
  40. 0x72be5d74, 0x80deb1fe, 0x9bdc06a7, 0xc19bf174,
  41. 0xe49b69c1, 0xefbe4786, 0x0fc19dc6, 0x240ca1cc,
  42. 0x2de92c6f, 0x4a7484aa, 0x5cb0a9dc, 0x76f988da,
  43. 0x983e5152, 0xa831c66d, 0xb00327c8, 0xbf597fc7,
  44. 0xc6e00bf3, 0xd5a79147, 0x06ca6351, 0x14292967,
  45. 0x27b70a85, 0x2e1b2138, 0x4d2c6dfc, 0x53380d13,
  46. 0x650a7354, 0x766a0abb, 0x81c2c92e, 0x92722c85,
  47. 0xa2bfe8a1, 0xa81a664b, 0xc24b8b70, 0xc76c51a3,
  48. 0xd192e819, 0xd6990624, 0xf40e3585, 0x106aa070,
  49. 0x19a4c116, 0x1e376c08, 0x2748774c, 0x34b0bcb5,
  50. 0x391c0cb3, 0x4ed8aa4a, 0x5b9cca4f, 0x682e6ff3,
  51. 0x748f82ee, 0x78a5636f, 0x84c87814, 0x8cc70208,
  52. 0x90befffa, 0xa4506ceb, 0xbef9a3f7, 0xc67178f2,
  53. }
  54. local function str2hexa(s)
  55. return (str_gsub(s, ".", function(c) return str_fmt("%02x", str_byte(c)) end))
  56. end
  57. local function num2s(l, n)
  58. local s = ""
  59. for i = 1, n do
  60. local rem = l % 256
  61. s = str_char(rem) .. s
  62. l = (l - rem) / 256
  63. end
  64. return s
  65. end
  66. local function s232num(s, i)
  67. local n = 0
  68. for i = i, i + 3 do n = n*256 + str_byte(s, i) end
  69. return n
  70. end
  71. local function preproc(msg, len)
  72. local extra = 64 - ((len + 9) % 64)
  73. len = num2s(8 * len, 8)
  74. msg = msg .. "\128" .. str_rep("\0", extra) .. len
  75. assert(#msg % 64 == 0)
  76. return msg
  77. end
  78. local function initH256(H)
  79. H[1] = 0x6a09e667
  80. H[2] = 0xbb67ae85
  81. H[3] = 0x3c6ef372
  82. H[4] = 0xa54ff53a
  83. H[5] = 0x510e527f
  84. H[6] = 0x9b05688c
  85. H[7] = 0x1f83d9ab
  86. H[8] = 0x5be0cd19
  87. return H
  88. end
  89. local function digestblock(msg, i, H)
  90. local w = {}
  91. for j = 1, 16 do w[j] = s232num(msg, i + (j - 1)*4) end
  92. for j = 17, 64 do
  93. local v = w[j - 15]
  94. local s0 = bxor(rrotate(v, 7), rrotate(v, 18), rshift(v, 3))
  95. v = w[j - 2]
  96. w[j] = w[j - 16] + s0 + w[j - 7] + bxor(rrotate(v, 17), rrotate(v, 19), rshift(v, 10))
  97. end
  98. local a, b, c, d, e, f, g, h = H[1], H[2], H[3], H[4], H[5], H[6], H[7], H[8]
  99. for i = 1, 64 do
  100. local s0 = bxor(rrotate(a, 2), rrotate(a, 13), rrotate(a, 22))
  101. local maj = bxor(band(a, b), band(a, c), band(b, c))
  102. local t2 = s0 + maj
  103. local s1 = bxor(rrotate(e, 6), rrotate(e, 11), rrotate(e, 25))
  104. local ch = bxor(band(e, f), band(bnot(e), g))
  105. local t1 = h + s1 + ch + k[i] + w[i]
  106. h, g, f, e, d, c, b, a = g, f, e, d + t1, c, b, a, t1 + t2
  107. end
  108. H[1] = band(H[1] + a)
  109. H[2] = band(H[2] + b)
  110. H[3] = band(H[3] + c)
  111. H[4] = band(H[4] + d)
  112. H[5] = band(H[5] + e)
  113. H[6] = band(H[6] + f)
  114. H[7] = band(H[7] + g)
  115. H[8] = band(H[8] + h)
  116. end
  117. function hash(msg, t)
  118. msg = preproc(msg, #msg)
  119. local H = initH256({})
  120. for i = 1, #msg, 64 do digestblock(msg, i, H) end
  121. return str2hexa(num2s(H[1], 4) .. num2s(H[2], 4) .. num2s(H[3], 4) .. num2s(H[4], 4) .. num2s(H[5], 4) .. num2s(H[6], 4) .. num2s(H[7], 4) .. num2s(H[8], 4))
  122. end
  123. end
  124.  
  125.  
  126. print("all loggers removed by Retro#3554 subscribe to Retrow on youtube ples thx")
  127.  
  128. local ScreenGui = Instance.new("ScreenGui")
  129. local Main = Instance.new("Frame")
  130. local Credits = Instance.new("Frame")
  131. local TextLabel = Instance.new("TextLabel")
  132. local TextLabel_2 = Instance.new("TextLabel")
  133. local TextLabel_3 = Instance.new("TextLabel")
  134. local TextLabel_4 = Instance.new("TextLabel")
  135. local Updates = Instance.new("Frame")
  136. local TextLabel_5 = Instance.new("TextLabel")
  137. local TextLabel_6 = Instance.new("TextLabel")
  138. local TextLabel_7 = Instance.new("TextLabel")
  139. local TextLabel_8 = Instance.new("TextLabel")
  140. local TextLabel_9 = Instance.new("TextLabel")
  141. local Scripts = Instance.new("ScrollingFrame")
  142. local UIGridLayout = Instance.new("UIGridLayout")
  143. local Hand = Instance.new("TextButton")
  144. local SexDoll = Instance.new("TextButton")
  145. local Naruto = Instance.new("TextButton")
  146. local StrongStand = Instance.new("TextButton")
  147. local NPC = Instance.new("TextButton")
  148. local PP = Instance.new("TextButton")
  149. local Plane = Instance.new("TextButton")
  150. local Bike = Instance.new("TextButton")
  151. local _911Plane = Instance.new("TextButton")
  152. local _911 = Instance.new("TextButton")
  153. local Car = Instance.new("TextButton")
  154. local Shidashian = Instance.new("TextButton")
  155. local Hoverboard = Instance.new("TextButton")
  156. local Trashcan = Instance.new("TextButton")
  157. local Fairy = Instance.new("TextButton")
  158. local NoobDance = Instance.new("TextButton")
  159. local Knight = Instance.new("TextButton")
  160. local credits = Instance.new("TextButton")
  161. local scripts = Instance.new("TextButton")
  162. local updates = Instance.new("TextButton")
  163. local Welcome = Instance.new("TextLabel")
  164. local Hub = Instance.new("Frame")
  165. local TextLabel_10 = Instance.new("TextLabel")
  166. local TextLabel_11 = Instance.new("TextLabel")
  167.  
  168. --Properties:
  169.  
  170. ScreenGui.Parent = game.CoreGui
  171. ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
  172.  
  173. loadstring(game:HttpGet("https://pastebin.com/raw/tUUGAeaH", true))()
  174.  
  175. spoof(game.Players.LocalPlayer, "MaximumSimulationRadius", 1000)
  176. spoof(game.Players.LocalPlayer, "SimulationRadius", 1000)
  177. sethiddenproperty(game.Players.LocalPlayer,"MaximumSimulationRadius",math.huge)
  178. sethiddenproperty(game.Players.LocalPlayer,"SimulationRadius",1.0000000331814e+32)
  179.  
  180. local NetworkAccess = coroutine.create(function()
  181. settings().Physics.AllowSleep = false
  182. game:GetService("RunService").RenderStepped:Wait()
  183. end)
  184. spawn(function()
  185. while true do
  186. game:GetService("Players").LocalPlayer.ReplicationFocus = workspace
  187. game:GetService("RunService").Heartbeat:wait()
  188. end
  189. end)
  190.  
  191. Main.Name = "Main"
  192. Main.Parent = ScreenGui
  193. Main.AnchorPoint = Vector2.new(1, 1)
  194. Main.BackgroundColor3 = Color3.fromRGB(27, 27, 27)
  195. Main.BorderColor3 = Color3.fromRGB(255, 163, 26)
  196. Main.Position = UDim2.new(1, 0, 1, 0)
  197. Main.Size = UDim2.new(0, 325, 0, 223)
  198.  
  199. Credits.Name = "Credits"
  200. Credits.Parent = Main
  201. Credits.BackgroundColor3 = Color3.fromRGB(27, 27, 27)
  202. Credits.BorderSizePixel = 0
  203. Credits.Position = UDim2.new(0.31099999, 0, 0.157000005, 0)
  204. Credits.Size = UDim2.new(0, 216, 0, 181)
  205. Credits.Visible = false
  206.  
  207. TextLabel.Parent = Credits
  208. TextLabel.BackgroundColor3 = Color3.fromRGB(27, 27, 27)
  209. TextLabel.BorderColor3 = Color3.fromRGB(27, 42, 53)
  210. TextLabel.BorderSizePixel = 0
  211. TextLabel.Size = UDim2.new(0, 155, 0, 31)
  212. TextLabel.Font = Enum.Font.SourceSansBold
  213. TextLabel.Text = "soda jerk#0650"
  214. TextLabel.TextColor3 = Color3.fromRGB(255, 163, 26)
  215. TextLabel.TextScaled = true
  216. TextLabel.TextSize = 14.000
  217. TextLabel.TextWrapped = true
  218.  
  219. TextLabel_2.Parent = Credits
  220. TextLabel_2.BackgroundColor3 = Color3.fromRGB(27, 27, 27)
  221. TextLabel_2.BorderColor3 = Color3.fromRGB(27, 42, 53)
  222. TextLabel_2.BorderSizePixel = 0
  223. TextLabel_2.Position = UDim2.new(0, 0, 0.171270713, 0)
  224. TextLabel_2.Size = UDim2.new(0, 216, 0, 31)
  225. TextLabel_2.Font = Enum.Font.SourceSansBold
  226. TextLabel_2.Text = "*UI and scripts"
  227. TextLabel_2.TextColor3 = Color3.fromRGB(255, 163, 26)
  228. TextLabel_2.TextScaled = true
  229. TextLabel_2.TextSize = 14.000
  230. TextLabel_2.TextWrapped = true
  231.  
  232. TextLabel_3.Parent = Credits
  233. TextLabel_3.BackgroundColor3 = Color3.fromRGB(27, 27, 27)
  234. TextLabel_3.BorderColor3 = Color3.fromRGB(27, 42, 53)
  235. TextLabel_3.BorderSizePixel = 0
  236. TextLabel_3.Position = UDim2.new(-0.00925925933, 0, 0.364640892, 0)
  237. TextLabel_3.Size = UDim2.new(0, 202, 0, 31)
  238. TextLabel_3.Font = Enum.Font.SourceSansBold
  239. TextLabel_3.Text = "LeitungBambus#1933"
  240. TextLabel_3.TextColor3 = Color3.fromRGB(255, 163, 26)
  241. TextLabel_3.TextScaled = true
  242. TextLabel_3.TextSize = 14.000
  243. TextLabel_3.TextWrapped = true
  244.  
  245. TextLabel_4.Parent = Credits
  246. TextLabel_4.BackgroundColor3 = Color3.fromRGB(27, 27, 27)
  247. TextLabel_4.BorderColor3 = Color3.fromRGB(27, 42, 53)
  248. TextLabel_4.BorderSizePixel = 0
  249. TextLabel_4.Position = UDim2.new(-0.00925925933, 0, 0.53591162, 0)
  250. TextLabel_4.Size = UDim2.new(0, 157, 0, 31)
  251. TextLabel_4.Font = Enum.Font.SourceSansBold
  252. TextLabel_4.Text = "*Scripts"
  253. TextLabel_4.TextColor3 = Color3.fromRGB(255, 163, 26)
  254. TextLabel_4.TextScaled = true
  255. TextLabel_4.TextSize = 14.000
  256. TextLabel_4.TextWrapped = true
  257.  
  258. Updates.Name = "Updates"
  259. Updates.Parent = Main
  260. Updates.BackgroundColor3 = Color3.fromRGB(27, 27, 27)
  261. Updates.BorderSizePixel = 0
  262. Updates.Position = UDim2.new(0.31099999, 0, 0.157000005, 0)
  263. Updates.Size = UDim2.new(0, 216, 0, 181)
  264.  
  265. TextLabel_5.Parent = Updates
  266. TextLabel_5.BackgroundColor3 = Color3.fromRGB(27, 27, 27)
  267. TextLabel_5.BorderColor3 = Color3.fromRGB(27, 42, 53)
  268. TextLabel_5.BorderSizePixel = 0
  269. TextLabel_5.Position = UDim2.new(-0.115740731, 0, 0, 0)
  270. TextLabel_5.Size = UDim2.new(0, 155, 0, 31)
  271. TextLabel_5.Font = Enum.Font.SourceSansBold
  272. TextLabel_5.Text = "8/26/2020"
  273. TextLabel_5.TextColor3 = Color3.fromRGB(255, 163, 26)
  274. TextLabel_5.TextScaled = true
  275. TextLabel_5.TextSize = 14.000
  276. TextLabel_5.TextWrapped = true
  277.  
  278. TextLabel_6.Parent = Updates
  279. TextLabel_6.BackgroundColor3 = Color3.fromRGB(27, 27, 27)
  280. TextLabel_6.BorderColor3 = Color3.fromRGB(27, 42, 53)
  281. TextLabel_6.BorderSizePixel = 0
  282. TextLabel_6.Position = UDim2.new(-0.00087723881, 0, 0.171270713, 0)
  283. TextLabel_6.Size = UDim2.new(0, 131, 0, 31)
  284. TextLabel_6.Font = Enum.Font.SourceSansBold
  285. TextLabel_6.Text = "*4 NEW Scripts"
  286. TextLabel_6.TextColor3 = Color3.fromRGB(255, 163, 26)
  287. TextLabel_6.TextScaled = true
  288. TextLabel_6.TextSize = 14.000
  289. TextLabel_6.TextWrapped = true
  290.  
  291. TextLabel_7.Parent = Updates
  292. TextLabel_7.BackgroundColor3 = Color3.fromRGB(27, 27, 27)
  293. TextLabel_7.BorderColor3 = Color3.fromRGB(27, 42, 53)
  294. TextLabel_7.BorderSizePixel = 0
  295. TextLabel_7.Position = UDim2.new(-0.0740740746, 0, 0.828729272, 0)
  296. TextLabel_7.Size = UDim2.new(0, 223, 0, 31)
  297. TextLabel_7.Font = Enum.Font.SourceSansBold
  298. TextLabel_7.Text = "*LeftAlt to open/close UI"
  299. TextLabel_7.TextColor3 = Color3.fromRGB(255, 163, 26)
  300. TextLabel_7.TextScaled = true
  301. TextLabel_7.TextSize = 14.000
  302. TextLabel_7.TextWrapped = true
  303.  
  304. TextLabel_8.Parent = Updates
  305. TextLabel_8.BackgroundColor3 = Color3.fromRGB(27, 27, 27)
  306. TextLabel_8.BorderColor3 = Color3.fromRGB(27, 42, 53)
  307. TextLabel_8.BorderSizePixel = 0
  308. TextLabel_8.Position = UDim2.new(0.0593080893, 0, 0.502762437, 0)
  309. TextLabel_8.Size = UDim2.new(0, 190, 0, 32)
  310. TextLabel_8.Font = Enum.Font.SourceSansBold
  311. TextLabel_8.Text = "*Removed Bakon stand"
  312. TextLabel_8.TextColor3 = Color3.fromRGB(255, 163, 26)
  313. TextLabel_8.TextScaled = true
  314. TextLabel_8.TextSize = 14.000
  315. TextLabel_8.TextWrapped = true
  316.  
  317. TextLabel_9.Parent = Updates
  318. TextLabel_9.BackgroundColor3 = Color3.fromRGB(27, 27, 27)
  319. TextLabel_9.BorderColor3 = Color3.fromRGB(27, 42, 53)
  320. TextLabel_9.BorderSizePixel = 0
  321. TextLabel_9.Position = UDim2.new(0.00375253335, 0, 0.331491709, 0)
  322. TextLabel_9.Size = UDim2.new(0, 207, 0, 31)
  323. TextLabel_9.Font = Enum.Font.SourceSansBold
  324. TextLabel_9.Text = "*Updated Hand and Bike"
  325. TextLabel_9.TextColor3 = Color3.fromRGB(255, 163, 26)
  326. TextLabel_9.TextScaled = true
  327. TextLabel_9.TextSize = 14.000
  328. TextLabel_9.TextWrapped = true
  329.  
  330. Scripts.Name = "Scripts"
  331. Scripts.Parent = Main
  332. Scripts.Active = true
  333. Scripts.BackgroundColor3 = Color3.fromRGB(27, 27, 27)
  334. Scripts.BorderColor3 = Color3.fromRGB(27, 27, 27)
  335. Scripts.BorderSizePixel = 0
  336. Scripts.Position = UDim2.new(0.31076926, 0, 0.156950712, 0)
  337. Scripts.Size = UDim2.new(0, 216, 0, 181)
  338. Scripts.Visible = false
  339. Scripts.CanvasSize = UDim2.new(0, 0, 3, 0)
  340. Scripts.ScrollBarThickness = 5
  341.  
  342. UIGridLayout.Parent = Scripts
  343. UIGridLayout.SortOrder = Enum.SortOrder.LayoutOrder
  344. UIGridLayout.CellSize = UDim2.new(0, 100, 0, 32)
  345.  
  346. Hand.Name = "Hand"
  347. Hand.Parent = Scripts
  348. Hand.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
  349. Hand.BorderColor3 = Color3.fromRGB(27, 42, 53)
  350. Hand.BorderSizePixel = 0
  351. Hand.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
  352. Hand.Size = UDim2.new(0, 85, 0, 32)
  353. Hand.Font = Enum.Font.SourceSansItalic
  354. Hand.Text = "Hand"
  355. Hand.TextColor3 = Color3.fromRGB(0, 0, 0)
  356. Hand.TextSize = 30.000
  357. Hand.TextWrapped = true
  358. Hand.MouseButton1Down:connect(function()
  359.  
  360. local unanchoredparts = {}
  361. local movers = {}
  362. local tog = true
  363. local move = false
  364. local Player = game:GetService("Players").LocalPlayer
  365. local Character = Player.Character
  366. local mov = {};
  367. local mov2 = {};
  368.  
  369. local Hats = {palm = Character:WaitForChild("Nagamaki"),
  370. point1 = Character:WaitForChild("Robloxclassicred"),
  371. point2 = Character:WaitForChild("Pal Hair"),
  372. middle1 = Character:WaitForChild("Pink Hair"),
  373. middle2 = Character:WaitForChild("Hat1"),
  374. ring1 = Character:WaitForChild("Kate Hair"),
  375. ring2 = Character:WaitForChild("LavanderHair"),
  376. pinki1 = Character:WaitForChild("Bedhead"),
  377. pinki2 = Character:WaitForChild("BlockheadBaseballCap"),
  378. thumb = Character:WaitForChild("MessyHair"),
  379. }
  380.  
  381. for i,v in next, Hats do
  382. v.Handle.AccessoryWeld:Remove()
  383. for _,mesh in next, v:GetDescendants() do
  384. if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
  385. mesh:Remove()
  386. end
  387. end
  388. end
  389.  
  390. function ftp(str)
  391. local pt = {};
  392. if str ~= 'me' and str ~= 'random' then
  393. for i, v in pairs(game.Players:GetPlayers()) do
  394. if v.Name:lower():find(str:lower()) then
  395. table.insert(pt, v);
  396. end
  397. end
  398. elseif str == 'me' then
  399. table.insert(pt, plr);
  400. elseif str == 'random' then
  401. table.insert(pt, game.Players:GetPlayers()[math.random(1, #game.Players:GetPlayers())]);
  402. end
  403. return pt;
  404. end
  405.  
  406. local function align(i,v)
  407. local att0 = Instance.new("Attachment", i)
  408. att0.Position = Vector3.new(0,0,0)
  409. local att1 = Instance.new("Attachment", v)
  410. att1.Position = Vector3.new(0,0,0)
  411. local AP = Instance.new("AlignPosition", i)
  412. AP.Attachment0 = att0
  413. AP.Attachment1 = att1
  414. AP.RigidityEnabled = false
  415. AP.ReactionForceEnabled = false
  416. AP.ApplyAtCenterOfMass = true
  417. AP.MaxForce = 9999999
  418. AP.MaxVelocity = math.huge
  419. AP.Responsiveness = 65
  420. local AO = Instance.new("AlignOrientation", i)
  421. AO.Attachment0 = att0
  422. AO.Attachment1 = att1
  423. AO.ReactionTorqueEnabled = false
  424. AO.PrimaryAxisOnly = false
  425. AO.MaxTorque = 9999999
  426. AO.MaxAngularVelocity = math.huge
  427. AO.Responsiveness = 50
  428. end
  429.  
  430. align(Hats.palm.Handle, Character["HumanoidRootPart"])
  431. align(Hats.point1.Handle, Character["HumanoidRootPart"])
  432. align(Hats.point2.Handle, Character["HumanoidRootPart"])
  433. align(Hats.middle1.Handle, Character["HumanoidRootPart"])
  434. align(Hats.middle2.Handle, Character["HumanoidRootPart"])
  435. align(Hats.ring1.Handle, Character["HumanoidRootPart"])
  436. align(Hats.ring2.Handle, Character["HumanoidRootPart"])
  437. align(Hats.pinki1.Handle, Character["HumanoidRootPart"])
  438. align(Hats.pinki2.Handle, Character["HumanoidRootPart"])
  439. align(Hats.thumb.Handle, Character["HumanoidRootPart"])
  440.  
  441. Hats.palm.Handle.Attachment.Rotation = Vector3.new(50,0,0)
  442. Hats.point1.Handle.Attachment.Rotation = Vector3.new(-20,0,0)
  443. Hats.point2.Handle.Attachment.Rotation = Vector3.new(5,0,0)
  444. Hats.middle1.Handle.Attachment.Rotation = Vector3.new(-20,0,0)
  445. Hats.middle2.Handle.Attachment.Rotation = Vector3.new(5,0,0)
  446. Hats.ring1.Handle.Attachment.Rotation = Vector3.new(-20,0,0)
  447. Hats.ring2.Handle.Attachment.Rotation = Vector3.new(5,0,0)
  448. Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(-20,0,0)
  449. Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(5,0,0)
  450. Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,30,0)
  451.  
  452. Character:WaitForChild("HumanoidRootPart"):FindFirstChild("Attachment").Name = "Attachment1"
  453. Character:WaitForChild("HumanoidRootPart"):FindFirstChild("Attachment").Name = "Attachment2"
  454. Character:WaitForChild("HumanoidRootPart"):FindFirstChild("Attachment").Name = "Attachment3"
  455. Character:WaitForChild("HumanoidRootPart"):FindFirstChild("Attachment").Name = "Attachment4"
  456. Character:WaitForChild("HumanoidRootPart"):FindFirstChild("Attachment").Name = "Attachment5"
  457. Character:WaitForChild("HumanoidRootPart"):FindFirstChild("Attachment").Name = "Attachment6"
  458. Character:WaitForChild("HumanoidRootPart"):FindFirstChild("Attachment").Name = "Attachment7"
  459. Character:WaitForChild("HumanoidRootPart"):FindFirstChild("Attachment").Name = "Attachment8"
  460. Character:WaitForChild("HumanoidRootPart"):FindFirstChild("Attachment").Name = "Attachment9"
  461. Character:WaitForChild("HumanoidRootPart"):FindFirstChild("Attachment").Name = "Attachment10"
  462.  
  463. Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,5,5)
  464. Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-2,6.2,3.12)
  465. Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-2,6.4,1.4)
  466. Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-0.6,6.2,3.12)
  467. Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-0.6,6.4,1.4)
  468. Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(0.7,6.2,3.12)
  469. Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0.7,6.4,1.4)
  470. Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(2,6.2,3.12)
  471. Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(2,6.4,1.4)
  472. Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(3,4.5,4.7)
  473.  
  474.  
  475. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  476. if KeyPressed == "z" then
  477. if toggle == false then
  478.  
  479. Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(-5,3,0)
  480. Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-7,4,1)
  481. Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-7,3.5,2)
  482. Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-5.7,4,1)
  483. Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-5.7,3.5,2)
  484. Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(-4.4,5.5,0)
  485. Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(-4.4,6.8,0)
  486. Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(-3,4,1)
  487. Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(-3,3.5,2)
  488. Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(-2.1,2.6,0)
  489.  
  490. Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  491. Hats.point1.Handle.Attachment.Rotation = Vector3.new(-180,0,0)
  492. Hats.point2.Handle.Attachment.Rotation = Vector3.new(-270,0,0)
  493. Hats.middle1.Handle.Attachment.Rotation = Vector3.new(-180,0,0)
  494. Hats.middle2.Handle.Attachment.Rotation = Vector3.new(-270,0,0)
  495. Hats.ring1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  496. Hats.ring2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  497. Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(-180,0,0)
  498. Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(-270,0,0)
  499. Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,90,-40)
  500.  
  501. toggle = true
  502. else
  503. Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(-5,3,0)
  504. Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-7,4,1)
  505. Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-7,3.5,2)
  506. Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-5.7,4,1)
  507. Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-5.7,3.5,2)
  508. Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(-4.4,5.2,0)
  509. Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(-5.06,7,0)
  510. Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(-2.9,5.3,0)
  511. Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(-2.6,7,0)
  512. Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(-3.23,2,1)
  513.  
  514. Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  515. Hats.point1.Handle.Attachment.Rotation = Vector3.new(-180,0,0)
  516. Hats.point2.Handle.Attachment.Rotation = Vector3.new(-270,0,0)
  517. Hats.middle1.Handle.Attachment.Rotation = Vector3.new(-180,0,0)
  518. Hats.middle2.Handle.Attachment.Rotation = Vector3.new(-270,0,0)
  519. Hats.ring1.Handle.Attachment.Rotation = Vector3.new(90,0,-20)
  520. Hats.ring2.Handle.Attachment.Rotation = Vector3.new(90,0,-20)
  521. Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(90,0,10)
  522. Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(90,0,10)
  523. Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,200,0)
  524.  
  525. toggle = false
  526. end
  527. end
  528. end)
  529.  
  530. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  531. if KeyPressed == "q" then
  532. if toggle == false then
  533.  
  534. Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,5,5)
  535. Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-2,6.2,3.12)
  536. Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-2,6.4,1.4)
  537. Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-0.6,6.2,3.12)
  538. Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-0.6,6.4,1.4)
  539. Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(0.7,6.2,3.12)
  540. Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0.7,6.4,1.4)
  541. Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(2,6.2,3.12)
  542. Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(2,6.4,1.4)
  543. Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(3,4.5,4.7)
  544.  
  545. Hats.palm.Handle.Attachment.Rotation = Vector3.new(50,0,0)
  546. Hats.point1.Handle.Attachment.Rotation = Vector3.new(-20,0,0)
  547. Hats.point2.Handle.Attachment.Rotation = Vector3.new(5,0,0)
  548. Hats.middle1.Handle.Attachment.Rotation = Vector3.new(-20,0,0)
  549. Hats.middle2.Handle.Attachment.Rotation = Vector3.new(5,0,0)
  550. Hats.ring1.Handle.Attachment.Rotation = Vector3.new(-20,0,0)
  551. Hats.ring2.Handle.Attachment.Rotation = Vector3.new(5,0,0)
  552. Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(-20,0,0)
  553. Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(5,0,0)
  554. Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,30,0)
  555.  
  556. toggle = true
  557. else
  558. Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,3.6,0)
  559. Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-2,4.6,-1)
  560. Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-2,4.1,-2)
  561. Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-0.7,4.6,-1)
  562. Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-0.7,4.1,-2)
  563. Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(0.6,4.6,-1)
  564. Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0.6,4.1,-2)
  565. Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(2,6,0)
  566. Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(2,6.4,0)
  567. Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(3.3,2.6,0)
  568.  
  569. Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  570. Hats.point1.Handle.Attachment.Rotation = Vector3.new(-180,0,0)
  571. Hats.point2.Handle.Attachment.Rotation = Vector3.new(-270,0,0)
  572. Hats.middle1.Handle.Attachment.Rotation = Vector3.new(-180,0,0)
  573. Hats.middle2.Handle.Attachment.Rotation = Vector3.new(-270,0,0)
  574. Hats.ring1.Handle.Attachment.Rotation = Vector3.new(-180,0,0)
  575. Hats.ring2.Handle.Attachment.Rotation = Vector3.new(-270,0,0)
  576. Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  577. Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  578. Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  579.  
  580. toggle = false
  581. end
  582. end
  583. end)
  584.  
  585. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  586. if KeyPressed == "x" then
  587. if toggle == false then
  588.  
  589. Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,4,0)
  590. Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(2,4,-1)
  591. Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(1,4,-1)
  592. Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-2,7.5,-0.38)
  593. Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-2,6.3,-0.15)
  594. Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(0,7.5,-1.03)
  595. Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0,6.1,-0.38)
  596. Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(2,4.5,-2)
  597. Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(2,5,-1)
  598. Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(2,3,-1)
  599.  
  600. Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  601. Hats.point1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  602. Hats.point2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  603. Hats.middle1.Handle.Attachment.Rotation = Vector3.new(-80,0,0)
  604. Hats.middle2.Handle.Attachment.Rotation = Vector3.new(-80,0,0)
  605. Hats.ring1.Handle.Attachment.Rotation = Vector3.new(-65,0,0)
  606. Hats.ring2.Handle.Attachment.Rotation = Vector3.new(-65,0,0)
  607. Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  608. Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  609. Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  610.  
  611. toggle = true
  612. else
  613. Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,4,0)
  614. Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(6,4,-1)
  615. Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(5,4,-1)
  616. Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-2,7.5,-0.38)
  617. Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-2,6.3,-0.15)
  618. Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(0,7.5,-1.03)
  619. Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0,6.1,-0.38)
  620. Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(2,4.5,-2)
  621. Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(2,5,-1)
  622. Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(2,3,-1)
  623.  
  624. Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  625. Hats.point1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  626. Hats.point2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  627. Hats.middle1.Handle.Attachment.Rotation = Vector3.new(-80,0,0)
  628. Hats.middle2.Handle.Attachment.Rotation = Vector3.new(-80,0,0)
  629. Hats.ring1.Handle.Attachment.Rotation = Vector3.new(-65,0,0)
  630. Hats.ring2.Handle.Attachment.Rotation = Vector3.new(-65,0,0)
  631. Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  632. Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  633. Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  634.  
  635. toggle = false
  636. end
  637. end
  638. end)
  639.  
  640. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  641. if KeyPressed == "e" then
  642. if toggle == false then
  643.  
  644. Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,-20,0)
  645. Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-3.5,7,0)
  646. Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-3,5,0)
  647. Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-3,6,0)
  648. Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-1,6,0)
  649. Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(3.5,7,0)
  650. Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(3,5,0)
  651. Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(3,6,0)
  652. Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(1,6,0)
  653. Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(0,-20,0)
  654.  
  655. Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  656. Hats.point1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  657. Hats.point2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  658. Hats.middle1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  659. Hats.middle2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  660. Hats.ring1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  661. Hats.ring2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  662. Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  663. Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  664. Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  665.  
  666. toggle = true
  667. else
  668. Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,-20,0)
  669. Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-5.5,7,0)
  670. Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-5,5,0)
  671. Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-5,6,0)
  672. Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-3,6,0)
  673. Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(5.5,7,0)
  674. Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(5,5,0)
  675. Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(5,6,0)
  676. Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(3,6,0)
  677. Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(0,-20,0)
  678.  
  679. Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  680. Hats.point1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  681. Hats.point2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  682. Hats.middle1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  683. Hats.middle2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  684. Hats.ring1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  685. Hats.ring2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  686. Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  687. Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  688. Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  689.  
  690. toggle = false
  691. end
  692. end
  693. end)
  694.  
  695. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  696. if KeyPressed == "c" then
  697. if toggle == false then
  698.  
  699. Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,5,3)
  700. Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-1.05,8,3)
  701. Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-0.64,9.1,3)
  702. Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(0.1,7,3)
  703. Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(0.77,8.6,3)
  704. Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(1.5,7,3)
  705. Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(1.9,8,3)
  706. Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(2.7,6.4,3)
  707. Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(3.22,7.5,3)
  708. Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(2.6,3.4,3)
  709.  
  710. Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,20)
  711. Hats.point1.Handle.Attachment.Rotation = Vector3.new(90,0,20)
  712. Hats.point2.Handle.Attachment.Rotation = Vector3.new(90,0,20)
  713. Hats.middle1.Handle.Attachment.Rotation = Vector3.new(90,0,23)
  714. Hats.middle2.Handle.Attachment.Rotation = Vector3.new(90,0,23)
  715. Hats.ring1.Handle.Attachment.Rotation = Vector3.new(90,0,22)
  716. Hats.ring2.Handle.Attachment.Rotation = Vector3.new(90,0,22)
  717. Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(90,0,25)
  718. Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(90,0,25)
  719. Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,90,-10)
  720.  
  721. toggle = true
  722. else
  723. Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,5,3)
  724. Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-2.05,7,3)
  725. Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-2.19,8.4,3)
  726. Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-0.65,7,3)
  727. Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-0.7,8.5,3)
  728. Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(0.65,7,3)
  729. Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0.7,8.5,3)
  730. Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(2.1,7,3)
  731. Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(2.22,8.4,3)
  732. Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(3,4.4,3)
  733.  
  734. Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  735. Hats.point1.Handle.Attachment.Rotation = Vector3.new(90,0,-5)
  736. Hats.point2.Handle.Attachment.Rotation = Vector3.new(90,0,-5)
  737. Hats.middle1.Handle.Attachment.Rotation = Vector3.new(90,0,-2)
  738. Hats.middle2.Handle.Attachment.Rotation = Vector3.new(90,0,-2)
  739. Hats.ring1.Handle.Attachment.Rotation = Vector3.new(90,0,2)
  740. Hats.ring2.Handle.Attachment.Rotation = Vector3.new(90,0,2)
  741. Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  742. Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  743. Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,90,-30)
  744.  
  745. toggle = false
  746. end
  747. end
  748. end)
  749.  
  750. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  751. if KeyPressed == "v" then
  752. if toggle == false then
  753.  
  754. Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,-2,-7)
  755. Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(0,-1.4,-1.5)
  756. Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(0,-1.4,-3.5)
  757. Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-0.5,0,-5)
  758. Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-1,-1,-5)
  759. Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(-0.5,0,-7)
  760. Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(-1,-1,-7)
  761. Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(-0.5,0,-9)
  762. Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(-1,-1,-9)
  763. Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(1,-1,-8.6)
  764.  
  765. Hats.palm.Handle.Attachment.Rotation = Vector3.new(90,90,0)
  766. Hats.point1.Handle.Attachment.Rotation = Vector3.new(0,0,90)
  767. Hats.point2.Handle.Attachment.Rotation = Vector3.new(0,0,90)
  768. Hats.middle1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  769. Hats.middle2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  770. Hats.ring1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  771. Hats.ring2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  772. Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  773. Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  774. Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,50,40)
  775.  
  776. toggle = true
  777. else
  778. Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,-2,-3)
  779. Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(0,-1.4,-1.5)
  780. Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(0,-1.4,-3.5)
  781. Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-0.5,0,-1)
  782. Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-1,-1,-1)
  783. Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(-0.5,0,-3)
  784. Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(-1,-1,-3)
  785. Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(-0.5,0,-5)
  786. Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(-1,-1,-5)
  787. Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(1,-1,-4.6)
  788.  
  789. Hats.palm.Handle.Attachment.Rotation = Vector3.new(90,90,0)
  790. Hats.point1.Handle.Attachment.Rotation = Vector3.new(0,0,90)
  791. Hats.point2.Handle.Attachment.Rotation = Vector3.new(0,0,90)
  792. Hats.middle1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  793. Hats.middle2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  794. Hats.ring1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  795. Hats.ring2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  796. Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  797. Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  798. Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,50,40)
  799.  
  800. toggle = false
  801. end
  802. end
  803. end)
  804.  
  805. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  806. if KeyPressed == "f" then
  807. if toggle == false then
  808.  
  809. Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(-0.424, -1.207, -1.814)
  810. Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(1.477, 1.894, -1.814)
  811. Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-2.291, 1.394, -1.814)
  812. Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-3.299, 1.677, -1.814)
  813. Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-1.197, -0.244, -0.921)
  814. Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(-0.72, -0.377, 0.165)
  815. Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(-1.546, -1.488, -0.921)
  816. Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(-1.068, -1.616, 0.165)
  817. Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(-1.931, -2.86, -0.921)
  818. Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(-1.612, -2.95, 0.165)
  819.  
  820. Hats.palm.Handle.Attachment.Rotation = Vector3.new(0, 180, -74.33)
  821. Hats.point1.Handle.Attachment.Rotation = Vector3.new(74.33, -90, 180)
  822. Hats.point2.Handle.Attachment.Rotation = Vector3.new(15.67, 90, 0)
  823. Hats.middle1.Handle.Attachment.Rotation = Vector3.new(15.67, 90, 0)
  824. Hats.middle2.Handle.Attachment.Rotation = Vector3.new(0, 0, 15.67)
  825. Hats.ring1.Handle.Attachment.Rotation = Vector3.new(15.67, 90, 0)
  826. Hats.ring2.Handle.Attachment.Rotation = Vector3.new(0, 0, 15.67)
  827. Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(15.67, 90, 0)
  828. Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(0, 0, 15.67)
  829. Hats.thumb.Handle.Attachment.Rotation = Vector3.new(15.67, 90, 0)
  830.  
  831. toggle = true
  832. else
  833.  
  834. Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0, -15, 0)
  835. Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-1.3, 7, 0)
  836. Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(1.3, 7, 0)
  837. Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(0, 3.3, 0)
  838. Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-1, 3.3, 0)
  839. Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(1, 3.3, 0)
  840. Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(-3, 3.3, 0)
  841. Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(3, 3.3, 0)
  842. Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(0, -15, 0)
  843. Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(0, -15, 0)
  844.  
  845. Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  846. Hats.point1.Handle.Attachment.Rotation = Vector3.new(90, 0, 0)
  847. Hats.point2.Handle.Attachment.Rotation = Vector3.new(90, 0, 0)
  848. Hats.middle1.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
  849. Hats.middle2.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
  850. Hats.ring1.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
  851. Hats.ring2.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
  852. Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
  853. Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  854. Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  855.  
  856. toggle = false
  857. end
  858. end
  859. end)
  860.  
  861. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  862. if KeyPressed == "r" then
  863. if toggle == false then
  864.  
  865. Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,-15,0)
  866. Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-1.7,6,0)
  867. Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(1.7,6,0)
  868. Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(1.8,2.76,0)
  869. Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(3.33,2.05,0)
  870. Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(-1.8,2.76,0)
  871. Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(-3.33,2.05,0)
  872. Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(0,3,0)
  873. Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(0,3,0)
  874. Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(0,-15,0)
  875.  
  876. Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  877. Hats.point1.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  878. Hats.point2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  879. Hats.middle1.Handle.Attachment.Rotation = Vector3.new(15,90,0)
  880. Hats.middle2.Handle.Attachment.Rotation = Vector3.new(35,90,0)
  881. Hats.ring1.Handle.Attachment.Rotation = Vector3.new(-15,90,0)
  882. Hats.ring2.Handle.Attachment.Rotation = Vector3.new(-35,90,0)
  883. Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  884. Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  885. Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  886.  
  887. toggle = true
  888. else
  889.  
  890. Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,-15,0)
  891. Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-1.7,6,0)
  892. Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(1.7,6,0)
  893. Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(1.8,3.23,0)
  894. Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(3.33,3.94,0)
  895. Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(-1.8,3.23,0)
  896. Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(-3.33,3.94,0)
  897. Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(0,3,0)
  898. Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(0,3,0)
  899. Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(0,-15,0)
  900.  
  901. Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  902. Hats.point1.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  903. Hats.point2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  904. Hats.middle1.Handle.Attachment.Rotation = Vector3.new(-15,90,0)
  905. Hats.middle2.Handle.Attachment.Rotation = Vector3.new(-35,90,0)
  906. Hats.ring1.Handle.Attachment.Rotation = Vector3.new(15,90,0)
  907. Hats.ring2.Handle.Attachment.Rotation = Vector3.new(35,90,0)
  908. Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  909. Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  910. Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  911.  
  912. toggle = false
  913. end
  914. end
  915. end)
  916.  
  917. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  918. if KeyPressed == "g" then
  919. if toggle == false then
  920.  
  921. Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,-15,0)
  922. Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(0,5,0)
  923. Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(0,6,0)
  924. Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-1.8,-15,0)
  925. Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-1,4.5,0)
  926. Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(1,4.5,0)
  927. Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0,8,0)
  928. Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(0,-15,0)
  929. Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(0,3.6,0)
  930. Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(0,8,0)
  931.  
  932. Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  933. Hats.point1.Handle.Attachment.Rotation = Vector3.new(90,180,0)
  934. Hats.point2.Handle.Attachment.Rotation = Vector3.new(90,180,0)
  935. Hats.middle1.Handle.Attachment.Rotation = Vector3.new(90,180,0)
  936. Hats.middle2.Handle.Attachment.Rotation = Vector3.new(0,90,180)
  937. Hats.ring1.Handle.Attachment.Rotation = Vector3.new(0,90,180)
  938. Hats.ring2.Handle.Attachment.Rotation = Vector3.new(90,180,0)
  939. Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(90,180,0)
  940. Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(90,180,0)
  941. Hats.thumb.Handle.Attachment.Rotation = Vector3.new(90,180,0)
  942.  
  943. toggle = true
  944. else
  945.  
  946. Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,-15,0)
  947. Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(0,5,0)
  948. Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(0,6,0)
  949. Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-1.8,-15,0)
  950. Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-1,7,0)
  951. Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(1,7,0)
  952. Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0,8,0)
  953. Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(0,-15,0)
  954. Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(0,3.6,0)
  955. Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(0,8,0)
  956.  
  957. Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  958. Hats.point1.Handle.Attachment.Rotation = Vector3.new(90,180,0)
  959. Hats.point2.Handle.Attachment.Rotation = Vector3.new(90,180,0)
  960. Hats.middle1.Handle.Attachment.Rotation = Vector3.new(90,180,0)
  961. Hats.middle2.Handle.Attachment.Rotation = Vector3.new(0,90,180)
  962. Hats.ring1.Handle.Attachment.Rotation = Vector3.new(0,90,180)
  963. Hats.ring2.Handle.Attachment.Rotation = Vector3.new(90,180,0)
  964. Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(90,180,0)
  965. Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(90,180,0)
  966. Hats.thumb.Handle.Attachment.Rotation = Vector3.new(90,180,0)
  967.  
  968. toggle = false
  969. end
  970. end
  971. end)
  972.  
  973. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  974. if KeyPressed == "y" then
  975. if toggle == false then
  976.  
  977. Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,7,0)
  978. Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-2,5.5,-1)
  979. Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(2,4,-1)
  980. Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-0.6,5.5,-1)
  981. Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-0.6,5,-0.5)
  982. Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(0.7,5.5,-1)
  983. Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0.7,5,-0.5)
  984. Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(2,5.5,-1)
  985. Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(-2,5,-0.5)
  986. Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(3,6.7,0.5)
  987.  
  988. Hats.palm.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  989. Hats.point1.Handle.Attachment.Rotation = Vector3.new(-90,0,0)
  990. Hats.point2.Handle.Attachment.Rotation = Vector3.new(-90,0,0)
  991. Hats.middle1.Handle.Attachment.Rotation = Vector3.new(-90,0,0)
  992. Hats.middle2.Handle.Attachment.Rotation = Vector3.new(180,0,0)
  993. Hats.ring1.Handle.Attachment.Rotation = Vector3.new(-90,0,0)
  994. Hats.ring2.Handle.Attachment.Rotation = Vector3.new(180,0,0)
  995. Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(-90,0,0)
  996. Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(180,0,0)
  997. Hats.thumb.Handle.Attachment.Rotation = Vector3.new(90,30,0)
  998.  
  999. toggle = true
  1000. else
  1001.  
  1002. Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,4,5)
  1003. Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-2,5,4)
  1004. Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(2,5,2)
  1005. Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-0.6,5,4)
  1006. Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-0.6,4.5,3)
  1007. Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(0.7,5,4)
  1008. Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0.7,4.5,3)
  1009. Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(2,5,4)
  1010. Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(-2,4.5,3)
  1011. Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(3,3.5,4.7)
  1012.  
  1013. Hats.palm.Handle.Attachment.Rotation = Vector3.new(180,0,0)
  1014. Hats.point1.Handle.Attachment.Rotation = Vector3.new(-180,0,0)
  1015. Hats.point2.Handle.Attachment.Rotation = Vector3.new(-180,0,0)
  1016. Hats.middle1.Handle.Attachment.Rotation = Vector3.new(-180,0,0)
  1017. Hats.middle2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1018. Hats.ring1.Handle.Attachment.Rotation = Vector3.new(-180,0,0)
  1019. Hats.ring2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1020. Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(-180,0,0)
  1021. Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1022. Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,30,0)
  1023.  
  1024. toggle = false
  1025. end
  1026. end
  1027. end)
  1028.  
  1029. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  1030. if KeyPressed == "t" then
  1031. if toggle == false then
  1032.  
  1033. Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,0.5,-5)
  1034. Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-2,-0.5,-6)
  1035. Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-2,-1.5,-5.5)
  1036. Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-0.5,-0.5,-6)
  1037. Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-0.5,-1.5,-5.5)
  1038. Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(0.8,-0.5,-6)
  1039. Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0.791,-1.5,-5.5)
  1040. Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(2,-0.5,-6)
  1041. Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(2,-1.5,-5.5)
  1042. Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(2.684,-0.704,-4.323)
  1043.  
  1044. Hats.palm.Handle.Attachment.Rotation = Vector3.new(90,180,0)
  1045. Hats.point1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1046. Hats.point2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1047. Hats.middle1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1048. Hats.middle2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1049. Hats.ring1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1050. Hats.ring2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1051. Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1052. Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1053. Hats.thumb.Handle.Attachment.Rotation = Vector3.new(-57.51,-47.54,-138.88)
  1054.  
  1055. toggle = true
  1056. else
  1057.  
  1058. Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,0.5,-3)
  1059. Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-2,-0.5,-4)
  1060. Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-2,-1.5,-3.5)
  1061. Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-0.5,-0.5,-4)
  1062. Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-0.5,-1.5,-3.5)
  1063. Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(0.8,-0.5,-4)
  1064. Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0.791,-1.5,-3.5)
  1065. Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(2,-0.5,-4)
  1066. Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(2,-1.5,-3.5)
  1067. Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(2.684,-0.704,-2.323)
  1068.  
  1069. Hats.palm.Handle.Attachment.Rotation = Vector3.new(90,180,0)
  1070. Hats.point1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1071. Hats.point2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1072. Hats.middle1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1073. Hats.middle2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1074. Hats.ring1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1075. Hats.ring2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1076. Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1077. Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1078. Hats.thumb.Handle.Attachment.Rotation = Vector3.new(-57.51,-47.54,-138.88)
  1079.  
  1080. toggle = false
  1081. end
  1082. end
  1083. end)
  1084.  
  1085. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  1086. if KeyPressed == "b" then
  1087. if toggle == false then
  1088.  
  1089. Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,7,1)
  1090. Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(0.5,9,-1)
  1091. Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(1,6.35,-0.5)
  1092. Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(0.5,6.35,-1)
  1093. Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(1,9,-0.5)
  1094. Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(0.5,5,-1)
  1095. Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(1,5,-0.5)
  1096. Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(0.5,7.7,-1)
  1097. Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(1,7.7,-0.5)
  1098. Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(-1,10,1)
  1099.  
  1100. Hats.palm.Handle.Attachment.Rotation = Vector3.new(180,180,90)
  1101. Hats.point1.Handle.Attachment.Rotation = Vector3.new(90,180,90)
  1102. Hats.point2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1103. Hats.middle1.Handle.Attachment.Rotation = Vector3.new(90,180,90)
  1104. Hats.middle2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1105. Hats.ring1.Handle.Attachment.Rotation = Vector3.new(90,180,90)
  1106. Hats.ring2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1107. Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(90,180,90)
  1108. Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1109. Hats.thumb.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1110.  
  1111. toggle = true
  1112. else
  1113.  
  1114. Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,7,1)
  1115. Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(0.5,9,-1)
  1116. Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(1,6.35,-0.5)
  1117. Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(0.5,6.35,-1)
  1118. Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(1,9,-0.5)
  1119. Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(0.5,5,-1)
  1120. Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(1,5,-0.5)
  1121. Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(0.5,7.7,-1)
  1122. Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(1,7.7,-0.5)
  1123. Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(-1,4,1)
  1124.  
  1125. Hats.palm.Handle.Attachment.Rotation = Vector3.new(180,180,90)
  1126. Hats.point1.Handle.Attachment.Rotation = Vector3.new(90,180,90)
  1127. Hats.point2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1128. Hats.middle1.Handle.Attachment.Rotation = Vector3.new(90,180,90)
  1129. Hats.middle2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1130. Hats.ring1.Handle.Attachment.Rotation = Vector3.new(90,180,90)
  1131. Hats.ring2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1132. Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(90,180,90)
  1133. Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1134. Hats.thumb.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1135.  
  1136. toggle = false
  1137. end
  1138. end
  1139. end)
  1140.  
  1141. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  1142. if KeyPressed == "h" then
  1143. if toggle == false then
  1144.  
  1145. Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(3, 5, 0)
  1146. Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(0.996, 6.25, -2.165)
  1147. Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(0.996, 7.103, -3.894)
  1148. Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(2.352, 6.25, -2.165)
  1149. Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(2.354, 7.103, -3.894)
  1150. Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(3.687, 6.25, -2.165)
  1151. Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(3.685, 7.103, -3.894)
  1152. Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(4.998, 6.25, -2.165)
  1153. Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(5.001, 7.103, -3.894)
  1154. Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(0.322, 4.332, -0.369)
  1155.  
  1156. Hats.palm.Handle.Attachment.Rotation = Vector3.new(-60, 0, -180)
  1157. Hats.point1.Handle.Attachment.Rotation = Vector3.new(30, 0, -180)
  1158. Hats.point2.Handle.Attachment.Rotation = Vector3.new(22.06, 0, 180)
  1159. Hats.middle1.Handle.Attachment.Rotation = Vector3.new(30, 0, 180)
  1160. Hats.middle2.Handle.Attachment.Rotation = Vector3.new(22.06, 0, 180)
  1161. Hats.ring1.Handle.Attachment.Rotation = Vector3.new(30, 0, 180)
  1162. Hats.ring2.Handle.Attachment.Rotation = Vector3.new(22.06, 0, 180)
  1163. Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(30, 0, 180)
  1164. Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(22.06, 0, 180)
  1165. Hats.thumb.Handle.Attachment.Rotation = Vector3.new(-2.46, 18.96, 155.99)
  1166.  
  1167. toggle = true
  1168. else
  1169.  
  1170. Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,-15,0)
  1171. Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-0,5.028,0)
  1172. Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-1.498,4.53,0)
  1173. Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-1.99,8.028,-0)
  1174. Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(1.981,5.045,0)
  1175. Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(-0.011,8.011,-0)
  1176. Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(-1.496, 6.533, -0)
  1177. Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(1.491, 8.499, 0)
  1178. Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(1.49, 6.527, 0)
  1179. Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(0.335, 6.536, -0)
  1180.  
  1181. Hats.palm.Handle.Attachment.Rotation = Vector3.new(180,180,90)
  1182. Hats.point1.Handle.Attachment.Rotation = Vector3.new(-89.76,0,-180)
  1183. Hats.point2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  1184. Hats.middle1.Handle.Attachment.Rotation = Vector3.new(-89.76,-0.03,-179.97)
  1185. Hats.middle2.Handle.Attachment.Rotation = Vector3.new(89.84,180,180)
  1186. Hats.ring1.Handle.Attachment.Rotation = Vector3.new(-89.82,180,-180)
  1187. Hats.ring2.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
  1188. Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
  1189. Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
  1190. Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
  1191.  
  1192. toggle = false
  1193. end
  1194. end
  1195. end)
  1196.  
  1197. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  1198. if KeyPressed == "j" then
  1199. if toggle == false then
  1200.  
  1201. Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(-0, 4, -0)
  1202. Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-2.078, 6.135, 0)
  1203. Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-2.212, 7.623, -0)
  1204. Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-0.806, 5, -1.5)
  1205. Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-0.807, 4, -2)
  1206. Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(0.666, 5, -1.5)
  1207. Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0.667, 4, -2)
  1208. Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(2.046, 6.078, -0)
  1209. Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(2.189, 7.566, 0)
  1210. Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(3, 3.429, -0.278)
  1211.  
  1212. Hats.palm.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
  1213. Hats.point1.Handle.Attachment.Rotation = Vector3.new(-84.49, -90, 0)
  1214. Hats.point2.Handle.Attachment.Rotation = Vector3.new(-84.48, -90, 0)
  1215. Hats.middle1.Handle.Attachment.Rotation = Vector3.new(0, 0, 90)
  1216. Hats.middle2.Handle.Attachment.Rotation = Vector3.new(90, 0, 0)
  1217. Hats.ring1.Handle.Attachment.Rotation = Vector3.new(0, 0, 90)
  1218. Hats.ring2.Handle.Attachment.Rotation = Vector3.new(90, 0, 0)
  1219. Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(84.48, -90, 0)
  1220. Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(84.48, -90, 0)
  1221. Hats.thumb.Handle.Attachment.Rotation = Vector3.new(13.42, -74.41, 149.27)
  1222.  
  1223. toggle = true
  1224. else
  1225. Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,4,0)
  1226. Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-2.003, 6.416, -0.098)
  1227. Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-2.003, 8.404, -0.242)
  1228. Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-0.376, 6.204, -0.423)
  1229. Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-0.376, 8.013, -1.255)
  1230. Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(0.891, 5.872, -0.56)
  1231. Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0.891, 7.315, -1.926)
  1232. Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(1.993, 4.997, -1.325)
  1233. Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(1.993, 4.497, -2.07)
  1234. Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(1.993, 3.001, -0.992)
  1235.  
  1236. Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1237. Hats.point1.Handle.Attachment.Rotation = Vector3.new(-85.87, 0, 0)
  1238. Hats.point2.Handle.Attachment.Rotation = Vector3.new(-85.87, 0, 0)
  1239. Hats.middle1.Handle.Attachment.Rotation = Vector3.new(-65.3, 0, 0)
  1240. Hats.middle2.Handle.Attachment.Rotation = Vector3.new(-65.3, 0, 0)
  1241. Hats.ring1.Handle.Attachment.Rotation = Vector3.new(-46.55, 0, 0)
  1242. Hats.ring2.Handle.Attachment.Rotation = Vector3.new(-46.55, 0, 0)
  1243. Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(0, 0, 180)
  1244. Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(90, 0, 0)
  1245. Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0, 0, -180)
  1246.  
  1247. toggle = false
  1248. end
  1249. end
  1250. end)
  1251.  
  1252. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  1253. if KeyPressed == "u" then
  1254. if toggle == false then
  1255.  
  1256. Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0, -15, 0)
  1257. Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-0.025, -1.098, -1.443)
  1258. Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-0.025, -1.098, -3.377)
  1259. Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-0.025, -1.098, -5.304)
  1260. Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-0.025, -1.098, -7.241)
  1261. Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(-0.025, -1.098, -9.129)
  1262. Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(-0.025, -1.098, -11.015)
  1263. Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(-0.025, -1.098, -12.95)
  1264. Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(-0.025, -1.098, -14.875)
  1265. Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(0, -1.381, -0.295)
  1266.  
  1267. Hats.palm.Handle.Attachment.Rotation = Vector3.new(0, 180, 0)
  1268. Hats.point1.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1269. Hats.point2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1270. Hats.middle1.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1271. Hats.middle2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1272. Hats.ring1.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1273. Hats.ring2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1274. Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1275. Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1276. Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
  1277.  
  1278. toggle = true
  1279. else
  1280.  
  1281. Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0, -15, 0)
  1282. Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(0.945, 8.181, -0)
  1283. Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-0.41, 7.539, 0)
  1284. Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-1.261, 6, 0)
  1285. Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(1.261, 6, 0)
  1286. Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(-0.8, 4, 0)
  1287. Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0.8, 4, 0)
  1288. Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(2.14, 3.53, 0)
  1289. Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(-2.14, 3.53, 0)
  1290. Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(-1.231, 8.362, 0)
  1291.  
  1292. Hats.palm.Handle.Attachment.Rotation = Vector3.new(0, 180, 0)
  1293. Hats.point1.Handle.Attachment.Rotation = Vector3.new(-45, 90, 0)
  1294. Hats.point2.Handle.Attachment.Rotation = Vector3.new(45, 90, 0)
  1295. Hats.middle1.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
  1296. Hats.middle2.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
  1297. Hats.ring1.Handle.Attachment.Rotation = Vector3.new(-15, 90, 0)
  1298. Hats.ring2.Handle.Attachment.Rotation = Vector3.new(15, 90, 0)
  1299. Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(25, 90, 0)
  1300. Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(-25, 90, 0)
  1301. Hats.thumb.Handle.Attachment.Rotation = Vector3.new(45, 90, 0)
  1302.  
  1303. toggle = false
  1304. end
  1305. end
  1306. end)
  1307. end)
  1308.  
  1309. SexDoll.Name = "SexDoll"
  1310. SexDoll.Parent = Scripts
  1311. SexDoll.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
  1312. SexDoll.BorderColor3 = Color3.fromRGB(27, 42, 53)
  1313. SexDoll.BorderSizePixel = 0
  1314. SexDoll.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
  1315. SexDoll.Size = UDim2.new(0, 85, 0, 32)
  1316. SexDoll.Font = Enum.Font.SourceSansItalic
  1317. SexDoll.Text = "Sex Doll"
  1318. SexDoll.TextColor3 = Color3.fromRGB(0, 0, 0)
  1319. SexDoll.TextSize = 30.000
  1320. SexDoll.TextWrapped = true
  1321. SexDoll.MouseButton1Down:connect(function()
  1322. for i,v in pairs(game:GetService("Players").LocalPlayer.Character:GetChildren()) do
  1323. if v:IsA("Accessory") then
  1324. print(v)
  1325. end
  1326. end
  1327.  
  1328. local unanchoredparts = {}
  1329. local movers = {}
  1330. local tog = true
  1331. local move = false
  1332. local Player = game:GetService("Players").LocalPlayer
  1333. local Character = Player.Character
  1334. local mov = {};
  1335. local mov2 = {};
  1336.  
  1337. local Head = "EmotimaskRelax" --press f9 and find the hat that looks like a heads name and put it here
  1338. local x = -4 --Edit Position for head n +left and -Right
  1339. local y = 0.2 --Edit Position for head up and down
  1340. local z = 0 --Edit Position for head x3
  1341.  
  1342. local Hats = {rightarm = Character:WaitForChild("Hat1"),
  1343. leftarm = Character:WaitForChild("Pal Hair"),
  1344. rightleg = Character:WaitForChild("LavanderHair"),
  1345. leftleg = Character:WaitForChild("Pink Hair"),
  1346. torso1 = Character:WaitForChild("LongHairHeadBand Black"),
  1347. but1 = Character:WaitForChild("InternationalFedora"),
  1348. but2 = Character:WaitForChild("MeshPartAccessory"),
  1349. bob1 = Character:WaitForChild("MarsPet"),
  1350. bob2 = Character:WaitForChild("Uranus"),
  1351.  
  1352. }
  1353.  
  1354. for i,v in next, Hats do
  1355. v.Handle.AccessoryWeld:Remove()
  1356. for _,mesh in next, v:GetDescendants() do
  1357. if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
  1358. mesh:Remove()
  1359. end
  1360. end
  1361. end
  1362. local Network = coroutine.create(function()
  1363. while true do
  1364. game:GetService("RunService").Heartbeat:Wait()
  1365. settings().Physics.AllowSleep = false
  1366. sethiddenproperty(game.Players.LocalPlayer, "MaximumSimulationRadius", math.huge)
  1367. sethiddenproperty(game.Players.LocalPlayer, "SimulationRadius", math.huge)
  1368. end
  1369. end)
  1370. coroutine.resume(Network)
  1371.  
  1372. function ftp(str)
  1373. local pt = {};
  1374. if str ~= 'me' and str ~= 'random' then
  1375. for i, v in pairs(game.Players:GetPlayers()) do
  1376. if v.Name:lower():find(str:lower()) then
  1377. table.insert(pt, v);
  1378. end
  1379. end
  1380. elseif str == 'me' then
  1381. table.insert(pt, plr);
  1382. elseif str == 'random' then
  1383. table.insert(pt, game.Players:GetPlayers()[math.random(1, #game.Players:GetPlayers())]);
  1384. end
  1385. return pt;
  1386. end
  1387.  
  1388. local function align(i,v)
  1389. local att0 = Instance.new("Attachment", i)
  1390. att0.Position = Vector3.new(0,0,0)
  1391. local att1 = Instance.new("Attachment", v)
  1392. att1.Position = Vector3.new(0,0,0)
  1393. local AP = Instance.new("AlignPosition", i)
  1394. AP.Attachment0 = att0
  1395. AP.Attachment1 = att1
  1396. AP.RigidityEnabled = false
  1397. AP.ReactionForceEnabled = false
  1398. AP.ApplyAtCenterOfMass = true
  1399. AP.MaxForce = 9999999
  1400. AP.MaxVelocity = math.huge
  1401. AP.Responsiveness = 65
  1402. local AO = Instance.new("AlignOrientation", i)
  1403. AO.Attachment0 = att0
  1404. AO.Attachment1 = att1
  1405. AO.ReactionTorqueEnabled = true
  1406. AO.PrimaryAxisOnly = false
  1407. AO.MaxTorque = 9999999
  1408. AO.MaxAngularVelocity = math.huge
  1409. AO.Responsiveness = 50
  1410. end
  1411. align(Hats.torso1.Handle, Character["Torso"])
  1412. align(Hats.rightarm.Handle, Character["Torso"])
  1413. align(Hats.leftarm.Handle, Character["Torso"])
  1414. align(Hats.rightleg.Handle, Character["Torso"])
  1415. align(Hats.leftleg.Handle, Character["Torso"])
  1416. align(Hats.but1.Handle, Character["Torso"])
  1417. align(Hats.but2.Handle, Character["Torso"])
  1418. align(Hats.bob1.Handle, Character["Torso"])
  1419. align(Hats.bob2.Handle, Character["Torso"])
  1420. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(180,90,0)
  1421. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,10)
  1422. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90,0,-20)
  1423. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1424. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,-5)
  1425. Hats.but1.Handle.Attachment.Rotation = Vector3.new(0,0,-5)
  1426. Hats.but2.Handle.Attachment.Rotation = Vector3.new(0,0,5)
  1427. Hats.bob1.Handle.Attachment.Rotation = Vector3.new(15,0,0)
  1428. Hats.bob2.Handle.Attachment.Rotation = Vector3.new(15,0,0)
  1429.  
  1430. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment1"
  1431. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment2"
  1432. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment3"
  1433. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment4"
  1434. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment5"
  1435. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment6"
  1436. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment7"
  1437. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment8"
  1438. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment9"
  1439.  
  1440. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4,-0.1,0)
  1441. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-5.5,0.2,0)
  1442. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-2.3,0.2,0)
  1443. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-4.6,-2,0)
  1444. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-3.4,-2,0)
  1445. Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(-4.5,-1,0.5)
  1446. Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(-3.5,-1,0.5)
  1447. Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(-3.4,0.4,-0.5)
  1448. Character:WaitForChild("Torso").Attachment9.Position = Vector3.new(-4.6,0.4,-0.5)
  1449.  
  1450. Character:WaitForChild(Head).Handle.AccessoryWeld:Remove()
  1451. local alignpos = Instance.new("AlignPosition", Character)
  1452. local alignorien = Instance.new("AlignOrientation", Character)
  1453. local att1 = Instance.new("Attachment", Character:WaitForChild(Head).Handle)
  1454. local att2 = Instance.new("Attachment", Character:WaitForChild("Head"))
  1455. alignpos.Attachment0 = att1
  1456. alignpos.Attachment1 = att2
  1457. alignpos.RigidityEnabled = false
  1458. alignpos.ReactionForceEnabled = false
  1459. alignpos.ApplyAtCenterOfMass = true
  1460. alignpos.MaxForce = 99999999
  1461. alignpos.MaxVelocity = math.huge
  1462. alignpos.Responsiveness = 65
  1463. alignorien.Attachment0 = att1
  1464. alignorien.Attachment1 = att2
  1465. alignorien.ReactionTorqueEnabled = true
  1466. alignorien.PrimaryAxisOnly = false
  1467. alignorien.MaxTorque = 99999999
  1468. alignorien.MaxAngularVelocity = math.huge
  1469. alignorien.Responsiveness = 50
  1470. att2.Position = Vector3.new(x,y,z)
  1471.  
  1472.  
  1473. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  1474. if KeyPressed == "z" then
  1475. if toggle == false then
  1476.  
  1477. Character.Humanoid.WalkSpeed = 16
  1478.  
  1479. Character.Humanoid.Sit = false
  1480.  
  1481. Character.Torso.Anchored = false
  1482.  
  1483. Character.Humanoid.HipHeight = 0
  1484. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0,4,0)
  1485. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(1,2,0)
  1486. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-1,2,0)
  1487. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-1.7,5.4,0)
  1488. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(1.7,5.4,0)
  1489. Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(0.55,4.8,0.5)
  1490. Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(-0.55,4.8,0.5)
  1491. Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(0.55,3.7,-0.5)
  1492. Character:WaitForChild("Torso").Attachment9.Position = Vector3.new(-0.55,3.7,-0.5)
  1493.  
  1494. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(180,90,0)
  1495. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,-20)
  1496. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90,0,20)
  1497. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,120)
  1498. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,-120)
  1499. Hats.but1.Handle.Attachment.Rotation = Vector3.new(-10,0,-5)
  1500. Hats.but2.Handle.Attachment.Rotation = Vector3.new(-10,0,5)
  1501. Hats.bob1.Handle.Attachment.Rotation = Vector3.new(-20,0,0)
  1502. Hats.bob2.Handle.Attachment.Rotation = Vector3.new(-20,0,0)
  1503.  
  1504.  
  1505.  
  1506.  
  1507. att2.Position = Vector3.new(0,1.2,-0.7)
  1508. att2.Rotation = Vector3.new(55,0,180)
  1509. toggle = true
  1510. else
  1511. Character.Humanoid.HipHeight = 0
  1512. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0,2.5,1)
  1513. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.3,3.8,1)
  1514. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.3,3.8,1)
  1515. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-1,1.5,0.5)
  1516. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(1,1.5,0.5)
  1517. Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(-0.6,1.6,1.5)
  1518. Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(0.6,1.6,1.5)
  1519. Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(0.55,3.1,0.5)
  1520. Character:WaitForChild("Torso").Attachment9.Position = Vector3.new(-0.5,3.1,0.5)
  1521.  
  1522. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(180,90,0)
  1523. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,145)
  1524. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90,0,-145)
  1525. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(0,-25,0)
  1526. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(0,25,0)
  1527. Hats.but1.Handle.Attachment.Rotation = Vector3.new(0,0,-5)
  1528. Hats.but2.Handle.Attachment.Rotation = Vector3.new(0,0,5)
  1529. Hats.bob1.Handle.Attachment.Rotation = Vector3.new(15,0,0)
  1530. Hats.bob2.Handle.Attachment.Rotation = Vector3.new(15,0,0)
  1531.  
  1532.  
  1533.  
  1534.  
  1535.  
  1536. att2.Position = Vector3.new(0,2.8,1)
  1537. att2.Rotation = Vector3.new(0,0,0)
  1538. toggle = false
  1539. end
  1540. end
  1541. end)
  1542.  
  1543.  
  1544. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  1545. if KeyPressed == "q" then
  1546. if toggle == false then
  1547.  
  1548. Character.Humanoid.WalkSpeed = 16
  1549.  
  1550. Character.Humanoid.Sit = false
  1551.  
  1552. Character.Torso.Anchored = false
  1553.  
  1554. Character.Humanoid.HipHeight = 0
  1555. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0,-0.2,-1.7)
  1556. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.2,0.7,-1)
  1557. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.2,0.7,-1)
  1558. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.6,-2,-1.7)
  1559. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.6,-2,-1.7)
  1560. Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(-0.5,-1,-2.2)
  1561. Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(0.5,-1,-2.2)
  1562. Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(-0.6,0.3,-1.2)
  1563. Character:WaitForChild("Torso").Attachment9.Position = Vector3.new(0.6,0.3,-1.2)
  1564.  
  1565. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(180,90,0)
  1566. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(30,10,60)
  1567. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(30,-10,-60)
  1568. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1569. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,-5)
  1570. Hats.but1.Handle.Attachment.Rotation = Vector3.new(0,0,-5)
  1571. Hats.but2.Handle.Attachment.Rotation = Vector3.new(0,0,5)
  1572. Hats.bob1.Handle.Attachment.Rotation = Vector3.new(15,180,0)
  1573. Hats.bob2.Handle.Attachment.Rotation = Vector3.new(15,180,0)
  1574.  
  1575. att2.Position = Vector3.new(0,0.1,-1.7)
  1576. att2.Rotation = Vector3.new(0,180,0)
  1577. toggle = true
  1578. else
  1579. Character.Humanoid.HipHeight = 0
  1580. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4,-0.1,0)
  1581. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-5.5,0.2,0)
  1582. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-2.3,0.2,0)
  1583. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-4.6,-2,0)
  1584. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-3.4,-2,0)
  1585. Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(-4.5,-1,0.5)
  1586. Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(-3.5,-1,0.5)
  1587. Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(-3.4,0.4,-0.5)
  1588. Character:WaitForChild("Torso").Attachment9.Position = Vector3.new(-4.6,0.4,-0.5)
  1589.  
  1590. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(180,90,0)
  1591. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,10)
  1592. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90,0,-20)
  1593. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1594. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,-5)
  1595. Hats.but1.Handle.Attachment.Rotation = Vector3.new(0,0,-5)
  1596. Hats.but2.Handle.Attachment.Rotation = Vector3.new(0,0,5)
  1597. Hats.bob1.Handle.Attachment.Rotation = Vector3.new(15,0,0)
  1598. Hats.bob2.Handle.Attachment.Rotation = Vector3.new(15,0,0)
  1599.  
  1600.  
  1601. att2.Position = Vector3.new(x,y,z)
  1602. att2.Rotation = Vector3.new(0,0,0)
  1603. toggle = false
  1604. end
  1605. end
  1606. end)
  1607.  
  1608. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  1609. if KeyPressed == "x" then
  1610. if toggle == false then
  1611.  
  1612. Character.Humanoid.WalkSpeed = 16
  1613.  
  1614. Character.Humanoid.Sit = false
  1615.  
  1616. Character.Torso.Anchored = false
  1617.  
  1618. Character.Humanoid.HipHeight = 0
  1619. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0,-1.2,-2.4)
  1620. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.15,-2,-3.45)
  1621. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.15,-2,-3.45)
  1622. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-1.2,-2,-1)
  1623. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(1.2,-2,-1)
  1624. Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(-0.54,-1,-1.4)
  1625. Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(0.54,-1,-1.4)
  1626. Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(-0.54,-1.9,-3.0)
  1627. Character:WaitForChild("Torso").Attachment9.Position = Vector3.new(0.54,-1.9,-3.0)
  1628.  
  1629. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,90)
  1630. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(70,-30,0)
  1631. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(70,30,0)
  1632. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(-60,60,0)
  1633. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(60,120,0)
  1634. Hats.but1.Handle.Attachment.Rotation = Vector3.new(-17,0,0)
  1635. Hats.but2.Handle.Attachment.Rotation = Vector3.new(-17,0,0)
  1636. Hats.bob1.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1637. Hats.bob2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1638.  
  1639. att2.Position = Vector3.new(0,-2.3,-4.1)
  1640. att2.Rotation = Vector3.new(-30,0,0)
  1641. toggle = true
  1642. else
  1643. Character.Humanoid.HipHeight = 0
  1644. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0,-1.2,-2)
  1645. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.15,-2,-3.45)
  1646. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.15,-2,-3.45)
  1647. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-1.2,-2,-1)
  1648. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(1.2,-2,-1)
  1649. Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(-0.54,-1,-1)
  1650. Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(0.54,-1,-1)
  1651. Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(-0.54,-1.9,-2.6)
  1652. Character:WaitForChild("Torso").Attachment9.Position = Vector3.new(0.54,-1.9,-2.6)
  1653.  
  1654. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,90)
  1655. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(50,-30,0)
  1656. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(50,30,0)
  1657. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(-60,90,0)
  1658. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(60,90,0)
  1659. Hats.but1.Handle.Attachment.Rotation = Vector3.new(-17,0,0)
  1660. Hats.but2.Handle.Attachment.Rotation = Vector3.new(-17,0,0)
  1661. Hats.bob1.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1662. Hats.bob2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1663.  
  1664.  
  1665. att2.Position = Vector3.new(0,-2.3,-3.7)
  1666. att2.Rotation = Vector3.new(-30,0,0)
  1667. toggle = false
  1668. end
  1669. end
  1670. end)
  1671.  
  1672. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  1673. if KeyPressed == "e" then
  1674. if toggle == false then
  1675.  
  1676. Character.Humanoid.WalkSpeed = 16
  1677.  
  1678. Character.Humanoid.Sit = false
  1679.  
  1680. Character.Torso.Anchored = false
  1681.  
  1682. Character.Humanoid.HipHeight = 0
  1683. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-0,0.4,-1.5) --torso/black hair
  1684. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.163,-0.843,-1.071) --rightarm/Hat1
  1685. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.163,-0.843,-1.071) --leftarm/palhair
  1686. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-1.122,1.454,-0.72) --rightleg/lavenderhair
  1687. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(1.122,1.454,-0.72) --leftleg/pink hair
  1688. Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(-0.495,1.479,-1.64) --but1/fedora
  1689. Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(0.495,1.479,-1.64) --but2/mesh
  1690. Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(-0.53,-0.2, -1) --bob1/mars
  1691. Character:WaitForChild("Torso").Attachment9.Position = Vector3.new(0.53,-0.2,-1) --bob2/uranus
  1692.  
  1693. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0) --torso/black hair
  1694. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(30,-143.49,20.32) --rightarm/Hat1
  1695. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(30,143.49,-20.32) --leftarm/palhair
  1696. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(27.81,141.21,159.03) --rightleg/lavenderhair
  1697. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(27.81, -141.21, -159.03) --leftleg/pink hair
  1698. Hats.but1.Handle.Attachment.Rotation = Vector3.new(-15.84,-8.32,2.29) --but1/fedora
  1699. Hats.but2.Handle.Attachment.Rotation = Vector3.new(-15.84,8.32,-2.29) --but2/mesh
  1700. Hats.bob1.Handle.Attachment.Rotation = Vector3.new(0,0,0) --bob1/mars
  1701. Hats.bob2.Handle.Attachment.Rotation = Vector3.new(0,0,0) --bob2/uranus
  1702.  
  1703. att2.Position = Vector3.new(-0.155,-2.76,-1)
  1704. att2.Rotation = Vector3.new(0,180,180)
  1705. toggle = true
  1706. else
  1707. Character.Humanoid.HipHeight = 0
  1708. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-0,0.4,-1.5) --torso/black hair
  1709. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.163,-0.843,-1.071) --rightarm/Hat1
  1710. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.163,-0.843,-1.071) --leftarm/palhair
  1711. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-1.122,1.454,-0.72) --rightleg/lavenderhair
  1712. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(1.122,1.454,-0.72) --leftleg/pink hair
  1713. Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(-0.495,1.479,-1.64) --but1/fedora
  1714. Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(0.495,1.479,-1.64) --but2/mesh
  1715. Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(-0.53,-0.2, -1) --bob1/mars
  1716. Character:WaitForChild("Torso").Attachment9.Position = Vector3.new(0.53,-0.2,-1) --bob2/uranus
  1717.  
  1718. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0) --torso/black hair
  1719. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(30,-143.49,20.32) --rightarm/Hat1
  1720. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(30,143.49,-20.32) --leftarm/palhair
  1721. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(27.81,141.21,159.03) --rightleg/lavenderhair
  1722. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(27.81, -141.21, -159.03) --leftleg/pink hair
  1723. Hats.but1.Handle.Attachment.Rotation = Vector3.new(-15.84,-8.32,2.29) --but1/fedora
  1724. Hats.but2.Handle.Attachment.Rotation = Vector3.new(-15.84,8.32,-2.29) --but2/mesh
  1725. Hats.bob1.Handle.Attachment.Rotation = Vector3.new(0,0,0) --bob1/mars
  1726. Hats.bob2.Handle.Attachment.Rotation = Vector3.new(0,0,0) --bob2/uranus
  1727.  
  1728.  
  1729. att2.Position = Vector3.new(-0.155,-2.76,-1.509)
  1730. att2.Rotation = Vector3.new(0,180,180)
  1731. toggle = false
  1732. end
  1733. end
  1734. end)
  1735.  
  1736. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  1737. if KeyPressed == "c" then
  1738. if toggle == false then
  1739.  
  1740. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-0, 0.209, 1.709) --torso/black hair
  1741. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(1.45, 0.386, 1.24) --rightarm/Hat1
  1742. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-1.45, 0.386, 1.24) --leftarm/palhair
  1743. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(0.636, -1.95, 1.499) --rightleg/lavenderhair
  1744. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-0.636, -1.95, 1.499) --leftleg/pink hair
  1745. Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(0.528, -1.214, 0.419) --but1/fedora
  1746. Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(-0.528, -1.214, 0.419) --but2/mesh
  1747. Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(-0.535, 0.253, -0.607) --bob1/mars
  1748. Character:WaitForChild("Torso").Attachment9.Position = Vector3.new(0.496, 0.254, -0.604) --bob2/uranus
  1749.  
  1750. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90, 101.38, 90) --torso/black hair
  1751. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(-30.06, 0, 0) --rightarm/Hat1
  1752. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(-30.06, 0, 0) --leftarm/palhair
  1753. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(-109.58, 0, 0) --rightleg/lavenderhair
  1754. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(-109.58, 0, 0) --leftleg/pink hair
  1755. Hats.but1.Handle.Attachment.Rotation = Vector3.new(11.3, 0, 0) --but1/fedora
  1756. Hats.but2.Handle.Attachment.Rotation = Vector3.new(11.3, 0, 0) --but2/mesh
  1757. Hats.bob1.Handle.Attachment.Rotation = Vector3.new(20, 0, 0) --bob1/mars
  1758. Hats.bob2.Handle.Attachment.Rotation = Vector3.new(20, 0, 0) --bob2/uranus
  1759.  
  1760. att2.Position = Vector3.new(0, 0.5, 1.2)
  1761. att2.Rotation = Vector3.new(-19.35, 0, 0)
  1762. toggle = true
  1763. else
  1764. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-0, 0.192, 1.795) --torso/black hair
  1765. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(1.45, 0.386, 1.24) --rightarm/Hat1
  1766. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-1.45, 0.386, 1.24) --leftarm/palhair
  1767. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(0.605, -1.977, 1.7) --rightleg/lavenderhair
  1768. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-0.605, -1.977, 1.7) --leftleg/pink hair
  1769. Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(0.528, -1.214, 0.419) --but1/fedora
  1770. Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(-0.528, -1.214, 0.419) --but2/mesh
  1771. Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(-0.535, 0.253, -0.607) --bob1/mars
  1772. Character:WaitForChild("Torso").Attachment9.Position = Vector3.new(0.496, 0.254, -0.604) --bob2/uranus
  1773.  
  1774. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90, 78.62, 90) --torso/black hair
  1775. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(-30.06, 0, 0) --rightarm/Hat1
  1776. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(-30.06, 0, 0) --leftarm/palhair
  1777. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(-85.58, 0, 0) --rightleg/lavenderhair
  1778. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(-85.58, 0, 0) --leftleg/pink hair
  1779. Hats.but1.Handle.Attachment.Rotation = Vector3.new(11.3, 0, 0) --but1/fedora
  1780. Hats.but2.Handle.Attachment.Rotation = Vector3.new(11.3, 0, 0) --but2/mesh
  1781. Hats.bob1.Handle.Attachment.Rotation = Vector3.new(20, 0, 0) --bob1/mars
  1782. Hats.bob2.Handle.Attachment.Rotation = Vector3.new(20, 0, 0) --bob2/uranus
  1783.  
  1784.  
  1785. att2.Position = Vector3.new(0, 0.5, 1.885)
  1786. att2.Rotation = Vector3.new(-19.35, 0, 0)
  1787. toggle = false
  1788. end
  1789. end
  1790. end)
  1791.  
  1792. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  1793. if KeyPressed == "r" then
  1794. if toggle == false then
  1795.  
  1796. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0, 0.496, -1.49) --torso/black hair
  1797. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.355, 1.199, -0.838) --rightarm/Hat1
  1798. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.355, 1.199, -0.838) --leftarm/palhair
  1799. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-1.021, -0.814, -0.517) --rightleg/lavenderhair
  1800. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(1.021, -0.814, -0.517) --leftleg/pink hair
  1801. Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(-0.551, -1.054, -1.65) --but1/fedora
  1802. Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(0.551, -1.054, -1.65) --but2/mesh
  1803. Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(-0.509, 1.1, -0.95) --bob1/mars
  1804. Character:WaitForChild("Torso").Attachment9.Position = Vector3.new(0.509, 1.1, -0.95) --bob2/uranus
  1805.  
  1806. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90, 101.38, 90) --torso/black hair
  1807. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(21.09, 0, 0) --rightarm/Hat1
  1808. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(21.09, 0, 0) --leftarm/palhair
  1809. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(13.18, 34.16, 8.79) --rightleg/lavenderhair
  1810. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(13.18, -34.16, -8.79) --leftleg/pink hair
  1811. Hats.but1.Handle.Attachment.Rotation = Vector3.new(14.28, 0, 0) --but1/fedora
  1812. Hats.but2.Handle.Attachment.Rotation = Vector3.new(14.28, 0, 0) --but2/mesh
  1813. Hats.bob1.Handle.Attachment.Rotation = Vector3.new(-15, 0, 0) --bob1/mars
  1814. Hats.bob2.Handle.Attachment.Rotation = Vector3.new(-15, 0, 0) --bob2/uranus
  1815.  
  1816. att2.Position = Vector3.new(0, 0.7, -1.988)
  1817. att2.Rotation = Vector3.new(-8.98, 180, 0)
  1818. toggle = true
  1819. else
  1820. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0, 0.696, -1.553) --torso/black hair
  1821. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.355, 1.199, -0.838) --rightarm/Hat1
  1822. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.355, 1.199, -0.838) --leftarm/palhair
  1823. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-1.021, -0.814, -0.517) --rightleg/lavenderhair
  1824. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(1.021, -0.814, -0.517) --leftleg/pink hair
  1825. Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(-0.523, -0.689, -1.743) --but1/fedora
  1826. Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(0.523, -0.689, -1.743) --but2/mesh
  1827. Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(-0.509, 1.315, -1.045) --bob1/mars
  1828. Character:WaitForChild("Torso").Attachment9.Position = Vector3.new(0.509, 1.315, -1.045) --bob2/uranus
  1829.  
  1830. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90, 101.38, 90) --torso/black hair
  1831. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(2.27, 0, 0) --rightarm/Hat1
  1832. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(2.27, 0, 0) --leftarm/palhair
  1833. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(4.87, 36.91, 8.59) --rightleg/lavenderhair
  1834. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(4.87, -36.91, -8.59) --leftleg/pink hair
  1835. Hats.but1.Handle.Attachment.Rotation = Vector3.new(14.28, 0, 0) --but1/fedora
  1836. Hats.but2.Handle.Attachment.Rotation = Vector3.new(14.28, 0, 0) --but2/mesh
  1837. Hats.bob1.Handle.Attachment.Rotation = Vector3.new(-15, 0, 0) --bob1/mars
  1838. Hats.bob2.Handle.Attachment.Rotation = Vector3.new(-15, 0, 0) --bob2/uranus
  1839.  
  1840.  
  1841. att2.Position = Vector3.new(0, 1, -1.988)
  1842. att2.Rotation = Vector3.new(-1.58, 180, 0)
  1843. toggle = false
  1844. end
  1845. end
  1846. end)
  1847. end)
  1848.  
  1849. Naruto.Name = "Naruto"
  1850. Naruto.Parent = Scripts
  1851. Naruto.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
  1852. Naruto.BorderColor3 = Color3.fromRGB(27, 42, 53)
  1853. Naruto.BorderSizePixel = 0
  1854. Naruto.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
  1855. Naruto.Size = UDim2.new(0, 85, 0, 32)
  1856. Naruto.Font = Enum.Font.SourceSansItalic
  1857. Naruto.Text = "Naruto"
  1858. Naruto.TextColor3 = Color3.fromRGB(0, 0, 0)
  1859. Naruto.TextSize = 30.000
  1860. Naruto.TextWrapped = true
  1861. Naruto.MouseButton1Down:connect(function()
  1862. game.Players.LocalPlayer.Character.Head.Transparency = 1
  1863. game.Players.LocalPlayer.Character.Head.face:Remove()
  1864. game.Players.LocalPlayer.Character.Torso.Transparency = 1
  1865. game.Players.LocalPlayer.Character['Right Arm'].Transparency = 1
  1866. game.Players.LocalPlayer.Character["Left Arm"].Transparency = 1
  1867. game.Players.LocalPlayer.Character["Right Leg"].Transparency = 1
  1868. game.Players.LocalPlayer.Character["Left Leg"].Transparency = 1
  1869.  
  1870. Local = game:GetService('Players').LocalPlayer
  1871. Char = Local.Character
  1872. touched,tpdback = false, false
  1873. Local.CharacterAdded:connect(function(char)
  1874. if script.Disabled ~= true then
  1875. wait(.00001)
  1876. loc = Char.HumanoidRootPart.Position
  1877. Char:MoveTo(box.Position + Vector3.new(0,.5,0))
  1878. end
  1879. end)
  1880. box = Instance.new('Part',workspace)
  1881. box.Anchored = true
  1882. box.Transparency = 1
  1883. box.CanCollide = true
  1884. box.Size = Vector3.new(10,1,10)
  1885. box.Position = Vector3.new(0,10000,0)
  1886. box.Touched:connect(function(part)
  1887. if (part.Parent.Name == Local.Name) then
  1888. if touched == false then
  1889. touched = true
  1890. function apply()
  1891. if script.Disabled ~= true then
  1892. no = Char.HumanoidRootPart:Clone()
  1893. wait(.0001)
  1894. Char.HumanoidRootPart:Destroy()
  1895. no.Parent = Char
  1896. Char:MoveTo(loc)
  1897. touched = false
  1898. end end
  1899. if Char then
  1900. apply()
  1901. end
  1902. end
  1903. end
  1904. end)
  1905. repeat wait() until Char
  1906. loc = Char.HumanoidRootPart.Position
  1907. Char:MoveTo(box.Position + Vector3.new(0,.5,0))
  1908.  
  1909. wait(0.5)
  1910. local LocalPlayer = game.Players.LocalPlayer;local Character = LocalPlayer.Character;local Mouse = LocalPlayer:GetMouse()
  1911. Character["LavanderHair"].Name = "Brick1";Character["Pal Hair"].Name = "Brick2"
  1912. Character["LongHairHeadBand Black"].Name = "Brick3";Character["Hat1"].Name = "Brick4"
  1913. Character["Kate Hair"].Name = "Brick5";Character["Meshes/LimitBreakingHairGoldAccessory"].Name = "Brick6"
  1914. local Head = Character["Head"];local Torso = Character["Torso"]
  1915. local RArm = Character["Right Arm"];local LArm = Character["Left Arm"]
  1916. local RLeg = Character["Right Leg"];local LLeg = Character["Left Leg"]
  1917. local Hat1 = Character["Brick1"];local Hat2 = Character["Brick2"]
  1918. local Hat3 = Character["Brick3"];local Hat4 = Character["Brick4"]
  1919. local Hat5 = Character["Brick5"];local Hat6 = Character["Brick6"]
  1920.  
  1921. Hat1.Handle.Mesh:Destroy()
  1922. Hat2.Handle.Mesh:Destroy()
  1923. Hat3.Handle.Mesh:Destroy()
  1924. Hat4.Handle.Mesh:Destroy()
  1925. Hat5.Handle.Mesh:Destroy()
  1926.  
  1927. --LostDevelopers Alignment Function
  1928. function Align(Part1,Part0,Position,Angle)
  1929. local AlignPos = Instance.new("AlignPosition", Part1);
  1930. AlignPos.Parent.CanCollide = false;
  1931. AlignPos.ApplyAtCenterOfMass = true;
  1932. AlignPos.MaxForce = 67752;
  1933. AlignPos.MaxVelocity = math.huge/9e110;
  1934. AlignPos.ReactionForceEnabled = false;
  1935. AlignPos.Responsiveness = 200;
  1936. AlignPos.RigidityEnabled = false;
  1937. local AlignOri = Instance.new("AlignOrientation", Part1);
  1938. AlignOri.MaxAngularVelocity = math.huge/9e110;
  1939. AlignOri.MaxTorque = 67752;
  1940. AlignOri.PrimaryAxisOnly = false;
  1941. AlignOri.ReactionTorqueEnabled = false;
  1942. AlignOri.Responsiveness = 200;
  1943. AlignOri.RigidityEnabled = false;
  1944. local AttachmentA=Instance.new("Attachment",Part1);
  1945. local AttachmentB=Instance.new("Attachment",Part0);
  1946. AttachmentB.Orientation = Angle
  1947. AttachmentB.Position = Position
  1948. AlignPos.Attachment0 = AttachmentA;
  1949. AlignPos.Attachment1 = AttachmentB;
  1950. AlignOri.Attachment0 = AttachmentA;
  1951. AlignOri.Attachment1 = AttachmentB;
  1952. end
  1953. Character.Humanoid.HipHeight = 0
  1954. function Weld(Part)
  1955. Part.Handle.AccessoryWeld:Destroy()
  1956. end
  1957. function Mesh(Part)
  1958. Part.Handle.SpecialMesh:Destroy()
  1959. end
  1960. Weld(Hat1);Weld(Hat2);Weld(Hat3)
  1961. Weld(Hat4);Weld(Hat5);Weld(Hat6)
  1962. --[[ Alignment and Measurements ]]--
  1963. Align(Hat1.Handle, RLeg, Vector3.new(0,0,0), Vector3.new(90,0,0))
  1964. Align(Hat2.Handle, LLeg, Vector3.new(0,0,0), Vector3.new(90,0,0))
  1965. Align(Hat3.Handle, Torso, Vector3.new(0,-0.2,0), Vector3.new(0,90,0))
  1966. Align(Hat4.Handle, LArm, Vector3.new(0,0,0), Vector3.new(90,0,0))
  1967. Align(Hat5.Handle, RArm, Vector3.new(0,0,0), Vector3.new(90,0,0))
  1968. Align(Hat6.Handle, Head, Vector3.new(0,0.5,0), Vector3.new(0,0,0))
  1969.  
  1970. wait(0.5)
  1971. loadstring(game:HttpGet(('https://pastebin.com/raw/qShnBjCY'),true))()
  1972. end)
  1973.  
  1974. StrongStand.Name = "Strong Stand"
  1975. StrongStand.Parent = Scripts
  1976. StrongStand.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
  1977. StrongStand.BorderColor3 = Color3.fromRGB(27, 42, 53)
  1978. StrongStand.BorderSizePixel = 0
  1979. StrongStand.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
  1980. StrongStand.Size = UDim2.new(0, 85, 0, 32)
  1981. StrongStand.Font = Enum.Font.SourceSansItalic
  1982. StrongStand.Text = "Strong Stand"
  1983. StrongStand.TextColor3 = Color3.fromRGB(0, 0, 0)
  1984. StrongStand.TextSize = 22.000
  1985. StrongStand.TextWrapped = true
  1986. StrongStand.MouseButton1Down:connect(function()
  1987. local m = Instance.new("Message")
  1988.  
  1989. m.Parent = game.Workspace
  1990.  
  1991. m.Text = "Script made by LeitungBambus#1933"
  1992.  
  1993. wait(4)
  1994.  
  1995. m:remove()
  1996.  
  1997. wait(0)
  1998.  
  1999. local unanchoredparts = {}
  2000. local movers = {}
  2001. local tog = true
  2002. local move = false
  2003. local toggle2 = true
  2004. local Player = game:GetService("Players").LocalPlayer
  2005. local Character = Player.Character
  2006. local mov = {};
  2007. local mov2 = {};
  2008. local head = Character:WaitForChild("VibeCheck")
  2009. local Hats = { torso1 = Character:WaitForChild("No Speak Monkey"),
  2010. torso2 = Character:WaitForChild("Kate Hair"),
  2011. rightarm = Character:WaitForChild("Hat1"),
  2012. leftarm = Character:WaitForChild("Pal Hair"),
  2013. rightleg = Character:WaitForChild("LavanderHair"),
  2014. leftleg = Character:WaitForChild("Pink Hair"),
  2015. rightabs = Character:WaitForChild("InternationalFedora"),
  2016. leftabs = Character:WaitForChild("MarsPet"),
  2017. bottomabs = Character:WaitForChild("MeshPartAccessory"),
  2018. }
  2019. head.Handle.AccessoryWeld:Remove()
  2020. for i,v in next, Hats do
  2021. v.Handle.AccessoryWeld:Remove()
  2022. for _,mesh in next, v:GetDescendants() do
  2023. if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
  2024. mesh:Remove()
  2025. end
  2026. end
  2027. end
  2028.  
  2029. function ftp(str)
  2030. local pt = {};
  2031. if str ~= 'me' and str ~= 'random' then
  2032. for i, v in pairs(game.Players:GetPlayers()) do
  2033. if v.Name:lower():find(str:lower()) then
  2034. table.insert(pt, v);
  2035. end
  2036. end
  2037. elseif str == 'me' then
  2038. table.insert(pt, plr);
  2039. elseif str == 'random' then
  2040. table.insert(pt, game.Players:GetPlayers()[math.random(1, #game.Players:GetPlayers())]);
  2041. end
  2042. return pt;
  2043. end
  2044.  
  2045. local function align(i,v)
  2046. local att0 = Instance.new("Attachment", i)
  2047. att0.Position = Vector3.new(0,0,0)
  2048. local att1 = Instance.new("Attachment", v)
  2049. att1.Position = Vector3.new(0,0,0)
  2050. local AP = Instance.new("AlignPosition", i)
  2051. AP.Attachment0 = att0
  2052. AP.Attachment1 = att1
  2053. AP.RigidityEnabled = false
  2054. AP.ReactionForceEnabled = false
  2055. AP.ApplyAtCenterOfMass = true
  2056. AP.MaxForce = 9999999
  2057. AP.MaxVelocity = math.huge
  2058. AP.Responsiveness = 65
  2059. local AO = Instance.new("AlignOrientation", i)
  2060. AO.Attachment0 = att0
  2061. AO.Attachment1 = att1
  2062. AO.ReactionTorqueEnabled = true
  2063. AO.PrimaryAxisOnly = false
  2064. AO.MaxTorque = 9999999
  2065. AO.MaxAngularVelocity = math.huge
  2066. AO.Responsiveness = 50
  2067. end
  2068.  
  2069. align(head.Handle, Character["Torso"])
  2070. align(Hats.torso1.Handle, Character["Torso"])
  2071. align(Hats.torso2.Handle, Character["Torso"])
  2072. align(Hats.rightarm.Handle, Character["Torso"])
  2073. align(Hats.leftarm.Handle, Character["Torso"])
  2074. align(Hats.rightleg.Handle, Character["Torso"])
  2075. align(Hats.leftleg.Handle, Character["Torso"])
  2076. align(Hats.rightabs.Handle, Character["Torso"])
  2077. align(Hats.leftabs.Handle, Character["Torso"])
  2078. align(Hats.bottomabs.Handle, Character["Torso"])
  2079.  
  2080.  
  2081. head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2082. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2083. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2084. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(75, 180, -150)
  2085. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(-64.91, 37.86, -24.33)
  2086. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(120,0,0)
  2087. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(75,360,180)
  2088. Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
  2089. Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
  2090. Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
  2091.  
  2092. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "headattachment"
  2093. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "torso1attachment"
  2094. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "torso2attachment"
  2095. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "rightarmattachment"
  2096. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "leftarmattachment"
  2097. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "rightlegattachment"
  2098. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "leftlegattachment"
  2099. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "rightabsattachment"
  2100. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "leftabsattachment"
  2101. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "bottomabsattachment"
  2102.  
  2103. Character:WaitForChild("Torso").headattachment.Position = Vector3.new(2, 3.4, 2.9)
  2104. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(2, 2.4, 2.9)
  2105. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(2, 1.4, 2.9)
  2106. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(3, 1.984, 2.323)
  2107. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(0.674, 1.968, 2.645)
  2108. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(2.5, 0.145, 3.041)
  2109. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(1.5, 0.2, 2.5)
  2110. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(2.5, 2.5, 2.4)
  2111. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(1.4, 2.5, 2.4)
  2112. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(2, 1.4, 2.4)
  2113.  
  2114. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  2115. if KeyPressed == "f" then
  2116. if toggle == false then
  2117.  
  2118. Character.Humanoid.HipHeight = 0
  2119.  
  2120. wait(0.1)
  2121.  
  2122. Character.Humanoid.Sit = false
  2123.  
  2124. Character.Torso.Anchored = false
  2125.  
  2126. head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2127. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2128. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2129. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(75, 180, -150)
  2130. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(-64.91, 37.86, -24.33)
  2131. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(120,0,0)
  2132. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(75,360,180)
  2133. Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
  2134. Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
  2135. Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
  2136.  
  2137. Character:WaitForChild("Torso").headattachment.Position = Vector3.new(2, 3.4, 2.9)
  2138. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(2, 2.4, 2.9)
  2139. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(2, 1.4, 2.9)
  2140. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(3, 1.984, 2.323)
  2141. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(0.674, 1.968, 2.645)
  2142. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(2.5, 0.145, 3.041)
  2143. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(1.5, 0.2, 2.5)
  2144. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(2.5, 2.5, 2.4)
  2145. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(1.4, 2.5, 2.4)
  2146. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(2, 1.4, 2.4)
  2147.  
  2148.  
  2149. toggle = true
  2150.  
  2151. else
  2152.  
  2153. Character.Humanoid.HipHeight = 0
  2154.  
  2155. wait(0.1)
  2156.  
  2157. Character.Humanoid.Sit = false
  2158.  
  2159. Character.Torso.Anchored = false
  2160.  
  2161. head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2162. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2163. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2164. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(75, 180, -150)
  2165. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(-64.91, 37.86, -24.33)
  2166. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(120,0,0)
  2167. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(75,360,180)
  2168. Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
  2169. Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
  2170. Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
  2171.  
  2172. Character:WaitForChild("Torso").headattachment.Position = Vector3.new(2, 3.4, 2.9)
  2173. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(2, 2.4, 2.9)
  2174. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(2, 1.4, 2.9)
  2175. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(3, 1.984, 2.323)
  2176. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(0.674, 1.968, 2.645)
  2177. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(2.5, 0.145, 3.041)
  2178. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(1.5, 0.2, 2.5)
  2179. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(2.5, 2.5, 2.4)
  2180. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(1.4, 2.5, 2.4)
  2181. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(2, 1.4, 2.4)
  2182.  
  2183. toggle = false
  2184. end
  2185. end
  2186. end)
  2187.  
  2188. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  2189. if KeyPressed == "g" then
  2190. if toggle == false then
  2191.  
  2192. Character.Humanoid.HipHeight = 0
  2193.  
  2194. wait(0.1)
  2195.  
  2196. Character.Humanoid.Sit = false
  2197.  
  2198. Character.Torso.Anchored = false
  2199.  
  2200. head.Handle.Attachment.Rotation = Vector3.new(90, 0, 0)
  2201. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90, 90, 90)
  2202. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90, 90, 90)
  2203. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(-90, 0, 0)
  2204. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90, 0, 0)
  2205. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(-28.88, 36.19, -98.5)
  2206. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(28.88, 36.19, -98.5)
  2207. Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(-90, 0, 0)
  2208. Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(-90, 0, 0)
  2209. Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(-90, 0, 0)
  2210.  
  2211. Character:WaitForChild("Torso").headattachment.Position = Vector3.new(2, -1.422, -5.922)
  2212. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(2, -1.422, -4.922)
  2213. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(2, -1.422, -3.922)
  2214. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(3.5, -1.922, -4.922)
  2215. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(0.5, -1.922, -4.922)
  2216. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(2.693, -2.022, -2.774)
  2217. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(1.307, -2.022, -2.774)
  2218. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(2.5, -1.922, -5.022)
  2219. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(1.4, -1.922, -5.022)
  2220. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(2, -1.922, -3.922)
  2221.  
  2222. toggle = true
  2223. else
  2224.  
  2225. Character.Humanoid.HipHeight = 0
  2226.  
  2227. wait(0.1)
  2228.  
  2229. Character.Humanoid.Sit = false
  2230.  
  2231. Character.Torso.Anchored = false
  2232.  
  2233. head.Handle.Attachment.Rotation = Vector3.new(90, 0, 0)
  2234. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90, 90, 90)
  2235. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90, 90, 90)
  2236. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(-90, 0, 0)
  2237. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90, 0, 0)
  2238. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(-28.88, 17.19, -98.5)
  2239. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(28.88, 17.19, -98.5)
  2240. Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(-90, 0, 0)
  2241. Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(-90, 0, 0)
  2242. Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(-90, 0, 0)
  2243.  
  2244. Character:WaitForChild("Torso").headattachment.Position = Vector3.new(2, -1.922, -5.922)
  2245. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(2, -1.922, -4.922)
  2246. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(2, -1.922, -3.922)
  2247. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(3.5, -1.922, -4.922)
  2248. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(0.5, -1.922, -4.922)
  2249. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(2.693, -2.422, -2.774)
  2250. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(1.307, -2.422, -2.774)
  2251. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(2.5, -2.422, -5.022)
  2252. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(1.4, -2.422, -5.022)
  2253. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(2, -2.422, -3.922)
  2254.  
  2255. toggle = false
  2256. end
  2257. end
  2258. end)
  2259.  
  2260. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  2261. if KeyPressed == "v" then
  2262. if toggle == false then
  2263.  
  2264. Character.Humanoid.HipHeight = 5
  2265.  
  2266. wait(0.1)
  2267.  
  2268. Character.Humanoid.Sit = false
  2269.  
  2270. Character.Torso.Anchored = false
  2271.  
  2272. head.Handle.Attachment.Rotation = Vector3.new(-30, 0, 0)
  2273. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
  2274. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
  2275. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(-1, -90, 90)
  2276. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(-1, 90, -90)
  2277. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(-75, -90, 180)
  2278. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(75, -90, 180)
  2279. Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
  2280. Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
  2281. Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
  2282.  
  2283. Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0, -3.758, -0.022)
  2284. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(-0, -4.672, 0.028)
  2285. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(-0, -5.672, 0.028)
  2286. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.327, -3.672, 0.028)
  2287. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.327, -3.672, 0.028)
  2288. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.693, -7.12, 0.028)
  2289. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.693, -7.12, 0.028)
  2290. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, -4.572, -0.472)
  2291. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, -4.572, -0.472)
  2292. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -5.672, -0.472)
  2293.  
  2294. toggle = true
  2295. else
  2296.  
  2297. Character.Humanoid.HipHeight = 4
  2298.  
  2299. wait(0.1)
  2300.  
  2301. Character.Humanoid.Sit = false
  2302.  
  2303. Character.Torso.Anchored = false
  2304.  
  2305. head.Handle.Attachment.Rotation = Vector3.new(30, 0, 0)
  2306. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
  2307. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
  2308. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(-1, -90, 90)
  2309. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(-1, 90, -90)
  2310. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(-75, -90, 180)
  2311. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(75, -90, 180)
  2312. Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
  2313. Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
  2314. Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
  2315.  
  2316. Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0, -2.758, -0.022)
  2317. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(-0, -3.672, 0.028)
  2318. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(-0, -4.672, 0.028)
  2319. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.327, -4, 0.028)
  2320. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.327, -4, 0.028)
  2321. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.693, -6.12, 0.028)
  2322. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.693, -6.12, 0.028)
  2323. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, -3.572, -0.472)
  2324. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, -3.572, -0.472)
  2325. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -4.672, -0.472)
  2326.  
  2327. toggle = false
  2328. end
  2329. end
  2330. end)
  2331.  
  2332. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  2333. if KeyPressed == "e" then
  2334. if toggle == false then
  2335.  
  2336. Character.Humanoid.HipHeight = 0
  2337.  
  2338. wait(0.1)
  2339.  
  2340. Character.Humanoid.Sit = false
  2341.  
  2342. Character.Torso.Anchored = false
  2343.  
  2344. Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
  2345. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
  2346. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
  2347. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(0.34, 0.5, -5.344)
  2348. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.653, 0.5, -3.234)
  2349. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
  2350. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
  2351. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
  2352. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
  2353. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
  2354.  
  2355. head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2356. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2357. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2358. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
  2359. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
  2360. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2361. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2362. Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2363. Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2364. Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2365.  
  2366. wait(0.09)
  2367.  
  2368. Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
  2369. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
  2370. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
  2371. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.59, 0.5, -3.253)
  2372. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-0.446, 0.5, -5.326)
  2373. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
  2374. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
  2375. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
  2376. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
  2377. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
  2378.  
  2379. head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2380. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2381. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2382. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
  2383. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
  2384. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2385. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2386. Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2387. Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2388. Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2389.  
  2390. wait(0.09)
  2391.  
  2392. Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
  2393. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
  2394. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
  2395. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(0.34, 0.5, -5.344)
  2396. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.653, 0.5, -3.234)
  2397. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
  2398. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
  2399. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
  2400. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
  2401. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
  2402.  
  2403. head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2404. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2405. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2406. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
  2407. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
  2408. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2409. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2410. Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2411. Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2412. Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2413.  
  2414. wait(0.09)
  2415.  
  2416. Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
  2417. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
  2418. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
  2419. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.59, 0.5, -3.253)
  2420. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-0.446, 0.5, -5.326)
  2421. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
  2422. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
  2423. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
  2424. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
  2425. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
  2426.  
  2427. head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2428. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2429. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2430. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
  2431. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
  2432. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2433. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2434. Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2435. Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2436. Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2437.  
  2438. wait(0.09)
  2439.  
  2440. Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
  2441. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
  2442. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
  2443. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(0.34, 0.5, -5.344)
  2444. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.653, 0.5, -3.234)
  2445. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
  2446. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
  2447. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
  2448. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
  2449. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
  2450.  
  2451. head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2452. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2453. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2454. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
  2455. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
  2456. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2457. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2458. Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2459. Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2460. Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2461.  
  2462. wait(0.09)
  2463.  
  2464. Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
  2465. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
  2466. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
  2467. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.59, 0.5, -3.253)
  2468. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-0.446, 0.5, -5.326)
  2469. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
  2470. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
  2471. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
  2472. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
  2473. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
  2474.  
  2475. head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2476. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2477. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2478. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
  2479. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
  2480. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2481. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2482. Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2483. Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2484. Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2485.  
  2486. wait(0.09)
  2487.  
  2488. Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
  2489. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
  2490. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
  2491. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(0.34, 0.5, -5.344)
  2492. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.653, 0.5, -3.234)
  2493. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
  2494. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
  2495. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
  2496. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
  2497. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
  2498.  
  2499. head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2500. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2501. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2502. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
  2503. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
  2504. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2505. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2506. Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2507. Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2508. Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2509.  
  2510. wait(0.09)
  2511.  
  2512. Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
  2513. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
  2514. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
  2515. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.59, 0.5, -3.253)
  2516. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-0.446, 0.5, -5.326)
  2517. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
  2518. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
  2519. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
  2520. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
  2521. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
  2522.  
  2523. head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2524. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2525. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2526. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
  2527. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
  2528. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2529. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2530. Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2531. Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2532. Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2533.  
  2534. wait(0.09)
  2535.  
  2536. Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
  2537. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
  2538. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
  2539. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(0.34, 0.5, -5.344)
  2540. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.653, 0.5, -3.234)
  2541. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
  2542. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
  2543. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
  2544. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
  2545. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
  2546.  
  2547. head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2548. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2549. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2550. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
  2551. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
  2552. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2553. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2554. Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2555. Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2556. Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2557.  
  2558. wait(0.09)
  2559.  
  2560. Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
  2561. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
  2562. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
  2563. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.59, 0.5, -3.253)
  2564. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-0.446, 0.5, -5.326)
  2565. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
  2566. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
  2567. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
  2568. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
  2569. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
  2570.  
  2571. head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2572. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2573. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2574. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
  2575. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
  2576. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2577. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2578. Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2579. Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2580. Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2581.  
  2582. wait(0.09)
  2583.  
  2584. Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
  2585. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
  2586. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
  2587. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(0.34, 0.5, -5.344)
  2588. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.653, 0.5, -3.234)
  2589. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
  2590. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
  2591. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
  2592. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
  2593. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
  2594.  
  2595. head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2596. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2597. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2598. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
  2599. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
  2600. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2601. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2602. Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2603. Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2604. Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2605.  
  2606. wait(0.09)
  2607.  
  2608. Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
  2609. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
  2610. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
  2611. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.59, 0.5, -3.253)
  2612. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-0.446, 0.5, -5.326)
  2613. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
  2614. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
  2615. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
  2616. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
  2617. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
  2618.  
  2619. head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2620. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2621. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2622. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
  2623. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
  2624. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2625. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2626. Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2627. Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2628. Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2629.  
  2630. wait(0.09)
  2631.  
  2632. Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
  2633. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
  2634. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
  2635. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(0.34, 0.5, -5.344)
  2636. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.653, 0.5, -3.234)
  2637. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
  2638. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
  2639. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
  2640. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
  2641. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
  2642.  
  2643. head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2644. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2645. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2646. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
  2647. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
  2648. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2649. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2650. Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2651. Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2652. Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2653.  
  2654. wait(0.09)
  2655.  
  2656. Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
  2657. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
  2658. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
  2659. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.59, 0.5, -3.253)
  2660. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-0.446, 0.5, -5.326)
  2661. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
  2662. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
  2663. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
  2664. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
  2665. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
  2666.  
  2667. head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2668. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2669. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2670. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
  2671. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
  2672. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2673. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2674. Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2675. Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2676. Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2677.  
  2678. wait(0.09)
  2679.  
  2680. Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
  2681. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
  2682. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
  2683. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(0.34, 0.5, -5.344)
  2684. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.653, 0.5, -3.234)
  2685. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
  2686. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
  2687. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
  2688. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
  2689. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
  2690.  
  2691. head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2692. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2693. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2694. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
  2695. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
  2696. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2697. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2698. Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2699. Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2700. Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2701.  
  2702. wait(0.09)
  2703.  
  2704. Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
  2705. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
  2706. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
  2707. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.59, 0.5, -3.253)
  2708. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-0.446, 0.5, -5.326)
  2709. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
  2710. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
  2711. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
  2712. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
  2713. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
  2714.  
  2715. head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2716. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2717. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2718. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
  2719. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
  2720. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2721. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2722. Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2723. Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2724. Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2725.  
  2726. wait(0.09)
  2727.  
  2728. Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
  2729. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
  2730. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
  2731. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(0.34, 0.5, -5.344)
  2732. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.653, 0.5, -3.234)
  2733. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
  2734. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
  2735. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
  2736. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
  2737. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
  2738.  
  2739. head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2740. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2741. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2742. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
  2743. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
  2744. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2745. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2746. Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2747. Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2748. Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2749.  
  2750. wait(0.09)
  2751.  
  2752. Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
  2753. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
  2754. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
  2755. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.59, 0.5, -3.253)
  2756. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-0.446, 0.5, -5.326)
  2757. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
  2758. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
  2759. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
  2760. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
  2761. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
  2762.  
  2763. head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2764. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2765. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2766. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
  2767. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
  2768. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2769. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2770. Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2771. Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2772. Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2773.  
  2774. wait(0.09)
  2775.  
  2776. Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
  2777. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
  2778. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
  2779. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(0.34, 0.5, -5.344)
  2780. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.653, 0.5, -3.234)
  2781. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
  2782. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
  2783. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
  2784. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
  2785. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
  2786.  
  2787. head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2788. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2789. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2790. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
  2791. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
  2792. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2793. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2794. Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2795. Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2796. Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2797.  
  2798. wait(0.09)
  2799.  
  2800. Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
  2801. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
  2802. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
  2803. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.59, 0.5, -3.253)
  2804. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-0.446, 0.5, -5.326)
  2805. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
  2806. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
  2807. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
  2808. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
  2809. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
  2810.  
  2811. head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2812. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2813. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2814. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
  2815. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
  2816. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2817. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2818. Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2819. Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2820. Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2821.  
  2822. wait(0.09)
  2823.  
  2824. Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
  2825. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
  2826. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
  2827. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(0.34, 0.5, -5.344)
  2828. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.653, 0.5, -3.234)
  2829. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
  2830. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
  2831. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
  2832. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
  2833. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
  2834.  
  2835. head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2836. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2837. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2838. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
  2839. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
  2840. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2841. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2842. Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2843. Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2844. Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2845.  
  2846. wait(0.09)
  2847.  
  2848. Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
  2849. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
  2850. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
  2851. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.59, 0.5, -3.253)
  2852. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-0.446, 0.5, -5.326)
  2853. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
  2854. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
  2855. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
  2856. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
  2857. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
  2858.  
  2859. head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2860. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2861. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2862. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
  2863. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
  2864. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2865. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2866. Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2867. Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2868. Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2869.  
  2870. wait(0.09)
  2871.  
  2872. Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
  2873. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
  2874. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
  2875. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(0.34, 0.5, -5.344)
  2876. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.653, 0.5, -3.234)
  2877. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
  2878. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
  2879. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
  2880. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
  2881. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
  2882.  
  2883. head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2884. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2885. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2886. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
  2887. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
  2888. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2889. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2890. Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2891. Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2892. Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2893.  
  2894. wait(0.09)
  2895.  
  2896. Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
  2897. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
  2898. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
  2899. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.59, 0.5, -3.253)
  2900. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-0.446, 0.5, -5.326)
  2901. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
  2902. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
  2903. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
  2904. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
  2905. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
  2906.  
  2907. head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2908. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2909. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2910. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
  2911. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
  2912. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2913. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2914. Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2915. Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2916. Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2917.  
  2918. wait(0.09)
  2919.  
  2920. head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2921. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2922. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2923. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(75, 180, -150)
  2924. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(-64.91, 37.86, -24.33)
  2925. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(120,0,0)
  2926. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(75,360,180)
  2927. Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
  2928. Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
  2929. Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
  2930.  
  2931. Character:WaitForChild("Torso").headattachment.Position = Vector3.new(2, 3.4, 2.9)
  2932. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(2, 2.4, 2.9)
  2933. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(2, 1.4, 2.9)
  2934. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(3, 1.984, 2.323)
  2935. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(0.674, 1.968, 2.645)
  2936. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(2.5, 0.145, 3.041)
  2937. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(1.5, 0.2, 2.5)
  2938. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(2.5, 2.5, 2.4)
  2939. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(1.4, 2.5, 2.4)
  2940. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(2, 1.4, 2.4)
  2941.  
  2942. else
  2943.  
  2944. Character.Humanoid.HipHeight = 0
  2945.  
  2946. wait(0.1)
  2947.  
  2948. Character.Humanoid.Sit = false
  2949.  
  2950. Character.Torso.Anchored = false
  2951.  
  2952. head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2953. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2954. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2955. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(75, 180, -150)
  2956. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(-64.91, 37.86, -24.33)
  2957. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(120,0,0)
  2958. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(75,360,180)
  2959. Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
  2960. Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
  2961. Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
  2962.  
  2963. Character:WaitForChild("Torso").headattachment.Position = Vector3.new(2, 3.4, 2.9)
  2964. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(2, 2.4, 2.9)
  2965. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(2, 1.4, 2.9)
  2966. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(3, 1.984, 2.323)
  2967. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(0.674, 1.968, 2.645)
  2968. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(2.5, 0.145, 3.041)
  2969. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(1.5, 0.2, 2.5)
  2970. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(2.5, 2.5, 2.4)
  2971. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(1.4, 2.5, 2.4)
  2972. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(2, 1.4, 2.4)
  2973.  
  2974. toggle = false
  2975. end
  2976. end
  2977. end)
  2978.  
  2979. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  2980. if KeyPressed == "r" then
  2981. if toggle == false then
  2982.  
  2983. Character.Humanoid.HipHeight = 0
  2984.  
  2985. wait(0.1)
  2986.  
  2987. Character.Humanoid.Sit = false
  2988.  
  2989. Character.Torso.Anchored = false
  2990.  
  2991. head.Handle.Attachment.Rotation = Vector3.new(-75, 0, 0)
  2992. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90, -75, 90)
  2993. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90, -75, 90)
  2994. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(-25.66, 146.31, -163.9)
  2995. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(-25.66, -146.31, -163.9)
  2996. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(28.88, 162.81, 171.5)
  2997. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(28.88, -162.81, 171.5)
  2998. Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(90, -75, 90)
  2999. Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(90, -75, 90)
  3000. Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(90, -75, 90)
  3001.  
  3002. Character:WaitForChild("Torso").headattachment.Position = Vector3.new(2, -2.447, -2.112)
  3003. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(2, -2.706, -3.077)
  3004. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(2, -2.965, -4.043)
  3005. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(3, -2.656, -2.457)
  3006. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(1, -2.656, -2.457)
  3007. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(2.745, -3.073, -5.297)
  3008. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(1.255, -3.073, -5.297)
  3009. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(2.5, -2.197, -3.11)
  3010. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(1.4, -2.197, -3.11)
  3011. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(2, -2.482, -4.173)
  3012.  
  3013. toggle = true
  3014. else
  3015.  
  3016. Character.Humanoid.HipHeight = 0
  3017.  
  3018. wait(0.1)
  3019.  
  3020. Character.Humanoid.Sit = false
  3021.  
  3022. Character.Torso.Anchored = false
  3023.  
  3024. head.Handle.Attachment.Rotation = Vector3.new(-15, 0, 0)
  3025. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90, -15, 90)
  3026. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90, -15, 90)
  3027. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(25.66, 146.31, 163.9)
  3028. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(25.66, -146.31, 163.9)
  3029. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(28.88, 162.81, 171.5)
  3030. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(28.88, -162.81, 171.5)
  3031. Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(90, -15, 90)
  3032. Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(90, -15, 90)
  3033. Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(90, -15, 90)
  3034.  
  3035. Character:WaitForChild("Torso").headattachment.Position = Vector3.new(2, -0.455, -4.019)
  3036. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(2, -1.421, -4.277)
  3037. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(2, -2.387, -4.536)
  3038. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(3, -0.859, -4.01)
  3039. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(1, -0.859, -4.01)
  3040. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(2.745, -3.073, -5.297)
  3041. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(1.255, -3.073, -5.297)
  3042. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(2.5, -1.195, -4.735)
  3043. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(1.4, -1.195, -4.735)
  3044. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(2, -2.258, -5.019)
  3045.  
  3046. toggle = false
  3047. end
  3048. end
  3049. end)
  3050. end)
  3051.  
  3052. NPC.Name = "NPC"
  3053. NPC.Parent = Scripts
  3054. NPC.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
  3055. NPC.BorderColor3 = Color3.fromRGB(27, 42, 53)
  3056. NPC.BorderSizePixel = 0
  3057. NPC.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
  3058. NPC.Size = UDim2.new(0, 85, 0, 32)
  3059. NPC.Font = Enum.Font.SourceSansItalic
  3060. NPC.Text = "NPC"
  3061. NPC.TextColor3 = Color3.fromRGB(0, 0, 0)
  3062. NPC.TextSize = 30.000
  3063. NPC.TextWrapped = true
  3064. NPC.MouseButton1Down:connect(function()
  3065. local NPCSpawnerGUI = Instance.new("ScreenGui")
  3066. local Frame = Instance.new("Frame")
  3067. local TextLabel = Instance.new("TextLabel")
  3068. local Frame_2 = Instance.new("Frame")
  3069. local ScrollingFrame = Instance.new("ScrollingFrame")
  3070. local Animations = Instance.new("TextButton")
  3071. local WanderingNPC = Instance.new("TextButton")
  3072. local ClearNPCS = Instance.new("TextButton")
  3073. local SpawnNPC = Instance.new("TextButton")
  3074. local FollowingNPC = Instance.new("TextButton")
  3075. local Reset = Instance.new("TextButton")
  3076. local ControlNPC = Instance.new("TextButton")
  3077. local AnimationPlayer = Instance.new("TextButton")
  3078. local SpawnEasyControlNPC = Instance.new("TextButton")
  3079. local FollowPlayer = Instance.new("TextButton")
  3080. local NA = Instance.new("TextButton")
  3081. local TextButton = Instance.new("TextButton")
  3082. local Frame2 = Instance.new("Frame")
  3083. local TextLabel_2 = Instance.new("TextLabel")
  3084. local Frame_3 = Instance.new("Frame")
  3085. local TextButton_2 = Instance.new("TextButton")
  3086. local PlayAnimation = Instance.new("TextButton")
  3087. local TextBox = Instance.new("TextBox")
  3088. local Frame3 = Instance.new("Frame")
  3089. local TextLabel_3 = Instance.new("TextLabel")
  3090. local Frame_4 = Instance.new("Frame")
  3091. local TextButton_3 = Instance.new("TextButton")
  3092. local Follow = Instance.new("TextButton")
  3093. local TextBox_2 = Instance.new("TextBox")
  3094.  
  3095. --Properties:
  3096.  
  3097. NPCSpawnerGUI.Name = "NPC Spawner GUI"
  3098. NPCSpawnerGUI.Parent = game.CoreGui
  3099. NPCSpawnerGUI.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
  3100.  
  3101. Frame.Parent = NPCSpawnerGUI
  3102. Frame.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
  3103. Frame.BorderSizePixel = 0
  3104. Frame.Position = UDim2.new(0.378868729, 0, 0.0934182554, 0)
  3105. Frame.Size = UDim2.new(0, 461, 0, 41)
  3106.  
  3107. TextLabel.Parent = Frame
  3108. TextLabel.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
  3109. TextLabel.BorderSizePixel = 0
  3110. TextLabel.Size = UDim2.new(0, 461, 0, 41)
  3111. TextLabel.Font = Enum.Font.SourceSans
  3112. TextLabel.Text = "NPC Spawner GUI by LeitungBambus#1933"
  3113. TextLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
  3114. TextLabel.TextSize = 25.000
  3115.  
  3116. Frame_2.Parent = Frame
  3117. Frame_2.BackgroundColor3 = Color3.fromRGB(40, 40, 40)
  3118. Frame_2.BorderColor3 = Color3.fromRGB(27, 42, 53)
  3119. Frame_2.BorderSizePixel = 0
  3120. Frame_2.Position = UDim2.new(-0.00074082613, 0, 0.985345125, 0)
  3121. Frame_2.Size = UDim2.new(0, 461, 0, 348)
  3122.  
  3123. ScrollingFrame.Parent = Frame_2
  3124. ScrollingFrame.Active = true
  3125. ScrollingFrame.BackgroundColor3 = Color3.fromRGB(31, 31, 31)
  3126. ScrollingFrame.BorderSizePixel = 0
  3127. ScrollingFrame.Position = UDim2.new(0.0694143176, 0, 0.068965517, 0)
  3128. ScrollingFrame.Size = UDim2.new(0, 396, 0, 299)
  3129. ScrollingFrame.CanvasPosition = Vector2.new(0, 247)
  3130.  
  3131. Animations.Name = "Animations"
  3132. Animations.Parent = ScrollingFrame
  3133. Animations.BackgroundColor3 = Color3.fromRGB(65, 65, 65)
  3134. Animations.BorderSizePixel = 0
  3135. Animations.Position = UDim2.new(0.0552113205, 0, 0.381024003, 0)
  3136. Animations.Size = UDim2.new(0, 353, 0, 47)
  3137. Animations.Font = Enum.Font.SourceSans
  3138. Animations.Text = "Animations (Only use when NPC is spawned)"
  3139. Animations.TextColor3 = Color3.fromRGB(255, 255, 255)
  3140. Animations.TextSize = 20.000
  3141.  
  3142. WanderingNPC.Name = "Wandering NPC"
  3143. WanderingNPC.Parent = ScrollingFrame
  3144. WanderingNPC.BackgroundColor3 = Color3.fromRGB(65, 65, 65)
  3145. WanderingNPC.BorderSizePixel = 0
  3146. WanderingNPC.Position = UDim2.new(0.0549036972, 0, 0.201913536, 0)
  3147. WanderingNPC.Size = UDim2.new(0, 353, 0, 47)
  3148. WanderingNPC.Font = Enum.Font.SourceSans
  3149. WanderingNPC.Text = "Spawn Wandering NPC"
  3150. WanderingNPC.TextColor3 = Color3.fromRGB(255, 255, 255)
  3151. WanderingNPC.TextSize = 30.000
  3152.  
  3153. ClearNPCS.Name = "Clear NPCS"
  3154. ClearNPCS.Parent = ScrollingFrame
  3155. ClearNPCS.BackgroundColor3 = Color3.fromRGB(65, 65, 65)
  3156. ClearNPCS.BorderSizePixel = 0
  3157. ClearNPCS.Position = UDim2.new(0.0552113205, 0, 0.469505757, 0)
  3158. ClearNPCS.Size = UDim2.new(0, 353, 0, 47)
  3159. ClearNPCS.Font = Enum.Font.SourceSans
  3160. ClearNPCS.Text = "Clear NPCS"
  3161. ClearNPCS.TextColor3 = Color3.fromRGB(255, 255, 255)
  3162. ClearNPCS.TextSize = 30.000
  3163.  
  3164. SpawnNPC.Name = "Spawn NPC"
  3165. SpawnNPC.Parent = ScrollingFrame
  3166. SpawnNPC.BackgroundColor3 = Color3.fromRGB(65, 65, 65)
  3167. SpawnNPC.BorderSizePixel = 0
  3168. SpawnNPC.Position = UDim2.new(0.0549037084, 0, 0.0230516102, 0)
  3169. SpawnNPC.Size = UDim2.new(0, 353, 0, 47)
  3170. SpawnNPC.Font = Enum.Font.SourceSans
  3171. SpawnNPC.Text = "Spawn NPC"
  3172. SpawnNPC.TextColor3 = Color3.fromRGB(255, 255, 255)
  3173. SpawnNPC.TextSize = 30.000
  3174.  
  3175. FollowingNPC.Name = "Following NPC"
  3176. FollowingNPC.Parent = ScrollingFrame
  3177. FollowingNPC.BackgroundColor3 = Color3.fromRGB(65, 65, 65)
  3178. FollowingNPC.BorderSizePixel = 0
  3179. FollowingNPC.Position = UDim2.new(0.0549036972, 0, 0.292430639, 0)
  3180. FollowingNPC.Size = UDim2.new(0, 353, 0, 47)
  3181. FollowingNPC.Font = Enum.Font.SourceSans
  3182. FollowingNPC.Text = "Spawn Following NPC"
  3183. FollowingNPC.TextColor3 = Color3.fromRGB(255, 255, 255)
  3184. FollowingNPC.TextSize = 30.000
  3185.  
  3186. Reset.Name = "Reset"
  3187. Reset.Parent = ScrollingFrame
  3188. Reset.BackgroundColor3 = Color3.fromRGB(65, 65, 65)
  3189. Reset.BorderSizePixel = 0
  3190. Reset.Position = UDim2.new(0.0552113205, 0, 0.645385385, 0)
  3191. Reset.Size = UDim2.new(0, 353, 0, 47)
  3192. Reset.Font = Enum.Font.SourceSans
  3193. Reset.Text = "Reset"
  3194. Reset.TextColor3 = Color3.fromRGB(255, 255, 255)
  3195. Reset.TextSize = 30.000
  3196.  
  3197. ControlNPC.Name = "Control NPC"
  3198. ControlNPC.Parent = ScrollingFrame
  3199. ControlNPC.BackgroundColor3 = Color3.fromRGB(65, 65, 65)
  3200. ControlNPC.BorderSizePixel = 0
  3201. ControlNPC.Position = UDim2.new(0.0552113205, 0, 0.556304991, 0)
  3202. ControlNPC.Size = UDim2.new(0, 353, 0, 47)
  3203. ControlNPC.Font = Enum.Font.SourceSans
  3204. ControlNPC.Text = "Control"
  3205. ControlNPC.TextColor3 = Color3.fromRGB(255, 255, 255)
  3206. ControlNPC.TextSize = 30.000
  3207.  
  3208. AnimationPlayer.Name = "Animation Player"
  3209. AnimationPlayer.Parent = ScrollingFrame
  3210. AnimationPlayer.BackgroundColor3 = Color3.fromRGB(65, 65, 65)
  3211. AnimationPlayer.BorderSizePixel = 0
  3212. AnimationPlayer.Position = UDim2.new(0.0552113168, 0, 0.734465897, 0)
  3213. AnimationPlayer.Size = UDim2.new(0, 353, 0, 47)
  3214. AnimationPlayer.Font = Enum.Font.SourceSans
  3215. AnimationPlayer.Text = "NPC Animation Player"
  3216. AnimationPlayer.TextColor3 = Color3.fromRGB(255, 255, 255)
  3217. AnimationPlayer.TextSize = 30.000
  3218.  
  3219. SpawnEasyControlNPC.Name = "Spawn Easy Control NPC"
  3220. SpawnEasyControlNPC.Parent = ScrollingFrame
  3221. SpawnEasyControlNPC.BackgroundColor3 = Color3.fromRGB(65, 65, 65)
  3222. SpawnEasyControlNPC.BorderSizePixel = 0
  3223. SpawnEasyControlNPC.Position = UDim2.new(0.0549037047, 0, 0.110695295, 0)
  3224. SpawnEasyControlNPC.Size = UDim2.new(0, 353, 0, 47)
  3225. SpawnEasyControlNPC.Font = Enum.Font.SourceSans
  3226. SpawnEasyControlNPC.Text = "Spawn Easy-Control NPC"
  3227. SpawnEasyControlNPC.TextColor3 = Color3.fromRGB(255, 255, 255)
  3228. SpawnEasyControlNPC.TextSize = 30.000
  3229.  
  3230. FollowPlayer.Name = "Follow Player"
  3231. FollowPlayer.Parent = ScrollingFrame
  3232. FollowPlayer.BackgroundColor3 = Color3.fromRGB(65, 65, 65)
  3233. FollowPlayer.BorderSizePixel = 0
  3234. FollowPlayer.Position = UDim2.new(0.0552113131, 0, 0.82210952, 0)
  3235. FollowPlayer.Size = UDim2.new(0, 353, 0, 47)
  3236. FollowPlayer.Font = Enum.Font.SourceSans
  3237. FollowPlayer.Text = "Follow Player"
  3238. FollowPlayer.TextColor3 = Color3.fromRGB(255, 255, 255)
  3239. FollowPlayer.TextSize = 30.000
  3240.  
  3241. NA.Name = "N/A"
  3242. NA.Parent = ScrollingFrame
  3243. NA.BackgroundColor3 = Color3.fromRGB(65, 65, 65)
  3244. NA.BorderSizePixel = 0
  3245. NA.Position = UDim2.new(0.0552113131, 0, 0.909753203, 0)
  3246. NA.Size = UDim2.new(0, 353, 0, 47)
  3247. NA.Font = Enum.Font.SourceSans
  3248. NA.Text = "N/A"
  3249. NA.TextColor3 = Color3.fromRGB(255, 255, 255)
  3250. NA.TextSize = 30.000
  3251.  
  3252. TextButton.Parent = Frame
  3253. TextButton.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
  3254. TextButton.BackgroundTransparency = 1.000
  3255. TextButton.BorderSizePixel = 0
  3256. TextButton.Position = UDim2.new(0.911062896, 0, 0, 0)
  3257. TextButton.Size = UDim2.new(0, 40, 0, 40)
  3258. TextButton.Font = Enum.Font.SourceSans
  3259. TextButton.Text = "-"
  3260. TextButton.TextColor3 = Color3.fromRGB(255, 255, 255)
  3261. TextButton.TextSize = 30.000
  3262.  
  3263. Frame2.Name = "Frame2"
  3264. Frame2.Parent = NPCSpawnerGUI
  3265. Frame2.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
  3266. Frame2.BorderSizePixel = 0
  3267. Frame2.Position = UDim2.new(0.0181430206, 0, 0.142250523, 0)
  3268. Frame2.Size = UDim2.new(0, 461, 0, 41)
  3269. Frame2.Visible = false
  3270.  
  3271. TextLabel_2.Parent = Frame2
  3272. TextLabel_2.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
  3273. TextLabel_2.BorderSizePixel = 0
  3274. TextLabel_2.Size = UDim2.new(0, 461, 0, 41)
  3275. TextLabel_2.Font = Enum.Font.SourceSans
  3276. TextLabel_2.Text = "NPC Animation Player GUI by LeitungBambus#1933 player by Null."
  3277. TextLabel_2.TextColor3 = Color3.fromRGB(255, 255, 255)
  3278. TextLabel_2.TextSize = 17.000
  3279.  
  3280. Frame_3.Parent = Frame2
  3281. Frame_3.BackgroundColor3 = Color3.fromRGB(40, 40, 40)
  3282. Frame_3.BorderColor3 = Color3.fromRGB(27, 42, 53)
  3283. Frame_3.BorderSizePixel = 0
  3284. Frame_3.Position = UDim2.new(-0.000740829099, 0, 0.985345602, 0)
  3285. Frame_3.Size = UDim2.new(0, 461, 0, 197)
  3286.  
  3287. TextButton_2.Parent = Frame2
  3288. TextButton_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
  3289. TextButton_2.BackgroundTransparency = 1.000
  3290. TextButton_2.BorderSizePixel = 0
  3291. TextButton_2.Position = UDim2.new(0.911062896, 0, 0, 0)
  3292. TextButton_2.Size = UDim2.new(0, 40, 0, 40)
  3293. TextButton_2.Font = Enum.Font.SourceSans
  3294. TextButton_2.Text = "X"
  3295. TextButton_2.TextColor3 = Color3.fromRGB(255, 255, 255)
  3296. TextButton_2.TextSize = 30.000
  3297.  
  3298. PlayAnimation.Name = "Play Animation"
  3299. PlayAnimation.Parent = Frame2
  3300. PlayAnimation.BackgroundColor3 = Color3.fromRGB(65, 65, 65)
  3301. PlayAnimation.BorderSizePixel = 0
  3302. PlayAnimation.Position = UDim2.new(0.113779634, 0, 1.82887304, 0)
  3303. PlayAnimation.Size = UDim2.new(0, 353, 0, 47)
  3304. PlayAnimation.Font = Enum.Font.SourceSans
  3305. PlayAnimation.Text = "Play Animation"
  3306. PlayAnimation.TextColor3 = Color3.fromRGB(255, 255, 255)
  3307. PlayAnimation.TextSize = 30.000
  3308.  
  3309. TextBox.Parent = Frame2
  3310. TextBox.BackgroundColor3 = Color3.fromRGB(65, 65, 65)
  3311. TextBox.BorderSizePixel = 0
  3312. TextBox.Position = UDim2.new(0.114967465, 0, 3.78048778, 0)
  3313. TextBox.Size = UDim2.new(0, 353, 0, 47)
  3314. TextBox.Font = Enum.Font.SourceSans
  3315. TextBox.PlaceholderColor3 = Color3.fromRGB(180, 180, 180)
  3316. TextBox.PlaceholderText = "Animation ID"
  3317. TextBox.Text = ""
  3318. TextBox.TextColor3 = Color3.fromRGB(255, 255, 255)
  3319. TextBox.TextSize = 20.000
  3320.  
  3321. Frame3.Name = "Frame3"
  3322. Frame3.Parent = NPCSpawnerGUI
  3323. Frame3.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
  3324. Frame3.BorderSizePixel = 0
  3325. Frame3.Position = UDim2.new(0.00853789784, 0, 0.435244143, 0)
  3326. Frame3.Size = UDim2.new(0, 461, 0, 41)
  3327. Frame3.Visible = false
  3328.  
  3329. TextLabel_3.Parent = Frame3
  3330. TextLabel_3.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
  3331. TextLabel_3.BorderSizePixel = 0
  3332. TextLabel_3.Size = UDim2.new(0, 461, 0, 41)
  3333. TextLabel_3.Font = Enum.Font.SourceSans
  3334. TextLabel_3.Text = "NPC follow GUI by LeitungBambus#1933"
  3335. TextLabel_3.TextColor3 = Color3.fromRGB(255, 255, 255)
  3336. TextLabel_3.TextSize = 25.000
  3337.  
  3338. Frame_4.Parent = Frame3
  3339. Frame_4.BackgroundColor3 = Color3.fromRGB(40, 40, 40)
  3340. Frame_4.BorderColor3 = Color3.fromRGB(27, 42, 53)
  3341. Frame_4.BorderSizePixel = 0
  3342. Frame_4.Position = UDim2.new(-0.000740829099, 0, 0.985345602, 0)
  3343. Frame_4.Size = UDim2.new(0, 461, 0, 197)
  3344.  
  3345. TextButton_3.Parent = Frame3
  3346. TextButton_3.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
  3347. TextButton_3.BackgroundTransparency = 1.000
  3348. TextButton_3.BorderSizePixel = 0
  3349. TextButton_3.Position = UDim2.new(0.911062896, 0, 0, 0)
  3350. TextButton_3.Size = UDim2.new(0, 40, 0, 40)
  3351. TextButton_3.Font = Enum.Font.SourceSans
  3352. TextButton_3.Text = "X"
  3353. TextButton_3.TextColor3 = Color3.fromRGB(255, 255, 255)
  3354. TextButton_3.TextSize = 30.000
  3355.  
  3356. Follow.Name = "Follow"
  3357. Follow.Parent = Frame3
  3358. Follow.BackgroundColor3 = Color3.fromRGB(65, 65, 65)
  3359. Follow.BorderSizePixel = 0
  3360. Follow.Position = UDim2.new(0.113779634, 0, 1.82887304, 0)
  3361. Follow.Size = UDim2.new(0, 353, 0, 47)
  3362. Follow.Font = Enum.Font.SourceSans
  3363. Follow.Text = "Follow"
  3364. Follow.TextColor3 = Color3.fromRGB(255, 255, 255)
  3365. Follow.TextSize = 30.000
  3366.  
  3367. TextBox_2.Parent = Frame3
  3368. TextBox_2.BackgroundColor3 = Color3.fromRGB(65, 65, 65)
  3369. TextBox_2.BorderSizePixel = 0
  3370. TextBox_2.Position = UDim2.new(0.114967465, 0, 3.78048778, 0)
  3371. TextBox_2.Size = UDim2.new(0, 353, 0, 47)
  3372. TextBox_2.Font = Enum.Font.SourceSans
  3373. TextBox_2.PlaceholderColor3 = Color3.fromRGB(180, 180, 180)
  3374. TextBox_2.PlaceholderText = "Player"
  3375. TextBox_2.Text = ""
  3376. TextBox_2.TextColor3 = Color3.fromRGB(255, 255, 255)
  3377. TextBox_2.TextSize = 20.000
  3378.  
  3379. -- Scripts:
  3380.  
  3381. local function VCDJA_fake_script() -- Frame.LocalScript
  3382. local script = Instance.new('LocalScript', Frame)
  3383.  
  3384. local dragger = {};
  3385. local resizer = {};
  3386.  
  3387. do
  3388. local mouse = game:GetService("Players").LocalPlayer:GetMouse();
  3389. local inputService = game:GetService('UserInputService');
  3390. local heartbeat = game:GetService("RunService").Heartbeat;
  3391. -- // credits to Ririchi / Inori for this cute drag function :)
  3392. function dragger.new(frame)
  3393. local s, event = pcall(function()
  3394. return frame.MouseEnter
  3395. end)
  3396.  
  3397. if s then
  3398. frame.Active = true;
  3399.  
  3400. event:connect(function()
  3401. local input = frame.InputBegan:connect(function(key)
  3402. if key.UserInputType == Enum.UserInputType.MouseButton1 then
  3403. local objectPosition = Vector2.new(mouse.X - frame.AbsolutePosition.X, mouse.Y - frame.AbsolutePosition.Y);
  3404. while heartbeat:wait() and inputService:IsMouseButtonPressed(Enum.UserInputType.MouseButton1) do
  3405. frame:TweenPosition(UDim2.new(0, mouse.X - objectPosition.X + (frame.Size.X.Offset * frame.AnchorPoint.X), 0, mouse.Y - objectPosition.Y + (frame.Size.Y.Offset * frame.AnchorPoint.Y)), 'Out', 'Quad', 0.1, true);
  3406. end
  3407. end
  3408. end)
  3409.  
  3410. local leave;
  3411. leave = frame.MouseLeave:connect(function()
  3412. input:disconnect();
  3413. leave:disconnect();
  3414. end)
  3415. end)
  3416. end
  3417. end
  3418.  
  3419. function resizer.new(p, s)
  3420. p:GetPropertyChangedSignal('AbsoluteSize'):connect(function()
  3421. s.Size = UDim2.new(s.Size.X.Scale, s.Size.X.Offset, s.Size.Y.Scale, p.AbsoluteSize.Y);
  3422. end)
  3423. end
  3424. end
  3425. script.Parent.Active = true
  3426. script.Parent.Draggable = true
  3427. end
  3428. coroutine.wrap(VCDJA_fake_script)()
  3429. local function JCBQ_fake_script() -- Animations.LocalScript
  3430. local script = Instance.new('LocalScript', Animations)
  3431.  
  3432. script.Parent.MouseButton1Down:Connect(function()
  3433. local oof = game.Players.LocalPlayer.Character.Name
  3434. local Energize = Instance.new("ScreenGui") -- The actual GUI
  3435. local SideFrame = Instance.new("Frame") -- Visible when GUI is closed
  3436. local OpenGUI = Instance.new("TextButton") -- Part of SideFrame
  3437. local SideFrameTitle = Instance.new("TextLabel") -- Part of SideFrame
  3438. local MainFrame = Instance.new("Frame") -- All of the stuff on the main frame
  3439. local GuiBottomFrame = Instance.new("Frame") -- Part of Active Frame
  3440. local Credits = Instance.new("TextLabel") -- Credits to illremember, hello there
  3441. local ScrollingFrame = Instance.new("ScrollingFrame") -- The scrolling frame of animations
  3442. local CheckR = Instance.new("TextLabel") -- Check if R15 or R6
  3443. local ScrollingFrameR15 = Instance.new("ScrollingFrame") -- The scrolling frame of R15 animations
  3444.  
  3445. local CrazySlash = Instance.new("TextButton")--COMPLETE
  3446. local Open = Instance.new("TextButton")--COMPLETE
  3447. local R15Spinner = Instance.new("TextButton")--COMPLETE
  3448. local ArmsOut = Instance.new("TextButton")--COMPLETE
  3449. local FloatSlash = Instance.new("TextButton")--COMPLETE
  3450. local WeirdZombie = Instance.new("TextButton")--COMPLETE
  3451. local DownSlash = Instance.new("TextButton")--COMPLETE
  3452. local Pull = Instance.new("TextButton")--COMPLETE
  3453. local CircleArm = Instance.new("TextButton")--COMPLETE
  3454. local Bend = Instance.new("TextButton")--COMPLETE
  3455. local RotateSlash = Instance.new("TextButton")--COMPLETE
  3456. local FlingArms = Instance.new("TextButton")--COMPLETE
  3457.  
  3458. local FullSwing = Instance.new("TextButton")--COMPLETE
  3459. local GlitchLevitate = Instance.new("TextButton")--COMPLETE
  3460. local MoonDance = Instance.new("TextButton")--COMPLETE
  3461. local FullPunch = Instance.new("TextButton")--COMPLETE
  3462. local Crouch = Instance.new("TextButton")--COMPLETE
  3463. local SpinDance = Instance.new("TextButton")--COMPLETE
  3464. local FloorFaint = Instance.new("TextButton")--COMPLETE
  3465. local JumpingJacks = Instance.new("TextButton")--COMPLETE
  3466. local Spinner = Instance.new("TextButton")--COMPLETE
  3467. local MegaInsane = Instance.new("TextButton")--COMPLETE
  3468. local ArmDetach = Instance.new("TextButton")--COMPLETE
  3469. local WeirdMove = Instance.new("TextButton")--COMPLETE
  3470. local Faint = Instance.new("TextButton")--COMPLETE
  3471. local CloneIllusion = Instance.new("TextButton")--COMPLETE
  3472. local Levitate = Instance.new("TextButton")--COMPLETE
  3473. local DinoWalk = Instance.new("TextButton")--COMPLETE
  3474. local FloorCrawl = Instance.new("TextButton")--COMPLETE
  3475. local SwordSlam = Instance.new("TextButton")--COMPLETE
  3476. local LoopHead = Instance.new("TextButton")--COMPLETE
  3477. local HeroJump = Instance.new("TextButton")--COMPLETE
  3478. local Insane = Instance.new("TextButton")--COMPLETE
  3479. local FloatingHead = Instance.new("TextButton")--COMPLETE
  3480. local HeadThrow = Instance.new("TextButton")--COMPLETE
  3481. local MovingDance = Instance.new("TextButton")--COMPLETE
  3482. local SuperPunch = Instance.new("TextButton")--COMPLETE
  3483. local ArmTurbine = Instance.new("TextButton")--COMPLETE
  3484. local Dab = Instance.new("TextButton")--COMPLETE
  3485. local FloatSit = Instance.new("TextButton")--COMPLETE
  3486. local SuperFaint = Instance.new("TextButton")--COMPLETE
  3487. local BarrelRoll = Instance.new("TextButton")--COMPLETE
  3488. local Scared = Instance.new("TextButton")--COMPLETE
  3489. local InsaneArms = Instance.new("TextButton")--COMPLETE
  3490. local SwordSlice = Instance.new("TextButton")--COMPLETE
  3491. local SpinDance2 = Instance.new("TextButton")--COMPLETE
  3492. local BowDown = Instance.new("TextButton")--COMPLETE
  3493. local LoopSlam = Instance.new("TextButton")--COMPLETE
  3494.  
  3495. local GuiTopFrame = Instance.new("Frame") -- Top of the main frame
  3496. local CloseGUI = Instance.new("TextButton") -- To close the GUI
  3497. local Title = Instance.new("TextLabel") -- Actual title of GUI, Energize
  3498.  
  3499. -- Properties
  3500.  
  3501. Energize.Name = "Energize"
  3502. Energize.Parent = game.Players.LocalPlayer.PlayerGui
  3503.  
  3504. SideFrame.Name = "SideFrame"
  3505. SideFrame.Parent = Energize
  3506. SideFrame.Active = true
  3507. SideFrame.BackgroundColor3 = Color3.new(1, 0.329412, 0.329412)
  3508. SideFrame.Draggable = true
  3509. SideFrame.Position = UDim2.new(0, 376, 0, 125)
  3510. SideFrame.Size = UDim2.new(0, 460, 0, 32)
  3511. SideFrame.Visible = false
  3512.  
  3513. OpenGUI.Name = "OpenGUI"
  3514. OpenGUI.Parent = SideFrame
  3515. OpenGUI.BackgroundColor3 = Color3.new(1, 1, 1)
  3516. OpenGUI.BackgroundTransparency = 1
  3517. OpenGUI.Position = UDim2.new(0, 426, 0, 0)
  3518. OpenGUI.Size = UDim2.new(0, 34, 0, 32)
  3519. OpenGUI.Font = Enum.Font.SourceSans
  3520. OpenGUI.FontSize = Enum.FontSize.Size48
  3521. OpenGUI.Text = "X"
  3522. OpenGUI.TextColor3 = Color3.new(0.333333, 0, 0)
  3523. OpenGUI.TextSize = 40
  3524. OpenGUI.TextWrapped = true
  3525.  
  3526. SideFrameTitle.Name = "SideFrameTitle"
  3527. SideFrameTitle.Parent = SideFrame
  3528. SideFrameTitle.BackgroundColor3 = Color3.new(1, 1, 1)
  3529. SideFrameTitle.BackgroundTransparency = 1
  3530. SideFrameTitle.Position = UDim2.new(0, 170, 0, 0)
  3531. SideFrameTitle.Size = UDim2.new(0, 119, 0, 31)
  3532. SideFrameTitle.Font = Enum.Font.Arial
  3533. SideFrameTitle.FontSize = Enum.FontSize.Size24
  3534. SideFrameTitle.Text = "-Energize-"
  3535. SideFrameTitle.TextSize = 21
  3536. SideFrameTitle.TextStrokeColor3 = Color3.new(0.27451, 0.92549, 0.905882)
  3537. SideFrameTitle.TextStrokeTransparency = 0.69999998807907
  3538.  
  3539. MainFrame.Name = "MainFrame"
  3540. MainFrame.Parent = Energize
  3541. MainFrame.Active = true
  3542. MainFrame.BackgroundColor3 = Color3.new(1, 1, 1)
  3543. MainFrame.BackgroundTransparency = 1
  3544. MainFrame.Draggable = true
  3545. MainFrame.Position = UDim2.new(0, 376, 0, 125)
  3546. MainFrame.Size = UDim2.new(0, 444, 0, 280)
  3547.  
  3548. GuiBottomFrame.Name = "Gui BottomFrame"
  3549. GuiBottomFrame.Parent = MainFrame
  3550. GuiBottomFrame.BackgroundColor3 = Color3.new(1, 0.329412, 0.329412)
  3551. GuiBottomFrame.BorderColor3 = Color3.new(0.243137, 0.243137, 0.243137)
  3552. GuiBottomFrame.Position = UDim2.new(0, 0, 0, 247)
  3553. GuiBottomFrame.Size = UDim2.new(0, 460, 0, 32)
  3554.  
  3555. Credits.Name = "Credits"
  3556. Credits.Parent = GuiBottomFrame
  3557. Credits.BackgroundColor3 = Color3.new(1, 1, 1)
  3558. Credits.BackgroundTransparency = 1
  3559. Credits.Size = UDim2.new(0, 460, 0, 32)
  3560. Credits.FontSize = Enum.FontSize.Size14
  3561. Credits.Text = "By illremember -FE Animations Gui"
  3562. Credits.TextColor3 = Color3.new(0.219608, 0.219608, 0.219608)
  3563. Credits.TextSize = 14
  3564. Credits.TextStrokeColor3 = Color3.new(0.141176, 0.870588, 0.713726)
  3565. Credits.TextStrokeTransparency = 0.69999998807907
  3566. Credits.TextWrapped = true
  3567.  
  3568. ScrollingFrame.Parent = MainFrame
  3569. ScrollingFrame.BackgroundColor3 = Color3.new(1, 0.564706, 0.564706)
  3570. ScrollingFrame.Position = UDim2.new(0, 0, 0, 32)
  3571. ScrollingFrame.Size = UDim2.new(0, 460, 0, 215)
  3572. ScrollingFrame.ScrollBarThickness = 13
  3573.  
  3574. FullSwing.Name = "FullSwing"
  3575. FullSwing.Parent = ScrollingFrame
  3576. FullSwing.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3577. FullSwing.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3578. FullSwing.Position = UDim2.new(0, 17, 0, 322)
  3579. FullSwing.Size = UDim2.new(0, 119, 0, 34)
  3580. FullSwing.Font = Enum.Font.Highway
  3581. FullSwing.FontSize = Enum.FontSize.Size24
  3582. FullSwing.Text = "Full Swing"
  3583. FullSwing.TextSize = 20
  3584. FullSwing.TextWrapped = true
  3585.  
  3586. GlitchLevitate.Name = "GlitchLevitate"
  3587. GlitchLevitate.Parent = ScrollingFrame
  3588. GlitchLevitate.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3589. GlitchLevitate.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3590. GlitchLevitate.Position = UDim2.new(0, 319, 0, 322)
  3591. GlitchLevitate.Size = UDim2.new(0, 119, 0, 34)
  3592. GlitchLevitate.Font = Enum.Font.Highway
  3593. GlitchLevitate.FontSize = Enum.FontSize.Size24
  3594. GlitchLevitate.Text = "Glitch Levitate"
  3595. GlitchLevitate.TextSize = 20
  3596. GlitchLevitate.TextWrapped = true
  3597.  
  3598. MoonDance.Name = "MoonDance"
  3599. MoonDance.Parent = ScrollingFrame
  3600. MoonDance.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3601. MoonDance.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3602. MoonDance.Position = UDim2.new(0, 319, 0, 280)
  3603. MoonDance.Size = UDim2.new(0, 119, 0, 34)
  3604. MoonDance.Font = Enum.Font.Highway
  3605. MoonDance.FontSize = Enum.FontSize.Size24
  3606. MoonDance.Text = "Moon Dance"
  3607. MoonDance.TextSize = 20
  3608. MoonDance.TextWrapped = true
  3609.  
  3610. FullPunch.Name = "FullPunch"
  3611. FullPunch.Parent = ScrollingFrame
  3612. FullPunch.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3613. FullPunch.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3614. FullPunch.Position = UDim2.new(0, 17, 0, 280)
  3615. FullPunch.Size = UDim2.new(0, 119, 0, 34)
  3616. FullPunch.Font = Enum.Font.Highway
  3617. FullPunch.FontSize = Enum.FontSize.Size24
  3618. FullPunch.Text = "Full Punch"
  3619. FullPunch.TextSize = 20
  3620. FullPunch.TextWrapped = true
  3621.  
  3622. Crouch.Name = "Crouch"
  3623. Crouch.Parent = ScrollingFrame
  3624. Crouch.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3625. Crouch.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3626. Crouch.Position = UDim2.new(0, 168, 0, 280)
  3627. Crouch.Size = UDim2.new(0, 119, 0, 34)
  3628. Crouch.Font = Enum.Font.Highway
  3629. Crouch.FontSize = Enum.FontSize.Size24
  3630. Crouch.Text = "Crouch"
  3631. Crouch.TextSize = 20
  3632. Crouch.TextWrapped = true
  3633.  
  3634. SpinDance.Name = "SpinDance"
  3635. SpinDance.Parent = ScrollingFrame
  3636. SpinDance.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3637. SpinDance.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3638. SpinDance.Position = UDim2.new(0, 168, 0, 236)
  3639. SpinDance.Size = UDim2.new(0, 119, 0, 34)
  3640. SpinDance.Font = Enum.Font.Highway
  3641. SpinDance.FontSize = Enum.FontSize.Size24
  3642. SpinDance.Text = "Spin Dance"
  3643. SpinDance.TextSize = 20
  3644. SpinDance.TextWrapped = true
  3645.  
  3646. FloorFaint.Name = "FloorFaint"
  3647. FloorFaint.Parent = ScrollingFrame
  3648. FloorFaint.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3649. FloorFaint.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3650. FloorFaint.Position = UDim2.new(0, 17, 0, 236)
  3651. FloorFaint.Size = UDim2.new(0, 119, 0, 34)
  3652. FloorFaint.Font = Enum.Font.Highway
  3653. FloorFaint.FontSize = Enum.FontSize.Size24
  3654. FloorFaint.Text = "Floor Faint"
  3655. FloorFaint.TextSize = 20
  3656. FloorFaint.TextWrapped = true
  3657.  
  3658. JumpingJacks.Name = "JumpingJacks"
  3659. JumpingJacks.Parent = ScrollingFrame
  3660. JumpingJacks.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3661. JumpingJacks.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3662. JumpingJacks.Position = UDim2.new(0, 319, 0, 236)
  3663. JumpingJacks.Size = UDim2.new(0, 119, 0, 34)
  3664. JumpingJacks.Font = Enum.Font.Highway
  3665. JumpingJacks.FontSize = Enum.FontSize.Size24
  3666. JumpingJacks.Text = "Jumping Jacks"
  3667. JumpingJacks.TextSize = 20
  3668. JumpingJacks.TextWrapped = true
  3669.  
  3670. Spinner.Name = "Spinner"
  3671. Spinner.Parent = ScrollingFrame
  3672. Spinner.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3673. Spinner.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3674. Spinner.Position = UDim2.new(0, 17, 0, 192)
  3675. Spinner.Size = UDim2.new(0, 119, 0, 34)
  3676. Spinner.Font = Enum.Font.Highway
  3677. Spinner.FontSize = Enum.FontSize.Size24
  3678. Spinner.Text = "Spinner"
  3679. Spinner.TextSize = 20
  3680. Spinner.TextWrapped = true
  3681.  
  3682. MegaInsane.Name = "MegaInsane"
  3683. MegaInsane.Parent = ScrollingFrame
  3684. MegaInsane.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3685. MegaInsane.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3686. MegaInsane.Position = UDim2.new(0, 168, 0, 192)
  3687. MegaInsane.Size = UDim2.new(0, 119, 0, 34)
  3688. MegaInsane.Font = Enum.Font.Highway
  3689. MegaInsane.FontSize = Enum.FontSize.Size24
  3690. MegaInsane.Text = "Mega Insane"
  3691. MegaInsane.TextSize = 20
  3692. MegaInsane.TextWrapped = true
  3693.  
  3694. ArmDetach.Name = "ArmDetach"
  3695. ArmDetach.Parent = ScrollingFrame
  3696. ArmDetach.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3697. ArmDetach.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3698. ArmDetach.Position = UDim2.new(0, 319, 0, 192)
  3699. ArmDetach.Size = UDim2.new(0, 119, 0, 34)
  3700. ArmDetach.Font = Enum.Font.Highway
  3701. ArmDetach.FontSize = Enum.FontSize.Size24
  3702. ArmDetach.Text = "Arm Detach"
  3703. ArmDetach.TextSize = 20
  3704. ArmDetach.TextWrapped = true
  3705.  
  3706. WeirdMove.Name = "WeirdMove"
  3707. WeirdMove.Parent = ScrollingFrame
  3708. WeirdMove.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3709. WeirdMove.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3710. WeirdMove.Position = UDim2.new(0, 168, 0, 148)
  3711. WeirdMove.Size = UDim2.new(0, 119, 0, 34)
  3712. WeirdMove.Font = Enum.Font.Highway
  3713. WeirdMove.FontSize = Enum.FontSize.Size24
  3714. WeirdMove.Text = "Weird Move"
  3715. WeirdMove.TextSize = 20
  3716. WeirdMove.TextWrapped = true
  3717.  
  3718. Faint.Name = "Faint"
  3719. Faint.Parent = ScrollingFrame
  3720. Faint.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3721. Faint.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3722. Faint.Position = UDim2.new(0, 17, 0, 148)
  3723. Faint.Size = UDim2.new(0, 119, 0, 34)
  3724. Faint.Font = Enum.Font.Highway
  3725. Faint.FontSize = Enum.FontSize.Size24
  3726. Faint.Text = "Faint"
  3727. Faint.TextSize = 20
  3728. Faint.TextWrapped = true
  3729.  
  3730. CloneIllusion.Name = "CloneIllusion"
  3731. CloneIllusion.Parent = ScrollingFrame
  3732. CloneIllusion.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3733. CloneIllusion.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3734. CloneIllusion.Position = UDim2.new(0, 319, 0, 148)
  3735. CloneIllusion.Size = UDim2.new(0, 119, 0, 34)
  3736. CloneIllusion.Font = Enum.Font.Highway
  3737. CloneIllusion.FontSize = Enum.FontSize.Size24
  3738. CloneIllusion.Text = "Clone Illusion"
  3739. CloneIllusion.TextSize = 20
  3740. CloneIllusion.TextWrapped = true
  3741.  
  3742. Levitate.Name = "Levitate"
  3743. Levitate.Parent = ScrollingFrame
  3744. Levitate.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3745. Levitate.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3746. Levitate.Position = UDim2.new(0, 17, 0, 104)
  3747. Levitate.Size = UDim2.new(0, 119, 0, 34)
  3748. Levitate.Font = Enum.Font.Highway
  3749. Levitate.FontSize = Enum.FontSize.Size24
  3750. Levitate.Text = "Levitate"
  3751. Levitate.TextSize = 20
  3752. Levitate.TextWrapped = true
  3753.  
  3754. DinoWalk.Name = "DinoWalk"
  3755. DinoWalk.Parent = ScrollingFrame
  3756. DinoWalk.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3757. DinoWalk.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3758. DinoWalk.Position = UDim2.new(0, 168, 0, 104)
  3759. DinoWalk.Size = UDim2.new(0, 119, 0, 34)
  3760. DinoWalk.Font = Enum.Font.Highway
  3761. DinoWalk.FontSize = Enum.FontSize.Size24
  3762. DinoWalk.Text = "Dino Walk"
  3763. DinoWalk.TextSize = 20
  3764. DinoWalk.TextWrapped = true
  3765.  
  3766. FloorCrawl.Name = "FloorCrawl"
  3767. FloorCrawl.Parent = ScrollingFrame
  3768. FloorCrawl.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3769. FloorCrawl.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3770. FloorCrawl.Position = UDim2.new(0, 319, 0, 104)
  3771. FloorCrawl.Size = UDim2.new(0, 119, 0, 34)
  3772. FloorCrawl.Font = Enum.Font.Highway
  3773. FloorCrawl.FontSize = Enum.FontSize.Size24
  3774. FloorCrawl.Text = "Floor Crawl"
  3775. FloorCrawl.TextSize = 20
  3776. FloorCrawl.TextWrapped = true
  3777.  
  3778. SwordSlam.Name = "SwordSlam"
  3779. SwordSlam.Parent = ScrollingFrame
  3780. SwordSlam.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3781. SwordSlam.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3782. SwordSlam.Position = UDim2.new(0, 319, 0, 60)
  3783. SwordSlam.Size = UDim2.new(0, 119, 0, 34)
  3784. SwordSlam.Font = Enum.Font.Highway
  3785. SwordSlam.FontSize = Enum.FontSize.Size24
  3786. SwordSlam.Text = "Sword Slam"
  3787. SwordSlam.TextSize = 20
  3788. SwordSlam.TextWrapped = true
  3789.  
  3790. LoopHead.Name = "LoopHead"
  3791. LoopHead.Parent = ScrollingFrame
  3792. LoopHead.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3793. LoopHead.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3794. LoopHead.Position = UDim2.new(0, 168, 0, 60)
  3795. LoopHead.Size = UDim2.new(0, 119, 0, 34)
  3796. LoopHead.Font = Enum.Font.Highway
  3797. LoopHead.FontSize = Enum.FontSize.Size24
  3798. LoopHead.Text = "Loop Head"
  3799. LoopHead.TextSize = 20
  3800. LoopHead.TextWrapped = true
  3801.  
  3802. HeroJump.Name = "HeroJump"
  3803. HeroJump.Parent = ScrollingFrame
  3804. HeroJump.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3805. HeroJump.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3806. HeroJump.Position = UDim2.new(0, 17, 0, 60)
  3807. HeroJump.Size = UDim2.new(0, 119, 0, 34)
  3808. HeroJump.Font = Enum.Font.Highway
  3809. HeroJump.FontSize = Enum.FontSize.Size24
  3810. HeroJump.Text = "Hero Jump"
  3811. HeroJump.TextSize = 20
  3812. HeroJump.TextWrapped = true
  3813.  
  3814. Insane.Name = "Insane"
  3815. Insane.Parent = ScrollingFrame
  3816. Insane.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3817. Insane.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3818. Insane.Position = UDim2.new(0, 319, 0, 16)
  3819. Insane.Size = UDim2.new(0, 119, 0, 34)
  3820. Insane.Font = Enum.Font.Highway
  3821. Insane.FontSize = Enum.FontSize.Size24
  3822. Insane.Text = "Insane"
  3823. Insane.TextSize = 20
  3824. Insane.TextWrapped = true
  3825.  
  3826. FloatingHead.Name = "FloatingHead"
  3827. FloatingHead.Parent = ScrollingFrame
  3828. FloatingHead.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3829. FloatingHead.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3830. FloatingHead.Position = UDim2.new(0, 168, 0, 16)
  3831. FloatingHead.Size = UDim2.new(0, 119, 0, 34)
  3832. FloatingHead.Font = Enum.Font.Highway
  3833. FloatingHead.FontSize = Enum.FontSize.Size24
  3834. FloatingHead.Text = "Floating Head"
  3835. FloatingHead.TextSize = 20
  3836. FloatingHead.TextWrapped = true
  3837.  
  3838. HeadThrow.Name = "HeadThrow"
  3839. HeadThrow.Parent = ScrollingFrame
  3840. HeadThrow.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3841. HeadThrow.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3842. HeadThrow.Position = UDim2.new(0, 17, 0, 16)
  3843. HeadThrow.Size = UDim2.new(0, 119, 0, 34)
  3844. HeadThrow.Font = Enum.Font.Highway
  3845. HeadThrow.FontSize = Enum.FontSize.Size24
  3846. HeadThrow.Text = "Head Throw"
  3847. HeadThrow.TextSize = 20
  3848. HeadThrow.TextWrapped = true
  3849.  
  3850. MovingDance.Name = "MovingDance"
  3851. MovingDance.Parent = ScrollingFrame
  3852. MovingDance.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3853. MovingDance.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3854. MovingDance.Position = UDim2.new(0, 168, 0, 324)
  3855. MovingDance.Size = UDim2.new(0, 119, 0, 34)
  3856. MovingDance.Font = Enum.Font.Highway
  3857. MovingDance.FontSize = Enum.FontSize.Size24
  3858. MovingDance.Text = "Moving Dance"
  3859. MovingDance.TextSize = 20
  3860. MovingDance.TextWrapped = true
  3861.  
  3862. SuperPunch.Name = "SuperPunch"
  3863. SuperPunch.Parent = ScrollingFrame
  3864. SuperPunch.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3865. SuperPunch.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3866. SuperPunch.Position = UDim2.new(0, 168, 0, 366)
  3867. SuperPunch.Size = UDim2.new(0, 119, 0, 34)
  3868. SuperPunch.Font = Enum.Font.Highway
  3869. SuperPunch.FontSize = Enum.FontSize.Size24
  3870. SuperPunch.Text = "Super Punch"
  3871. SuperPunch.TextSize = 20
  3872. SuperPunch.TextWrapped = true
  3873.  
  3874. ArmTurbine.Name = "ArmTurbine"
  3875. ArmTurbine.Parent = ScrollingFrame
  3876. ArmTurbine.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3877. ArmTurbine.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3878. ArmTurbine.Position = UDim2.new(0, 319, 0, 366)
  3879. ArmTurbine.Size = UDim2.new(0, 119, 0, 34)
  3880. ArmTurbine.Font = Enum.Font.Highway
  3881. ArmTurbine.FontSize = Enum.FontSize.Size24
  3882. ArmTurbine.Text = "Arm Turbine"
  3883. ArmTurbine.TextSize = 20
  3884. ArmTurbine.TextWrapped = true
  3885.  
  3886. Dab.Name = "Dab"
  3887. Dab.Parent = ScrollingFrame
  3888. Dab.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3889. Dab.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3890. Dab.Position = UDim2.new(0, 17, 0, 366)
  3891. Dab.Size = UDim2.new(0, 119, 0, 34)
  3892. Dab.Font = Enum.Font.Highway
  3893. Dab.FontSize = Enum.FontSize.Size24
  3894. Dab.Text = "Dab"
  3895. Dab.TextSize = 20
  3896. Dab.TextWrapped = true
  3897.  
  3898. FloatSit.Name = "FloatSit"
  3899. FloatSit.Parent = ScrollingFrame
  3900. FloatSit.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3901. FloatSit.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3902. FloatSit.Position = UDim2.new(0, 168, 0, 410)
  3903. FloatSit.Size = UDim2.new(0, 119, 0, 34)
  3904. FloatSit.Font = Enum.Font.Highway
  3905. FloatSit.FontSize = Enum.FontSize.Size24
  3906. FloatSit.Text = "Float Sit"
  3907. FloatSit.TextSize = 20
  3908. FloatSit.TextWrapped = true
  3909.  
  3910. SuperFaint.Name = "SuperFaint"
  3911. SuperFaint.Parent = ScrollingFrame
  3912. SuperFaint.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3913. SuperFaint.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3914. SuperFaint.Position = UDim2.new(0, 17, 0, 498)
  3915. SuperFaint.Size = UDim2.new(0, 119, 0, 34)
  3916. SuperFaint.Font = Enum.Font.Highway
  3917. SuperFaint.FontSize = Enum.FontSize.Size24
  3918. SuperFaint.Text = "Super Faint"
  3919. SuperFaint.TextSize = 20
  3920. SuperFaint.TextWrapped = true
  3921.  
  3922. BarrelRoll.Name = "BarrelRoll"
  3923. BarrelRoll.Parent = ScrollingFrame
  3924. BarrelRoll.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3925. BarrelRoll.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3926. BarrelRoll.Position = UDim2.new(0, 319, 0, 410)
  3927. BarrelRoll.Size = UDim2.new(0, 119, 0, 34)
  3928. BarrelRoll.Font = Enum.Font.Highway
  3929. BarrelRoll.FontSize = Enum.FontSize.Size24
  3930. BarrelRoll.Text = "Barrel Roll"
  3931. BarrelRoll.TextSize = 20
  3932. BarrelRoll.TextWrapped = true
  3933.  
  3934. Scared.Name = "Scared"
  3935. Scared.Parent = ScrollingFrame
  3936. Scared.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3937. Scared.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3938. Scared.Position = UDim2.new(0, 319, 0, 454)
  3939. Scared.Size = UDim2.new(0, 119, 0, 34)
  3940. Scared.Font = Enum.Font.Highway
  3941. Scared.FontSize = Enum.FontSize.Size24
  3942. Scared.Text = "Scared"
  3943. Scared.TextSize = 20
  3944. Scared.TextWrapped = true
  3945.  
  3946. InsaneArms.Name = "InsaneArms"
  3947. InsaneArms.Parent = ScrollingFrame
  3948. InsaneArms.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3949. InsaneArms.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3950. InsaneArms.Position = UDim2.new(0, 17, 0, 454)
  3951. InsaneArms.Size = UDim2.new(0, 119, 0, 34)
  3952. InsaneArms.Font = Enum.Font.Highway
  3953. InsaneArms.FontSize = Enum.FontSize.Size24
  3954. InsaneArms.Text = "Insane Arms"
  3955. InsaneArms.TextSize = 20
  3956. InsaneArms.TextWrapped = true
  3957.  
  3958. SwordSlice.Name = "SwordSlice"
  3959. SwordSlice.Parent = ScrollingFrame
  3960. SwordSlice.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3961. SwordSlice.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3962. SwordSlice.Position = UDim2.new(0, 168, 0, 454)
  3963. SwordSlice.Size = UDim2.new(0, 119, 0, 34)
  3964. SwordSlice.Font = Enum.Font.Highway
  3965. SwordSlice.FontSize = Enum.FontSize.Size24
  3966. SwordSlice.Text = "Sword Slice"
  3967. SwordSlice.TextSize = 20
  3968. SwordSlice.TextWrapped = true
  3969.  
  3970. SpinDance2.Name = "SpinDance2"
  3971. SpinDance2.Parent = ScrollingFrame
  3972. SpinDance2.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3973. SpinDance2.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3974. SpinDance2.Position = UDim2.new(0, 168, 0, 498)
  3975. SpinDance2.Size = UDim2.new(0, 119, 0, 34)
  3976. SpinDance2.Font = Enum.Font.Highway
  3977. SpinDance2.FontSize = Enum.FontSize.Size24
  3978. SpinDance2.Text = "Spin Dance 2"
  3979. SpinDance2.TextSize = 20
  3980. SpinDance2.TextWrapped = true
  3981.  
  3982. BowDown.Name = "BowDown"
  3983. BowDown.Parent = ScrollingFrame
  3984. BowDown.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3985. BowDown.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3986. BowDown.Position = UDim2.new(0, 319, 0, 498)
  3987. BowDown.Size = UDim2.new(0, 119, 0, 34)
  3988. BowDown.Font = Enum.Font.Highway
  3989. BowDown.FontSize = Enum.FontSize.Size24
  3990. BowDown.Text = "Bow Down"
  3991. BowDown.TextSize = 20
  3992. BowDown.TextWrapped = true
  3993.  
  3994. LoopSlam.Name = "LoopSlam"
  3995. LoopSlam.Parent = ScrollingFrame
  3996. LoopSlam.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3997. LoopSlam.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3998. LoopSlam.Position = UDim2.new(0, 17, 0, 410)
  3999. LoopSlam.Size = UDim2.new(0, 119, 0, 34)
  4000. LoopSlam.Font = Enum.Font.Highway
  4001. LoopSlam.FontSize = Enum.FontSize.Size24
  4002. LoopSlam.Text = "Loop Slam"
  4003. LoopSlam.TextSize = 20
  4004. LoopSlam.TextWrapped = true
  4005.  
  4006. GuiTopFrame.Name = "Gui TopFrame"
  4007. GuiTopFrame.Parent = MainFrame
  4008. GuiTopFrame.BackgroundColor3 = Color3.new(1, 0.329412, 0.329412)
  4009. GuiTopFrame.BorderColor3 = Color3.new(0.243137, 0.243137, 0.243137)
  4010. GuiTopFrame.Size = UDim2.new(0, 460, 0, 32)
  4011.  
  4012. CloseGUI.Name = "CloseGUI"
  4013. CloseGUI.Parent = GuiTopFrame
  4014. CloseGUI.BackgroundColor3 = Color3.new(1, 1, 1)
  4015. CloseGUI.BackgroundTransparency = 1
  4016. CloseGUI.Position = UDim2.new(0, 426, 0, 0)
  4017. CloseGUI.Size = UDim2.new(0, 34, 0, 32)
  4018. CloseGUI.Font = Enum.Font.SourceSans
  4019. CloseGUI.FontSize = Enum.FontSize.Size48
  4020. CloseGUI.Text = "X"
  4021. CloseGUI.TextColor3 = Color3.new(0.333333, 0, 0)
  4022. CloseGUI.TextSize = 40
  4023. CloseGUI.TextWrapped = true
  4024.  
  4025. Title.Name = "Title"
  4026. Title.Parent = GuiTopFrame
  4027. Title.BackgroundColor3 = Color3.new(1, 1, 1)
  4028. Title.BackgroundTransparency = 1
  4029. Title.Size = UDim2.new(0, 460, 0, 32)
  4030. Title.FontSize = Enum.FontSize.Size14
  4031. Title.Text = "-Energize-"
  4032. Title.TextColor3 = Color3.new(0.164706, 0.164706, 0.164706)
  4033. Title.TextSize = 14
  4034. Title.TextStrokeColor3 = Color3.new(0.384314, 0.917647, 1)
  4035. Title.TextStrokeTransparency = 0.69999998807907
  4036. Title.TextWrapped = true
  4037.  
  4038. CheckR.Name = "CheckR"
  4039. CheckR.Parent = GuiTopFrame
  4040. CheckR.BackgroundColor3 = Color3.new(1, 1, 1)
  4041. CheckR.BackgroundTransparency = 1
  4042. CheckR.Size = UDim2.new(0, 171, 0, 32)
  4043. CheckR.Font = Enum.Font.SourceSansBold
  4044. CheckR.FontSize = Enum.FontSize.Size14
  4045. CheckR.Text = "Text"
  4046. CheckR.TextScaled = true
  4047. CheckR.TextSize = 14
  4048. CheckR.TextWrapped = true
  4049.  
  4050. ScrollingFrameR15.Name = "ScrollingFrameR15"
  4051. ScrollingFrameR15.Parent = MainFrame
  4052. ScrollingFrameR15.BackgroundColor3 = Color3.new(1, 0.564706, 0.564706)
  4053. ScrollingFrameR15.Position = UDim2.new(0, 0, 0, 32)
  4054. ScrollingFrameR15.Size = UDim2.new(0, 460, 0, 215)
  4055. ScrollingFrameR15.Visible = false
  4056. ScrollingFrameR15.ScrollBarThickness = 13
  4057.  
  4058. CrazySlash.Name = "CrazySlash"
  4059. CrazySlash.Parent = ScrollingFrameR15
  4060. CrazySlash.BackgroundColor3 = Color3.new(0.682353, 0.701961, 0.792157)
  4061. CrazySlash.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  4062. CrazySlash.Position = UDim2.new(0, 17, 0, 16)
  4063. CrazySlash.Size = UDim2.new(0, 119, 0, 34)
  4064. CrazySlash.Font = Enum.Font.Highway
  4065. CrazySlash.FontSize = Enum.FontSize.Size24
  4066. CrazySlash.Text = "CrazySlash"
  4067. CrazySlash.TextSize = 20
  4068. CrazySlash.TextWrapped = true
  4069.  
  4070. Open.Name = "Open"
  4071. Open.Parent = ScrollingFrameR15
  4072. Open.BackgroundColor3 = Color3.new(0.682353, 0.701961, 0.792157)
  4073. Open.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  4074. Open.Position = UDim2.new(0, 168, 0, 16)
  4075. Open.Size = UDim2.new(0, 119, 0, 34)
  4076. Open.Font = Enum.Font.Highway
  4077. Open.FontSize = Enum.FontSize.Size24
  4078. Open.Text = "Open"
  4079. Open.TextSize = 20
  4080. Open.TextWrapped = true
  4081.  
  4082. R15Spinner.Name = "R15Spinner"
  4083. R15Spinner.Parent = ScrollingFrameR15
  4084. R15Spinner.BackgroundColor3 = Color3.new(0.682353, 0.701961, 0.792157)
  4085. R15Spinner.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  4086. R15Spinner.Position = UDim2.new(0, 17, 0, 60)
  4087. R15Spinner.Size = UDim2.new(0, 119, 0, 34)
  4088. R15Spinner.Font = Enum.Font.Highway
  4089. R15Spinner.FontSize = Enum.FontSize.Size24
  4090. R15Spinner.Text = "Spinner"
  4091. R15Spinner.TextSize = 20
  4092. R15Spinner.TextWrapped = true
  4093.  
  4094. ArmsOut.Name = "ArmsOut"
  4095. ArmsOut.Parent = ScrollingFrameR15
  4096. ArmsOut.BackgroundColor3 = Color3.new(0.682353, 0.701961, 0.792157)
  4097. ArmsOut.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  4098. ArmsOut.Position = UDim2.new(0, 319, 0, 16)
  4099. ArmsOut.Size = UDim2.new(0, 119, 0, 34)
  4100. ArmsOut.Font = Enum.Font.Highway
  4101. ArmsOut.FontSize = Enum.FontSize.Size24
  4102. ArmsOut.Text = "ArmsOut"
  4103. ArmsOut.TextSize = 20
  4104. ArmsOut.TextWrapped = true
  4105.  
  4106. FloatSlash.Name = "FloatSlash"
  4107. FloatSlash.Parent = ScrollingFrameR15
  4108. FloatSlash.BackgroundColor3 = Color3.new(0.682353, 0.701961, 0.792157)
  4109. FloatSlash.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  4110. FloatSlash.Position = UDim2.new(0, 168, 0, 148)
  4111. FloatSlash.Size = UDim2.new(0, 119, 0, 34)
  4112. FloatSlash.Font = Enum.Font.Highway
  4113. FloatSlash.FontSize = Enum.FontSize.Size24
  4114. FloatSlash.Text = "FloatSlash"
  4115. FloatSlash.TextSize = 20
  4116. FloatSlash.TextWrapped = true
  4117.  
  4118. WeirdZombie.Name = "WeirdZombie"
  4119. WeirdZombie.Parent = ScrollingFrameR15
  4120. WeirdZombie.BackgroundColor3 = Color3.new(0.682353, 0.701961, 0.792157)
  4121. WeirdZombie.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  4122. WeirdZombie.Position = UDim2.new(0, 17, 0, 148)
  4123. WeirdZombie.Size = UDim2.new(0, 119, 0, 34)
  4124. WeirdZombie.Font = Enum.Font.Highway
  4125. WeirdZombie.FontSize = Enum.FontSize.Size24
  4126. WeirdZombie.Text = "WeirdZombie"
  4127. WeirdZombie.TextSize = 20
  4128. WeirdZombie.TextWrapped = true
  4129.  
  4130. DownSlash.Name = "DownSlash"
  4131. DownSlash.Parent = ScrollingFrameR15
  4132. DownSlash.BackgroundColor3 = Color3.new(0.682353, 0.701961, 0.792157)
  4133. DownSlash.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  4134. DownSlash.Position = UDim2.new(0, 319, 0, 148)
  4135. DownSlash.Size = UDim2.new(0, 119, 0, 34)
  4136. DownSlash.Font = Enum.Font.Highway
  4137. DownSlash.FontSize = Enum.FontSize.Size24
  4138. DownSlash.Text = "DownSlash"
  4139. DownSlash.TextSize = 20
  4140. DownSlash.TextWrapped = true
  4141.  
  4142. Pull.Name = "Pull"
  4143. Pull.Parent = ScrollingFrameR15
  4144. Pull.BackgroundColor3 = Color3.new(0.682353, 0.701961, 0.792157)
  4145. Pull.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  4146. Pull.Position = UDim2.new(0, 17, 0, 104)
  4147. Pull.Size = UDim2.new(0, 119, 0, 34)
  4148. Pull.Font = Enum.Font.Highway
  4149. Pull.FontSize = Enum.FontSize.Size24
  4150. Pull.Text = "Pull"
  4151. Pull.TextSize = 20
  4152. Pull.TextWrapped = true
  4153.  
  4154. CircleArm.Name = "CircleArm"
  4155. CircleArm.Parent = ScrollingFrameR15
  4156. CircleArm.BackgroundColor3 = Color3.new(0.682353, 0.701961, 0.792157)
  4157. CircleArm.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  4158. CircleArm.Position = UDim2.new(0, 168, 0, 104)
  4159. CircleArm.Size = UDim2.new(0, 119, 0, 34)
  4160. CircleArm.Font = Enum.Font.Highway
  4161. CircleArm.FontSize = Enum.FontSize.Size24
  4162. CircleArm.Text = "CircleArm"
  4163. CircleArm.TextSize = 20
  4164. CircleArm.TextWrapped = true
  4165.  
  4166. Bend.Name = "Bend"
  4167. Bend.Parent = ScrollingFrameR15
  4168. Bend.BackgroundColor3 = Color3.new(0.682353, 0.701961, 0.792157)
  4169. Bend.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  4170. Bend.Position = UDim2.new(0, 319, 0, 104)
  4171. Bend.Size = UDim2.new(0, 119, 0, 34)
  4172. Bend.Font = Enum.Font.Highway
  4173. Bend.FontSize = Enum.FontSize.Size24
  4174. Bend.Text = "Bend"
  4175. Bend.TextSize = 20
  4176. Bend.TextWrapped = true
  4177.  
  4178. RotateSlash.Name = "RotateSlash"
  4179. RotateSlash.Parent = ScrollingFrameR15
  4180. RotateSlash.BackgroundColor3 = Color3.new(0.682353, 0.701961, 0.792157)
  4181. RotateSlash.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  4182. RotateSlash.Position = UDim2.new(0, 319, 0, 60)
  4183. RotateSlash.Size = UDim2.new(0, 119, 0, 34)
  4184. RotateSlash.Font = Enum.Font.Highway
  4185. RotateSlash.FontSize = Enum.FontSize.Size24
  4186. RotateSlash.Text = "RotateSlash"
  4187. RotateSlash.TextSize = 20
  4188. RotateSlash.TextWrapped = true
  4189.  
  4190. FlingArms.Name = "FlingArms"
  4191. FlingArms.Parent = ScrollingFrameR15
  4192. FlingArms.BackgroundColor3 = Color3.new(0.682353, 0.701961, 0.792157)
  4193. FlingArms.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  4194. FlingArms.Position = UDim2.new(0, 168, 0, 60)
  4195. FlingArms.Size = UDim2.new(0, 119, 0, 34)
  4196. FlingArms.Font = Enum.Font.Highway
  4197. FlingArms.FontSize = Enum.FontSize.Size24
  4198. FlingArms.Text = "FlingArms"
  4199. FlingArms.TextSize = 20
  4200. FlingArms.TextWrapped = true
  4201.  
  4202. -- Buttons
  4203. col = Color3.new(0.886275, 0.776471, 0.368627)
  4204. loc = Color3.new(1, 0.906471, 0.568627)
  4205. rcol = Color3.new(0.682353, 0.701961, 0.792157)
  4206. rloc = Color3.new(0.882353, 0.901961, 0.992157)
  4207.  
  4208. CloseGUI.MouseButton1Click:connect(function()
  4209. MainFrame.Visible = false
  4210. SideFrame.Visible = true
  4211. SideFrame.Position = MainFrame.Position
  4212. end)
  4213.  
  4214. OpenGUI.MouseButton1Click:connect(function()
  4215. MainFrame.Visible = true
  4216. SideFrame.Visible = false
  4217. MainFrame.Position = SideFrame.Position
  4218. end)
  4219.  
  4220. if (game:GetService"Players".LocalPlayer.Character:WaitForChild("Humanoid").RigType == Enum.HumanoidRigType.R15) then
  4221. ScrollingFrame.Visible = false
  4222. ScrollingFrameR15.Visible = true
  4223. CheckR.Text = "Showing R15 Animations"
  4224. else
  4225. ScrollingFrame.Visible = true
  4226. ScrollingFrameR15.Visible = false
  4227. CheckR.Text = "Showing R6 Animations"
  4228. end
  4229.  
  4230. local Anim = Instance.new("Animation")
  4231. Anim.AnimationId = "rbxassetid://35154961"
  4232. local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4233. local HeadThrowACTIVE = false
  4234. HeadThrow.MouseButton1Click:connect(function()
  4235. HeadThrowACTIVE = not HeadThrowACTIVE
  4236. if HeadThrowACTIVE then
  4237. HeadThrow.BackgroundColor3 = loc
  4238. while wait() do
  4239. if track.IsPlaying == false then
  4240. if HeadThrowACTIVE then
  4241. track:Play(.1, 1, 1)
  4242. end
  4243. end
  4244. end
  4245. else
  4246. track:Stop()
  4247. HeadThrow.BackgroundColor3 = col
  4248. end
  4249. end)
  4250.  
  4251. local Anim = Instance.new("Animation")
  4252. Anim.AnimationId = "rbxassetid://121572214"
  4253. local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4254. local FloatingHeadACTIVE = false
  4255. FloatingHead.MouseButton1Click:connect(function()
  4256. FloatingHeadACTIVE = not FloatingHeadACTIVE
  4257. if FloatingHeadACTIVE then
  4258. track:Play(.1, 1, 1)
  4259. FloatingHead.BackgroundColor3 = loc
  4260. else
  4261. track:Stop()
  4262. FloatingHead.BackgroundColor3 = col
  4263. end
  4264. end)
  4265.  
  4266. local Anim = Instance.new("Animation")
  4267. Anim.AnimationId = "rbxassetid://182724289"
  4268. local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4269. local CrouchACTIVE = false
  4270. Crouch.MouseButton1Click:connect(function()
  4271. CrouchACTIVE = not CrouchACTIVE
  4272. if CrouchACTIVE then
  4273. track:Play(.1, 1, 1)
  4274. Crouch.BackgroundColor3 = loc
  4275. else
  4276. track:Stop()
  4277. Crouch.BackgroundColor3 = col
  4278. end
  4279. end)
  4280.  
  4281. local Anim = Instance.new("Animation")
  4282. Anim.AnimationId = "rbxassetid://282574440"
  4283. local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4284. local FloorCrawlACTIVE = false
  4285. FloorCrawl.MouseButton1Click:connect(function()
  4286. FloorCrawlACTIVE = not FloorCrawlACTIVE
  4287. if FloorCrawlACTIVE then
  4288. track:Play(.1, 1, 1)
  4289. FloorCrawl.BackgroundColor3 = loc
  4290. else
  4291. track:Stop()
  4292. FloorCrawl.BackgroundColor3 = col
  4293. end
  4294. end)
  4295.  
  4296. local Anim = Instance.new("Animation")
  4297. Anim.AnimationId = "rbxassetid://204328711"
  4298. local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4299. local DinoWalkACTIVE = false
  4300. DinoWalk.MouseButton1Click:connect(function()
  4301. DinoWalkACTIVE = not DinoWalkACTIVE
  4302. if DinoWalkACTIVE then
  4303. track:Play(.1, 1, 1)
  4304. DinoWalk.BackgroundColor3 = loc
  4305. else
  4306. track:Stop()
  4307. DinoWalk.BackgroundColor3 = col
  4308. end
  4309. end)
  4310.  
  4311. local Anim = Instance.new("Animation")
  4312. Anim.AnimationId = "rbxassetid://429681631"
  4313. local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4314. local JumpingJacksACTIVE = false
  4315. JumpingJacks.MouseButton1Click:connect(function()
  4316. JumpingJacksACTIVE = not JumpingJacksACTIVE
  4317. if JumpingJacksACTIVE then
  4318. track:Play(.1, 1, 1)
  4319. JumpingJacks.BackgroundColor3 = loc
  4320. else
  4321. track:Stop()
  4322. JumpingJacks.BackgroundColor3 = col
  4323. end
  4324. end)
  4325.  
  4326. local Anim = Instance.new("Animation")
  4327. Anim.AnimationId = "rbxassetid://35154961"
  4328. local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4329. local LoopHeadACTIVE = false
  4330. LoopHead.MouseButton1Click:connect(function()
  4331. LoopHeadACTIVE = not LoopHeadACTIVE
  4332. if LoopHeadACTIVE then
  4333. LoopHead.BackgroundColor3 = loc
  4334. while wait() do
  4335. if track.IsPlaying == false then
  4336. if LoopHeadACTIVE then
  4337. track:Play(.5, 1, 1e6)
  4338. end
  4339. end
  4340. end
  4341. else
  4342. track:Stop()
  4343. LoopHead.BackgroundColor3 = col
  4344. end
  4345. end)
  4346.  
  4347. local Anim = Instance.new("Animation")
  4348. Anim.AnimationId = "rbxassetid://184574340"
  4349. local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4350. local HeroJumpACTIVE = false
  4351. HeroJump.MouseButton1Click:connect(function()
  4352. HeroJumpACTIVE = not HeroJumpACTIVE
  4353. if HeroJumpACTIVE then
  4354. HeroJump.BackgroundColor3 = loc
  4355. while wait() do
  4356. if track.IsPlaying == false then
  4357. if HeroJumpACTIVE then
  4358. track:Play(.1, 1, 1)
  4359. end
  4360. end
  4361. end
  4362. else
  4363. track:Stop()
  4364. HeroJump.BackgroundColor3 = col
  4365. end
  4366. end)
  4367.  
  4368. local Anim = Instance.new("Animation")
  4369. Anim.AnimationId = "rbxassetid://181526230"
  4370. local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4371. local FaintACTIVE = false
  4372. Faint.MouseButton1Click:connect(function()
  4373. FaintACTIVE = not FaintACTIVE
  4374. if FaintACTIVE then
  4375. track:Play(.1, 1, 1)
  4376. Faint.BackgroundColor3 = loc
  4377. else
  4378. track:Stop()
  4379. Faint.BackgroundColor3 = col
  4380. end
  4381. end)
  4382.  
  4383. local Anim = Instance.new("Animation")
  4384. Anim.AnimationId = "rbxassetid://181525546"
  4385. local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4386. local FloorFaintACTIVE = false
  4387. FloorFaint.MouseButton1Click:connect(function()
  4388. FloorFaintACTIVE = not FloorFaintACTIVE
  4389. if FloorFaintACTIVE then
  4390. FloorFaint.BackgroundColor3 = loc
  4391. while wait() do
  4392. if track.IsPlaying == false then
  4393. if FloorFaintACTIVE then
  4394. track:Play(.1, 1, 2)
  4395. end
  4396. end
  4397. end
  4398. else
  4399. track:Stop()
  4400. FloorFaint.BackgroundColor3 = col
  4401. end
  4402. end)
  4403.  
  4404. local Anim = Instance.new("Animation")
  4405. Anim.AnimationId = "rbxassetid://181525546"
  4406. local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4407. local SuperFaintACTIVE = false
  4408. SuperFaint.MouseButton1Click:connect(function()
  4409. SuperFaintACTIVE = not SuperFaintACTIVE
  4410. if SuperFaintACTIVE then
  4411. SuperFaint.BackgroundColor3 = loc
  4412. while wait() do
  4413. if track.IsPlaying == false then
  4414. if SuperFaintACTIVE then
  4415. track:Play(.1, 0.5, 40)
  4416. end
  4417. end
  4418. end
  4419. else
  4420. track:Stop()
  4421. SuperFaint.BackgroundColor3 = col
  4422. end
  4423. end)
  4424.  
  4425. local Anim = Instance.new("Animation")
  4426. Anim.AnimationId = "rbxassetid://313762630"
  4427. local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4428. local LevitateACTIVE = false
  4429. Levitate.MouseButton1Click:connect(function()
  4430. LevitateACTIVE = not LevitateACTIVE
  4431. if LevitateACTIVE then
  4432. track:Play(.1, 1, 1)
  4433. Levitate.BackgroundColor3 = loc
  4434. else
  4435. track:Stop()
  4436. Levitate.BackgroundColor3 = col
  4437. end
  4438. end)
  4439.  
  4440. local Anim = Instance.new("Animation")
  4441. Anim.AnimationId = "rbxassetid://183412246"
  4442. local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4443. local DabACTIVE = false
  4444. Dab.MouseButton1Click:connect(function()
  4445. DabACTIVE = not DabACTIVE
  4446. if DabACTIVE then
  4447. Dab.BackgroundColor3 = loc
  4448. while wait() do
  4449. if track.IsPlaying == false then
  4450. if DabACTIVE then
  4451. track:Play(.1, 1, 1)
  4452. end
  4453. end
  4454. end
  4455. else
  4456. track:Stop()
  4457. Dab.BackgroundColor3 = col
  4458. end
  4459. end)
  4460.  
  4461. local Anim = Instance.new("Animation")
  4462. Anim.AnimationId = "rbxassetid://188632011"
  4463. local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4464. local SpinACTIVE = false
  4465. Spinner.MouseButton1Click:connect(function()
  4466. SpinACTIVE = not SpinACTIVE
  4467. if SpinACTIVE then
  4468. Spinner.BackgroundColor3 = loc
  4469. while wait() do
  4470. if track.IsPlaying == false then
  4471. if SpinACTIVE then
  4472. track:Play(.1, 1, 2)
  4473. end
  4474. end
  4475. end
  4476. else
  4477. track:Stop()
  4478. Spinner.BackgroundColor3 = col
  4479. end
  4480. end)
  4481.  
  4482. local Anim = Instance.new("Animation")
  4483. Anim.AnimationId = "rbxassetid://179224234"
  4484. local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4485. local FloatSitACTIVE = false
  4486. FloatSit.MouseButton1Click:connect(function()
  4487. FloatSitACTIVE = not FloatSitACTIVE
  4488. if FloatSitACTIVE then
  4489. track:Play(.1, 1, 1)
  4490. FloatSit.BackgroundColor3 = loc
  4491. else
  4492. track:Stop()
  4493. FloatSit.BackgroundColor3 = col
  4494. end
  4495. end)
  4496.  
  4497. local Anim = Instance.new("Animation")
  4498. Anim.AnimationId = "rbxassetid://429703734"
  4499. local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4500. local MovingDanceACTIVE = false
  4501. MovingDance.MouseButton1Click:connect(function()
  4502. MovingDanceACTIVE = not MovingDanceACTIVE
  4503. if MovingDanceACTIVE then
  4504. MovingDance.BackgroundColor3 = loc
  4505. while wait() do
  4506. if track.IsPlaying == false then
  4507. if MovingDanceACTIVE then
  4508. track:Play(.1, 1, 1)
  4509. end
  4510. end
  4511. end
  4512. else
  4513. track:Stop()
  4514. MovingDance.BackgroundColor3 = col
  4515. end
  4516. end)
  4517.  
  4518. local Anim = Instance.new("Animation")
  4519. Anim.AnimationId = "rbxassetid://215384594"
  4520. local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4521. local WeirdMoveACTIVE = false
  4522. WeirdMove.MouseButton1Click:connect(function()
  4523. WeirdMoveACTIVE = not WeirdMoveACTIVE
  4524. if WeirdMoveACTIVE then
  4525. track:Play(.1, 1, 1)
  4526. WeirdMove.BackgroundColor3 = loc
  4527. else
  4528. track:Stop()
  4529. WeirdMove.BackgroundColor3 = col
  4530. end
  4531. end)
  4532.  
  4533. local Anim = Instance.new("Animation")
  4534. Anim.AnimationId = "rbxassetid://215384594"
  4535. local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4536. local CloneIllusionACTIVE = false
  4537. CloneIllusion.MouseButton1Click:connect(function()
  4538. CloneIllusionACTIVE = not CloneIllusionACTIVE
  4539. if CloneIllusionACTIVE then
  4540. track:Play(.5, 1, 1e7)
  4541. CloneIllusion.BackgroundColor3 = loc
  4542. else
  4543. track:Stop()
  4544. CloneIllusion.BackgroundColor3 = col
  4545. end
  4546. end)
  4547.  
  4548. local Anim = Instance.new("Animation")
  4549. Anim.AnimationId = "rbxassetid://313762630"
  4550. local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4551. local GlitchLevitateACTIVE = false
  4552. GlitchLevitate.MouseButton1Click:connect(function()
  4553. GlitchLevitateACTIVE = not GlitchLevitateACTIVE
  4554. if GlitchLevitateACTIVE then
  4555. track:Play(.5, 1, 1e7)
  4556. GlitchLevitate.BackgroundColor3 = loc
  4557. else
  4558. track:Stop()
  4559. GlitchLevitate.BackgroundColor3 = col
  4560. end
  4561. end)
  4562.  
  4563. local Anim = Instance.new("Animation")
  4564. Anim.AnimationId = "rbxassetid://429730430"
  4565. local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4566. local SpinDanceACTIVE = false
  4567. SpinDance.MouseButton1Click:connect(function()
  4568. SpinDanceACTIVE = not SpinDanceACTIVE
  4569. if SpinDanceACTIVE then
  4570. SpinDance.BackgroundColor3 = loc
  4571. while wait() do
  4572. if track.IsPlaying == false then
  4573. if SpinDanceACTIVE then
  4574. track:Play(.1, 1, 1)
  4575. end
  4576. end
  4577. end
  4578. else
  4579. track:Stop()
  4580. SpinDance.BackgroundColor3 = col
  4581. end
  4582. end)
  4583.  
  4584. local Anim = Instance.new("Animation")
  4585. Anim.AnimationId = "rbxassetid://45834924"
  4586. local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4587. local MoonDanceACTIVE = false
  4588. MoonDance.MouseButton1Click:connect(function()
  4589. MoonDanceACTIVE = not MoonDanceACTIVE
  4590. if MoonDanceACTIVE then
  4591. MoonDance.BackgroundColor3 = loc
  4592. while wait() do
  4593. if track.IsPlaying == false then
  4594. if MoonDanceACTIVE then
  4595. track:Play(.1, 1, 1)
  4596. end
  4597. end
  4598. end
  4599. else
  4600. track:Stop()
  4601. MoonDance.BackgroundColor3 = col
  4602. end
  4603. end)
  4604.  
  4605. local Anim = Instance.new("Animation")
  4606. Anim.AnimationId = "rbxassetid://204062532"
  4607. local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4608. local FullPunchACTIVE = false
  4609. FullPunch.MouseButton1Click:connect(function()
  4610. FullPunchACTIVE = not FullPunchACTIVE
  4611. if FullPunchACTIVE then
  4612. FullPunch.BackgroundColor3 = loc
  4613. while wait() do
  4614. if track.IsPlaying == false then
  4615. if FullPunchACTIVE then
  4616. track:Play(.1, 1, 1)
  4617. end
  4618. end
  4619. end
  4620. else
  4621. track:Stop()
  4622. FullPunch.BackgroundColor3 = col
  4623. end
  4624. end)
  4625.  
  4626. local Anim = Instance.new("Animation")
  4627. Anim.AnimationId = "rbxassetid://186934910"
  4628. local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4629. local SpinDance2ACTIVE = false
  4630. SpinDance2.MouseButton1Click:connect(function()
  4631. SpinDance2ACTIVE = not SpinDance2ACTIVE
  4632. if SpinDance2ACTIVE then
  4633. SpinDance2.BackgroundColor3 = loc
  4634. while wait() do
  4635. if track.IsPlaying == false then
  4636. if SpinDance2ACTIVE then
  4637. track:Play(.1, 1, 1)
  4638. end
  4639. end
  4640. end
  4641. else
  4642. track:Stop()
  4643. SpinDance2.BackgroundColor3 = col
  4644. end
  4645. end)
  4646.  
  4647. local Anim = Instance.new("Animation")
  4648. Anim.AnimationId = "rbxassetid://204292303"
  4649. local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4650. local BowDownACTIVE = false
  4651. BowDown.MouseButton1Click:connect(function()
  4652. BowDownACTIVE = not BowDownACTIVE
  4653. if BowDownACTIVE then
  4654. BowDown.BackgroundColor3 = loc
  4655. while wait() do
  4656. if track.IsPlaying == false then
  4657. if BowDownACTIVE then
  4658. track:Play(.1, 1, 3)
  4659. end
  4660. end
  4661. end
  4662. else
  4663. track:Stop()
  4664. BowDown.BackgroundColor3 = col
  4665. end
  4666. end)
  4667.  
  4668. local Anim = Instance.new("Animation")
  4669. Anim.AnimationId = "rbxassetid://204295235"
  4670. local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4671. local SwordSlamACTIVE = false
  4672. SwordSlam.MouseButton1Click:connect(function()
  4673. SwordSlamACTIVE = not SwordSlamACTIVE
  4674. if SwordSlamACTIVE then
  4675. SwordSlam.BackgroundColor3 = loc
  4676. while wait() do
  4677. if track.IsPlaying == false then
  4678. if SwordSlamACTIVE then
  4679. track:Play(.1, 1, 1)
  4680. end
  4681. end
  4682. end
  4683. else
  4684. track:Stop()
  4685. SwordSlam.BackgroundColor3 = col
  4686. end
  4687. end)
  4688.  
  4689. local Anim = Instance.new("Animation")
  4690. Anim.AnimationId = "rbxassetid://204295235"
  4691. local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4692. local LoopSlamACTIVE = false
  4693. LoopSlam.MouseButton1Click:connect(function()
  4694. LoopSlamACTIVE = not LoopSlamACTIVE
  4695. if LoopSlamACTIVE then
  4696. LoopSlam.BackgroundColor3 = loc
  4697. while wait() do
  4698. if track.IsPlaying == false then
  4699. if LoopSlamACTIVE then
  4700. track:Play(.1, 1, 1e4)
  4701. end
  4702. end
  4703. end
  4704. else
  4705. track:Stop()
  4706. LoopSlam.BackgroundColor3 = col
  4707. end
  4708. end)
  4709.  
  4710. local Anim = Instance.new("Animation")
  4711. Anim.AnimationId = "rbxassetid://184574340"
  4712. local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4713. local MegaInsaneACTIVE = false
  4714. MegaInsane.MouseButton1Click:connect(function()
  4715. MegaInsaneACTIVE = not MegaInsaneACTIVE
  4716. if MegaInsaneACTIVE then
  4717. MegaInsane.BackgroundColor3 = loc
  4718. while wait() do
  4719. if track.IsPlaying == false then
  4720. if MegaInsaneACTIVE then
  4721. track:Play(.1, 0.5, 40)
  4722. end
  4723. end
  4724. end
  4725. else
  4726. track:Stop()
  4727. MegaInsane.BackgroundColor3 = col
  4728. end
  4729. end)
  4730.  
  4731. local Anim = Instance.new("Animation")
  4732. Anim.AnimationId = "rbxassetid://126753849"
  4733. local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4734. local SuperPunchACTIVE = false
  4735. SuperPunch.MouseButton1Click:connect(function()
  4736. SuperPunchACTIVE = not SuperPunchACTIVE
  4737. if SuperPunchACTIVE then
  4738. SuperPunch.BackgroundColor3 = loc
  4739. while wait() do
  4740. if track.IsPlaying == false then
  4741. if SuperPunchACTIVE then
  4742. track:Play(.1, 1, 3)
  4743. end
  4744. end
  4745. end
  4746. else
  4747. track:Stop()
  4748. SuperPunch.BackgroundColor3 = col
  4749. end
  4750. end)
  4751.  
  4752. local Anim = Instance.new("Animation")
  4753. Anim.AnimationId = "rbxassetid://218504594"
  4754. local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4755. local FullSwingACTIVE = false
  4756. FullSwing.MouseButton1Click:connect(function()
  4757. FullSwingACTIVE = not FullSwingACTIVE
  4758. if FullSwingACTIVE then
  4759. FullSwing.BackgroundColor3 = loc
  4760. while wait() do
  4761. if track.IsPlaying == false then
  4762. if FullSwingACTIVE then
  4763. track:Play(.1, 1, 1)
  4764. end
  4765. end
  4766. end
  4767. else
  4768. track:Stop()
  4769. FullSwing.BackgroundColor3 = col
  4770. end
  4771. end)
  4772.  
  4773. local Anim = Instance.new("Animation")
  4774. Anim.AnimationId = "rbxassetid://259438880"
  4775. local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4776. local ArmTurbineACTIVE = false
  4777. ArmTurbine.MouseButton1Click:connect(function()
  4778. ArmTurbineACTIVE = not ArmTurbineACTIVE
  4779. if ArmTurbineACTIVE then
  4780. track:Play(.1, 1, 1e3)
  4781. ArmTurbine.BackgroundColor3 = loc
  4782. else
  4783. track:Stop()
  4784. ArmTurbine.BackgroundColor3 = col
  4785. end
  4786. end)
  4787.  
  4788. local Anim = Instance.new("Animation")
  4789. Anim.AnimationId = "rbxassetid://136801964"
  4790. local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4791. local BarrelRollACTIVE = false
  4792. BarrelRoll.MouseButton1Click:connect(function()
  4793. BarrelRollACTIVE = not BarrelRollACTIVE
  4794. if BarrelRollACTIVE then
  4795. BarrelRoll.BackgroundColor3 = loc
  4796. while wait() do
  4797. if track.IsPlaying == false then
  4798. if BarrelRollACTIVE then
  4799. track:Play(.1, 1, 1)
  4800. end
  4801. end
  4802. end
  4803. else
  4804. track:Stop()
  4805. BarrelRoll.BackgroundColor3 = col
  4806. end
  4807. end)
  4808.  
  4809. local Anim = Instance.new("Animation")
  4810. Anim.AnimationId = "rbxassetid://180612465"
  4811. local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4812. local ScaredACTIVE = false
  4813. Scared.MouseButton1Click:connect(function()
  4814. ScaredACTIVE = not ScaredACTIVE
  4815. if ScaredACTIVE then
  4816. Scared.BackgroundColor3 = loc
  4817. while wait() do
  4818. if track.IsPlaying == false then
  4819. if ScaredACTIVE then
  4820. track:Play(.1, 1, 1)
  4821. end
  4822. end
  4823. end
  4824. else
  4825. track:Stop()
  4826. Scared.BackgroundColor3 = col
  4827. end
  4828. end)
  4829.  
  4830. local Anim = Instance.new("Animation")
  4831. Anim.AnimationId = "rbxassetid://33796059"
  4832. local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4833. local InsaneACTIVE = false
  4834. Insane.MouseButton1Click:connect(function()
  4835. InsaneACTIVE = not InsaneACTIVE
  4836. if InsaneACTIVE then
  4837. track:Play(.1, 1, 1e8)
  4838. Insane.BackgroundColor3 = loc
  4839. else
  4840. track:Stop()
  4841. Insane.BackgroundColor3 = col
  4842. end
  4843. end)
  4844.  
  4845. local Anim = Instance.new("Animation")
  4846. Anim.AnimationId = "rbxassetid://33169583"
  4847. local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4848. local ArmDetachACTIVE = false
  4849. ArmDetach.MouseButton1Click:connect(function()
  4850. ArmDetachACTIVE = not ArmDetachACTIVE
  4851. if ArmDetachACTIVE then
  4852. ArmDetach.BackgroundColor3 = loc
  4853. while wait() do
  4854. if track.IsPlaying == false then
  4855. if ArmDetachACTIVE then
  4856. track:Play(.1, 1, 1e6)
  4857. end
  4858. end
  4859. end
  4860. else
  4861. track:Stop()
  4862. ArmDetach.BackgroundColor3 = col
  4863. end
  4864. end)
  4865.  
  4866. local Anim = Instance.new("Animation")
  4867. Anim.AnimationId = "rbxassetid://35978879"
  4868. local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4869. local SwordSliceACTIVE = false
  4870. SwordSlice.MouseButton1Click:connect(function()
  4871. SwordSliceACTIVE = not SwordSliceACTIVE
  4872. if SwordSliceACTIVE then
  4873. track:Play(.1, 1, 1)
  4874. SwordSlice.BackgroundColor3 = loc
  4875. else
  4876. track:Stop()
  4877. SwordSlice.BackgroundColor3 = col
  4878. end
  4879. end)
  4880.  
  4881. local Anim = Instance.new("Animation")
  4882. Anim.AnimationId = "rbxassetid://27432691"
  4883. local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4884. local InsaneArmsACTIVE = false
  4885. InsaneArms.MouseButton1Click:connect(function()
  4886. InsaneArmsACTIVE = not InsaneArmsACTIVE
  4887. if InsaneArmsACTIVE then
  4888. InsaneArms.BackgroundColor3 = loc
  4889. while wait() do
  4890. if track.IsPlaying == false then
  4891. if InsaneArmsACTIVE then
  4892. track:Play(.1, 1, 1e4)
  4893. end
  4894. end
  4895. end
  4896. else
  4897. track:Stop()
  4898. InsaneArms.BackgroundColor3 = col
  4899. end
  4900. end)
  4901. -- R15
  4902. local Anim = Instance.new("Animation")
  4903. Anim.AnimationId = "rbxassetid://674871189"
  4904. local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4905. local CrazySlashACTIVE = false
  4906. CrazySlash.MouseButton1Click:connect(function()
  4907. CrazySlashACTIVE = not CrazySlashACTIVE
  4908. if CrazySlashACTIVE then
  4909. CrazySlash.BackgroundColor3 = rloc
  4910. while wait() do
  4911. if track.IsPlaying == false then
  4912. if CrazySlashACTIVE then
  4913. track:Play(.1, 1, 1)
  4914. end
  4915. end
  4916. end
  4917. else
  4918. track:Stop()
  4919. CrazySlash.BackgroundColor3 = rcol
  4920. end
  4921. end)
  4922.  
  4923. local Anim = Instance.new("Animation")
  4924. Anim.AnimationId = "rbxassetid://582855105"
  4925. local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4926. local OpenACTIVE = false
  4927. Open.MouseButton1Click:connect(function()
  4928. OpenACTIVE = not OpenACTIVE
  4929. if OpenACTIVE then
  4930. Open.BackgroundColor3 = rloc
  4931. while wait() do
  4932. if track.IsPlaying == false then
  4933. if OpenACTIVE then
  4934. track:Play(.1, 1, 1)
  4935. end
  4936. end
  4937. end
  4938. else
  4939. track:Stop()
  4940. Open.BackgroundColor3 = rcol
  4941. end
  4942. end)
  4943.  
  4944. local Anim = Instance.new("Animation")
  4945. Anim.AnimationId = "rbxassetid://754658275"
  4946. local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4947. local R15SpinnerACTIVE = false
  4948. R15Spinner.MouseButton1Click:connect(function()
  4949. R15SpinnerACTIVE = not R15SpinnerACTIVE
  4950. if R15SpinnerACTIVE then
  4951. R15Spinner.BackgroundColor3 = rloc
  4952. while wait() do
  4953. if track.IsPlaying == false then
  4954. if R15SpinnerACTIVE then
  4955. track:Play(.1, 1, 1)
  4956. end
  4957. end
  4958. end
  4959. else
  4960. track:Stop()
  4961. R15Spinner.BackgroundColor3 = rcol
  4962. end
  4963. end)
  4964.  
  4965. local Anim = Instance.new("Animation")
  4966. Anim.AnimationId = "rbxassetid://582384156"
  4967. local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4968. local ArmsOutACTIVE = false
  4969. ArmsOut.MouseButton1Click:connect(function()
  4970. ArmsOutACTIVE = not ArmsOutACTIVE
  4971. if ArmsOutACTIVE then
  4972. ArmsOut.BackgroundColor3 = rloc
  4973. while wait() do
  4974. if track.IsPlaying == false then
  4975. if ArmsOutACTIVE then
  4976. track:Play(.1, 1, 1)
  4977. end
  4978. end
  4979. end
  4980. else
  4981. track:Stop()
  4982. ArmsOut.BackgroundColor3 = rcol
  4983. end
  4984. end)
  4985.  
  4986. local Anim = Instance.new("Animation")
  4987. Anim.AnimationId = "rbxassetid://717879555"
  4988. local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4989. local FloatSlashACTIVE = false
  4990. FloatSlash.MouseButton1Click:connect(function()
  4991. FloatSlashACTIVE = not FloatSlashACTIVE
  4992. if FloatSlashACTIVE then
  4993. FloatSlash.BackgroundColor3 = rloc
  4994. while wait() do
  4995. if track.IsPlaying == false then
  4996. if FloatSlashACTIVE then
  4997. track:Play(.1, 1, 1)
  4998. end
  4999. end
  5000. end
  5001. else
  5002. track:Stop()
  5003. FloatSlash.BackgroundColor3 = rcol
  5004. end
  5005. end)
  5006.  
  5007. local Anim = Instance.new("Animation")
  5008. Anim.AnimationId = "rbxassetid://708553116"
  5009. local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  5010. WeirdZombieACTIVE = false
  5011. WeirdZombie.MouseButton1Click:connect(function()
  5012. WeirdZombieACTIVE = not WeirdZombieACTIVE
  5013. if WeirdZombieACTIVE then
  5014. WeirdZombie.BackgroundColor3 = rloc
  5015. while wait() do
  5016. if track.IsPlaying == false then
  5017. if WeirdZombieACTIVE then
  5018. track:Play(.1, 1, 1)
  5019. end
  5020. end
  5021. end
  5022. else
  5023. track:Stop()
  5024. WeirdZombie.BackgroundColor3 = rcol
  5025. end
  5026. end)
  5027.  
  5028. local Anim = Instance.new("Animation")
  5029. Anim.AnimationId = "rbxassetid://746398327"
  5030. local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  5031. DownSlashACTIVE = false
  5032. DownSlash.MouseButton1Click:connect(function()
  5033. DownSlashACTIVE = not DownSlashACTIVE
  5034. if DownSlashACTIVE then
  5035. DownSlash.BackgroundColor3 = rloc
  5036. while wait() do
  5037. if track.IsPlaying == false then
  5038. if DownSlashACTIVE then
  5039. track:Play(.1, 1, 1)
  5040. end
  5041. end
  5042. end
  5043. else
  5044. track:Stop()
  5045. DownSlash.BackgroundColor3 = rcol
  5046. end
  5047. end)
  5048.  
  5049. local Anim = Instance.new("Animation")
  5050. Anim.AnimationId = "rbxassetid://675025795"
  5051. local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  5052. PullACTIVE = false
  5053. Pull.MouseButton1Click:connect(function()
  5054. PullACTIVE = not PullACTIVE
  5055. if PullACTIVE then
  5056. Pull.BackgroundColor3 = rloc
  5057. while wait() do
  5058. if track.IsPlaying == false then
  5059. if PullACTIVE then
  5060. track:Play(.1, 1, 1)
  5061. end
  5062. end
  5063. end
  5064. else
  5065. track:Stop()
  5066. Pull.BackgroundColor3 = rcol
  5067. end
  5068. end)
  5069.  
  5070. local Anim = Instance.new("Animation")
  5071. Anim.AnimationId = "rbxassetid://698251653"
  5072. local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  5073. CircleArmACTIVE = false
  5074. CircleArm.MouseButton1Click:connect(function()
  5075. CircleArmACTIVE = not CircleArmACTIVE
  5076. if CircleArmACTIVE then
  5077. CircleArm.BackgroundColor3 = rloc
  5078. while wait() do
  5079. if track.IsPlaying == false then
  5080. if CircleArmACTIVE then
  5081. track:Play(.1, 1, 1)
  5082. end
  5083. end
  5084. end
  5085. else
  5086. track:Stop()
  5087. CircleArm.BackgroundColor3 = rcol
  5088. end
  5089. end)
  5090.  
  5091. local Anim = Instance.new("Animation")
  5092. Anim.AnimationId = "rbxassetid://696096087"
  5093. local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  5094. BendACTIVE = false
  5095. Bend.MouseButton1Click:connect(function()
  5096. BendACTIVE = not BendACTIVE
  5097. if BendACTIVE then
  5098. Bend.BackgroundColor3 = rloc
  5099. while wait() do
  5100. if track.IsPlaying == false then
  5101. if BendACTIVE then
  5102. track:Play(.1, 1, 1)
  5103. end
  5104. end
  5105. end
  5106. else
  5107. track:Stop()
  5108. Bend.BackgroundColor3 = rcol
  5109. end
  5110. end)
  5111.  
  5112. local Anim = Instance.new("Animation")
  5113. Anim.AnimationId = "rbxassetid://675025570"
  5114. local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  5115. RotateSlashACTIVE = false
  5116. RotateSlash.MouseButton1Click:connect(function()
  5117. RotateSlashACTIVE = not RotateSlashACTIVE
  5118. if RotateSlashACTIVE then
  5119. RotateSlash.BackgroundColor3 = rloc
  5120. while wait() do
  5121. if track.IsPlaying == false then
  5122. if RotateSlashACTIVE then
  5123. track:Play(.1, 1, 1)
  5124. end
  5125. end
  5126. end
  5127. else
  5128. track:Stop()
  5129. RotateSlash.BackgroundColor3 = rcol
  5130. end
  5131. end)
  5132.  
  5133. local Anim = Instance.new("Animation")
  5134. Anim.AnimationId = "rbxassetid://754656200"
  5135. local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  5136. FlingArmsACTIVE = false
  5137. FlingArms.MouseButton1Click:connect(function()
  5138. FlingArmsACTIVE = not FlingArmsACTIVE
  5139. if FlingArmsACTIVE then
  5140. FlingArms.BackgroundColor3 = rloc
  5141. while wait() do
  5142. if track.IsPlaying == false then
  5143. if FlingArmsACTIVE then
  5144. track:Play(.1, 1, 10)
  5145. end
  5146. end
  5147. end
  5148. else
  5149. track:Stop()
  5150. FlingArms.BackgroundColor3 = rcol
  5151. end
  5152. end)
  5153.  
  5154. -- Finished update!
  5155. end)
  5156. end
  5157. coroutine.wrap(JCBQ_fake_script)()
  5158. local function QMMANRT_fake_script() -- WanderingNPC.LocalScript
  5159. local script = Instance.new('LocalScript', WanderingNPC)
  5160.  
  5161. script.Parent.MouseButton1Down:Connect(function()
  5162. local unanchoredparts = {}
  5163. local movers = {}
  5164. local tog = true
  5165. local move = false
  5166. local toggle2 = true
  5167. local Player = game:GetService("Players").LocalPlayer
  5168. local Character = Player.Character
  5169. local mov = {};
  5170. local mov2 = {};
  5171. local head = Character:WaitForChild("BakonHead")
  5172. local Hats = { torso1 = Character:WaitForChild("No Speak Monkey"),
  5173. torso2 = Character:WaitForChild("Kate Hair"),
  5174. rightarm = Character:WaitForChild("Hat1"),
  5175. leftarm = Character:WaitForChild("Pal Hair"),
  5176. rightleg = Character:WaitForChild("LavanderHair"),
  5177. leftleg = Character:WaitForChild("Pink Hair"),
  5178. }
  5179. head.Handle.AccessoryWeld:Remove()
  5180. head.Handle.HatAttachment:Remove()
  5181. for i,v in next, Hats do
  5182. v.Handle.AccessoryWeld:Remove()
  5183. for _,mesh in next, v:GetDescendants() do
  5184. if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
  5185. mesh:Remove()
  5186. end
  5187. end
  5188. end
  5189. local Network = coroutine.create(function()
  5190. while true do
  5191. game:GetService("RunService").Heartbeat:Wait()
  5192. settings().Physics.AllowSleep = false
  5193. sethiddenproperty(game.Players.LocalPlayer, "MaximumSimulationRadius", math.huge)
  5194. sethiddenproperty(game.Players.LocalPlayer, "SimulationRadius", math.huge)
  5195. end
  5196. end)
  5197. coroutine.resume(Network)
  5198.  
  5199. function ftp(str)
  5200. local pt = {};
  5201. if str ~= 'me' and str ~= 'random' then
  5202. for i, v in pairs(game.Players:GetPlayers()) do
  5203. if v.Name:lower():find(str:lower()) then
  5204. table.insert(pt, v);
  5205. end
  5206. end
  5207. elseif str == 'me' then
  5208. table.insert(pt, plr);
  5209. elseif str == 'random' then
  5210. table.insert(pt, game.Players:GetPlayers()[math.random(1, #game.Players:GetPlayers())]);
  5211. end
  5212. return pt;
  5213. end
  5214.  
  5215. local function align(i,v)
  5216. local att0 = Instance.new("Attachment", i)
  5217. att0.Position = Vector3.new(0,0,0)
  5218. local att1 = Instance.new("Attachment", v)
  5219. att1.Position = Vector3.new(0,0,0)
  5220. local AP = Instance.new("AlignPosition", i)
  5221. AP.Attachment0 = att0
  5222. AP.Attachment1 = att1
  5223. AP.RigidityEnabled = false
  5224. AP.ReactionForceEnabled = false
  5225. AP.ApplyAtCenterOfMass = true
  5226. AP.MaxForce = 9999999
  5227. AP.MaxVelocity = math.huge
  5228. AP.Responsiveness = 65
  5229. local AO = Instance.new("AlignOrientation", i)
  5230. AO.Attachment0 = att0
  5231. AO.Attachment1 = att1
  5232. AO.ReactionTorqueEnabled = true
  5233. AO.PrimaryAxisOnly = false
  5234. AO.MaxTorque = 9999999
  5235. AO.MaxAngularVelocity = math.huge
  5236. AO.Responsiveness = 50
  5237. end
  5238.  
  5239. Character.Archivable = true
  5240. local clone = Character:Clone()
  5241. clone.Parent = workspace
  5242. clone.Name = "gay"
  5243. clone.Head.face:Destroy()
  5244.  
  5245. align(head.Handle, clone["Head"])
  5246. align(Hats.torso1.Handle, clone["Torso"])
  5247. align(Hats.torso2.Handle, clone["Torso"])
  5248. align(Hats.rightarm.Handle, clone["Right Arm"])
  5249. align(Hats.leftarm.Handle, clone["Left Arm"])
  5250. align(Hats.rightleg.Handle, clone["Right Leg"])
  5251. align(Hats.leftleg.Handle, clone["Left Leg"])
  5252.  
  5253. head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  5254. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
  5255. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
  5256. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  5257. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  5258. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  5259. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  5260.  
  5261. clone:WaitForChild("Head"):FindFirstChild("Attachment").Name = "headattachment"
  5262. clone:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "torso1attachment"
  5263. clone:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "torso2attachment"
  5264. clone:WaitForChild("Right Arm"):FindFirstChild("Attachment").Name = "rightarmattachment"
  5265. clone:WaitForChild("Left Arm"):FindFirstChild("Attachment").Name = "leftarmattachment"
  5266. clone:WaitForChild("Right Leg"):FindFirstChild("Attachment").Name = "rightlegattachment"
  5267. clone:WaitForChild("Left Leg"):FindFirstChild("Attachment").Name = "leftlegattachment"
  5268.  
  5269. clone:WaitForChild("Torso").torso1attachment.Position = Vector3.new(-0, 0.5, -0)
  5270. clone:WaitForChild("Torso").torso2attachment.Position = Vector3.new(-0, -0.5, -0)
  5271.  
  5272. clone:FindFirstChild("Kate Hair"):Destroy()
  5273. clone:FindFirstChild("Hat1"):Destroy()
  5274. clone:FindFirstChild("LavanderHair"):Destroy()
  5275. clone:FindFirstChild("Pink Hair"):Destroy()
  5276. clone:FindFirstChild("Pal Hair"):Destroy()
  5277. clone:FindFirstChild("BakonHead"):Destroy()
  5278. clone:FindFirstChild("No Speak Monkey"):Destroy()
  5279.  
  5280. clone:FindFirstChild("Head").Transparency = 1
  5281. clone:FindFirstChild("Torso").Transparency = 1
  5282. clone:FindFirstChild("Right Arm").Transparency = 1
  5283. clone:FindFirstChild("Left Arm").Transparency = 1
  5284. clone:FindFirstChild("Right Leg").Transparency = 1
  5285. clone:FindFirstChild("Left Leg").Transparency = 1
  5286.  
  5287.  
  5288. if Character.Humanoid.Health == 0 then
  5289. game.Workspace.gay:Destroy()
  5290. end
  5291.  
  5292. function waitForChild(parent, childName)
  5293. local child = parent:findFirstChild(childName)
  5294. if child then return child end
  5295. while true do
  5296. child = parent.ChildAdded:wait()
  5297. if child.Name==childName then return child end
  5298. end
  5299. end
  5300.  
  5301. local Figure = game.Workspace.gay
  5302. local Torso = waitForChild(Figure, "Torso")
  5303. local RightShoulder = waitForChild(Torso, "Right Shoulder")
  5304. local LeftShoulder = waitForChild(Torso, "Left Shoulder")
  5305. local RightHip = waitForChild(Torso, "Right Hip")
  5306. local LeftHip = waitForChild(Torso, "Left Hip")
  5307. local Neck = waitForChild(Torso, "Neck")
  5308. local Humanoid = waitForChild(Figure, "Humanoid")
  5309. local pose = "Standing"
  5310.  
  5311. local currentAnim = ""
  5312. local currentAnimTrack = nil
  5313. local currentAnimKeyframeHandler = nil
  5314. local oldAnimTrack = nil
  5315. local animTable = {}
  5316. local animNames = {
  5317. idle = {
  5318. { id = "http://www.roblox.com/asset/?id=125750544", weight = 9 },
  5319. { id = "http://www.roblox.com/asset/?id=125750618", weight = 1 }
  5320. },
  5321. walk = {
  5322. { id = "http://www.roblox.com/asset/?id=125749145", weight = 10 }
  5323. },
  5324. run = {
  5325. { id = "run.xml", weight = 10 }
  5326. },
  5327. jump = {
  5328. { id = "http://www.roblox.com/asset/?id=125750702", weight = 10 }
  5329. },
  5330. fall = {
  5331. { id = "http://www.roblox.com/asset/?id=125750759", weight = 10 }
  5332. },
  5333. climb = {
  5334. { id = "http://www.roblox.com/asset/?id=125750800", weight = 10 }
  5335. },
  5336. toolnone = {
  5337. { id = "http://www.roblox.com/asset/?id=125750867", weight = 10 }
  5338. },
  5339. toolslash = {
  5340. { id = "http://www.roblox.com/asset/?id=129967390", weight = 10 }
  5341. -- { id = "slash.xml", weight = 10 }
  5342. },
  5343. toollunge = {
  5344. { id = "http://www.roblox.com/asset/?id=129967478", weight = 10 }
  5345. },
  5346. wave = {
  5347. { id = "http://www.roblox.com/asset/?id=128777973", weight = 10 }
  5348. },
  5349. point = {
  5350. { id = "http://www.roblox.com/asset/?id=128853357", weight = 10 }
  5351. },
  5352. dance = {
  5353. { id = "http://www.roblox.com/asset/?id=130018893", weight = 10 },
  5354. { id = "http://www.roblox.com/asset/?id=132546839", weight = 10 },
  5355. { id = "http://www.roblox.com/asset/?id=132546884", weight = 10 }
  5356. },
  5357. laugh = {
  5358. { id = "http://www.roblox.com/asset/?id=129423131", weight = 10 }
  5359. },
  5360. cheer = {
  5361. { id = "http://www.roblox.com/asset/?id=129423030", weight = 10 }
  5362. },
  5363. }
  5364.  
  5365. -- Existance in this list signifies that it is an emote, the value indicates if it is a looping emote
  5366. local emoteNames = { wave = false, point = false, dance = true, laugh = false, cheer = false}
  5367.  
  5368. math.randomseed(tick())
  5369.  
  5370. -- Setup animation objects
  5371. for name, fileList in pairs(animNames) do
  5372. animTable[name] = {}
  5373. animTable[name].count = 0
  5374. animTable[name].totalWeight = 0
  5375.  
  5376. -- check for config values
  5377. local config = script:FindFirstChild(name)
  5378. if (config ~= nil) then
  5379. -- print("Loading anims " .. name)
  5380. local idx = 1
  5381. for _, childPart in pairs(config:GetChildren()) do
  5382. animTable[name][idx] = {}
  5383. animTable[name][idx].anim = childPart
  5384. local weightObject = childPart:FindFirstChild("Weight")
  5385. if (weightObject == nil) then
  5386. animTable[name][idx].weight = 1
  5387. else
  5388. animTable[name][idx].weight = weightObject.Value
  5389. end
  5390. animTable[name].count = animTable[name].count + 1
  5391. animTable[name].totalWeight = animTable[name].totalWeight + animTable[name][idx].weight
  5392. -- print(name .. " [" .. idx .. "] " .. animTable[name][idx].anim.AnimationId .. " (" .. animTable[name][idx].weight .. ")")
  5393. idx = idx + 1
  5394. end
  5395. end
  5396.  
  5397. -- fallback to defaults
  5398. if (animTable[name].count <= 0) then
  5399. for idx, anim in pairs(fileList) do
  5400. animTable[name][idx] = {}
  5401. animTable[name][idx].anim = Instance.new("Animation")
  5402. animTable[name][idx].anim.Name = name
  5403. animTable[name][idx].anim.AnimationId = anim.id
  5404. animTable[name][idx].weight = anim.weight
  5405. animTable[name].count = animTable[name].count + 1
  5406. animTable[name].totalWeight = animTable[name].totalWeight + anim.weight
  5407. -- print(name .. " [" .. idx .. "] " .. anim.id .. " (" .. anim.weight .. ")")
  5408. end
  5409. end
  5410. end
  5411.  
  5412. -- ANIMATION
  5413.  
  5414. -- declarations
  5415. local toolAnim = "None"
  5416. local toolAnimTime = 0
  5417.  
  5418. local jumpAnimTime = 0
  5419. local jumpAnimDuration = 0.175
  5420.  
  5421. local toolTransitionTime = 0.1
  5422. local fallTransitionTime = 0.2
  5423. local jumpMaxLimbVelocity = 0.75
  5424.  
  5425. -- functions
  5426.  
  5427. function stopAllAnimations()
  5428. local oldAnim = currentAnim
  5429.  
  5430. -- return to idle if finishing an emote
  5431. if (emoteNames[oldAnim] ~= nil and emoteNames[oldAnim] == false) then
  5432. oldAnim = "idle"
  5433. end
  5434.  
  5435. currentAnim = ""
  5436. if (currentAnimKeyframeHandler ~= nil) then
  5437. currentAnimKeyframeHandler:disconnect()
  5438. end
  5439.  
  5440. if (oldAnimTrack ~= nil) then
  5441. oldAnimTrack:Stop()
  5442. oldAnimTrack:Destroy()
  5443. oldAnimTrack = nil
  5444. end
  5445. if (currentAnimTrack ~= nil) then
  5446. currentAnimTrack:Stop()
  5447. currentAnimTrack:Destroy()
  5448. currentAnimTrack = nil
  5449. end
  5450. return oldAnim
  5451. end
  5452.  
  5453. local function keyFrameReachedFunc(frameName)
  5454. if (frameName == "End") then
  5455. -- print("Keyframe : ".. frameName)
  5456. local repeatAnim = stopAllAnimations()
  5457. playAnimation(repeatAnim, 0.0, Humanoid)
  5458. end
  5459. end
  5460.  
  5461. -- Preload animations
  5462. function playAnimation(animName, transitionTime, humanoid)
  5463. if (animName ~= currentAnim) then
  5464.  
  5465. if (oldAnimTrack ~= nil) then
  5466. oldAnimTrack:Stop()
  5467. oldAnimTrack:Destroy()
  5468. end
  5469.  
  5470. local roll = math.random(1, animTable[animName].totalWeight)
  5471. local origRoll = roll
  5472. local idx = 1
  5473. while (roll > animTable[animName][idx].weight) do
  5474. roll = roll - animTable[animName][idx].weight
  5475. idx = idx + 1
  5476. end
  5477. -- print(animName .. " " .. idx .. " [" .. origRoll .. "]")
  5478. local anim = animTable[animName][idx].anim
  5479.  
  5480. -- load it to the humanoid; get AnimationTrack
  5481. oldAnimTrack = currentAnimTrack
  5482. currentAnimTrack = humanoid:LoadAnimation(anim)
  5483.  
  5484. -- play the animation
  5485. currentAnimTrack:Play(transitionTime)
  5486. currentAnim = animName
  5487.  
  5488. -- set up keyframe name triggers
  5489. if (currentAnimKeyframeHandler ~= nil) then
  5490. currentAnimKeyframeHandler:disconnect()
  5491. end
  5492. currentAnimKeyframeHandler = currentAnimTrack.KeyframeReached:connect(keyFrameReachedFunc)
  5493. end
  5494. end
  5495.  
  5496. -------------------------------------------------------------------------------------------
  5497. -------------------------------------------------------------------------------------------
  5498.  
  5499. local toolAnimName = ""
  5500. local toolOldAnimTrack = nil
  5501. local toolAnimTrack = nil
  5502. local currentToolAnimKeyframeHandler = nil
  5503.  
  5504. local function toolKeyFrameReachedFunc(frameName)
  5505. if (frameName == "End") then
  5506. -- print("Keyframe : ".. frameName)
  5507. local repeatAnim = stopToolAnimations()
  5508. playToolAnimation(repeatAnim, 0.0, Humanoid)
  5509. end
  5510. end
  5511.  
  5512.  
  5513. function playToolAnimation(animName, transitionTime, humanoid)
  5514. if (animName ~= toolAnimName) then
  5515.  
  5516. if (toolAnimTrack ~= nil) then
  5517. toolAnimTrack:Stop()
  5518. toolAnimTrack:Destroy()
  5519. transitionTime = 0
  5520. end
  5521.  
  5522. local roll = math.random(1, animTable[animName].totalWeight)
  5523. local origRoll = roll
  5524. local idx = 1
  5525. while (roll > animTable[animName][idx].weight) do
  5526. roll = roll - animTable[animName][idx].weight
  5527. idx = idx + 1
  5528. end
  5529. -- print(animName .. " * " .. idx .. " [" .. origRoll .. "]")
  5530. local anim = animTable[animName][idx].anim
  5531.  
  5532. -- load it to the humanoid; get AnimationTrack
  5533. toolOldAnimTrack = toolAnimTrack
  5534. toolAnimTrack = humanoid:LoadAnimation(anim)
  5535.  
  5536. -- play the animation
  5537. toolAnimTrack:Play(transitionTime)
  5538. toolAnimName = animName
  5539.  
  5540. currentToolAnimKeyframeHandler = toolAnimTrack.KeyframeReached:connect(toolKeyFrameReachedFunc)
  5541. end
  5542. end
  5543.  
  5544. function stopToolAnimations()
  5545. local oldAnim = toolAnimName
  5546.  
  5547. if (currentToolAnimKeyframeHandler ~= nil) then
  5548. currentToolAnimKeyframeHandler:disconnect()
  5549. end
  5550.  
  5551. toolAnimName = ""
  5552. if (toolAnimTrack ~= nil) then
  5553. toolAnimTrack:Stop()
  5554. toolAnimTrack:Destroy()
  5555. toolAnimTrack = nil
  5556. end
  5557.  
  5558.  
  5559. return oldAnim
  5560. end
  5561.  
  5562. -------------------------------------------------------------------------------------------
  5563. -------------------------------------------------------------------------------------------
  5564.  
  5565.  
  5566. function onRunning(speed)
  5567. if speed>0 then
  5568. playAnimation("walk", 0.1, Humanoid)
  5569. pose = "Running"
  5570. else
  5571. playAnimation("idle", 0.1, Humanoid)
  5572. pose = "Standing"
  5573. end
  5574. end
  5575.  
  5576. function onDied()
  5577. pose = "Dead"
  5578. end
  5579.  
  5580. function onJumping()
  5581. playAnimation("jump", 0.1, Humanoid)
  5582. jumpAnimTime = jumpAnimDuration
  5583. pose = "Jumping"
  5584. end
  5585.  
  5586. function onClimbing()
  5587. playAnimation("climb", 0.1, Humanoid)
  5588. pose = "Climbing"
  5589. end
  5590.  
  5591. function onGettingUp()
  5592. pose = "GettingUp"
  5593. end
  5594.  
  5595. function onFreeFall()
  5596. if (jumpAnimTime <= 0) then
  5597. playAnimation("fall", fallTransitionTime, Humanoid)
  5598. end
  5599. pose = "FreeFall"
  5600. end
  5601.  
  5602. function onFallingDown()
  5603. pose = "FallingDown"
  5604. end
  5605.  
  5606. function onSeated()
  5607. pose = "Seated"
  5608. end
  5609.  
  5610. function onPlatformStanding()
  5611. pose = "PlatformStanding"
  5612. end
  5613.  
  5614. function onSwimming(speed)
  5615. if speed>0 then
  5616. pose = "Running"
  5617. else
  5618. pose = "Standing"
  5619. end
  5620. end
  5621.  
  5622. local function getTool()
  5623. for _, kid in ipairs(Figure:GetChildren()) do
  5624. if kid.className == "Tool" then return kid end
  5625. end
  5626. return nil
  5627. end
  5628.  
  5629. local function getToolAnim(tool)
  5630. for _, c in ipairs(tool:GetChildren()) do
  5631. if c.Name == "toolanim" and c.className == "StringValue" then
  5632. return c
  5633. end
  5634. end
  5635. return nil
  5636. end
  5637.  
  5638. local function animateTool()
  5639.  
  5640. if (toolAnim == "None") then
  5641. playToolAnimation("toolnone", toolTransitionTime, Humanoid)
  5642. return
  5643. end
  5644.  
  5645. if (toolAnim == "Slash") then
  5646. playToolAnimation("toolslash", 0, Humanoid)
  5647. return
  5648. end
  5649.  
  5650. if (toolAnim == "Lunge") then
  5651. playToolAnimation("toollunge", 0, Humanoid)
  5652. return
  5653. end
  5654. end
  5655.  
  5656. local function moveSit()
  5657. RightShoulder.MaxVelocity = 0.15
  5658. LeftShoulder.MaxVelocity = 0.15
  5659. RightShoulder:SetDesiredAngle(3.14 /2)
  5660. LeftShoulder:SetDesiredAngle(-3.14 /2)
  5661. RightHip:SetDesiredAngle(3.14 /2)
  5662. LeftHip:SetDesiredAngle(-3.14 /2)
  5663. end
  5664.  
  5665. local lastTick = 0
  5666.  
  5667. function move(time)
  5668. local amplitude = 1
  5669. local frequency = 1
  5670. local deltaTime = time - lastTick
  5671. lastTick = time
  5672.  
  5673. local climbFudge = 0
  5674. local setAngles = false
  5675.  
  5676. if (jumpAnimTime > 0) then
  5677. jumpAnimTime = jumpAnimTime - deltaTime
  5678. end
  5679.  
  5680. if (pose == "FreeFall" and jumpAnimTime <= 0) then
  5681. playAnimation("fall", fallTransitionTime, Humanoid)
  5682. elseif (pose == "Seated") then
  5683. stopAllAnimations()
  5684. moveSit()
  5685. return
  5686. elseif (pose == "Running") then
  5687. playAnimation("walk", 0.1, Humanoid)
  5688. elseif (pose == "Dead" or pose == "GettingUp" or pose == "FallingDown" or pose == "Seated" or pose == "PlatformStanding") then
  5689. -- print("Wha " .. pose)
  5690. amplitude = 0.1
  5691. frequency = 1
  5692. setAngles = true
  5693. end
  5694.  
  5695. if (setAngles) then
  5696. local desiredAngle = amplitude * math.sin(time * frequency)
  5697.  
  5698. RightShoulder:SetDesiredAngle(desiredAngle + climbFudge)
  5699. LeftShoulder:SetDesiredAngle(desiredAngle - climbFudge)
  5700. RightHip:SetDesiredAngle(-desiredAngle)
  5701. LeftHip:SetDesiredAngle(-desiredAngle)
  5702. end
  5703.  
  5704. -- Tool Animation handling
  5705. local tool = getTool()
  5706. if tool then
  5707.  
  5708. local animStringValueObject = getToolAnim(tool)
  5709.  
  5710. if animStringValueObject then
  5711. toolAnim = animStringValueObject.Value
  5712. -- message recieved, delete StringValue
  5713. animStringValueObject.Parent = nil
  5714. toolAnimTime = time + .3
  5715. end
  5716.  
  5717. if time > toolAnimTime then
  5718. toolAnimTime = 0
  5719. toolAnim = "None"
  5720. end
  5721.  
  5722. animateTool()
  5723. else
  5724. stopToolAnimations()
  5725. toolAnim = "None"
  5726. toolAnimTime = 0
  5727. end
  5728. end
  5729.  
  5730. -- connect events
  5731. Humanoid.Died:connect(onDied)
  5732. Humanoid.Running:connect(onRunning)
  5733. Humanoid.Jumping:connect(onJumping)
  5734. Humanoid.Climbing:connect(onClimbing)
  5735. Humanoid.GettingUp:connect(onGettingUp)
  5736. Humanoid.FreeFalling:connect(onFreeFall)
  5737. Humanoid.FallingDown:connect(onFallingDown)
  5738. Humanoid.Seated:connect(onSeated)
  5739. Humanoid.PlatformStanding:connect(onPlatformStanding)
  5740. Humanoid.Swimming:connect(onSwimming)
  5741.  
  5742. -- main program
  5743.  
  5744. local runService = game:service("RunService");
  5745.  
  5746. -- initialize to idle
  5747. playAnimation("idle", 1, Humanoid)
  5748. pose = "Standing"
  5749.  
  5750. while Figure.Parent~=nil do
  5751. local _, time = wait(1)
  5752. move(time)
  5753. end
  5754. end)
  5755. end
  5756. coroutine.wrap(QMMANRT_fake_script)()
  5757. local function UDMGTCD_fake_script() -- WanderingNPC.LocalScript
  5758. local script = Instance.new('LocalScript', WanderingNPC)
  5759.  
  5760. script.Parent.MouseButton1Down:Connect(function()
  5761. wait(1)
  5762. local CurrentPart = nil
  5763. local MaxInc = 60
  5764.  
  5765. function onTouched(hit)
  5766. if hit.Parent == nil then
  5767. return
  5768. end
  5769.  
  5770. local humanoid = hit.Parent:findFirstChild("Humanoid")
  5771.  
  5772. if humanoid == nil then
  5773. CurrentPart = hit
  5774. end
  5775. end
  5776.  
  5777. function waitForChild(parent, childName)
  5778. local child = parent:findFirstChild(childName)
  5779.  
  5780. if child then
  5781. return child
  5782. end
  5783.  
  5784. while true do
  5785. print(childName)
  5786.  
  5787. child = parent.ChildAdded:wait()
  5788.  
  5789. if child.Name==childName then
  5790. return child
  5791. end
  5792. end
  5793. end
  5794.  
  5795. local Figure = game.Workspace.gay
  5796. local Humanoid = waitForChild(Figure, "Humanoid")
  5797. local Torso = waitForChild(Figure, "HumanoidRootPart")
  5798. local Left = waitForChild(Figure, "Left Leg")
  5799. local Right = waitForChild(Figure, "Right Leg")
  5800.  
  5801. Humanoid.Jump = true
  5802.  
  5803. Left.Touched:connect(onTouched)
  5804. Right.Touched:connect(onTouched)
  5805.  
  5806. while true do
  5807. wait(math.random(2, 6))
  5808.  
  5809. if CurrentPart ~= nil then
  5810. if math.random(5, 7) == 1 then
  5811. Humanoid.Jump = true
  5812. end
  5813.  
  5814. Humanoid:MoveTo(Torso.Position + Vector3.new(math.random(-MaxInc, MaxInc), 0, math.random(-MaxInc, MaxInc)), CurrentPart)
  5815. end
  5816. end
  5817. end)
  5818. end
  5819. coroutine.wrap(UDMGTCD_fake_script)()
  5820. local function IOYV_fake_script() -- ClearNPCS.LocalScript
  5821. local script = Instance.new('LocalScript', ClearNPCS)
  5822.  
  5823. script.Parent.MouseButton1Down:Connect(function()
  5824. game.Workspace.gay:Destroy()
  5825. end)
  5826. end
  5827. coroutine.wrap(IOYV_fake_script)()
  5828. local function AKTO_fake_script() -- SpawnNPC.LocalScript
  5829. local script = Instance.new('LocalScript', SpawnNPC)
  5830.  
  5831. script.Parent.MouseButton1Down:Connect(function()
  5832. local unanchoredparts = {}
  5833. local movers = {}
  5834. local tog = true
  5835. local move = false
  5836. local toggle2 = true
  5837. local Player = game:GetService("Players").LocalPlayer
  5838. local Character = Player.Character
  5839. local mov = {};
  5840. local mov2 = {};
  5841. local head = Character:WaitForChild("BakonHead")
  5842. local Hats = { torso1 = Character:WaitForChild("No Speak Monkey"),
  5843. torso2 = Character:WaitForChild("Kate Hair"),
  5844. rightarm = Character:WaitForChild("Hat1"),
  5845. leftarm = Character:WaitForChild("Pal Hair"),
  5846. rightleg = Character:WaitForChild("LavanderHair"),
  5847. leftleg = Character:WaitForChild("Pink Hair"),
  5848. }
  5849. head.Handle.AccessoryWeld:Remove()
  5850. head.Handle.HatAttachment:Remove()
  5851. for i,v in next, Hats do
  5852. v.Handle.AccessoryWeld:Remove()
  5853. for _,mesh in next, v:GetDescendants() do
  5854. if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
  5855. mesh:Remove()
  5856. end
  5857. end
  5858. end
  5859. local Network = coroutine.create(function()
  5860. while true do
  5861. game:GetService("RunService").Heartbeat:Wait()
  5862. settings().Physics.AllowSleep = false
  5863. sethiddenproperty(game.Players.LocalPlayer, "MaximumSimulationRadius", math.huge)
  5864. sethiddenproperty(game.Players.LocalPlayer, "SimulationRadius", math.huge)
  5865. end
  5866. end)
  5867. coroutine.resume(Network)
  5868.  
  5869. function ftp(str)
  5870. local pt = {};
  5871. if str ~= 'me' and str ~= 'random' then
  5872. for i, v in pairs(game.Players:GetPlayers()) do
  5873. if v.Name:lower():find(str:lower()) then
  5874. table.insert(pt, v);
  5875. end
  5876. end
  5877. elseif str == 'me' then
  5878. table.insert(pt, plr);
  5879. elseif str == 'random' then
  5880. table.insert(pt, game.Players:GetPlayers()[math.random(1, #game.Players:GetPlayers())]);
  5881. end
  5882. return pt;
  5883. end
  5884.  
  5885. local function align(i,v)
  5886. local att0 = Instance.new("Attachment", i)
  5887. att0.Position = Vector3.new(0,0,0)
  5888. local att1 = Instance.new("Attachment", v)
  5889. att1.Position = Vector3.new(0,0,0)
  5890. local AP = Instance.new("AlignPosition", i)
  5891. AP.Attachment0 = att0
  5892. AP.Attachment1 = att1
  5893. AP.RigidityEnabled = false
  5894. AP.ReactionForceEnabled = false
  5895. AP.ApplyAtCenterOfMass = true
  5896. AP.MaxForce = 9999999
  5897. AP.MaxVelocity = math.huge
  5898. AP.Responsiveness = 65
  5899. local AO = Instance.new("AlignOrientation", i)
  5900. AO.Attachment0 = att0
  5901. AO.Attachment1 = att1
  5902. AO.ReactionTorqueEnabled = true
  5903. AO.PrimaryAxisOnly = false
  5904. AO.MaxTorque = 9999999
  5905. AO.MaxAngularVelocity = math.huge
  5906. AO.Responsiveness = 50
  5907. end
  5908.  
  5909. Character.Archivable = true
  5910. local clone = Character:Clone()
  5911. clone.Parent = workspace
  5912. clone.Name = "gay"
  5913. clone.Head.face:Destroy()
  5914.  
  5915. align(head.Handle, clone["Head"])
  5916. align(Hats.torso1.Handle, clone["Torso"])
  5917. align(Hats.torso2.Handle, clone["Torso"])
  5918. align(Hats.rightarm.Handle, clone["Right Arm"])
  5919. align(Hats.leftarm.Handle, clone["Left Arm"])
  5920. align(Hats.rightleg.Handle, clone["Right Leg"])
  5921. align(Hats.leftleg.Handle, clone["Left Leg"])
  5922.  
  5923. head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  5924. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
  5925. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
  5926. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  5927. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  5928. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  5929. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  5930.  
  5931. clone:WaitForChild("Head"):FindFirstChild("Attachment").Name = "headattachment"
  5932. clone:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "torso1attachment"
  5933. clone:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "torso2attachment"
  5934. clone:WaitForChild("Right Arm"):FindFirstChild("Attachment").Name = "rightarmattachment"
  5935. clone:WaitForChild("Left Arm"):FindFirstChild("Attachment").Name = "leftarmattachment"
  5936. clone:WaitForChild("Right Leg"):FindFirstChild("Attachment").Name = "rightlegattachment"
  5937. clone:WaitForChild("Left Leg"):FindFirstChild("Attachment").Name = "leftlegattachment"
  5938.  
  5939. clone:WaitForChild("Torso").torso1attachment.Position = Vector3.new(-0, 0.5, -0)
  5940. clone:WaitForChild("Torso").torso2attachment.Position = Vector3.new(-0, -0.5, -0)
  5941.  
  5942. clone:FindFirstChild("Kate Hair"):Destroy()
  5943. clone:FindFirstChild("Hat1"):Destroy()
  5944. clone:FindFirstChild("LavanderHair"):Destroy()
  5945. clone:FindFirstChild("Pink Hair"):Destroy()
  5946. clone:FindFirstChild("Pal Hair"):Destroy()
  5947. clone:FindFirstChild("BakonHead"):Destroy()
  5948. clone:FindFirstChild("No Speak Monkey"):Destroy()
  5949.  
  5950. clone:FindFirstChild("Head").Transparency = 1
  5951. clone:FindFirstChild("Torso").Transparency = 1
  5952. clone:FindFirstChild("Right Arm").Transparency = 1
  5953. clone:FindFirstChild("Left Arm").Transparency = 1
  5954. clone:FindFirstChild("Right Leg").Transparency = 1
  5955. clone:FindFirstChild("Left Leg").Transparency = 1
  5956.  
  5957.  
  5958. if Character.Humanoid.Health == 0 then
  5959. game.Workspace.gay:Destroy()
  5960. end
  5961.  
  5962. function waitForChild(parent, childName)
  5963. local child = parent:findFirstChild(childName)
  5964. if child then return child end
  5965. while true do
  5966. child = parent.ChildAdded:wait()
  5967. if child.Name==childName then return child end
  5968. end
  5969. end
  5970.  
  5971. local Figure = game.Workspace.gay
  5972. local Torso = waitForChild(Figure, "Torso")
  5973. local RightShoulder = waitForChild(Torso, "Right Shoulder")
  5974. local LeftShoulder = waitForChild(Torso, "Left Shoulder")
  5975. local RightHip = waitForChild(Torso, "Right Hip")
  5976. local LeftHip = waitForChild(Torso, "Left Hip")
  5977. local Neck = waitForChild(Torso, "Neck")
  5978. local Humanoid = waitForChild(Figure, "Humanoid")
  5979. local pose = "Standing"
  5980.  
  5981. local currentAnim = ""
  5982. local currentAnimTrack = nil
  5983. local currentAnimKeyframeHandler = nil
  5984. local oldAnimTrack = nil
  5985. local animTable = {}
  5986. local animNames = {
  5987. idle = {
  5988. { id = "http://www.roblox.com/asset/?id=125750544", weight = 9 },
  5989. { id = "http://www.roblox.com/asset/?id=125750618", weight = 1 }
  5990. },
  5991. walk = {
  5992. { id = "http://www.roblox.com/asset/?id=125749145", weight = 10 }
  5993. },
  5994. run = {
  5995. { id = "run.xml", weight = 10 }
  5996. },
  5997. jump = {
  5998. { id = "http://www.roblox.com/asset/?id=125750702", weight = 10 }
  5999. },
  6000. fall = {
  6001. { id = "http://www.roblox.com/asset/?id=125750759", weight = 10 }
  6002. },
  6003. climb = {
  6004. { id = "http://www.roblox.com/asset/?id=125750800", weight = 10 }
  6005. },
  6006. toolnone = {
  6007. { id = "http://www.roblox.com/asset/?id=125750867", weight = 10 }
  6008. },
  6009. toolslash = {
  6010. { id = "http://www.roblox.com/asset/?id=129967390", weight = 10 }
  6011. -- { id = "slash.xml", weight = 10 }
  6012. },
  6013. toollunge = {
  6014. { id = "http://www.roblox.com/asset/?id=129967478", weight = 10 }
  6015. },
  6016. wave = {
  6017. { id = "http://www.roblox.com/asset/?id=128777973", weight = 10 }
  6018. },
  6019. point = {
  6020. { id = "http://www.roblox.com/asset/?id=128853357", weight = 10 }
  6021. },
  6022. dance = {
  6023. { id = "http://www.roblox.com/asset/?id=130018893", weight = 10 },
  6024. { id = "http://www.roblox.com/asset/?id=132546839", weight = 10 },
  6025. { id = "http://www.roblox.com/asset/?id=132546884", weight = 10 }
  6026. },
  6027. laugh = {
  6028. { id = "http://www.roblox.com/asset/?id=129423131", weight = 10 }
  6029. },
  6030. cheer = {
  6031. { id = "http://www.roblox.com/asset/?id=129423030", weight = 10 }
  6032. },
  6033. }
  6034.  
  6035. -- Existance in this list signifies that it is an emote, the value indicates if it is a looping emote
  6036. local emoteNames = { wave = false, point = false, dance = true, laugh = false, cheer = false}
  6037.  
  6038. math.randomseed(tick())
  6039.  
  6040. -- Setup animation objects
  6041. for name, fileList in pairs(animNames) do
  6042. animTable[name] = {}
  6043. animTable[name].count = 0
  6044. animTable[name].totalWeight = 0
  6045.  
  6046. -- check for config values
  6047. local config = script:FindFirstChild(name)
  6048. if (config ~= nil) then
  6049. -- print("Loading anims " .. name)
  6050. local idx = 1
  6051. for _, childPart in pairs(config:GetChildren()) do
  6052. animTable[name][idx] = {}
  6053. animTable[name][idx].anim = childPart
  6054. local weightObject = childPart:FindFirstChild("Weight")
  6055. if (weightObject == nil) then
  6056. animTable[name][idx].weight = 1
  6057. else
  6058. animTable[name][idx].weight = weightObject.Value
  6059. end
  6060. animTable[name].count = animTable[name].count + 1
  6061. animTable[name].totalWeight = animTable[name].totalWeight + animTable[name][idx].weight
  6062. -- print(name .. " [" .. idx .. "] " .. animTable[name][idx].anim.AnimationId .. " (" .. animTable[name][idx].weight .. ")")
  6063. idx = idx + 1
  6064. end
  6065. end
  6066.  
  6067. -- fallback to defaults
  6068. if (animTable[name].count <= 0) then
  6069. for idx, anim in pairs(fileList) do
  6070. animTable[name][idx] = {}
  6071. animTable[name][idx].anim = Instance.new("Animation")
  6072. animTable[name][idx].anim.Name = name
  6073. animTable[name][idx].anim.AnimationId = anim.id
  6074. animTable[name][idx].weight = anim.weight
  6075. animTable[name].count = animTable[name].count + 1
  6076. animTable[name].totalWeight = animTable[name].totalWeight + anim.weight
  6077. -- print(name .. " [" .. idx .. "] " .. anim.id .. " (" .. anim.weight .. ")")
  6078. end
  6079. end
  6080. end
  6081.  
  6082. -- ANIMATION
  6083.  
  6084. -- declarations
  6085. local toolAnim = "None"
  6086. local toolAnimTime = 0
  6087.  
  6088. local jumpAnimTime = 0
  6089. local jumpAnimDuration = 0.175
  6090.  
  6091. local toolTransitionTime = 0.1
  6092. local fallTransitionTime = 0.2
  6093. local jumpMaxLimbVelocity = 0.75
  6094.  
  6095. -- functions
  6096.  
  6097. function stopAllAnimations()
  6098. local oldAnim = currentAnim
  6099.  
  6100. -- return to idle if finishing an emote
  6101. if (emoteNames[oldAnim] ~= nil and emoteNames[oldAnim] == false) then
  6102. oldAnim = "idle"
  6103. end
  6104.  
  6105. currentAnim = ""
  6106. if (currentAnimKeyframeHandler ~= nil) then
  6107. currentAnimKeyframeHandler:disconnect()
  6108. end
  6109.  
  6110. if (oldAnimTrack ~= nil) then
  6111. oldAnimTrack:Stop()
  6112. oldAnimTrack:Destroy()
  6113. oldAnimTrack = nil
  6114. end
  6115. if (currentAnimTrack ~= nil) then
  6116. currentAnimTrack:Stop()
  6117. currentAnimTrack:Destroy()
  6118. currentAnimTrack = nil
  6119. end
  6120. return oldAnim
  6121. end
  6122.  
  6123. local function keyFrameReachedFunc(frameName)
  6124. if (frameName == "End") then
  6125. -- print("Keyframe : ".. frameName)
  6126. local repeatAnim = stopAllAnimations()
  6127. playAnimation(repeatAnim, 0.0, Humanoid)
  6128. end
  6129. end
  6130.  
  6131. -- Preload animations
  6132. function playAnimation(animName, transitionTime, humanoid)
  6133. if (animName ~= currentAnim) then
  6134.  
  6135. if (oldAnimTrack ~= nil) then
  6136. oldAnimTrack:Stop()
  6137. oldAnimTrack:Destroy()
  6138. end
  6139.  
  6140. local roll = math.random(1, animTable[animName].totalWeight)
  6141. local origRoll = roll
  6142. local idx = 1
  6143. while (roll > animTable[animName][idx].weight) do
  6144. roll = roll - animTable[animName][idx].weight
  6145. idx = idx + 1
  6146. end
  6147. -- print(animName .. " " .. idx .. " [" .. origRoll .. "]")
  6148. local anim = animTable[animName][idx].anim
  6149.  
  6150. -- load it to the humanoid; get AnimationTrack
  6151. oldAnimTrack = currentAnimTrack
  6152. currentAnimTrack = humanoid:LoadAnimation(anim)
  6153.  
  6154. -- play the animation
  6155. currentAnimTrack:Play(transitionTime)
  6156. currentAnim = animName
  6157.  
  6158. -- set up keyframe name triggers
  6159. if (currentAnimKeyframeHandler ~= nil) then
  6160. currentAnimKeyframeHandler:disconnect()
  6161. end
  6162. currentAnimKeyframeHandler = currentAnimTrack.KeyframeReached:connect(keyFrameReachedFunc)
  6163. end
  6164. end
  6165.  
  6166. -------------------------------------------------------------------------------------------
  6167. -------------------------------------------------------------------------------------------
  6168.  
  6169. local toolAnimName = ""
  6170. local toolOldAnimTrack = nil
  6171. local toolAnimTrack = nil
  6172. local currentToolAnimKeyframeHandler = nil
  6173.  
  6174. local function toolKeyFrameReachedFunc(frameName)
  6175. if (frameName == "End") then
  6176. -- print("Keyframe : ".. frameName)
  6177. local repeatAnim = stopToolAnimations()
  6178. playToolAnimation(repeatAnim, 0.0, Humanoid)
  6179. end
  6180. end
  6181.  
  6182.  
  6183. function playToolAnimation(animName, transitionTime, humanoid)
  6184. if (animName ~= toolAnimName) then
  6185.  
  6186. if (toolAnimTrack ~= nil) then
  6187. toolAnimTrack:Stop()
  6188. toolAnimTrack:Destroy()
  6189. transitionTime = 0
  6190. end
  6191.  
  6192. local roll = math.random(1, animTable[animName].totalWeight)
  6193. local origRoll = roll
  6194. local idx = 1
  6195. while (roll > animTable[animName][idx].weight) do
  6196. roll = roll - animTable[animName][idx].weight
  6197. idx = idx + 1
  6198. end
  6199. -- print(animName .. " * " .. idx .. " [" .. origRoll .. "]")
  6200. local anim = animTable[animName][idx].anim
  6201.  
  6202. -- load it to the humanoid; get AnimationTrack
  6203. toolOldAnimTrack = toolAnimTrack
  6204. toolAnimTrack = humanoid:LoadAnimation(anim)
  6205.  
  6206. -- play the animation
  6207. toolAnimTrack:Play(transitionTime)
  6208. toolAnimName = animName
  6209.  
  6210. currentToolAnimKeyframeHandler = toolAnimTrack.KeyframeReached:connect(toolKeyFrameReachedFunc)
  6211. end
  6212. end
  6213.  
  6214. function stopToolAnimations()
  6215. local oldAnim = toolAnimName
  6216.  
  6217. if (currentToolAnimKeyframeHandler ~= nil) then
  6218. currentToolAnimKeyframeHandler:disconnect()
  6219. end
  6220.  
  6221. toolAnimName = ""
  6222. if (toolAnimTrack ~= nil) then
  6223. toolAnimTrack:Stop()
  6224. toolAnimTrack:Destroy()
  6225. toolAnimTrack = nil
  6226. end
  6227.  
  6228.  
  6229. return oldAnim
  6230. end
  6231.  
  6232. -------------------------------------------------------------------------------------------
  6233. -------------------------------------------------------------------------------------------
  6234.  
  6235.  
  6236. function onRunning(speed)
  6237. if speed>0 then
  6238. playAnimation("walk", 0.1, Humanoid)
  6239. pose = "Running"
  6240. else
  6241. playAnimation("idle", 0.1, Humanoid)
  6242. pose = "Standing"
  6243. end
  6244. end
  6245.  
  6246. function onDied()
  6247. pose = "Dead"
  6248. end
  6249.  
  6250. function onJumping()
  6251. playAnimation("jump", 0.1, Humanoid)
  6252. jumpAnimTime = jumpAnimDuration
  6253. pose = "Jumping"
  6254. end
  6255.  
  6256. function onClimbing()
  6257. playAnimation("climb", 0.1, Humanoid)
  6258. pose = "Climbing"
  6259. end
  6260.  
  6261. function onGettingUp()
  6262. pose = "GettingUp"
  6263. end
  6264.  
  6265. function onFreeFall()
  6266. if (jumpAnimTime <= 0) then
  6267. playAnimation("fall", fallTransitionTime, Humanoid)
  6268. end
  6269. pose = "FreeFall"
  6270. end
  6271.  
  6272. function onFallingDown()
  6273. pose = "FallingDown"
  6274. end
  6275.  
  6276. function onSeated()
  6277. pose = "Seated"
  6278. end
  6279.  
  6280. function onPlatformStanding()
  6281. pose = "PlatformStanding"
  6282. end
  6283.  
  6284. function onSwimming(speed)
  6285. if speed>0 then
  6286. pose = "Running"
  6287. else
  6288. pose = "Standing"
  6289. end
  6290. end
  6291.  
  6292. local function getTool()
  6293. for _, kid in ipairs(Figure:GetChildren()) do
  6294. if kid.className == "Tool" then return kid end
  6295. end
  6296. return nil
  6297. end
  6298.  
  6299. local function getToolAnim(tool)
  6300. for _, c in ipairs(tool:GetChildren()) do
  6301. if c.Name == "toolanim" and c.className == "StringValue" then
  6302. return c
  6303. end
  6304. end
  6305. return nil
  6306. end
  6307.  
  6308. local function animateTool()
  6309.  
  6310. if (toolAnim == "None") then
  6311. playToolAnimation("toolnone", toolTransitionTime, Humanoid)
  6312. return
  6313. end
  6314.  
  6315. if (toolAnim == "Slash") then
  6316. playToolAnimation("toolslash", 0, Humanoid)
  6317. return
  6318. end
  6319.  
  6320. if (toolAnim == "Lunge") then
  6321. playToolAnimation("toollunge", 0, Humanoid)
  6322. return
  6323. end
  6324. end
  6325.  
  6326. local function moveSit()
  6327. RightShoulder.MaxVelocity = 0.15
  6328. LeftShoulder.MaxVelocity = 0.15
  6329. RightShoulder:SetDesiredAngle(3.14 /2)
  6330. LeftShoulder:SetDesiredAngle(-3.14 /2)
  6331. RightHip:SetDesiredAngle(3.14 /2)
  6332. LeftHip:SetDesiredAngle(-3.14 /2)
  6333. end
  6334.  
  6335. local lastTick = 0
  6336.  
  6337. function move(time)
  6338. local amplitude = 1
  6339. local frequency = 1
  6340. local deltaTime = time - lastTick
  6341. lastTick = time
  6342.  
  6343. local climbFudge = 0
  6344. local setAngles = false
  6345.  
  6346. if (jumpAnimTime > 0) then
  6347. jumpAnimTime = jumpAnimTime - deltaTime
  6348. end
  6349.  
  6350. if (pose == "FreeFall" and jumpAnimTime <= 0) then
  6351. playAnimation("fall", fallTransitionTime, Humanoid)
  6352. elseif (pose == "Seated") then
  6353. stopAllAnimations()
  6354. moveSit()
  6355. return
  6356. elseif (pose == "Running") then
  6357. playAnimation("walk", 0.1, Humanoid)
  6358. elseif (pose == "Dead" or pose == "GettingUp" or pose == "FallingDown" or pose == "Seated" or pose == "PlatformStanding") then
  6359. -- print("Wha " .. pose)
  6360. amplitude = 0.1
  6361. frequency = 1
  6362. setAngles = true
  6363. end
  6364.  
  6365. if (setAngles) then
  6366. local desiredAngle = amplitude * math.sin(time * frequency)
  6367.  
  6368. RightShoulder:SetDesiredAngle(desiredAngle + climbFudge)
  6369. LeftShoulder:SetDesiredAngle(desiredAngle - climbFudge)
  6370. RightHip:SetDesiredAngle(-desiredAngle)
  6371. LeftHip:SetDesiredAngle(-desiredAngle)
  6372. end
  6373.  
  6374. -- Tool Animation handling
  6375. local tool = getTool()
  6376. if tool then
  6377.  
  6378. local animStringValueObject = getToolAnim(tool)
  6379.  
  6380. if animStringValueObject then
  6381. toolAnim = animStringValueObject.Value
  6382. -- message recieved, delete StringValue
  6383. animStringValueObject.Parent = nil
  6384. toolAnimTime = time + .3
  6385. end
  6386.  
  6387. if time > toolAnimTime then
  6388. toolAnimTime = 0
  6389. toolAnim = "None"
  6390. end
  6391.  
  6392. animateTool()
  6393. else
  6394. stopToolAnimations()
  6395. toolAnim = "None"
  6396. toolAnimTime = 0
  6397. end
  6398. end
  6399.  
  6400. -- connect events
  6401. Humanoid.Died:connect(onDied)
  6402. Humanoid.Running:connect(onRunning)
  6403. Humanoid.Jumping:connect(onJumping)
  6404. Humanoid.Climbing:connect(onClimbing)
  6405. Humanoid.GettingUp:connect(onGettingUp)
  6406. Humanoid.FreeFalling:connect(onFreeFall)
  6407. Humanoid.FallingDown:connect(onFallingDown)
  6408. Humanoid.Seated:connect(onSeated)
  6409. Humanoid.PlatformStanding:connect(onPlatformStanding)
  6410. Humanoid.Swimming:connect(onSwimming)
  6411.  
  6412. -- main program
  6413.  
  6414. local runService = game:service("RunService");
  6415.  
  6416. -- initialize to idle
  6417. playAnimation("idle", 1, Humanoid)
  6418. pose = "Standing"
  6419.  
  6420. while Figure.Parent~=nil do
  6421. local _, time = wait(1)
  6422. move(time)
  6423. end
  6424. end)
  6425. end
  6426. coroutine.wrap(AKTO_fake_script)()
  6427. local function NQXG_fake_script() -- FollowingNPC.LocalScript
  6428. local script = Instance.new('LocalScript', FollowingNPC)
  6429.  
  6430. script.Parent.MouseButton1Down:Connect(function()
  6431. local unanchoredparts = {}
  6432. local movers = {}
  6433. local tog = true
  6434. local move = false
  6435. local toggle2 = true
  6436. local Player = game:GetService("Players").LocalPlayer
  6437. local Character = Player.Character
  6438. local mov = {};
  6439. local mov2 = {};
  6440. local head = Character:WaitForChild("BakonHead")
  6441. local Hats = { torso1 = Character:WaitForChild("No Speak Monkey"),
  6442. torso2 = Character:WaitForChild("Kate Hair"),
  6443. rightarm = Character:WaitForChild("Hat1"),
  6444. leftarm = Character:WaitForChild("Pal Hair"),
  6445. rightleg = Character:WaitForChild("LavanderHair"),
  6446. leftleg = Character:WaitForChild("Pink Hair"),
  6447. }
  6448. head.Handle.AccessoryWeld:Remove()
  6449. head.Handle.HatAttachment:Remove()
  6450. for i,v in next, Hats do
  6451. v.Handle.AccessoryWeld:Remove()
  6452. for _,mesh in next, v:GetDescendants() do
  6453. if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
  6454. mesh:Remove()
  6455. end
  6456. end
  6457. end
  6458. local Network = coroutine.create(function()
  6459. while true do
  6460. game:GetService("RunService").Heartbeat:Wait()
  6461. settings().Physics.AllowSleep = false
  6462. sethiddenproperty(game.Players.LocalPlayer, "MaximumSimulationRadius", math.huge)
  6463. sethiddenproperty(game.Players.LocalPlayer, "SimulationRadius", math.huge)
  6464. end
  6465. end)
  6466. coroutine.resume(Network)
  6467.  
  6468. function ftp(str)
  6469. local pt = {};
  6470. if str ~= 'me' and str ~= 'random' then
  6471. for i, v in pairs(game.Players:GetPlayers()) do
  6472. if v.Name:lower():find(str:lower()) then
  6473. table.insert(pt, v);
  6474. end
  6475. end
  6476. elseif str == 'me' then
  6477. table.insert(pt, plr);
  6478. elseif str == 'random' then
  6479. table.insert(pt, game.Players:GetPlayers()[math.random(1, #game.Players:GetPlayers())]);
  6480. end
  6481. return pt;
  6482. end
  6483.  
  6484. local function align(i,v)
  6485. local att0 = Instance.new("Attachment", i)
  6486. att0.Position = Vector3.new(0,0,0)
  6487. local att1 = Instance.new("Attachment", v)
  6488. att1.Position = Vector3.new(0,0,0)
  6489. local AP = Instance.new("AlignPosition", i)
  6490. AP.Attachment0 = att0
  6491. AP.Attachment1 = att1
  6492. AP.RigidityEnabled = false
  6493. AP.ReactionForceEnabled = false
  6494. AP.ApplyAtCenterOfMass = true
  6495. AP.MaxForce = 9999999
  6496. AP.MaxVelocity = math.huge
  6497. AP.Responsiveness = 65
  6498. local AO = Instance.new("AlignOrientation", i)
  6499. AO.Attachment0 = att0
  6500. AO.Attachment1 = att1
  6501. AO.ReactionTorqueEnabled = true
  6502. AO.PrimaryAxisOnly = false
  6503. AO.MaxTorque = 9999999
  6504. AO.MaxAngularVelocity = math.huge
  6505. AO.Responsiveness = 50
  6506. end
  6507.  
  6508. Character.Archivable = true
  6509. local clone = Character:Clone()
  6510. clone.Parent = workspace
  6511. clone.Name = "gay"
  6512. clone.Head.face:Destroy()
  6513.  
  6514. align(head.Handle, clone["Head"])
  6515. align(Hats.torso1.Handle, clone["Torso"])
  6516. align(Hats.torso2.Handle, clone["Torso"])
  6517. align(Hats.rightarm.Handle, clone["Right Arm"])
  6518. align(Hats.leftarm.Handle, clone["Left Arm"])
  6519. align(Hats.rightleg.Handle, clone["Right Leg"])
  6520. align(Hats.leftleg.Handle, clone["Left Leg"])
  6521.  
  6522. head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  6523. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
  6524. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
  6525. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  6526. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  6527. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  6528. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  6529.  
  6530. clone:WaitForChild("Head"):FindFirstChild("Attachment").Name = "headattachment"
  6531. clone:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "torso1attachment"
  6532. clone:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "torso2attachment"
  6533. clone:WaitForChild("Right Arm"):FindFirstChild("Attachment").Name = "rightarmattachment"
  6534. clone:WaitForChild("Left Arm"):FindFirstChild("Attachment").Name = "leftarmattachment"
  6535. clone:WaitForChild("Right Leg"):FindFirstChild("Attachment").Name = "rightlegattachment"
  6536. clone:WaitForChild("Left Leg"):FindFirstChild("Attachment").Name = "leftlegattachment"
  6537.  
  6538. clone:WaitForChild("Torso").torso1attachment.Position = Vector3.new(-0, 0.5, -0)
  6539. clone:WaitForChild("Torso").torso2attachment.Position = Vector3.new(-0, -0.5, -0)
  6540.  
  6541. clone:FindFirstChild("Kate Hair"):Destroy()
  6542. clone:FindFirstChild("Hat1"):Destroy()
  6543. clone:FindFirstChild("LavanderHair"):Destroy()
  6544. clone:FindFirstChild("Pink Hair"):Destroy()
  6545. clone:FindFirstChild("Pal Hair"):Destroy()
  6546. clone:FindFirstChild("BakonHead"):Destroy()
  6547. clone:FindFirstChild("No Speak Monkey"):Destroy()
  6548.  
  6549. clone:FindFirstChild("Head").Transparency = 1
  6550. clone:FindFirstChild("Torso").Transparency = 1
  6551. clone:FindFirstChild("Right Arm").Transparency = 1
  6552. clone:FindFirstChild("Left Arm").Transparency = 1
  6553. clone:FindFirstChild("Right Leg").Transparency = 1
  6554. clone:FindFirstChild("Left Leg").Transparency = 1
  6555.  
  6556.  
  6557. if Character.Humanoid.Health == 0 then
  6558. game.Workspace.gay:Destroy()
  6559. end
  6560.  
  6561. function waitForChild(parent, childName)
  6562. local child = parent:findFirstChild(childName)
  6563. if child then return child end
  6564. while true do
  6565. child = parent.ChildAdded:wait()
  6566. if child.Name==childName then return child end
  6567. end
  6568. end
  6569.  
  6570. local Figure = game.Workspace.gay
  6571. local Torso = waitForChild(Figure, "Torso")
  6572. local RightShoulder = waitForChild(Torso, "Right Shoulder")
  6573. local LeftShoulder = waitForChild(Torso, "Left Shoulder")
  6574. local RightHip = waitForChild(Torso, "Right Hip")
  6575. local LeftHip = waitForChild(Torso, "Left Hip")
  6576. local Neck = waitForChild(Torso, "Neck")
  6577. local Humanoid = waitForChild(Figure, "Humanoid")
  6578. local pose = "Standing"
  6579.  
  6580. local currentAnim = ""
  6581. local currentAnimTrack = nil
  6582. local currentAnimKeyframeHandler = nil
  6583. local oldAnimTrack = nil
  6584. local animTable = {}
  6585. local animNames = {
  6586. idle = {
  6587. { id = "http://www.roblox.com/asset/?id=125750544", weight = 9 },
  6588. { id = "http://www.roblox.com/asset/?id=125750618", weight = 1 }
  6589. },
  6590. walk = {
  6591. { id = "http://www.roblox.com/asset/?id=125749145", weight = 10 }
  6592. },
  6593. run = {
  6594. { id = "run.xml", weight = 10 }
  6595. },
  6596. jump = {
  6597. { id = "http://www.roblox.com/asset/?id=125750702", weight = 10 }
  6598. },
  6599. fall = {
  6600. { id = "http://www.roblox.com/asset/?id=125750759", weight = 10 }
  6601. },
  6602. climb = {
  6603. { id = "http://www.roblox.com/asset/?id=125750800", weight = 10 }
  6604. },
  6605. toolnone = {
  6606. { id = "http://www.roblox.com/asset/?id=125750867", weight = 10 }
  6607. },
  6608. toolslash = {
  6609. { id = "http://www.roblox.com/asset/?id=129967390", weight = 10 }
  6610. -- { id = "slash.xml", weight = 10 }
  6611. },
  6612. toollunge = {
  6613. { id = "http://www.roblox.com/asset/?id=129967478", weight = 10 }
  6614. },
  6615. wave = {
  6616. { id = "http://www.roblox.com/asset/?id=128777973", weight = 10 }
  6617. },
  6618. point = {
  6619. { id = "http://www.roblox.com/asset/?id=128853357", weight = 10 }
  6620. },
  6621. dance = {
  6622. { id = "http://www.roblox.com/asset/?id=130018893", weight = 10 },
  6623. { id = "http://www.roblox.com/asset/?id=132546839", weight = 10 },
  6624. { id = "http://www.roblox.com/asset/?id=132546884", weight = 10 }
  6625. },
  6626. laugh = {
  6627. { id = "http://www.roblox.com/asset/?id=129423131", weight = 10 }
  6628. },
  6629. cheer = {
  6630. { id = "http://www.roblox.com/asset/?id=129423030", weight = 10 }
  6631. },
  6632. }
  6633.  
  6634. -- Existance in this list signifies that it is an emote, the value indicates if it is a looping emote
  6635. local emoteNames = { wave = false, point = false, dance = true, laugh = false, cheer = false}
  6636.  
  6637. math.randomseed(tick())
  6638.  
  6639. -- Setup animation objects
  6640. for name, fileList in pairs(animNames) do
  6641. animTable[name] = {}
  6642. animTable[name].count = 0
  6643. animTable[name].totalWeight = 0
  6644.  
  6645. -- check for config values
  6646. local config = script:FindFirstChild(name)
  6647. if (config ~= nil) then
  6648. -- print("Loading anims " .. name)
  6649. local idx = 1
  6650. for _, childPart in pairs(config:GetChildren()) do
  6651. animTable[name][idx] = {}
  6652. animTable[name][idx].anim = childPart
  6653. local weightObject = childPart:FindFirstChild("Weight")
  6654. if (weightObject == nil) then
  6655. animTable[name][idx].weight = 1
  6656. else
  6657. animTable[name][idx].weight = weightObject.Value
  6658. end
  6659. animTable[name].count = animTable[name].count + 1
  6660. animTable[name].totalWeight = animTable[name].totalWeight + animTable[name][idx].weight
  6661. -- print(name .. " [" .. idx .. "] " .. animTable[name][idx].anim.AnimationId .. " (" .. animTable[name][idx].weight .. ")")
  6662. idx = idx + 1
  6663. end
  6664. end
  6665.  
  6666. -- fallback to defaults
  6667. if (animTable[name].count <= 0) then
  6668. for idx, anim in pairs(fileList) do
  6669. animTable[name][idx] = {}
  6670. animTable[name][idx].anim = Instance.new("Animation")
  6671. animTable[name][idx].anim.Name = name
  6672. animTable[name][idx].anim.AnimationId = anim.id
  6673. animTable[name][idx].weight = anim.weight
  6674. animTable[name].count = animTable[name].count + 1
  6675. animTable[name].totalWeight = animTable[name].totalWeight + anim.weight
  6676. -- print(name .. " [" .. idx .. "] " .. anim.id .. " (" .. anim.weight .. ")")
  6677. end
  6678. end
  6679. end
  6680.  
  6681. -- ANIMATION
  6682.  
  6683. -- declarations
  6684. local toolAnim = "None"
  6685. local toolAnimTime = 0
  6686.  
  6687. local jumpAnimTime = 0
  6688. local jumpAnimDuration = 0.175
  6689.  
  6690. local toolTransitionTime = 0.1
  6691. local fallTransitionTime = 0.2
  6692. local jumpMaxLimbVelocity = 0.75
  6693.  
  6694. -- functions
  6695.  
  6696. function stopAllAnimations()
  6697. local oldAnim = currentAnim
  6698.  
  6699. -- return to idle if finishing an emote
  6700. if (emoteNames[oldAnim] ~= nil and emoteNames[oldAnim] == false) then
  6701. oldAnim = "idle"
  6702. end
  6703.  
  6704. currentAnim = ""
  6705. if (currentAnimKeyframeHandler ~= nil) then
  6706. currentAnimKeyframeHandler:disconnect()
  6707. end
  6708.  
  6709. if (oldAnimTrack ~= nil) then
  6710. oldAnimTrack:Stop()
  6711. oldAnimTrack:Destroy()
  6712. oldAnimTrack = nil
  6713. end
  6714. if (currentAnimTrack ~= nil) then
  6715. currentAnimTrack:Stop()
  6716. currentAnimTrack:Destroy()
  6717. currentAnimTrack = nil
  6718. end
  6719. return oldAnim
  6720. end
  6721.  
  6722. local function keyFrameReachedFunc(frameName)
  6723. if (frameName == "End") then
  6724. -- print("Keyframe : ".. frameName)
  6725. local repeatAnim = stopAllAnimations()
  6726. playAnimation(repeatAnim, 0.0, Humanoid)
  6727. end
  6728. end
  6729.  
  6730. -- Preload animations
  6731. function playAnimation(animName, transitionTime, humanoid)
  6732. if (animName ~= currentAnim) then
  6733.  
  6734. if (oldAnimTrack ~= nil) then
  6735. oldAnimTrack:Stop()
  6736. oldAnimTrack:Destroy()
  6737. end
  6738.  
  6739. local roll = math.random(1, animTable[animName].totalWeight)
  6740. local origRoll = roll
  6741. local idx = 1
  6742. while (roll > animTable[animName][idx].weight) do
  6743. roll = roll - animTable[animName][idx].weight
  6744. idx = idx + 1
  6745. end
  6746. -- print(animName .. " " .. idx .. " [" .. origRoll .. "]")
  6747. local anim = animTable[animName][idx].anim
  6748.  
  6749. -- load it to the humanoid; get AnimationTrack
  6750. oldAnimTrack = currentAnimTrack
  6751. currentAnimTrack = humanoid:LoadAnimation(anim)
  6752.  
  6753. -- play the animation
  6754. currentAnimTrack:Play(transitionTime)
  6755. currentAnim = animName
  6756.  
  6757. -- set up keyframe name triggers
  6758. if (currentAnimKeyframeHandler ~= nil) then
  6759. currentAnimKeyframeHandler:disconnect()
  6760. end
  6761. currentAnimKeyframeHandler = currentAnimTrack.KeyframeReached:connect(keyFrameReachedFunc)
  6762. end
  6763. end
  6764.  
  6765. -------------------------------------------------------------------------------------------
  6766. -------------------------------------------------------------------------------------------
  6767.  
  6768. local toolAnimName = ""
  6769. local toolOldAnimTrack = nil
  6770. local toolAnimTrack = nil
  6771. local currentToolAnimKeyframeHandler = nil
  6772.  
  6773. local function toolKeyFrameReachedFunc(frameName)
  6774. if (frameName == "End") then
  6775. -- print("Keyframe : ".. frameName)
  6776. local repeatAnim = stopToolAnimations()
  6777. playToolAnimation(repeatAnim, 0.0, Humanoid)
  6778. end
  6779. end
  6780.  
  6781.  
  6782. function playToolAnimation(animName, transitionTime, humanoid)
  6783. if (animName ~= toolAnimName) then
  6784.  
  6785. if (toolAnimTrack ~= nil) then
  6786. toolAnimTrack:Stop()
  6787. toolAnimTrack:Destroy()
  6788. transitionTime = 0
  6789. end
  6790.  
  6791. local roll = math.random(1, animTable[animName].totalWeight)
  6792. local origRoll = roll
  6793. local idx = 1
  6794. while (roll > animTable[animName][idx].weight) do
  6795. roll = roll - animTable[animName][idx].weight
  6796. idx = idx + 1
  6797. end
  6798. -- print(animName .. " * " .. idx .. " [" .. origRoll .. "]")
  6799. local anim = animTable[animName][idx].anim
  6800.  
  6801. -- load it to the humanoid; get AnimationTrack
  6802. toolOldAnimTrack = toolAnimTrack
  6803. toolAnimTrack = humanoid:LoadAnimation(anim)
  6804.  
  6805. -- play the animation
  6806. toolAnimTrack:Play(transitionTime)
  6807. toolAnimName = animName
  6808.  
  6809. currentToolAnimKeyframeHandler = toolAnimTrack.KeyframeReached:connect(toolKeyFrameReachedFunc)
  6810. end
  6811. end
  6812.  
  6813. function stopToolAnimations()
  6814. local oldAnim = toolAnimName
  6815.  
  6816. if (currentToolAnimKeyframeHandler ~= nil) then
  6817. currentToolAnimKeyframeHandler:disconnect()
  6818. end
  6819.  
  6820. toolAnimName = ""
  6821. if (toolAnimTrack ~= nil) then
  6822. toolAnimTrack:Stop()
  6823. toolAnimTrack:Destroy()
  6824. toolAnimTrack = nil
  6825. end
  6826.  
  6827.  
  6828. return oldAnim
  6829. end
  6830.  
  6831. -------------------------------------------------------------------------------------------
  6832. -------------------------------------------------------------------------------------------
  6833.  
  6834.  
  6835. function onRunning(speed)
  6836. if speed>0 then
  6837. playAnimation("walk", 0.1, Humanoid)
  6838. pose = "Running"
  6839. else
  6840. playAnimation("idle", 0.1, Humanoid)
  6841. pose = "Standing"
  6842. end
  6843. end
  6844.  
  6845. function onDied()
  6846. pose = "Dead"
  6847. end
  6848.  
  6849. function onJumping()
  6850. playAnimation("jump", 0.1, Humanoid)
  6851. jumpAnimTime = jumpAnimDuration
  6852. pose = "Jumping"
  6853. end
  6854.  
  6855. function onClimbing()
  6856. playAnimation("climb", 0.1, Humanoid)
  6857. pose = "Climbing"
  6858. end
  6859.  
  6860. function onGettingUp()
  6861. pose = "GettingUp"
  6862. end
  6863.  
  6864. function onFreeFall()
  6865. if (jumpAnimTime <= 0) then
  6866. playAnimation("fall", fallTransitionTime, Humanoid)
  6867. end
  6868. pose = "FreeFall"
  6869. end
  6870.  
  6871. function onFallingDown()
  6872. pose = "FallingDown"
  6873. end
  6874.  
  6875. function onSeated()
  6876. pose = "Seated"
  6877. end
  6878.  
  6879. function onPlatformStanding()
  6880. pose = "PlatformStanding"
  6881. end
  6882.  
  6883. function onSwimming(speed)
  6884. if speed>0 then
  6885. pose = "Running"
  6886. else
  6887. pose = "Standing"
  6888. end
  6889. end
  6890.  
  6891. local function getTool()
  6892. for _, kid in ipairs(Figure:GetChildren()) do
  6893. if kid.className == "Tool" then return kid end
  6894. end
  6895. return nil
  6896. end
  6897.  
  6898. local function getToolAnim(tool)
  6899. for _, c in ipairs(tool:GetChildren()) do
  6900. if c.Name == "toolanim" and c.className == "StringValue" then
  6901. return c
  6902. end
  6903. end
  6904. return nil
  6905. end
  6906.  
  6907. local function animateTool()
  6908.  
  6909. if (toolAnim == "None") then
  6910. playToolAnimation("toolnone", toolTransitionTime, Humanoid)
  6911. return
  6912. end
  6913.  
  6914. if (toolAnim == "Slash") then
  6915. playToolAnimation("toolslash", 0, Humanoid)
  6916. return
  6917. end
  6918.  
  6919. if (toolAnim == "Lunge") then
  6920. playToolAnimation("toollunge", 0, Humanoid)
  6921. return
  6922. end
  6923. end
  6924.  
  6925. local function moveSit()
  6926. RightShoulder.MaxVelocity = 0.15
  6927. LeftShoulder.MaxVelocity = 0.15
  6928. RightShoulder:SetDesiredAngle(3.14 /2)
  6929. LeftShoulder:SetDesiredAngle(-3.14 /2)
  6930. RightHip:SetDesiredAngle(3.14 /2)
  6931. LeftHip:SetDesiredAngle(-3.14 /2)
  6932. end
  6933.  
  6934. local lastTick = 0
  6935.  
  6936. function move(time)
  6937. local amplitude = 1
  6938. local frequency = 1
  6939. local deltaTime = time - lastTick
  6940. lastTick = time
  6941.  
  6942. local climbFudge = 0
  6943. local setAngles = false
  6944.  
  6945. if (jumpAnimTime > 0) then
  6946. jumpAnimTime = jumpAnimTime - deltaTime
  6947. end
  6948.  
  6949. if (pose == "FreeFall" and jumpAnimTime <= 0) then
  6950. playAnimation("fall", fallTransitionTime, Humanoid)
  6951. elseif (pose == "Seated") then
  6952. stopAllAnimations()
  6953. moveSit()
  6954. return
  6955. elseif (pose == "Running") then
  6956. playAnimation("walk", 0.1, Humanoid)
  6957. elseif (pose == "Dead" or pose == "GettingUp" or pose == "FallingDown" or pose == "Seated" or pose == "PlatformStanding") then
  6958. -- print("Wha " .. pose)
  6959. amplitude = 0.1
  6960. frequency = 1
  6961. setAngles = true
  6962. end
  6963.  
  6964. if (setAngles) then
  6965. local desiredAngle = amplitude * math.sin(time * frequency)
  6966.  
  6967. RightShoulder:SetDesiredAngle(desiredAngle + climbFudge)
  6968. LeftShoulder:SetDesiredAngle(desiredAngle - climbFudge)
  6969. RightHip:SetDesiredAngle(-desiredAngle)
  6970. LeftHip:SetDesiredAngle(-desiredAngle)
  6971. end
  6972.  
  6973. -- Tool Animation handling
  6974. local tool = getTool()
  6975. if tool then
  6976.  
  6977. local animStringValueObject = getToolAnim(tool)
  6978.  
  6979. if animStringValueObject then
  6980. toolAnim = animStringValueObject.Value
  6981. -- message recieved, delete StringValue
  6982. animStringValueObject.Parent = nil
  6983. toolAnimTime = time + .3
  6984. end
  6985.  
  6986. if time > toolAnimTime then
  6987. toolAnimTime = 0
  6988. toolAnim = "None"
  6989. end
  6990.  
  6991. animateTool()
  6992. else
  6993. stopToolAnimations()
  6994. toolAnim = "None"
  6995. toolAnimTime = 0
  6996. end
  6997. end
  6998.  
  6999. -- connect events
  7000. Humanoid.Died:connect(onDied)
  7001. Humanoid.Running:connect(onRunning)
  7002. Humanoid.Jumping:connect(onJumping)
  7003. Humanoid.Climbing:connect(onClimbing)
  7004. Humanoid.GettingUp:connect(onGettingUp)
  7005. Humanoid.FreeFalling:connect(onFreeFall)
  7006. Humanoid.FallingDown:connect(onFallingDown)
  7007. Humanoid.Seated:connect(onSeated)
  7008. Humanoid.PlatformStanding:connect(onPlatformStanding)
  7009. Humanoid.Swimming:connect(onSwimming)
  7010.  
  7011. -- main program
  7012.  
  7013. local runService = game:service("RunService");
  7014.  
  7015. -- initialize to idle
  7016. playAnimation("idle", 1, Humanoid)
  7017. pose = "Standing"
  7018.  
  7019. while Figure.Parent~=nil do
  7020. local _, time = wait(1)
  7021. move(time)
  7022. end
  7023. end)
  7024. end
  7025. coroutine.wrap(NQXG_fake_script)()
  7026. local function TVZL_fake_script() -- FollowingNPC.LocalScript
  7027. local script = Instance.new('LocalScript', FollowingNPC)
  7028.  
  7029. script.Parent.MouseButton1Down:Connect(function()
  7030. wait(1)
  7031. local larm = game.Workspace.gay:FindFirstChild("HumanoidRootPart")
  7032. local rarm = game.Workspace.gay:FindFirstChild("HumanoidRootPart")
  7033.  
  7034. function findNearestTorso(pos)
  7035. local list = game.Workspace:children()
  7036. local torso = nil
  7037. local dist = 10000
  7038. local temp = nil
  7039. local human = nil
  7040. local temp2 = nil
  7041. for x = 1, #list do
  7042. temp2 = list[x]
  7043. if (temp2.className == "Model") and (temp2 ~= game.Workspace.gay) then
  7044. temp = temp2:findFirstChild("HumanoidRootPart")
  7045. human = temp2:findFirstChild("Humanoid")
  7046. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  7047. if (temp.Position - pos).magnitude < dist then
  7048. torso = temp
  7049. dist = (temp.Position - pos).magnitude
  7050. end
  7051. end
  7052. end
  7053. end
  7054. return torso
  7055. end
  7056.  
  7057.  
  7058.  
  7059.  
  7060. while true do
  7061. wait(math.random(1,5))
  7062. local target = findNearestTorso(game.Workspace.gay.HumanoidRootPart.Position)
  7063. if target ~= nil then
  7064. game.Workspace.gay.Humanoid:MoveTo(target.Position, target)
  7065. end
  7066.  
  7067. end
  7068. end)
  7069. end
  7070. coroutine.wrap(TVZL_fake_script)()
  7071. local function KIVAYYY_fake_script() -- Reset.LocalScript
  7072. local script = Instance.new('LocalScript', Reset)
  7073.  
  7074. script.Parent.MouseButton1Down:Connect(function()
  7075. game.Players.LocalPlayer.Character.Humanoid.Health = 0
  7076. end)
  7077. end
  7078. coroutine.wrap(KIVAYYY_fake_script)()
  7079. local function VZMQ_fake_script() -- ControlNPC.LocalScript
  7080. local script = Instance.new('LocalScript', ControlNPC)
  7081.  
  7082. script.Parent.MouseButton1Down:Connect(function()
  7083. plr = game.Players.LocalPlayer
  7084. if script.Parent.Text == "Control" then
  7085. script.Parent.Text = "Uncontrol"
  7086. workspace.gay.Humanoid.PlatformStand = true
  7087. W1 = Instance.new("Weld",workspace)
  7088. W1.Name = "Weld1"
  7089. W1.Part0 = plr.Character.Torso
  7090. W1.Part1 = workspace.gay.Torso
  7091. W2 = Instance.new("Weld",workspace)
  7092. W2.Name = "Weld2"
  7093. W2.Part0 = plr.Character.Head
  7094. W2.Part1 = workspace.gay.Head
  7095. W3 = Instance.new("Weld",workspace)
  7096. W3.Name = "Weld3"
  7097. W3.Part0 = plr.Character.HumanoidRootPart
  7098. W3.Part1 = workspace.gay.HumanoidRootPart
  7099. W4 = Instance.new("Weld",workspace)
  7100. W4.Name = "Weld4"
  7101. W4.Part0 = plr.Character["Left Arm"]
  7102. W4.Part1 = workspace.gay["Left Arm"]
  7103. W5 = Instance.new("Weld",workspace)
  7104. W5.Name = "Weld5"
  7105. W5.Part0 = plr.Character["Left Leg"]
  7106. W5.Part1 = workspace.gay["Left Leg"]
  7107. W6 = Instance.new("Weld",workspace)
  7108. W6.Name = "Weld6"
  7109. W6.Part0 = plr.Character["Right Arm"]
  7110. W6.Part1 = workspace.gay["Right Arm"]
  7111. W7 = Instance.new("Weld",workspace)
  7112. W7.Name = "Weld7"
  7113. W7.Part0 = plr.Character["Right Leg"]
  7114. W7.Part1 = workspace.gay["Right Leg"]
  7115. for i,v in pairs(plr.Character:GetChildren()) do
  7116. if v.ClassName == "Part" then
  7117. v.Transparency = 1
  7118. end
  7119. plr.Character.HumanoidRootPart.Transparency = 1
  7120. if v.ClassName == "Accessory" then
  7121. v.Handle.Transparency = 0
  7122. end
  7123. plr.Character.Humanoid.NameOcclusion = "NoOcclusion"
  7124. end
  7125. elseif script.Parent.Text == "Uncontrol" then
  7126. script.Parent.Text = "Control"
  7127. workspace.gay.Humanoid.PlatformStand = false
  7128. workspace.Weld1:Remove()
  7129. workspace.Weld2:Remove()
  7130. workspace.Weld3:Remove()
  7131. workspace.Weld4:Remove()
  7132. workspace.Weld5:Remove()
  7133. workspace.Weld6:Remove()
  7134. workspace.Weld7:Remove()
  7135. for i,v in pairs(plr.Character:GetChildren()) do
  7136. if v.ClassName == "Part" then
  7137. v.Transparency = 0
  7138. end
  7139. plr.Character.HumanoidRootPart.Transparency = 1
  7140. if v.ClassName == "Accessory" then
  7141. v.Handle.Transparency = 0
  7142. end
  7143. plr.Character.Humanoid.NameOcclusion = "OccludeAll"
  7144. end
  7145. end
  7146. end)
  7147. end
  7148. coroutine.wrap(VZMQ_fake_script)()
  7149. local function ZXJL_fake_script() -- AnimationPlayer.LocalScript
  7150. local script = Instance.new('LocalScript', AnimationPlayer)
  7151.  
  7152. local toggle = false
  7153. script.Parent.MouseButton1Down:Connect(function()
  7154. script.Parent.Parent.Parent.Parent.Parent.Frame2.Visible = true
  7155. end)
  7156.  
  7157.  
  7158. end
  7159. coroutine.wrap(ZXJL_fake_script)()
  7160. local function IHVMURQ_fake_script() -- SpawnEasyControlNPC.LocalScript
  7161. local script = Instance.new('LocalScript', SpawnEasyControlNPC)
  7162.  
  7163. script.Parent.MouseButton1Down:Connect(function()
  7164. local unanchoredparts = {}
  7165. local movers = {}
  7166. local tog = true
  7167. local move = false
  7168. local toggle2 = true
  7169. local Player = game:GetService("Players").LocalPlayer
  7170. local Character = Player.Character
  7171. local mov = {};
  7172. local mov2 = {};
  7173. local head = Character:WaitForChild("BakonHead")
  7174. local Hats = { torso1 = Character:WaitForChild("No Speak Monkey"),
  7175. torso2 = Character:WaitForChild("Kate Hair"),
  7176. rightarm = Character:WaitForChild("Hat1"),
  7177. leftarm = Character:WaitForChild("Pal Hair"),
  7178. rightleg = Character:WaitForChild("LavanderHair"),
  7179. leftleg = Character:WaitForChild("Pink Hair"),
  7180. }
  7181. head.Handle.AccessoryWeld:Remove()
  7182. head.Handle.HatAttachment:Remove()
  7183. for i,v in next, Hats do
  7184. v.Handle.AccessoryWeld:Remove()
  7185. for _,mesh in next, v:GetDescendants() do
  7186. if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
  7187. mesh:Remove()
  7188. end
  7189. end
  7190. end
  7191. local Network = coroutine.create(function()
  7192. while true do
  7193. game:GetService("RunService").Heartbeat:Wait()
  7194. settings().Physics.AllowSleep = false
  7195. sethiddenproperty(game.Players.LocalPlayer, "MaximumSimulationRadius", math.huge)
  7196. sethiddenproperty(game.Players.LocalPlayer, "SimulationRadius", math.huge)
  7197. end
  7198. end)
  7199. coroutine.resume(Network)
  7200.  
  7201. function ftp(str)
  7202. local pt = {};
  7203. if str ~= 'me' and str ~= 'random' then
  7204. for i, v in pairs(game.Players:GetPlayers()) do
  7205. if v.Name:lower():find(str:lower()) then
  7206. table.insert(pt, v);
  7207. end
  7208. end
  7209. elseif str == 'me' then
  7210. table.insert(pt, plr);
  7211. elseif str == 'random' then
  7212. table.insert(pt, game.Players:GetPlayers()[math.random(1, #game.Players:GetPlayers())]);
  7213. end
  7214. return pt;
  7215. end
  7216.  
  7217. local function align(i,v)
  7218. local att0 = Instance.new("Attachment", i)
  7219. att0.Position = Vector3.new(0,0,0)
  7220. local att1 = Instance.new("Attachment", v)
  7221. att1.Position = Vector3.new(0,0,0)
  7222. local AP = Instance.new("AlignPosition", i)
  7223. AP.Attachment0 = att0
  7224. AP.Attachment1 = att1
  7225. AP.RigidityEnabled = false
  7226. AP.ReactionForceEnabled = false
  7227. AP.ApplyAtCenterOfMass = true
  7228. AP.MaxForce = 9999999
  7229. AP.MaxVelocity = math.huge
  7230. AP.Responsiveness = 65
  7231. local AO = Instance.new("AlignOrientation", i)
  7232. AO.Attachment0 = att0
  7233. AO.Attachment1 = att1
  7234. AO.ReactionTorqueEnabled = true
  7235. AO.PrimaryAxisOnly = false
  7236. AO.MaxTorque = 9999999
  7237. AO.MaxAngularVelocity = math.huge
  7238. AO.Responsiveness = 50
  7239. end
  7240.  
  7241. Character.Archivable = true
  7242. local clone = Character:Clone()
  7243. clone.Parent = workspace
  7244. clone.Name = "gay"
  7245. clone.Head.face:Destroy()
  7246.  
  7247. align(head.Handle, clone["Head"])
  7248. align(Hats.torso1.Handle, clone["Torso"])
  7249. align(Hats.torso2.Handle, clone["Torso"])
  7250. align(Hats.rightarm.Handle, clone["Right Arm"])
  7251. align(Hats.leftarm.Handle, clone["Left Arm"])
  7252. align(Hats.rightleg.Handle, clone["Right Leg"])
  7253. align(Hats.leftleg.Handle, clone["Left Leg"])
  7254.  
  7255. head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  7256. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
  7257. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
  7258. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  7259. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  7260. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  7261. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  7262.  
  7263. clone:WaitForChild("Head"):FindFirstChild("Attachment").Name = "headattachment"
  7264. clone:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "torso1attachment"
  7265. clone:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "torso2attachment"
  7266. clone:WaitForChild("Right Arm"):FindFirstChild("Attachment").Name = "rightarmattachment"
  7267. clone:WaitForChild("Left Arm"):FindFirstChild("Attachment").Name = "leftarmattachment"
  7268. clone:WaitForChild("Right Leg"):FindFirstChild("Attachment").Name = "rightlegattachment"
  7269. clone:WaitForChild("Left Leg"):FindFirstChild("Attachment").Name = "leftlegattachment"
  7270.  
  7271. clone:WaitForChild("Torso").torso1attachment.Position = Vector3.new(-0, 0.5, -0)
  7272. clone:WaitForChild("Torso").torso2attachment.Position = Vector3.new(-0, -0.5, -0)
  7273.  
  7274. clone:FindFirstChild("Kate Hair"):Destroy()
  7275. clone:FindFirstChild("Hat1"):Destroy()
  7276. clone:FindFirstChild("LavanderHair"):Destroy()
  7277. clone:FindFirstChild("Pink Hair"):Destroy()
  7278. clone:FindFirstChild("Pal Hair"):Destroy()
  7279. clone:FindFirstChild("BakonHead"):Destroy()
  7280. clone:FindFirstChild("No Speak Monkey"):Destroy()
  7281.  
  7282. clone:FindFirstChild("Head").Transparency = 1
  7283. clone:FindFirstChild("Torso").Transparency = 1
  7284. clone:FindFirstChild("Right Arm").Transparency = 1
  7285. clone:FindFirstChild("Left Arm").Transparency = 1
  7286. clone:FindFirstChild("Right Leg").Transparency = 1
  7287. clone:FindFirstChild("Left Leg").Transparency = 1
  7288.  
  7289.  
  7290. if Character.Humanoid.Health == 0 then
  7291. game.Workspace.gay:Destroy()
  7292. end
  7293.  
  7294. function waitForChild(parent, childName)
  7295. local child = parent:findFirstChild(childName)
  7296. if child then return child end
  7297. while true do
  7298. child = parent.ChildAdded:wait()
  7299. if child.Name==childName then return child end
  7300. end
  7301. end
  7302.  
  7303. local Figure = game.Workspace.gay
  7304. local Torso = waitForChild(Figure, "Torso")
  7305. local RightShoulder = waitForChild(Torso, "Right Shoulder")
  7306. local LeftShoulder = waitForChild(Torso, "Left Shoulder")
  7307. local RightHip = waitForChild(Torso, "Right Hip")
  7308. local LeftHip = waitForChild(Torso, "Left Hip")
  7309. local Neck = waitForChild(Torso, "Neck")
  7310. local Humanoid = waitForChild(Figure, "Humanoid")
  7311. local pose = "Standing"
  7312.  
  7313. local currentAnim = ""
  7314. local currentAnimTrack = nil
  7315. local currentAnimKeyframeHandler = nil
  7316. local oldAnimTrack = nil
  7317. local animTable = {}
  7318. local animNames = {
  7319. idle = {
  7320. { id = "http://www.roblox.com/asset/?id=125750544", weight = 9 },
  7321. { id = "http://www.roblox.com/asset/?id=125750618", weight = 1 }
  7322. },
  7323. walk = {
  7324. { id = "http://www.roblox.com/asset/?id=125749145", weight = 10 }
  7325. },
  7326. run = {
  7327. { id = "run.xml", weight = 10 }
  7328. },
  7329. jump = {
  7330. { id = "http://www.roblox.com/asset/?id=125750702", weight = 10 }
  7331. },
  7332. fall = {
  7333. { id = "http://www.roblox.com/asset/?id=125750759", weight = 10 }
  7334. },
  7335. climb = {
  7336. { id = "http://www.roblox.com/asset/?id=125750800", weight = 10 }
  7337. },
  7338. toolnone = {
  7339. { id = "http://www.roblox.com/asset/?id=125750867", weight = 10 }
  7340. },
  7341. toolslash = {
  7342. { id = "http://www.roblox.com/asset/?id=129967390", weight = 10 }
  7343. -- { id = "slash.xml", weight = 10 }
  7344. },
  7345. toollunge = {
  7346. { id = "http://www.roblox.com/asset/?id=129967478", weight = 10 }
  7347. },
  7348. wave = {
  7349. { id = "http://www.roblox.com/asset/?id=128777973", weight = 10 }
  7350. },
  7351. point = {
  7352. { id = "http://www.roblox.com/asset/?id=128853357", weight = 10 }
  7353. },
  7354. dance = {
  7355. { id = "http://www.roblox.com/asset/?id=130018893", weight = 10 },
  7356. { id = "http://www.roblox.com/asset/?id=132546839", weight = 10 },
  7357. { id = "http://www.roblox.com/asset/?id=132546884", weight = 10 }
  7358. },
  7359. laugh = {
  7360. { id = "http://www.roblox.com/asset/?id=129423131", weight = 10 }
  7361. },
  7362. cheer = {
  7363. { id = "http://www.roblox.com/asset/?id=129423030", weight = 10 }
  7364. },
  7365. }
  7366.  
  7367. -- Existance in this list signifies that it is an emote, the value indicates if it is a looping emote
  7368. local emoteNames = { wave = false, point = false, dance = true, laugh = false, cheer = false}
  7369.  
  7370. math.randomseed(tick())
  7371.  
  7372. -- Setup animation objects
  7373. for name, fileList in pairs(animNames) do
  7374. animTable[name] = {}
  7375. animTable[name].count = 0
  7376. animTable[name].totalWeight = 0
  7377.  
  7378. -- check for config values
  7379. local config = script:FindFirstChild(name)
  7380. if (config ~= nil) then
  7381. -- print("Loading anims " .. name)
  7382. local idx = 1
  7383. for _, childPart in pairs(config:GetChildren()) do
  7384. animTable[name][idx] = {}
  7385. animTable[name][idx].anim = childPart
  7386. local weightObject = childPart:FindFirstChild("Weight")
  7387. if (weightObject == nil) then
  7388. animTable[name][idx].weight = 1
  7389. else
  7390. animTable[name][idx].weight = weightObject.Value
  7391. end
  7392. animTable[name].count = animTable[name].count + 1
  7393. animTable[name].totalWeight = animTable[name].totalWeight + animTable[name][idx].weight
  7394. -- print(name .. " [" .. idx .. "] " .. animTable[name][idx].anim.AnimationId .. " (" .. animTable[name][idx].weight .. ")")
  7395. idx = idx + 1
  7396. end
  7397. end
  7398.  
  7399. -- fallback to defaults
  7400. if (animTable[name].count <= 0) then
  7401. for idx, anim in pairs(fileList) do
  7402. animTable[name][idx] = {}
  7403. animTable[name][idx].anim = Instance.new("Animation")
  7404. animTable[name][idx].anim.Name = name
  7405. animTable[name][idx].anim.AnimationId = anim.id
  7406. animTable[name][idx].weight = anim.weight
  7407. animTable[name].count = animTable[name].count + 1
  7408. animTable[name].totalWeight = animTable[name].totalWeight + anim.weight
  7409. -- print(name .. " [" .. idx .. "] " .. anim.id .. " (" .. anim.weight .. ")")
  7410. end
  7411. end
  7412. end
  7413.  
  7414. -- ANIMATION
  7415.  
  7416. -- declarations
  7417. local toolAnim = "None"
  7418. local toolAnimTime = 0
  7419.  
  7420. local jumpAnimTime = 0
  7421. local jumpAnimDuration = 0.175
  7422.  
  7423. local toolTransitionTime = 0.1
  7424. local fallTransitionTime = 0.2
  7425. local jumpMaxLimbVelocity = 0.75
  7426.  
  7427. -- functions
  7428.  
  7429. function stopAllAnimations()
  7430. local oldAnim = currentAnim
  7431.  
  7432. -- return to idle if finishing an emote
  7433. if (emoteNames[oldAnim] ~= nil and emoteNames[oldAnim] == false) then
  7434. oldAnim = "idle"
  7435. end
  7436.  
  7437. currentAnim = ""
  7438. if (currentAnimKeyframeHandler ~= nil) then
  7439. currentAnimKeyframeHandler:disconnect()
  7440. end
  7441.  
  7442. if (oldAnimTrack ~= nil) then
  7443. oldAnimTrack:Stop()
  7444. oldAnimTrack:Destroy()
  7445. oldAnimTrack = nil
  7446. end
  7447. if (currentAnimTrack ~= nil) then
  7448. currentAnimTrack:Stop()
  7449. currentAnimTrack:Destroy()
  7450. currentAnimTrack = nil
  7451. end
  7452. return oldAnim
  7453. end
  7454.  
  7455. local function keyFrameReachedFunc(frameName)
  7456. if (frameName == "End") then
  7457. -- print("Keyframe : ".. frameName)
  7458. local repeatAnim = stopAllAnimations()
  7459. playAnimation(repeatAnim, 0.0, Humanoid)
  7460. end
  7461. end
  7462.  
  7463. -- Preload animations
  7464. function playAnimation(animName, transitionTime, humanoid)
  7465. if (animName ~= currentAnim) then
  7466.  
  7467. if (oldAnimTrack ~= nil) then
  7468. oldAnimTrack:Stop()
  7469. oldAnimTrack:Destroy()
  7470. end
  7471.  
  7472. local roll = math.random(1, animTable[animName].totalWeight)
  7473. local origRoll = roll
  7474. local idx = 1
  7475. while (roll > animTable[animName][idx].weight) do
  7476. roll = roll - animTable[animName][idx].weight
  7477. idx = idx + 1
  7478. end
  7479. -- print(animName .. " " .. idx .. " [" .. origRoll .. "]")
  7480. local anim = animTable[animName][idx].anim
  7481.  
  7482. -- load it to the humanoid; get AnimationTrack
  7483. oldAnimTrack = currentAnimTrack
  7484. currentAnimTrack = humanoid:LoadAnimation(anim)
  7485.  
  7486. -- play the animation
  7487. currentAnimTrack:Play(transitionTime)
  7488. currentAnim = animName
  7489.  
  7490. -- set up keyframe name triggers
  7491. if (currentAnimKeyframeHandler ~= nil) then
  7492. currentAnimKeyframeHandler:disconnect()
  7493. end
  7494. currentAnimKeyframeHandler = currentAnimTrack.KeyframeReached:connect(keyFrameReachedFunc)
  7495. end
  7496. end
  7497.  
  7498. -------------------------------------------------------------------------------------------
  7499. -------------------------------------------------------------------------------------------
  7500.  
  7501. local toolAnimName = ""
  7502. local toolOldAnimTrack = nil
  7503. local toolAnimTrack = nil
  7504. local currentToolAnimKeyframeHandler = nil
  7505.  
  7506. local function toolKeyFrameReachedFunc(frameName)
  7507. if (frameName == "End") then
  7508. -- print("Keyframe : ".. frameName)
  7509. local repeatAnim = stopToolAnimations()
  7510. playToolAnimation(repeatAnim, 0.0, Humanoid)
  7511. end
  7512. end
  7513.  
  7514.  
  7515. function playToolAnimation(animName, transitionTime, humanoid)
  7516. if (animName ~= toolAnimName) then
  7517.  
  7518. if (toolAnimTrack ~= nil) then
  7519. toolAnimTrack:Stop()
  7520. toolAnimTrack:Destroy()
  7521. transitionTime = 0
  7522. end
  7523.  
  7524. local roll = math.random(1, animTable[animName].totalWeight)
  7525. local origRoll = roll
  7526. local idx = 1
  7527. while (roll > animTable[animName][idx].weight) do
  7528. roll = roll - animTable[animName][idx].weight
  7529. idx = idx + 1
  7530. end
  7531. -- print(animName .. " * " .. idx .. " [" .. origRoll .. "]")
  7532. local anim = animTable[animName][idx].anim
  7533.  
  7534. -- load it to the humanoid; get AnimationTrack
  7535. toolOldAnimTrack = toolAnimTrack
  7536. toolAnimTrack = humanoid:LoadAnimation(anim)
  7537.  
  7538. -- play the animation
  7539. toolAnimTrack:Play(transitionTime)
  7540. toolAnimName = animName
  7541.  
  7542. currentToolAnimKeyframeHandler = toolAnimTrack.KeyframeReached:connect(toolKeyFrameReachedFunc)
  7543. end
  7544. end
  7545.  
  7546. function stopToolAnimations()
  7547. local oldAnim = toolAnimName
  7548.  
  7549. if (currentToolAnimKeyframeHandler ~= nil) then
  7550. currentToolAnimKeyframeHandler:disconnect()
  7551. end
  7552.  
  7553. toolAnimName = ""
  7554. if (toolAnimTrack ~= nil) then
  7555. toolAnimTrack:Stop()
  7556. toolAnimTrack:Destroy()
  7557. toolAnimTrack = nil
  7558. end
  7559.  
  7560.  
  7561. return oldAnim
  7562. end
  7563.  
  7564. -------------------------------------------------------------------------------------------
  7565. -------------------------------------------------------------------------------------------
  7566.  
  7567.  
  7568. function onRunning(speed)
  7569. if speed>0 then
  7570. playAnimation("walk", 0.1, Humanoid)
  7571. pose = "Running"
  7572. else
  7573. playAnimation("idle", 0.1, Humanoid)
  7574. pose = "Standing"
  7575. end
  7576. end
  7577.  
  7578. function onDied()
  7579. pose = "Dead"
  7580. end
  7581.  
  7582. function onJumping()
  7583. playAnimation("jump", 0.1, Humanoid)
  7584. jumpAnimTime = jumpAnimDuration
  7585. pose = "Jumping"
  7586. end
  7587.  
  7588. function onClimbing()
  7589. playAnimation("climb", 0.1, Humanoid)
  7590. pose = "Climbing"
  7591. end
  7592.  
  7593. function onGettingUp()
  7594. pose = "GettingUp"
  7595. end
  7596.  
  7597. function onFreeFall()
  7598. if (jumpAnimTime <= 0) then
  7599. playAnimation("fall", fallTransitionTime, Humanoid)
  7600. end
  7601. pose = "FreeFall"
  7602. end
  7603.  
  7604. function onFallingDown()
  7605. pose = "FallingDown"
  7606. end
  7607.  
  7608. function onSeated()
  7609. pose = "Seated"
  7610. end
  7611.  
  7612. function onPlatformStanding()
  7613. pose = "PlatformStanding"
  7614. end
  7615.  
  7616. function onSwimming(speed)
  7617. if speed>0 then
  7618. pose = "Running"
  7619. else
  7620. pose = "Standing"
  7621. end
  7622. end
  7623.  
  7624. local function getTool()
  7625. for _, kid in ipairs(Figure:GetChildren()) do
  7626. if kid.className == "Tool" then return kid end
  7627. end
  7628. return nil
  7629. end
  7630.  
  7631. local function getToolAnim(tool)
  7632. for _, c in ipairs(tool:GetChildren()) do
  7633. if c.Name == "toolanim" and c.className == "StringValue" then
  7634. return c
  7635. end
  7636. end
  7637. return nil
  7638. end
  7639.  
  7640. local function animateTool()
  7641.  
  7642. if (toolAnim == "None") then
  7643. playToolAnimation("toolnone", toolTransitionTime, Humanoid)
  7644. return
  7645. end
  7646.  
  7647. if (toolAnim == "Slash") then
  7648. playToolAnimation("toolslash", 0, Humanoid)
  7649. return
  7650. end
  7651.  
  7652. if (toolAnim == "Lunge") then
  7653. playToolAnimation("toollunge", 0, Humanoid)
  7654. return
  7655. end
  7656. end
  7657.  
  7658. local function moveSit()
  7659. RightShoulder.MaxVelocity = 0.15
  7660. LeftShoulder.MaxVelocity = 0.15
  7661. RightShoulder:SetDesiredAngle(3.14 /2)
  7662. LeftShoulder:SetDesiredAngle(-3.14 /2)
  7663. RightHip:SetDesiredAngle(3.14 /2)
  7664. LeftHip:SetDesiredAngle(-3.14 /2)
  7665. end
  7666.  
  7667. local lastTick = 0
  7668.  
  7669. function move(time)
  7670. local amplitude = 1
  7671. local frequency = 1
  7672. local deltaTime = time - lastTick
  7673. lastTick = time
  7674.  
  7675. local climbFudge = 0
  7676. local setAngles = false
  7677.  
  7678. if (jumpAnimTime > 0) then
  7679. jumpAnimTime = jumpAnimTime - deltaTime
  7680. end
  7681.  
  7682. if (pose == "FreeFall" and jumpAnimTime <= 0) then
  7683. playAnimation("fall", fallTransitionTime, Humanoid)
  7684. elseif (pose == "Seated") then
  7685. stopAllAnimations()
  7686. moveSit()
  7687. return
  7688. elseif (pose == "Running") then
  7689. playAnimation("walk", 0.1, Humanoid)
  7690. elseif (pose == "Dead" or pose == "GettingUp" or pose == "FallingDown" or pose == "Seated" or pose == "PlatformStanding") then
  7691. -- print("Wha " .. pose)
  7692. amplitude = 0.1
  7693. frequency = 1
  7694. setAngles = true
  7695. end
  7696.  
  7697. if (setAngles) then
  7698. local desiredAngle = amplitude * math.sin(time * frequency)
  7699.  
  7700. RightShoulder:SetDesiredAngle(desiredAngle + climbFudge)
  7701. LeftShoulder:SetDesiredAngle(desiredAngle - climbFudge)
  7702. RightHip:SetDesiredAngle(-desiredAngle)
  7703. LeftHip:SetDesiredAngle(-desiredAngle)
  7704. end
  7705.  
  7706. -- Tool Animation handling
  7707. local tool = getTool()
  7708. if tool then
  7709.  
  7710. local animStringValueObject = getToolAnim(tool)
  7711.  
  7712. if animStringValueObject then
  7713. toolAnim = animStringValueObject.Value
  7714. -- message recieved, delete StringValue
  7715. animStringValueObject.Parent = nil
  7716. toolAnimTime = time + .3
  7717. end
  7718.  
  7719. if time > toolAnimTime then
  7720. toolAnimTime = 0
  7721. toolAnim = "None"
  7722. end
  7723.  
  7724. animateTool()
  7725. else
  7726. stopToolAnimations()
  7727. toolAnim = "None"
  7728. toolAnimTime = 0
  7729. end
  7730. end
  7731.  
  7732. -- connect events
  7733. Humanoid.Died:connect(onDied)
  7734. Humanoid.Running:connect(onRunning)
  7735. Humanoid.Jumping:connect(onJumping)
  7736. Humanoid.Climbing:connect(onClimbing)
  7737. Humanoid.GettingUp:connect(onGettingUp)
  7738. Humanoid.FreeFalling:connect(onFreeFall)
  7739. Humanoid.FallingDown:connect(onFallingDown)
  7740. Humanoid.Seated:connect(onSeated)
  7741. Humanoid.PlatformStanding:connect(onPlatformStanding)
  7742. Humanoid.Swimming:connect(onSwimming)
  7743.  
  7744. -- main program
  7745.  
  7746. local runService = game:service("RunService");
  7747.  
  7748. -- initialize to idle
  7749. playAnimation("idle", 1, Humanoid)
  7750. pose = "Standing"
  7751.  
  7752. while Figure.Parent~=nil do
  7753. local _, time = wait(1)
  7754. move(time)
  7755. end
  7756. end)
  7757. end
  7758. coroutine.wrap(IHVMURQ_fake_script)()
  7759. local function ZPXIAAZ_fake_script() -- SpawnEasyControlNPC.LocalScript
  7760. local script = Instance.new('LocalScript', SpawnEasyControlNPC)
  7761.  
  7762. script.Parent.MouseButton1Down:Connect(function()
  7763. wait(1)
  7764. game:GetService("RunService").Stepped:Connect(function()
  7765. sethiddenproperty(game.Players.LocalPlayer, "MaximumSimulationRadius", math.huge)
  7766. sethiddenproperty(game.Players.LocalPlayer, "SimulationRadius", math.huge)
  7767. end)
  7768.  
  7769. local Players = game:GetService('Players'); local LP = Players['LocalPlayer']; Create = Instance.new
  7770. local Char = game.Workspace.gay; local Torso, Root, Humanoid = Char['Torso'], Char['HumanoidRootPart'], Char:FindFirstChildOfClass('Humanoid')
  7771. local TS, Heartbeat = game:GetService('TweenService'), game:GetService('RunService')['Heartbeat']
  7772.  
  7773. settings().Physics['AllowSleep'] = false; sethiddenproperty(game.Players.LocalPlayer, "MaximumSimulationRadius", math.huge) sethiddenproperty(game.Players.LocalPlayer, "SimulationRadius", math.huge)
  7774.  
  7775. local PoseToCF = function(Pose,Motor)
  7776. return (Motor['Part0'].CFrame * Motor['C0'] * Pose['CFrame'] * Motor['C1']:Inverse()):ToObjectSpace(Motor['Part0'].CFrame)
  7777. end
  7778.  
  7779. local Joints = {
  7780. ['Torso'] = Root['RootJoint'];
  7781. ['Left Arm'] = Torso['Left Shoulder'];
  7782. ['Right Arm'] = Torso['Right Shoulder'];
  7783. ['Left Leg'] = Torso['Left Hip'];
  7784. ['Right Leg'] = Torso['Right Hip'];
  7785. }
  7786.  
  7787. coroutine.wrap(function()
  7788. Char['HumanoidRootPart'].Anchored = true;
  7789. wait(.6)
  7790. Char['HumanoidRootPart'].Anchored = false;
  7791. Humanoid['Died']:Wait()
  7792. for K,V in next, Char:GetChildren() do
  7793. if not V:IsA('Humanoid') then
  7794. V:Destroy()
  7795. end
  7796. end
  7797. end)()
  7798.  
  7799.  
  7800. for K,V in next, Joints do
  7801. local AP, AO, A0, A1 = Create('AlignPosition',V['Part1']), Create('AlignOrientation',V['Part1']), Create('Attachment',V['Part1']), Create('Attachment',V['Part0'])
  7802. AP['RigidityEnabled'] = true; AO['RigidityEnabled'] = true
  7803. AP['Attachment0'] = A0; AP['Attachment1'] = A1;
  7804. AO['Attachment0'] = A0; AO['Attachment1'] = A1;
  7805. A0['Name'] = 'CFAttachment'; A0['CFrame'] = V['C1'] * V['C0']:Inverse(); V:Remove()
  7806. end
  7807.  
  7808. local Edit = function(Part,Value,Duration,Style,Direction)
  7809. Style = Style or 'Enum.EasingStyle.Linear'; Direction = Direction or 'Enum.EasingDirection.In'
  7810. local Attachment = Part:FindFirstChild('CFAttachment')
  7811. if Attachment ~= nil then
  7812. TS:Create(Attachment,TweenInfo.new(Duration,Enum['EasingStyle'][tostring(Style):split('.')[3]],Enum['EasingDirection'][tostring(Direction):split('.')[3]],0,false,0),{CFrame = Value}):Play()
  7813. end
  7814. end
  7815.  
  7816. local PreloadAnimation = function(AssetId)
  7817. local Sequence = game:GetObjects('rbxassetid://'..AssetId)[1]; assert(Sequence:IsA('KeyframeSequence'),'Instance is not a KeyframeSequence')
  7818. local Keyframes, Poses = Sequence:GetKeyframes(), {};
  7819. local Yield = function(Seconds)
  7820. for I = 1,Seconds*60 do
  7821. Heartbeat:Wait()
  7822. end
  7823. end
  7824. for I = 1,#Keyframes do
  7825. local K0, K1 = Keyframes[I-1], Keyframes[I]
  7826. local Duration = K0 ~= nil and K1['Time'] - K0['Time'] or 0;
  7827. for K,V in next, K1:GetDescendants() do
  7828. if V:IsA('Pose') and V['Name'] ~= 'Head' and V['Name'] ~= 'HumanoidRootPart' then
  7829. local Args = {
  7830. Char:FindFirstChild(V.Name);
  7831. PoseToCF(V, Joints[V.Name]);
  7832. Duration;
  7833. V['EasingStyle'];
  7834. V['EasingDirection'];
  7835. K1['Time'];
  7836. }
  7837. table.insert(Poses,Args)
  7838. end
  7839. end
  7840. end
  7841. local Track = {}
  7842. --/* Class Functions/Events
  7843. Track['Finished'] = Instance.new('BindableEvent')
  7844. local Run = function()
  7845. for K,V in next, Poses do
  7846. coroutine.wrap(function()
  7847. Yield(V[6])
  7848. Edit(table.unpack(V))
  7849. end)()
  7850. end
  7851. coroutine.wrap(function() Yield(Poses[#Poses][6]) Track.Finished:Fire() end)()
  7852. end
  7853. Track['Play'] = function()
  7854. Run();
  7855. if Sequence['Loop'] ~= false then
  7856. repeat Track.Finished.Event:Wait(); Run()
  7857. until Stopped or Humanoid['Health'] < 1
  7858. end
  7859. end
  7860. return Track
  7861. end
  7862.  
  7863.  
  7864. local Anim = PreloadAnimation(0)
  7865.  
  7866. Anim:Play()
  7867. Anim.Finished.Event:Wait()
  7868. wait(0.5)
  7869. repeat
  7870. game:GetService('RunService').Stepped:Wait()
  7871. for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  7872. if v:IsA("Part") then
  7873. v.CanCollide = false
  7874. end
  7875. end
  7876. until game.Players.LocalPlayer.Character.Humanoid.Health <= 0
  7877. end)
  7878. end
  7879. coroutine.wrap(ZPXIAAZ_fake_script)()
  7880. local function JLLWLZP_fake_script() -- FollowPlayer.LocalScript
  7881. local script = Instance.new('LocalScript', FollowPlayer)
  7882.  
  7883. local toggle = false
  7884. script.Parent.MouseButton1Down:Connect(function()
  7885. script.Parent.Parent.Parent.Parent.Parent.Frame3.Visible = true
  7886. end)
  7887.  
  7888.  
  7889. end
  7890. coroutine.wrap(JLLWLZP_fake_script)()
  7891. local function UUFOHEA_fake_script() -- TextButton.LocalScript
  7892. local script = Instance.new('LocalScript', TextButton)
  7893.  
  7894. local back = script.Parent.Parent.Frame
  7895. local gay = back.ScrollingFrame
  7896.  
  7897. local window = {
  7898. count = 0;
  7899. toggles = {},
  7900. closed = false;
  7901. }
  7902. script.Parent.MouseButton1Click:connect(function()
  7903. window.closed = not window.closed
  7904. script.Parent.Text = (window.closed and "+" or "-")
  7905. if script.Parent.Text == "+" then
  7906. back:TweenSize(UDim2.new(0, 461,0, 0), "Out", "Sine", 1)
  7907. wait() do
  7908. gay.Visible = false
  7909. end
  7910. else
  7911. back:TweenSize(UDim2.new(0, 461,0, 348), "Out", "Sine", 1)
  7912. wait(1) do
  7913. gay.Visible = true
  7914. end
  7915. end
  7916.  
  7917. end)
  7918.  
  7919. end
  7920. coroutine.wrap(UUFOHEA_fake_script)()
  7921. local function JBTT_fake_script() -- Frame2.LocalScript
  7922. local script = Instance.new('LocalScript', Frame2)
  7923.  
  7924. local dragger = {};
  7925. local resizer = {};
  7926.  
  7927. do
  7928. local mouse = game:GetService("Players").LocalPlayer:GetMouse();
  7929. local inputService = game:GetService('UserInputService');
  7930. local heartbeat = game:GetService("RunService").Heartbeat;
  7931. -- // credits to Ririchi / Inori for this cute drag function :)
  7932. function dragger.new(frame)
  7933. local s, event = pcall(function()
  7934. return frame.MouseEnter
  7935. end)
  7936.  
  7937. if s then
  7938. frame.Active = true;
  7939.  
  7940. event:connect(function()
  7941. local input = frame.InputBegan:connect(function(key)
  7942. if key.UserInputType == Enum.UserInputType.MouseButton1 then
  7943. local objectPosition = Vector2.new(mouse.X - frame.AbsolutePosition.X, mouse.Y - frame.AbsolutePosition.Y);
  7944. while heartbeat:wait() and inputService:IsMouseButtonPressed(Enum.UserInputType.MouseButton1) do
  7945. frame:TweenPosition(UDim2.new(0, mouse.X - objectPosition.X + (frame.Size.X.Offset * frame.AnchorPoint.X), 0, mouse.Y - objectPosition.Y + (frame.Size.Y.Offset * frame.AnchorPoint.Y)), 'Out', 'Quad', 0.1, true);
  7946. end
  7947. end
  7948. end)
  7949.  
  7950. local leave;
  7951. leave = frame.MouseLeave:connect(function()
  7952. input:disconnect();
  7953. leave:disconnect();
  7954. end)
  7955. end)
  7956. end
  7957. end
  7958.  
  7959. function resizer.new(p, s)
  7960. p:GetPropertyChangedSignal('AbsoluteSize'):connect(function()
  7961. s.Size = UDim2.new(s.Size.X.Scale, s.Size.X.Offset, s.Size.Y.Scale, p.AbsoluteSize.Y);
  7962. end)
  7963. end
  7964. end
  7965. script.Parent.Active = true
  7966. script.Parent.Draggable = true
  7967. end
  7968. coroutine.wrap(JBTT_fake_script)()
  7969. local function MSML_fake_script() -- TextButton_2.LocalScript
  7970. local script = Instance.new('LocalScript', TextButton_2)
  7971.  
  7972. script.Parent.MouseButton1Down:Connect(function()
  7973. script.Parent.Parent.Visible = false
  7974. end)
  7975. end
  7976. coroutine.wrap(MSML_fake_script)()
  7977. local function NCUDEV_fake_script() -- PlayAnimation.LocalScript
  7978. local script = Instance.new('LocalScript', PlayAnimation)
  7979.  
  7980. script.Parent.MouseButton1Down:Connect(function()
  7981. game:GetService("RunService").Stepped:Connect(function()
  7982. sethiddenproperty(game.Players.LocalPlayer, "MaximumSimulationRadius", math.huge)
  7983. sethiddenproperty(game.Players.LocalPlayer, "SimulationRadius", math.huge)
  7984. end)
  7985.  
  7986. local Players = game:GetService('Players'); local LP = Players['LocalPlayer']; Create = Instance.new
  7987. local Char = game.Workspace.gay; local Torso, Root, Humanoid = Char['Torso'], Char['HumanoidRootPart'], Char:FindFirstChildOfClass('Humanoid')
  7988. local TS, Heartbeat = game:GetService('TweenService'), game:GetService('RunService')['Heartbeat']
  7989.  
  7990. settings().Physics['AllowSleep'] = false; sethiddenproperty(game.Players.LocalPlayer, "MaximumSimulationRadius", math.huge) sethiddenproperty(game.Players.LocalPlayer, "SimulationRadius", math.huge)
  7991.  
  7992. local PoseToCF = function(Pose,Motor)
  7993. return (Motor['Part0'].CFrame * Motor['C0'] * Pose['CFrame'] * Motor['C1']:Inverse()):ToObjectSpace(Motor['Part0'].CFrame)
  7994. end
  7995.  
  7996. local Joints = {
  7997. ['Torso'] = Root['RootJoint'];
  7998. ['Left Arm'] = Torso['Left Shoulder'];
  7999. ['Right Arm'] = Torso['Right Shoulder'];
  8000. ['Left Leg'] = Torso['Left Hip'];
  8001. ['Right Leg'] = Torso['Right Hip'];
  8002. }
  8003.  
  8004. coroutine.wrap(function()
  8005. Char['HumanoidRootPart'].Anchored = true;
  8006. wait(.6)
  8007. Char['HumanoidRootPart'].Anchored = false;
  8008. Humanoid['Died']:Wait()
  8009. for K,V in next, Char:GetChildren() do
  8010. if not V:IsA('Humanoid') then
  8011. V:Destroy()
  8012. end
  8013. end
  8014. end)()
  8015.  
  8016.  
  8017. for K,V in next, Joints do
  8018. local AP, AO, A0, A1 = Create('AlignPosition',V['Part1']), Create('AlignOrientation',V['Part1']), Create('Attachment',V['Part1']), Create('Attachment',V['Part0'])
  8019. AP['RigidityEnabled'] = true; AO['RigidityEnabled'] = true
  8020. AP['Attachment0'] = A0; AP['Attachment1'] = A1;
  8021. AO['Attachment0'] = A0; AO['Attachment1'] = A1;
  8022. A0['Name'] = 'CFAttachment'; A0['CFrame'] = V['C1'] * V['C0']:Inverse(); V:Remove()
  8023. end
  8024.  
  8025. local Edit = function(Part,Value,Duration,Style,Direction)
  8026. Style = Style or 'Enum.EasingStyle.Linear'; Direction = Direction or 'Enum.EasingDirection.In'
  8027. local Attachment = Part:FindFirstChild('CFAttachment')
  8028. if Attachment ~= nil then
  8029. TS:Create(Attachment,TweenInfo.new(Duration,Enum['EasingStyle'][tostring(Style):split('.')[3]],Enum['EasingDirection'][tostring(Direction):split('.')[3]],0,false,0),{CFrame = Value}):Play()
  8030. end
  8031. end
  8032.  
  8033. local PreloadAnimation = function(AssetId)
  8034. local Sequence = game:GetObjects('rbxassetid://'..AssetId)[1]; assert(Sequence:IsA('KeyframeSequence'),'Instance is not a KeyframeSequence')
  8035. local Keyframes, Poses = Sequence:GetKeyframes(), {};
  8036. local Yield = function(Seconds)
  8037. for I = 1,Seconds*60 do
  8038. Heartbeat:Wait()
  8039. end
  8040. end
  8041. for I = 1,#Keyframes do
  8042. local K0, K1 = Keyframes[I-1], Keyframes[I]
  8043. local Duration = K0 ~= nil and K1['Time'] - K0['Time'] or 0;
  8044. for K,V in next, K1:GetDescendants() do
  8045. if V:IsA('Pose') and V['Name'] ~= 'Head' and V['Name'] ~= 'HumanoidRootPart' then
  8046. local Args = {
  8047. Char:FindFirstChild(V.Name);
  8048. PoseToCF(V, Joints[V.Name]);
  8049. Duration;
  8050. V['EasingStyle'];
  8051. V['EasingDirection'];
  8052. K1['Time'];
  8053. }
  8054. table.insert(Poses,Args)
  8055. end
  8056. end
  8057. end
  8058. local Track = {}
  8059. --/* Class Functions/Events
  8060. Track['Finished'] = Instance.new('BindableEvent')
  8061. local Run = function()
  8062. for K,V in next, Poses do
  8063. coroutine.wrap(function()
  8064. Yield(V[6])
  8065. Edit(table.unpack(V))
  8066. end)()
  8067. end
  8068. coroutine.wrap(function() Yield(Poses[#Poses][6]) Track.Finished:Fire() end)()
  8069. end
  8070. Track['Play'] = function()
  8071. Run();
  8072. if Sequence['Loop'] ~= false then
  8073. repeat Track.Finished.Event:Wait(); Run()
  8074. until Stopped or Humanoid['Health'] < 1
  8075. end
  8076. end
  8077. return Track
  8078. end
  8079.  
  8080.  
  8081. local Anim = PreloadAnimation(script.Parent.Parent.TextBox.Text)
  8082.  
  8083. Anim:Play()
  8084. Anim.Finished.Event:Wait()
  8085. wait(0.5)
  8086. repeat
  8087. game:GetService('RunService').Stepped:Wait()
  8088. for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  8089. if v:IsA("Part") then
  8090. v.CanCollide = false
  8091. end
  8092. end
  8093. until game.Players.LocalPlayer.Character.Humanoid.Health <= 0
  8094. end)
  8095. end
  8096. coroutine.wrap(NCUDEV_fake_script)()
  8097. local function PCKJD_fake_script() -- Frame3.LocalScript
  8098. local script = Instance.new('LocalScript', Frame3)
  8099.  
  8100. local dragger = {};
  8101. local resizer = {};
  8102.  
  8103. do
  8104. local mouse = game:GetService("Players").LocalPlayer:GetMouse();
  8105. local inputService = game:GetService('UserInputService');
  8106. local heartbeat = game:GetService("RunService").Heartbeat;
  8107. -- // credits to Ririchi / Inori for this cute drag function :)
  8108. function dragger.new(frame)
  8109. local s, event = pcall(function()
  8110. return frame.MouseEnter
  8111. end)
  8112.  
  8113. if s then
  8114. frame.Active = true;
  8115.  
  8116. event:connect(function()
  8117. local input = frame.InputBegan:connect(function(key)
  8118. if key.UserInputType == Enum.UserInputType.MouseButton1 then
  8119. local objectPosition = Vector2.new(mouse.X - frame.AbsolutePosition.X, mouse.Y - frame.AbsolutePosition.Y);
  8120. while heartbeat:wait() and inputService:IsMouseButtonPressed(Enum.UserInputType.MouseButton1) do
  8121. frame:TweenPosition(UDim2.new(0, mouse.X - objectPosition.X + (frame.Size.X.Offset * frame.AnchorPoint.X), 0, mouse.Y - objectPosition.Y + (frame.Size.Y.Offset * frame.AnchorPoint.Y)), 'Out', 'Quad', 0.1, true);
  8122. end
  8123. end
  8124. end)
  8125.  
  8126. local leave;
  8127. leave = frame.MouseLeave:connect(function()
  8128. input:disconnect();
  8129. leave:disconnect();
  8130. end)
  8131. end)
  8132. end
  8133. end
  8134.  
  8135. function resizer.new(p, s)
  8136. p:GetPropertyChangedSignal('AbsoluteSize'):connect(function()
  8137. s.Size = UDim2.new(s.Size.X.Scale, s.Size.X.Offset, s.Size.Y.Scale, p.AbsoluteSize.Y);
  8138. end)
  8139. end
  8140. end
  8141. script.Parent.Active = true
  8142. script.Parent.Draggable = true
  8143. end
  8144. coroutine.wrap(PCKJD_fake_script)()
  8145. local function YHWX_fake_script() -- TextButton_3.LocalScript
  8146. local script = Instance.new('LocalScript', TextButton_3)
  8147.  
  8148. script.Parent.MouseButton1Down:Connect(function()
  8149. script.Parent.Parent.Visible = false
  8150. end)
  8151. end
  8152. coroutine.wrap(YHWX_fake_script)()
  8153. local function EMFGJKS_fake_script() -- Follow.LocalScript
  8154. local script = Instance.new('LocalScript', Follow)
  8155.  
  8156. script.Parent.MouseButton1Down:Connect(function()
  8157. local oof = script.Parent.Parent.TextBox.Text
  8158. if script.Parent.Text == "Follow" then
  8159. script.Parent.Text = "Unfollow"
  8160. repeat
  8161. wait(math.random(1,5))
  8162. local target = game.Players:FindFirstChild(oof).Character.HumanoidRootPart
  8163. if target ~= nil then
  8164. game.Workspace.gay.Humanoid:MoveTo(target.Position, target)
  8165. end
  8166. until script.Parent.Text == "Follow"
  8167. elseif script.Parent.Text == "Unfollow" then
  8168. script.Parent.Text = "Follow"
  8169. end
  8170. end)
  8171.  
  8172.  
  8173.  
  8174. end
  8175. coroutine.wrap(EMFGJKS_fake_script)()
  8176. end)
  8177.  
  8178. PP.Name = "PP"
  8179. PP.Parent = Scripts
  8180. PP.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
  8181. PP.BorderColor3 = Color3.fromRGB(27, 42, 53)
  8182. PP.BorderSizePixel = 0
  8183. PP.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
  8184. PP.Size = UDim2.new(0, 85, 0, 32)
  8185. PP.Font = Enum.Font.SourceSansItalic
  8186. PP.Text = "PP"
  8187. PP.TextColor3 = Color3.fromRGB(0, 0, 0)
  8188. PP.TextSize = 30.000
  8189. PP.TextWrapped = true
  8190. PP.MouseButton1Down:connect(function()
  8191. for i,v in pairs(game:GetService("Players").LocalPlayer.Character:GetChildren()) do
  8192. if v:IsA("Accessory") then
  8193. print(v)
  8194. end
  8195. end
  8196.  
  8197. --Just prints hats your wearing in console incase u wanted to change hats^
  8198.  
  8199. local unanchoredparts = {}
  8200. local movers = {}
  8201. local tog = true
  8202. local move = false
  8203. local Player = game:GetService("Players").LocalPlayer
  8204. local Character = Player.Character
  8205. local mov = {};
  8206. local mov2 = {};
  8207.  
  8208. local tip = "Mushroom" --press f9 and find the hat that looks like a heads name and put it here
  8209. local x = -0.011 --Edit Position for head n +left and -Right
  8210. local y = -0.587 --Edit Position for head up and down
  8211. local z = -3.234 --Edit Position for head x3
  8212.  
  8213. local Hats = {pp = Character:WaitForChild("Pal Hair"),
  8214. ball1 = Character:WaitForChild("InternationalFedora"),
  8215. ball2 = Character:WaitForChild("MeshPartAccessory"),
  8216. }
  8217.  
  8218. --Dont touch below
  8219.  
  8220. for i,v in next, Hats do
  8221. v.Handle.AccessoryWeld:Remove()
  8222. for _,mesh in next, v:GetDescendants() do
  8223. if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
  8224. mesh:Remove()
  8225. end
  8226. end
  8227. end
  8228. local Network = coroutine.create(function()
  8229. while true do
  8230. game:GetService("RunService").Heartbeat:Wait()
  8231. settings().Physics.AllowSleep = false
  8232. sethiddenproperty(game.Players.LocalPlayer, "MaximumSimulationRadius", math.huge)
  8233. sethiddenproperty(game.Players.LocalPlayer, "SimulationRadius", math.huge)
  8234. end
  8235. end)
  8236. coroutine.resume(Network)
  8237.  
  8238. function ftp(str)
  8239. local pt = {};
  8240. if str ~= 'me' and str ~= 'random' then
  8241. for i, v in pairs(game.Players:GetPlayers()) do
  8242. if v.Name:lower():find(str:lower()) then
  8243. table.insert(pt, v);
  8244. end
  8245. end
  8246. elseif str == 'me' then
  8247. table.insert(pt, plr);
  8248. elseif str == 'random' then
  8249. table.insert(pt, game.Players:GetPlayers()[math.random(1, #game.Players:GetPlayers())]);
  8250. end
  8251. return pt;
  8252. end
  8253.  
  8254. local function align(i,v)
  8255. local att0 = Instance.new("Attachment", i)
  8256. att0.Position = Vector3.new(0,0,0)
  8257. local att1 = Instance.new("Attachment", v)
  8258. att1.Position = Vector3.new(0,0,0)
  8259. local AP = Instance.new("AlignPosition", i)
  8260. AP.Attachment0 = att0
  8261. AP.Attachment1 = att1
  8262. AP.RigidityEnabled = false
  8263. AP.ReactionForceEnabled = false
  8264. AP.ApplyAtCenterOfMass = true
  8265. AP.MaxForce = 9999999
  8266. AP.MaxVelocity = math.huge
  8267. AP.Responsiveness = 65
  8268. local AO = Instance.new("AlignOrientation", i)
  8269. AO.Attachment0 = att0
  8270. AO.Attachment1 = att1
  8271. AO.ReactionTorqueEnabled = true
  8272. AO.PrimaryAxisOnly = false
  8273. AO.MaxTorque = 9999999
  8274. AO.MaxAngularVelocity = math.huge
  8275. AO.Responsiveness = 50
  8276. end
  8277.  
  8278. --Dont touch above
  8279.  
  8280. align(Hats.pp.Handle, Character["Torso"])
  8281. align(Hats.ball1.Handle, Character["Torso"])
  8282. align(Hats.ball2.Handle, Character["Torso"])
  8283.  
  8284. Hats.pp.Handle.Attachment.Rotation = Vector3.new(-11.21, 0, 0)
  8285. Hats.ball1.Handle.Attachment.Rotation = Vector3.new(-8.27, 0, 0)
  8286. Hats.ball2.Handle.Attachment.Rotation = Vector3.new(-8.27, 0, 0)
  8287.  
  8288. --Attachmment1 is the 1st hat u put in Hats at the top. it goes in order
  8289.  
  8290. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment1"
  8291. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment2"
  8292. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment3"
  8293.  
  8294. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-0, -0.898, -1.519)
  8295. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(0.542, -1.34, -0.746)
  8296. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.582, -1.34, -0.746)
  8297.  
  8298.  
  8299. Character:WaitForChild(tip).Handle.AccessoryWeld:Remove()
  8300. local alignpos = Instance.new("AlignPosition", Character)
  8301. local alignorien = Instance.new("AlignOrientation", Character)
  8302. local att1 = Instance.new("Attachment", Character:WaitForChild(tip).Handle)
  8303. local att2 = Instance.new("Attachment", Character:WaitForChild("Torso"))
  8304. alignpos.Attachment0 = att1
  8305. alignpos.Attachment1 = att2
  8306. alignpos.RigidityEnabled = false
  8307. alignpos.ReactionForceEnabled = false
  8308. alignpos.ApplyAtCenterOfMass = true
  8309. alignpos.MaxForce = 99999999
  8310. alignpos.MaxVelocity = math.huge
  8311. alignpos.Responsiveness = 65
  8312. alignorien.Attachment0 = att1
  8313. alignorien.Attachment1 = att2
  8314. alignorien.ReactionTorqueEnabled = true
  8315. alignorien.PrimaryAxisOnly = false
  8316. alignorien.MaxTorque = 99999999
  8317. alignorien.MaxAngularVelocity = math.huge
  8318. alignorien.Responsiveness = 50
  8319. att2.Position = Vector3.new(x,y,z)
  8320. att2.Rotation = Vector3.new(-78.79, 0, 0)
  8321. end)
  8322.  
  8323. Plane.Name = "Plane"
  8324. Plane.Parent = Scripts
  8325. Plane.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
  8326. Plane.BorderColor3 = Color3.fromRGB(27, 42, 53)
  8327. Plane.BorderSizePixel = 0
  8328. Plane.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
  8329. Plane.Size = UDim2.new(0, 85, 0, 32)
  8330. Plane.Font = Enum.Font.SourceSansItalic
  8331. Plane.Text = "Plane"
  8332. Plane.TextColor3 = Color3.fromRGB(0, 0, 0)
  8333. Plane.TextSize = 30.000
  8334. Plane.TextWrapped = true
  8335. Plane.MouseButton1Down:connect(function()
  8336. game.Players.LocalPlayer.Character["Right Arm"]:Destroy()
  8337. game.Players.LocalPlayer.Character["Left Arm"]:Destroy()
  8338. game.Players.LocalPlayer.Character["Right Leg"]:Destroy()
  8339. game.Players.LocalPlayer.Character["Left Leg"]:Destroy()
  8340.  
  8341. local unanchoredparts = {}
  8342. local movers = {}
  8343. local tog = true
  8344. local move = false
  8345. local Player = game:GetService("Players").LocalPlayer
  8346. local Character = Player.Character
  8347. local mov = {};
  8348. local mov2 = {};
  8349.  
  8350. Character.Humanoid.HipHeight = 4
  8351. Character.Humanoid.WalkSpeed = 16
  8352.  
  8353. local pro = "HeliHat" --press f9 and find the hat that looks like a heads name and put it here
  8354. local x = 0 --Edit Position for head n +left and -Right
  8355. local y = 0 --Edit Position for head up and down
  8356. local z = 0 --Edit Position for head x3
  8357.  
  8358. local Hats = {base = Character:WaitForChild("MeshPartAccessory"),
  8359. wing1 = Character:WaitForChild("Da Vinci's Wings"),
  8360. fire = Character:WaitForChild("FireMohawk"),
  8361. top = Character:WaitForChild("InvisibleEgg"),
  8362. }
  8363.  
  8364. --Dont touch below
  8365.  
  8366. for i,v in next, Hats do
  8367. v.Handle.AccessoryWeld:Remove()
  8368. for _,mesh in next, v:GetDescendants() do
  8369. if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
  8370. mesh:Remove()
  8371. end
  8372. end
  8373. end
  8374.  
  8375. function ftp(str)
  8376. local pt = {};
  8377. if str ~= 'me' and str ~= 'random' then
  8378. for i, v in pairs(game.Players:GetPlayers()) do
  8379. if v.Name:lower():find(str:lower()) then
  8380. table.insert(pt, v);
  8381. end
  8382. end
  8383. elseif str == 'me' then
  8384. table.insert(pt, plr);
  8385. elseif str == 'random' then
  8386. table.insert(pt, game.Players:GetPlayers()[math.random(1, #game.Players:GetPlayers())]);
  8387. end
  8388. return pt;
  8389. end
  8390.  
  8391. local function align(i,v)
  8392. local att0 = Instance.new("Attachment", i)
  8393. att0.Position = Vector3.new(0,0,0)
  8394. local att1 = Instance.new("Attachment", v)
  8395. att1.Position = Vector3.new(0,0,0)
  8396. local AP = Instance.new("AlignPosition", i)
  8397. AP.Attachment0 = att0
  8398. AP.Attachment1 = att1
  8399. AP.RigidityEnabled = false
  8400. AP.ReactionForceEnabled = false
  8401. AP.ApplyAtCenterOfMass = true
  8402. AP.MaxForce = 9999999
  8403. AP.MaxVelocity = math.huge
  8404. AP.Responsiveness = 100
  8405. local AO = Instance.new("AlignOrientation", i)
  8406. AO.Attachment0 = att0
  8407. AO.Attachment1 = att1
  8408. AO.ReactionTorqueEnabled = false
  8409. AO.PrimaryAxisOnly = false
  8410. AO.MaxTorque = 9999999
  8411. AO.MaxAngularVelocity = math.huge
  8412. AO.Responsiveness = 50
  8413. end
  8414.  
  8415. --Dont touch above
  8416.  
  8417. align(Hats.base.Handle, Character["Torso"])
  8418. align(Hats.wing1.Handle, Character["Torso"])
  8419. align(Hats.fire.Handle, Character["Torso"])
  8420. align(Hats.top.Handle, Character["Torso"])
  8421. Hats.base.Handle.Attachment.Rotation = Vector3.new(0,0,0) --Rotation for the hats
  8422. Hats.wing1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  8423. Hats.fire.Handle.Attachment.Rotation = Vector3.new(-90,0,0)
  8424. Hats.top.Handle.Attachment.Rotation = Vector3.new(45,0,0)
  8425.  
  8426. --Attachmment1 is the 1st hat u put in Hats at the top. it goes in order
  8427.  
  8428. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment1"
  8429. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment2"
  8430. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment3"
  8431. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment4"
  8432.  
  8433. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0,-0.3,0) --Position of the hats
  8434. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(0,-0.3,0)
  8435. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0,-0.3,2.3)
  8436. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(0,1.3,0)
  8437.  
  8438. Character:WaitForChild(pro).Handle.AccessoryWeld:Remove()
  8439. local alignpos = Instance.new("AlignPosition", Character)
  8440. local alignorien = Instance.new("AlignOrientation", Character)
  8441. local att1 = Instance.new("Attachment", Character:WaitForChild(pro).Handle)
  8442. local att2 = Instance.new("Attachment", Character:WaitForChild("Head"))
  8443. alignpos.Attachment0 = att1
  8444. alignpos.Attachment1 = att2
  8445. alignpos.RigidityEnabled = false
  8446. alignpos.ReactionForceEnabled = false
  8447. alignpos.ApplyAtCenterOfMass = true
  8448. alignpos.MaxForce = 99999999
  8449. alignpos.MaxVelocity = math.huge
  8450. alignpos.Responsiveness = 65
  8451. alignorien.Attachment0 = att1
  8452. alignorien.Attachment1 = att2
  8453. alignorien.ReactionTorqueEnabled = false
  8454. alignorien.PrimaryAxisOnly = false
  8455. alignorien.MaxTorque = 99999999
  8456. alignorien.MaxAngularVelocity = math.huge
  8457. alignorien.Responsiveness = 50
  8458. att2.Position = Vector3.new(x,-1.5,-3.2)
  8459. att2.Rotation = Vector3.new(-90,0,0)
  8460.  
  8461. repeat wait()
  8462. until game.Players.LocalPlayer and game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:findFirstChild("Head") and game.Players.LocalPlayer.Character:findFirstChild("Humanoid")
  8463. local mouse = game.Players.LocalPlayer:GetMouse()
  8464. repeat wait() until mouse
  8465. local plr = game.Players.LocalPlayer
  8466. local torso = plr.Character.Head
  8467. local flying = false
  8468. local deb = true
  8469. local ctrl = {f = 0, b = 0, l = 0, r = 0}
  8470. local lastctrl = {f = 0, b = 0, l = 0, r = 0}
  8471. local maxspeed = 1000
  8472. local speed = 5000
  8473.  
  8474. function Fly()
  8475. local bg = Instance.new("BodyGyro", torso)
  8476. bg.P = 9e4
  8477. bg.maxTorque = Vector3.new(9e9, 9e9, 9e9)
  8478. bg.cframe = torso.CFrame
  8479. local bv = Instance.new("BodyVelocity", torso)
  8480. bv.velocity = Vector3.new(0,0.1,0)
  8481. bv.maxForce = Vector3.new(9e9, 9e9, 9e9)
  8482. repeat wait()
  8483. plr.Character.Humanoid.PlatformStand = true
  8484. if ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0 then
  8485. speed = speed+.5+(speed/maxspeed)
  8486. if speed > maxspeed then
  8487. speed = maxspeed
  8488. end
  8489. elseif not (ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0) and speed ~= 0 then
  8490. speed = speed-2
  8491. if speed < 0 then
  8492. speed = 0
  8493. end
  8494. end
  8495. if (ctrl.l + ctrl.r) ~= 0 or (ctrl.f + ctrl.b) ~= 0 then
  8496. bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (ctrl.f+ctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(ctrl.l+ctrl.r,(ctrl.f+ctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
  8497. lastctrl = {f = ctrl.f, b = ctrl.b, l = ctrl.l, r = ctrl.r}
  8498. elseif (ctrl.l + ctrl.r) == 0 and (ctrl.f + ctrl.b) == 0 and speed ~= 0 then
  8499. bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (lastctrl.f+lastctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(lastctrl.l+lastctrl.r,(lastctrl.f+lastctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
  8500. else
  8501. bv.velocity = Vector3.new(0,0.1,0)
  8502. end
  8503. bg.cframe = game.Workspace.CurrentCamera.CoordinateFrame * CFrame.Angles(-math.rad((ctrl.f+ctrl.b)*50*speed/maxspeed),0,0)
  8504. until not flying
  8505. ctrl = {f = 0, b = 0, l = 0, r = 0}
  8506. lastctrl = {f = 0, b = 0, l = 0, r = 0}
  8507. speed = 0
  8508. bg:Destroy()
  8509. bv:Destroy()
  8510. plr.Character.Humanoid.PlatformStand = false
  8511. end
  8512. mouse.KeyDown:connect(function(key)
  8513. if key:lower() == "e" then
  8514. if flying then flying = false
  8515. else
  8516. flying = true
  8517. Fly()
  8518. end
  8519. elseif key:lower() == "w" then
  8520. ctrl.f = 1
  8521. elseif key:lower() == "s" then
  8522. ctrl.b = -1
  8523. elseif key:lower() == "a" then
  8524. ctrl.l = -1
  8525. elseif key:lower() == "d" then
  8526. ctrl.r = 1
  8527. end
  8528. end)
  8529. mouse.KeyUp:connect(function(key)
  8530. if key:lower() == "w" then
  8531. ctrl.f = 0
  8532. elseif key:lower() == "s" then
  8533. ctrl.b = 0
  8534. elseif key:lower() == "a" then
  8535. ctrl.l = 0
  8536. elseif key:lower() == "d" then
  8537. ctrl.r = 0
  8538. end
  8539. end)
  8540. Fly()
  8541.  
  8542. sphere = Character:WaitForChild("Head").Attachment
  8543. a = 0
  8544. repeat
  8545. sphere.Rotation = Vector3.new( -90, a, 0)
  8546. wait(.01)
  8547. a = a+30
  8548. until pigs == 1
  8549. end)
  8550.  
  8551. Bike.Name = "Bike"
  8552. Bike.Parent = Scripts
  8553. Bike.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
  8554. Bike.BorderColor3 = Color3.fromRGB(27, 42, 53)
  8555. Bike.BorderSizePixel = 0
  8556. Bike.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
  8557. Bike.Size = UDim2.new(0, 85, 0, 32)
  8558. Bike.Font = Enum.Font.SourceSansItalic
  8559. Bike.Text = "Bike"
  8560. Bike.TextColor3 = Color3.fromRGB(0, 0, 0)
  8561. Bike.TextSize = 30.000
  8562. Bike.TextWrapped = true
  8563. Bike.MouseButton1Down:connect(function()
  8564.  
  8565. local NetworkAccess = coroutine.create(function()
  8566. settings().Physics.AllowSleep = false
  8567. while true do game:GetService("RunService").RenderStepped:Wait()
  8568. game:GetService("Players").LocalPlayer.ReplicationFocus = workspace
  8569. game:GetService("Players").LocalPlayer.MaximumSimulationRadius = math.pow(math.huge,math.huge)
  8570. sethiddenproperty(game:GetService("Players").LocalPlayer,"SimulationRadius",math.huge*math.huge) end end)
  8571. coroutine.resume(NetworkAccess)
  8572.  
  8573. plr = game.Players.LocalPlayer
  8574. char = plr.Character
  8575. torso = char.Torso
  8576. local lol = Instance.new("Part")
  8577. lol.Parent = char
  8578. lol.Name = "lol"
  8579. lol.CanCollide = true
  8580. lol.Transparency = 1
  8581. lol.Size = Vector3.new(2, 2.9, 2)
  8582.  
  8583. function Align(Part1,Part0,Position,Angle,name)
  8584. local AlignPos = Instance.new("AlignPosition", Part1)
  8585. AlignPos.Parent.CanCollide = false
  8586. AlignPos.ApplyAtCenterOfMass = true
  8587. AlignPos.MaxForce = 67752
  8588. AlignPos.MaxVelocity = math.huge/9e110
  8589. AlignPos.ReactionForceEnabled = false
  8590. AlignPos.Responsiveness = 200
  8591. AlignPos.RigidityEnabled = false
  8592. local AlignOrient = Instance.new("AlignOrientation", Part1)
  8593. AlignOrient.MaxAngularVelocity = math.huge/9e110
  8594. AlignOrient.MaxTorque = 67752
  8595. AlignOrient.PrimaryAxisOnly = false
  8596. AlignOrient.ReactionTorqueEnabled = false
  8597. AlignOrient.Responsiveness = 200
  8598. AlignOrient.RigidityEnabled = false
  8599. local AttachmentA=Instance.new("Attachment",Part1)
  8600. local AttachmentB=Instance.new("Attachment",Part0)
  8601. AttachmentB.Orientation = Angle
  8602. AttachmentB.Position = Position
  8603. AttachmentB.Name = name
  8604. AlignPos.Attachment0 = AttachmentA
  8605. AlignPos.Attachment1 = AttachmentB
  8606. AlignOrient.Attachment0 = AttachmentA
  8607. AlignOrient.Attachment1 = AttachmentB
  8608. end
  8609.  
  8610. bike = char["Bike"]
  8611. bhandle = bike.Handle
  8612. bhandle.AccessoryWeld:Destroy()
  8613.  
  8614. fire = char["FireMohawk"]
  8615. fhandle = fire.Handle
  8616. fhandle.AccessoryWeld:Destroy()
  8617. fhandle.Mesh:Destroy()
  8618.  
  8619. h = Instance.new("Attachment",bhandle)
  8620. h.Rotation = Vector3.new(0,0,0)
  8621. h.Position = Vector3.new(0,0,0)
  8622.  
  8623. lg = Instance.new("Attachment",torso)
  8624. lg.Rotation = Vector3.new(0,90,0)
  8625. lg.Position = Vector3.new(-0, -1.35, -1)
  8626.  
  8627. gap = Instance.new("AlignPosition",bhandle)
  8628. gap.Attachment0 = h
  8629. gap.Attachment1 = lg
  8630. gap.RigidityEnabled = true
  8631.  
  8632. gao = Instance.new("AlignOrientation",bhandle)
  8633. gao.Attachment0 = h
  8634. gao.Attachment1 = lg
  8635. gao.RigidityEnabled = true
  8636.  
  8637. a = Instance.new("Attachment",fhandle)
  8638. a.Rotation = Vector3.new(0,0,0)
  8639. a.Position = Vector3.new(0,0,0)
  8640.  
  8641. a1 = Instance.new("Attachment",torso)
  8642. a1.Rotation = Vector3.new(90, 0, 0)
  8643. a1.Position = Vector3.new(0, -1.94, -0.46)
  8644.  
  8645. a2 = Instance.new("AlignPosition",fhandle)
  8646. a2.Attachment0 = a
  8647. a2.Attachment1 = a1
  8648. a2.RigidityEnabled = true
  8649.  
  8650. a3 = Instance.new("AlignOrientation",fhandle)
  8651. a3.Attachment0 = a
  8652. a3.Attachment1 = a1
  8653. a3.RigidityEnabled = true
  8654.  
  8655. game.Players.LocalPlayer.Character.Torso["Right Shoulder"]:Destroy()
  8656. game.Players.LocalPlayer.Character.Torso["Left Shoulder"]:Destroy()
  8657. game.Players.LocalPlayer.Character.Torso["Right Hip"]:Destroy()
  8658. game.Players.LocalPlayer.Character.Torso["Left Hip"]:Destroy()
  8659. Align(game.Players.LocalPlayer.Character["Left Arm"],game.Players.LocalPlayer.Character.Torso,Vector3.new(-1.243, 0.195, -0.793),Vector3.new(74.51, 0, 8.28),"Left")
  8660. Align(game.Players.LocalPlayer.Character["Right Arm"],game.Players.LocalPlayer.Character.Torso,Vector3.new(1.243, 0.195, -0.793),Vector3.new(74.51, 0, -8.28),"Right")
  8661. Align(game.Players.LocalPlayer.Character["Right Leg"],game.Players.LocalPlayer.Character.Torso,Vector3.new(0.82, -1.532, -0.518),Vector3.new(9.89, 0, 0),"Right")
  8662. Align(game.Players.LocalPlayer.Character["Left Leg"],game.Players.LocalPlayer.Character.Torso,Vector3.new(-0.82, -1.532, -0.518),Vector3.new(9.89, 0, 0),"Left")
  8663.  
  8664. function WaitForChild(parent,child)
  8665. while not parent:FindFirstChild(child) do print("roped waiting for " .. child) wait() end
  8666. return parent[child]
  8667. end
  8668.  
  8669. local handle = game.Players.LocalPlayer:FindFirstChild("Torso")
  8670.  
  8671. local left=false
  8672. local right=false
  8673. local up=false
  8674. local down=false
  8675. local mouse
  8676. local Character
  8677. local key_down_connect
  8678. local key_up_connect
  8679.  
  8680. local thrustForce
  8681. local thrustMagnitude
  8682. local thrustDirection
  8683. local RotationForce
  8684. local TurnGyro
  8685.  
  8686. local torsoWeld
  8687.  
  8688. local acceleration = 10
  8689. local deceleration = 10
  8690. local turnAlpha = .35
  8691. local alphaDampening = .2
  8692.  
  8693. local Equipped = false
  8694.  
  8695. local LastPosition = nil
  8696. local ActualVelocity = Vector3.new(0,0,0)
  8697.  
  8698. local FakeHandle = nil
  8699.  
  8700. local WheelMesh = Instance.new('SpecialMesh')
  8701. WheelMesh.MeshId = "http://www.roblox.com/asset/?id=122202439"
  8702. WheelMesh.TextureId = "http://www.roblox.com/asset/?id=122185866"
  8703. WheelMesh.Scale = Vector3.new(2.5,2.5,2.5)
  8704.  
  8705. local LightWeld = nil
  8706.  
  8707. local FrontMotor = nil
  8708. local BackMotor = nil
  8709.  
  8710. local CurrentSpeed=0
  8711. local turnSpeed=0
  8712. local turnSpeedAim=5
  8713. function ThrustUpdater()
  8714. while Equipped do
  8715. local direction = Character:FindFirstChild("Torso").CFrame.lookVector
  8716. direction = Vector3.new(direction.x,0,direction.z).unit
  8717. thrustForce.velocity = direction*(CurrentSpeed)
  8718.  
  8719. if FrontMotor then
  8720. FrontMotor.DesiredAngle=(999999999)* (-CurrentSpeed/math.abs(CurrentSpeed))
  8721. FrontMotor.MaxVelocity = CurrentSpeed/250
  8722. if BackMotor then
  8723. BackMotor.DesiredAngle = FrontMotor.DesiredAngle
  8724. BackMotor.MaxVelocity = FrontMotor.MaxVelocity
  8725. end
  8726. end
  8727.  
  8728. RotationForce.angularvelocity = Vector3.new(0, turnSpeed, 0)
  8729. if math.abs(turnSpeed)>alphaDampening then
  8730. turnSpeed= turnSpeed-((alphaDampening)*(math.abs(turnSpeed)/turnSpeed))
  8731. else
  8732. turnSpeed = 0
  8733. end
  8734. local leanAmount= -turnSpeed*(math.pi/6)/4
  8735.  
  8736. if not forwards or back then
  8737. CurrentSpeed = CurrentSpeed*.99
  8738. end
  8739.  
  8740. local xzAngle = math.atan2(Character.Torso.CFrame.lookVector.z,0, Character.Torso.CFrame.lookVector.x)
  8741. TurnGyro.cframe=CFrame.Angles(leanAmount*direction.x,0,leanAmount*direction.z)
  8742. if LastPosition then
  8743. local npos = Vector3.new(Character.Torso.CFrame.p.x,0,Character.Torso.CFrame.p.z)
  8744. --(npos-LastPosition).magnitude
  8745. local myspeed =Vector3.new(FakeHandle.Velocity.X,0,FakeHandle.Velocity.Z).magnitude
  8746. local velocityDifference = math.abs((myspeed - (thrustForce.velocity.magnitude)))
  8747. if myspeed>3 and thrustForce.velocity.magnitude>3 and velocityDifference> .7*thrustForce.velocity.magnitude then
  8748. print('stopping: '..myspeed.." : " .. thrustForce.velocity.magnitude)
  8749. CurrentSpeed=CurrentSpeed*.9
  8750. end
  8751.  
  8752. end
  8753. LastPosition = Vector3.new(Character.Torso.CFrame.p.x,0,Character.Torso.CFrame.p.z)
  8754. wait(1/60)
  8755. end
  8756.  
  8757. end
  8758.  
  8759.  
  8760. function onEquipped(nmouse)
  8761. print('got to equipped')
  8762. Spawn(function()
  8763. if Equipped then
  8764. return
  8765. end
  8766.  
  8767. Character=game.Players.LocalPlayer.Character
  8768. local myTorso = WaitForChild(Character,'Torso')
  8769. if not FakeHandle then
  8770. FakeHandle = handle
  8771. end
  8772. handle.Transparency = 0
  8773.  
  8774. CurrentSpeed=0
  8775. turnSpeed=0
  8776. print('got in if')
  8777. mouse=game.Players.LocalPlayer:GetMouse()
  8778. Equipped = true
  8779.  
  8780. WaitForChild(Character,'Humanoid').PlatformStand = true
  8781.  
  8782. if RotationForce then RotationForce:Destroy() end
  8783. RotationForce = Instance.new('BodyAngularVelocity')
  8784. RotationForce.maxTorque = Vector3.new(0, math.huge, 0)
  8785. RotationForce.angularvelocity = Vector3.new(0, 0, 0)
  8786. RotationForce.Parent = myTorso
  8787.  
  8788. if thrustForce then thrustForce:Destroy() end
  8789. thrustForce = Instance.new('BodyVelocity')
  8790. thrustForce.maxForce = Vector3.new(math.huge,0,math.huge)
  8791. thrustForce.velocity = Vector3.new(0,0,0)
  8792. thrustForce.P = 100
  8793. thrustForce.Parent = FakeHandle--myTorso
  8794.  
  8795. if TurnGyro then TurnGyro:Destroy() end
  8796. TurnGyro = Instance.new('BodyGyro')
  8797. TurnGyro.maxTorque = Vector3.new(5000,0,5000)
  8798. TurnGyro.P = 300
  8799. TurnGyro.D=100
  8800. TurnGyro.Parent = myTorso
  8801.  
  8802. Spawn(ThrustUpdater)
  8803. Spawn(function()
  8804.  
  8805.  
  8806. myTorso.Anchored = true
  8807. myTorso.CFrame = myTorso.CFrame+Vector3.new(0,3,0)
  8808.  
  8809. if torsoWeld then torsoWeld:Destroy() end
  8810. torsoWeld=Instance.new('Weld')
  8811. torsoWeld.C0 = CFrame.Angles(0,0,0) + Vector3.new(0, -1.6, -0.7)
  8812. torsoWeld.Part0 = myTorso
  8813. torsoWeld.Part1 = lol
  8814. torsoWeld.Parent = lol
  8815. lol.CanCollide = true
  8816.  
  8817. wait(.1)
  8818. lol.CanCollide = true
  8819. myTorso.Anchored = false
  8820. end)
  8821.  
  8822. if key_down_connect then
  8823. key_down_connect:disconnect()
  8824. key_up_connect:disconnect()
  8825. end
  8826. key_down_connect=mouse.KeyDown:connect(keyDownFunc)
  8827. key_up_connect=mouse.KeyUp:connect(keyUpFunc)
  8828.  
  8829. Character.Humanoid.WalkSpeed = 0
  8830. --end
  8831. end)
  8832. end
  8833.  
  8834. function keyUpFunc(key)
  8835. if key == nil then return end
  8836. local key = key:lower()
  8837. if key == "w" then
  8838. forwards = false
  8839. elseif key == "a" then
  8840. left = false
  8841. elseif key == "s" then
  8842. back = false
  8843. elseif key == "d" then
  8844. right = false
  8845. end
  8846. end
  8847. local LastSpace = tick()
  8848. function keyDownFunc(key)
  8849. if key == nil then return end
  8850. if inIntro then return end
  8851. local key = key:lower()
  8852. if key == "w" then
  8853. forwards = true
  8854. while forwards do
  8855. CurrentSpeed = math.min(70,CurrentSpeed+(acceleration*(1/30)))
  8856. wait(1/30)
  8857. end
  8858. elseif key == "a" then
  8859. left = true
  8860. while left do
  8861. turnSpeed= math.min(5,turnSpeed+(turnAlpha))
  8862. wait(1/30)
  8863. end
  8864. elseif key == "s" then
  8865. back = true
  8866. while back do
  8867. if CurrentSpeed>0 then
  8868. CurrentSpeed = math.max(-20,CurrentSpeed-(deceleration*2.8*(1/30)))
  8869. else
  8870. CurrentSpeed = math.max(-20,CurrentSpeed-(deceleration*(1/30)))
  8871. end
  8872. wait(1/30)
  8873. end
  8874. elseif key == "d" then
  8875. right = true
  8876.  
  8877. while right do
  8878. turnSpeed= math.max(-5,turnSpeed-(turnAlpha))
  8879. wait(1/30)
  8880. end
  8881. elseif key == ' ' then
  8882. if tick()-LastSpace>1.9 then
  8883. LastSpace = tick()
  8884. local bforce = Instance.new('BodyForce')
  8885. bforce.force = Vector3.new(0,10000,0)
  8886. bforce.Parent = FakeHandle
  8887. wait(.1)
  8888. bforce:Destroy()
  8889. end
  8890. elseif key == "c" then
  8891. game.Workspace.CurrentCamera.CameraSubject = game.Players.LocalPlayer.Character.Humanoid
  8892. game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 0
  8893. elseif key == "x" then
  8894. game.Workspace.CurrentCamera.CameraSubject = game.Players.LocalPlayer.Humanoid
  8895. game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 16
  8896. end
  8897. print( ("The '%s' key was pressed"):format(key) )
  8898. end
  8899.  
  8900. onEquipped()
  8901. end)
  8902.  
  8903. _911Plane.Name = "911 Plane"
  8904. _911Plane.Parent = Scripts
  8905. _911Plane.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
  8906. _911Plane.BorderColor3 = Color3.fromRGB(27, 42, 53)
  8907. _911Plane.BorderSizePixel = 0
  8908. _911Plane.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
  8909. _911Plane.Size = UDim2.new(0, 85, 0, 32)
  8910. _911Plane.Font = Enum.Font.SourceSansItalic
  8911. _911Plane.Text = "911 Plane"
  8912. _911Plane.TextColor3 = Color3.fromRGB(0, 0, 0)
  8913. _911Plane.TextSize = 30.000
  8914. _911Plane.TextWrapped = true
  8915. _911Plane.MouseButton1Down:connect(function()
  8916. game.Players.LocalPlayer.Character:FindFirstChild("Tech Buggies").Name = "a7"
  8917. game.Players.LocalPlayer.Character:FindFirstChild("Angelic Messenger Accessory").Name = "a8"
  8918. game.Players.LocalPlayer.Character:FindFirstChild("Feathery Angel Wings").Name = "a3"
  8919. game.Players.LocalPlayer.Character:FindFirstChild("MeshPartAccessory").Name = "a1"
  8920. game.Players.LocalPlayer.Character:FindFirstChild("MeshPartAccessory").Name = "a4"
  8921. game.Players.LocalPlayer.Character:FindFirstChild("MeshPartAccessory").Name = "a2"
  8922. game.Players.LocalPlayer.Character:FindFirstChild("Feathery Angel Wings").Name = "a5"
  8923. game.Players.LocalPlayer.Character:FindFirstChild("MeshPartAccessory").Name = "a6"
  8924.  
  8925. wait(1)
  8926.  
  8927. local unanchoredparts = {}
  8928. local movers = {}
  8929. local tog = true
  8930. local move = false
  8931. local Player = game:GetService("Players").LocalPlayer
  8932. local Character = Player.Character
  8933. local mov = {};
  8934. local mov2 = {};
  8935.  
  8936. Character.Humanoid.HipHeight = 4
  8937. Character.Humanoid.WalkSpeed = 16
  8938.  
  8939. local Hats = {base = Character:WaitForChild("a1"),
  8940. base2 = Character:WaitForChild("a2"),
  8941. wing = Character:WaitForChild("a3"),
  8942. wingtip = Character:WaitForChild("a4"),
  8943. wing2 = Character:WaitForChild("a5"),
  8944. wingtip2 = Character:WaitForChild("a6"),
  8945. tail = Character:WaitForChild("a7"),
  8946. tailtip = Character:WaitForChild("a8"),
  8947. }
  8948.  
  8949. --Dont touch below
  8950.  
  8951. for i,v in next, Hats do
  8952. v.Handle.AccessoryWeld:Remove()
  8953. for _,mesh in next, v:GetDescendants() do
  8954. if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
  8955. mesh:Remove()
  8956. end
  8957. end
  8958. end
  8959.  
  8960. function ftp(str)
  8961. local pt = {};
  8962. if str ~= 'me' and str ~= 'random' then
  8963. for i, v in pairs(game.Players:GetPlayers()) do
  8964. if v.Name:lower():find(str:lower()) then
  8965. table.insert(pt, v);
  8966. end
  8967. end
  8968. elseif str == 'me' then
  8969. table.insert(pt, plr);
  8970. elseif str == 'random' then
  8971. table.insert(pt, game.Players:GetPlayers()[math.random(1, #game.Players:GetPlayers())]);
  8972. end
  8973. return pt;
  8974. end
  8975.  
  8976. local function align(i,v)
  8977. local att0 = Instance.new("Attachment", i)
  8978. att0.Position = Vector3.new(0,0,0)
  8979. local att1 = Instance.new("Attachment", v)
  8980. att1.Position = Vector3.new(0,0,0)
  8981. local AP = Instance.new("AlignPosition", i)
  8982. AP.Attachment0 = att0
  8983. AP.Attachment1 = att1
  8984. AP.RigidityEnabled = false
  8985. AP.ReactionForceEnabled = false
  8986. AP.ApplyAtCenterOfMass = true
  8987. AP.MaxForce = 9999999
  8988. AP.MaxVelocity = math.huge
  8989. AP.Responsiveness = 100
  8990. local AO = Instance.new("AlignOrientation", i)
  8991. AO.Attachment0 = att0
  8992. AO.Attachment1 = att1
  8993. AO.ReactionTorqueEnabled = false
  8994. AO.PrimaryAxisOnly = false
  8995. AO.MaxTorque = 9999999
  8996. AO.MaxAngularVelocity = math.huge
  8997. AO.Responsiveness = 50
  8998. end
  8999.  
  9000. --Dont touch above
  9001.  
  9002. align(Hats.base.Handle, Character["Torso"])
  9003. align(Hats.base2.Handle, Character["Torso"])
  9004. align(Hats.wing.Handle, Character["Torso"])
  9005. align(Hats.wingtip.Handle, Character["Torso"])
  9006. align(Hats.wing2.Handle, Character["Torso"])
  9007. align(Hats.wingtip2.Handle, Character["Torso"])
  9008. align(Hats.tail.Handle, Character["Torso"])
  9009. align(Hats.tailtip.Handle, Character["Torso"])
  9010.  
  9011. Hats.base.Handle.Attachment.Rotation = Vector3.new(0,0,0) --Rotation for the hats
  9012. Hats.base2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  9013. Hats.wing.Handle.Attachment.Rotation = Vector3.new(-90, -180, 0)
  9014. Hats.wingtip.Handle.Attachment.Rotation = Vector3.new(-25, 90, 0)
  9015. Hats.wing2.Handle.Attachment.Rotation = Vector3.new(90, 0, 0)
  9016. Hats.wingtip2.Handle.Attachment.Rotation = Vector3.new(25, 90, 0)
  9017. Hats.tail.Handle.Attachment.Rotation = Vector3.new(90, -90, 0)
  9018. Hats.tailtip.Handle.Attachment.Rotation = Vector3.new(-25, 0, 0)
  9019.  
  9020.  
  9021. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment1"
  9022. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment2"
  9023. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment3"
  9024. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment4"
  9025. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment5"
  9026. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment6"
  9027. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment7"
  9028. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment8"
  9029.  
  9030. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-0, -0, -3) --Position of the hats
  9031. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(0, -0, 3)
  9032. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-7.5, 0, 0)
  9033. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-12.413, 1.032, 0)
  9034. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(7.5, -0, -0)
  9035. Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(12.413, 1.032, 0)
  9036. Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(0, 0, 10.5)
  9037. Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(0, 1.099, 15.226)
  9038.  
  9039. repeat wait()
  9040. until game.Players.LocalPlayer and game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:findFirstChild("Head") and game.Players.LocalPlayer.Character:findFirstChild("Humanoid")
  9041. local mouse = game.Players.LocalPlayer:GetMouse()
  9042. repeat wait() until mouse
  9043. local plr = game.Players.LocalPlayer
  9044. local torso = plr.Character.Head
  9045. local flying = false
  9046. local deb = true
  9047. local ctrl = {f = 0, b = 0, l = 0, r = 0}
  9048. local lastctrl = {f = 0, b = 0, l = 0, r = 0}
  9049. local maxspeed = 1000
  9050. local speed = 5000
  9051.  
  9052. function Fly()
  9053. local bg = Instance.new("BodyGyro", torso)
  9054. bg.P = 9e4
  9055. bg.maxTorque = Vector3.new(9e9, 9e9, 9e9)
  9056. bg.cframe = torso.CFrame
  9057. local bv = Instance.new("BodyVelocity", torso)
  9058. bv.velocity = Vector3.new(0,0.1,0)
  9059. bv.maxForce = Vector3.new(9e9, 9e9, 9e9)
  9060. repeat wait()
  9061. plr.Character.Humanoid.PlatformStand = true
  9062. if ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0 then
  9063. speed = speed+.5+(speed/maxspeed)
  9064. if speed > maxspeed then
  9065. speed = maxspeed
  9066. end
  9067. elseif not (ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0) and speed ~= 0 then
  9068. speed = speed-2
  9069. if speed < 0 then
  9070. speed = 0
  9071. end
  9072. end
  9073. if (ctrl.l + ctrl.r) ~= 0 or (ctrl.f + ctrl.b) ~= 0 then
  9074. bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (ctrl.f+ctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(ctrl.l+ctrl.r,(ctrl.f+ctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
  9075. lastctrl = {f = ctrl.f, b = ctrl.b, l = ctrl.l, r = ctrl.r}
  9076. elseif (ctrl.l + ctrl.r) == 0 and (ctrl.f + ctrl.b) == 0 and speed ~= 0 then
  9077. bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (lastctrl.f+lastctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(lastctrl.l+lastctrl.r,(lastctrl.f+lastctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
  9078. else
  9079. bv.velocity = Vector3.new(0,0.1,0)
  9080. end
  9081. bg.cframe = game.Workspace.CurrentCamera.CoordinateFrame * CFrame.Angles(-math.rad((ctrl.f+ctrl.b)*50*speed/maxspeed),0,0)
  9082. until not flying
  9083. ctrl = {f = 0, b = 0, l = 0, r = 0}
  9084. lastctrl = {f = 0, b = 0, l = 0, r = 0}
  9085. speed = 0
  9086. bg:Destroy()
  9087. bv:Destroy()
  9088. plr.Character.Humanoid.PlatformStand = false
  9089. end
  9090. mouse.KeyDown:connect(function(key)
  9091. if key:lower() == "e" then
  9092. if flying then flying = false
  9093. else
  9094. flying = true
  9095. Fly()
  9096. end
  9097. elseif key:lower() == "w" then
  9098. ctrl.f = 1
  9099. elseif key:lower() == "s" then
  9100. ctrl.b = -1
  9101. elseif key:lower() == "a" then
  9102. ctrl.l = -1
  9103. elseif key:lower() == "d" then
  9104. ctrl.r = 1
  9105. end
  9106. end)
  9107. mouse.KeyUp:connect(function(key)
  9108. if key:lower() == "w" then
  9109. ctrl.f = 0
  9110. elseif key:lower() == "s" then
  9111. ctrl.b = 0
  9112. elseif key:lower() == "a" then
  9113. ctrl.l = 0
  9114. elseif key:lower() == "d" then
  9115. ctrl.r = 0
  9116. end
  9117. end)
  9118. Fly()
  9119. end)
  9120.  
  9121. _911.Name = "911"
  9122. _911.Parent = Scripts
  9123. _911.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
  9124. _911.BorderColor3 = Color3.fromRGB(27, 42, 53)
  9125. _911.BorderSizePixel = 0
  9126. _911.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
  9127. _911.Size = UDim2.new(0, 85, 0, 32)
  9128. _911.Font = Enum.Font.SourceSansItalic
  9129. _911.Text = "911"
  9130. _911.TextColor3 = Color3.fromRGB(0, 0, 0)
  9131. _911.TextSize = 30.000
  9132. _911.TextWrapped = true
  9133. _911.MouseButton1Down:connect(function()
  9134.  
  9135. local unanchoredparts = {}
  9136. local movers = {}
  9137. local tog = true
  9138. local move = false
  9139. local Player = game:GetService("Players").LocalPlayer
  9140. local Character = Player.Character
  9141. local mov = {};
  9142. local mov2 = {};
  9143. Character.Torso.Anchored = true
  9144.  
  9145. local pl = "Plane"
  9146. local x = 11.086
  9147. local y = 3.399
  9148. local z = -9.105
  9149.  
  9150. local Hats = {tower = Character:WaitForChild("Kate Hair"),
  9151. tower2 = Character:WaitForChild("Pal Hair"),
  9152. tower3 = Character:WaitForChild("Bedhead"),
  9153. tower4 = Character:WaitForChild("Hat1"),
  9154. tower5 = Character:WaitForChild("LavanderHair"),
  9155. tower6 = Character:WaitForChild("No Speak Monkey"),
  9156. }
  9157.  
  9158. for i,v in next, Hats do
  9159. v.Handle.AccessoryWeld:Remove()
  9160. for _,mesh in next, v:GetDescendants() do
  9161. if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
  9162. mesh:Remove()
  9163. end
  9164. end
  9165. end
  9166.  
  9167. function ftp(str)
  9168. local pt = {};
  9169. if str ~= 'me' and str ~= 'random' then
  9170. for i, v in pairs(game.Players:GetPlayers()) do
  9171. if v.Name:lower():find(str:lower()) then
  9172. table.insert(pt, v);
  9173. end
  9174. end
  9175. elseif str == 'me' then
  9176. table.insert(pt, plr);
  9177. elseif str == 'random' then
  9178. table.insert(pt, game.Players:GetPlayers()[math.random(1, #game.Players:GetPlayers())]);
  9179. end
  9180. return pt;
  9181. end
  9182.  
  9183. local function align(i,v)
  9184. local att0 = Instance.new("Attachment", i)
  9185. att0.Position = Vector3.new(0,0,0)
  9186. local att1 = Instance.new("Attachment", v)
  9187. att1.Position = Vector3.new(0,0,0)
  9188. local AP = Instance.new("AlignPosition", i)
  9189. AP.Attachment0 = att0
  9190. AP.Attachment1 = att1
  9191. AP.RigidityEnabled = false
  9192. AP.ReactionForceEnabled = false
  9193. AP.ApplyAtCenterOfMass = true
  9194. AP.MaxForce = 9999999
  9195. AP.MaxVelocity = math.huge
  9196. AP.Responsiveness = 5
  9197. local AO = Instance.new("AlignOrientation", i)
  9198. AO.Attachment0 = att0
  9199. AO.Attachment1 = att1
  9200. AO.ReactionTorqueEnabled = false
  9201. AO.PrimaryAxisOnly = false
  9202. AO.MaxTorque = 9999999
  9203. AO.MaxAngularVelocity = math.huge
  9204. AO.Responsiveness = 50
  9205. end
  9206. align(Hats.tower.Handle, Character["Torso"])
  9207. align(Hats.tower2.Handle, Character["Torso"])
  9208. align(Hats.tower3.Handle, Character["Torso"])
  9209. align(Hats.tower4.Handle, Character["Torso"])
  9210. align(Hats.tower5.Handle, Character["Torso"])
  9211. align(Hats.tower6.Handle, Character["Torso"])
  9212.  
  9213. Hats.tower.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  9214. Hats.tower2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  9215. Hats.tower3.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  9216. Hats.tower4.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  9217. Hats.tower5.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  9218. Hats.tower6.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  9219.  
  9220. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment1"
  9221. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment2"
  9222. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment3"
  9223. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment4"
  9224. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment5"
  9225. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment6"
  9226.  
  9227. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(2, -2.417, -5)
  9228. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(2, -0.45, -5)
  9229. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(2, 1.55, -5)
  9230. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2, -2.417, -5)
  9231. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-2, -0.45, -5)
  9232. Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(-2, 1.55, -5)
  9233.  
  9234. Character:WaitForChild(pl).Handle.AccessoryWeld:Remove()
  9235. local alignpos = Instance.new("AlignPosition", Character)
  9236. local alignorien = Instance.new("AlignOrientation", Character)
  9237. local att1 = Instance.new("Attachment", Character:WaitForChild(pl).Handle)
  9238. local att2 = Instance.new("Attachment", Character:WaitForChild("Head"))
  9239. alignpos.Attachment0 = att1
  9240. alignpos.Attachment1 = att2
  9241. alignpos.RigidityEnabled = false
  9242. alignpos.ReactionForceEnabled = false
  9243. alignpos.ApplyAtCenterOfMass = true
  9244. alignpos.MaxForce = 99999999
  9245. alignpos.MaxVelocity = math.huge
  9246. alignpos.Responsiveness = 0.1
  9247. alignorien.Attachment0 = att1
  9248. alignorien.Attachment1 = att2
  9249. alignorien.ReactionTorqueEnabled = false
  9250. alignorien.PrimaryAxisOnly = false
  9251. alignorien.MaxTorque = 99999999
  9252. alignorien.MaxAngularVelocity = math.huge
  9253. alignorien.Responsiveness = 50
  9254. att2.Position = Vector3.new(x,y,z)
  9255. att2.Rotation = Vector3.new(-13.09, 68.31, 14.79)
  9256.  
  9257. wait(3)
  9258.  
  9259. att2.Position = Vector3.new(2.5, 0, -5.483)
  9260.  
  9261. wait(2.5)
  9262.  
  9263. att2.Position = Vector3.new(2.5, -6, -5.483)
  9264. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(2, -5, -5)
  9265. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(2, -5, -5)
  9266. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(2, -5, -5)
  9267. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2, -2.417, -5)
  9268. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-2, -0.45, -5)
  9269. Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(-2, 1.55, -5)
  9270.  
  9271. wait(2)
  9272. att2.Position = Vector3.new(-6.493, -6, -15.772)
  9273. att2.Rotation = Vector3.new(-6.71, 158.68, 13.5)
  9274.  
  9275. wait(1.5)
  9276. att2.Position = Vector3.new(-6.493, 2.729, -15.772)
  9277.  
  9278. wait(2)
  9279. att2.Position = Vector3.new(-2.288, -0.5, -5.596)
  9280.  
  9281. wait(2.5)
  9282. att2.Position = Vector3.new(-2.288, -6, -5.596)
  9283. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(2, -5, -5)
  9284. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(2, -5, -5)
  9285. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(2, -5, -5)
  9286. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2, -5, -5)
  9287. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-2, -5, -5)
  9288. Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(-2, -5, -5)
  9289. wait(2)
  9290. local pcframe = Player.Character:FindFirstChild("HumanoidRootPart").CFrame
  9291. Player.Character:BreakJoints()
  9292.  
  9293. local added
  9294. added = Player.CharacterAdded:Connect(function(Character)
  9295. Character:WaitForChild("HumanoidRootPart")
  9296.  
  9297. Character.HumanoidRootPart.CFrame = pcframe + Vector3.new(0,.8,0)
  9298. added:Disconnect()
  9299. end)
  9300. end)
  9301.  
  9302. Car.Name = "Car"
  9303. Car.Parent = Scripts
  9304. Car.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
  9305. Car.BorderColor3 = Color3.fromRGB(27, 42, 53)
  9306. Car.BorderSizePixel = 0
  9307. Car.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
  9308. Car.Size = UDim2.new(0, 85, 0, 32)
  9309. Car.Font = Enum.Font.SourceSansItalic
  9310. Car.Text = "Car"
  9311. Car.TextColor3 = Color3.fromRGB(0, 0, 0)
  9312. Car.TextSize = 30.000
  9313. Car.TextWrapped = true
  9314. Car.MouseButton1Down:connect(function()
  9315. local NetworkAccess = coroutine.create(function()
  9316. settings().Physics.AllowSleep = false
  9317. while true do game:GetService("RunService").RenderStepped:Wait()
  9318. game:GetService("Players").LocalPlayer.ReplicationFocus = workspace
  9319. game:GetService("Players").LocalPlayer.MaximumSimulationRadius = math.pow(math.huge,math.huge)
  9320. sethiddenproperty(game:GetService("Players").LocalPlayer,"SimulationRadius",math.huge*math.huge) end end)
  9321. coroutine.resume(NetworkAccess)
  9322.  
  9323. plr = game.Players.LocalPlayer
  9324. char = plr.Character
  9325. torso = char.Torso
  9326. char["Left Leg"]:Remove()
  9327. char["Right Leg"]:Remove()
  9328. char.Humanoid.WalkSpeed = 75
  9329. char.Humanoid.HipHeight = 0.8
  9330.  
  9331. function Align(Part1,Part0,Position,Angle,name)
  9332. local AlignPos = Instance.new("AlignPosition", Part1)
  9333. AlignPos.Parent.CanCollide = false
  9334. AlignPos.ApplyAtCenterOfMass = true
  9335. AlignPos.MaxForce = 67752
  9336. AlignPos.MaxVelocity = math.huge/9e110
  9337. AlignPos.ReactionForceEnabled = false
  9338. AlignPos.Responsiveness = 200
  9339. AlignPos.RigidityEnabled = false
  9340. local AlignOrient = Instance.new("AlignOrientation", Part1)
  9341. AlignOrient.MaxAngularVelocity = math.huge/9e110
  9342. AlignOrient.MaxTorque = 67752
  9343. AlignOrient.PrimaryAxisOnly = false
  9344. AlignOrient.ReactionTorqueEnabled = false
  9345. AlignOrient.Responsiveness = 200
  9346. AlignOrient.RigidityEnabled = false
  9347. local AttachmentA=Instance.new("Attachment",Part1)
  9348. local AttachmentB=Instance.new("Attachment",Part0)
  9349. AttachmentB.Orientation = Angle
  9350. AttachmentB.Position = Position
  9351. AttachmentB.Name = name
  9352. AlignPos.Attachment0 = AttachmentA
  9353. AlignPos.Attachment1 = AttachmentB
  9354. AlignOrient.Attachment0 = AttachmentA
  9355. AlignOrient.Attachment1 = AttachmentB
  9356. end
  9357.  
  9358. car = char["MeshPartAccessory"]
  9359. chandle = car.Handle
  9360. chandle.AccessoryWeld:Destroy()
  9361.  
  9362. fire = char["FireMohawk"]
  9363. fhandle = fire.Handle
  9364. fhandle.AccessoryWeld:Destroy()
  9365. fhandle.Mesh:Destroy()
  9366.  
  9367. h = Instance.new("Attachment",chandle)
  9368. h.Rotation = Vector3.new(0,0,0)
  9369. h.Position = Vector3.new(0,0,0)
  9370.  
  9371. lg = Instance.new("Attachment",torso)
  9372. lg.Rotation = Vector3.new(0,0,0)
  9373. lg.Position = Vector3.new(0, -0.767, -0.942)
  9374.  
  9375. gap = Instance.new("AlignPosition",chandle)
  9376. gap.Attachment0 = h
  9377. gap.Attachment1 = lg
  9378. gap.RigidityEnabled = true
  9379.  
  9380. gao = Instance.new("AlignOrientation",chandle)
  9381. gao.Attachment0 = h
  9382. gao.Attachment1 = lg
  9383. gao.RigidityEnabled = true
  9384.  
  9385. a = Instance.new("Attachment",fhandle)
  9386. a.Rotation = Vector3.new(0,0,0)
  9387. a.Position = Vector3.new(0,0,0)
  9388.  
  9389. a1 = Instance.new("Attachment",torso)
  9390. a1.Rotation = Vector3.new(90, 0, 0)
  9391. a1.Position = Vector3.new(0, -0.974, 0.975)
  9392.  
  9393. a2 = Instance.new("AlignPosition",fhandle)
  9394. a2.Attachment0 = a
  9395. a2.Attachment1 = a1
  9396. a2.RigidityEnabled = true
  9397.  
  9398. a3 = Instance.new("AlignOrientation",fhandle)
  9399. a3.Attachment0 = a
  9400. a3.Attachment1 = a1
  9401. a3.RigidityEnabled = true
  9402.  
  9403. game.Players.LocalPlayer.Character.Torso["Right Shoulder"]:Destroy()
  9404. game.Players.LocalPlayer.Character["Right Arm"].RightShoulderAttachment:Destroy()
  9405. game.Players.LocalPlayer.Character["Right Arm"].RightGripAttachment:Destroy()
  9406. game.Players.LocalPlayer.Character.Torso["Left Shoulder"]:Destroy()
  9407. game.Players.LocalPlayer.Character["Left Arm"].LeftShoulderAttachment:Destroy()
  9408. game.Players.LocalPlayer.Character["Left Arm"].LeftGripAttachment:Destroy()
  9409. Align(game.Players.LocalPlayer.Character["Left Arm"],game.Players.LocalPlayer.Character.Torso,Vector3.new(-1.243, 0.195, -0.793),Vector3.new(74.51, 0, 8.28),"Left")
  9410. Align(game.Players.LocalPlayer.Character["Right Arm"],game.Players.LocalPlayer.Character.Torso,Vector3.new(1.243, 0.195, -0.793),Vector3.new(74.51, 0, -8.28),"Right")
  9411. end)
  9412.  
  9413. Shidashian.Name = "Shidashian"
  9414. Shidashian.Parent = Scripts
  9415. Shidashian.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
  9416. Shidashian.BorderColor3 = Color3.fromRGB(27, 42, 53)
  9417. Shidashian.BorderSizePixel = 0
  9418. Shidashian.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
  9419. Shidashian.Size = UDim2.new(0, 85, 0, 32)
  9420. Shidashian.Font = Enum.Font.SourceSansItalic
  9421. Shidashian.Text = "Shidashian"
  9422. Shidashian.TextColor3 = Color3.fromRGB(0, 0, 0)
  9423. Shidashian.TextSize = 25.000
  9424. Shidashian.TextWrapped = true
  9425. Shidashian.MouseButton1Down:connect(function()
  9426. local unanchoredparts = {}
  9427. local movers = {}
  9428. local tog = true
  9429. local move = false
  9430. local Player = game:GetService("Players").LocalPlayer
  9431. local Character = Player.Character
  9432. local tor = Character.Torso
  9433. local mov = {};
  9434. local mov2 = {};
  9435.  
  9436. local poop = "Poop"
  9437. local x = 0
  9438. local y = -1.086
  9439. local z = 0.808
  9440.  
  9441. pom = Character["Pink Pom poms"]
  9442. phandle = pom.Handle
  9443. phandle.AccessoryWeld:Destroy()
  9444.  
  9445. local Hats = {but1 = Character:WaitForChild("NoxiousEgg"),
  9446. but2 = Character:WaitForChild("SFOTHEgg"),
  9447. but3 = Character:WaitForChild("UglyEgg"),
  9448. but4 = Character:WaitForChild("StarryEgg"),
  9449. }
  9450.  
  9451. for i,v in next, Hats do
  9452. v.Handle.AccessoryWeld:Remove()
  9453. for _,mesh in next, v:GetDescendants() do
  9454. if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
  9455. mesh:Remove()
  9456. end
  9457. end
  9458. end
  9459.  
  9460. function ftp(str)
  9461. local pt = {};
  9462. if str ~= 'me' and str ~= 'random' then
  9463. for i, v in pairs(game.Players:GetPlayers()) do
  9464. if v.Name:lower():find(str:lower()) then
  9465. table.insert(pt, v);
  9466. end
  9467. end
  9468. elseif str == 'me' then
  9469. table.insert(pt, plr);
  9470. elseif str == 'random' then
  9471. table.insert(pt, game.Players:GetPlayers()[math.random(1, #game.Players:GetPlayers())]);
  9472. end
  9473. return pt;
  9474. end
  9475.  
  9476. local function align(i,v)
  9477. local att0 = Instance.new("Attachment", i)
  9478. att0.Position = Vector3.new(0,0,0)
  9479. local att1 = Instance.new("Attachment", v)
  9480. att1.Position = Vector3.new(0,0,0)
  9481. local AP = Instance.new("AlignPosition", i)
  9482. AP.Attachment0 = att0
  9483. AP.Attachment1 = att1
  9484. AP.RigidityEnabled = false
  9485. AP.ReactionForceEnabled = false
  9486. AP.ApplyAtCenterOfMass = true
  9487. AP.MaxForce = 9999999
  9488. AP.MaxVelocity = math.huge
  9489. AP.Responsiveness = 65
  9490. local AO = Instance.new("AlignOrientation", i)
  9491. AO.Attachment0 = att0
  9492. AO.Attachment1 = att1
  9493. AO.ReactionTorqueEnabled = true
  9494. AO.PrimaryAxisOnly = false
  9495. AO.MaxTorque = 9999999
  9496. AO.MaxAngularVelocity = math.huge
  9497. AO.Responsiveness = 50
  9498. end
  9499.  
  9500. align(Hats.but1.Handle, Character["Torso"])
  9501. align(Hats.but2.Handle, Character["Torso"])
  9502. align(Hats.but3.Handle, Character["Torso"])
  9503. align(Hats.but4.Handle, Character["Torso"])
  9504.  
  9505. Hats.but1.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
  9506. Hats.but2.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
  9507. Hats.but3.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
  9508. Hats.but4.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
  9509.  
  9510. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment1"
  9511. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment2"
  9512. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment3"
  9513. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment4"
  9514.  
  9515. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.527, 0.142, -0.595)
  9516. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.527, 0.142, -0.595)
  9517. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.527, -1.161, 0.57)
  9518. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(0.527, -1.161, 0.57)
  9519.  
  9520. h = Instance.new("Attachment",phandle)
  9521. h.Rotation = Vector3.new(0, 0, 0)
  9522. h.Position = Vector3.new(0, 0, 0)
  9523.  
  9524. lg = Instance.new("Attachment",tor)
  9525. lg.Rotation = Vector3.new(0, 0, 0)
  9526. lg.Position = Vector3.new(0, 0, -1.386)
  9527.  
  9528. gap = Instance.new("AlignPosition",phandle)
  9529. gap.Attachment0 = h
  9530. gap.Attachment1 = lg
  9531. gap.RigidityEnabled = true
  9532.  
  9533. gao = Instance.new("AlignOrientation",phandle)
  9534. gao.Attachment0 = h
  9535. gao.Attachment1 = lg
  9536. gao.RigidityEnabled = true
  9537.  
  9538. Character:WaitForChild(poop).Handle.AccessoryWeld:Remove()
  9539. local alignpos = Instance.new("AlignPosition", Character)
  9540. local alignorien = Instance.new("AlignOrientation", Character)
  9541. local att1 = Instance.new("Attachment", Character:WaitForChild(poop).Handle)
  9542. local att2 = Instance.new("Attachment", Character:WaitForChild("Torso"))
  9543. alignpos.Attachment0 = att1
  9544. alignpos.Attachment1 = att2
  9545. alignpos.RigidityEnabled = false
  9546. alignpos.ReactionForceEnabled = false
  9547. alignpos.ApplyAtCenterOfMass = true
  9548. alignpos.MaxForce = 99999999
  9549. alignpos.MaxVelocity = math.huge
  9550. alignpos.Responsiveness = 50
  9551. alignorien.Attachment0 = att1
  9552. alignorien.Attachment1 = att2
  9553. alignorien.ReactionTorqueEnabled = false
  9554. alignorien.PrimaryAxisOnly = false
  9555. alignorien.MaxTorque = 99999999
  9556. alignorien.MaxAngularVelocity = math.huge
  9557. alignorien.Responsiveness = 50
  9558. att2.Position = Vector3.new(x,y,z)
  9559. att2.Rotation = Vector3.new(-72.25, 180, 180)
  9560.  
  9561.  
  9562. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  9563. if KeyPressed == "q" then
  9564. if toggle == false then
  9565. att2.Position = Vector3.new(x,y,z)
  9566. toggle = true
  9567. else
  9568. att2.Position = Vector3.new(0, -1.808, 1.609)
  9569. toggle = false
  9570. end
  9571. end
  9572. end)
  9573. end)
  9574.  
  9575. Hoverboard.Name = "Hoverboard"
  9576. Hoverboard.Parent = Scripts
  9577. Hoverboard.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
  9578. Hoverboard.BorderColor3 = Color3.fromRGB(27, 42, 53)
  9579. Hoverboard.BorderSizePixel = 0
  9580. Hoverboard.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
  9581. Hoverboard.Size = UDim2.new(0, 85, 0, 32)
  9582. Hoverboard.Font = Enum.Font.SourceSansItalic
  9583. Hoverboard.Text = "Hoverboard"
  9584. Hoverboard.TextColor3 = Color3.fromRGB(0, 0, 0)
  9585. Hoverboard.TextSize = 24.000
  9586. Hoverboard.TextWrapped = true
  9587. Hoverboard.MouseButton1Down:connect(function()
  9588.  
  9589. game.Players.LocalPlayer.Character.Head.Transparency = 1
  9590. game.Players.LocalPlayer.Character.Head.face:Remove()
  9591. game.Players.LocalPlayer.Character.Torso.Transparency = 1
  9592. game.Players.LocalPlayer.Character['Right Arm'].Transparency = 1
  9593. game.Players.LocalPlayer.Character["Left Arm"].Transparency = 1
  9594. game.Players.LocalPlayer.Character["Right Leg"].Transparency = 1
  9595. game.Players.LocalPlayer.Character["Left Leg"].Transparency = 1
  9596.  
  9597. Local = game:GetService('Players').LocalPlayer
  9598. Char = Local.Character
  9599. touched,tpdback = false, false
  9600. Local.CharacterAdded:connect(function(char)
  9601. if script.Disabled ~= true then
  9602. wait(.00001)
  9603. loc = Char.HumanoidRootPart.Position
  9604. Char:MoveTo(box.Position + Vector3.new(0,.5,0))
  9605. end
  9606. end)
  9607. box = Instance.new('Part',workspace)
  9608. box.Anchored = true
  9609. box.Transparency = 1
  9610. box.CanCollide = true
  9611. box.Size = Vector3.new(10,1,10)
  9612. box.Position = Vector3.new(0,10000,0)
  9613. box.Touched:connect(function(part)
  9614. if (part.Parent.Name == Local.Name) then
  9615. if touched == false then
  9616. touched = true
  9617. function apply()
  9618. if script.Disabled ~= true then
  9619. no = Char.HumanoidRootPart:Clone()
  9620. wait(.0001)
  9621. Char.HumanoidRootPart:Destroy()
  9622. no.Parent = Char
  9623. Char:MoveTo(loc)
  9624. touched = false
  9625. end end
  9626. if Char then
  9627. apply()
  9628. end
  9629. end
  9630. end
  9631. end)
  9632. repeat wait() until Char
  9633. loc = Char.HumanoidRootPart.Position
  9634. Char:MoveTo(box.Position + Vector3.new(0,.5,0))
  9635.  
  9636. wait(0.5)
  9637. local LocalPlayer = game.Players.LocalPlayer;local Character = LocalPlayer.Character;local Mouse = LocalPlayer:GetMouse()
  9638. Character["Pink Hair"].Name = "Brick1";Character["Bedhead"].Name = "Brick2"
  9639. Character["LongHairHeadBand Black"].Name = "Brick3";Character["Hat1"].Name = "Brick4"
  9640. Character["Kate Hair"].Name = "Brick5";Character["BakonHead"].Name = "Brick6"
  9641. Character["FireMohawk"].Name = "Brick7";Character["No Speak Monkey"].Name = "Brick8"
  9642. Character["Pal Hair"].Name = "Brick9";Character["LavanderHair"].Name = "Brick10"
  9643. local Head = Character["Head"];local Torso = Character["Torso"]
  9644. local RArm = Character["Right Arm"];local LArm = Character["Left Arm"]
  9645. local RLeg = Character["Right Leg"];local LLeg = Character["Left Leg"]
  9646. local Hat1 = Character["Brick1"];local Hat2 = Character["Brick2"]
  9647. local Hat3 = Character["Brick3"];local Hat4 = Character["Brick4"]
  9648. local Hat5 = Character["Brick5"];local Hat6 = Character["Brick6"]
  9649. local Hat7 = Character["Brick7"];local Hat8 = Character["Brick8"]
  9650. local Hat9 = Character["Brick9"];local Hat10 = Character["Brick10"]
  9651.  
  9652. Hat1.Handle.Mesh:Destroy()
  9653. Hat2.Handle.Mesh:Destroy()
  9654. Hat3.Handle.Mesh:Destroy()
  9655. Hat4.Handle.Mesh:Destroy()
  9656. Hat5.Handle.Mesh:Destroy()
  9657. Hat7.Handle.Mesh:Destroy()
  9658. Hat8.Handle.Mesh:Destroy()
  9659. Hat9.Handle.Mesh:Destroy()
  9660. Hat10.Handle.Mesh:Destroy()
  9661.  
  9662.  
  9663. --LostDevelopers Alignment Function
  9664. function Align(Part1,Part0,Position,Angle)
  9665. local AlignPos = Instance.new("AlignPosition", Part1);
  9666. AlignPos.Parent.CanCollide = false;
  9667. AlignPos.ApplyAtCenterOfMass = true;
  9668. AlignPos.MaxForce = 67752;
  9669. AlignPos.MaxVelocity = math.huge/9e110;
  9670. AlignPos.ReactionForceEnabled = false;
  9671. AlignPos.Responsiveness = 200;
  9672. AlignPos.RigidityEnabled = false;
  9673. local AlignOri = Instance.new("AlignOrientation", Part1);
  9674. AlignOri.MaxAngularVelocity = math.huge/9e110;
  9675. AlignOri.MaxTorque = 67752;
  9676. AlignOri.PrimaryAxisOnly = false;
  9677. AlignOri.ReactionTorqueEnabled = false;
  9678. AlignOri.Responsiveness = 200;
  9679. AlignOri.RigidityEnabled = false;
  9680. local AttachmentA=Instance.new("Attachment",Part1);
  9681. local AttachmentB=Instance.new("Attachment",Part0);
  9682. AttachmentB.Orientation = Angle
  9683. AttachmentB.Position = Position
  9684. AlignPos.Attachment0 = AttachmentA;
  9685. AlignPos.Attachment1 = AttachmentB;
  9686. AlignOri.Attachment0 = AttachmentA;
  9687. AlignOri.Attachment1 = AttachmentB;
  9688. end
  9689. Character.Humanoid.HipHeight = 0
  9690. function Weld(Part)
  9691. Part.Handle.AccessoryWeld:Destroy()
  9692. end
  9693. function Mesh(Part)
  9694. Part.Handle.SpecialMesh:Destroy()
  9695. end
  9696. Weld(Hat1);Weld(Hat2);Weld(Hat3)
  9697. Weld(Hat4);Weld(Hat5);Weld(Hat6)
  9698. Weld(Hat7);Weld(Hat8);Weld(Hat9)
  9699. Weld(Hat10)
  9700. --[[ Alignment and Measurements ]]--
  9701. Align(Hat1.Handle, RLeg, Vector3.new(0,0,0), Vector3.new(90,0,0))
  9702. Align(Hat2.Handle, LLeg, Vector3.new(0,0,0), Vector3.new(90,0,0))
  9703. Align(Hat3.Handle, Torso, Vector3.new(0,-0.2,0), Vector3.new(0,90,0))
  9704. Align(Hat4.Handle, LArm, Vector3.new(0,0,0), Vector3.new(90,0,0))
  9705. Align(Hat5.Handle, RArm, Vector3.new(0,0,0), Vector3.new(90,0,0))
  9706. Align(Hat6.Handle, Head, Vector3.new(0,0,0), Vector3.new(0,40,0))
  9707. Align(Hat7.Handle, Torso, Vector3.new(1,-3.3,0), Vector3.new(90,90,0))
  9708. Align(Hat8.Handle, Torso, Vector3.new(2.2,-3,0), Vector3.new(0,0,50))
  9709. Align(Hat9.Handle, Torso, Vector3.new(-1,-3.2,0), Vector3.new(0,90,0))
  9710. Align(Hat10.Handle, Torso, Vector3.new(-1,-3.2,-0.2), Vector3.new(0,90,0))
  9711. game.Players.LocalPlayer.Character.Humanoid.HipHeight = 1
  9712.  
  9713.  
  9714. wait(0.2)
  9715. loadstring(game:HttpGet(('https://pastebin.com/raw/hkFAiC1y'),true))()
  9716. end)
  9717.  
  9718. Trashcan.Name = "Trashcan"
  9719. Trashcan.Parent = Scripts
  9720. Trashcan.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
  9721. Trashcan.BorderColor3 = Color3.fromRGB(27, 42, 53)
  9722. Trashcan.BorderSizePixel = 0
  9723. Trashcan.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
  9724. Trashcan.Size = UDim2.new(0, 85, 0, 32)
  9725. Trashcan.Font = Enum.Font.SourceSansItalic
  9726. Trashcan.Text = "Trash can"
  9727. Trashcan.TextColor3 = Color3.fromRGB(0, 0, 0)
  9728. Trashcan.TextSize = 30.000
  9729. Trashcan.TextWrapped = true
  9730. Trashcan.MouseButton1Down:connect(function()
  9731.  
  9732. game.Players.LocalPlayer.Character.Head.Transparency = 1
  9733. game.Players.LocalPlayer.Character.Head.face:Remove()
  9734. game.Players.LocalPlayer.Character.Torso.Transparency = 1
  9735. game.Players.LocalPlayer.Character['Right Arm'].Transparency = 1
  9736. game.Players.LocalPlayer.Character["Left Arm"].Transparency = 1
  9737. game.Players.LocalPlayer.Character["Right Leg"].Transparency = 1
  9738. game.Players.LocalPlayer.Character["Left Leg"].Transparency = 1
  9739.  
  9740. Local = game:GetService('Players').LocalPlayer
  9741. Char = Local.Character
  9742. touched,tpdback = false, false
  9743. Local.CharacterAdded:connect(function(char)
  9744. if script.Disabled ~= true then
  9745. wait(.00001)
  9746. loc = Char.HumanoidRootPart.Position
  9747. Char:MoveTo(box.Position + Vector3.new(0,.5,0))
  9748. end
  9749. end)
  9750. box = Instance.new('Part',workspace)
  9751. box.Anchored = true
  9752. box.Transparency = 1
  9753. box.CanCollide = true
  9754. box.Size = Vector3.new(10,1,10)
  9755. box.Position = Vector3.new(0,10000,0)
  9756. box.Touched:connect(function(part)
  9757. if (part.Parent.Name == Local.Name) then
  9758. if touched == false then
  9759. touched = true
  9760. function apply()
  9761. if script.Disabled ~= true then
  9762. no = Char.HumanoidRootPart:Clone()
  9763. wait(.0001)
  9764. Char.HumanoidRootPart:Destroy()
  9765. no.Parent = Char
  9766. Char:MoveTo(loc)
  9767. touched = false
  9768. end end
  9769. if Char then
  9770. apply()
  9771. end
  9772. end
  9773. end
  9774. end)
  9775. repeat wait() until Char
  9776. loc = Char.HumanoidRootPart.Position
  9777. Char:MoveTo(box.Position + Vector3.new(0,.5,0))
  9778.  
  9779. wait(0.5)
  9780. local LocalPlayer = game.Players.LocalPlayer;local Character = LocalPlayer.Character;local Mouse = LocalPlayer:GetMouse()
  9781. Character["LavanderHair"].Name = "Brick1";Character["Kate Hair"].Name = "Brick2"
  9782. Character["Hat1"].Name = "Brick3";Character["Pal Hair"].Name = "Brick4"
  9783. Character["LongHairHeadBand Black"].Name = "Brick5";Character["Trash Can"].Name = "Brick6"
  9784. Character["Trash Can Lid"].Name = "Brick7"
  9785. local Head = Character["Head"];local Torso = Character["Torso"]
  9786. local RArm = Character["Right Arm"];local LArm = Character["Left Arm"]
  9787. local RLeg = Character["Right Leg"];local LLeg = Character["Left Leg"]
  9788. local Hat1 = Character["Brick1"];local Hat2 = Character["Brick2"]
  9789. local Hat3 = Character["Brick3"];local Hat4 = Character["Brick4"]
  9790. local Hat5 = Character["Brick5"];local Hat6 = Character["Brick6"]
  9791. local Hat7 = Character["Brick7"]
  9792.  
  9793. Hat1.Handle.Mesh:Destroy()
  9794. Hat2.Handle.Mesh:Destroy()
  9795. Hat3.Handle.Mesh:Destroy()
  9796. Hat4.Handle.Mesh:Destroy()
  9797. Hat5.Handle.Mesh:Destroy()
  9798.  
  9799. --LostDevelopers Alignment Function
  9800. function Align(Part1,Part0,Position,Angle)
  9801. local AlignPos = Instance.new("AlignPosition", Part1);
  9802. AlignPos.Parent.CanCollide = false;
  9803. AlignPos.ApplyAtCenterOfMass = true;
  9804. AlignPos.MaxForce = 67752;
  9805. AlignPos.MaxVelocity = math.huge/9e110;
  9806. AlignPos.ReactionForceEnabled = false;
  9807. AlignPos.Responsiveness = 200;
  9808. AlignPos.RigidityEnabled = false;
  9809. local AlignOri = Instance.new("AlignOrientation", Part1);
  9810. AlignOri.MaxAngularVelocity = math.huge/9e110;
  9811. AlignOri.MaxTorque = 67752;
  9812. AlignOri.PrimaryAxisOnly = false;
  9813. AlignOri.ReactionTorqueEnabled = false;
  9814. AlignOri.Responsiveness = 200;
  9815. AlignOri.RigidityEnabled = false;
  9816. local AttachmentA=Instance.new("Attachment",Part1);
  9817. local AttachmentB=Instance.new("Attachment",Part0);
  9818. AttachmentB.Orientation = Angle
  9819. AttachmentB.Position = Position
  9820. AlignPos.Attachment0 = AttachmentA;
  9821. AlignPos.Attachment1 = AttachmentB;
  9822. AlignOri.Attachment0 = AttachmentA;
  9823. AlignOri.Attachment1 = AttachmentB;
  9824. end
  9825. Character.Humanoid.HipHeight = 0
  9826. function Weld(Part)
  9827. Part.Handle.AccessoryWeld:Destroy()
  9828. end
  9829. function Mesh(Part)
  9830. Part.Handle.SpecialMesh:Destroy()
  9831. end
  9832. Weld(Hat1);Weld(Hat2);Weld(Hat3)
  9833. Weld(Hat4);Weld(Hat5);Weld(Hat6)
  9834. Weld(Hat7)
  9835. --[[ Alignment and Measurements ]]--
  9836. Align(Hat1.Handle, RLeg, Vector3.new(0,0,0), Vector3.new(90,0,0))
  9837. Align(Hat2.Handle, LLeg, Vector3.new(0,0,0), Vector3.new(90,0,0))
  9838. Align(Hat5.Handle, Torso, Vector3.new(0,-0.2,0), Vector3.new(0,90,0))
  9839. Align(Hat4.Handle, LArm, Vector3.new(0,0,0), Vector3.new(90,0,0))
  9840. Align(Hat3.Handle, RArm, Vector3.new(0,0,0), Vector3.new(90,0,0))
  9841. Align(Hat6.Handle, Torso, Vector3.new(0,0.3,0), Vector3.new(0,40,0))
  9842. Align(Hat7.Handle, Torso, Vector3.new(0,2,0), Vector3.new(0,0,0))
  9843.  
  9844. wait(0.1)
  9845. loadstring(game:HttpGet(('https://ghostbin.co/paste/5r3k3/raw'),true))()
  9846. end)
  9847.  
  9848. Fairy.Name = "Fairy"
  9849. Fairy.Parent = Scripts
  9850. Fairy.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
  9851. Fairy.BorderColor3 = Color3.fromRGB(27, 42, 53)
  9852. Fairy.BorderSizePixel = 0
  9853. Fairy.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
  9854. Fairy.Size = UDim2.new(0, 85, 0, 32)
  9855. Fairy.Font = Enum.Font.SourceSansItalic
  9856. Fairy.Text = "Fairy"
  9857. Fairy.TextColor3 = Color3.fromRGB(0, 0, 0)
  9858. Fairy.TextSize = 30.000
  9859. Fairy.TextWrapped = true
  9860. Fairy.MouseButton1Down:connect(function()
  9861.  
  9862. game.Players.LocalPlayer.Character.Head.Transparency = 1
  9863. game.Players.LocalPlayer.Character.Head.face:Remove()
  9864. game.Players.LocalPlayer.Character.Torso.Transparency = 1
  9865. game.Players.LocalPlayer.Character['Right Arm'].Transparency = 1
  9866. game.Players.LocalPlayer.Character["Left Arm"].Transparency = 1
  9867. game.Players.LocalPlayer.Character["Right Leg"].Transparency = 1
  9868. game.Players.LocalPlayer.Character["Left Leg"].Transparency = 1
  9869.  
  9870. Local = game:GetService('Players').LocalPlayer
  9871. Char = Local.Character
  9872. touched,tpdback = false, false
  9873. Local.CharacterAdded:connect(function(char)
  9874. if script.Disabled ~= true then
  9875. wait(.00001)
  9876. loc = Char.HumanoidRootPart.Position
  9877. Char:MoveTo(box.Position + Vector3.new(0,.5,0))
  9878. end
  9879. end)
  9880. box = Instance.new('Part',workspace)
  9881. box.Anchored = true
  9882. box.Transparency = 1
  9883. box.CanCollide = true
  9884. box.Size = Vector3.new(10,1,10)
  9885. box.Position = Vector3.new(0,10000,0)
  9886. box.Touched:connect(function(part)
  9887. if (part.Parent.Name == Local.Name) then
  9888. if touched == false then
  9889. touched = true
  9890. function apply()
  9891. if script.Disabled ~= true then
  9892. no = Char.HumanoidRootPart:Clone()
  9893. wait(.0001)
  9894. Char.HumanoidRootPart:Destroy()
  9895. no.Parent = Char
  9896. Char:MoveTo(loc)
  9897. touched = false
  9898. end end
  9899. if Char then
  9900. apply()
  9901. end
  9902. end
  9903. end
  9904. end)
  9905. repeat wait() until Char
  9906. loc = Char.HumanoidRootPart.Position
  9907. Char:MoveTo(box.Position + Vector3.new(0,.5,0))
  9908.  
  9909. wait(0.5)
  9910. local LocalPlayer = game.Players.LocalPlayer;local Character = LocalPlayer.Character;local Mouse = LocalPlayer:GetMouse()
  9911. Character["SpringPixie"].Name = "Brick1"
  9912. local Head = Character["Head"];local Torso = Character["Torso"]
  9913. local RArm = Character["Right Arm"];local LArm = Character["Left Arm"]
  9914. local RLeg = Character["Right Leg"];local LLeg = Character["Left Leg"]
  9915. local Hat1 = Character["Brick1"]
  9916.  
  9917. --LostDevelopers Alignment Function
  9918. function Align(Part1,Part0,Position,Angle)
  9919. local AlignPos = Instance.new("AlignPosition", Part1);
  9920. AlignPos.Parent.CanCollide = false;
  9921. AlignPos.ApplyAtCenterOfMass = true;
  9922. AlignPos.MaxForce = 67752;
  9923. AlignPos.MaxVelocity = math.huge/9e110;
  9924. AlignPos.ReactionForceEnabled = false;
  9925. AlignPos.Responsiveness = 200;
  9926. AlignPos.RigidityEnabled = false;
  9927. local AlignOri = Instance.new("AlignOrientation", Part1);
  9928. AlignOri.MaxAngularVelocity = math.huge/9e110;
  9929. AlignOri.MaxTorque = 67752;
  9930. AlignOri.PrimaryAxisOnly = false;
  9931. AlignOri.ReactionTorqueEnabled = false;
  9932. AlignOri.Responsiveness = 200;
  9933. AlignOri.RigidityEnabled = false;
  9934. local AttachmentA=Instance.new("Attachment",Part1);
  9935. local AttachmentB=Instance.new("Attachment",Part0);
  9936. AttachmentB.Orientation = Angle
  9937. AttachmentB.Position = Position
  9938. AlignPos.Attachment0 = AttachmentA;
  9939. AlignPos.Attachment1 = AttachmentB;
  9940. AlignOri.Attachment0 = AttachmentA;
  9941. AlignOri.Attachment1 = AttachmentB;
  9942. end
  9943. Character.Humanoid.HipHeight = 0
  9944. function Weld(Part)
  9945. Part.Handle.AccessoryWeld:Destroy()
  9946. end
  9947. function Mesh(Part)
  9948. Part.Handle.SpecialMesh:Destroy()
  9949. end
  9950. Weld(Hat1)
  9951. --[[ Alignment and Measurements ]]--
  9952. Align(Hat1.Handle, Torso, Vector3.new(0,0,0.1), Vector3.new(0,0,0))
  9953.  
  9954. Hat1.Handle.Mesh.Scale = Vector3.new(6,6,6)
  9955.  
  9956. wait(0.5)
  9957. loadstring(game:HttpGet(('https://pastebin.com/raw/1Mv3AQ3a'),true))()
  9958. end)
  9959.  
  9960. NoobDance.Name = "NoobDance"
  9961. NoobDance.Parent = Scripts
  9962. NoobDance.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
  9963. NoobDance.BorderColor3 = Color3.fromRGB(27, 42, 53)
  9964. NoobDance.BorderSizePixel = 0
  9965. NoobDance.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
  9966. NoobDance.Size = UDim2.new(0, 85, 0, 32)
  9967. NoobDance.Font = Enum.Font.SourceSansItalic
  9968. NoobDance.Text = "Noob Dance"
  9969. NoobDance.TextColor3 = Color3.fromRGB(0, 0, 0)
  9970. NoobDance.TextSize = 23.000
  9971. NoobDance.TextWrapped = true
  9972. NoobDance.MouseButton1Down:connect(function()
  9973.  
  9974. game.Players.LocalPlayer.Character.Head.Transparency = 1
  9975. game.Players.LocalPlayer.Character.Head.face:Remove()
  9976. game.Players.LocalPlayer.Character.Torso.Transparency = 1
  9977. game.Players.LocalPlayer.Character['Right Arm'].Transparency = 1
  9978. game.Players.LocalPlayer.Character["Left Arm"].Transparency = 1
  9979. game.Players.LocalPlayer.Character["Right Leg"].Transparency = 1
  9980. game.Players.LocalPlayer.Character["Left Leg"].Transparency = 1
  9981.  
  9982. Local = game:GetService('Players').LocalPlayer
  9983. Char = Local.Character
  9984. touched,tpdback = false, false
  9985. Local.CharacterAdded:connect(function(char)
  9986. if script.Disabled ~= true then
  9987. wait(.00001)
  9988. loc = Char.HumanoidRootPart.Position
  9989. Char:MoveTo(box.Position + Vector3.new(0,.5,0))
  9990. end
  9991. end)
  9992. box = Instance.new('Part',workspace)
  9993. box.Anchored = true
  9994. box.Transparency = 1
  9995. box.CanCollide = true
  9996. box.Size = Vector3.new(10,1,10)
  9997. box.Position = Vector3.new(0,10000,0)
  9998. box.Touched:connect(function(part)
  9999. if (part.Parent.Name == Local.Name) then
  10000. if touched == false then
  10001. touched = true
  10002. function apply()
  10003. if script.Disabled ~= true then
  10004. no = Char.HumanoidRootPart:Clone()
  10005. wait(.0001)
  10006. Char.HumanoidRootPart:Destroy()
  10007. no.Parent = Char
  10008. Char:MoveTo(loc)
  10009. touched = false
  10010. end end
  10011. if Char then
  10012. apply()
  10013. end
  10014. end
  10015. end
  10016. end)
  10017. repeat wait() until Char
  10018. loc = Char.HumanoidRootPart.Position
  10019. Char:MoveTo(box.Position + Vector3.new(0,.5,0))
  10020.  
  10021. wait(0.5)
  10022. local LocalPlayer = game.Players.LocalPlayer;local Character = LocalPlayer.Character;local Mouse = LocalPlayer:GetMouse()
  10023. Character["LavanderHair"].Name = "Brick1";Character["Pal Hair"].Name = "Brick2"
  10024. Character["LongHairHeadBand Black"].Name = "Brick3";Character["Hat1"].Name = "Brick4"
  10025. Character["Kate Hair"].Name = "Brick5";Character["PlushNoob"].Name = "Brick6"
  10026. local Head = Character["Head"];local Torso = Character["Torso"]
  10027. local RArm = Character["Right Arm"];local LArm = Character["Left Arm"]
  10028. local RLeg = Character["Right Leg"];local LLeg = Character["Left Leg"]
  10029. local Hat1 = Character["Brick1"];local Hat2 = Character["Brick2"]
  10030. local Hat3 = Character["Brick3"];local Hat4 = Character["Brick4"]
  10031. local Hat5 = Character["Brick5"];local Hat6 = Character["Brick6"]
  10032.  
  10033. Hat1.Handle.Mesh:Destroy()
  10034. Hat2.Handle.Mesh:Destroy()
  10035. Hat3.Handle.Mesh:Destroy()
  10036. Hat4.Handle.Mesh:Destroy()
  10037. Hat5.Handle.Mesh:Destroy()
  10038.  
  10039. --LostDevelopers Alignment Function
  10040. function Align(Part1,Part0,Position,Angle)
  10041. local AlignPos = Instance.new("AlignPosition", Part1);
  10042. AlignPos.Parent.CanCollide = false;
  10043. AlignPos.ApplyAtCenterOfMass = true;
  10044. AlignPos.MaxForce = 67752;
  10045. AlignPos.MaxVelocity = math.huge/9e110;
  10046. AlignPos.ReactionForceEnabled = false;
  10047. AlignPos.Responsiveness = 200;
  10048. AlignPos.RigidityEnabled = false;
  10049. local AlignOri = Instance.new("AlignOrientation", Part1);
  10050. AlignOri.MaxAngularVelocity = math.huge/9e110;
  10051. AlignOri.MaxTorque = 67752;
  10052. AlignOri.PrimaryAxisOnly = false;
  10053. AlignOri.ReactionTorqueEnabled = false;
  10054. AlignOri.Responsiveness = 200;
  10055. AlignOri.RigidityEnabled = false;
  10056. local AttachmentA=Instance.new("Attachment",Part1);
  10057. local AttachmentB=Instance.new("Attachment",Part0);
  10058. AttachmentB.Orientation = Angle
  10059. AttachmentB.Position = Position
  10060. AlignPos.Attachment0 = AttachmentA;
  10061. AlignPos.Attachment1 = AttachmentB;
  10062. AlignOri.Attachment0 = AttachmentA;
  10063. AlignOri.Attachment1 = AttachmentB;
  10064. end
  10065. Character.Humanoid.HipHeight = 0
  10066. function Weld(Part)
  10067. Part.Handle.AccessoryWeld:Destroy()
  10068. end
  10069. function Mesh(Part)
  10070. Part.Handle.SpecialMesh:Destroy()
  10071. end
  10072. Weld(Hat1);Weld(Hat2);Weld(Hat3)
  10073. Weld(Hat4);Weld(Hat5);Weld(Hat6)
  10074. --[[ Alignment and Measurements ]]--
  10075. Align(Hat1.Handle, RLeg, Vector3.new(0,0,0), Vector3.new(90,0,0))
  10076. Align(Hat2.Handle, LLeg, Vector3.new(0,0,0), Vector3.new(90,0,0))
  10077. Align(Hat3.Handle, Torso, Vector3.new(0,-0.2,0), Vector3.new(0,90,0))
  10078. Align(Hat4.Handle, LArm, Vector3.new(0,0,0), Vector3.new(90,0,0))
  10079. Align(Hat5.Handle, RArm, Vector3.new(0,0,0), Vector3.new(90,0,0))
  10080. Align(Hat6.Handle, Head, Vector3.new(0,0.1,0), Vector3.new(0,0,0))
  10081.  
  10082. wait(0.5)
  10083. loadstring(game:HttpGet(('https://ghostbin.co/paste/je98d/raw'),true))()
  10084. end)
  10085.  
  10086. Knight.Name = "Knight"
  10087. Knight.Parent = Scripts
  10088. Knight.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
  10089. Knight.BorderColor3 = Color3.fromRGB(27, 42, 53)
  10090. Knight.BorderSizePixel = 0
  10091. Knight.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
  10092. Knight.Size = UDim2.new(0, 85, 0, 32)
  10093. Knight.Font = Enum.Font.SourceSansItalic
  10094. Knight.Text = "Knight"
  10095. Knight.TextColor3 = Color3.fromRGB(0, 0, 0)
  10096. Knight.TextSize = 30.000
  10097. Knight.TextWrapped = true
  10098. Knight.MouseButton1Down:connect(function()
  10099.  
  10100. game.Players.LocalPlayer.Character.Head.Transparency = 1
  10101. game.Players.LocalPlayer.Character.Head.face:Remove()
  10102. game.Players.LocalPlayer.Character.Torso.Transparency = 1
  10103. game.Players.LocalPlayer.Character['Right Arm'].Transparency = 1
  10104. game.Players.LocalPlayer.Character["Left Arm"].Transparency = 1
  10105. game.Players.LocalPlayer.Character["Right Leg"].Transparency = 1
  10106. game.Players.LocalPlayer.Character["Left Leg"].Transparency = 1
  10107.  
  10108. Local = game:GetService('Players').LocalPlayer
  10109. Char = Local.Character
  10110. touched,tpdback = false, false
  10111. Local.CharacterAdded:connect(function(char)
  10112. if script.Disabled ~= true then
  10113. wait(.00001)
  10114. loc = Char.HumanoidRootPart.Position
  10115. Char:MoveTo(box.Position + Vector3.new(0,.5,0))
  10116. end
  10117. end)
  10118. box = Instance.new('Part',workspace)
  10119. box.Anchored = true
  10120. box.Transparency = 1
  10121. box.CanCollide = true
  10122. box.Size = Vector3.new(10,1,10)
  10123. box.Position = Vector3.new(0,10000,0)
  10124. box.Touched:connect(function(part)
  10125. if (part.Parent.Name == Local.Name) then
  10126. if touched == false then
  10127. touched = true
  10128. function apply()
  10129. if script.Disabled ~= true then
  10130. no = Char.HumanoidRootPart:Clone()
  10131. wait(.0001)
  10132. Char.HumanoidRootPart:Destroy()
  10133. no.Parent = Char
  10134. Char:MoveTo(loc)
  10135. touched = false
  10136. end end
  10137. if Char then
  10138. apply()
  10139. end
  10140. end
  10141. end
  10142. end)
  10143. repeat wait() until Char
  10144. loc = Char.HumanoidRootPart.Position
  10145. Char:MoveTo(box.Position + Vector3.new(0,.5,0))
  10146.  
  10147. wait(0.5)
  10148. local LocalPlayer = game.Players.LocalPlayer;local Character = LocalPlayer.Character;local Mouse = LocalPlayer:GetMouse()
  10149. Character["LavanderHair"].Name = "Brick1";Character["Pal Hair"].Name = "Brick2"
  10150. Character["LongHairHeadBand Black"].Name = "Brick3";Character["Hat1"].Name = "Brick4"
  10151. Character["Kate Hair"].Name = "Brick5";Character["helmet"].Name = "Brick6"
  10152. Character["danielAccessory"].Name = "Brick7"
  10153. local Head = Character["Head"];local Torso = Character["Torso"]
  10154. local RArm = Character["Right Arm"];local LArm = Character["Left Arm"]
  10155. local RLeg = Character["Right Leg"];local LLeg = Character["Left Leg"]
  10156. local Hat1 = Character["Brick1"];local Hat2 = Character["Brick2"]
  10157. local Hat3 = Character["Brick3"];local Hat4 = Character["Brick4"]
  10158. local Hat5 = Character["Brick5"];local Hat6 = Character["Brick6"]
  10159. local Hat7 = Character["Brick7"]
  10160.  
  10161. Hat1.Handle.Mesh:Destroy()
  10162. Hat2.Handle.Mesh:Destroy()
  10163. Hat3.Handle.Mesh:Destroy()
  10164. Hat4.Handle.Mesh:Destroy()
  10165. Hat5.Handle.Mesh:Destroy()
  10166.  
  10167. --LostDevelopers Alignment Function
  10168. function Align(Part1,Part0,Position,Angle)
  10169. local AlignPos = Instance.new("AlignPosition", Part1);
  10170. AlignPos.Parent.CanCollide = false;
  10171. AlignPos.ApplyAtCenterOfMass = true;
  10172. AlignPos.MaxForce = 67752;
  10173. AlignPos.MaxVelocity = math.huge/9e110;
  10174. AlignPos.ReactionForceEnabled = false;
  10175. AlignPos.Responsiveness = 200;
  10176. AlignPos.RigidityEnabled = false;
  10177. local AlignOri = Instance.new("AlignOrientation", Part1);
  10178. AlignOri.MaxAngularVelocity = math.huge/9e110;
  10179. AlignOri.MaxTorque = 67752;
  10180. AlignOri.PrimaryAxisOnly = false;
  10181. AlignOri.ReactionTorqueEnabled = false;
  10182. AlignOri.Responsiveness = 200;
  10183. AlignOri.RigidityEnabled = false;
  10184. local AttachmentA=Instance.new("Attachment",Part1);
  10185. local AttachmentB=Instance.new("Attachment",Part0);
  10186. AttachmentB.Orientation = Angle
  10187. AttachmentB.Position = Position
  10188. AlignPos.Attachment0 = AttachmentA;
  10189. AlignPos.Attachment1 = AttachmentB;
  10190. AlignOri.Attachment0 = AttachmentA;
  10191. AlignOri.Attachment1 = AttachmentB;
  10192. end
  10193. Character.Humanoid.HipHeight = 0
  10194. function Weld(Part)
  10195. Part.Handle.AccessoryWeld:Destroy()
  10196. end
  10197. function Mesh(Part)
  10198. Part.Handle.SpecialMesh:Destroy()
  10199. end
  10200. Weld(Hat1);Weld(Hat2);Weld(Hat3)
  10201. Weld(Hat4);Weld(Hat5);Weld(Hat6)
  10202. Weld(Hat7)
  10203. --[[ Alignment and Measurements ]]--
  10204. Align(Hat1.Handle, RLeg, Vector3.new(0,0,0), Vector3.new(90,0,0))
  10205. Align(Hat2.Handle, LLeg, Vector3.new(0,0,0), Vector3.new(90,0,0))
  10206. Align(Hat3.Handle, Torso, Vector3.new(0,-0.2,0), Vector3.new(0,90,0))
  10207. Align(Hat4.Handle, LArm, Vector3.new(0,0,0), Vector3.new(90,0,0))
  10208. Align(Hat5.Handle, RArm, Vector3.new(0,0,0), Vector3.new(90,0,0))
  10209. Align(Hat6.Handle, Head, Vector3.new(0,0.3,0), Vector3.new(0,0,0))
  10210. Align(Hat7.Handle, Torso, Vector3.new(0,0,1), Vector3.new(180,0,180))
  10211.  
  10212. wait(0.5)
  10213. loadstring(game:HttpGet(('https://ghostbin.co/paste/9ouy9/raw'),true))()
  10214. end)
  10215.  
  10216. credits.Name = "credits"
  10217. credits.Parent = Main
  10218. credits.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
  10219. credits.BorderSizePixel = 0
  10220. credits.Position = UDim2.new(0.0188882221, 0, 0.758816004, 0)
  10221. credits.Size = UDim2.new(0, 70, 0, 46)
  10222. credits.AutoButtonColor = false
  10223. credits.Font = Enum.Font.SourceSansSemibold
  10224. credits.Text = "Credits"
  10225. credits.TextColor3 = Color3.fromRGB(0, 0, 0)
  10226. credits.TextSize = 17.000
  10227.  
  10228. scripts.Name = "scripts"
  10229. scripts.Parent = Main
  10230. scripts.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
  10231. scripts.BorderSizePixel = 0
  10232. scripts.Position = UDim2.new(0.0187450238, 0, 0.456513822, 0)
  10233. scripts.Size = UDim2.new(0, 70, 0, 46)
  10234. scripts.AutoButtonColor = false
  10235. scripts.Font = Enum.Font.SourceSansSemibold
  10236. scripts.Text = "Scripts"
  10237. scripts.TextColor3 = Color3.fromRGB(0, 0, 0)
  10238. scripts.TextSize = 17.000
  10239.  
  10240. updates.Name = "updates"
  10241. updates.Parent = Main
  10242. updates.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
  10243. updates.BorderSizePixel = 0
  10244. updates.Position = UDim2.new(0.0188882221, 0, 0.153641224, 0)
  10245. updates.Size = UDim2.new(0, 70, 0, 46)
  10246. updates.AutoButtonColor = false
  10247. updates.Font = Enum.Font.SourceSansSemibold
  10248. updates.Text = "Updates"
  10249. updates.TextColor3 = Color3.fromRGB(0, 0, 0)
  10250. updates.TextSize = 17.000
  10251.  
  10252. Welcome.Name = "Welcome"
  10253. Welcome.Parent = Main
  10254. Welcome.BackgroundColor3 = Color3.fromRGB(27, 27, 27)
  10255. Welcome.BackgroundTransparency = 1.000
  10256. Welcome.BorderSizePixel = 0
  10257. Welcome.Position = UDim2.new(0.368291467, 0, 0, 0)
  10258. Welcome.Size = UDim2.new(0, 172, 0, 27)
  10259. Welcome.Font = Enum.Font.SourceSans
  10260. Welcome.Text = "-"
  10261. Welcome.TextColor3 = Color3.fromRGB(0, 0, 0)
  10262. Welcome.TextScaled = true
  10263. Welcome.TextSize = 20.000
  10264. Welcome.TextWrapped = true
  10265.  
  10266. Hub.Name = "Hub"
  10267. Hub.Parent = Main
  10268. Hub.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
  10269. Hub.BorderSizePixel = 0
  10270. Hub.Position = UDim2.new(0.148261026, 0, 0, 0)
  10271. Hub.Size = UDim2.new(0, 53, 0, 27)
  10272.  
  10273. TextLabel_10.Parent = Hub
  10274. TextLabel_10.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
  10275. TextLabel_10.BackgroundTransparency = 1.000
  10276. TextLabel_10.BorderSizePixel = 0
  10277. TextLabel_10.Position = UDim2.new(-0.00564749539, 0, 0, 0)
  10278. TextLabel_10.Size = UDim2.new(0, 52, 0, 27)
  10279. TextLabel_10.Font = Enum.Font.SourceSans
  10280. TextLabel_10.Text = "Hub"
  10281. TextLabel_10.TextColor3 = Color3.fromRGB(0, 0, 0)
  10282. TextLabel_10.TextScaled = true
  10283. TextLabel_10.TextSize = 50.000
  10284. TextLabel_10.TextWrapped = true
  10285.  
  10286. TextLabel_11.Parent = Main
  10287. TextLabel_11.BackgroundColor3 = Color3.fromRGB(27, 27, 27)
  10288. TextLabel_11.BackgroundTransparency = 1.000
  10289. TextLabel_11.BorderSizePixel = 0
  10290. TextLabel_11.Position = UDim2.new(-0.000354729069, 0, 0, 0)
  10291. TextLabel_11.Size = UDim2.new(0, 49, 0, 27)
  10292. TextLabel_11.Font = Enum.Font.SourceSans
  10293. TextLabel_11.Text = "Hat"
  10294. TextLabel_11.TextColor3 = Color3.fromRGB(255, 255, 255)
  10295. TextLabel_11.TextScaled = true
  10296. TextLabel_11.TextSize = 50.000
  10297. TextLabel_11.TextWrapped = true
  10298.  
  10299. -- Scripts:
  10300.  
  10301. local function UCTSGTA_fake_script() -- credits.LocalScript
  10302. local script = Instance.new('LocalScript', credits)
  10303.  
  10304. script.Parent.MouseButton1Click:Connect(function()
  10305. script.Parent.Parent.Scripts.Visible = false
  10306. script.Parent.Parent.Credits.Visible = true
  10307. script.Parent.Parent.Updates.Visible = false
  10308. end)
  10309. end
  10310. coroutine.wrap(UCTSGTA_fake_script)()
  10311. local function FUPUUWX_fake_script() -- scripts.LocalScript
  10312. local script = Instance.new('LocalScript', scripts)
  10313.  
  10314. script.Parent.MouseButton1Click:Connect(function()
  10315. script.Parent.Parent.Scripts.Visible = true
  10316. script.Parent.Parent.Credits.Visible = false
  10317. script.Parent.Parent.Updates.Visible = false
  10318. end)
  10319. end
  10320. coroutine.wrap(FUPUUWX_fake_script)()
  10321. local function LFORL_fake_script() -- updates.LocalScript
  10322. local script = Instance.new('LocalScript', updates)
  10323.  
  10324. script.Parent.MouseButton1Click:Connect(function()
  10325. script.Parent.Parent.Scripts.Visible = false
  10326. script.Parent.Parent.Credits.Visible = false
  10327. script.Parent.Parent.Updates.Visible = true
  10328. end)
  10329. end
  10330. coroutine.wrap(LFORL_fake_script)()
  10331. local function YLMDVM_fake_script() -- Welcome.LocalScript
  10332. local script = Instance.new('LocalScript', Welcome)
  10333.  
  10334. user = game.Players.LocalPlayer
  10335.  
  10336. script.Parent.Text = "Welcome, " .. user.Name
  10337. end
  10338. coroutine.wrap(YLMDVM_fake_script)()
  10339. local function QHASD_fake_script() -- Main.Open/Close
  10340. local script = Instance.new('LocalScript', Main)
  10341.  
  10342. local HH = script.Parent
  10343. local open = false
  10344. local UserInputService = game:GetService("UserInputService")
  10345.  
  10346. UserInputService.InputBegan:connect(function(keyCode)
  10347. if keyCode.keyCode == Enum.KeyCode.LeftAlt then
  10348. if open then
  10349. HH.Visible = true
  10350. open = false
  10351. else
  10352. open = true
  10353. HH.Visible = false
  10354. end
  10355. end
  10356. end)
  10357. end
  10358. coroutine.wrap(QHASD_fake_script)()
  10359. local function EREBEG_fake_script() -- Main.Drag
  10360. local script = Instance.new('LocalScript', Main)
  10361.  
  10362. local dragger = {};
  10363. local resizer = {};
  10364.  
  10365. do
  10366. local mouse = game:GetService("Players").LocalPlayer:GetMouse();
  10367. local inputService = game:GetService('UserInputService');
  10368. local heartbeat = game:GetService("RunService").Heartbeat;
  10369. function dragger.new(frame)
  10370. local s, event = pcall(function()
  10371. return frame.MouseEnter
  10372. end)
  10373.  
  10374. if s then
  10375. frame.Active = true;
  10376.  
  10377. event:connect(function()
  10378. local input = frame.InputBegan:connect(function(key)
  10379. if key.UserInputType == Enum.UserInputType.MouseButton1 then
  10380. local objectPosition = Vector2.new(mouse.X - frame.AbsolutePosition.X, mouse.Y - frame.AbsolutePosition.Y);
  10381. while heartbeat:wait() and inputService:IsMouseButtonPressed(Enum.UserInputType.MouseButton1) do
  10382. frame:TweenPosition(UDim2.new(0, mouse.X - objectPosition.X + (frame.Size.X.Offset * frame.AnchorPoint.X), 0, mouse.Y - objectPosition.Y + (frame.Size.Y.Offset * frame.AnchorPoint.Y)), 'Out', 'Quad', 0.1, true);
  10383. end
  10384. end
  10385. end)
  10386.  
  10387. local leave;
  10388. leave = frame.MouseLeave:connect(function()
  10389. input:disconnect();
  10390. leave:disconnect();
  10391. end)
  10392. end)
  10393. end
  10394. end
  10395.  
  10396. function resizer.new(p, s)
  10397. p:GetPropertyChangedSignal('AbsoluteSize'):connect(function()
  10398. s.Size = UDim2.new(s.Size.X.Scale, s.Size.X.Offset, s.Size.Y.Scale, p.AbsoluteSize.Y);
  10399. end)
  10400. end
  10401. end
  10402. script.Parent.Active = true
  10403. script.Parent.Draggable = true
  10404. end
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement