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- -- Objects
- local ScreenGui = Instance.new("ScreenGui")
- local main = Instance.new("Frame")
- local patkit = Instance.new("TextButton")
- local msg = Instance.new("TextButton")
- local ImageLabel = Instance.new("ImageLabel")
- local TextBox = Instance.new("TextBox")
- local TextLabel = Instance.new("TextLabel")
- local close = Instance.new("TextButton")
- local skins = Instance.new("TextButton")
- local Frame = Instance.new("Frame")
- local TextButton = Instance.new("TextButton")
- -- Properties
- ScreenGui.Parent = game.CoreGui
- main.Name = "main"
- main.Parent = ScreenGui
- main.BackgroundColor3 = Color3.new(1, 1, 1)
- main.BackgroundTransparency = 0.69999998807907
- main.BorderSizePixel = 0
- main.Position = UDim2.new(0.644300759, 0, 0.55661881, 0)
- main.Size = UDim2.new(0, 317, 0, 168)
- main.Visible = false
- main.Draggable = true
- main.Active = true
- patkit.Name = "patkit"
- patkit.Parent = main
- patkit.BackgroundColor3 = Color3.new(1, 1, 1)
- patkit.BackgroundTransparency = 1
- patkit.BorderSizePixel = 0
- patkit.Position = UDim2.new(0.0252365936, 0, 0.244047612, 0)
- patkit.Size = UDim2.new(0, 84, 0, 44)
- patkit.Font = Enum.Font.SourceSansBold
- patkit.Text = "Guns"
- patkit.TextColor3 = Color3.new(1, 1, 1)
- patkit.TextSize = 22
- patkit.TextStrokeColor3 = Color3.new(1, 1, 1)
- patkit.MouseButton1Click:connect(function()
- local item = game.Lighting.LootDrops["M14"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["M14Ammo50"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["M14Ammo50"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["M14Ammo50"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["M14Ammo50"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["M14Ammo50"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["M14Ammo50"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["M14Ammo50"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["M14Ammo50"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["MilitaryPackGrey"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["BloodBag"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["BloodBag"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["BloodBag"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["BloodBag"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["BloodBag"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["BloodBag"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["BloodBag"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["BloodBag"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["Suppressor762"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["ACOG"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["Grip"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["KethArmorTop"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["KethArmorBottom"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["Tec-9"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["Tec9Ammo32"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["Tec9Ammo32"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["HornRimmed"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- end)
- msg.Name = "msg"
- msg.Parent = main
- msg.BackgroundColor3 = Color3.new(1, 1, 1)
- msg.BackgroundTransparency = 1
- msg.BorderSizePixel = 0
- msg.Position = UDim2.new(0.0252365936, 0, 0.505952358, 0)
- msg.Size = UDim2.new(0, 157, 0, 34)
- msg.Font = Enum.Font.SourceSansBold
- msg.Text = "Message"
- msg.TextColor3 = Color3.new(1, 1, 1)
- msg.TextSize = 22
- msg.TextStrokeColor3 = Color3.new(1, 1, 1)
- msg.MouseButton1Click:connect(function()
- for i,v in pairs(game.Players:GetChildren())do
- workspace.Remote.SendMessage:FireServer(game.Players[v.Name], 'White', TextBox.Text)
- end
- end)
- ImageLabel.Parent = main
- ImageLabel.BackgroundColor3 = Color3.new(1, 1, 1)
- ImageLabel.Position = UDim2.new(0.574132442, 0, 0.244047627, 0)
- ImageLabel.Size = UDim2.new(0, 100, 0, 100)
- ImageLabel.Image = "rbxassetid://163058019"
- TextBox.Parent = main
- TextBox.BackgroundColor3 = Color3.new(1, 1, 1)
- TextBox.BackgroundTransparency = 1
- TextBox.BorderSizePixel = 0
- TextBox.Position = UDim2.new(0.0252365936, 0, 0.708333313, 0)
- TextBox.Size = UDim2.new(0, 157, 0, 36)
- TextBox.Font = Enum.Font.SourceSansBold
- TextBox.PlaceholderColor3 = Color3.new(1, 1, 1)
- TextBox.PlaceholderText = "Message Here!"
- TextBox.Text = ""
- TextBox.TextColor3 = Color3.new(1, 1, 1)
- TextBox.TextSize = 22
- TextBox.TextStrokeColor3 = Color3.new(1, 1, 1)
- TextBox.TextWrapped = true
- TextLabel.Parent = main
- TextLabel.BackgroundColor3 = Color3.new(1, 1, 1)
- TextLabel.BackgroundTransparency = 1
- TextLabel.BorderSizePixel = 0
- TextLabel.Position = UDim2.new(0.0252365936, 0, 0, 0)
- TextLabel.Size = UDim2.new(0, 157, 0, 41)
- TextLabel.Font = Enum.Font.SourceSansBold
- TextLabel.Text = "Salty's Gui"
- TextLabel.TextColor3 = Color3.new(1, 1, 1)
- TextLabel.TextSize = 22
- TextLabel.TextStrokeColor3 = Color3.new(1, 1, 1)
- close.Name = "close"
- close.Parent = main
- close.BackgroundColor3 = Color3.new(1, 1, 1)
- close.BackgroundTransparency = 1
- close.BorderSizePixel = 0
- close.Position = UDim2.new(0.870662451, 0, 0, 0)
- close.Size = UDim2.new(0, 41, 0, 41)
- close.Font = Enum.Font.SourceSansBold
- close.Text = "X"
- close.TextColor3 = Color3.new(1, 1, 1)
- close.TextSize = 35
- close.TextStrokeColor3 = Color3.new(1, 1, 1)
- close.MouseButton1Down:connect(function()
- main.Visible = false
- Frame.Visible = true
- end)
- skins.Name = "skins"
- skins.Parent = main
- skins.BackgroundColor3 = Color3.new(1, 1, 1)
- skins.BackgroundTransparency = 1
- skins.BorderSizePixel = 0
- skins.Position = UDim2.new(0.290220827, 0, 0.244047612, 0)
- skins.Size = UDim2.new(0, 84, 0, 44)
- skins.Font = Enum.Font.SourceSansBold
- skins.Text = "Skins"
- skins.TextColor3 = Color3.new(1, 1, 1)
- skins.TextSize = 22
- skins.TextStrokeColor3 = Color3.new(1, 1, 1)
- skins.MouseButton1Down:connect(function()
- for i,v in pairs (game.Players.LocalPlayer.playerstats.skins:GetChildren()) do
- value = v
- amount = math.random(1,24)
- workspace.Remote.GroupLeader:FireServer({Name = amount}, {member1 = value} , nil)
- value = v.material
- amount = math.random(1,9)
- workspace.Remote.GroupLeader:FireServer({Name = amount}, {member1 = value} , nil)
- value = v.secondary.material
- amount = math.random(1,9)
- workspace.Remote.GroupLeader:FireServer({Name = amount}, {member1 = value} , nil)
- value = v.secondary
- amount = math.random(1,24)
- workspace.Remote.GroupLeader:FireServer({Name = amount}, {member1 = value} , nil)
- end
- end)
- Frame.Parent = ScreenGui
- Frame.BackgroundColor3 = Color3.new(1, 1, 1)
- Frame.BackgroundTransparency = 0.69999998807907
- Frame.BorderSizePixel = 0
- Frame.Position = UDim2.new(0, 0, 0.374800652, 0)
- Frame.Size = UDim2.new(0, 100, 0, 36)
- TextButton.Parent = Frame
- TextButton.BackgroundColor3 = Color3.new(1, 1, 1)
- TextButton.BackgroundTransparency = 1
- TextButton.BorderSizePixel = 0
- TextButton.Position = UDim2.new(0, 0, 0.027777778, 0)
- TextButton.Size = UDim2.new(0, 100, 0, 35)
- TextButton.Font = Enum.Font.SourceSansBold
- TextButton.Text = "Open"
- TextButton.TextColor3 = Color3.new(1, 1, 1)
- TextButton.TextSize = 20
- TextButton.MouseButton1Down:connect(function()
- main.Visible = true
- Frame.Visible = false
- end)
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