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- shops.yml -
- shops:
- blocks:
- name: "&b&l{ &3Blocks (page %page%)&b&l }"
- items:
- 1:
- type: item
- item:
- material: GRASS
- quantity: 64
- buyPrice: 50
- sellPrice: 25
- slot: 0
- 2:
- type: item
- item:
- material: DIRT
- quantity: 64
- buyPrice: 30
- sellPrice: 15
- slot: 1
- 3:
- type: item
- item:
- material: GRAVEL
- quantity: 64
- buyPrice: 100
- sellPrice: 50
- slot: 2
- 4:
- type: item
- item:
- material: COBBLESTONE
- quantity: 64
- buyPrice: 30
- sellPrice: 15
- slot: 3
- 5:
- type: item
- item:
- material: MOSSY_COBBLESTONE
- quantity: 64
- buyPrice: 100
- sellPrice: 50
- slot: 4
- 6:
- type: item
- item:
- material: STONE
- quantity: 64
- buyPrice: 70
- sellPrice: 35
- slot: 5
- 7:
- type: item
- item:
- material: STONE
- quantity: 64
- damage: 1
- buyPrice: 100
- sellPrice: 50
- slot: 6
- 8:
- type: item
- item:
- material: STONE
- quantity: 64
- damage: 3
- buyPrice: 100
- sellPrice: 50
- slot: 7
- 9:
- type: item
- item:
- material: STONE
- quantity: 64
- damage: 5
- buyPrice: 100
- sellPrice: 50
- slot: 8
- 10:
- type: item
- item:
- material: LOG
- quantity: 64
- buyPrice: 200
- sellPrice: 140
- slot: 9
- 11:
- type: item
- item:
- material: LOG
- quantity: 64
- damage: 1
- buyPrice: 200
- sellPrice: 140
- slot: 10
- 12:
- type: item
- item:
- material: LOG
- quantity: 64
- damage: 2
- buyPrice: 200
- sellPrice: 140
- slot: 11
- 13:
- type: item
- item:
- material: LOG
- quantity: 64
- damage: 3
- buyPrice: 200
- sellPrice: 140
- slot: 12
- 14:
- type: item
- item:
- material: LOG_2
- quantity: 64
- buyPrice: 200
- sellPrice: 140
- slot: 13
- 15:
- type: item
- item:
- material: LOG_2
- quantity: 64
- damage: 1
- buyPrice: 200
- sellPrice: 140
- slot: 14
- 16:
- type: item
- item:
- material: SNOW_BLOCK
- quantity: 32
- buyPrice: 1000
- sellPrice: 750
- slot: 15
- 17:
- type: item
- item:
- material: ICE
- quantity: 16
- buyPrice: 2000
- sellPrice: 1700
- slot: 16
- 18:
- type: item
- item:
- material: PACKED_ICE
- quantity: 16
- buyPrice: 5000
- sellPrice: 4000
- slot: 17
- 19:
- type: item
- item:
- material: SPONGE
- quantity: 16
- buyPrice: 1000
- sellPrice: 500
- slot: 18
- 20:
- type: item
- item:
- material: SAND
- quantity: 64
- buyPrice: 100
- sellPrice: 68
- slot: 19
- 21:
- type: item
- item:
- material: SANDSTONE
- quantity: 64
- buyPrice: 400
- sellPrice: 272
- slot: 20
- 22:
- type: item
- item:
- material: SAND
- quantity: 64
- damage: 1
- buyPrice: 100
- sellPrice: 68
- slot: 21
- 23:
- type: item
- item:
- material: RED_SANDSTONE
- quantity: 64
- buyPrice: 400
- sellPrice: 272
- slot: 22
- 24:
- type: item
- item:
- material: GLASS
- quantity: 64
- buyPrice: 200
- sellPrice: 136
- slot: 23
- 25:
- type: item
- item:
- material: CLAY
- quantity: 32
- buyPrice: 350
- sellPrice: 100
- slot: 24
- 26:
- type: item
- item:
- material: HARD_CLAY
- quantity: 32
- buyPrice: 700
- sellPrice: 200
- slot: 25
- 27:
- type: item
- item:
- material: BRICK
- quantity: 64
- buyPrice: 500
- sellPrice: 230
- slot: 26
- 28:
- type: item
- item:
- material: OBSIDIAN
- quantity: 64
- buyPrice: 7000
- sellPrice: 7000
- slot: 27
- 29:
- type: item
- item:
- material: NETHERRACK
- quantity: 64
- buyPrice: 100
- sellPrice: 50
- slot: 28
- 30:
- type: item
- item:
- material: GLOWSTONE
- quantity: 64
- buyPrice: 1000
- sellPrice: 500
- slot: 29
- 31:
- type: item
- item:
- material: SOUL_SAND
- quantity: 64
- buyPrice: 800
- sellPrice: 800
- slot: 30
- 32:
- type: item
- item:
- material: NETHER_BRICK
- quantity: 64
- buyPrice: 400
- sellPrice: 200
- slot: 31
- 33:
- type: item
- item:
- material: ENDER_STONE
- quantity: 64
- buyPrice: 150
- sellPrice: 75
- slot: 32
- 34:
- type: item
- item:
- material: PRISMARINE
- quantity: 64
- buyPrice: 900
- sellPrice: 450
- slot: 33
- 35:
- type: item
- item:
- material: BOOKSHELF
- quantity: 32
- buyPrice: 2000
- sellPrice: 1000
- slot: 34
- 36:
- type: item
- item:
- material: ENCHANTMENT_TABLE
- quantity: 1
- buyPrice: 5000
- sellPrice: 2500
- slot: 35
- 37:
- type: special
- special: BALANCE
- slot: 53
- food:
- name: "&b&l{ &3Food (page %page%)&b&l }"
- size: 36
- buttons:
- goBack:
- slot: 31
- previousPage:
- slot: 30
- nextPage:
- slot: 32
- items:
- 1:
- type: item
- item:
- material: MELON
- quantity: 20
- buyPrice: 60
- sellPrice: 20
- slot: 0
- 2:
- type: item
- item:
- material: APPLE
- quantity: 64
- buyPrice: 1900
- sellPrice: 1000
- slot: 1
- 3:
- type: item
- item:
- material: GOLDEN_APPLE
- quantity: 64
- buyPrice: 2000
- sellPrice: 1000
- slot: 2
- 4:
- type: item
- item:
- material: GOLDEN_APPLE
- quantity: 5
- damage: 1
- buyPrice: 10000
- sellPrice: 9000
- slot: 3
- 5:
- type: item
- item:
- material: CARROT_ITEM
- quantity: 20
- buyPrice: 100
- sellPrice: 75
- slot: 4
- 6:
- type: item
- item:
- material: PUMPKIN_PIE
- quantity: 1
- buyPrice: 100
- sellPrice: 30
- slot: 5
- 7:
- type: item
- item:
- material: BREAD
- quantity: 64
- buyPrice: 3000
- sellPrice: 2000
- slot: 6
- 8:
- type: item
- item:
- material: COOKED_CHICKEN
- quantity: 32
- buyPrice: 1000
- sellPrice: 500
- slot: 7
- 9:
- type: item
- item:
- material: BAKED_POTATO
- quantity: 10
- buyPrice: 90
- sellPrice: 30
- slot: 8
- 10:
- type: item
- item:
- material: MUSHROOM_SOUP
- quantity: 1
- buyPrice: 500
- sellPrice: 450
- slot: 9
- 11:
- type: item
- item:
- material: COOKED_FISH
- quantity: 10
- buyPrice: 700
- sellPrice: 300
- slot: 10
- 12:
- type: item
- item:
- material: COOKED_FISH
- quantity: 10
- damage: 1
- buyPrice: 700
- sellPrice: 300
- slot: 11
- 13:
- type: item
- item:
- material: COOKED_RABBIT
- quantity: 10
- buyPrice: 2000
- sellPrice: 900
- slot: 12
- 14:
- type: item
- item:
- material: RABBIT_STEW
- quantity: 1
- buyPrice: 400
- sellPrice: 350
- slot: 13
- 15:
- type: item
- item:
- material: GRILLED_PORK
- quantity: 32
- buyPrice: 3000
- sellPrice: 2500
- slot: 14
- 16:
- type: item
- item:
- material: COOKED_BEEF
- quantity: 32
- buyPrice: 2900
- sellPrice: 2300
- slot: 15
- 17:
- type: item
- item:
- material: COOKED_MUTTON
- quantity: 32
- buyPrice: 2300
- sellPrice: 2000
- slot: 16
- 18:
- type: item
- item:
- material: COOKIE
- quantity: 32
- buyPrice: 1500
- sellPrice: 1200
- slot: 17
- 19:
- type: item
- item:
- material: CAKE
- quantity: 1
- buyPrice: 200
- sellPrice: 130
- slot: 18
- ores:
- name: "&b&l{ ^&3Ores (page %page%)&b&l }"
- size: 27
- buttons:
- goBack:
- slot: 22
- previousPage:
- slot: 21
- nextPage:
- slot: 23
- items:
- 1:
- type: item
- item:
- material: COAL
- quantity: 64
- buyPrice: 800
- sellPrice: 600
- slot: 0
- 2:
- type: item
- item:
- material: REDSTONE
- quantity: 64
- buyPrice: 200
- sellPrice: 170
- slot: 1
- 3:
- type: item
- item:
- material: INK_SACK
- quantity: 64
- damage: 4
- buyPrice: 200
- sellPrice: 150
- slot: 2
- 4:
- type: item
- item:
- material: IRON_INGOT
- quantity: 64
- buyPrice: 2000
- sellPrice: 1700
- slot: 3
- 5:
- type: item
- item:
- material: GOLD_INGOT
- quantity: 64
- buyPrice: 1500
- sellPrice: 1200
- slot: 4
- 6:
- type: item
- item:
- material: DIAMOND
- quantity: 32
- buyPrice: 4000
- sellPrice: 3500
- slot: 5
- 7:
- type: item
- item:
- material: EMERALD
- quantity: 16
- buyPrice: 5000
- sellPrice: 4000
- slot: 6
- 8:
- type: item
- item:
- material: QUARTZ
- quantity: 64
- buyPrice: 200
- sellPrice: 120
- slot: 7
- tools:
- name: "&b&l{&3Tools (page %page%)&b&l }"
- size: 36
- buttons:
- goBack:
- slot: 31
- previousPage:
- slot: 30
- nextPage:
- slot: 32
- items:
- 1:
- type: item
- item:
- material: GOLD_PICKAXE
- quantity: 1
- buyPrice: 250
- sellPrice: 140
- slot: 0
- 2:
- type: item
- item:
- material: IRON_PICKAXE
- quantity: 1
- buyPrice: 450
- sellPrice: 340
- slot: 1
- 3:
- type: item
- item:
- material: DIAMOND_PICKAXE
- quantity: 1
- buyPrice: 750
- sellPrice: 650
- slot: 2
- 4:
- type: item
- item:
- material: GOLD_AXE
- quantity: 1
- buyPrice: 250
- sellPrice: 140
- slot: 3
- 5:
- type: item
- item:
- material: IRON_AXE
- quantity: 1
- buyPrice: 450
- sellPrice: 340
- slot: 4
- 6:
- type: item
- item:
- material: DIAMOND_AXE
- quantity: 1
- buyPrice: 750
- sellPrice: 650
- slot: 5
- 7:
- type: item
- item:
- material: GOLD_SPADE
- quantity: 1
- buyPrice: 100
- sellPrice: 50
- slot: 6
- 8:
- type: item
- item:
- material: IRON_SPADE
- quantity: 1
- buyPrice: 150
- sellPrice: 100
- slot: 7
- 9:
- type: item
- item:
- material: DIAMOND_SPADE
- quantity: 1
- buyPrice: 500
- sellPrice: 350
- slot: 8
- 10:
- type: item
- item:
- material: GOLD_HOE
- quantity: 1
- buyPrice: 120
- sellPrice: 10
- slot: 9
- 11:
- type: item
- item:
- material: IRON_HOE
- quantity: 1
- buyPrice: 190
- sellPrice: 120
- slot: 10
- 12:
- type: item
- item:
- material: DIAMOND_HOE
- quantity: 1
- buyPrice: 470
- sellPrice: 340
- slot: 11
- 13:
- type: item
- item:
- material: FLINT_AND_STEEL
- quantity: 1
- buyPrice: 1000
- sellPrice: 950
- slot: 12
- 14:
- type: item
- item:
- material: SHEARS
- quantity: 1
- buyPrice: 100
- sellPrice: 50
- slot: 13
- 15:
- type: item
- item:
- material: FISHING_ROD
- quantity: 1
- buyPrice: 500
- sellPrice: 450
- slot: 14
- armor:
- name: "&b&l{&3 Armor/Weapons (page %page%)&b&l }"
- items:
- 1:
- type: item
- item:
- material: LEATHER_HELMET
- quantity: 1
- buyPrice: 40
- sellPrice: 20
- slot: 1
- 2:
- type: item
- item:
- material: GOLD_HELMET
- quantity: 1
- buyPrice: 80
- sellPrice: 40
- slot: 2
- 3:
- type: item
- item:
- material: IRON_HELMET
- quantity: 1
- buyPrice: 120
- sellPrice: 60
- slot: 3
- 4:
- type: item
- item:
- material: DIAMOND_HELMET
- quantity: 1
- buyPrice: 200
- sellPrice: 120
- slot: 4
- 5:
- type: item
- item:
- material: LEATHER_CHESTPLATE
- quantity: 1
- buyPrice: 50
- sellPrice: 20
- slot: 10
- 6:
- type: item
- item:
- material: GOLD_CHESTPLATE
- quantity: 1
- buyPrice: 100
- sellPrice: 60
- slot: 11
- 7:
- type: item
- item:
- material: IRON_CHESTPLATE
- quantity: 1
- buyPrice: 230
- sellPrice: 140
- slot: 12
- 8:
- type: item
- item:
- material: DIAMOND_CHESTPLATE
- quantity: 1
- buyPrice: 800
- sellPrice: 720
- slot: 13
- 9:
- type: item
- item:
- material: LEATHER_LEGGINGS
- quantity: 1
- buyPrice: 100
- sellPrice: 60
- slot: 19
- 10:
- type: item
- item:
- material: GOLD_LEGGINGS
- quantity: 1
- buyPrice: 200
- sellPrice: 130
- slot: 20
- 11:
- type: item
- item:
- material: IRON_LEGGINGS
- quantity: 1
- buyPrice: 200
- sellPrice: 130
- slot: 21
- 12:
- type: item
- item:
- material: DIAMOND_LEGGINGS
- quantity: 1
- buyPrice: 600
- sellPrice: 520
- slot: 22
- 13:
- type: item
- item:
- material: LEATHER_BOOTS
- quantity: 1
- buyPrice: 30
- sellPrice: 13
- slot: 28
- 14:
- type: item
- item:
- material: GOLD_BOOTS
- quantity: 1
- buyPrice: 40
- sellPrice: 12
- slot: 29
- 15:
- type: item
- item:
- material: IRON_BOOTS
- quantity: 1
- buyPrice: 360
- sellPrice: 200
- slot: 30
- 16:
- type: item
- item:
- material: DIAMOND_BOOTS
- quantity: 1
- buyPrice: 300
- sellPrice: 210
- slot: 31
- 17:
- type: item
- item:
- material: WOOD_SWORD
- quantity: 1
- buyPrice: 15
- sellPrice: 8
- slot: 6
- 18:
- type: item
- item:
- material: GOLD_SWORD
- quantity: 1
- buyPrice: 30
- sellPrice: 10
- slot: 15
- 19:
- type: item
- item:
- material: IRON_SWORD
- quantity: 1
- buyPrice: 100
- sellPrice: 60
- slot: 24
- 20:
- type: item
- item:
- material: DIAMOND_SWORD
- quantity: 1
- buyPrice: 230
- sellPrice: 160
- slot: 36
- 21:
- type: item
- item:
- material: BOW
- quantity: 1
- buyPrice: 300
- sellPrice: 140
- slot: 7
- 22:
- type: item
- item:
- material: ARROW
- quantity: 64
- buyPrice: 10
- sellPrice: 8
- slot: 16
- 23:
- type: item
- item:
- material: SNOW_BALL
- quantity: 16
- buyPrice: 20
- sellPrice: 15
- slot: 25
- 24:
- type: item
- item:
- material: FIREBALL
- quantity: 10
- buyPrice: 500
- sellPrice: 230
- slot: 34
- farming:
- name: "&b&l{&3 Farming (page %page%)&b&l }"
- size: 36
- buttons:
- goBack:
- slot: 31
- previousPage:
- slot: 30
- nextPage:
- slot: 32
- items:
- 1:
- type: item
- item:
- material: SEEDS
- quantity: 64
- buyPrice: 50
- sellPrice: 50
- slot: 0
- 2:
- type: item
- item:
- material: PUMPKIN_SEEDS
- quantity: 64
- buyPrice: 50
- sellPrice: 50
- slot: 1
- 3:
- type: item
- item:
- material: MELON_SEEDS
- quantity: 64
- buyPrice: 50
- sellPrice: 50
- slot: 2
- 4:
- type: item
- item:
- material: INK_SACK
- quantity: 64
- damage: 3
- buyPrice: 50
- sellPrice: 50
- slot: 3
- 5:
- type: item
- item:
- material: NETHER_STALK
- quantity: 32
- buyPrice: 500
- sellPrice: 500
- slot: 4
- 6:
- type: item
- item:
- material: SUGAR_CANE
- quantity: 64
- buyPrice: 500
- sellPrice: 460
- slot: 5
- 7:
- type: item
- item:
- material: WHEAT
- quantity: 64
- buyPrice: 230
- sellPrice: 200
- slot: 6
- 8:
- type: item
- item:
- material: PUMPKIN
- quantity: 16
- buyPrice: 500
- sellPrice: 340
- slot: 7
- 9:
- type: item
- item:
- material: MELON
- quantity: 64
- buyPrice: 500
- sellPrice: 400
- slot: 8
- 10:
- type: item
- item:
- material: CACTUS
- quantity: 32
- buyPrice: 200
- sellPrice: 160
- slot: 9
- 11:
- type: item
- item:
- material: SAPLING
- quantity: 32
- buyPrice: 200
- sellPrice: 200
- slot: 10
- 12:
- type: item
- item:
- material: SAPLING
- quantity: 32
- damage: 1
- buyPrice: 200
- sellPrice: 200
- slot: 11
- 13:
- type: item
- item:
- material: SAPLING
- quantity: 64
- damage: 2
- buyPrice: 200
- sellPrice: 200
- slot: 12
- 14:
- type: item
- item:
- material: SAPLING
- quantity: 64
- damage: 3
- buyPrice: 200
- sellPrice: 200
- slot: 13
- 15:
- type: item
- item:
- material: SAPLING
- quantity: 64
- damage: 4
- buyPrice: 200
- sellPrice: 200
- slot: 14
- 16:
- type: item
- item:
- material: SAPLING
- quantity: 64
- damage: 5
- buyPrice: 200
- sellPrice: 200
- slot: 15
- 17:
- type: item
- item:
- material: BROWN_MUSHROOM
- quantity: 16
- buyPrice: 200
- sellPrice: 130
- slot: 16
- 18:
- type: item
- item:
- material: RED_MUSHROOM
- quantity: 16
- buyPrice: 200
- sellPrice: 130
- slot: 17
- dyes:
- name: "&b&l{&3 Dyes (page %page%)"
- size: 36
- buttons:
- goBack:
- slot: 31
- previousPage:
- slot: 30
- nextPage:
- slot: 32
- items:
- 1:
- type: item
- item:
- material: INK_SACK
- quantity: 64
- damage: 0
- buyPrice: 50
- sellPrice: 50
- slot: 0
- 2:
- type: item
- item:
- material: INK_SACK
- quantity: 64
- damage: 1
- buyPrice: 100
- sellPrice: 100
- slot: 1
- 3:
- type: item
- item:
- material: INK_SACK
- quantity: 64
- damage: 2
- buyPrice: 100
- sellPrice: 100
- slot: 2
- 4:
- type: item
- item:
- material: INK_SACK
- quantity: 64
- damage: 3
- buyPrice: 100
- sellPrice: 100
- slot: 3
- 5:
- type: item
- item:
- material: INK_SACK
- quantity: 64
- damage: 4
- buyPrice: 100
- sellPrice: 100
- slot: 4
- 6:
- type: item
- item:
- material: INK_SACK
- quantity: 64
- damage: 5
- buyPrice: 100
- sellPrice: 100
- slot: 5
- 7:
- type: item
- item:
- material: INK_SACK
- quantity: 64
- damage: 6
- buyPrice: 100
- sellPrice: 100
- slot: 6
- 8:
- type: item
- item:
- material: INK_SACK
- quantity: 64
- damage: 7
- buyPrice: 100
- sellPrice: 100
- slot: 7
- 9:
- type: item
- item:
- material: INK_SACK
- quantity: 64
- damage: 8
- buyPrice: 100
- sellPrice: 100
- slot: 8
- 10:
- type: item
- item:
- material: INK_SACK
- quantity: 64
- damage: 9
- buyPrice: 100
- sellPrice: 100
- slot: 9
- 11:
- type: item
- item:
- material: INK_SACK
- quantity: 64
- damage: 10
- buyPrice: 100
- sellPrice: 100
- slot: 10
- 12:
- type: item
- item:
- material: INK_SACK
- quantity: 64
- damage: 11
- buyPrice: 100
- sellPrice: 100
- slot: 11
- 13:
- type: item
- item:
- material: INK_SACK
- quantity: 64
- damage: 12
- buyPrice: 100
- sellPrice: 100
- slot: 12
- 14:
- type: item
- item:
- material: INK_SACK
- quantity: 64
- damage: 13
- buyPrice: 100
- sellPrice: 100
- slot: 13
- 15:
- type: item
- item:
- material: INK_SACK
- quantity: 64
- damage: 14
- buyPrice: 100
- sellPrice: 100
- slot: 14
- 16:
- type: item
- item:
- material: INK_SACK
- quantity: 64
- damage: 15
- buyPrice: 100
- sellPrice: 100
- slot: 15
- miscellanous:
- name: "&b&l{ &3Miscellanous (page %page%)&b&l }"
- size: 27
- buttons:
- goBack:
- slot: 22
- previousPage:
- slot: 21
- nextPage:
- slot: 23
- items:
- 1:
- type: item
- item:
- material: BUCKET
- quantity: 1
- buyPrice: 80
- sellPrice: 80
- slot: 0
- 2:
- type: item
- item:
- material: WATER_BUCKET
- quantity: 1
- buyPrice: 90
- sellPrice: 90
- slot: 1
- 3:
- type: item
- item:
- material: LAVA_BUCKET
- quantity: 1
- buyPrice: 100
- sellPrice: 100
- slot: 2
- 4:
- type: item
- item:
- material: CAULDRON_ITEM
- quantity: 1
- buyPrice: 200
- sellPrice: 200
- slot: 3
- 5:
- type: item
- item:
- material: BREWING_STAND_ITEM
- quantity: 1
- buyPrice: 100
- sellPrice: 100
- slot: 4
- 6:
- type: item
- item:
- material: BED
- quantity: 1
- buyPrice: 60
- sellPrice: 55
- slot: 5
- 7:
- type: item
- item:
- material: NAME_TAG
- quantity: 1
- buyPrice: 12000
- sellPrice: 10000
- slot: 6
- 8:
- type: item
- item:
- material: LEASH
- quantity: 1
- buyPrice: 20000
- sellPrice: 19000
- slot: 7
- 9:
- type: item
- item:
- material: SADDLE
- quantity: 1
- buyPrice: 20000
- sellPrice: 20000
- slot: 8
- drops:
- name: "&9&lMob drops (page %page%)"
- size: 36
- buttons:
- goBack:
- slot: 31
- previousPage:
- slot: 30
- nextPage:
- slot: 32
- items:
- 1:
- type: item
- item:
- material: ROTTEN_FLESH
- quantity: 64
- buyPrice: 200
- sellPrice: 200
- slot: 0
- 2:
- type: item
- item:
- material: BONE
- quantity: 64
- buyPrice: 300
- sellPrice: 300
- slot: 1
- 3:
- type: item
- item:
- material: SULPHUR
- quantity: 64
- buyPrice: 300
- sellPrice: 300
- slot: 2
- 4:
- type: item
- item:
- material: STRING
- quantity: 64
- buyPrice: 250
- sellPrice: 200
- slot: 3
- 5:
- type: item
- item:
- material: SPIDER_EYE
- quantity: 64
- buyPrice: 5000
- sellPrice: 5000
- slot: 4
- 6:
- type: item
- item:
- material: ENDER_PEARL
- quantity: 16
- buyPrice: 500
- sellPrice: 500
- slot: 5
- 7:
- type: item
- item:
- material: SLIME_BALL
- quantity: 16
- buyPrice: 100
- sellPrice: 100
- slot: 6
- 8:
- type: item
- item:
- material: PRISMARINE_CRYSTALS
- quantity: 16
- buyPrice: 5000
- sellPrice: 5000
- slot: 7
- 9:
- type: item
- item:
- material: PRISMARINE_SHARD
- quantity: 16
- buyPrice:
- sellPrice: 3
- slot: 8
- 10:
- type: item
- item:
- material: BLAZE_ROD
- quantity: 64
- buyPrice: 80000
- sellPrice: 80000
- slot: 9
- 11:
- type: item
- item:
- material: MAGMA_CREAM
- quantity: 16
- buyPrice: 400
- sellPrice: 400
- slot: 10
- 12:
- type: item
- item:
- material: GHAST_TEAR
- quantity: 16
- buyPrice: 500
- sellPrice: 500
- slot: 11
- 12:
- type: item
- item:
- material: LEATHER
- quantity: 16
- buyPrice: 500
- sellPrice: 500
- slot: 11
- 13:
- type: item
- item:
- material: RABBIT_HIDE
- quantity: 16
- buyPrice: 200
- sellPrice: 200
- slot: 12
- 14:
- type: item
- item:
- material: RABBIT_FOOT
- quantity: 16
- buyPrice: 500
- sellPrice: 500
- slot: 13
- 15:
- type: item
- item:
- material: INK_SACK
- quantity: 16
- buyPrice: 500
- sellPrice: 500
- slot: 14
- 16:
- type: item
- item:
- material: FEATHER
- quantity: 16
- buyPrice: 200
- sellPrice: 200
- slot: 15
- 17:
- type: item
- item:
- material: EGG
- quantity: 16
- buyPrice: 2000
- sellPrice: 2000
- slot: 16
- Config.yml -
- database:
- #Database backend type, can be set to mysql or sqlite
- type: sqlite
- #MySQL database host
- mySQLHost: localhost
- #MySQL connection port number
- mySQLPort: 3306
- #MySQL database name
- mySQLDatabase: db
- #MySQL database user
- mySQLUser: root
- #MySQL user's password
- mySQLPassword: ""
- #MySQL table names
- tableNames:
- players: "players"
- #Type of the economy which will handle all transactions. Valid values are EXP, VAULT (requires http://dev.bukkit.org/bukkit-plugins/vault/), MYSQL_TOKENS (requires https://www.spigotmc.org/resources/mysql-tokens.7535/), TOKEN_MANAGER (requires https://www.spigotmc.org/resources/tokenmanager.8610/)
- economyType: VAULT
- #Name of the main GUI
- shopMenuName: "&b&l{ &3Shop &b&l}"
- #Size of the main GUI, valid values are 9, 18, 27, 36, 45 and 54
- shopMenuSize: 9
- #Define whether selling all with middle mouse button is enabled
- enableSellAll: true
- #Define whether the buy GUI with option to select quantity is enabled
- enableBuyGUI: true
- #Define whether the sell GUI with option to select quantity is enabled
- enableSellGUI: true
- #Define whether sell all button in SellGUI is enabled (enableSellGUI has to be enabled too)
- enableSellGUISellAll: true
- #Define whether after closing/buying/selling the shop GUI should be opened again
- returnToShop: true
- #Define whether the quick buy/sell option should be enabled (amount selection gui will stay open until player closes it)
- quickBuySell: false
- #Define whether lines containing the %buy% placeholder should be hidden for unbuyable items
- hideBuyPriceForUnbuyable: true
- #Define whether lines containing the %sell% placeholder should be hidden for unsellable items
- hideSellPriceForUnsellable: true
- #Define whether buy and sell buttons should be inverted (false - LMB buy, RMB sell / true - LMB sell, RMB buy)
- invertBuySell: false
- #Maximum amount of enchantments players can add to an item, set to -1 for no limit
- maxEnchantments: 5
- #Choose whether players should be able to buy enchantments only 1 level higher than current (eg. player has sword with Sharpness 1, they could buy only Sharpness 2)
- limitEnchantmentLevelDiff: false
- #Define whether the amount selection double click bug fix should be enabled
- enableAmountSelectionFix: true
- #Define whether players should be able to use sell all option to sell all their items (allowAllSellAllStackSizes = true) or only amount multiplied by the original stack size of the shop item (allowAllSellAllStackSizes = false)
- allowAllSellAllStackSizes: true
- #Define whether all prices should be rounded up, down, to the nearest whole number or not rounded (valid values are UP, DOWN, NEAREST and NONE)
- roundPrices: none
- #Define whether main menu (/shop command) should be disabled. The only way to access shops will be to use /shop <id> when you disable it.
- disableMainMenu: false
- #Choose if different messages should be sent when someone buy/sell items for $0 (MSG_ITEM_BOUGHTFREE, MSG_ITEM_SOLDFREE, MSG_ITEM_SOLDALLFREE)
- useDifferentMessagesForFreeItems: true
- #Choose if item names should have first letters of their names capitalized, for instance nether brick would become Nether Brick
- capitalizeItemNames: true
- #Choose the type of price modifiers. (BOTH (permission modifiers have higher priority than command-ones), COMMAND, PERMISSION)
- priceModifiersType: BOTH
- #Choose if the gui shall be closed after using the Sell All feature
- closeGuiAfterSellAll: false
- #Choose if bulk buy/sell guis should be opened immediately after clicking an item (enableBuyGUI and enableSellGUI have to be enabled as well and players need the bulk buy/sell permissions)
- openBulkGuiImmediately: false
- #Choose which items stack size should be capped at 16 inside the amount selection GUI so players can't buy eg. oversized ender pearl stacks
- #Format is same as for regular items in shops.yml
- itemStackSizeCappedAt:
- 1:
- material: ENDER_PEARL
- size: 16
- 2:
- material: SNOW_BALL
- size: 16
- 3:
- material: SIGN
- size: 16
- 4:
- material: EGG
- size: 16
- 5:
- material: BUCKET
- size: 1
- #Choose what gamemodes will prevent players from accessing shops. Valid values: ADVENTURE, CREATIVE, SPECTATOR, SURVIVAL
- disableShopsInGamemodes:
- #Choose in which worlds players won't be able to access the shop. Same list format as disableShopsInGamemodes
- - SPECTATOR
- disableShopsInWorlds:
- #Choose whether price modifiers should be displayed in percents instead of decimals (eg. 10% instead of 0.10), remember you will still have to use the decimal way in commands
- displayPriceModifiersInPercents: true
- #Choose whether the world-specific permission to access shops should be omitted when player has a shop opened with /shop [player] [shop name]
- disableSudoWorldPermissionCheck: false
- #Choose whether the shop-specific permission to access shops should be omitted when player has a shop opened with /shop [player] [shop name]
- disableSudoShopPermissionCheck: false
- #Format of item lores in shops, %buy% will be replaced with the buy price and %sell% with sell price
- shopItemLoreFormat:
- #This lore will be applied to items
- item:
- - "&b&l{ &3Buy price: &1%buy%$ &b&l}"
- - "&b&l{ &3Sell price: &3%sell%$ &b&l}"
- - "&b&l{ &3Click with MMB to sell all &b&l}"
- #This lore will be applied to items in the buy GUI (when enableBuyGUI is set to true)
- itemBuyGUI:
- - "&b&l{ 73Buy price: &1%buy%$"&b&l }
- #This lore will be applied to items in the sell GUI (when enableSellGUI is set to true)
- itemSellGUI:
- - "&b&l{ &3Sell price: &1%sell%$" &b&l}
- #This lore will be applied to the sell all button in the sell GUI (when enableSellGUI and enableSellGUISellAll are set to true)
- itemSellGUISellAll:
- - "&b&l{ &3Sell all for: &1%sell%$ &b&l}"
- #This one to permissions
- permission:
- - "&b&l{ &3Buy price: &c%buy%$&b&l }"
- #And this one to enchantments
- enchantment:
- - "&b&l{ &3Buy price: &c%buy%$&b&l }"
- #And the last one to commands
- command:
- - "&b&l{ &3Buy price: &c%buy%$&b&l }"
- #Logging settings
- log:
- #Define whether transactions will be logged to the console/main server log
- toConsole: true
- #Define whether transactions will be logged to a separate log
- toFile: false
- #Date format of transactions (http://docs.oracle.com/javase/7/docs/api/java/text/SimpleDateFormat.html)
- formatDate: "yyyy/MM/dd HH:mm:ss"
- #Log message for bought items
- formatBuy: "%player% bought %amount% x %item% for %price%$ from %shop% shop"
- #Log message for sold items
- formatSell: "%player% sold %amount% x %item% for %price%$ to %shop% shop"
- #Log message for sold all items
- formatSellAll: "%player% sold all %amount% x %item% for %price%$ to %shop% shop"
- buttons:
- #"Go back button"
- goBack:
- item:
- #Material name, full list can be found here: http://wiki.brcdev.net/Materials
- material: ARROW
- #Amount of the item
- amount: 1
- #(optional) Data value, for example 1 for WOOD:1 means spruce wood planks
- damage: 0
- #(optional) Custom name
- name: "&b&l{ &3Go back to categories &b&l}"
- #(optional) Lore, can contain multiple lines
- lore:
- - "&b&l{ &3Click here to return&b&l }"
- - "&b&l{ &3to the main menu&b&l }"
- #Slot in each shop's GUI
- slot: 49
- #"Previous page" button
- previousPage:
- item:
- material: PAPER
- quantity: 1
- name: "&e&lPrevious page"
- slot: 45
- #"Next page" button
- nextPage:
- item:
- material: PAPER
- quantity: 1
- name: "&e&lNext page"
- slot: 53
- #Elements of the bulk buy GUI
- amountSelectionGUIBulkBuy:
- #Size of the GUI, valid values are 9, 18, 27, 36, 45 and 54
- size: 18
- #Choose if buttons type should be replaced with the bought item's type
- replaceButtonsType: true
- #Buttons
- buttons:
- #"Buy 1 stack" button
- buy1:
- #When no material is specified it will be the type of the item being bought
- item:
- quantity: 1
- name: "&b&l{ &3Buy 1 stack&b&l }"
- lore:
- - "&b&l{ &3Price: &c%buy%$&b&l }"
- #Value indicated the amount of stacks
- value: 1
- slot: 0
- #"Buy 2 stacks" button
- buy2:
- item:
- quantity: 2
- name: "&b&l{ &3Buy 2 stack&b&l }"
- lore:
- - "&b&l{ &3Price: &c%buy%$&b&l }"
- value: 2
- slot: 1
- #"Buy 3 stacks" button
- buy3:
- item:
- quantity: 3
- name: "&b&l{ &3Buy 3 stack&b&l }"
- lore:
- - "&b&l{ &3Price: &c%buy%$&b&l }"
- value: 3
- slot: 2
- #"Buy 4 stacks" button
- buy4:
- item:
- quantity: 4
- name: "&b&l{ &3Buy 4 stack&b&l }"
- lore:
- - "&b&l{ &3Price: &c%buy%$&b&l }"
- value: 4
- slot: 3
- #"Buy 5 stacks" button
- buy5:
- item:
- quantity: 5
- name: "&b&l{ &3Buy 5 stack&b&l }"
- lore:
- - "&b&l{ &3Price: &c%buy%$&b&l }"
- value: 5
- slot: 4
- #"Buy 6 stacks" button
- buy6:
- item:
- quantity: 6
- name: "&b&l{ &3Buy 6 stack&b&l }"
- lore:
- - "&b&l{ &3Price: &c%buy%$&b&l }"
- value: 6
- slot: 5
- #"Buy 7 stacks" button
- buy7:
- item:
- quantity: 7
- name: "&b&l{ &3Buy 7 stack&b&l }"
- lore:
- - "&b&l{ &3Price: &c%buy%$&b&l }"
- value: 7
- slot: 6
- #"Buy 8 stacks" button
- buy8:
- item:
- quantity: 8
- name: "&b&l{ &3Buy 8 stack&b&l }"
- lore:
- - "&b&l{ &3Price: &c%buy%$&b&l }"
- value: 8
- slot: 7
- #"Buy 9 stacks" button
- buy9:
- item:
- quantity: 9
- name: "&b&l{ &3Buy 9 stack&b&l }"
- lore:
- - "&b&l{ &3Price: &c%buy%$&b&l }"
- value: 9
- slot: 8
- #"Cancel" button
- cancel:
- item:
- material: STAINED_GLASS
- quantity: 1
- damage: 14
- name: "&b&l{&3 Cancel &b&l}"
- slot: 13
- #Elements of the bulk buy GUI
- amountSelectionGUIBulkSell:
- #Size of the GUI, valid values are 9, 18, 27, 36, 45 and 54
- size: 18
- #Choose if buttons type should be replaced with the sold item's type
- replaceButtonsType: true
- #Buttons
- buttons:
- #"Sell 1 stack" button
- sell1:
- #When no material is specified it will be the type of the item being bought
- item:
- quantity: 1
- name: "&b&l{ &3sell 1 stack&b&l }"
- lore:
- - "&b&l{ &3Sell For: &c%buy%$&b&l }"
- #Value indicated the amount of stacks
- value: 1
- slot: 0
- #"Sell 2 stacks" button
- sell2:
- item:
- quantity: 2
- name: "&b&l{ &3sell 2 stack&b&l }"
- lore:
- - "&b&l{ &3Sell For: &c%buy%$&b&l }"
- value: 2
- slot: 1
- #"Sell 3 stacks" button
- sell3:
- item:
- quantity: 3
- name: "&b&l{ &3sell 3 stack&b&l }"
- lore:
- - "&b&l{ &3Sell For: &c%buy%$&b&l }"
- value: 3
- slot: 2
- #"Sell 4 stacks" button
- sell4:
- item:
- quantity: 4
- name: "&b&l{ &3sell 4 stack&b&l }"
- lore:
- - "&b&l{ &3Sell For: &c%buy%$&b&l }"
- value: 4
- slot: 3
- #"Sell 5 stacks" button
- sell5:
- item:
- quantity: 5
- name: "&b&l{ &3sell 5 stack&b&l }"
- lore:
- - "&b&l{ &3Sell For: &c%buy%$&b&l }"
- value: 5
- slot: 4
- #"Sell 6 stacks" button
- sell6:
- item:
- quantity: 6
- name: "&b&l{ &3sell 6 stack&b&l }"
- lore:
- - "&b&l{ &3Sell For: &c%buy%$&b&l }"
- value: 6
- slot: 5
- #"Sell 7 stacks" button
- sell7:
- item:
- quantity: 7
- name: "&b&l{ &3sell 7 stack&b&l }"
- lore:
- - "&b&l{ &3Sell For: &c%buy%$&b&l }"
- value: 7
- slot: 6
- #"Sell 8 stacks" button
- sell8:
- item:
- quantity: 8
- name: "&b&l{ &3sell 8 stack&b&l }"
- lore:
- - "&b&l{ &3Sell For: &c%buy%$&b&l }"
- value: 8
- slot: 7
- #"Sell 9 stacks" button
- sell9:
- item:
- quantity: 9
- name: "&b&l{ &3sell 9 stack&b&l }"
- lore:
- - "&b&l{ &3Sell For: &c%buy%$&b&l }"
- value: 9
- slot: 8
- #"Cancel" button
- cancel:
- item:
- material: STAINED_GLASS
- quantity: 1
- damage: 14
- name: "&b&l{ &3Cancel&b&l }"
- slot: 13
- #Elements of the regular buy/sell GUI
- amountSelectionGUI:
- #Size of the GUI, valid values are 9, 18, 27, 36, 45 and 54
- size: 54
- #Slot of the item being bought/sold
- itemSlot: 22
- #Buttons
- buttons:
- #"Set to 1" button
- set1:
- item:
- material: STAINED_GLASS_PANE
- quantity: 1
- damage: 14
- name: "&b&l{ &3Set To 1&b&l }"
- slot: 18
- #"Remove 10" button
- remove10:
- item:
- material: STAINED_GLASS_PANE
- quantity: 10
- damage: 14
- name: "&b&l{ &3Remove 10&b&l }"
- slot: 19
- #"Remove 1" button
- remove1:
- item:
- material: STAINED_GLASS_PANE
- quantity: 1
- damage: 14
- name: "&b&l{ &3Remove 1&b&l }"
- slot: 20
- #"Add 1" button
- add1:
- item:
- material: STAINED_GLASS_PANE
- quantity: 1
- damage: 5
- name: "&b&l{ &3Add 1&b&l }"
- slot: 24
- #"Add 10" button
- add10:
- item:
- material: STAINED_GLASS_PANE
- quantity: 10
- damage: 5
- name: "&b&l{ &3Add 10$&b&l }"
- slot: 25
- #"Set to 16" button
- set16:
- item:
- material: STAINED_GLASS_PANE
- quantity: 16
- damage: 5
- name: "&b&l{ &3Set To 16&b&l }"
- slot: 26
- #"Set to 64" button
- set64:
- item:
- material: STAINED_GLASS_PANE
- quantity: 64
- damage: 5
- name: "&b&l{ &3Set To 64&b&l }"
- slot: 26
- #"Confirm" button
- confirm:
- item:
- material: STAINED_GLASS
- quantity: 1
- damage: 5
- name: "&b&l{ &3Confirm&b&l }"
- slot: 39
- #"Sell all" button
- sellAll:
- item:
- material: STAINED_GLASS
- quantity: 1
- damage: 5
- name: "&b&l{ &3Sell All&b&l }"
- slot: 40
- #"Buy more" button
- buyMore:
- item:
- material: STAINED_GLASS
- quantity: 64
- damage: 5
- name: "&b&l{ &3Buy More$&b&l }"
- slot: 49
- #"Sell more" button
- sellMore:
- item:
- material: STAINED_GLASS
- quantity: 64
- damage: 5
- name: "&b&l{ &3Sell More&b&l }"
- slot: 49
- #"Cancel" button
- cancel:
- item:
- material: STAINED_GLASS
- quantity: 1
- damage: 14
- name: "&b&l{ &3Cancle&b&l }"
- slot: 41
- shopMenuItems:
- #Has to be unique, value doesn't matter
- 1:
- item:
- #The same rules apply for material, amount, damage and lore as for goBackButton
- material: STONE
- quantity: 1
- name: "&b&l{ &3Blocks&b&l }"
- #Shop ID from shops.yml
- shop: "blocks"
- #Slot in shops menu, counting from 0 to 53
- slot: 0
- 2:
- item:
- material: COOKED_CHICKEN
- quantity: 1
- damage: 0
- name: "&b&l{ &3Food&b&l }"
- lore:
- - "&b&l{ &3Buy Food Here&b&l }"
- shop: "food"
- slot: 1
- 3:
- item:
- material: DIAMOND
- quantity: 1
- damage: 0
- name: "&b&l{ &3Ores&b&l }"
- shop: "ores"
- slot: 2
- 4:
- item:
- material: DIAMOND_AXE
- quantity: 1
- name: "&b&l{ &3Tools&b&l }"
- shop: "tools"
- slot: 3
- 5:
- item:
- material: DIAMOND_SWORD
- quantity: 1
- name: "&b&l{ &3Armor/Weapons&b&l }"
- shop: "armor"
- slot: 4
- 6:
- item:
- material: WHEAT
- quantity: 1
- name: "&b&l{ &3Farming Items&b&l }"
- shop: "farming"
- slot: 5
- 7:
- item:
- material: BLAZE_ROD
- quantity: 1
- name: "&b&l{ &3Mod Drops&b&l }"
- shop: "drops"
- slot: 6
- 8:
- item:
- material: INK_SACK
- quantity: 1
- damage: 12
- name: "&b&l{ &3Dyes&b&l }"
- shop: "dyes"
- slot: 7
- 9:
- item:
- material: SADDLE
- quantity: 1
- name: "&b&l{ &3Buy Miscellanous Items Here &b&l }"
- shop: "miscellanous"
- slot: 8
- specialElements:
- balance:
- item:
- material: PAPER
- quantity: 1
- name: "&b&l{ &3Your Balance&b&l }"
- lore:
- - "&b&l{ &3$%balance%&b&l }"
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