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  1. Big pack of ebooks for game developers. Enjoy!
  2.  
  3.  
  4.  
  5. List of files:
  6.  
  7.  
  8.  
  9. 3D Computer Graphics - A Mathematical Introduction with OpenGL.pdf
  10.  
  11. 3D Game Engine Architecture.pdf
  12.  
  13. 3D Game Engine Design .pdf
  14.  
  15. 3D Game Engine Programming .pdf
  16.  
  17. 3D Game Programming All In One.pdf
  18.  
  19. 3D Geometry Tuts.rar
  20.  
  21. 3D Math Primer for Graphics and Game Development Souce Code.rar
  22.  
  23. 3D Math Primer for Graphics and Game Development.pdf
  24.  
  25. 3ds Max 2009 Beyond the Basics.rar
  26.  
  27. 3DS Max 2009 Bible.pdf
  28.  
  29. 3DS Max 2009 Essential Training.rar
  30.  
  31. 3ds Max 6 Bible.pdf
  32.  
  33. A First Course in Linear Algebra.pdf
  34.  
  35. A Theory Of Fun In Game Design.pdf
  36.  
  37. Adobe Creative Suite 2 Classroom In A Book.chm
  38.  
  39. Adobe GoLive CS2 Classroom in a Book.chm
  40.  
  41. Adobe Illustrator CS2 Classroom in a Book.chm
  42.  
  43. Adobe InDesign CS2 Classroom in a Book.chm
  44.  
  45. Adobe Photoshop CS2 Classroom in a Book.chm
  46.  
  47. Advanced 3D Game Programming All in One.pdf
  48.  
  49. Advanced 3D Game Programming with DirectX 9.0.pdf
  50.  
  51. Advanced Animation with DirectX.pdf
  52.  
  53. Advanced Graphics Programming Techniques Using Opengl.pdf
  54.  
  55. Advanced Graphics Programming Using OpenGL.pdf
  56.  
  57. Advanced WinSock Multiplayer Game Programming Multicasting.pdf
  58.  
  59. AI for Game Developers - David M. Bourg, Glenn Seeman.pdf
  60.  
  61. AI for Game Developers Examples.rar
  62.  
  63. AI For Game Developers.pdf
  64.  
  65. AI Game Development - Synthetic Creatures with Learning and Reactive Behaviors.chm
  66.  
  67. AI Game Development.chm
  68.  
  69. AI Game Engine Programming.pdf
  70.  
  71. AI Game Wisdom.pdf
  72.  
  73. Algorithms And Networking For Computer Games.pdf
  74.  
  75. Animating Real-Time Game Characters.pdf
  76.  
  77. Artificial Intelligence for Games Source Code.rar
  78.  
  79. Artificial Intelligence for Games.pdf
  80.  
  81. Beginning 3D Game Programming.chm
  82.  
  83. Beginning C# Game Programming Source Code.rar
  84.  
  85. Beginning C# Game Programming.pdf
  86.  
  87. Beginning C++ Game Programming.pdf
  88.  
  89. Beginning C++ Game Programming.chm
  90.  
  91. Beginning Direct3D Game Programming, Second Edition.pdf
  92.  
  93. Beginning DirectX 9.pdf
  94.  
  95. Beginning Game Art In 3DS Max 8.pdf
  96.  
  97. Beginning Game Audio Programming.chm
  98.  
  99. Beginning Game Level Design.pdf
  100.  
  101. Beginning Game Programming.pdf
  102.  
  103. Beginning Math and Physics for Game Programmers .chm
  104.  
  105. Beginning Math and Physics for Game Programmers.chm
  106.  
  107. Beginning OpenGL Game Programming Source Code.rar
  108.  
  109. Beginning OpenGL Game Programming.pdf
  110.  
  111. C++ Module I.pdf
  112.  
  113. C++ Module II.pdf
  114.  
  115. Character Development and Storytelling for Games.pdf
  116.  
  117. Chris Crawford on Game Design.chm
  118.  
  119. Collision Detection in Interactive 3D Environments.pdf
  120.  
  121. Computer Gaming World - Mar 2006.pdf
  122.  
  123. Computer Organization And Design The Hardware Software Interface.pdf
  124.  
  125. Core Techniques And Algorithms in Game Programming.chm
  126.  
  127. Core Techniques and Algorithms in Game Programming.pdf
  128.  
  129. Creating Games In C++ - A Step By Step Guide.chm
  130.  
  131. Creating Professional Animation with 3ds Max, Lightwave, and Maya.pdf
  132.  
  133. CryENGINE 2 Features.pdf
  134.  
  135. Cutting Edge Direct3D Programming.chm
  136.  
  137. Data Structures for Game Programmers.pdf
  138.  
  139. Deconstructing the Elements with 3ds Max 2nd Ed.pdf
  140.  
  141. Digital Animation Bible.pdf
  142.  
  143. Digital Character Design & Painting The Photoshop CS Edition.chm
  144.  
  145. Digital Lighting and Rendering.pdf
  146.  
  147. DirectX 3D Graphics Programming Bible.pdf
  148.  
  149. DirectX 8.1 Programming for C PlusPlus.chm
  150.  
  151. DirectX 8.1 Programming for C++.chm
  152.  
  153. DirectX 9 Graphics - The Definitive Guide to Direct3D.pdf
  154.  
  155. Directx 9 User Interfaces - Design and Implementation.pdf
  156.  
  157. DotNET Game Programming with DirectX 9.0.pdf
  158.  
  159. Easy Guide to Photoshop CS2 Image Editing.pdf
  160.  
  161. Essential Mathematics for Games and Interactive Applications 2nd Edition.pdf
  162.  
  163. Essential Mathematics for Games and Interactive Applications.pdf
  164.  
  165. Evolution of GPUs.pdf
  166.  
  167. Example Design Documents.rar
  168.  
  169. Facial Modeling and Animation Done Right.pdf
  170.  
  171. Focus On 3D Models.pdf
  172.  
  173. Focus on Mod Programming In Quake III Arena.pdf
  174.  
  175. Focus On Photon Mapping.chm
  176.  
  177. Focus on SDL.pdf
  178.  
  179. Fundamentals of Audio and Video Programming for Games.chm
  180.  
  181. Game Architecture and Design.pdf
  182.  
  183. Game Character Design Complete.pdf
  184.  
  185. Game Coding Complete 2nd ed.chm
  186.  
  187. Game Coding Complete.chm
  188.  
  189. Game Design Foundations.chm
  190.  
  191. Game Design Theory and Practice.chm
  192.  
  193. Game Developer - Game Career Guide Fall 2005.pdf
  194.  
  195. Game Developer - Game Career Guide Fall 2008.pdf
  196.  
  197. Game Development and Production.pdf
  198.  
  199. Game Engine Toolset Development.pdf
  200.  
  201. Game Physics Engine Development Source Code.rar
  202.  
  203. Game Physics Engine Development.pdf
  204.  
  205. Game Physics.pdf
  206.  
  207. Game Programming All in One.pdf
  208.  
  209. Game Programming Gems 1.pdf
  210.  
  211. Game Programming Gems 2.pdf
  212.  
  213. Game Programming Gems 3.pdf
  214.  
  215. Game Programming Gems 4.pdf
  216.  
  217. Game Programming Gems 6.pdf
  218.  
  219. Game Programming Golden Rules.pdf
  220.  
  221. Game Programming Tricks of the Trade.pdf
  222.  
  223. Game Programming with DirectX 9.0.pdf
  224.  
  225. Game Programming with Python, Lua, and Ruby.chm
  226.  
  227. Game Scripting Mastery.pdf
  228.  
  229. GameProgrammingGems5-CDROM.rar
  230.  
  231. GameProgrammingGems6-CDROM.rar
  232.  
  233. GeForce 8800 GPU Architecture Technical Brief .pdf
  234.  
  235. GPU Gems 1.djvu
  236.  
  237. GPU Gems 2.djvu
  238.  
  239. GPU Gems 3.chm
  240.  
  241. GPU Programming Guide.pdf
  242.  
  243. Graphics Gems 1.pdf
  244.  
  245. Graphics Gems 2.pdf
  246.  
  247. Graphics Gems 3.pdf
  248.  
  249. Graphics Gems 4.pdf
  250.  
  251. Graphics Gems 5.pdf
  252.  
  253. Graphics Gems Series Source Code.rar
  254.  
  255. Graphics Programming Black Book.pdf
  256.  
  257. Graphics Programming with DirectX 9 Module I.pdf
  258.  
  259. Graphics Programming with DirectX 9 Module II.pdf
  260.  
  261. Hacking Photoshop CS2.pdf
  262.  
  263. Half Life 2 Mods For Dummies.pdf
  264.  
  265. Hardcore AI for Computer Games and Animation.pdf
  266.  
  267. How GPUs Work.pdf
  268.  
  269. Inside Direct3D.chm
  270.  
  271. Introducing 3ds Max 2008.pdf
  272.  
  273. Introducing 3ds Max 9.pdf
  274.  
  275. Introduction to 3D Game Programming with DirectX 9.0 Source Code.rar
  276.  
  277. Introduction to 3D Game Programming with DirectX 9.0c Shader Approach Source Code.rar
  278.  
  279. Introduction to 3D Game Programming with DirectX 9.0c Shader Approach.chm
  280.  
  281. Introduction to 3D Game Programming with DirectX 9.pdf
  282.  
  283. Introduction to Game Programming with C++.chm
  284.  
  285. Isometric Game Programming With DirectX 7.pdf
  286.  
  287. Learn Vertex and Pixel Shader Programming With DirectX 9.pdf
  288.  
  289. Level of Detail for 3D Graphics.pdf
  290.  
  291. Level of Detail for 3D Graphics.pdf
  292.  
  293. Linear Algebra Demystified.pdf
  294.  
  295. Linux 3D Graphics Programming.pdf
  296.  
  297. Linux Games Programming.pdf
  298.  
  299. Lumenex Engine Technical Brief.pdf
  300.  
  301. Managed DirectX 9 Kick Start - Graphics and Game Programming.chm
  302.  
  303. Math Course Description.pdf
  304.  
  305. Mathematical Physics - A Modern Introduction To It's Foundations.pdf
  306.  
  307. Mathematics for 3D Game Programming and Computer Graphics, Second Edition.pdf
  308.  
  309. Mathematics for Computer Graphics.pdf
  310.  
  311. Mathematics for Game Developers.pdf
  312.  
  313. Memory Management - Algorithms And Implementation In C-C++.pdf
  314.  
  315. Microsoft DirectX 10 Technical Brief.pdf
  316.  
  317. Model Rig Animate With 3ds Max 7.chm
  318.  
  319. Modeling a Character in 3DS Max, 2nd Edition.pdf
  320.  
  321. MUD Game Programming.chm
  322.  
  323. Multiplayer Game Programming.pdf
  324.  
  325. Networking and Online Games - Understanding and Engineering Multiplayer Internet Games.pdf
  326.  
  327. OpenGL Game Development.pdf
  328.  
  329. OpenGL Programming Guide.pdf
  330.  
  331. OpenGL Red Book and Blue Book.rar
  332.  
  333. OpenGL Reference Manual.pdf
  334.  
  335. OpenGL Shading Language 2nd Edition.chm
  336.  
  337. OpenGL Shading Language.chm
  338.  
  339. OpenGL Super Bible.pdf
  340.  
  341. OpenGL SuperBible 4th Edition.pdf
  342.  
  343. OpenGL.Shading.Language.2nd.Edition.(Orange.Book).2006.pdf
  344.  
  345. Physically-Based Rendering - From Theory To Implementation.pdf
  346.  
  347. Physics Course Description.pdf
  348.  
  349. Physics for Game Developers.pdf
  350.  
  351. Polygon Collision Tutorials.rar
  352.  
  353. Postmortems From Game Developers.pdf
  354.  
  355. Probability for Dummies.pdf
  356.  
  357. Probability Theory - The Logic of Science.pdf
  358.  
  359. Programming AI by Example Source Code.rar
  360.  
  361. Programming Game AI by Example.pdf
  362.  
  363. Programming Multiplayer Games.pdf
  364.  
  365. Programming Role Playing Games with DirectX, 2nd Edition.pdf
  366.  
  367. Programming Role-Playing Games With DirectX 8.pdf
  368.  
  369. Quake 4 Mods For Dummies.pdf
  370.  
  371. Real Time Shader Programming.chm
  372.  
  373. Real-Time Collision Detection.pdf
  374.  
  375. Real-time Rendering 2nd ed.djvu
  376.  
  377. Real-Time Rendering Tricks and Techniques in DirectX.pdf
  378.  
  379. Real-Time Shader Programming.chm
  380.  
  381. Shaders for Game Programming and Artists.pdf
  382.  
  383. ShaderX1 - Vertex and Pixel Shader Tips and Tricks.pdf
  384.  
  385. ShaderX2 - Introductions and Tutorials with DirectX9.pdf
  386.  
  387. Shaderx2 - Shader Programming Tips & Tricks With Directx 9.pdf
  388.  
  389. ShaderX3 - Advanced Rendering with DirectX and OpenGL.pdf
  390.  
  391. Software Engineering - for Game Developers.pdf
  392.  
  393. Software Engineering and Computer Games.chm
  394.  
  395. Source Engine Infosheet.pdf
  396.  
  397. Special Effects Game Programming With DirectX Source Code.rar
  398.  
  399. Special Effects Game Programming with DirectX.pdf
  400.  
  401. Strategy Game Programming With Directx 9.0.chm
  402.  
  403. Teach Yourself Game Programming in 24 Hours.chm
  404.  
  405. The Elements of Euclid.pdf
  406.  
  407. The Game Animator's Guide To Maya.pdf
  408.  
  409. The Official Guide to Learning Opengl Programming.pdf
  410.  
  411. The Official Guide to Learning OpenGL, Version 2.1.pdf
  412.  
  413. The Official Guide to Learning OpenGL.pdf
  414.  
  415. Tricks of the 3D Game Programming Gurus - Advanced 3D Graphics and Rasterization.pdf
  416.  
  417. Tricks of the Windows Game Programming Gurus - Fundamentals of 2D and 3D Game Programming.pdf
  418.  
  419. Tricks of the Windows Game Programming Gurus, Second Edition.chm
  420.  
  421. Ultimate Game Design Building Game Worlds.pdf
  422.  
  423. Using Opengl In Visual C++.pdf
  424.  
  425. Vector Game Math Processors Source Code.rar
  426.  
  427. Vector Game Math Processors.pdf
  428.  
  429. Visualizing Quaternions.pdf
  430.  
  431. Zen of Graphics Programming - Michael Abrash.rar
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