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it unlocks many cool features!
- Temples
- creates pop equal to your worshipper cap
- can assign worshippers to different tasks
- decreases shrine base cost
- clearing Atlantis unlocks more temples/tasks (repeatable every 33 zones)
- The first task is scruffy exp, future tasks are based on archaeology relics
- Worshipper milestones for permanent effects
- temples directly increase pet xp by some%
- Shrines (% of last 1 zones income cost)
- Increase Worshipper cap
- cap based on max Atlantis clears
- Potential addition of monasteries above temples, and cultists which are permanent worshippers
- Alternative
- Temples increase shrine cap
- Temples unlock a menu (like natures) which has things to worship, you donate materials to have worshippers come, % chance every cell that a worshipper arrives, based on current zone and current worshippers.
- You can sacrifice your worshippers for cultists which are a magmamite like currency which allows you to upgrade your temples/shrines/worshippers
- shrines remove 1 worshipper upkeep cost
- Also, add fusion housing :)
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