mnchngrngs

temples

Aug 9th, 2020 (edited)
48
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 1.01 KB | None | 0 0
  1. Temples
  2. creates pop equal to your worshipper cap
  3. can assign worshippers to different tasks
  4. decreases shrine base cost
  5. clearing Atlantis unlocks more temples/tasks (repeatable every 33 zones)
  6. The first task is scruffy exp, future tasks are based on archaeology relics
  7. Worshipper milestones for permanent effects
  8. temples directly increase pet xp by some%
  9.  
  10. Shrines (% of last 1 zones income cost)
  11. Increase Worshipper cap
  12. cap based on max Atlantis clears
  13.  
  14. Potential addition of monasteries above temples, and cultists which are permanent worshippers
  15.  
  16. Alternative
  17.  
  18. Temples increase shrine cap
  19. Temples unlock a menu (like natures) which has things to worship, you donate materials to have worshippers come, % chance every cell that a worshipper arrives, based on current zone and current worshippers.
  20. You can sacrifice your worshippers for cultists which are a magmamite like currency which allows you to upgrade your temples/shrines/worshippers
  21. shrines remove 1 worshipper upkeep cost
  22.  
  23. Also, add fusion housing :)
  24.  
  25.  
Add Comment
Please, Sign In to add comment