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- // Kolizja przeciwnika z przeciwnkiem
- for (auto enemy1 : enemies) {
- bool enemy1Moving = true;
- for (auto enemy2 : enemies) {
- if (enemy1 == enemy2) {
- continue;
- }
- if (comp(enemy1->posX(), enemy2->posX()) && /*comp(enemy1->posY, enemy2->posY) &&*/ comp(enemy1->posZ(), enemy2->posZ())) {
- if ((fabs(enemy1->posX() - player.pos.x) + fabs(enemy1->posZ() - player.pos.z)) > (fabs(enemy2->posX() - player.pos.x) + fabs(enemy2->posZ() - player.pos.z))) {
- //enemy1->moving = false;
- enemy1Moving = false;
- }
- else {
- //enemy2->moving = false;
- }
- }
- }
- enemy1->moving = enemy1Moving;
- }
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